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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

Tags: Steam Punk, Romance, Role Play, Fantasy, Darkness 

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Ferregar

PostPosted: Mon Feb 06, 2012 8:19 am


Verideathul
RPC Name: Kinetav Erth'azar
RPC Profile: Here
Customs Profile: Here
RPC Rank: Trainee

Combative Talent or Non Combative:
Non-combative
Talent Name:
Always on the Go
Years of being on the run has taught Kinetav to be flexible and use what resource comes most naturally to a Dark Avenger: the shadows. With this talent he is able to innately transmute shadow into a black cloak or shadowy bedroll to accomodate himself with both the crowd and nightly bedding if need be. (Cannot be used as bandages or anything combat related obviously)

Sorry Veri, I'm going to have to deny this Talent. I know it's entirely harmless and I myself personally think it's cool and a fun idea, but what this talent implies is an innate control over the shadows that Kinetav doesn't have yet, and wouldn't have developed without the appropriate knowledge. You are welcome to retool this talent so that it is similar but does not include the shadow transmutation. That is the only thing holding this NC Talent back from approval.


Combative Talent or Non Combative:
Combative
Talent Name:
Show No Mercy
Kinetav, deep down under that protective and generally cool-headed shell, holds an innate thirst and love of the hunt for a Marked Soul; after successfully marking a soul, his mind then settles into a battle rhythm that causes every attack against the Marked Soul to cost one less rank in energy cost. In addition, attacks that naturally cause Enfeebling occur when pieces of shadow or the Void linger in an opponent and weaken it; the shadows "mark" the target because the Void inside of the opponent can sense the presence of a soul to be possibly taken by its agent, granting Kinetav a dark blessing that also reduces energy costs of abilities against that target by one rank (Energy cost reductions of Mark Soul and Enfeebling do NOT stack). A target that is both Enfeebled and Marked allows Kinetav to become the most familiar with an opponent's soul, allowing his single-target attacks with the Edge of Eternal Reticence and single-target shadow based attacks to deal one rank higher damage against that target; loss of either Mark Soul or Enfeeble causes this extra damage bonus to be lost until both effects are back on the target.


I am going to give you a choice here; one you might not have realized you had. I will approve this talent if you promise never to submit any enfeebling custom skills. The reason being that Dark Avengers enfeebling skills are very few for a reason; they are powerful and their rank is a testament to that. If you honor the skills that will be added to the class and the ones that are currently in existence and do not make any of your own, than you're clear to proceed with this. If your intention was to make skills of your own, then this talent is approved EXCEPT for all clauses pertaining to enfeebling abilities. How's this sound?.
PostPosted: Mon Feb 06, 2012 9:28 am


Ferregar
Verideathul
RPC Name: Kinetav Erth'azar
RPC Profile: Here
Customs Profile: Here
RPC Rank: Trainee

Combative Talent or Non Combative:
Non-combative
Talent Name:
Always on the Go
Years of being on the run has taught Kinetav to be flexible and use what resource comes most naturally to a Dark Avenger: the shadows. With this talent he is able to innately transmute shadow into a black cloak or shadowy bedroll to accomodate himself with both the crowd and nightly bedding if need be. (Cannot be used as bandages or anything combat related obviously)

Sorry Veri, I'm going to have to deny this Talent. I know it's entirely harmless and I myself personally think it's cool and a fun idea, but what this talent implies is an innate control over the shadows that Kinetav doesn't have yet, and wouldn't have developed without the appropriate knowledge. You are welcome to retool this talent so that it is similar but does not include the shadow transmutation. That is the only thing holding this NC Talent back from approval.


Combative Talent or Non Combative:
Combative
Talent Name:
Show No Mercy
Kinetav, deep down under that protective and generally cool-headed shell, holds an innate thirst and love of the hunt for a Marked Soul; after successfully marking a soul, his mind then settles into a battle rhythm that causes every attack against the Marked Soul to cost one less rank in energy cost. In addition, attacks that naturally cause Enfeebling occur when pieces of shadow or the Void linger in an opponent and weaken it; the shadows "mark" the target because the Void inside of the opponent can sense the presence of a soul to be possibly taken by its agent, granting Kinetav a dark blessing that also reduces energy costs of abilities against that target by one rank (Energy cost reductions of Mark Soul and Enfeebling do NOT stack). A target that is both Enfeebled and Marked allows Kinetav to become the most familiar with an opponent's soul, allowing his single-target attacks with the Edge of Eternal Reticence and single-target shadow based attacks to deal one rank higher damage against that target; loss of either Mark Soul or Enfeeble causes this extra damage bonus to be lost until both effects are back on the target.


I am going to give you a choice here; one you might not have realized you had. I will approve this talent if you promise never to submit any enfeebling custom skills. The reason being that Dark Avengers enfeebling skills are very few for a reason; they are powerful and their rank is a testament to that. If you honor the skills that will be added to the class and the ones that are currently in existence and do not make any of your own, than you're clear to proceed with this. If your intention was to make skills of your own, then this talent is approved EXCEPT for all clauses pertaining to enfeebling abilities. How's this sound?.


Agreed on the combat talent, Ferr...You'll see no enfeebling custom skills, so thank you for it. I'll come up with a new NC talent soon.

Verideathul


YoDaeTatsuya

Distinct Prophet

PostPosted: Wed Feb 08, 2012 5:24 pm


Rpc Name: Allysa

Rpc Profile Link: Here

Your Customs Thread: Here

Rpc Rank: Student

Combative Talent or Non Combative: Consumes both spots!

Talent Name: Brandings

Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain.

Strengths
Special temporary boosts to skills or power.
Stronger fighting capabilities.
Grant an innate boost to speed. (+1 Speed)

Weaknesses
Strength has been diminished to pay for gains. (-1 Strength)
If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo, Allysa loses 20 energy.

How It Works

♦First Branding♦
The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains:
If she chooses the Physical side of the tattoo, she gains +2 speed, and +1 strength for five posts. Choosing this side means she loses all means of using magic for that time as well. Has a three post cool down.
If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as 1 rank higher in battle for five posts. Choosing this side means that she suffers from -1 to both strength and speed for that time as well. Has a three post cooldown.

♦Second Branding♦
The second branding is known as Elementals. When Allysa activates this brand, she is able to choose a boost for one of her elements. When the brand tattoo is activated, the choice element's attacks are treated as 1 rank higher for three posts. Strengthening an element comes with it's downside that lasts for the same time span though:
Wind and Water = -1 Strength
Fire and Earth = -1 Speed
Has a two post cooldown.

♦Third Branding♦
The third and final branding is known as Last Resort. When Allysa activaets this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +2 Speed, and +1 Strength. All of her class skills and custom skills are treated as one rank higher, and her energy is fully restored. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 50, and her stats are lowered to 1 Strength/2 Speed for six posts.
Has a 20 post cooldown period.




I realize that this may need work! XD
PostPosted: Sat Feb 11, 2012 11:48 am


Dante Cayenyne
Rpc Name: Really now?

Rpc Rank: Student

Link to profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152843#330022821

Link to customs thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21942285

Combative Talent or Non Combative: Combative

Talent Name: Cloud strike

Description: This talent gives Dante control over lightning. He can make several skills for the lightning technique, and can pass it on to others if desired. And the others can pass it on to others, until it is basically known to everybody.The drawback to this is the lightning takes so much focus on your body, it disables your element and replaces it with lightning. He can't be harmed by his own lightning.
((My lightning won't be as OP as Fen's, and I sure as hell won't be magnetizing anything.))

Skills:
lightning bolt
rank: E
description: You fire a small zap of lightning from your hands. It is enough to give somebody a nasty shock and a first degree burn.

Lightning fist
rank: D-B
description: You punch forwards, lightning enveloping your fist. The damage of this depends on the rank of the energy put into it. At B rank, this makes 3rd degree burns on contact.

Lightning blade
rank: C
description: You make a blade of pure lightning that envelops your fist, capable of massive cutting and piercing damage. This can peirce up to B ranked barriers.

electro charge
rank:C
description: This skill allows you to charge up a weapon with lightning. This makes any cuts also have electrical burns.

lightning rocket
rank: C
description: You fire a rocket of pure lightning energy at your foe. Upon contact, it explodes with the same force of a regular rocket.

hand taser
rank:C
description: You make your hands into literal tasers. For 5 posts, anything touched by your hands will feel as if they are being tased.

electro shackles
rank:A
description: You form a pair of handcuffs out of electricity. These can hold anything with 10 strength or less. The one problem would be getting the shackles around the actual target.

electro palm
rank:B-SS
description: This is a palm of pure lightning. However, unlike most of your lightning techniques, this lightning is more chaotic and dangerous. At B rank it is capable of smashing through walls. Anyways, the attack is able to break barriers one rank higher than it. ((Ex: B rank breaks A rank barrier))

lightning beam
rank: B
this is a stronger version of lightning bolt. the beam will go through anything less than steel armor, and will even penetrate steel armor. Since metal is an excellent conductor of electricity, anything wearing metal will be electrocuted anyways.

Electric nerve rewrite
rank:A
description: This skill is a dangerous one. Upon making solid contact with your opponent, you send a wave of electric energy into their body. It doesn't cause them pain, and doesn't affect them at all until they try to move. After that, their muscles will spasm out and they will more than likely fall to the floor, unable to control their bodies because you just shot out their nerves. lasts 3 posts, and doesn't work on summons.

lightning blast
rank:S
description: An even stronger version of lightning blast. This is capable of breaking through any armor weaker than titanium, and metal is a strong conductor of electricity, so somebody wearing armor would be screwed over anyways.

((Further skills will be submitted into the skills thread at a later date))

Rp Sample: GAH!!! Just think of it as a less OP version of Fen's lightning fist pleaaase crying

just re submitting it, as You guys never came out with the actual lightning element...
Edit: If you think it should go under the double talent where it consumes both talents, just let me know.

Spooky BLVK


Ferregar

PostPosted: Sat Feb 11, 2012 12:47 pm


YoDaeTatsuya
Rpc Name: Allysa

Rpc Profile Link: Here

Your Customs Thread: Here

Rpc Rank: Student

Combative Talent or Non Combative: Consumes both spots!

Talent Name: Brandings

Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain.

Strengths
Special temporary boosts to skills or power.
Stronger fighting capabilities.
Grant an innate boost to speed. (+1 Speed)

Weaknesses
Strength has been diminished to pay for gains. (-1 Strength)
If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo, Allysa loses 20 energy.

How It Works

♦First Branding♦
The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains:
If she chooses the Physical side of the tattoo, she gains +2 speed, and +1 strength for five posts. Choosing this side means she loses all means of using magic for that time as well. Has a three post cool down.
If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as 1 rank higher in battle for five posts. Choosing this side means that she suffers from -1 to both strength and speed for that time as well. Has a three post cooldown.

♦Second Branding♦
The second branding is known as Elementals. When Allysa activates this brand, she is able to choose a boost for one of her elements. When the brand tattoo is activated, the choice element's attacks are treated as 1 rank higher for three posts. Strengthening an element comes with it's downside that lasts for the same time span though:
Wind and Water = -1 Strength
Fire and Earth = -1 Speed
Has a two post cooldown.

♦Third Branding♦
The third and final branding is known as Last Resort. When Allysa activaets this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +2 Speed, and +1 Strength. All of her class skills and custom skills are treated as one rank higher, and her energy is fully restored. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 50, and her stats are lowered to 1 Strength/2 Speed for six posts.
Has a 20 post cooldown period.




I realize that this may need work! XD

Alex! I'm very sorry I never got this - I'll be reviewing it and give oyu some concrete feedback before monday. First, please answer a this question:
- Under talent strengths and weaknesses, it says she gets and innate boost to strength and a penalty to speeds. Are these passive effects?
PostPosted: Sat Feb 11, 2012 1:19 pm


Ferregar
YoDaeTatsuya
Rpc Name: Allysa

Rpc Profile Link: Here

Your Customs Thread: Here

Rpc Rank: Student

Combative Talent or Non Combative: Consumes both spots!

Talent Name: Brandings

Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain.

Strengths
Special temporary boosts to skills or power.
Stronger fighting capabilities.
Grant an innate boost to speed. (+1 Speed)

Weaknesses
Strength has been diminished to pay for gains. (-1 Strength)
If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo, Allysa loses 20 energy.

How It Works

♦First Branding♦
The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains:
If she chooses the Physical side of the tattoo, she gains +2 speed, and +1 strength for five posts. Choosing this side means she loses all means of using magic for that time as well. Has a three post cool down.
If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as 1 rank higher in battle for five posts. Choosing this side means that she suffers from -1 to both strength and speed for that time as well. Has a three post cooldown.

♦Second Branding♦
The second branding is known as Elementals. When Allysa activates this brand, she is able to choose a boost for one of her elements. When the brand tattoo is activated, the choice element's attacks are treated as 1 rank higher for three posts. Strengthening an element comes with it's downside that lasts for the same time span though:
Wind and Water = -1 Strength
Fire and Earth = -1 Speed
Has a two post cooldown.

♦Third Branding♦
The third and final branding is known as Last Resort. When Allysa activaets this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +2 Speed, and +1 Strength. All of her class skills and custom skills are treated as one rank higher, and her energy is fully restored. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 50, and her stats are lowered to 1 Strength/2 Speed for six posts.
Has a 20 post cooldown period.




I realize that this may need work! XD

Alex! I'm very sorry I never got this - I'll be reviewing it and give oyu some concrete feedback before monday. First, please answer a this question:
- Under talent strengths and weaknesses, it says she gets and innate boost to strength and a penalty to speeds. Are these passive effects?


Hmmm, right. Sorry about that. sweatdrop
Yes, they are passives. The brandings drain her strength, but the process of receiving them 'damaged' her bodily structure. This has allowed her to stay slimmer, adding speed.

YoDaeTatsuya

Distinct Prophet


Ferregar

PostPosted: Sat Feb 11, 2012 6:10 pm


YoDaeTatsuya
Ferregar
YoDaeTatsuya
Rpc Name: Allysa

Rpc Profile Link: Here

Your Customs Thread: Here

Rpc Rank: Student

Combative Talent or Non Combative: Consumes both spots!

Talent Name: Brandings

Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain.

Strengths
Special temporary boosts to skills or power.
Stronger fighting capabilities.
Grant an innate boost to speed. (+1 Speed)

Weaknesses
Strength has been diminished to pay for gains. (-1 Strength)
If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo, Allysa loses 20 energy.

How It Works

♦First Branding♦
The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains:
If she chooses the Physical side of the tattoo, she gains +2 speed, and +1 strength for five posts. Choosing this side means she loses all means of using magic for that time as well. Has a three post cool down.
If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as 1 rank higher in battle for five posts. Choosing this side means that she suffers from -1 to both strength and speed for that time as well. Has a three post cooldown.

♦Second Branding♦
The second branding is known as Elementals. When Allysa activates this brand, she is able to choose a boost for one of her elements. When the brand tattoo is activated, the choice element's attacks are treated as 1 rank higher for three posts. Strengthening an element comes with it's downside that lasts for the same time span though:
Wind and Water = -1 Strength
Fire and Earth = -1 Speed
Has a two post cooldown.

♦Third Branding♦
The third and final branding is known as Last Resort. When Allysa activaets this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +2 Speed, and +1 Strength. All of her class skills and custom skills are treated as one rank higher, and her energy is fully restored. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 50, and her stats are lowered to 1 Strength/2 Speed for six posts.
Has a 20 post cooldown period.




I realize that this may need work! XD

Alex! I'm very sorry I never got this - I'll be reviewing it and give oyu some concrete feedback before monday. First, please answer a this question:
- Under talent strengths and weaknesses, it says she gets and innate boost to strength and a penalty to speeds. Are these passive effects?


Hmmm, right. Sorry about that. sweatdrop
Yes, they are passives. The brandings drain her strength, but the process of receiving them 'damaged' her bodily structure. This has allowed her to stay slimmer, adding speed.

Alright. Looking at the stats Alyssa has, I've no problem with the minor passives 3nodding
Drop Last Resort to 1/1 at the end of its effects, and this talent will be approved biggrin
PostPosted: Sun Feb 12, 2012 2:27 am


Very well. I have changed what you wished, and submit this as my final version. ^_^

Ferregar


Rpc Name: Allysa

Rpc Profile Link: Here

Your Customs Thread: Here

Rpc Rank: Student

Combative Talent or Non Combative: Consumes both spots!

Talent Name: Brandings

Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain.

Strengths
Special temporary boosts to skills or power.
Stronger fighting capabilities.
Grant an innate boost to speed. (+1 Speed)

Weaknesses
Strength has been diminished to pay for gains. (-1 Strength)
If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo, Allysa loses 20 energy.

How It Works

♦First Branding♦
The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains:
If she chooses the Physical side of the tattoo, she gains +2 speed, and +1 strength for five posts. Choosing this side means she loses all means of using magic for that time as well. Has a three post cool down.
If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as 1 rank higher in battle for five posts. Choosing this side means that she suffers from -1 to both strength and speed for that time as well. Has a three post cooldown.

♦Second Branding♦
The second branding is known as Elementals. When Allysa activates this brand, she is able to choose a boost for one of her elements. When the brand tattoo is activated, the choice element's attacks are treated as 1 rank higher for three posts. Strengthening an element comes with it's downside that lasts for the same time span though:
Wind and Water = -1 Strength
Fire and Earth = -1 Speed
Has a two post cooldown.

♦Third Branding♦
The third and final branding is known as Last Resort. When Allysa activaets this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +2 Speed, and +1 Strength. All of her class skills and custom skills are treated as one rank higher, and her energy is fully restored. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 50, and her stats are lowered to 1 Strength/1 Speed for six posts.
Has a 20 post cooldown period.


YoDaeTatsuya

Distinct Prophet


VelvonVeden

PostPosted: Sun Feb 12, 2012 8:24 am


Rpc Name: Krona Jones

RPC Profile

Custom's Thread

Rpc Rank: Student

Combative Talent or Non Combative: Comative

Talent Name: Shadow Spawn

Description:

The main purpose of this talent is to create shadow where there is none.

Shadow-Gangers


Krona summons shadow-gangers: mindless, blind minions formed from the shadow, and infused with the element of their summoner, which, in this case, is air. Krona can command these creatures to attack mindlessly, or can dispel their shape and use their shadow for other attacks.

Attack Details


Attacks by shadow gangers cause minor damage that mostly affects speed. The gangers either hand-to-hand melee attack, or do a ranged attack in which they swing their arms like a sword and create blades of air that can slice through light armor, and skin. When destroyed, their shadow energy is tranferred to Krona, and she recieves a one point boost for each one in play for the stat of her choice for three posts.

Energy Costs

•5 cost in energy, with a maximum of three gangers at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (10 Energy). The Number of Gangers cannot exceed 10. Gangers summoned after 10 cost a ridiculous 100 energy.

•5 energy per post for as long as the gangers are in play, both in ganger and in shadow form

Rules

•Maximum of three gangers at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (10 Energy). The Number of Gangers cannot exceed 10. Gangers summoned after 10 cost a ridiculous 100 energy.

•Gangers can be dispelled with three strikes. In shadow form, they are bit harder to dispel: they can be dispelled instantly with an elemental attack, or with an light attack.

Shadow-Weres


Unlike Shadow-Gangers, shadow-Weres are strictly for attack purposes; they cannot be dispelled to create shadow. However, they can be used as a shield, forming a wall between Krona and her opponent. They are smarter than Shadow-Gangers, attacking with purpose and technique, or according to Krona's command, but they are still blind, and rely on other senses to fight.

Attack Detail


Shadow-Weres can either melee attack with claws that can slice though light to medium armor and skin, or range attack with a roar that creates air waves that cause no damage, but can disorient or knock down the opponent, depending on his or her strength. When destroyed, they created a shadow shield that lowers the rank of attacks by one rank. The sheild lasts for two posts.

Energy Cost

•Shadow-Weres are 10 energy in cost

•10 energy per post as long as they are in play, both in attack and defense mode

Rules

•Maximum of three Weres in play at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (20 Energy). The Number of Gangers cannot exceed 10. Weres summoned after 10 cost a ridiculous 200 energy.

•Weres can be dispelled with fewer strikers than a ganger, two, but since weres are more intelligent than gangers, hitting them is tricky. In defense form, they take the same amount of strikes to dispel: three.



RPC Sample


Her fingers wrapped about her whip. As the guards raised their blades, she drew her whip and cracked it in an arc. With the silence of silk over skin, it cracked though the air. For a second nothing, then red. heads snapped back, gurgles tore from lips, and blood sprayed from throats sliced by her whips tail. Three bodies crumpled, amidst cries of pain and anger, three more rushed at her, now to close for her to wield her whip against them. A blade fell from the air. More red, her own blood, arched through the air from a cut on her arm. She saw he arm was cut, but could not feel the sting

Quickly she made use of it, hardening and tapering the liquid as it fell from the air, to form tiny spikes. She sent those spiraling toward her attacker. He dropped into a defensive stance, legs spread and bent at the knee sword-blade flat before his face. All the spikes but one crashed and splashed, harmless, against his blade. But one rang true, and drove through and exposed portion of his arm. The blade fell from his hand, a curse tore from his lips.
Robes whipping, she leapt back, once, twice ,again, pulling back as they pulled forward. As her feet moved, so did her lips, forming a chant, a summon. Energy drained from her, left her to form her command. The guards stopped briefly, as circles of black formed on the ground, contrasting harshly with the flowing green grass.

And from the ground, shadow was birthed. Inky black hands reached up from the circles of shadow, dark fingers dug into the ground, and from the spots of black, her shadow-gangers emerged. Mindless, blind minions formed from shadows, formed into vague representations of the human form one moment, pulsing and writhing in shapelessness the next.

A grin, wide, toothy, and recalling insanity, spread across Krona's face beneath the shadows of her cowl. The shadows, her friends, were here, and it was time to show the guards the same justice, she'd shown the woman.
PostPosted: Sun Feb 12, 2012 9:00 am


YoDaeTatsuya
Very well. I have changed what you wished, and submit this as my final version. ^_^

Ferregar


Rpc Name: Allysa

Rpc Profile Link: Here

Your Customs Thread: Here

Rpc Rank: Student

Combative Talent or Non Combative: Consumes both spots!

Talent Name: Brandings

Description: Through no wish of her own, Allysa has been branded with several tattoos, each allowing her a power when activated. Though this is beneficial to her, there are drawbacks that cause her immense pain.

Strengths
Special temporary boosts to skills or power.
Stronger fighting capabilities.
Grant an innate boost to speed. (+1 Speed)

Weaknesses
Strength has been diminished to pay for gains. (-1 Strength)
If Allysa uses more than one tattoo per battle, a bleed effect is initiated. With each passing post after the activation of a second tattoo, Allysa loses 20 energy.

How It Works

♦First Branding♦
The first branding is known as Choices. When Allysa activates this tattoo, she has a choice of what she gains:
If she chooses the Physical side of the tattoo, she gains +2 speed, and +1 strength for five posts. Choosing this side means she loses all means of using magic for that time as well. Has a three post cool down.
If she chooses the Magical side of the tattoo, Allysa's magical attacks are treated as 1 rank higher in battle for five posts. Choosing this side means that she suffers from -1 to both strength and speed for that time as well. Has a three post cooldown.

♦Second Branding♦
The second branding is known as Elementals. When Allysa activates this brand, she is able to choose a boost for one of her elements. When the brand tattoo is activated, the choice element's attacks are treated as 1 rank higher for three posts. Strengthening an element comes with it's downside that lasts for the same time span though:
Wind and Water = -1 Strength
Fire and Earth = -1 Speed
Has a two post cooldown.

♦Third Branding♦
The third and final branding is known as Last Resort. When Allysa activaets this brand, she is sent into a rage beyond measure, causing an eery glow of her aura to cover her body. Allysa gains +2 Speed, and +1 Strength. All of her class skills and custom skills are treated as one rank higher, and her energy is fully restored. This lasts for five posts. Though her power gain is great, the reprimands are as well. Allysa cannot use elemental skills while in this state, and once the effects run out, she is left severely weakened. Her energy is depleted to 50, and her stats are lowered to 1 Strength/1 Speed for six posts.
Has a 20 post cooldown period.


Approoooooooved

Ferregar


Ferregar

PostPosted: Sun Feb 12, 2012 9:12 am


VelvonVeden
Rpc Name: Krona Jones

RPC Profile

Custom's Thread

Rpc Rank: Student

Combative Talent or Non Combative: Comative

Talent Name: Shadow Spawn

Description:

The main purpose of this talent is to create shadow where there is none.

Shadow-Gangers


Krona summons shadow-gangers: mindless, blind minions formed from the shadow, and infused with the element of their summoner, which, in this case, is air. Krona can command these creatures to attack mindlessly, or can dispel their shape and use their shadow for other attacks.

Attack Details


Attacks by shadow gangers cause minor damage that mostly affects speed. The gangers either hand-to-hand melee attack, or do a ranged attack in which they swing their arms like a sword and create blades of air that can slice through light armor, and skin. When destroyed, their shadow energy is tranferred to Krona, and she recieves a one point boost for each one in play for the stat of her choice for three posts.

Energy Costs

•5 cost in energy, with a maximum of three gangers at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (10 Energy). The Number of Gangers cannot exceed 10. Gangers summoned after 10 cost a ridiculous 100 energy.

•5 energy per post for as long as the gangers are in play, both in ganger and in shadow form

Rules

•Maximum of three gangers at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (10 Energy). The Number of Gangers cannot exceed 10. Gangers summoned after 10 cost a ridiculous 100 energy.

•Gangers can be dispelled with three strikes. In shadow form, they are bit harder to dispel: they can be dispelled instantly with an elemental attack, or with an light attack.

Shadow-Weres


Unlike Shadow-Gangers, shadow-Weres are strictly for attack purposes; they cannot be dispelled to create shadow. However, they can be used as a shield, forming a wall between Krona and her opponent. They are smarter than Shadow-Gangers, attacking with purpose and technique, or according to Krona's command, but they are still blind, and rely on other senses to fight.

Attack Detail


Shadow-Weres can either melee attack with claws that can slice though light to medium armor and skin, or range attack with a roar that creates air waves that cause no damage, but can disorient or knock down the opponent, depending on his or her strength. When destroyed, they created a shadow shield that lowers the rank of attacks by one rank. The sheild lasts for two posts.

Energy Cost

•Shadow-Weres are 10 energy in cost

•10 energy per post as long as they are in play, both in attack and defense mode

Rules

•Maximum of three Weres in play at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (20 Energy). The Number of Gangers cannot exceed 10. Weres summoned after 10 cost a ridiculous 200 energy.

•Weres can be dispelled with fewer strikers than a ganger, two, but since weres are more intelligent than gangers, hitting them is tricky. In defense form, they take the same amount of strikes to dispel: three.



RPC Sample


Her fingers wrapped about her whip. As the guards raised their blades, she drew her whip and cracked it in an arc. With the silence of silk over skin, it cracked though the air. For a second nothing, then red. heads snapped back, gurgles tore from lips, and blood sprayed from throats sliced by her whips tail. Three bodies crumpled, amidst cries of pain and anger, three more rushed at her, now to close for her to wield her whip against them. A blade fell from the air. More red, her own blood, arched through the air from a cut on her arm. She saw he arm was cut, but could not feel the sting

Quickly she made use of it, hardening and tapering the liquid as it fell from the air, to form tiny spikes. She sent those spiraling toward her attacker. He dropped into a defensive stance, legs spread and bent at the knee sword-blade flat before his face. All the spikes but one crashed and splashed, harmless, against his blade. But one rang true, and drove through and exposed portion of his arm. The blade fell from his hand, a curse tore from his lips.
Robes whipping, she leapt back, once, twice ,again, pulling back as they pulled forward. As her feet moved, so did her lips, forming a chant, a summon. Energy drained from her, left her to form her command. The guards stopped briefly, as circles of black formed on the ground, contrasting harshly with the flowing green grass.

And from the ground, shadow was birthed. Inky black hands reached up from the circles of shadow, dark fingers dug into the ground, and from the spots of black, her shadow-gangers emerged. Mindless, blind minions formed from shadows, formed into vague representations of the human form one moment, pulsing and writhing in shapelessness the next.

A grin, wide, toothy, and recalling insanity, spread across Krona's face beneath the shadows of her cowl. The shadows, her friends, were here, and it was time to show the guards the same justice, she'd shown the woman.


Hey Velvon. This is a very interesting talent, and as it stands at reads it is going to be denied. The largest issues here are "The main purpose of this talent is to create shadow where there is none." Which is not permissible. Talents are not meant to allow a character or class to overcome their inherent weaknesses. In Rykros we seek to promote fair and balanced play at all times, and giving a Dark Avenger a talent or even a single skill in which they can create shadow where shadow is not promotes neither of those things, and gives Krona control over shadows that is not granted until the rank of Adept. Additionally, a Dark Avenger's secondary weakness is supposed to be group combat, making them valuable support and single combat character but making them vulnerable when their cover or tactics is blown.

The talent also uses a miniscule amount of energy for the benefits to be gained (Less than an E Ranked skill) until it gets into the higher areas,

I know that's not something anyone wants to hear, but I know you're a very creative and well versed RPer so you should have no problem coming up with something else.
PostPosted: Sun Feb 12, 2012 9:22 am


Ferregar
VelvonVeden
Rpc Name: Krona Jones

RPC Profile

Custom's Thread

Rpc Rank: Student

Combative Talent or Non Combative: Comative

Talent Name: Shadow Spawn

Description:

The main purpose of this talent is to create shadow where there is none.

Shadow-Gangers


Krona summons shadow-gangers: mindless, blind minions formed from the shadow, and infused with the element of their summoner, which, in this case, is air. Krona can command these creatures to attack mindlessly, or can dispel their shape and use their shadow for other attacks.

Attack Details


Attacks by shadow gangers cause minor damage that mostly affects speed. The gangers either hand-to-hand melee attack, or do a ranged attack in which they swing their arms like a sword and create blades of air that can slice through light armor, and skin. When destroyed, their shadow energy is tranferred to Krona, and she recieves a one point boost for each one in play for the stat of her choice for three posts.

Energy Costs

•5 cost in energy, with a maximum of three gangers at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (10 Energy). The Number of Gangers cannot exceed 10. Gangers summoned after 10 cost a ridiculous 100 energy.

•5 energy per post for as long as the gangers are in play, both in ganger and in shadow form

Rules

•Maximum of three gangers at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (10 Energy). The Number of Gangers cannot exceed 10. Gangers summoned after 10 cost a ridiculous 100 energy.

•Gangers can be dispelled with three strikes. In shadow form, they are bit harder to dispel: they can be dispelled instantly with an elemental attack, or with an light attack.

Shadow-Weres


Unlike Shadow-Gangers, shadow-Weres are strictly for attack purposes; they cannot be dispelled to create shadow. However, they can be used as a shield, forming a wall between Krona and her opponent. They are smarter than Shadow-Gangers, attacking with purpose and technique, or according to Krona's command, but they are still blind, and rely on other senses to fight.

Attack Detail


Shadow-Weres can either melee attack with claws that can slice though light to medium armor and skin, or range attack with a roar that creates air waves that cause no damage, but can disorient or knock down the opponent, depending on his or her strength. When destroyed, they created a shadow shield that lowers the rank of attacks by one rank. The sheild lasts for two posts.

Energy Cost

•Shadow-Weres are 10 energy in cost

•10 energy per post as long as they are in play, both in attack and defense mode

Rules

•Maximum of three Weres in play at Rank E-Rank B, and Five at Rank A and above. At Rank SSS Krona can summon more than five, but with double the energy cost for each additional one (20 Energy). The Number of Gangers cannot exceed 10. Weres summoned after 10 cost a ridiculous 200 energy.

•Weres can be dispelled with fewer strikers than a ganger, two, but since weres are more intelligent than gangers, hitting them is tricky. In defense form, they take the same amount of strikes to dispel: three.



RPC Sample


Her fingers wrapped about her whip. As the guards raised their blades, she drew her whip and cracked it in an arc. With the silence of silk over skin, it cracked though the air. For a second nothing, then red. heads snapped back, gurgles tore from lips, and blood sprayed from throats sliced by her whips tail. Three bodies crumpled, amidst cries of pain and anger, three more rushed at her, now to close for her to wield her whip against them. A blade fell from the air. More red, her own blood, arched through the air from a cut on her arm. She saw he arm was cut, but could not feel the sting

Quickly she made use of it, hardening and tapering the liquid as it fell from the air, to form tiny spikes. She sent those spiraling toward her attacker. He dropped into a defensive stance, legs spread and bent at the knee sword-blade flat before his face. All the spikes but one crashed and splashed, harmless, against his blade. But one rang true, and drove through and exposed portion of his arm. The blade fell from his hand, a curse tore from his lips.
Robes whipping, she leapt back, once, twice ,again, pulling back as they pulled forward. As her feet moved, so did her lips, forming a chant, a summon. Energy drained from her, left her to form her command. The guards stopped briefly, as circles of black formed on the ground, contrasting harshly with the flowing green grass.

And from the ground, shadow was birthed. Inky black hands reached up from the circles of shadow, dark fingers dug into the ground, and from the spots of black, her shadow-gangers emerged. Mindless, blind minions formed from shadows, formed into vague representations of the human form one moment, pulsing and writhing in shapelessness the next.

A grin, wide, toothy, and recalling insanity, spread across Krona's face beneath the shadows of her cowl. The shadows, her friends, were here, and it was time to show the guards the same justice, she'd shown the woman.


Hey Velvon. This is a very interesting talent, and as it stands at reads it is going to be denied. The largest issues here are "The main purpose of this talent is to create shadow where there is none." Which is not permissible. Talents are not meant to allow a character or class to overcome their inherent weaknesses. In Rykros we seek to promote fair and balanced play at all times, and giving a Dark Avenger a talent or even a single skill in which they can create shadow where shadow is not promotes neither of those things, and gives Krona control over shadows that is not granted until the rank of Adept. Additionally, a Dark Avenger's secondary weakness is supposed to be group combat, making them valuable support and single combat character but making them vulnerable when their cover or tactics is blown.

The talent also uses a miniscule amount of energy for the benefits to be gained (Less than an E Ranked skill) until it gets into the higher areas,

I know that's not something anyone wants to hear, but I know you're a very creative and well versed RPer so you should have no problem coming up with something else.



Were I to take out the ganger ability to creat shadow and make it strictly and attack summon, and raise the cost of energy, would it be persmissable?

If I were to remove the shadow ability, it would simply be an attack/defense mechanism.

VelvonVeden


Ferregar

PostPosted: Sun Feb 12, 2012 10:00 am


VelvonVeden

Were I to take out the ganger ability to creat shadow and make it strictly and attack summon, and raise the cost of energy, would it be persmissable?

If I were to remove the shadow ability, it would simply be an attack/defense mechanism.


Even after removing the shadow creation ability, you would have a talent that still operates on powers that KJ wouldn't acquire until Adept. A Dark Avenger's connection to The Void is something that grows with time and diligence, and doesn't grant anyone additional powers unless they are earned. It's for this same reason that I had to deny Verideathul's simple talent of creating a cloak and shelter out of shadow while he traveled. This is more of a summon skill than a talent, and still allows her to summon upwards of 20 different creatures with ease after Rank A. The fact that she can summon 6 creatures as a Trainee, especially given that each have special abilities to disorient, block and become shields upon death, is not balanced. I encourage you too pare things down and consider resubmitting this as a custom skill at a later date, but at this time it's not something feasible for Krona to have access to.
PostPosted: Sun Feb 12, 2012 12:13 pm


Dante Cayenyne
Dante Cayenyne
Rpc Name: Really now?

Rpc Rank: Student

Link to profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152843#330022821

Link to customs thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21942285

Combative Talent or Non Combative: Combative

Talent Name: Cloud strike

Description: This talent gives Dante control over lightning. He can make several skills for the lightning technique, and can pass it on to others if desired. And the others can pass it on to others, until it is basically known to everybody.The drawback to this is the lightning takes so much focus on your body, it disables your element and replaces it with lightning. He can't be harmed by his own lightning.
((My lightning won't be as OP as Fen's, and I sure as hell won't be magnetizing anything.))

Skills:
lightning bolt
rank: E
description: You fire a small zap of lightning from your hands. It is enough to give somebody a nasty shock and a first degree burn.

Lightning fist
rank: D-B
description: You punch forwards, lightning enveloping your fist. The damage of this depends on the rank of the energy put into it. At B rank, this makes 3rd degree burns on contact.

Lightning blade
rank: C
description: You make a blade of pure lightning that envelops your fist, capable of massive cutting and piercing damage. This can peirce up to B ranked barriers.

electro charge
rank:C
description: This skill allows you to charge up a weapon with lightning. This makes any cuts also have electrical burns.

lightning rocket
rank: C
description: You fire a rocket of pure lightning energy at your foe. Upon contact, it explodes with the same force of a regular rocket.

hand taser
rank:C
description: You make your hands into literal tasers. For 5 posts, anything touched by your hands will feel as if they are being tased.

electro shackles
rank:A
description: You form a pair of handcuffs out of electricity. These can hold anything with 10 strength or less. The one problem would be getting the shackles around the actual target.

electro palm
rank:B-SS
description: This is a palm of pure lightning. However, unlike most of your lightning techniques, this lightning is more chaotic and dangerous. At B rank it is capable of smashing through walls. Anyways, the attack is able to break barriers one rank higher than it. ((Ex: B rank breaks A rank barrier))

lightning beam
rank: B
this is a stronger version of lightning bolt. the beam will go through anything less than steel armor, and will even penetrate steel armor. Since metal is an excellent conductor of electricity, anything wearing metal will be electrocuted anyways.

Electric nerve rewrite
rank:A
description: This skill is a dangerous one. Upon making solid contact with your opponent, you send a wave of electric energy into their body. It doesn't cause them pain, and doesn't affect them at all until they try to move. After that, their muscles will spasm out and they will more than likely fall to the floor, unable to control their bodies because you just shot out their nerves. lasts 3 posts, and doesn't work on summons.

lightning blast
rank:S
description: An even stronger version of lightning blast. This is capable of breaking through any armor weaker than titanium, and metal is a strong conductor of electricity, so somebody wearing armor would be screwed over anyways.

((Further skills will be submitted into the skills thread at a later date))

Rp Sample: GAH!!! Just think of it as a less OP version of Fen's lightning fist pleaaase crying

just re submitting it, as You guys never came out with the actual lightning element...
Edit: If you think it should go under the double talent where it consumes both talents, just let me know.

While we're still very hesitant on where and how to place the Lightning Element, I am willing to work with you here given some ground rules. Because of the nature of Lightning and its element, water is your bane and that needs to be reflected in your talent. Being wet wouldn't necessarily kill you, but a body of water would certainly do irreparable near lethal damage. I ask this of you because you have a true advantage against the weakness - flight and wings.

Are you okay with this? There's some other work that needs to be done, but this is a major point that you need to be comfortable with before proceeding.

Ferregar


Spooky BLVK

PostPosted: Sun Feb 12, 2012 12:35 pm


Ferregar
Dante Cayenyne
Dante Cayenyne
Rpc Name: Really now?

Rpc Rank: Student

Link to profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152843#330022821

Link to customs thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21942285

Combative Talent or Non Combative: Combative

Talent Name: Cloud strike

Description: This talent gives Dante control over lightning. He can make several skills for the lightning technique, and can pass it on to others if desired. And the others can pass it on to others, until it is basically known to everybody.The drawback to this is the lightning takes so much focus on your body, it disables your element and replaces it with lightning. He can't be harmed by his own lightning.
((My lightning won't be as OP as Fen's, and I sure as hell won't be magnetizing anything.))

Skills:
lightning bolt
rank: E
description: You fire a small zap of lightning from your hands. It is enough to give somebody a nasty shock and a first degree burn.

Lightning fist
rank: D-B
description: You punch forwards, lightning enveloping your fist. The damage of this depends on the rank of the energy put into it. At B rank, this makes 3rd degree burns on contact.

Lightning blade
rank: C
description: You make a blade of pure lightning that envelops your fist, capable of massive cutting and piercing damage. This can peirce up to B ranked barriers.

electro charge
rank:C
description: This skill allows you to charge up a weapon with lightning. This makes any cuts also have electrical burns.

lightning rocket
rank: C
description: You fire a rocket of pure lightning energy at your foe. Upon contact, it explodes with the same force of a regular rocket.

hand taser
rank:C
description: You make your hands into literal tasers. For 5 posts, anything touched by your hands will feel as if they are being tased.

electro shackles
rank:A
description: You form a pair of handcuffs out of electricity. These can hold anything with 10 strength or less. The one problem would be getting the shackles around the actual target.

electro palm
rank:B-SS
description: This is a palm of pure lightning. However, unlike most of your lightning techniques, this lightning is more chaotic and dangerous. At B rank it is capable of smashing through walls. Anyways, the attack is able to break barriers one rank higher than it. ((Ex: B rank breaks A rank barrier))

lightning beam
rank: B
this is a stronger version of lightning bolt. the beam will go through anything less than steel armor, and will even penetrate steel armor. Since metal is an excellent conductor of electricity, anything wearing metal will be electrocuted anyways.

Electric nerve rewrite
rank:A
description: This skill is a dangerous one. Upon making solid contact with your opponent, you send a wave of electric energy into their body. It doesn't cause them pain, and doesn't affect them at all until they try to move. After that, their muscles will spasm out and they will more than likely fall to the floor, unable to control their bodies because you just shot out their nerves. lasts 3 posts, and doesn't work on summons.

lightning blast
rank:S
description: An even stronger version of lightning blast. This is capable of breaking through any armor weaker than titanium, and metal is a strong conductor of electricity, so somebody wearing armor would be screwed over anyways.

((Further skills will be submitted into the skills thread at a later date))

Rp Sample: GAH!!! Just think of it as a less OP version of Fen's lightning fist pleaaase crying

just re submitting it, as You guys never came out with the actual lightning element...
Edit: If you think it should go under the double talent where it consumes both talents, just let me know.

While we're still very hesitant on where and how to place the Lightning Element, I am willing to work with you here given some ground rules. Because of the nature of Lightning and its element, water is your bane and that needs to be reflected in your talent. Being wet wouldn't necessarily kill you, but a body of water would certainly do irreparable near lethal damage. I ask this of you because you have a true advantage against the weakness - flight and wings.

Are you okay with this? There's some other work that needs to be done, but this is a major point that you need to be comfortable with before proceeding.

Im willing to accept this provided I can still do normal things such as drink water. Im assuming water based attacks will do one rank higher damage to my character? And yeah he definitely won't be swimming... I can accept this weakness, it seems like a fair tradeoff for a very powerful element.
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