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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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Shuriken99

Dapper Phantom

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PostPosted: Sat Nov 25, 2006 4:07 pm


User-name: Shuriken99
Posting: Everyday
Time zone: U.S. Eastern
~Character Data~
Name: Souran Gihen
Village: Konohagakure
Clan/Bloodline: Souran
Element Affinity: Wind and Fire
Age: 13
Gender: Male
Rank: Academy Student

~Appearance~

Headband: He had requested two. He wears one around his neck. The other he is saving for something else. Black cloth.
Height: 5' 10"
Weight: 158 lbs.
Hair: Messy, dark blonde hair. He likes to keep it down and not spiked up or anything. It's about a medium length just about his ears.
Eyes: Teal colored.
Physical Description: Gihen has his clan's symbol on the palm of his hand. He also has a tattoo on his right shoulder of two swords crossing, symbolizing his father's and his partnership with pitaes in the surrounding seas. His body in relatively skinny, mostly made of muscle. He has pretty broad shoulders.
Clothing: Black, long sleeve shirt, rolled up to his elbows, Black pants, kunai and equipment holder, shinobi footwear. He has a green bandana, dark green gloves, and a black equipment belt on.

Background: Gihen's family's part of the underground clan, Souran. This clan is based on puppets. This is the reason his father has a puppet based on melee attacks. His father has taught him the basics of controlling puppets by letting Gihen create a mini puppet to use to practice with. He can't keep control of it for very long, but he is getting better. All Gihen wants to accomplish is to become a master puppeteerm like the founder of his clan was. Either that, or he wants to become a master of combining genjutsu with his puppet. If he can do that, then he's fine in the chuunin exams and so on. His mother is the only one who doesn't own a puppet, for she never saw the fun in having one at all. His father has actually been a pirate, helping them by using his puppet technique to control others. This is also how they got into Konoha, due to the money they managed to make as his father was paid. Gihen's family stills has visits from the pirates, even though his father had officially retired from being a pirate. The pirates know Gihen as well, giving him the nickname, Dagger. For one reason only, and I quote from the pirates,"The little twerp can run." He was actually a cabin boy for them. He even helped with ship boarding, using throwing knives from the masts and taking a few guys out him self. Life was fun before becoming a shinobi, now he wants to train as much as he can to excel.

Personality: Quiet and calm. He can be talkative and, most of the time, must have the last word.
Other:


Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1

Name: Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Special: Roll an escape artist skill check when using this.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A
Requeriments: Learn in the academy.
Training days: Academy time.

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 0
Exp: 63/100
Hp: 9
Cp: 3
Strength: 13
mod: +1
Dexterity: 11
mod: +0
Constitution: 10
mod:+0
Intelligence: 10
mod: +0
Wisdom: 8
mod: -1
Charisma: 6
mod: -2
Chakra: 10
mod: 0
Dodge Bonus: 9

Base Attack Bonus:0
Attack Melee: 1
Attack Ranged: 0

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: -1

Damage:
unarmed: 2-7
Kunai(melee): 2-4
Kunai(ranged): 1-4
Shuriken: 1-2

~Skills~
Skill/ Base points/ added mod./ total

Escape Artist: 1 + 0 = 1

~Possessions~

Money:

¥en: none
Ryo: none

Equipment:

-------------------------------------------
PostPosted: Sat Nov 25, 2006 5:14 pm


User-name: .(.Kitsune_Masakazu.).

Posting: Every day (Although right now, I'm working with a busy schedule in trying to get on)

Time zone: Central


~Character Data~


Name: Kaida Hashimoto

Village: Konohagakure

Clan/Bloodline: Drunken Boxer

Element Affinity: Earth, water

Age:
15

Gender: Female.

Rank: Gennin


~Appearance~


Headband: Around her waist mostly. She likes to know where it is at all times.

Height:
5'3.6"

Weight:
105 lbs.

Hair: A lavender-purple color that shines a silvery white.

Eyes:
One is sky blue and the other is scarlet.

Physical Description: Kaida is very athletic and more inclined to speed than strength.

Clothing: Tattered jeans and worn tank-tops most of the time. Other times she wears cutoffs and old tee shirts that she got from one of her parents.

Background:
Kaida grew up on the outskirts of Konoha, where she learned her bad habits from her father and other, not so rough skills from her mother. She has had a very long, boring existence in her life. She just wants to have fun before she dies, which is what prompted her to become a ninja. However, due to her wanting to have fun, she failed three years at the academy.

Personality: Said to be very blunt and annoying by most people, Kaida doesn�t care what other people think. She tries to live life to the fullest, which tends to lead to her taking risks normal, not-so-crazy people wouldn�t be taking.

Other: She never wears shoes if she can help it.


Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

~Bushin no jutsu (Shadow clones)
Cp: 1/bushin

~Henge no jutsu (Mimic someones appearance and voice)
Cp: 2 + 1/Min sustained

~Kawarimi no jutsu (Replacement)
Cp: 1

~Katon Gokakyu no jutsu (Firebreathing technique)
Cp: 15
Damage: 20 - 40 + Chk Mod

~Katon Hokenka no Jutsu (Fireball technique)
Cp: 12 + 2/fireball
Damage: 10 - 20 per ball that hits + 8 Damage

Genjutsu-

~Genjutsu Kai (Throws off minor illusions)

Taijutsu-

Summoning Contract-

~Stats~

Level: 1

Hp: 10 + 1 (Lvl) = 11

Cp: 3 + 0 (Chk Mod) =3

Strength: 8 + 12 = 20
Mod: 20 - 10 = 10 / 2 = 5

Dexterity:
8 + 5 = 13
Mod: 13 - 10 = 3 / 2 = 1

Constitution: 8 + 4 = 12
Mod: 12 - 10 = 2 / 2 = 1

Intelligence: 8 + 1 = 12
Mod: 12 - 10 = 2 / 2 = 1

Wisdom: 8 + 8 = 14
Mod: 14 - 10 = 4 / 2 = 2

Charisma: 8 + 6 = 13
Mod: 13 - 10 = 3 / 2 = 1

Chakra: 8 + 2 = 10
Mod: 10 - 10 = 0

Dodge Bonus: 10 + 2 (Wis Mod) + 1 (Dex Mod) = 13


Base Attack Bonus: 1 (Lvl)

Attack Melee: 1 (Lvl) + 5 (Str Mod) = 6

Attack Ranged: 1 (Lvl) + 1 (Dex Mod) =2


Base Save Bonus: 1 (Lvl) / 2 = 0

Fort: 0 (Bsb) + 1 (Con Mod) = 1

Rex: 0 (Bsb) + 1 (Dex Mod) = 1

Will: 0 (Bsb) + 1 (Wis Mod) = 1

Damage: (1-6 + Str Mod) = 6-11

~Skills~

Balance: (Dex) 2

Climb: (Str) 1

Chakra Control: (Wis) 1 + 2 = 3

Escape Artist: (Dex) 1 + 1 = 2

Gather Information: (Cha) 1

Genjutsu: (Cha) 2

Hide: (Dex) 1

Jump: (Str) 1

Kawarimi: 1

Listen: (Wis) 1

Move Silently: (Dex) 2

Ninjutsu: (Int) 2

Ninja Weapon (Katana):

Search: (Int) 1

Sense Motive: (Wis) 1

Shuriken: 2

Kunai: 2

Sleight of Hand: (Dex) 1

Spot: (Wis) 1

Survival: (Wis) 1

Swim: (Str) 1

Taijutsu: (Str) 2 + 18 = 20

Treat Injury: (Wis) 1 + 2 = 3

Tumble: (Dex) 1

~Possessions~

Money:

¥en:

Ryo:

Equipment:

.(.Kitsune_Masakazu.).


Skyler942

PostPosted: Mon Nov 27, 2006 8:18 pm


User-name: Skyler 942
Posting: Academy
Time zone: Central But soon to be Pacific
~Character Data~

Name: Tsuyujimu Ketsurui
Village: Konoha
Clan/Bloodline: N/A
Element Affinity: Fire
Age: 49
Gender: Male
Rank: Jounin

~Appearance~


Headband: Worn around the forhead
Height: 5' 11"
Weight: 185 LB
Hair: Black
Eyes: Blue
Physical Description: An average looking old man, in his later years. Strong, but his prime sliping. His wit and mind are as sharp as ever but the test of time is wearing on his body. His black hair is showing signs of aging with silver streaks.
Clothing: Standard Jounin Uniform
Background: Not too much to say about Ketsurui. An orphane at the age of 13 he grew up with a chip on his shoulder. After bouncing around from foster home to foster home, he decided that the life of the ninja was for him. Grauating quickly he made his way through the ranks rather quickly thanks to his innate ability to handle a situation emotionlessly and intelligently.

Now an old man, he can't move quite like he use to but that doesn't mean he still can't beat up on some genin.

Ketsurui, or Rui, for short took up blacksmithing as he grew older and began to craft beautiful weaponry for younger more talented shinobi.
Personality: Sarcastic, intelligent and a little schrewd.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A
Requeriments: Learn in the Academy.
Training days: Accademy time. Chakra control check DC: 10

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Katon: Karyudan (Fire Release: Fire Dragon Missile)
A huge blaze is blown to ignite the mud balls launched from Doton: Doryūdan (Earth Release: Earth Dragon Bullet), making it more devastating.
Cp cost: 60
Damage: 20 - 50 + chakra mod per ball that hits
Requeriments: Doton Doryuudan. Fire and Earth affinity.
Training days: 20 days.

Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet)
Shoots an enormous ball of flame in the shape of a dragon from the user's mouth.
Cp cost: 80
Damage: 120 - 250 + chakra mod.
Requeriments: Fire affinity. Chakra 50+
Training days: 20 days.

Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique)
After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object.
Kawara Shuriken (Roof Tile Shuriken)
Cp cost: 70
Damage: 100 - 200
Requeriments: Fire Affinity, Chakra 50 +
Training days: 16 days.

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requeriments: Must have something to replace with.
Training days: Academy time.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: N/A
Damage: N/A
Requeriments: Dexterity 20+
Training days: None.

Genjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A
Requeriments: Accademy students learn it on the accademy as a basic jutsu.
Training days: Accademy. Chakra control check DC: 5 per bushin.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days.

Taijutsu-
Goken (Strong Fist)
Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16
Requeriments: Taijutsu 20 ranks.
Training days: Must keep training all the time.

Konoha Goriki Senpu (Leaf Strong Whirlwind)
A much more powerful version of the Konoha Daisenpu (Leaf Great Whirlwind).
Damage: As konoha Sempu but deal triple damage.
Requeriments: Goukken, Taijutsu 80 Ranks.
Training days: 10 days.

Konoha Shofu (Leaf Rising Wind)
Using their quickness and agility, the user will do a swift upwards kick at their opponent or at a weapon their opponent is wielding.
Damage: Normal Taijutsu
Requeriments: Taijutsu 50 Ranks.
Training days: 6 days.
Special: You might disarm you
oponent weapon with this attack.

Kage Buyo (Shadow of the Dancing Leaf)
While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack such as Omote Renge or Shishi Rendan.
Cp cost: 1
Damage: 0
Requeriments: Gouken
Training days: 1 day.

Konoha Daisenpu (Leaf Great Whirlwind)
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended target ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past them and have a chance to react before they can mount a significant counter-attack.
Damage: double taijutsu damage per kick.
Requeriments: Gouken Taijutsu, Taijutsu 30 ranks.
Training days: 10 days.

Tsutenkyaku (Painful Sky Leg)
This is basically just a kick down from the air, where the user uses their marvellous strength to create a gigantic crater and an earth-quake like effect to the surrounding area.
Damage: Taijutsu damage + doble strength.
Requeriments: Taijutsu 20 Ranks.
Training days: 10 days.

Konoha Reppu (Leaf Gale)
Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet.
Damage: Taijutsu damage.
Requeriments: Gouken style fighting.
Training days: 10 days.
Special: "With this technique you can hit all enemies around you in melee."

Konoha Senpu (Konoha Hurricane)
This Jutsu is mainly a set-up one, and consists of kicking the opponent high into the air, thus leaving them vulnerable to a subsequent more powerful attack (usually Kage Buyō, Shadow of the Dancing Leaf).
Damage: Taijutsu damage
Requeriments: Goukken Taijutsu 12 Ranks.
Training days: 10 days
This technique reduce oponent Dodge bonus - 5.

~Stats~

LV. 30
Hp: 210
Cp: 480
Strength: 12 + 20 =32
Mod: 11
Dexterity: 12 + 25 = 37
Mod: 13
Constitution: 12 + 8 = 20
Mod: 5
Intelligence: 12 + 40 = 52
Mod: 21
Wisdom: 12 + 20 = 32
Mod: 11
Charisma: 12 + 8 = 20
Mod: 5
Chakra: 12 + 28 = 40
Mod: 15
Dodge Bonus: 34

Base Attack Bonus: 30/25/20/15/10/5
Attack Melee: 62/57/52/47/42/37
Attack Ranged: 67/62/57/52/47/42

Base Save Bonus: 15
Fort: 20
Rex: 27
Will: 26

Damage: (taijutsu and every wepon you use)
16-37

~Skills~
Social:
Sense Motive: (Wis) 20
Read Lips: (Wis) 10

Physical:
Balance: (Dex) 20
Disable Device: (Int) 20
Escape Artist: (Dex) 20
Hide: (Dex) 30
Listen: (Wis) 35
Survival: (Wis) 35

Mental:
Craft: Blacksmith (Int) 270
Knowledge: (Int)
~Ninja Lore 30
~Tactics 30
~Ninja Weaponry 30
Research: (Int) 35
Search: (Int) 35

Ninja:
Chakra Control: (Int) 20
Ninjutsu: (Chk) 20
Genjutsu: (Int) 20
Taijutsu: (Str) 50
Ninja Weapons: 20

~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Mon Nov 27, 2006 8:42 pm


NO LONGER IN THE GUILD


Username: xdxdttx
Time Zone: Pacific Time
Posting: As many as I can.

Name: Siruka Katsugi

Village: Konohagakure

Clan/Bloodline: Katsugi

Element Affinity: Fire

Age: 13-16*

Gender: female

Rank: Academy Student

Headband: Blue cloth; Konoha leaf symbol;tied on her left arm.

Height: 5’5”

Weight: 102.

Hair: Siruka's hair is elbow length and a silky black. It is always very clean and nicely combed. She has long bangs that she pushes to the sides of her face. She often has her hair tied at the middle of her back (sorta like neiji from the anime)

Eyes: Her eyes are a deep blue and seem to pierce your very soul...

Physical Description: Her skin is dark and perfect: no blemishes, simply a few scratches from spars. She is slim and strong with long legs and thin fingers. She is a fair hight and can run quite fast. She is quite strong and has strong bones that don't easily break.

Clothing: Siruka wear a black tank top that shows her belly button (which is pierced by the way) and she wears black yoga pants while training and dark jeans when she's not. She wears finger less black gloves and sometimes has a red cloth tied on her head pirate-bandana style.

Background: Siruka lived alone in an orphanage all her life till she ran away and lived on her own. No one knows her exact age but the nurse at the orphanage's guess would be she is now somewhere bewteen 13 and 16. She likes living on her own but much prefers living with Lord Katsugi, the handsome young man who adopted her as a maidafter he found he collapsed on the side of a road, but now has grown quite fond of her and has made her more of a daughter than a maid. The only thing he insisted on when he took her in his household was that she learn to read, write and go to the ninja accademy. he had been an ANBU member not that long ago and wanted her to have a sturdy training fpor when he wouldn't be able to protect her anymore. So following his wishes she attends the accademy and does her best to learn.


Other: Siruka has inherited (by immense and stressful training) the Katsugi bloddline trade mark fast pace-kick boxing style attack. She has also trained hard at many other combat styles, but mainly attends the accademy to learn ninjutsu seeing how she has already learned from Lord Katsugi taijutsu.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
bunshin no jutsu
kawarimi no jutsu
henge no jutsu

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~:
LV. 0
Hp: 9
Cp: 3
Strength: 8
Dexterity: 7
Constitution: 10
Intelligence: 5
Wisdom: 5
Charisma: 9
Chakra: 10
Dodge Bonus: 0

Base Attack Bonus: 0
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: +1

~Skills~

Taijutsu +3
Ninjutsu
Genjutsu
Gather Information
Balance
Escape Artist
Hide
Move Silently + 1
Kunai
Shuriken

~Possessions~


Money:

¥en:
Ryo:

Equipment:
two swords handed down by Lord Katsugi, a metal hollahoop with sharp edges, a bow and a justu to create plain arrows, a large boomerang (like sango from inuyasha)

-----------------------------------------------------------
Lvl. 0
Experience: 10/100
Hp: 10

xdxdttx


StateAlchemist Natsu

6,800 Points
  • Citizen 200
  • Team Jacob 100
  • Treasure Hunter 100
PostPosted: Mon Nov 27, 2006 11:32 pm


NO LONGER IN THE GUILD




(Under Construction)

User-name: StateAlchemist Natsu, Natsu for short, makes it easier on you.
Posting: depends I can be really active one day and not active at all another
Time zone: Mt.
~Character Data~

Name: Rylla
Village: Konoha
Clan/Bloodline: NA, there's nothing special about her clan
Element Affinity: She mainly amplifies her four remaining Senses touch, hearing, smell, and taste, as her fifth sense, sight is nothing basically.
Age: 21
Gender: Female
Rank: (I'm sick of Genins and Chunnins why can't she just be a Jounin, as that is what I techniquily have her at.)

~Appearance~


Headband: Hidden in the Leaf, covering her eyes
Height: 5' 6"
Weight: 120 lbs
Hair: chestnut brown
Eyes: scarred blue
Physical Description: Rylla
Clothing: ^
Background:
Personality:
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.
Hp:
Cp:
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Chakra:
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage: (taijutsu and every wepon you use)

~Skills~


~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Tue Nov 28, 2006 10:54 am


NO LONGER IN THE GUILD




-Username: Lithlius Nailo
-Posting: Bout 4 days a week and i`m around for two hours or more
-Time zone sad GMT-04:00)La Paz
Name: Hyuuga Kojiro
Nickname : Koji
Village: Konohagakure (Hidden leaf village)
Clan/Bloodline: Hyuuga clan
Element Affinity: fire, wind affinity
Age: 12
Gender: Male
Rank: academy student


~Appearance~

Headband sad not yet aquired) His hitae ate is placed On his neck, its cloth is white for he likes that color.

Height: 5`2’
Weight: 112Lb
Hair: He has long black hair but made in dreadlocks. He he throws em to the back to keep his face clear of em but keeps two in front of his ears
Eyes: the white purplelish color of the Hyuuga
Clothing: He has a white shirt that is closed in the front with small belts. His pants are not short but neither long, they are like a foot over the floor in length. The pants are brown. He uses the usual ninja shoes brown colored too. He has some bandages around his right hand and some leather belts on the other placed one apart from the other, one after the shoulder, one before the elbow one a bit after the elbow and another in the wrist. He also has a second belt on his pants which runs from the left side down to his right side leg. On his right leg he has a small pouch tied to it to carry stuff like shurikens and stuff.
Physical Description: His skin is normal color he has no imperfections in the face he has those surely noticeable Hyuuga traits but nothing else out of the ordinary. His hands seem to be a little worn out by home training and running around.
Personality: He is Very liberal for a Hyuuga no one would belive him to be if it weren’t for his eyes he is carefree calm a bit of a joker sometimes but when he gets angry he can be explosive as no one else!
Background: he was born to the Hyuuga clan in Konoha his family is part of the first families , so he has a responsibility for the clan. He never liked the idea of such strict customs on the clan and all his thoughts were encouraged when he met Toshiro , a small carefree kid from the Nara clan, at the age of 6 they became good friends and even left their hair grow up to become dreadlocks as a symbol of their immense friendship. They both hated Clan diplomacy and too much formalities they just wanted to be free. Since they had look-alike heir style, Koji decided to comb his to the back. They like to play together but Toshi`s father, Eitoku had to leve , he moved to Kumogakure and established there. Even like this they promised to be friends and that they would both join the academy and meet in the Chunnin tests someday. Koji kept his way of being for he knew now he wasn’t the only one and for this his clan seems to reject him a bit even so he is part of the high families. He joined the academy not to proof himself to his clan, but with the hope that he`ll meet his best friend someday!



Other:
The Byakugan (White Eyes, Evil Eyes)

The Byakugan, literally White Eyes, (or Evil Eye as it is known in the English translations) is a very special condition of the eye that occurs naturally in all members of the Hyuuga clan. While it is believed that the Byakugan is genetically related to the Uchiha clan Sharingan, it is capable of many things the Sharingan is not and as Hatake Kakashi states, in terms of insight the Byakugan surpasses even his own Sharingan.

Used mainly as a taijutsu technique, the Byakugan gives it's user many great abilities including the ability to have a 360 degree field of vision, except for one tiny blind spot behind the first thoracic vertebra, this tiny spot is the only known weakness of this special ability. With the Byakugan activated it's user has the ability to detect anything that moves around them in a 50 foot radius, making the Byakugan a difficult task to fight against. When used with chakra the Byakugan becomes more powerful and can see through most solid matter over extremely long distances and allows it's user to see the inner coil system of the enemy, opening them to an attack on their tenketsu (Chakra Holes) by the hand of the juken (Gentle Fist). Only very advanced users of the Byakugan such as Hyuuga Neji can use the aforementioned juken technique, but when used successfully it can shut off the chakra flow of the opponent which has disasterous effects.

As one of only two known pupil techniques in the Naruto world, the other being the Uchiha clan Sharingan, it is only natural that there are several techniques that can only be used by one who possesses the ability of the Byakugan. These techniques include the Hakkesho Kaiten (Eight Trigram Palms Heavenly Spin) which creates an impenetrable dome barrier of chakra around the user, shielding all physical attacks and is one sure way to defend against the one open blind spot. Other techniques exclusive to the Byakugan are Hakke Rokujuyon Sho (Eight Trigrams Sixty-Four Palms) and Hakke Hyaku Nijuha Sho (Eight Trigrams On Hundred Twenty-Eight Palms) which both make use of the ability to see and strike the tenketsu (Chakra Holes)of the opponent, shutting them down and rendering him unable to use any powerful techniques that involve chakra, and potentially killing him. It seems that while using this technique, the user has the ability to see everything in slowmotion. Only one person has been able to use chakra successfully after such a strike, Uzumaki Naruto, for the sole reason that he has two sources of chakra (His normal chakra and that from the Kyubi) which allowed him to continue in battle using chakra techniques.

In game Stats:
• Byakugan Gives the following Stats:
• + 8 Dex
• + 8 Wis
• +10 Chakra control.
• Special skill: Bloodline limit Hyuuga:
• Hyuuga Juuken Kempo Ryuu.
• Hyuuga Jutsus "Must be learn thought"
• ECL: + 4


Juuken (Gentle Fist):

This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.

In Game Stats:

Natural Damage:
4 - 16 + Chakra mod [You add your chakra instead of your strength]

Special:
When Using the Jyuken you do not add your strength to your attack bonus, you add your dexterity instead. Jyuken depends on graceful attacks and not on powerful ones.



Missions:

S:
A:
B:
C:
D:
T:


Jutsu:


Ninjutsu:


Bushin no Jutsus: substanceless clones
Cp: 1pt per bushin
Dc: chakra control:5 pt per bushin




Genjutsu:





Taijutsu:




Doujutsu:



Hijutsu:


Summoning Contract:




Level: 0
Hp: 9 (10 + cons. Mod.)
Cp: 3 (3 + Chk. Mod )
Dodge Bonus: 8 ( 10+ dex. mod + wis. Mod.)


(Ability points gained: )

Strength: 10 (+ 0)
Dexterity: 10 (+ 0)
Constitution: 8 (-1)
Intelligence: 10 (+0)
Wisdom: 8 (-1)
Charisma: 6 (-2)
Chakra: 10 (+0)

Base attack:0 (= to lv.)

Meelee Attack: 0(str.mod.+ Base atk.)
Ranged Attack:0 (dex.mod.+ base atk.)

Damage: 1-6

Base Save:0 (lv./2 round down)
Fortitude Save:-1 (con.mod.+ base save)
Reflex Save:0 (dex. Mod.+ base save)
Will Save:-1 (wis.mod +base save)

Skills: (10 +int mod) …ranks (skill points= 2+int. mod. X 4) + ( by training)=0



Bluff: (Cha) ….
Diplomacy: (Cha) ……
Disguise: (Cha) …..
Gather Information: (Cha) …..
Handle Animal: (Cha) ……
Intimidate: (Cha) …..
Innuendo: (Cha)……
Perform: (Cha) …..
Sense Motive: (Wis) ….
Read Lips: (Wis) …..
Seduction: (Cha)…..
Balance: (Dex) ….
Disable Device: (Int) ….
Escape Artist: (Dex) ….
Hide: (Dex) …..1
Listen: (Wis)
Move Silently: (Dex) ….
Sleight of Hand: (Dex) ….
Survival: (Wis) ..
Swim: (Str)….
Treat Injury: (Wis) ….
Tumble: (Dex) ….
Use Rope: (Dex) ….
Concentration: (Con) ….
Craft: (Int) …
Forgery: (Int) …
Knowledge: (Int) …
Repair: (Int)….
Research: (Int) …….
Search: (Int) ……
Spot: (Wis) ……..1
Chakra Control: (Int)….. (+10)
Ninjutsu: (Chk)……
Genjutsu: (Int) ……..
Taijutsu: (Str) ……
Fuuin Jutsu: (Int)…..
Kawarimi: ……
Kunai: ……
Ninja Weapons:……
Sneak Attack:……





Possesions:

Ryo:

Yen:

Equipment:
---------------------------------
Experience: 25/100

Lithlius Nailo


Rush Thorres

PostPosted: Tue Nov 28, 2006 4:19 pm


User-name: Rush Thorres
Posting: As much as possible
Time zone: Pacific
~Character Data~
Name: Rush Shadowlear
Village: Village of the leaf
Clan/Bloodline: Shadowlear
Element Affinity: Water
Age: 15
Gender: Male
Rank: Gennin

~Appearance~

Headband: Left Bicep
Height: 5'4''
Weight: 89 lbs
Hair: Long Brown
Eyes: Blue greenish
Physical Description: Is scarred from Raids on his old village. Averagely strong

Clothing: Wears green shirt to camo with forest, and loose pants. Has black cloth wrapped around each arm.

Background: Lived in a small village that he was adopted into. The village was then continuly raided over and over by bandits. People he knew and loved were always being killed or captured. He could not take these bandits with sheer strength. he needed an alternate fighting method. After a week or two of attemting to arm their citizens in preparation, a wanderer came trough by the name of Zineal Shadowlear. He heard their story and laughed, "You need stealth to revive your fallen town. Look at me i'm curently training as a ninja." He perform amazing tricks of stealth and illusion. "That's how it's done." a few days later he departed, leaving the town in a sorry state once again.

They needed someone to train as a master ninja at a ninja academy. They nominated Rush since he was most eligable. He began his journey wandering the lands, finally nearing a small camp. He came upon it to see Zin shadow again. "Hey you're that kid from that village. What's your name again?" "Rush thorres" He stood up quickly, "here's something you should know, you may be a thorres, but also, You're a Shadowlear." Rush was shocked. "What do you mean, im related to you?" "Ahhh, you're Zineal alright, I can tell it in your eyes. . .Actually I knew your Mum. Ya, you're born with the zineal fortune, but your mom was sadly murdered so you went to her sister who chose to live in your village aside the Zineal riches." Rush only had his village's safety on the mind despite all this secrecy of his orgin. "So then you can help me become a ninja! Right?" Zin hesitated but then responded, "I'll see what i can do."

They proceded twoards the town. Zin had to go to the hidden leaf village anyway for academy stuff. hey proceded and found the Kage Kenkaru. They requested Permission for Rush to enter and become part of the village. Here he is now. . .

Personality:Calm and trainquil. A kind nature, sometimes taken advatage of because of this. Always content with others.


Missions:

S:
A:
B:
C:2
D:1

Jutsu:

Ninjutsu- Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bunshin.
Damage: N/A
Requirements: Academy students learn it on the academy as a basic jutsu.
Training days: Academy. Chakra control check DC: 5 per bunshin.
Special: For every additional bunshin, add 10% to your ninjutsu check

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is maintained"
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time. Chakra control check DC: 10
Special: Roll a disguise check

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 1
Damage: N/A
Requirements: Learn in the academy.
Training days: Academy time.
Special: Add chakra mod to your Hide check.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A
Requirements: Must have something to replace with.
Training days: Academy time.
Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Very Special: This jutsu is currently being hotly debated on and may change.

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Damage: N/A
Requirements: Learn in the Academy.
Training days: Academy time.
Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.

Okashi Yoroi no Jutsu (Candy Armor Jutsu)
Description of Jutsu: The user creates a clear glaze of sugar over his body, focusing chakra to make it dense and protective. It uses chakra to maintain, considering you're exhaling chakra from every pore.
Cp Cost: 5 + 2 per round to maintain the armor
Damage: N/A
Requirements: Okashi Juritsu bloodline, 20 chakra
Training: 10 days
Special: Gets adds your chakra modifier to your dodge bonus
Owner: Thorres

Okashi Wana no Jutsu (Candy Trap Jutsu)
Description of Jutsu: The user creates a pool of caramel-like candy below the feet of the user’s target. The candy then hardens causing the target to be stuck in place.
Cp Cost: 10
Damage: N/A
Requirements: Okashi Juritsu bloodline, 15 chakra
Training: 6 days
Special: The target can’t move unless succeeding on a DC 40 strength check to break free from the candy.
Owner: Thorres




Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
LV. 8
Experience:80/170
Hp:144
Cp:104
Mh:96
Experience:51
Strength:8+2=14(+2)
Dexterity:8+26=34(+12)
Constitution:8+18=26(+ cool
Intelligence:8+9=17(+3)
Wisdom:8 +6=14(+2)
Charisma:8+7=15(+2)
Chakra:8+22=30(+10)
Dodge Bonus:24

Base Attack Bonus:6
Attack Melee:8
Attack Ranged:15

Base Save Bonus: 3
Fort:10
Rex:12
Will:5

Damage: (taijutsu and every wepon you use)
senbon ranged 8-15 (+4 to hit)
Kama 2-4
Taijutsu 2-8
~Skills~
Swim: 4(Str)

Balance:9 (Dex)
Escape Artist:9 (Dex)
Hide: 9(Dex)
Move Silently:14 (Dex)
Sleight of Hand: 9(Dex)
Tumble:9 (Dex)
Use Rope: 9(Dex)

Concentration:10 (Con)

Chakra Control:3+43=46 (Int)
Craft: 3(Int)
Disable Device: 3(Int)
Forgery:3 (Int)
Knowledge:3 (Int)
Repair: 3(Int)
Research: 3(Int)
Search:8 (Int)

Listen:2 (Wis)
Read Lips: 2(Wis)
Sense Motive: 2(Wis)
Spot:4 (Wis)
Survival: 7(Wis)
Treat Injury: 2(Wis)

Bluff:2 (Cha)
Diplomacy: 2(Cha)
Disguise: 2(Cha)
Gather Information:2 (Cha)
Handle Animal: 2(Cha)
Intimidate: 2(Cha)
Innuendo: 2(Cha)
Perform:2 (Cha)
Seduction: 2(Cha)

Ninjutsu:9+36=50 (Chk)
Genjutsu:3 (Int)
Taijutsu:2 (Str)
Ninja Weapons:46 (senbon)
~Possessions~

Money: none

¥en: 0
Ryo: 0

Equipment: 0
PostPosted: Thu Nov 30, 2006 3:59 pm


NO LONGER IN THE GUILD


User-name: forgottenmaster09
Posting: Every time I'm on
Time zone: EP

~Character Data~
Name: Hayate Hyuuga
Village: Konoha
Clan/Bloodline: Hyuuga clan
Element Affinity: Wind
Age: 8
Gender: Male
Rank: Academy Student

~Appearance~

Headband: Green, is on the left arm, wrapped around the upper arm close to the shoulder.
Height: 3'5
Weight: 97 lbs
Hair: Wiped back black hair that falls stubburnly over the left side of his face.
Eyes: White
Physical Description: short, lean, slight muscle development
Clothing: short sleeved jacket with a long sleeve shirt, wears tight sweatpants
Background: Hayate is like Hinata, he is a very shy person, and often tries harer than everyone else. He enjoys reading, working on new ninjutsu, and he also enjoys a match between anyone who thinks they can beat him.
Personality: Shy, aggerisive, and hardworking
Other: Hayate is part of the main family.

Missions:

S: none
A: none
B: none
C: none
D: none

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-
none
~Stats~
LV. 0
Hp: 11
Cp:
Strength: 2
Dexterity:
Constitution:
Intelligence: 3
Wisdom: 6
Charisma:
Chakra: 4
Dodge Bonus: +16

Base Attack Bonus: 0
Attack Melee: +2
Attack Ranged: +0

Base Save Bonus: 0
Fort: 0
Rex: 0
Will: +6

Damage: (taijutsu and every wepon you use)
Kunai: 1-3

Shuriken:1-3

Meele: 1-2

~Skills~
Music (flute):

Art (drawing):

~Possessions~
3 "How to" ninja scrolls
Money:

¥en: $5
Ryo:

Equipment

10 Kunai

16 Shuriken

4 Blank Scrolls
-------------------------------------------------------------
Lvl. 0
Experience: 10/100
Hp: 11

Magician_of_the_Wind


Kenkaru
Captain

Aged Noob

PostPosted: Sun Dec 03, 2006 3:30 am


-Username: Kenkaru
-Posting: Here every Day
Name: Uzuki Arashi
Village: Konohagakure
Clan/Bloodline: N/A
Age: 15
Gender: Male
Rank: Gennin ?
Elemental Affinity: Wind, Earth, Fire.
~Appearance~

Headband: Black clothed hittai ite normally placed around the foregead. Unlike most hitai itte Arashi’s hittai ite has long ending cloths and is smilar to a bandana.
Height: 5'7
Weight: 171 lb.
Hair: Black and redish spiky hair that appears to go on all directions, bangs seems to form on the front side of his face and his hair extend a little under his shoulders.
Eyes: Sapphire blue eyes.
Clothing: Arashi wears a black long sleeves high turtle neck shirt that appears to have the Konoha whirlwind on both sleeves just under the shoulders, both whirlwinds are obviously red. He normally wears black long combat pants that end just over his toes. He preffers black shinobi footware and always wears bandages over his legs. He carries a double black kunai and shuriken carrier on his right leg however he normally uses it to carry a small combat chakra blade. Around his waist he normally wears a deep crimson red sash that not only holds his pants but is also used to store wire. He carries the same pendant as Naruto around his neck.
Physical Description: A young man with eyes that resemble sapphires and skin that resembles pure amber. Arashi for some strange reasons seems to have a strong resemblance to the old deseased Konoha Hokage: Uzumaki Kohryuu. Arashi is a well build young man, his body has a perfect balance in muscle mass and fat, because of this he can deal great damage without sacrificing speed. He is tall and appears to have no facial or body hair. On his abdomen a strange seal can be located, the reason for this seal is unknow by him or anyone else. He possess a small face and a huge smile, he appears to have several wounds on his back and appears to smile a lot.
Background: Nothing much is known about Arashi’s were abouts before he came to Konoha a few weeks after the death of the 12th Hokage of Konohagakure no sato, Uzumaki Kohryuu. Official village documents states that he passed the academy in 1 year and soon after he disappeared in the wind until recent days. This mysterious young man appeared in the east of the fire country naked and surrounded by flames. He seems to have no memories of his past or himself. As if it was not enough when he was found he was only wearing a pendant around his neck, this pendant strongly resembles the one the Uzumaki clan have passed through the generations.

Although the village elders didn’t wanted to accept him into the village, several letters from the 12th hokage anticipated his coming and begged for his acceptance in the village. Some of them where written in old japanese kanjis and appeared to be wrote in rhymes similar to the poems the Hokage used to write. Because of these documents the young boy was given shelter, food and clothing into the village but was placed into a strong vigilance by ANBU.
Personality: A very friendly young man who seems to place the life of others over his own. Arashi shares the same love and “will of fire” than the previews Hokage shared, he seems to be found of them and admires the current Hokage Cerbi a lot. In battle Arashi seems to be merciful with those who deserve it but is not afraid of taking the lifes of those who harms the inocent. Althought his loyalty to the village is total, he is not afraid of going against his mission in order to save someone. Arashi is a little perverted yet respectful and seems to enjoy the company of females far too much.
Other:
Jutsu:

Ninjutsu-

Bushin No jutsu
The technique in the one the ninjas creates fake copys of himself to fool his enemy.
Henge no jutsu:
A technique which physically changes an individual into another person or thing. The user gains any physical attributes of the person or animal they transform into, such as claws or height.
Kawarimi no jutsu-
A basic skill involving quickly switching the body with another plant, animal or inanimate object. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.

Genjutsu-

Taijutsu-

Summoning Contract-

Missions:
S:
A:
B:
C:
D:
T: 16

Level: 1
Hp: 14
Cp: 8
Dodge Bonus: 12
Experience: 0

Strength: 16 {+3}
Dexterity: 12 {+1}
Constitution: 18 {+4}
Intelligence: 16 {+2}
Wisdom: 12 {+1}
Charisma: 12 {+1}
Chakra: 16 {+3}

Base attack: +1
Meelee Attack: +4
Ranged Attack: +2

Base Save: +0
Fortitude Save: +4
Reflex Save: +1
Will Save: +1

Damage:

Taijutsu: 5 – 9
Katana: 5 – 14
Shuriken: 1 – 2
Kunai: 1 – 4

Skills:

Balance: (Dex)
Climb: (Str)
Chakra Control: (Wis)
Escape Artist: (Dex)
Gather Information: (Cha)
Genjutsu: (Cha)
Hide: (Dex)
Jump: (Str)
Kawarimi:
Listen: (Wis)
Move Silently: (Dex)
Ninjutsu: (Int)
Ninja Weapon (Katana):
Search: (Int)
Sense Motive: (Wis)
Shuriken:
Sleight of Hand: (Dex)
Spot: (Wis)
Survival: (Wis)
Swim: (Str)
Taijutsu: (Str)
Treat Injury: (Wis)
Tumble: (Dex)

Money:

10 Ryo

Equipment:
PostPosted: Sun Dec 03, 2006 3:39 am


NO LONGER IN THE GUILD



[Under Construction]

User-name: Final_Solace
Posting: Everyday except maybe on the weekends
Time zone: Central (US & Canada)

~Character Data~

Name: Inoue Kimiko
Village: Konohagakure
Clan: Inoue Clan
Element Affinity: Wind
Age: 22
Gender: Female
Rank: Jounin: Medic nin

~Appearance~

Reference Pic

Headband: She wears it around her neck with the traditional green band.
Height: 5'0
Weight: 113 lbs
Hair: Red
Eyes:Green
Physical Description: She is very short and petite and easily mistaken for a child at first glance. Beyond that first glance, her generous figure leave little doubt that she is -- at least -- no child. Her skin is fair and serves to bring out the deep red color of her hair and the green in her eyes. She has a very toned body and is stronger than she might first appear. Still, she needs to rely on things other than strength most of the time.
Clothing:
Background:
Personality:
Other: She hates spicy foods.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Medical Technique: Minor Chakra Heal
By using one's chakra, a ninja can repair damaged muscles and skin. [No bones can be repaired by this technique.]
Cp Cost: -6 Cp per round
Heals: 1 - 10 + Chakra Mod. For every 10 ranks ninjutsu, +2 max heal.


Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
A very advanced healing technique. Chikatsu Saisei uses a part of the casualty's body as a medium to heal the casualty's wounds. It requires an almost room-wide seal, and a lot of time. Unfortunately, this treatment's success rate isn't very high.
Cp cost: 60
Effect: Fully heals you back for 50 rounds


Inyu Shometsu (Secret Healing Wound Destruction)
The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged.
Cp cost: 50
Effect: Heal 60 hp


Shosen Jutsu
By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra.
Cp cost: 20 + 1 per extra 20 points healed.
Damage: Heals 20 hp per chakra point used


Hiru Bansho: Boka no Jutsu (Leech All Creation: Attack Prevention Technique)
The user merges with or within a nearby object, taking on its properties, and avoiding any damage.
Cp cost: 50


Bunshin no Jutsu
Bunshin no Jutsu creates one or more clones of the user. These illusory clones will simply disappear if come into contact and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Chakra control check DC: 5 per bushin.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Chakra control check DC: 10

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.

Kawarimi no Jutsu (Replacement Technique)
The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Special: Roll an escape artist skill check when using this

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack.
Cp cost: 20
Fort DC: 10 + Character level + Chakra modifier.

Fusajin no Jutsu (Dust Wind Technique)
Using a giant fan, this Jutsu will blow a strong wind current which will cover the surrounding area in dust, which in fact, serves to completely loosen the footing for any nearby opponent.
Cp cost: 10 pts


Futon: Daitoppa (Wind Release: Great Breakthrough)
The user sends out a powerful explosion of wind, which can easily level almost an entire area. It is known that a variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.
Cp cost: 25
Damage: 25 - 60


Kamaitachi no Jutsu (Cutting Whirlwind Technique)
A Jutsu that, using a giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source.
Cp cost: 20
Damage: 40 - 50 + chakra modifier


Daikamaitachi no Jutsu (Great Cutting Whirlwind Technique)
A more powerful version of Kamaitachi no Jutsu.
Cp cost: 30
Damage: 60 - 100 + chakra mod


Kaze no Yaiba (Blade of Wind)
This Jutsu creates a blade out of wind which, being wind, makes it almost impossible to block. Jutsu requires no tool.
Cp cost: 50
Damage: 100 - 200


Genjutsu-

Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away.
Cp cost: 10
Will Save: 10 + character level + charisma mod.

Suzu Senbon no Genkaku (Illusion Bell Needles)
Technique which uses special bells attached to throwing needles. The bells ring at a certain frequency and the sound directly affects the brain. This is able to disorient the opponent and create various illusions (has a random D-Rank Genjutsu effect).
Cp cost: 4 per minute the jutsu is hold.
Will Save: 10 + character level + charisma mod

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 20

Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambience of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Will save: 20 + character level + charisma mod.

Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This technique is an encantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Will save: 20 + character level + charisma mod

Taijutsu-

Goken (Strong Fist)
Gōken aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage.
Damage: Inceases normal taijutsu damage to 5 - 16

Summoning Contract-

~Stats~

LV: 32
Experience: 0/10,000
Hp: 672
Cp: 512
Strength: 30 [10]
Dexterity: 33 [11]
Constitution: 32 [11]
Intelligence: 37 [13]
Wisdom: 33 [11]
Charisma: 36 [13]
Chakra: 37 [13]
Dodge Bonus: 32

Base Attack Bonus: 32
Attack Melee: 42
Attack Ranged: 43

Base Save Bonus: 16
Fort: 27
Rex: 27
Will: 27

Damage:
Heal: +30 to Max Heal
Taijutsu: 15 ~ 32
Ninjutsu: +30 max damage
Genjutsu: +4 to opp. save DC
Kyodai Sensu: 12 ~ 20
Senbon: 12 ~ 13

~Skills~

[480 Points]

Bluff: (Cha) 13
Diplomacy (Cha): 13 + 55 + 0 = 68
Disguise (Cha): 13 + 54 + 0 = 67
Gather Information (Cha): 13 + 5 + 0 = 18
Handle Animal (Cha): 13
Intimidate (Cha): 13 + 0 + 0 = 13
Innuendo (Cha): 13
Perform (Cha): 13
Sense Motive (Wis): 11 + 50 + 0 = 61
Read Lips (Wis): 11 + 0 + 0 = 11
Seduction (Cha): 13

Balance (Dex): 11 + 0 + 0 = 11
Disable Device (Int): 13
Escape Artist (Dex): 11
Hide (Dex): 11 + 60 + 0 = 71
Listen (Wis): 11 + 0 + 0 = 11
Move Silently (Dex): 11 + 0 + 0 = 11
Sleight of Hand (Dex): 11
Survival (Wis): 11
Swim (Str): 10
Treat Injury (Wis): 11 + 69 + 0 = 80
Tumble (Dex): 11
Use Rope (Dex): 11

Concentration (Con): 11
Craft (Int): 13
Forgery (Int): 13
Knowledge (Life Sciences) (Int): 13
Repair (Int): 13
Research (Int): 13
Search (Int): 13
Spot (Wis): 11 + 70 + 0 = 81

Chakra Control (Int): 13 + 7 + 0 = 20
Ninjutsu (Chk) 13 + 147 + 0 = 150
Genjutsu (Int) 13 + 13 + 0 = 26
Taijutsu (Str) 10 + 20 + 0 = 30
Fuuin Jutsu (Int): 13
Kawarimi: 12
Kunai: 12
Shuriken: 12
Sneak Attack: 12

~Possessions~


Money:

¥en:
Ryo:

Equipment:

Suzu x 15
Senbon x 50

Her Shizzyness


william_ruby

PostPosted: Sun Dec 03, 2006 11:22 pm


MOVED TO KIRI



User-name: william_ruby
Posting: Very often
Time zone: Dont know but i live in washington. i think thats pasific west
~Character Data~
Name: Uchiha, Tadashi
Village: Konohagakure
Clan/Bloodline: Uchiha
Element Affinity: Fire, Lightning
Age: 16
Starting Age:12
Gender: male
Rank: Genin

~Appearance~
User Image
Headband: look at the picture.
Height: 5'9
Weight: 145lb
Physical Description: Under neath his shirt is a well toned body but it is amazingly deceiving for he is rather weak. He aways has a fit body though if he ever wants to fall back and learn Taijutsu.
Background: The day Tadashi joined the academy was the greatest day of his life. He was the smartest kid in the class and the instructors decided to tutor him one on one on the side since Tadashi had other moves in mind. So with his head start he was assigned to his first team to find out he was a nobody compared to them. Both used taijutsu and neither would allow him a chance to get any moves off in sparing. It was even worse when they were competing against other teams because his partners would purposefully let people past their defense to hit Tadashi. Lets just say things didn't go so smooth. After the chunins Tadashi set out to work again and train harder. Amazingly his teacher felt sympathy after watching him for many nights and one day approached him and began to teach him everything she knew about genjutsu. It was long before Ice surpassed her on it though and had to go learn on his own again. The next time he would fight his teammates he would conquer them all, but he never got a chance because the teacher passed away and the team disbanded. Upon the arrival of the Fire Master, Tadashi was not in the village but currently traveling the country with the permission of the kage in hopes that the child could learn what the village could no longer teach him. So now here Tadashi is heading to where ever his feet lead him.
Personality: Hes very hyper and always looks at the good side of things. (ex: the house is burning down and all he thinks of is at least he wont have to vacuum it any more.))
Other:
Missions:

S: 0
A: 0
B: 0
C: 0
D: 0

Jutsu:

Ninjutsu-

Genjutsu-
Kokuangyo no Jutsu (Bringer-of-Darkness Technique)
Forming the tiger hand seal, this powerful Genjutsu creates an ambiance of complete darkness around the surrounding background, enabling the user to attack without being seen.
Cp cost: 35
Requirements: Genjutsu 50 Ranks
Training days: 10
Will save: 20 + character level + charisma mod.


Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and quickly kill the opponent, preferably with a kunai.
Cp cost: 30
Requirements: Genjutsu 50 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.

Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique)
Type: Unknown, probably: B-rank, Supplementary, All ranges
A second atmospheric layer of Genjutsu is placed among the first illusion performed at firsthand.
Cp cost: 25
Requirements: Genjutsu 10 Ranks
Training days: 5 days.
Will save: 15 + character level + charisma mod.


Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Narakumi no Jutsu is a Genjutsu that causes its target to see a horrifying vision. The user will use the rat hand seal that causes an imaginary circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they have already seen the illusion.
Cp cost: 10
Damage: 1 - 6
Requirements: Genjutsu 10 Ranks
Training days: 5 days.
Will Save: 10 + character level + charisma mod.

Kori Shinchu no Jutsu (Sly Mind Affect Technique)
Kori Shinchū no Jutsu is a Genjutsu which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically because they are unable to reach their desired area by traveling along the same path over and over.
Cp cost: 20
Requirements: Genjutsu 30 Ranks
Training days: 6 days.

Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
Kokoni Arazu no Jutsu is a rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 10
Requirements: Genjutsu 15 Ranks
Training days: 5
Save: Will 10 + character level + charisma mod.
Intelligence check DC "Same as above"
Taijutsu-


Summoning Contract-

~Stats~
LV. 13
Hp: 143
Cp: 143
Mhp:195
Strength: 8
mod: -1
Dexterity: 8
mod: -1
Constitution: 12
mod: 1
Intelligence: 30
mod: 10
Wisdom: 20
mod:5
Charisma: 24
mod: 7
Chakra: 26
mod: 8
Dodge Bonus: 14

Base Attack Bonus: 13
Attack Melee: 13/8/3
Attack Ranged: 13/8/3

Base Save Bonus: 6
Fort: 7
Rex: 6
Will: 11

Damage:
~Skills~
130
Swim: (Str)

Balance: (Dex)
Escape Artist: (Dex)
Hide: (Dex)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)10+1

Chakra Control: (Int)10+10
Craft: (Int)10
Disable Device: (Int)10
Forgery: (Int)10
Knowledge: (Int)10
Repair: (Int)10
Research: (Int)10
Search: (Int)10

Alchemy: (Wis)5
Listen: (Wis)5
Read Lips: (Wis)5
Sense Motive: (Wis)10+5
Spot: (Wis)5
Survival: (Wis)5
Treat Injury: (Wis)5

Bluff: (Cha)7
Diplomacy: (Cha)7
Disguise: (Cha)7
Gather Information: (Cha)7
Handle Animal: (Cha)7
Intimidate: (Cha)7
Innuendo: (Cha)7
Perform: (Cha)7
Seduction: (Cha)20+7

Ninjutsu: (Chk)7
Genjutsu: (Int)80+10=90
Taijutsu: (Str)
Fuuin Jutsu: (Int)10
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:



~Possessions~

Money:

Ryo: 50

Equipment: A backpack with rations and a bottle of sake.
PostPosted: Fri Dec 08, 2006 10:05 pm


MOVED TO OTO


User-name: William_ruby
Posting:
Time zone:
~Character Data~
Name: Frost Hyuuga
Village: Konoha?
Clan/Bloodline: Hyuuga
Element Affinity: Fire, lightning
Age: 18
Gender: male
Rank: jonin until recently. He threw out his rank and refuses to pay attention to rank altogether.

~Appearance~

Headband: A konoha Headband across the forhead. The cloth is blue silk.
Height: 5'10
Weight: 150
Hair: Blue
Eyes: White
Physical Description: Frosts hair is blue, long and well kept. It hangs down straight over his white Byakugan eyes that have struck fear into his enemy with only a look. His facial features are extremly handsome, though they are a bit rugid giving him a roguish look. Even with his good looks, he has never realised it and so he has never tried using them to his advantage. His body is well built, ripped and tall for inside his clan. He takes great care of it, and while it isn't bulky and strong its fast and graceful.
Clothing: He wears a blue mask over his face and blue strips of cloth around his hands and legs while his clothing is white blue and hangs loose like the standard Hyuuga.
Background: He origanly came from konoha but left when they insulted his talent. He had wanted to become an ANBU and so he went to the training program and they laughed at him. At the time he had only been a chunin and a young one at that. One of them started to shove him and Frost lost his nerve nearly beating the man to death before thier captain used a paralizing technique on Frost. He was imprisoned for a year in solitary confinment. When he got released he was never the same and now some what tainted.
Personality: He intoduces him self as Frost Hyuuga not honoring the family name. Keeps to himself but while he isn't cocky he will defend his honor. He has a hate for ANBU, even though at one time he admired them and in a way he still wishes to become one and practices the ANBU jutsu's by himself in secret.
Other:User Image

Missions:
First mission: Missing Otokage
Rank: S
Mission: Figthing thee Otokage (success)
Rank: S
Mission: Sand-nin invaded
Rank: A
Mission: Late night stalker
Rank:A
exp:1,000/10,000
S: 5
A: 22
B: 17
C: 24
D: 16


Jutsu:

Ninjutsu-
Bunshin Daibakuha (Clone Great Explosion)
This jutsu works in combination with the Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), and creates a Shadow Clone that will explode on command, potentially killing or injuring those caught in the blast.
Cp cost: 4 per clone "To make explode"
Damage: 10 - 16 + chakra mod per clone.
Requeriments: Kage bushin no jutsu. Ninjutsu knowledge 50.
Training days: 30 days.

Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination.
Cp cost: 1 per ft
Damage: N/A
Requirements: Dexterity 20+
Training days: 3 days.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll.

Genjutsu Kai: Release
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu.
Cp: 10
Damage: N/A
Requirements: Chakra Control 15
Training: 5 days
Special: Add chakra mod to Will Save

Chidori (One Thousand Birds)
A very powerful technique that requires a huge amount of chakra, which becomes visible around the user's hand. Once the hand has been charged, it is then thrust straight through the target. Due to the direct and obvious path the user of the technique must take to achieve an effective strike, a user of Chidori is left highly vulnerable to counterattacks and dodges. The technique can only be safely attempted by a ninja with the Sharingan or a similar countermeasure to defenses and attacks. Although it produces a distinctive sound and is by no means stealthy, Chidori has been classified as an assassination technique due to the incredible speed it requires and the devastating effect of a successful execution. Chidori is also usable more than once. The name Chidori comes from the sound the technique makes, which is said to remind the listener of the chirping produced by a thousand birds. Due to the high amount of chakra it requires, a ninja can only use Chidori a limited number of times per day. Attempting to use the technique more times than one's chakra allows will result in Chidori failing. Depending on how much chakra they draw on past their limits, it may paralyze, or kill the user (due to lack of chakra). The Chidori is also referred to as The Lightning Blade, Raikiri (雷切).
Cp cost: 120
Damage: 200 - 400 +chakra mod.
Requeriments: Lightning Affinity. Ninjutsu 80 Ranks.
Training days: 30 days.



Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days


Kage Bunshin no Jutsu (Shadow Doppelganger Technique)
Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones (like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. The real one also cannot be detected by the Sharingan. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
Cp cost: 10 per bushin.
Damage: Each bushin deals the same damage as you.
Requeriments: Chakra 50+
Training days: Varies.
.

Kanashibari no Jutsu (Temporary Paralysis Technique)
This technique is used to cause one's opponent to lose the advantage of movement. Freezing them in their tracks, this creates an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu.
Cp cost: 20
Damage: N/A
Requirements: Chakra 20+ Level 15+
Fort DC: 10 + Character level + Chakra modifier.
Training days: 20 days






Meisai Gakure no Jutsu (Hiding Camouflage Technique)
This jutsu renders the user invisible to the naked eye. Abilities such as the Sharingan, and even the Byakugan, can see through it however.
Cp cost: 10 + 1 per round the jutsu is holded.
Damage: N/A
Requeriments: N/A
Training days: 20


Jibaku Mandara (Mandala: Buddist Visual of the Enlighten)
This jutsu creates a pyramid-like chakra cage around an opponent. The user can then constrict the cage to crush the opponent. The user must maintain a triangle-shaped hand seal at all times to maintain the cage. Should the user's will falter or the entrapped opponent happen to be strong enough, the cage can be broken. When the cage breaks, a massive explosion of energy follows, destroying a wide area. The one who broke the cage, however, remains safe in the center of the blast.
Cp cost: 80 + 20 per turn.
Damage: 30 - 50 per turn.
Special: [d20 + str] vs [d20 + chakra control] per turn to see if you break out.
Damage of Explosion: 200 - 300



Genjutsu-
Nehan Shoja no Jutsu (Temple of Nirvana Technique)
This technique is an encantation spell that allows the caster to place a large body of people into an intense and unconscious state. The spell, however, can be avoided by forming the tiger hand seal and using the dispel skill, dispersing it away.
Cp cost: 50
Requeriments: Genjutsu 60 Ranks
Training days: 20 days.
Will save: 20 + character level + charisma mod.



Taijutsu-
Joken: He learned joken only in order to teach it to his younger students if ever the need.
Juuken (Gentle Fist):

This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.



Hakkeshou Kaiten - Eight Divination Palms of the Hand, Heavenly Spin:

Hakkeshou Kaiten is a Taijutsu technique unique to the Hyuuga bloodline using the Jyuuken. Kaiten is a special technique passed down through the main family line. Kaiten takes advantage of several of the unique abilities of the Byakugan eye. Byakugan gives the clan member an almost complete 360 degree view of their surroundings. This allows the member to see all angles of attack.

If an attack is near, the clan member will release a large of amount of chakra from their tenketsu. The member then begins to spin like a top, creating a whirling vortex that can nullify almost any attack.

In game stats:

Chakra Points cost: 10 Chakra points. +2cp per feet extended.
Special: You can use Kaiten to stop enemie attacks unless the enemy rolls a 20 or you are un able to counter with juuken in time. Enemies close to the Kaiten recive damage equal to half your chakra mod.



Hakke Rokujuuyonshou - Eight Divination Signs, Sixty-Four Palms of the Hand:

Hakke Rokujuuyonshou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Rokujuuyonshou is a special technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to see the inner chakra coils system. Using the Jyuuken style, they can force their chakra through their hands into the 126 tenketsu of the opponent's body. First the clan member will strike 2 times, then 4, 8, 16, 32 and finally 64. This damage forceably closes the tenketsu, stopping the chakra flow of the opponent. This then limits their opponents ability to use jutsu.

In game stats:

Chakra Points cost: 32 Chakra points.
Damage: 64 Hp damage
Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent.
If hit the opponent cannot use any chakra for the next 10 minutes. [100 rounds.]
You can decide whenever you are doing lethal or subdual damage when using this technique.





Hakke Hyakunijuuhachishou - Eight Divination Signs, One-Hundred and Twenty-Eight Palms of the Hand.

Hakke Hyakunijuuhachishou is a Taijutsu technique unique to the Hyuuga bloodline. Hakke Hyakunijuuhachishou is a variation of Hakke Rokujuuyonshou, a technique passed down through the main family line. When an opponent is within the clan members divination field of attack, they can quickly begin their assault. The technique allows the clan member to use the Byakugan eye to make nearly double the normal 126 strikes, striking 254 times against their individual foe or opponents. First the clan member will strike 2 times, then 4, 8, 16, 32, 64 and finally 128 times.

Chakra Points cost: 64 Chakra points.
Damage: 128 Hp damage
Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent.
If hit the opponent cannot use any chakra for the next 2 days.
You can decide whenever you are doing lethal or subdual damage when using this technique.


Celestial gates
Gate of Opening (Initial)
- Releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.
Hp Cost: 30
Damage: -
Requirements: Taijutsu 30 ranks, Gouken
Training: 30 days
Special: Opening the first gate gives the user +6 strength and dexterity but -20 from the Cp [chakra is expelled from the body making it wasted]. User loses 10 Hp per round.

Gate of Rest (Heal / Energy)
- Releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.
Hp Cost: 50
Damage: -
Requirements: Taijutsu 40 ranks, Gouken, Initial opened
Training: 30 days
Special: Opening the second gate gives the user +16 strength and dexterity but -25 Cp. User loses 20 Hp per round.


Gate of Life
-located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.
Hp Cost: 75
Damage: -
Requirements: Taijutsu 50 ranks, Gouken, Previous gates open
Training: 30 days
Special: Opening the third gate gives the user +26 strength and dexterity but -40 Cp. User loses 30 Hp per round.

Gate of Pain
-(Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.
Hp Cost: 115
Damage: -
Requirements: Taijutsu 60 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fourth gate gives the user +42 strength and dexterity but -55 Cp. User loses 45 Hp per round.

Gate of Closing
-(Limit) releases the limit on the amount of chakra released at one time.
Hp Cost: 180
Damage: -
Requirements: Taijutsu 70 ranks, Gouken, Previous gates open
Training: 35 days
Special: Opening the fifth gate gives the user +58 strength and dexterity but -70 Cp. User loses 60 Hp per round.



Summoning Contract-

~Stats~
LV. 44
Hp: 1100
Cp: 1672
MHP:660
Strength: 16/3
Dexterity: 90/40
Constitution: 40/15
Intelligence: 50/20
Wisdom: 20/5
Charisma: 16/3
Chakra: 80/35
Dodge Bonus: 10+40+5=55 ((63 with byakugan activated.))

Base Attack Bonus: 44/39/34/29/24/19/14/9/4
Attack Melee: 84/79/74/69/64/59/54/49/44 ((with byakugan 88/83/78/73/68/63/59/53/49 ))
Attack Ranged: 84/79/74/69/64/59/54/49/44

Base Save Bonus: 22
Fort: 37
Rex: 62
Will: 27

Damage: 4-16+35+40=79-91

~Skills~
20*40=880
Taijutsu: (Str) 200+3
Ninjutsu: (Chk) 90+26
Genjutsu sad int)65+12
Chakra Control: (Int) 100+12+10 due to Hyuuga.
Fuuin Jutsu: (Int) 30+12
Kawarimi:
Search: (Int) 20+
Concentration: (Con)30
Survival: (Wis) 20
Listen:30
Move Silently: (Dex) 50+
Hide: (Dex)50+
Balance: (Dex)10+
Sense Motive: (Wis)55+
Seduction: (Cha) 30+
Gather Info:30
Diplomacy:10

~Possessions~
Radio
4 Bells
Money:

¥en: 100
Ryo: 1000

Equipment:
10 Hikari Dama: A ball which emits a tremendous flash of light that can temporarily blind an opponent. It will also extend any shadows, which can be beneficial for techniques such as the Shadow Copy Skill (Kage Mane no Jutsu).
Effects: First round:
Blind: character attack roll is reduced by -30, character loses all dex bonus to his dodge bonus also attacker receives a +10 bonus on his attack rolls.
Next 10 rounds:
Blurry vision: Character penalty is reduced to -10 attack roll for 10 rounds, however this penalty acts like a count down that is reduced -1 every round. His dodge bonus suffers the same penalty however he can adds half of his dex modifier to his dodge.

william_ruby


Magician_of_the_Wind

PostPosted: Tue Dec 12, 2006 1:14 pm


NO LONGER IN THE GUILD



-Username: forgottenmaster09
-Posting: Whenever I happen to be around
-Time zone : Eastern Pasific
Name: Hyuuga Hayate
Village: Konohagakure (Hidden leaf village)
Clan/Bloodline: Hyuuga clan
Element Affinity: Wind, Fire
Age: 11
Gender: Male
Rank: academy student


~Appearance~

Headband: Doesn’t have one, but would wear it on his neck, similar to Hinata

Height: 5’’
Weight: 101Lb
Hair: He has long black hair that he keeps pulled into a ponytail with a couple of strands of hair that hang to the front.
Eyes: normal Hyuuga White
Clothing: Hayate wears a white jacket that covers a black short, almost no-sleeve shirt, with a pair of black pants with the normal shinobi shoes.
Physical Description: His skin is normal color, and he has a light blush from being out in the sun a little more than other people.
Personality: Hayate normally tends to act like a mix between Hinata Hyuuga and Neji Hyuuga. Hinata because he doesn’t really care for fighting, and Neji because he accepts fate and destiny as things set in stone.
Background: Born into the main branch of the Hyuuga clan, Hayate has never really had to worry about a lot of things. Hayate doesn’t really like the fact that he can’t really do anything without a branch family member watching him. Because of this, Hayate wants to unify the two families, hoping that without two different families, the Hyuuga clan can become stronger than what it currently is.

Other: The Byakugan (White Eyes, Evil Eyes) The Byakugan, literally White Eyes, (or Evil Eye as it is known in the English translations) is a very special condition of the eye that occurs naturally in all members of the Hyuuga clan. While it is believed that the Byakugan is genetically related to the Uchiha clan Sharingan, it is capable of many things the Sharingan is not and as Hatake Kakashi states, in terms of insight the Byakugan surpasses even his own Sharingan.

Used mainly as a taijutsu technique, the Byakugan gives it's user many great abilities including the ability to have a 360 degree field of vision, except for one tiny blind spot behind the first thoracic vertebra, this tiny spot is the only known weakness of this special ability. With the Byakugan activated it's user has the ability to detect anything that moves around them in a 50 foot radius, making the Byakugan a difficult task to fight against. When used with chakra the Byakugan becomes more powerful and can see through most solid matter over extremely long distances and allows it's user to see the inner coil system of the enemy, opening them to an attack on their tenketsu (Chakra Holes) by the hand of the juken (Gentle Fist). Only very advanced users of the Byakugan such as Hyuuga Neji can use the aforementioned juken technique, but when used successfully it can shut off the chakra flow of the opponent which has disasterous effects.

As one of only two known pupil techniques in the Naruto world, the other being the Uchiha clan Sharingan, it is only natural that there are several techniques that can only be used by one who possesses the ability of the Byakugan. These techniques include the Hakkesho Kaiten (Eight Trigram Palms Heavenly Spin) which creates an impenetrable dome barrier of chakra around the user, shielding all physical attacks and is one sure way to defend against the one open blind spot. Other techniques exclusive to the Byakugan are Hakke Rokujuyon Sho (Eight Trigrams Sixty-Four Palms) and Hakke Hyaku Nijuha Sho (Eight Trigrams On Hundred Twenty-Eight Palms) which both make use of the ability to see and strike the tenketsu (Chakra Holes)of the opponent, shutting them down and rendering him unable to use any powerful techniques that involve chakra, and potentially killing him. It seems that while using this technique, the user has the ability to see everything in slowmotion. Only one person has been able to use chakra successfully after such a strike, Uzumaki Naruto, for the sole reason that he has two sources of chakra (His normal chakra and that from the Kyubi) which allowed him to continue in battle using chakra techniques.

In game Stats:
• Byakugan Gives the following Stats:
• + 8 Dex
• + 8 Wis
• +10 Chakra control.
• Special skill: Bloodline limit Hyuuga:
• Hyuuga Juuken Kempo Ryuu.
• Hyuuga Jutsus "Must be learn thought"
• ECL: + 4

Juuken (Gentle Fist):

This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). Attacking through the inner coil system allows them to cause damage to their opponent's internal organs, which nobody can train, as the chakra veins surround all the chakra producing organs, most notably the heart.

Also, by sealing the three hundred and sixty-one tenketsu in the human body, the ninja can cut off their opponent's ability to control their chakra, limiting their means to attack, and possibly even killing them. First performed by Hyuuga Neji and Hyuuga Hinata in chapter seventy-nine. Only members of the Hyuuga Clan can use this style, as one must have the Byakugan to see the inner coil system of the human body.

In Game Stats:

Natural Damage:
4 - 16 + Chakra mod [You add your chakra instead of your strength]

Special:
When Using the Jyuken you do not add your strength to your attack bonus, you add your dexterity instead. Jyuken depends on graceful attacks and not on powerful ones.
(when rolling and adding you attack bonus you dont add your meele bonus, you add your base attack bonus + your dex mod wich means youll have to add the extra +8 for being a hyuuga, remember , whennever you add dex you also add the +8, the same with wisdom and the +10 you add if you make a chakar control roll)



Missions:

S:
A:
B:
C:
D:
T:
Jutsu:


Ninjutsu:






Genjutsu:





Taijutsu:




Doujutsu:



Hijutsu:


Summoning Contract:




Level: 0
Hp: 9 (10+ cons. Mod.)
Cp: 3 (3+ Chk. Mod )
Dodge Bonus: 24 (10+ dex. mod + wis. Mod. )(+8 for being a Hyuugadex )(+8forbeing a Hyuuga wis.)

(Ability points gained: )

Strength: 10 (+ 0)
Dexterity: 10 (+ 0)(+8 for being a Hyuuga )
Constitution: 8 (-1)
Intelligence: 12 (+1)
Wisdom: 6 (-2)(+8 for being a Hyuuga)
Charisma: 6 (-2)
Chakra: 10 (+0)

Base attack:0 (= to lv.)

Meelee Attack: 0(str.mod.+ Base atk.)
Ranged Attack:0 (dex.mod.+ base atk.)

Damage: 1-6

Base Save: 0 ( your lv. divided by2 rounded down)
Fortitude Save: -1 (con.mod.+ base save)
Reflex Save: 0 (dex. Mod.+ base save)
Will Save: 0 (wis.mod +base save)

I got help and re-did it.
----------------------------------
Lvl. 0
Experience: 10/100
Hp: 9
PostPosted: Sun Dec 17, 2006 10:08 pm


NO LONGER IN THE GUILD



//__underconstruction

User-name: [ Kumagoro ]
Posting: When I have time
Time zone: Mountain

~Character Data~

Name: Kira Ritsu
Village: Konohagakure
Clan/Bloodline: n/a
Element Affinity: Wind
Age: 15
Gender: Female
Rank: Genin

~Appearance~


Headband: Her hitai-ate is tied neatly around the neck, and the cloth is black instead of blue.
Height: 5'9"
Weight: 120 lbs.
Hair: Black hair, about shoulder-length, with orange lowlights on her uneven bangs. Her hair is usually tied in a ponytail to one side, while her bangs are kept up with two clips.
Eyes: Dark purple eyes.
Physical Description: Ritsu has a mark of a small butterfly on her left cheek, but she has no recollection of ever adorning herself with it. She is relatively average-sized for a girl, but is a little on the skinny side so she doesn't have a lot of weight or power in her attacks, therefore in battle she depends on her higher speed and agility.
Clothing: [see pic & I know my drawing skills suck]
http://i100.photobucket.com/albums/m19/Chlobee-chan/ritsu_rpcharacter.jpg
Background: She only remembers her life from the age of 7, when she was living comfortably with her aunt and uncle in Konoha. They were already relatively old, so it wasn't a surprise when they died after she turned 12. Ritsu was sad for a time, but she promised herself to live happily and successfully as a shinobi, just like her aunt and uncle would have wanted her to be.
Personality: Quiet, cheerful and appreciative of everything she is given in life. She is ambitious, as her goal is to become a member of the ANBU.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV.
Hp:
Cp:
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:
Chakra:
Dodge Bonus:

Base Attack Bonus:
Attack Melee:
Attack Ranged:

Base Save Bonus:
Fort:
Rex:
Will:

Damage: (taijutsu and every wepon you use)

~Skills~


~Possessions~


Money:

¥en:
Ryo:

Equipment:
2 Shuriken

[ Kumagoro ]

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