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Gideon Commando generated a random number between
20 and 39 ...
37!
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Posted: Wed Nov 09, 2011 8:23 pm
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Gideon Commando generated a random number between
17 and 31 ...
20!
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Posted: Wed Nov 09, 2011 8:24 pm
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Posted: Wed Nov 09, 2011 8:42 pm
((Intimidation = -2 on all rolls VS Enemy Pr0, not the inability to attack.
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Posted: Thu Nov 10, 2011 10:38 am
Nekkid Sage ((Intimidation = -2 on all rolls VS Enemy Pr0, not the inability to attack. ((I... know... that... doesn't mean he HAS to attack either.))
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PupSage rolled 20 8-sided dice:
4, 6, 3, 2, 2, 2, 5, 1, 3, 8, 2, 5, 4, 1, 8, 8, 6, 1, 5, 5
Total: 81 (20-160)
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Posted: Thu Nov 10, 2011 6:24 pm
(1-2 Attacks Shinzu) (3-4 Attacks Masa) (5 Attacks Tenshi) (6 Attacks Batsu) (7 Attacks Keon) (8 Attacks Seiko ... because he is evil ... ) 4, 6, 3, 2, 2, 2, 5, 1 (Kunai: Shinzu 7-11 (Kunai Shinzu 7-11 (Arrow: Shinzu 7-15 (Arrow: Shinzu 7-15 28-52+10=38-62
(Fuma: Masa 7-11 (Fuma: Masa 7-11 14-22+10=24-32
(Arrow: Tenshi 7-15+10=17-25
(Fuma: Batsu 7-11+10=17-21
Rango Smee HP: 169/169 - 110 = 59/169 CP: 182/182 - (6x cool x3 = 182-144= 38/182 (-26 for Masa's sword) 12/182 MHP: 156/156 Dodge: 18
Rango looked at his attackers and slowly rose from the ground, as he lifted, the weapons lifted with him. All three Fuma Shurikens, two kunai, and three of the barbed arrows. He tossed these at everyone, but the majority were destined for Shinzu. He repeated the jutsu again with the Barbed arrows, launching them at everyone. Two Kunais and two arrows aimed for Shinzu, two Fumas launched at Masaraku, the last Fuma went for Batsu, and Tenshi was destined to receive an arrow
(This is just to remove Seiko from the mission, she has been absent for to long.) Rango was pleased with his victory, but not done yet, he sent out another burst of arrows, all aimed for Seiko, as they hit, her body evaporated into blue dust. "Your friends soul is mine now." He spat at Shinzu, obviously the strongest. "I've not long brother, kill another before I leave." He spat again at Masa and said, "Foolish girl you are. Seeking out death in its own house."
-------------------------------------------- Soshuha (Manipulating Attack Blades)
Blades are held floating in mid-air as they are controlled by the user's chakra. These blades can then be directed towards any desired target. Cp cost: 6 per blade per turn Dice Rolls: 3 Rolls Damage: weapon damage + chk mod Reflex DC: 12 + chk mod [10] + 2 per 10 ranks in Ninjutsu [6] = 28 to Dodge Special: Can control up to 2 blades + 2 more for every 10 ranks in Chakra Control
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PupSage rolled 4 8-sided dice:
7, 5, 1, 2
Total: 15 (4-32)
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Posted: Thu Nov 10, 2011 6:25 pm
((REFLEX SAVE TO DODGE IS 28 ))
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PupSage rolled 3 10-sided dice:
6, 6, 6
Total: 18 (3-30)
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Posted: Thu Nov 10, 2011 6:56 pm
twisted Niiiice (1-2 Shinzu) (3-4 Masa) (5-6 - Tenshi) (7-8 - Batsu) (9-10 - Keon)
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Posted: Thu Nov 10, 2011 7:00 pm
Dango Smee HP: 165/165 CP: 55/55 MHP: 143/143 Dodge: 17 Atk Bonus: +22/+17/+12 DMG: Weapon [2-4] + Taijutsu DMG [1-3] + SKILL [5-10] + 1.5 STR [10-10]=18-27 per hit
Dango stepped out from behind his brother. "My pleasure." He took his weapons from his back and launched at the white haired boy. "YOUR MINE!" He slashed at the boy once, [3+22=25] Then again [3+17=20] and once more for good measure. [14+12=26]
(3 hits) 54-81 DMG, Minimum damage kills. TENSHI AND SEIKO ARE DEAD! YOU COULD BE NEXT!
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PupSage rolled 6 20-sided dice:
3, 3, 14, 3, 8, 5
Total: 36 (6-120)
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Posted: Thu Nov 10, 2011 7:01 pm
First 3 = Dango attacks
Last 2 = New Intimidation check for everyone. Dango[23] Rango [16]
Last 1 = New will save for the Panicked folks [25]
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Keon Kamori rolled 12 20-sided dice:
15, 1, 17, 17, 9, 1, 1, 13, 7, 18, 7, 16
Total: 122 (12-240)
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Posted: Fri Nov 11, 2011 3:41 am
Keon was scared s**tless he had not anticipated the strength of his enemy and for the first time he was actually respected the power of another. He watched as two of his team members died before him. This made matters worse. Scared and angry Keon ran forward he ran right for Rango Smee and Jumped punching the undead man in the face.
LV. 3 Experience: 129/200 Hp: 33 Cp: 12 MHp: 24 Taijutsu Damage: 11-16 Dodge Bonus: 10
––––––––––––––––––––––––––––––––––– [1] Acrobatics check, DC=5 to avoid tripping. 15 Pass [2] Acrobatics check, DC=15 to avoid tripping. 1 Faill [3] Acrobatics check, DC=25 to avoid falling into the grate. 17 Faill [7] Fortitude Save, DC 14, Failure means that you vomit from the smell and lose your first round of action. 17 Pass [8] Will Save, DC= 40, Failure doesn't matter. If you pass, PM me. 9 Faill [9] Will Save, DC= 14 (If 10-13 you are frightened, if 1-9, you are panicked) 1 Panicked [10] Sense motive DC = Dango(31) Rango(21), Failure results in intimidation status effect. Dango 1 Intimidated, Rango 13 Intimidated Reflex Save 7+3-6-6-12=-8 VS 28 Hit Damage times two and I'm gone. So I'm not going to bother with the rest of the rolls.
––––––––––––––––––––––––––––––––––– Attack roll:18+7+4-6-12=11 Most likely a miss
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