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Posted: Wed Aug 10, 2005 8:54 pm
Username - RyokoSama Character Name - Ryoko Race - Demoness Age - 2025 Height - 162 cm Weight - ~awoman never does tell now does she~
Appearance - Has the appearance of a young girl, around the age of 17 or so, with long flowing indigo hair and deep violet eyes. She is of average height and stance, and always appears to be very lax and nonchalant, but is never off guard. When she reaches full rage and power her eyes turn to a piercing white and her hair changes to a lightning white-blue shade. At this point her aura creates a frightful energy that lifts her hair, clothes, and body.
History - A long and varried one of violence, mayhem and murder that resulted in much, much, loss. Only after suffering a great defeat after a long battle, initiated by I, did I fall into a sleep of sorts for many years, contemplating the existance I had led up to this point. Death was considered by I for quite a while, and I came to a decision of commiting a ritual suicide by Japanese tradition, a seppuku, but then this one found love and was changed forever. Although that love has long since passed during my long life, I have lived on, living each day as I was taught in my own rebrith of self. The only times I revert to my past self is when my life is felt to be in considerable danger. A defeat in this form was only ever met once, and it has seemed near impossible to quel the inner demon, once it has been awakened.
Weapons: Energy blade Jade Dragon Sword Energy Balls Fire Balls Ice Darts Energy Shield Energy Rod
Abilities: Spells Demon Summoning Instant-Transmition Flight Cloaking Healing Telepathy Telekenisis Summon Objects
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Posted: Thu Aug 11, 2005 12:42 am
Username: Gurei Character name: Grey Race: Human? o_O Age: 26 Height: 6'2" Weight: 190lbs Appearance: Nothing too different or strange about him, but Grey likes to look good. For the ladies, for the barfolk, for his own reflection in the bottles around him at the bar... he's a well-dressed guy. He likes to mix his fair looks with a mysteriously seductive and overly-playful mood to attract customers, friends, and womenfolk alike. Dark-haired, blue-eyed, well-trimmed... nothing out of the ordinary, really. Unless he takes off his gloves, though. As you might notice, Grey's outfit will always include a pair of gloves, no matter what kind. He'll never be seen without them, due to an embarassing memory that scarred his palms for life. (See below.)
History: Starting out at Le Soleil et La Lune, he worked his way up the social ladder by way of bartending. Grey never really liked to fight--it wasn't much something he liked doing. After a while, he learned to judge fights, and soon befriended owner of Club Orion, The Fierce Deity. Accepting position as 'head bartender / barmaster', he continued his bartending career in the new club, finding new friends, new loves, and new fights to watch, but soon gave up the task of judging. Ever since, he's been happy behind the bar counter, serving customers not only drinks, occassional lavish breakfasts, and snacks, but a loyal ear and friendship as well.
(Hope that's good enough for everybody. whee )
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Posted: Thu Aug 11, 2005 5:33 pm
Username:shadow_dreamer Character name:Shadow (Or Dreamer, whatever.) Race: Vampire Age: 900 (Looks 19) Height: 5'7 Weight: 128lbs Appearance: Standing at about 5'7 Shadow has an athletic build to her. Her eyes are a grey color but tend to change gold in another form. Her hair is black as midnight as it reached down to her buttocks. She typically wears a demon scarf which covers her nose to her neck as it stretches out and sways on it's own. Under that she has a choaker with a silver cross to it. She does have fangs being she is a vampire. Two tattoos, one on her right arm with the letters TBD and a black dragon wing under it, by her left bust she has the Japanese Kanji sign for Yume (dream). Depending on her mood her outfit changes. Her usual outfit however is black pants, with black boots with steal toes on them. Her shirt is usually a grey or black tube top. Black gloves are on her as well with metal knuckles.
History:Trinity was the youngest princess of her land, she had two other siblings Kaito and Shiru, Shiru was the oldest sister and Kaito was the youngest male. Her family had ruled over the land for a few years, though royal blood ran through their blood for centuries. Her Mother and Father were the King and Queen and their grandparents were studying magic, they had become great mages and loved to show thier grand children all of the tricks. One cloudy day their village was attacked by Lycans who succeeded in killing all of the humans except for Trinity, Kaito, and there two grandparents. The royal family was trapped, thankfully Kaito managed to escape by his grandfathers sacrifice. Trinity was also trying to be freed by her grandmother but it failed and ended up killing her grandmother. Before she died she gave 12 year old Trinity a book that would change her life, "The book of the shadows" a whole book on her grandmother's teachings and knowledge of every creature.
Trinity kept it with her but away from the lycan's. The head lycan king Kanye wanted Trinity as his wife, at twelve all Trinity could do was recline his offer, so then he forced himself upon her one night, she was to powerless to do anything therefore she was due to give birth to the king's son. Trinity constantly haunted the halls to find a way of free herself. One night while passing the hall of mirrors she passed one that looked her back in the face, but it wasn't her it was someone else, a girl with red eyes. Trinity knew she was going insane so she ran back to her quarters only to stab herself in her killing her unborn child. The scar still stood from that day. A few days after she managed to escape to a town where she could be unknown but shunned by many because she was a non-virgin. None paid any pity to her except for a vampire boy, who ultimatly gave her a wish of immortality, she became a vampire. That wasn't the last of her worries however a ghost like demon named Aythra had come around to find a host, she killed off the vampire boy and became one with Trinity. Everything changed she was no longer just Trinity, she became known as Shadow. Shadow was the reason between the angel and the devil.
Shadow had run into so many other places, becoming allies with White Rose, but lost that friendship as he abandoned her. Trygon had now become her master, the young Dragon God of Chaos and Cruelty had shown her the many ways of combat as she began to teach herself the magic portion by using her grandmothers book. (Blah, the rest of it is in my journal and it's TO.DAMN. LONG. And it needs some major editing.)
Weapons:Blade black fire whip: This whip is designed to extend and unlatch blades that have five settings. Black fire surrounds the outside, the inside is an unknown metal made by alchemy. Commands: -Hell chain 1: Unlatches the first state, if caught on the neck it will only pierce skin. -Hell chain 2: Digs a bit deeper -Hell chain 3: Starts to reach into the muscles and veins of a neck or other parts of a body. -Hell chain 4: The final setting will hit the bone and that's painful, usually cracking the bone completely.
Twin Shadow Katanas: Two black bladed katanas her name carved into them, Shadow uses them more often than the Whip because the whip can make a pretty good instant kill when needed, and if I use it right. The blades names are Chaos and Tranquillity. One possessed more demonic aura than the other.
(New Updated 4/16/06) Third Katana: Given to Dreamer by Kaji, King of the shadows, a new unknown blade to Dreamer that increases her shadow abilities.
(New Updated 5/29/07) Broad Sword: Some unknown sword given to her by a man after pulling her sorrow out of her.
(New Updated 5/29/07) Daconic Ring: Given to her by Kaji as part of his council to use with her shadows to create fearsome dragon creatures.
Moves:Element spire: This was a part of Shadows magic given to her by her sister Saryu, actually her sisters demon Devin, when he made a pack with Shadows now dead demon Aythra. She is able to use all elements. Thunder, Air, Water, Ice, Fire, and Earth. These can be useful when mixed as well. Shadow's can use these elements if she mixes them in
Shadow Magic: A 1000-year-old book contained written history from her grandmother, most people like to steal this. The book contains information on almost all species, it contains many, many parts of Shadow's magic, very lethal but very useful.
(New 4/16/06)The Shadows: Coming from the book these creatures are unaffected by any light, they take into two forms, one being a physical like form that can stretch, another being a plain shadow to slip into places or things. Dreamer has MANY comands for these. (If I list them all this box would be filled, bascially I can manipulate them into being creatures who can eat clones, turn into animals, they can mix in with the element spires magic to create elemental creatures. Ki can be mixed in with them as well, their usual form takes on that of a human, a woman. The shadows take command only from their master, and by a language which is used in the book.) Kaji has given her a new mark on her right breast, his mark. Kaji gave his life to give Dreamer goddessly shadow magic to use without the word summons. Instead she becomes creative and her shadows feed off her thoughts.
Ki useage: Taking her own energy and using it to boost and attack she might use, or creating Ki balls and what not.
Aura seeking: Being able to sense someones aura, emotional wise as well. She can also swap auras with someone so it makes it harder to sense her.
Flying: This comes from another from explained lower.
Medical/ Lab: She usually works in a lab which is located in her cafe for various healing abilities to treat people. ( I have no insta-heal.)
Time lock: Used on her son, and used for most pregant woman only. She rarely would EVER use this. Only to speed child birth for less pain.
Spirit connect: Usually telekenisis with ones mind. Or also being able to connect her spirit into someones mind.
My forms:Since Aythra is gone, as well as Trinity, Dreamer gained new fond powers with her training. This form has huge black/gold batlike wings. Her fangs are sharper and her nails all grow longer, her feet almost look like a Lycan's feet (without the hair people...just the form of them.) if I may, her eyes are gold with cat like slits, her hair highlighted in gold. Most of this is caused from her energy use.
(Yeah...mines shorter than some peoples. D: )
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Posted: Thu Aug 11, 2005 7:51 pm
Username: Protean Bloodmoon Character name: Protean Bloodmoon Race: Werewolf Age: 750 years old Height: 6'3"-8'0" while transformed Weight: 180-500 while transformed Appearance: Protean History: One hundred and sixty years ago, Protean set out from his Druidic village on what his peaple called a Vision Trial. It was a Rite of Passage for the village's young men. From the visions granted by the spirits themselves, these young men would find their destiny and purpose in life. Protean's was a bit unexpected.
One the third week of his self imposed exile, Protean's vision came. An image of a wolf on a snow covered hill. It was on the next full moon, that Protean's vision came true. After his first and excrutiatingly painful transformation, he then set out home to find out more answers. As it would turn out, this curse as he thought of it, was actually a blessing. His oldest teacher and Elder Druid, Magus revealed to him that the spirits had chosen a new Guardian to safeguard Nature and her denizens. But, it was also a two-edged sword. To carry out this task, he had to forever leave his home and create a new life as an actual animal of the forest.
Living in the wilds and battling for survival has taught him many things and also done much to make him stronger. Because of this, he shares a certain connection with the Earth itself and has also found many latent abilities of his own transformed body. Over the years, he has also found a very strong connection to not just living animals, but their spirits as well. With this, he has also been made to better safeguard nature.
Despite his appearance of youth, his age has granted him a lot of wisdom and experience. Protean is a very kind person to people, most of the time. But get on his bad side, and it will be a pretty long time for him to trust, and even tolerate again if nothing is done.
~Special Abilities~
Preternatural Strength, Speed, and Agility- While transformed, Protean's strength become more than 15 times his strength as a human, as well as gaining greater amounts of agility and overall speed.
Regeneration- Due to being a lycanthrope, Protean's immune system and healing are hyper enhanced and continuously heal and annilihate foreign born pathogens. Poison has a much lesser effect on him. His wounds heal faster than normal after a battle, and also enable him to take huge hits in stride. Silver is the only way around this.
Keen Scent- By memorizing and detecting scents of different people, Protean is an excellant tracker and hunter. Many times, his scent ability had saved him from total death. Using this ability, he is able to pinpoint people's locations while not in battle, and also is able to better predict where an oppenent or ambush may be.
Spirit Senses- Due to his intense sessions of meditation throughout his training, Protean acquired a kind of sixth sense that allows him to see into the Spirit Realm. With this ability, he has acquired some of his most powerful abilities.
Rage Mode- Like all werewolves, Protean is able to tap into his inner savageness and enter a state of heightened frenzy. Like this, his eyes go from gold to red and his strength, speed, and stamina more than quadruple their normal amounts. However, with this comes the high reduction of rational thought. While in Rage mode, Protean is guided by sheer instincts, thus loses a part of his ability to strategize in depth.
Ki Masking- Through numerous battles at the Club Orion, Protean has learned the importance of hiding all traces of one's energy in an attack or ambush. His ki is already low compared to other's standards, since he relies on a more mystical form of energy to power his attacks. But one stealth is crucial, Protean is able to mask his ki from other's senses completely, rendering him totally invisible ki wise.
Magical Immunities- Once were's reach a certain age, usually enough to be considered an elder, they're bodies and minds become immune to some magical spells and effects. Protean has just recently come of age and has now grown immune to hypnotism, mind manipulation, sleep effects, slow effects, and illusion magic.
~Weapons~
Fangs and Claws- Pretty self-explanatory there.
Alastor Guardian- This weapon is actually a relic from an ancient vampire lord from one of Protean's adventures. The axe head is a double sided blade with a with an arcane design on both sides. The hilt and pommel are decorated with fanged skull reliefs, and a shining ruby rests in the bottom of the handle. The abilities of his weapon are widely unknown, but it does possess the ability to bestow the weilder with a medium sized portion of the foe's lifeforce each time the blade comes into contact with it. Protean is able to summon the axe to his side mentally.
In addition to the life draining ability, Alastor Guardian is able to weild itself and act as a familiar in battle. When Protean desires it, an etheral form of a sinister knight appears and takes hold of the axe, then fights alongside Protean. The knight is actually the spirit that lives inside Alastor Guardian and can never be drawn out or removed from the axe. The axe itself is made from an indestrutible black alloy from the Plane of Shadow. Should another ever hold Alastor Guardian, it will immediately turn upon the weilder and try to kill him/her. Protean is only able to weild the axe because he defeated and killed its previous owner.
Soular Gauntlets- The advanced form of the Soular Fist. The SoulFire that encases Protean's fists hardens and grows solid, taking the form of battle gauntlets. The gauntlets appear to be made from an indestructible metallic alloy that resembles a bluish silver. Small spikes adorn each knuckle and the fingertips end in small, but deadly sharp claws. A relief of the moon with a celtic pentagram adorns the top of each hand. An aura of SoulFire still surrounds the gauntlets and adds to the overall power of each one. Thier abilities are the same as Soular Fist, but are twenty times stronger in their advanced form. ~Moves List~
Wind Runner- With this technique, Protean is able to enter a bodily state of hyper fast motion without the use of Ki, thus making tracking him by Ki utterly useless. While moving, Protean is able to run and move much too fast to be seen by the naked eye or by many other conventional senses. While in this state, he is almost totally invisible against normal senses and even some energy senses, depending on what the seeker is looking for.
Pile Driver- This is a technique in which Protean utilizes the mystical SoulFire to enchance the raw physical strength of a single limb on his body. The Pile Driver is able to increase the physical power of the chosen limb by up to 200 times its normal strength and mainly used to execute precise and well timed blows into an oppenent's vital areas. When this technique is activated, an aura of white flames surrounds the entire limb and causes the muscles to bulge slightly due to the increase in power. Unlike most of Protean's techniques, Pile Driver is not required to expend itself the turn it is activated, which allows him to wait for the right oppurtunity to deliver a potentially fatal attack. Its effectiveness greatly increases when used in combo with Soular Fist and Soular Gauntlet.
Sonic Howl- With a great breath, Protean is able to unleash a howl of pure destructive proportions. An expanding cone of sonic soundwaves is emitted from his mouth and causes the target to vibrate rapidly, especially the organs of the inner ear that regulate balance and the body's ability to move. This causes the body's senses to become greatly disrupted and can paralyze it for a short duration of time, depending on the exposure to the soundwaves.
Wind Slasher- This ability is very similar to the wind runner, except that it mainly concentrates on Protean's use of his arms. By slashing forward at the air at incredible speeds, arc shaped vacuums are produced and shot forward at a target. The effect is gigantic invisible claws slashing away at great speeds. This is a long range technique.
Wild Razor- This is mainly a mid-air techique though it can be performed on ground. After attaining great speeds, Protean is able to curl his body into a ball and make it spin much like a razor sawblade or disc. The fur on his body attains a much greater hardness and sharpness due to the tremendous amount of kinetic force produced by the beyond rapid spinning motions, nearly rivaling a diamond's when he's going all out with this technique. Much the principle of a single straw piercing a telephone pole after a hurricane. Those that come in contact with the attack suffer from tremendous impact as well as being cut thoroughly and profusely by Protean's fur.
Tunneler Uppercut- Usually, this technique works best when there is some sort of cover to provide cover for Protean. When there is such cover, like a dust cloud after a huge attack or a rock wall for shelter, Protean begins this move by digging tremendously fast until he is underground. While underground, he is able to track an oppenent's scent through the earth, due to his ultrasensitive nose, but provided that they're standing still for the most part. Right when he is right under his foe, he suddenly shoots straight up through the earth and attempts to either land a tremendously powerful uppercut. This technique is not limited to purely uppercuts, though they are the most effective.
Soular Fist- Using this move, Protean is able to wrap his fists in the fires of his very soul. They appear as white flames that are strangely cool to the touch, almost freezing. With this, his melee fist attacks deal supernatural energy damage as well as provide a higher degree of defense for blocking energy based attacks. They also have a long range capability. By slamming his fist into the earth below his feet, Protean is able to generate an earthbound wave of pure concussive force and SoulFire, creating an energy shockwave that can demolish a building with one strike. In addition to all this, the Soular Fires possess a unique ability to dispel barriers, making them excellent for piercing defenses.
Terra Crusher- This technique is well utilized both offensively and defensively. By channeling his energy into a single foot or fist, Protean is able to cause an upheavel of earth when he slams either appendage into the ground. This technique can create stone barriers to absorb or lessen powerful attacks, cause spikes to erupt from the earth and fly towards an oppenent, and many other things.
*~Spell List~*
Nature's Summons- With his new found abilities of the Spirit Realm, Protean has acquired many allies. With Nature's Summons, he is able to call them to his aid. Throwing his head back into a howl, any number of ghost wolves, usually 10 to 15 though, appear and aid Protean. For all appearances, they look just like normal living wolves, but can chose to lose this appearance and go into their natural form. They are unable to do any real physical damage, but they do have the ability to pass through a target, regardless of normal blocking due to their incorpeal traits. ((Meaning that simply raising your arms won't work, they'll just pass right through.)) When they do this, a portion of the target's strength and vitality is sapped, and they are also left with a very cold feeling and numbness. They can also serve as excellent distractions to throw the oppenent off.
Call Lightning- Through his connection to the Spirit Realm and the spirits that inhabit it, Protean is able to call for help telepathically that is answered as a series of large and very powerful phantasmic thunderbolts from the sky. Being indoors or out doesn't matter, since the spirits can create storms wherever they wish. A little bit of concentration is required for Protean to make sure his call is heard, so it sometimes leaves him in a moment of distraction and openness.
Spectre Mode- This is the most powerful of Protean's spiritually gained powers. When 20 or more ghost wolves enter Protean's body, they merge with him and allow him to attain a new form. This form is known as Spectre Mode and it grants him many of the abilities of spirits. His fur turns white with a few black stripes, and his eyes go from gold to a piercing ice blue. Below is a list of Spectre Mode's special abilities.
Flight- While in Spectre Mode, Protean gains the supernatural ability to become lighter than air, thus granting him the ability to fly.
Intangebility- At will, Protean is able to induce a state of intangebility to his form, allowing his body to become less dense and see through. Normal weapons and melee attacks now cease to have any effect on him at all. Mainly because they shall pass through him. Certain energies are the exception to the rule. Also, this allows Protean to aim his path through a foe. When this happens, a foe's strength, vitality, and energy becomes drained and they are left feeling extremely cold and extremely numb. Protean also has the ability to alter his form into a white cloud of fog as well, mainly to throw off the oppenent.
Spirit's Strike- By freeing one of the wolf spirits in his body, Protean is able to guide its path like a projectile towards a target. Their properties and abilities remain the same, thus allowing no real physical damage to be done. However, there is still their sapping of life, stamina and strength ability, and their ability to make a target feel extremely cold and numb. However, by releasing a spirit any number of them, the power of Spectre Mode slightly decreases. Meaning that the more spirits he loses, the less effective Spectre Mode becomes. He can have the wolf spirit return to his body if he so desires.
Arctic Wind- Spectre Mode also allows Protean the ability to create and control tornado force arctic winds. Usually, ice and snow occompany this attack.
Frozen Hell- An attack that uses energies that are similiar to those in the Arctic Wind spell. But instead of creating high winds and low temperatures, Protean is able to change the land around him into a barren snow covered wasteland. A sheet of ice first forms at his feet and rapidly expands outward and is sometimes accompanied by the sudden upheaval of large ice spires from the ground. However, Frozen Hell's most powerful benefit is dropping the nearby temperature to extremely low levels with a supernatural chill. In other words, the oppenent's movement becomes enormously slower unless they have some means of defense. Plant growth and fire magic is also greatly slowed and reduced in power.
Spirit's Soular Flare- This is only to be used as a last ditch effort for victory. By freeing all of the spirit within his body, Protean is able to cause them to merge into a single entity of massive proportions. Usually, this takes the form of a blue and white fireball about as big as a bus. When thrown or willed towards an oppenent, this attack will not only drain stamina, strength, and vitality but it also deal instense amounts of ice damage. After this technique, Protean is forced to come out of Spectre Mode and is also left severly drained. Making this a very last ditch effort.
Tornado of Souls- This technique basically manipulates the spiritual energies of Protean's Spectre Mode so that it evaporates into thick white mist. However, the main effect of his move is the ability to create the effect that Protean has literally become the wind, thus shaping the mist of his body into a serpentine tornado. The rotation speed of this move exceeds even the strongest speeds of nature's strongest tornadoes, and all of the pressure can be focused onto a single spot on a target thats no bigger than a baseball, where the pressure is it's absolute possible greatest. Much like a drill on a solid object. While in this mist form, most physical attacks go right through, unlaced laced with some form of energy. But even then, the damage is most likely to be halved because of the lack of substance.
Fenrir Mode Fenrir Mode- This is a huge step up away from Spectre Mode. By absorbing the power of 500 wolven spirits, Protean is able to summon the power of ancient and immensely powerful Druidic god. Fenrir, God of the Full Moon and Sentinel of the Frozen Sky. He doesn't actually become the fabled wolf god, as much as he becomes his Avatar. A vessel for containing such vast amounts of mystical power. The mark for being an Avatar is located on Protean's right hand, a Celtic Pentagram that glows with an azure and white light when he can call upon the power of the Old Gods. Like this, Protean's power greatly increases. In number terms, it would likely be near be near the full power of the strongest ki warriors in the tournament. Namely, Fierce Diety, Taliman Wesley, and KenoTao. A worthy challenge against the likes of them. In terms of appearance, Protean's body doesn't change shape as much as its coloring. A coat of the purest white fur now adorns his body, along with a Celtic Pentagram of blue fire on his chest. A smaller pentagram of the same design adorns the top of his right hand as well. In addition, an aura of white SoulFire covers his body as well. The aura has many purposes other than for sheer looks. SoulFire is considered to be greatest bane of undead and evil creatures. For its power lies in its ability to scorch and burn away the tainted evil away from a being's spirit. Sometimes, depending on how evil an enemy is, the SoulFire consumes their body along with their tainted soul until there is nothing but ash. Whether or not that happens, an oppenen'ts body is not only subject to the scorching of their soul but the tremendous burning of their physical body. One could describe it as feeling like the sun was embracing you. Below is a list of special moves SoulFire Nova- This manuever consists of rapidly concentrating the aura around Protean's body into a about the size of a softball. Like this, the energy of the SoulFire becomes greatly dense and compacted, and even strains in its new state. However, once the aura is released, the SoulFire rapidly expands into a dome about the size of an arena in a nova like explosion. Anything that touches the SoulFire is subject to ungodly intense heat, both physically as well as spiritually. ((More later)) Raiden Fang- By raising both of his palms and concentrating the bulk of his divine energies into a point over the both hands, Protean is able to unleash a devasting beam attack of immense proportions. What happens, is that a small ball of ever expanding positive energy begins to form and grow until it is a little larger than a beach ball. Next, the energy is unleashed and fired at an oppenent in a concentrated beam about as wide as a bus is long. As the beam travels, the tip of the beam takes on the form of a wolf head that's made out of white lightning. Usually, a target is vaporized on the spot as the beam collides and envelopes in sheer burning energies. However, even that were not to happen astronomical amounts of sheer energy is unleashed and is bound to gravely injure any target. SoulFire Manipulation- The SoulFire around Protean's Fenrir Mode is not only a divine flame, but is also an extension of Protean's will. Meaning that he can control it like he could his own hand. He can manipulate the flames into any shape that he desires for attacking or defense. SoulFire Colossus- By gathering even more of the divine SoulFire around his body, Protean is able to create a giant werewolf shaped barrier or shell around him. It basically resembles a giant werewolf made entirely of the white SoulFire. Deep within it, Protean acts as the core and mind behind the giant body of flame. To dispel the effigy, one must hit the core. If you can find it.
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Posted: Fri Aug 12, 2005 11:09 pm
"Lasciate ogne speranza, voi ch'intrate"
Username: Universal-Century Character name: 2nd Lieutenant Kyle "Havoc Alchemist" Berus Race: Human Age: 19 Height: 5'07" Weight: 145 lbs Appearance:
 History: Kyle Berus was born in a little town known as Hayfield Village, which was far south of Central City. Kyle has a semi-normal life as a child. The only difference was that his parents were well established Alchemists. Thus, he was also trained in the ways of Alchemy. He was considered a child prodigy, able to perform skills that many could not do with years of training. He knew that he was somehow different from other children and people in general.
By the time he was twelve, he learned that he could increase the speed at which he could transmutate by having transmutation circles drawn on the palms of his hands. His parents quickly allowed him to permanently tattoo a transmutation circle on each palm.
Then his life took a drastic change. In a terrible accident, Kyle lost both legs at the lower thigh. His parents hired the best automail maker in the world to fit him who a pair, an older lady by the name of Winry.
When fourteen, Kyle happened across an older of his parent's many Alchemy books that told of tattooing that was able to grant more alchemic prowess to some. Knowing well that his body would respond to such, he quickly had many tattoos of alchemic sigils and symbols put on his body, adding many more throughout the years. By now, his body is almost completely tattooed. A large transmutation circle is on his back, taking up almost the entire of it. The rest of his body, his chest, arms, and the remainders of his legs, are also covered in tattoos.
A second war broke out with the renewed Ishbalans and those followed their religion. For two years, the bloody war raged on, killing many in the military, including many of the State Alchemists.
It was only a matter of time before the military came to Kyle's home and demanded his parents' assistance. Kyle learned a great deal of his military past that day.
Apparently, both had been State Alchemists at one time and had become leading researchers, eventually meeting one another and getting married. Eventually, their work grew more and more secretive and daring. They have begun working on creating a true Philosopher's Stone, one truly capable of bypassing the Laws. Then, one day they quit. They had seemed so close to perfecting it. Kyle's mother had become pregnant with him and they wished to stop this and settle down. They were honorably discharged and went about their lives, having their son.
But now the military needed them to make the Stones for them, even if they were imperfect. Kyle's parents blatantly said 'No' and order the soldiers out of their house. A fight erupted and both of Kyle's parents were shot. His mother's last words was a mystery to him for a long time, "Our perfection... our perfect son... what we tried so long to make... exists in you..."
Enraged, Kyle attacked the group of soldiers, killing two of them with an unknown Alchemy skill. As retribution for the death of the soldiers, they disabled him, filling his machine legs with bullets. As one of the men set fire to his home, another plucked out Kyle's left eye with his combat knife.
Barely making it out alive, Kyle had to crawl his way from his burning home and to safety. With the use of Alchemy, he repaired his legs well enough to walk to seek medical attention. While in the hospital, recovering from his ordeal, Winry visited him and often him a surgery to replace his left eye with an automail one. He took the offer and a few days later had the surgery. However, from then on he would not be seen without a pair of sunglasses so that others could not see his abnormal eye.
A year passed and the war continued on. A draft was issued and Kyle was forced to join the military and then the State Alchemists. While there, he earned the title 'Havoc Alchemist' for the ability he was able to perform that shot red lighting-like energy capable of pure destruction that Kyle himself had name 'Havoc energy'. He quickly became famous for being extraordinary deadliness and ruthlessness. In less then a year, the war finally ended. The Central government claimed victory... but it was a high price. Many were dead and much was destroyed.
Kyle joined the State Alchemists full time. He helped used his power for creation then, rather than destruction. However, he was also used as a hunter of Ishbalan military leaders who were on the run for their war crimes.
And then Kyle met a man who seemed to know a great deal about him. Known only to Kyle as the Reaper, he told Kyle what he really was: The ultimate creation of his parents. They had experimented one day on fellow humans in an attempt to create the Philosopher's Stone via human transmutation. In a twist of fate, the experiment went awry the two became involved in the experiment, as well. However, they learned that inside Kyle's mother, a new life had been created with the Stone's power running in his veins. But unlike the Homunculi, who were created from incomplete Philosopher's Stone and lacked a soul. However, Kyle had a true soul and his powers were almost directly connected to the Gate of Alchemy. The teen wanted to know more about himself, his parents, and the military. But Reaper said it was not the time and knocked him. Of course, by the time Kyle awoke, Reaper was gone.
Thus, Kyle finally knew what his mother's last words really meant. However, he knows little about the price of their sins and what it could mean for him. He now searches for Reaper, to learn more about himself and the past that surrounds him.
Abilities:
Alchemy Alchemy, in its most basic sense, is the changing of one thing into another thing. Alchemy follows several basic and fundamental laws, including the Equivalent Exchange that states that to obtain, something of equal value must be lost. There are three stages of Alchemy: Understanding, Destruction, and Creating. Kyle's entire connection to Alchemy is odd in that he himself had a perfect Philosopher's Stone in his body. While not allowing him to break the laws, he can bend them much more than the normal person can. Kyle's way of performing alchemy is done by slapping his hands together. The twin transmutation circle tattoos allow for him to perform Alchemy without actually drawing out the circle. Also, by having tattooed the symbols to his body, it allows for a much deeper connection to the Gate of Alchemy, despite being already the single closest being to it. While normally this wouldn't happen to most humans, Kyle is one of the rare special cases affected by unique coming to be. By further tattooing his body, his power is further increased.
Automail Legs Because the majority of Kyle's legs are automail replacements, he can run much faster than the standard human. Add to the fact that he uses Alchemy to even further enhance his reaction time somewhat, and he can be very speedy.
Automail Left Eye Due to the fact that Kyle's left eye is artifical, he has some nifty uses for it. For one, the eye allows to preceive actions easier and thus seemingly speed own reaction time up. The automail eye also allows him to see targets are moving at substainally faster speeds, such as ki-fighters, with great ease. Lastly, due to the nature of work (in which he helps repair war-ravanged towns), he can fix an optional lens that allows him some degree of 'x-ray vision', in which he can search for people trapped under rubble and debris, since it sees human skeletons as a pure white with a blackground and build material and such as varying colors of grays.
Havoc Energy This is Kyle's unique ability that only one other human was able to use: Scar. This ability allows Kyle to stop at the 'Destruction' part of Alchemy and produce bursts of red-like bolts of energy that resembles lightning or a discharge of electricity in appearance. Kyle termed it 'Havoc energy' because of its ability to create pure destruction. However, this power is extremely unstable and dangerous to Kyle's physical health due to the extreme amount of power in it. Since Kyle only uses this power from his hands, he wears very large and bulky gloves to protect himself from the energy.
Havoc Arms Using his unique ability, Kyle can focus the Havoc energy to increase the strength and speed of his punch attacks greatly. While focusing the energy, his hands glow red and the electric-like energy traces along his arm wildly. This increases the power of his punch and contact with his arms or fists will send bolts of electricity-like power at the target. He can only use it for a short period of time due to the fact that the energy is dangerous of his health and can causes damage to his arms from overuse.
Homunculi State - "Fury" Kyle is both human and Homunculi. He has a genuine soul but because of the experiences he encountered in the womb - and for his whole coming to being - he is left with the ability to become a Homunculi. This is triggered via intense emotional stress. Extreme anger, fear, stress can trigger his transformation, which is generally an unwanted experience for him. As a Homunculi, which names itself "Fury", his body undergoes an extreme transformation. His skin becomes very pale and his Ouroboros symbol appears directly on his fore head. Each of his lost legs and his lost left eye return. Lastly, his hair takes a dark black coloration. Even his colthing even changes to generally pure black wears. In this form, Kyle no longer can perform Alchemy. In this state, he can transform his left arm into a severely distorted and elongated verison of its former self. The arm is nearly double the length of the original, a pure black mass with spikes protruding mostly from the shoulder and three talons Three whip-like tails with razorsharp tips protrude from the wrist. The Philosopher's Stone is embedded in the shoulder, glowing an eerie, blood-red glow. The talons are ravor sharp and the the arm itself is made of a type of material that is near-indestructible. The whips-tails can be controlled independently and make effective stabbing tools. He also faster, stronger, and much more resistant to bodily harm, to the point that projectiles cannot peirce his skin. Kyle's personality also undergoes a harsh change. He becomes a sociopath, bent on killing anyone and everyone. He has a child-like attachment to it, feeling it gives him purpose and a reason to be, to exist. He hates his other personality because he has something he is so close to yet so unable to obtain: A soul. It has long sense driven him mad, as well. Kyle can only revert from his Homunculi state after a long period of time, in which "Fury" burns himself out and the dominante personality of Kyle returns or after severe emotional tramua.
Weapons:
Zanbato At times, Kyle will choose to use his Alchemy skills to create weaponry. His personal favorite weapon is the Zanbato or "horse-slaying sword", since its original purpose was to slay cavalry before the age of guns. The sword itself is massive, far taller than the average man. It has a very large and wide blade attached to a pole for a handle that Kyle holds to weld the weapon. However, this blade is inhumanly heavy. Because of the weight, Kyle has to use his Havoc Arms technique to be able to swing the blade swiftly and nimbly.
Steel Knuckles Kyle likes to combine his Havoc Arms with Steel Knuckles to give him even more of a punch. These knuckles are the classic pattern of brass knuckles although with small spikes over each finger ring. They are also slightly larger to provide more stopping power.
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Posted: Sat Aug 13, 2005 6:49 am
<<*Puffs on his nubcaek profile.* Like I give a damn.>> Full Character Name (same Gaian name): Ushitora Nagakura Age: 35 Race: Human, male. Was said to have celestial blood in him. Height: 5'8 Weight: 155 Description (Basically point-form, technically not): Black robes cover each inch of his body. If the hood of his robe is removed, he would be wearing a tight veil to cover his face. His hair is a rich blue, the most beautiful thing one could see in a life time. Under his clothes is a light kote' armour, covered in ornate kanji symbols and characters. Is usually seen with a ninja-to on his back as well, running straight down his spine. Carries a pouch of tools on his right thigh (Involving shurikens and such). On the front side of his waist is usually a coiled kusari-game. He is somewhat built, fit, having no muscle that would weigh him down. His skin is tanned, with numerous scars across his body from torture. Dresses like a 'ninja'. Ushitora is missing a partial amount of his right arm, leaving a lump from about one quarter of where the original arm was connected. Just above from where the missing elbow would remain, is the flop of skin that covers Ushitora's bone. Five inches down from the shoulder, curving flat just after. In times of battle, Ushitora will wear a prosthetic arm to confuse his opponent, or to distract his opponent by using it as an obstruction to defend with. Along with the missing arm, a small hollowness lies inside the left eye of Ushitora's face. It leaves a small scar leading outwards from the masculine bone structure, explaining the mark of a possible beast. Completely blind, the skin folds slightly in from the eyelids. When he is not wearing his robes, Ushitora can be seen with loose fitting clothes. At times, if one's eyesight is greater then normal, a small dark cat can be seen following Ushitora. Saku Mano is her name. Combat Style (i.e. Close combat, ranged combat, spell casting, etc): Is best in close combat more than other styles of combat. His experience forces him to use this mostly, always trying to get his kills quickly. Is specialized in ranged combat with shurikens, yet only slightly proficient with a bow, making his ranged combat limited. Has trouble casting spells, and so he only uses them when necessary. Skills: Zenzokening- A self-improved skill Ushitora had been working on since he turned to be a man. Learning from secret scrolls in his home village, he was able to acquire the technique with much progress. Since then he has improved it, making it much more useful. This being one of his most used techniques. It is used through the body's internal energy. The stronger ones will, the greater the user is able to use it. It increases the speed of the user by a substantial amount, allowing the user's body to have a "need" for exorcise and the addiction of speed. If used extensively, the effect could lead to a loss of weight and overall energy. Bakemonnojutsu- Infamously called the "ghost" technique. The user is able to hide his/her footsteps, making it seem as if the user were never to have appeared. It is meant to hide tracking, making it impossible for the user to be followed through footing. Ankokutostoshijutsu- Ways to see in the dark. Because of Ushitora's thin pupils, he is able to see most light, no matter how bright or dark. There is always a limit to this of course. Jujutsu- This is not the grappling art... Ten syllable power methods. Skills said to enable a ninja to accomplish what conventional warriors could only back away from. (No one shall know. icon_ninja.gif ) Shoten no jutsu- Vertical surface running. By extracting only a small amount of chi from the user's feet, he/she is able to connect to a vertical surface, having the ability to walk or run for a short while on it. Saimonjutsu- Hypnotism and mind control. Ushitora, being a consort ninja is quite proficient with this skill. By finding a person's likes and dislikes in only a short time, he is able to search a person's thoughts in only a short while. Soon, with enough charisma, Ushitora is able to turn the being into somewhat of a 'groupie'. << rofl >> Unshinjutsu- Bluntly put as the art of being invisible. The 'ninja' way of staying undetected. It allows the user to hide in certain terrains. This would be more of a non-weapon proficiency then a spell. With practise, the user will have the ability to blend in with his/her surrounding terrain. Passive Abilities: Mostly just his keen senses, quick reflexes and his incredible speed. His thin eyes are visible to most light, whether bright or dark. Can sense some vibration through the ground, due to his 'so-called' heritage (WtF?). Has the ability to extract chi from his body, using it sometimes as a weapon. Above physical strength, Ushitora excels in mental strength, making it difficult to inflict psychological techniques against him that relate to such things as the psyche. Easily overcomes spells that try to either alter reality, or alter his perception regarding such things as weight pressure. Martial arts training- Trained ever since he was a baby, in both flexibility, and close combat fighting. Is a master in taijutsu, and the martial arts of Ninjutsu, Wing Chun, and Tai Chi. Do to his knowledge in Tai Chi, Ushitora is able to use his enemy's flow of energy, against themself. Shikan-ken- The shikan-ken is the fundamental fist of the Togakure-ryu. It is used against hard, broad surfaces of bone structure. The fist is formed with the fingers half-folded, leaving the middle knuckles protruding. The striking points are the knuckles, which may be applied to the facial bones, breast-bone, and sides of the middle ribs. The punch goes straight in, bullet-like, with all the force behind the striking points. The elbow should not rise along the outside of the fist's path, or the punch will bend and hook. The elbow is kept close to the ribs, forcing the punch straight into the target. It should be that the fist is not flipped into place and withdrawn, but used to knock the adversary back. The thrust of the punch continues through the impact with the target. Fudo-ken- This is the conventional clenched fist, which can be used to strike from many different angles. It is used against a variety of targets, but is especially effective against areas of the body in which the edges of the bone structure are accessible. This fist is formed by curling the fingers into the palm and clamping the thumb beside the index finger. The front slab of the fist, the outside knuckles, or the inside knuckles can be used to strike targets such as the nose, jaw, lower edges of the ribs, arms, and legs. Boshi-ken- The boshi-ken is unique to the ninja's system of combat. This fist's single striking point is used against semi soft targets, generally muscles covering bone structure. It is especially well suited for attacking nerve centres with precision. The fist is formed with the thumb protruding, and the hand in a position resembling that used to grip a golf club. The thumb is positioned for a driving jab, reinforced by the curled index finger. This single striking point is used to attack targets such as the side of the neck, the sides of the upper ribs, the solar plexus, and the lower abdomen to the inside of the hip bones. As with most of the punches in ninjutsu, it is essential to follow powerfully through the target, and not merely poke and retreat. Shuto- The sword hand is not really a fist, but it is an important striking weapon. The lower outside edge of the palm is used against the structures of the limbs and neck, as well as for striking into the joints. In the shuto, the planes of the palm and fingers form an angle of 45 degrees, and the thumb is clamped along he base of the index finger. When beginning the sword-hand strike, maintain the hand in a conventional fist to disguise your intention. The hand swings around into the target, drawing power from the weight and motion of the arm and body. At the instant before contact, the hand is opened to shuto position and smashed through the target at a 90-degree angle to its surface. The hand is not flicked into place and quickly withdrawn. The strike is intended to stun or to break through the bone structure attacked. Techniques, tutored by Kar'hallarn:Immolation- Causes molecules around the monk to move at super high speeds, easily penetrating objects around him. This causes any object he comes into contact with to disintegrate at the molecular level, leaving nothing but a smoldering pile of ash. However, the stress put on the monk by over-using this technique is great, as he must also concentrate on keeping up a passive mana-shield to protect himself from the "burn". Serenade- One of Nabeshima Ittei's greatest achievements, this defensive technique possesses the the power to nullify any chakra- of spirit-based attack, causing the caster to waste their energy on nothing. However, it takes quite a while to charge up. It is rare that Ushitora enters battle without this seal fully prepared, in case it needs to be executed immediately. Wind Walk- This mana-based technique bends light around the caster, effectively rendering him invisible. However, the caster can be seen easily if he moves at high speed, and due to the way the eye functions, can be seen in the peripheral vision of most beings. These weaknesses are made up by the fact that it nearly deadens the smell of the caster, nullifies his energy signature, and falsely masks the wind around their body, making it very difficult, though not impossible, to detect them. Ash Form- A secret ability taught only to the most proficient of the Auroran monks, chakra based technique is unique in the fact that it requires no seal to activate. By creating the symbol in their thoughts, the monks learn to activate the Ash Form technique. Ash Form effectively does what it's name says; it turns the caster into ash, which then either blows away or crumbles into nothingness. A small part of the caster's consciousness remains, and will tell the body when to reform from the ash. This ability has a recharge time of up to ten seconds, and therefore can't be used to dodge every attack made by an opponent. It is usually only used as a means to depart, or as a backup safety move to get out of a hold or the like in combat. Short Bio: He grew up in the Unosuke Tagakashi ninja clan, tutored by the kage Tsuruko Fujiwara. When he was still a small child, he had already mastered all the techniques the kage had taught him. A child proté§©, to be raised since birth in the ways of the hunter-nin. Ushitora was born with a small abnormality then the people in his clan. His pupils seemed to be much thinner then others. And, his iris was green which was different then most hazel eyes. Due to this slight reptilian feature, Ushitora was rumoured to be sent from a higher being. Merrshaak, a Yuan-ti God. The people of the clan said that this was the reason for his great mental and physical ability. Eventually, the man left his clan, finding a greater teacher to learn from, Kar'Hallarn. Ushitora trained with the great master, along with other students he met at the Bujinkan. Unfortunately, things didn't work out. He also studied as a monk for a short time, remaining to be one of Kar'Hallarn's few followers.  
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Posted: Tue Aug 16, 2005 5:51 pm
Username: Yo-ko Character name: Yo-ko Race: Kistune Age: 300 kitsune years, 19 human years Height: 56 Weight: 130 Appearance: avatar History: The Yoko Mishima. a rare, and very powerful clan of shinobi and ninja. There beliefs where of the Fox Deity, where ultimate power was gained throw fussing with The Fox. But train as the masters did, none of them got the symbolic ears and tail of the clan leader, until a peasant had a child, and he bore the marks. He was put into training immediately, and became more cunning, fast, more powerful, and skillful fighters, the best in the village. When he was about the age of 5 in human years, a huge, demonic energy was detected to the south east, and the warriors went the kids aid. The kid said it was too dangerous, but the clan warlord said he would not stand down. He took his men and charged into battle. By the hundreds, they were mowed down by the demon, until it reached the village. Then, the demon destroyed everything in the village, except the concealed leader. He knew the power of this demon, and decided to use the one of many secret attacks of the Yoko, discharge. Discharge was when you put everything into one blast, praying it finished the job. He powered his Angel blast, and fired it at the demon. The blast hit home, and the demon was knocked back several miles. The kid, barely able to walk tried his best to hurry to the demon, to finish the job. As he got there, the demon was gone, and only a kid with long, white, flowing hair was there. The kid then looked to his left, and saw a device that made him cry. "If a device had this much power in a kid, hardly trained. I hate to see it in the hands of a full grown demon king." Several days later, the kid used an ancient, yet powerful magic, unique to the Yoko mishima clan, and built him a castle. He guarded it with seals and traps of the highest sort. He set the device somewhere safe in the castle, and let himself relax. Then it hit him. He was the last of his clan. He cried for several hours, wishing that whatever happened to the kid that did this was getting hurt really badly. But then it hit him. If he trained him. The kid then ran out to get the kid. To this day, he still walks with the killer of his people...
Other items: Banshee shriek: the legendary sword of my clan, can turn energy into explosive ghosts. akujiki: the sister blade of the banshee shriek, this blade gets stronger as more blood is spiller by it Shiraken: well, self-explanatory Throwing star: self explanitory stik demos: very small, but powerful demolitions that are used as a granade, or a trap. Nova and blitz: these are my tracker level shadow foxes. Can be used to be weapons and armor. Attacks
Yoko seal: very hard to use often, but opens to a different dimension Angel blast: a huge white blast that exits my palms, then expands with god like force, drains all remaining chakra
Kamaitach: makes a green aura around the sword, making the strikes stronger and letting energy flow of the blade in a wave
Gouken: unleashes a fire sword that consumes the opponent with flames
Dankuuken: unleashes a shockwave that throws down enemies, doing serious damage
Black lightning: energizes lightning with a demonic aura, creating a formidable attack Ice crystal magic mirror technique: summons ice mirrors that can only be put a way by a special seal
Kitsune eye: allows me to see the secret in others techniques, as well as copy them. It also allows me to se the energy gates and sees through genjitsu or illusion jitsu. Its ultimate form was made through the combination of shiringan and byakugan.
Tsukiyomi: The technique creates an illusion which can reflect on the past or just create an illusion where the user does anything to the target (ex. stick swords into the enemy's body repeatedly). This technique is used to attack the opponents mind and destroy his/her spirit. The events which go on in the Tsukiyomi are translated into 3 days (72 hours), while in reality only 3 seconds pass.
Yomihagen: an orb of energy denser then the otherworld metals
Wave control: allows the control of sound waves to throw your opponent into a very dizzy state.
Kage bunsin no jitsu: creats a real clone and power is distributed. But when the clone is hit with a powerful move, it poofs away.
Transformation jitsu: I transform into any form I want
Angel blades: round very sharp energy discs (like bracelets) appear around my arms, and I can throw them when I want to
Art of beast mimicry: Transforms me into a half-fox Hybrid. Used in conjunction with my foxes' Art of Human Mimicry.
Art of Human mimicry: Transforms my Foxes (Nova and Zero) into perfect copies of their master (Me). Used after I use Art of Beast mimicry.
Bakuretsu Kage Bunshin no Jutsu: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. Bakuretsufuu: A Fuuinjutsu (sealing technique) where a seal is placed upon a piece of paper, creating an effect upon the paper that causes an explosion. These seals can be made in the field, but are more commonly bought by or given to ninjas as equipment, like kunai and shuriken.
Biransei no Jutsu: This Ninjutsu technique creates a cloud of poisonous gas that erupts from the ninja's mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within it's area of effect.
Chidori: A Ninjutsu technique where the ninja using it grabs their wrist, and then collects enough chakra into their hand that it becomes visible to mere human eyes. With enough chakra collected into one focal point, that point becomes powerful enough to destroy an entire cliff side.
Chiyute no Jutsu: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person.
Daisan no Me: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding them self with a wall-defense.
Fuuinka Koui: A Fuuinjutsu (sealing technique) that allows the ninja to seal fire into a scroll. The seals are written across a length of scroll with a circular seal of arrows in the middle, to which the fire is drawn and directed, finally sealed.
Genjutsu: The art of illusion. Genjutsu is used to create mass illusions or even hypnotize opponents.
Goguoufuuin: This is a very powerful and forbidden sealing Jutsu, which is used to seal over even numbered seals. All sealing Jutsus use symbols; there are many numerous symbols in each seal. (my Specialty)
Harichakra A Ninjutsu: The ninja creates small needles from the tenketsu upon their fingers that are able to slice through things made of chakra, which normally could not be broken.
Kagemane no Jutsu: Known in the old days as the Kageshibari no Jutsu (Shadow Freeze Technique), this is a Ninjutsu technique that allows the user to extend their shadow and connect with another person's, or many people's shadows.
Kakuro: A Ninjutsu: technique where the user creates a powerful black flame capable of burning through, at least, a thick wall of flesh. The fire is mysterious in nature, of course, because of its color, so it is not known if this is one of the varieties of Katon (fire type).
Katon: Goukakyuu no Jutsu: This Ninjutsu is a very powerful technique, and most Genins are not capable of performing it due to the large amount of chakra it uses. The user must first gather a large amount of chakra in his hand and mouth; this attack is pretty similar to a flamethrower.
Katon: Housenka no Jutsu: Another technique which originally belongs to the Uchiha clan, Katon Housenka is a very powerful and flexible technique. Instead of following the way of the other fire techniques, Housenka is unique by creating many small, yet powerful fireballs from the users mouth.
Katon: Karyuu Endan: A Katon (flame type) Ninjutsu technique where the ninja inhales deeply, drawing in a full chest of air. They then exhale, producing a very wide stream of flames that approach their target as a huge wall.
Katon: Ryuuka no Jutsu: Yet another powerful fire elemental NinJutsu, which also happened to be very common in members of the elite Uchiha Clan. This is believed to be the second strongest of the fire NinJutsus, just below its "cousin", Fire Dragon Flame no Jutsu.
Kawarimi no Jutsu: The Body Substitute skill is a widely used and very famous skill among shinobis. Put simply, the user uses speed to his/her advantage, and grabs an item from the environment and places it on his/her current position while moving out of the way.
Kirigakure no Jutsu: A Ninjutsu technique that covers the area surrounding the ninja using it completely in mist. Perfect for silent killing, since there's practically no visibility within the area of this jutsu.
Konoha Gouriki Senpuu: A Taijutsu technique where the user spins with all of their strength and delivers a powerful spinning heel kick, blasting their opponent back.
Kuchiyose no Jutsu: Having signed a contract in blood, any ninja with this Ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. They must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal.
Kuchiyose no Jutsu: Edo Tensei: A forbidden Ninjutsu technique (Kinjutsu), which is a variation of the Kuchiyose no Jutsu (Summoning Technique). Unlike the Kuchiyose, no contract is required with this technique, because instead of summoning a living being into our world, this jutsu summons the dead.
Kugutsu no Jutsu: A Ninjutsu technique where the puppet master controls a karasu, or puppet, with threads of chakra from their fingertips. The karasu can be manipulated to look like someone else or the puppet master them self, allowing them to wear down and mislead their opponent.
Kyuushuu no Chakra: A Ninjutsu technique where the ninja must make contact with their enemy. Unlike the Sabaki no Genki (Energy Drain), this technique absorbs the enemy's chakra and makes it the ninja's own.
Ningyoushibai no Koutetsu: A Ninjutsu technique following the Soushouryu (Rising Twin Dragons). With the ground littered with weapons, the ninja threads their chakra around them all, controlling them like a marionette. The attacker then raises them all and launches them.
Rasengan: A Ninjutsu technique incorporating the chakra control needed for both the tree climbing training and water walking training. With the type of chakra control needed for the tree climbing training, the ninja focuses a set amount of chakra into the palm of their hand.
Sabaku Kyuu: A Ninjutsu technique where the ninja controls sand with their chakra to completely engulf their opponent, making a full body cast around them, suffocating them, or simply immobilizing them. It is usually followed by the Sabaku Sousou (Desert Graveyard).
Sabaku Sousou: A Ninjutsu technique where the ninja controls sand with their chakra to wrap around one part, or many parts, of their opponent's body. They then constrict the sand to either completely crush their opponent's body, or to crush any part engulfed in sand.
Sensatsu Suishou An advanced bloodline technique, this Ninjutsu technique requires water in the immediate area. The ninja manipulates the water around them into as many needles as fits its volume, levitating them with their chakra, surrounding their opponent.
Fire dragon missles: Karyuudan: A mixed elemental technique which follows up the Earth Elemental, Dragon missile. The user then spits out a flame of fire to engulf the earth missiles to turn them into fire missiles and bombard the opponent.
Shikon no Jutsu: A jutsu which causes a dead bodies heart to beat for a few minutes. In this time, the user can move dead bodies, to act as targets or diversions.
Four Man Purple Flame Array (Shishienjin): A co-operation, 4 person jutsu, creates a large purple box shaped barrier used to surround people or battles. Anything that touches the barrier bursts into purple flame.
Raining Needles (Jouro Senban): A barrage of needles that are sent flying at the opponent from a hidden place inside an umbrella. The needles are then controlled using Chakra and directed at the enemy.
Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu): A technique that multiplies a thrown object into many exact replicas of the original - that all do real damage.
Shield of Sand (Suna no Tate): A large amount of sand will automatically move and protect me from any harm by becoming a solid wall.
Water clone (Mizu bunshin no jutsu): Creates clones composed of water. When hit, it automatically dissolves and returns back into shapeless water.
Wind Blade (Kaze no Yaiba): Creates a blade of wind, that is impossible to block. Requires no tool to perform.
Bringer of Darkness (Kokuangyou no Jutsu): Creates an illusion of complete darkness over the battlefield. It traps the opponent into absolute darkness, where they can see nothing but their own body. The person/people trapped inside the genjutsu cannot see the user if the user decides to attack, therefore defending one's self is extremely hard.
Dispell (Kai): A jutsu that destroys/cancels out an illusionary jutsu attempted on the user.
Secret Skill, Demonic Ice Mirrors (HiJutsu, Makyou HyouShou): Using this special jutsu, the user creates a prison of mirrors made from ice around his opponent(s). The mirrors allow the user to transport between them at high speeds, or reflect themselves into all the mirrors. It is nearly impossible to see the user's movement between mirrors, so there is llittle danger of being hit. The speed of the user also makes it near impossible to dodge the attacks. From the user's point of view, the opponent(s) seems to be moving in slow motion.
Secret Skill, Flying Water Needles (HiJutsu, Sensatsu Suishou) : A jutsu that freezes water into the shape of extremely sharp needles, which proceed to home in on the opponent. The needles crush the opponent in a sphere of needles, ripping their body apart. A user must be near water to perform this jutsu
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Posted: Tue Aug 16, 2005 6:22 pm
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Posted: Wed Aug 17, 2005 12:21 pm
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Posted: Mon Aug 22, 2005 11:03 am
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Posted: Tue Aug 23, 2005 11:29 am
Username: Sienna_Jade
Character name: Carly Race: Vampire
Age: Bitten at age 23, is now closer to age 56
Height: 5'1"
Weight: 153 lbs
Appearance: Carly is compact and spread out almost at the same time. Her hide, thick and matted with scars of various origins, clings to her wiry frame that consists mainly of raw muscle wrapped around stout bone. She has no feminine figure to speak of; her chest is flat and scarred, and the main attraction there is her prominent rib cage. Moving downward, her abdomen sucks in slightly, though there are rocky abdominal muscles that act as a protective sheet for her soft internal organs. Her pelvic bones are prominent as well, and note the start of her legs.
With all this body scarring, her face comes as a bit of a pleasant surprise. She bears one scar on her left cheek; a scar in the shape of a crescent moon with a thin slash line running through it. The rest of her face retains a certain feminine impression that seems to be her only link to the female realm. Her eyes are a piercing blue that always hold some sort of anger, though they are often covered by her hair. She keeps her blood red hair cropped very short save for in the front, where she lets a sheet of long bangs run down to her chin. She likes to keep barriers between herself and the rest of the world, and her hair is one way she achieves this.
History: Carly's relationship with her past is a love-hate one; she wouldn't actively exchange it for another past simply because she wouldn't know how to live a "normal" life, and she hates it for many obvious reasons. It all started when she was born, the result of one all-too passionate night laced with alcohol. Needless to say, her mother made inconspicuous points to wrap the baby in a blanket, place it in a basket, and leave it on the street. The baby was soon found by two men of shady character, and the baby was whisked away to a world that would leave a resounding impression on her for the rest of her life. This was the world of underground child fighting.
Imagine Roman gladiators as children, and this is where Carly grew up. The children had no weapons, nothing in the arena to help them. Just themselves and their opponents, and to win they had to kill. Carly started fighting when she was approximately seven years old, and soon got the hang of the bloody sport. She quickly because a twisted crowd favorite, though it hardly got her better treatment. In fact, the men that "managed" her reveled in torturing the young fighter for reasons no compassionate human will ever understand. But it worked.
Years passed like this until one day, beloved child services got a bead on this gladiator arena. People were arrested and convicted left and right, and children were freed. Most were emotionally disturbed beyond all help, but some were able to adapt and move on. Somehow, Carly was adaptable.
She went through private schooling with a tutor, accepting education quickly and easily. Before too long, an eighteen year old Carly was released into the world with the basic tools most humans functioning in society have.
The next few years passed without event; Carly took to street brawling for money, and worked as a bouncer and petty laborer on several occasions for bars and clubs. But partway through her twenty-third year, a twist changed her current course. A vampire attacked her on a walk home, and left her with the mark of the undead. Needless to say, Carly was not pleased with this new transformation; it complicated most things, and made her dependent on other people. Around this time her strange abilities manifested.
For the past few years, Carly has continued rather uneventfully. She kills for money or food, gets along. Nothing too spectacular, she believes.
Weapons List: Fishing Gaff: Carly isn't one to favor weapons, but she does realize that in this world, weapons are a must. So, she has adopted a fishing gaff as her main tool. Its length is approximately three feet, and the metal hook at the end is curved and always kept sharp. The shaft is made of wood.
Abilities List: Strength: Carly's strength is phenominal for her size, shape, and gender. Though exact numbers are not known, she has been known to beat arm wrestling champions wherever she travels, and can easily dislocate and relocate joints (something she rather enjoys doing, and sometimes does on herself). With all this in mind, and her knowledge of the human body after working with and against it for so long, she is strangely good at performing theraputic massage.
Telekinesis: Carly gained her telekinetic abilities soon after her "death," though she uses telekinesis differently than most others. She is able to manipulate objects in the sense of pushing, pulling, and exerting force without using her body. She has also mastered a strange technique that involves hypercharging the air between her two hands to incredible points, and then throwing that mass of energy at opponents. If hit head-on with this, most normal humans will become dizzy and disoriented for hours (think of a stun gun).
Moves List: Stun Gun: Explained under telekinsis. Basically a hypercharged ball that can leave the inflicted numb and disoriented for a short while, though is by no means an automatic "knock out" type hit. The inflicted is still functional, though judgement is often clouded, and the hit area will be left numb and, if it is a limb, with limited function.
Melee Combat With Telekinesis: Carly's fast-growing field. She is learning to implement telekinesis in her normal melee combat style, resulting in a strange fighting style that uses telekinetic pushes and pulls along with throws, leaps, and side-steps. Can use telekinesis to boost any jumps she makes, though generally doesn't.
Melee Combat Without Telekinesis: What she's used to. Carly has a brutal melee style that focuses on one thing; get the opponent down. She fights very primitively, preferring to cripple opponents if possible. Adapts rather well, and often uses off-the-top-of-her-head type attacks if things look grim.
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Posted: Tue Aug 23, 2005 8:07 pm
Username: Kioga86
Character name: Teague Curran
Race: Human
Age: 28
Height: 5'8
Weight: 165
Appearance: Teague was nothing impressive to look at, as he was neither extremely skinny nor very muscular. Instead Teague was just an average looking man. He had brown hair, blue eyes, no distinguishing marks on his body, and a pretty average looking face. Teague was your average guy that you could pass by easily without ever thinking twice.
History: Teague was born the b*****d son of the king's only prince the in the kingdom on Kandaharal. His mother had been a poor woman that made her living as a baker's counter girl by day and a tavern serving wench at night, which was where the galavanting prince had met her. It had been no secret that the prince was unfaithful to his wife, and had fathered many a b*****d child by the woman of the city surrounding the castle. Each mother had been content to accept the king's bribes, accepting money in return for each child's birth right. If they signed papers that stated the child was not the prince's, they got enough money to start a new life elsewhere, which it was seen to each of them did. Each mother in turn had done this to save their child humiliation in the future. Each mother, except Teague's.
Teague's mother had always been a greedy woman, working both jobs and hoarding her money so that some day she could lord it over others the way others had lorded it over her for so many years. She wanted not just the money, but the power and prestige that came with, and in Teague she saw the perfect way to do just that. She had tried to conive her way into getting the prince to leave his lawful wife, and come to her. She almost got him to, if she hadn't made one fatal mistake. On the last day the prince came to see her, she had intended on getting the latest of her many lovers out before he arrived, but her lover had another idea. Instead of leaving when she asked him to, he decided to try and seduce her again, a decision that ended up costing him his life, and nearly killed Teague and his mother.
The prince went into a rage when he found her with another man, and drew his sword, instantly slaying the other man. He would have turned the sword on her as well, had it not been for Teague stepping in and hugging his father's knees. The prince fell to his knees, crying at the shame of what he had done, and demanded that Teague and his mother leave. He sent them off to live in a village of mystics, where Teague could get the education he deserved, and live a peaceful life.
So at the age of 7, Teague left his family, his home, his friends, and his life behind. He and his mother moved to the city of outcasts and mystics that lay on the other side of the mountain chain that loomed over the castle city. For the next 18 years of his life, Teague dedicated himself to the study of the pyrokinetic arts, learning how to bend fire to his will. So long as Teague had a source of fire, he could create any form out of it he wanted.
Teague left the city of the mystics after his twenty-fifth birthday, deciding that he had learned all he could from the mystics at that time. He has spent the time since then wandering from place to place, perfecting his control of fire bit by bit with practice. Often Teague hires himself out as a mercenary, protecting those weaker than himself in return for little other than food and shelter.
Fighting style: Basic martial arts and advanced pyrokinetic arts.
Weapons: Quarter staff, short sword and lighter.
Abilities: All abilities can only be used in the presence of fire Fireball - Teague's favorite standby attack, creates a ball of flame about the size of a baseball that Teague can throw. Triball - Creates three fire balls at the same time. Imbue with fire - Creates a swath of flame around anything in Teague's hands. Flame blast - Creates a column of fire that Teague can shoot forward from him. Can change its diameter from that of a pencil, to about the size of a man's upper arm with a length of up to five feet.. Cone of fire - Creates a cone of fire in front of Teague, covering a 45 degree area in front of him for ten feet. Can only use once every six hours. Scorching fists - Creates a swath of flame around Teague's hands. Create image - Mostly a parlor trick, Teague can create images in the air using fire as his medium. Usually images are no larger than 10 cubic feet.
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Posted: Wed Aug 24, 2005 4:43 am
This will, over time, become The Archmagi and wielder of the Soul Forge, The Azure Phoenix.
Torment Nusradai
And Shar`Addan Username: Torment Character name: Torment Nusradai, aka The Azure Phoenix and Shar`Addan Gender: Male Race: "Touched" Phoenixsoul Age: 352 Height: 5'10" Weight: ~210 lbs Appearance: As one gazes over this veritable firebird of a man from head to toe ashen grey locks fall about his face, going no further than the lower reaches of his skull. Behind a pair of deep purple shades that appear nearly black two vibrant purple pupils seem to give off an unearthly glow that makes it seem he can pierce one's soul without so much as a single thought. His lips often curl up in an impish smile as the two puffballs of white feathers that protrude from what lies beneathe the ashen grey locks begin to twitch madly, indicating something is most definately up. A loose grey shirt hangs off his shoulders, wrapping around his torso with the top button undone, his slender yet powerful arms ending in a pair of delicate black gloved hands. Navy blue cargo pants and blood red combat boots complete the ensamble. Shar`Addan appears much the same with one small exception, his colors seem to be polar opposites compared to the other half of the Soul Forge. Of the two, they can conjure forth great wings that extend from their back, seamlessly passing through clothing upon formation. Both version are wreathed in their own type of flames (as described below under the Inferno Within), but the appearance of the wings themselves alters between the two. Torment's wings are of vibrant purple feathers, while Shar's wings are little more than tendrils of white light joined by a membrane. Weapons: Torment and Shar`Addan carry no weapons specifically. Torment has two items that can be used as weapons in times of need, otherwise they utilize the Soul Forge. (Soul Forge weapons marked with an asterisk. Weapons marked with a pound sign are awaiting better names) Fist of Forgotten Sins-This weapon is a unique one indeed. A staff that stands at nearly half Torment's height with the upper half guarded by a semicircle with five pyramidal diamonds, each of which glows a different color. The majority of the weapon seems to blaze within as if an azure flame was trying to escape. Several large rubies are set in the lower half at regular intervals. The Fist can be used as a weapon to increase the power of one's punch like brass knuckles, but its main purpose lies in the magical attributes. Torment can focus transmutation and illusion spells into the Fist in order to increase their power and drain upon himself. The Wave-Likely the single most important possesion Torment has beyond his wedding ring. The Wave is a small trident seemingly made of blue ice that doubles Torment's Soul Forge abilities whilst held and can act as an anchor for the Manriki-gusari as if Torment were holding the chain in his hands. Melee Weaponry*-Both Torment and Shar`Addan can create nearly any melee weapon imaginable with the Soul Forge. The only prerequisite is that they have to have seen the weapon and in more complex cases, held it. Shaping takes anywhere up to five posts for a signature weapon of the size of Obelisk, but non-signature weapons merely take one post of formation. Switching between signatures depends on the type of switch. Changing from the Longmace to Obelisk takes time. Shifting from the Longmace to the Longbow is nearly instantaneous. Longbow of Souls*#-The name for this weapon (which may change) is a misnomer. The staff is not a longbow at all, but when used by Shar`Addan it can be used as a particularly long quarterstaff or, pulling back on the center when held, a longbow to fire an 'arrow' of Soul energies which remains linked to the Soul Forge so as to not waste energies, though it can be released. The projectiles fired are infinitely versatile to Shar's will, which means he can extend them nearly indefinately to create somewhat of a 'maze of death,' a cage formed from a single arrow. The Longmace*-This weapon can only be used by Shar`Addan. If one were to picture a quarterstaff with a ball of spikes on one end, they'd have the mental image of the Longmace. This weapon can be slammed into a surface to create a shockwave effect as well as having a hidden special allowing the spikes to detach and attack as guided projectile weapons. Obelisk*-This is the ultimate weapon in Shar`Addans own personal arsenal, without the aid of Torment. This greatsword takes after its namesake, an obelisk 5 stories high condensed on one plane to create a bladed edge. The crossguard is little more than spindly wings that mirror Shar's own wings. The hilt itself can either be formed from the weapon or the Staff usually used in conjunction with the Longmace and Longbow of Souls. Obelisk bestows flight unto Shar and leaves a wake of pure destructive energies when it passes with an apoctalyptic swipe. Obelisk Unlocked*#-This weapon is just what it seems, Obelisk to a more advanced degree. Torment's influence and contribution to the Soul Forge has given Shar the ability to split Obelisk into two weapons, each with the same destructive power of the former. It can take the form of two blades or a single doublesword, appearing as two swords joined at the hilt. If Torment and Shar were to coexist at the same time, perhaps their main signature weapons (Obelisk Unlocked and the Manriki-gusari) could be used in tandem somehow. Phoenix Feather*-This weapon is the complexities of the soul given form, a neverending chain whose length responds to Torment's own will. Only Torment may utilize this weapon, and furthermore only he can take advantage of the incredible effects of the Phoenix Feather. The Phoenix Feather is a manriki-gusari by name, a length of chain with a weight on one end and a simple blade on the other. Torment can shape it to his will with near infinite versatility akin to the Longbow for Shar. In the firebird's hands this weapon becomes not only a deadly weapon in its own right, but a magnet for magical energies, literally acting as a mana generator for Torment's spells. Using this magical force or his own channeled into it he can deliver devestating spells as if he were at any point along the chain. Visage of the Phoenix: While this simple mask may not be a weapon, it increases the overall power of Torment's phoenix based abilities several times over. A second pair of wings erupt from his back covered in brilliant crimson feathers wreathed in crimson flame. Torment's regenerative abilities are improved several times over, all flame based effects are greatly increased, and grant Torment a line of extreme magical healing abilities to augment his already powerful regeneration. Abilities:Torment has a myriad of abilities, and within such he has a breakdown of what he can do with each. Spells-Torment has a wide range of spells he can cast. This list will take me some time to compile, even the more common ones. Orbs: Torment can create least, lesser, normal, and greater orbs out of any one of 6 energies. Acid, Sonic, Fire, Ice, Force, Electricity. These last indefinately unless commanded to explode. They must be hurled at a single enemy, but with the addition of the Soul Forge Torment can trigger them at will and shift their flightpath without consuming any energies to do so. Illusions: Torment is a master of Illusion, and can craft any numerous things from illusionary matter. This also renders him immune to illusions. Transmutations: Torment has mastered the art of transmutation. He can bend reality to his will and reconfigure items, people, and ideas. This also renders him immune to polymorphing, petrification, and other similar effects. Arcane Might: Torment has a wide range of spells designed, rather simply, to blow s**t the ******** up. He favors Firestorm, Storm of Vengeance, Whirlwind of Teeth, and a heavily modified form of a spell that even the most amatuer mage knows; Magic Missile. Utilitarian Arcanus: Torment has a wide range of utility spells, including, but not limited to healing, blocking, counterspelling, altering the flow of time slightly, and altering the weather in localized areas. Tears of the Phoenix: This line of healing spells is only accessable while the Visage of the Phoenix is worn. All healing spells are pushed to their full potential, and even the weakest in the line can save lives. The most powerful of these can seem to render temporary invulnerabilities upon the recipient due to the massive regenerative magic involved. Soul Forge-This ability is just what it seems, the ability of Torment and Shar to forge their soul in such a way that is useful. Shar utilizes weaponry and minions where Torment utilized flight, spell energy, and minor weapons. Subsets of the Soul ForgeKaze Clones-Shar`Addan can use his Soul Forge energies not only to create weapons, but minions, items, mines, and other objects that, while they can fight, are used mainly to go kamikaze on the enemy in violent explosions of soul energies. Wing Shards-When a Brother has their wings extended this ability can be utilized in order to hurl bits of their wings at the opponent. The higher the energy levels remaining, the more shards are available. Soulbound Flight-Torment can focus his soul around him to force an aura that manipulates his sourrounding in such a way that forces the multiverse in a very localized area to move around him, while keeping himself rather stationary. In other words, he uses his soul to fly. 'nough said. Ironclad Soul-Keeping consistent with the Soul Forge, weaponry is not the only forged item that can be summoned forth with this strength of self manipulation. Shields and armor can be forged to fit Shar and Torment perfectly, acting as adamantite, but remaining as light and supple as silk. This ability extends to Torment's wings if used as a shield. To Each his Own-If the soul is attempted to be extracted or captured all that will be gained is a single sliver that will extinguish itself. Nothing can take the entire soul of The Brothers of the Soul Forge. Furthermore, both Torment and Shar`Addan's soul are bound to one another and reinforced with a bond that can never be truly broken. As such they have garnered a high resistance to any effects that alter the soul. This ability can be suppressed at the will of both at once. True Negativity-As antimatter is to matter, so is True Negativity to magic. When True Negativity meets magic you don't want to be anywhere nearby. Not only does this force negate magic, but it creates an explosion of tremendous proportions. This also includes Chi, psionic emmanations, any any other form of energy of magical origin. Neutralization Energies-Every action has an equal and opposite reaction. To any energy, any at all, Neutralization energies are this reaction. Neutralization energies cancel out any and all energies in a five foot burst around Torment when he summons them forth, being immune to the effect. Any spells he has cast on him are nullified, positive or negative. Any extensions of the Soul Forge shut down temporarily. Energies include psionic emmanations, electricity, Chi, the Soul, neural impulses, the beating on one's heart, animating energies for the undead, and any other similar energies. Soul to Flesh-This ability functions in conjunction with the Soul Forge. Between Torment and Shar`Addan only one can be manifested as a physical body at one time. When one ceases to be physical the other comes into being. There is one exception to this rule, but it involves heavy spellcasting from Torment. Killing one Brother releases the other as the slain disperses and forms into a crimson or azure orb. Temporal Manipulation-The ability to alter the flow of time itself. This power is known to Torment, but he cannot access it. All that remains of it is immunity to all temporal effects. Even this ability, however, can be suppressed. History:Aside from being killed at least twice, having multiple bodies destroyed, becoming a Living Lich, merging with himself from another timeline, hiring themen that would eventually kill him, marrying whom he thinks to be the greatest woman alive, merging with his Brother of Soul, and generally being an evil b*****d, Torment has done a LOT of s**t.
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Posted: Fri Aug 26, 2005 4:57 am
Username: GeneticCarnage
Character name: Genetic a.k.a. Carnage
Race: Hybrid
Age: 16
Height: 6'3"
Weight: 185 pounds
Appearance: Genetic can always be seen in dark clothing. He has brown hair, brown eyes. His muscles are composed of genetic fibers capable of contracting to effect body movement and rehealment. His eye's are a light brown, with eye sight so remarkable, his range of vision is practically unlimited.
History: At the age of 6, Genetic, a.k.a. Experiment 626 a.k.a. clone of Ian Schmitt, was taken over by an "Under Studied Experiment" called Carnage. The young clone was devastated. The scientists of Ground Zero Space Station had now started to test these liquid/smoke creatures. For a month straight, he was secluded from all his surroundings, locked in his consealment room for what seemed to be many years. Luckily, the boy's mind was taken over by Carnage very quickly, and Genetic a.k.a. clone of Ian Schmitt became one with the space demon. After a month, the boy had grown into a full grown man due to the mysterious powers of the space demon. Slowly, GeneticCarnage adapted to his surroundings using telepathical travel. He could see what the others saw around him. Eventually, GeneticCarnage found a way of escaping Ground Zero Space station. He set out a plan, and went with it. Two hours later, after destroying the Ground Zero Space Station's "Location Widescreen Locator" and escaping the Ground Zero Space station, GeneticCarnage crash landed on Earth. He had crash landed in what seemed to be ancient territory, and surrounding him were many forest demons. He slowly adapted to the demons fighting styles and moves, and quickly learned and made hiw own moves. He now roams the world, searching for fighters. His urge for battle was the only thing that kept the crazy being happy. For now anyways.
Weapons:
Abilities: Flight: The ability to fly and float. Telepathy: Communication through means other than the senses, as by the exercise of an occult power. Transmutation: The ability to change forms. Teleportation: The conveyance of persons or inanimate objects by transport through extra space dimensions or parallel universes. Telekinesis: The ability to move inatimite objects with your mind. Ki Weaponry: The ability to create weapons using your ki energy. Ki Armor: The ability to create armor using your ki energy. Ki Special Attacks: Special attacks Carnage may use when angry or when he is on the verge of moving on to the next level. Shadow Aura: A dark and hidden energy hidden within Carnage, which can boost his defensive and offensive state. Naturic Senses: The ability to use nature as an offensive and defensive movement. Alkeneta: The ability to create flowers. (Used for charm in the beginning of a battle or whenever he see's a girl. lol ) True Carnage: The ability to unleash all the power's he has seen and performed all into a series of shadow-light rays.
(I will add more later.)
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