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Posted: Wed May 17, 2006 8:27 pm
[ Message temporarily off-line ]
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Posted: Wed May 17, 2006 8:29 pm
The guards are there to help, I would not pit a group of 1st level characters against 40 some odd opponents 3nodding
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Posted: Wed May 17, 2006 10:58 pm
bless thee!! crying crying xd 3nodding
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Posted: Thu May 18, 2006 10:53 am
You know, other than this game I have running, this is one of the least active guilds I've ever seen...
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Posted: Thu May 18, 2006 12:04 pm
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Posted: Thu May 18, 2006 12:47 pm
Follow this link if you want a little tutorial on the combat works.
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Posted: Thu May 18, 2006 12:49 pm
Hey guys, here is some info I posted in responses other threads, but I thought it would be useful for anyone who isn't sure how a Gaia based RPG works.
With a forum RPG it doesn't really matter when anyone gets on and takes their turn, as long as you can pop online every other day at least and take your turn, then you'd be one of the more ACTIVE players!
Since we are playing in a forum, we don't all have to be on at the same time of day, or on the same day. We just have to try to check a few times a week and see if another turn has been posted.
Basically though, it's much like PBEM, or a slow table-top game. Once I start out the adventure I will post the build-up and current situation. Then I give usually 2 days or so for all the players to respond with their actions (if they respond faster than that, then so do I). Once all players have responded (or in 2 days, if some players have responded, but not all, taking more than 2 days to respond w/o letting us know sometimes results in losing your turn), I will post results of their actions and the current situation. Then we start over for the next turn.
Combat is where it may get sticky for new players. I like to use the built in Gaia dice for all rolls in the game, so noone can argue about what the dice said. I generally prefer that players use a post to roll intitiative, then edit that post with thier modifier and final initiative, plus their action. If a player attacks then to-hit roll should their next a post, then edit it to add you modifiers, I will usually give you creatures AC, so you will know if you hit. If you hit the next post would be a damage roll, edited to add your modifiers and the final result. (now, attacking with a +5 Holy Flaming Longspear would take a few posts, one for weap damage, one for the d6s for extra holy and fire damage).
Then I come back, wait for the other players to post thier actions and rolls, and post the results and the current situation. I will track all the data for combats, so don't worry what your initiative was, as long as I've posted the beggining of another turn, you can go ahead post your next action.
I know.. It sounds REALLY complicated.... but it's not really that bad. With me tracking all the data seperately, and recapping every turn. If we really get a good number of players, the action could fill a few pages between each turn's beginning, in which case I will edit the 1st post to hold a sort of index to take you directly so the current situation posts.
If anyone has a wildly better system than this, let me know. One upside of this system is that player end up getting a bit of Gaia cash each turn, especially in combat.
Basically I will be trying for as much of a table top game experience as possible, even with the delayed manner of the game. There will be an OOC thread the follows with the main campaign post to hold game-related (or not) table chatter. All the character sheets (or links to sheets, if you prefer 3EProfiler or another tool) will be held in a 3rd thread, so you can always go look at another players description and know who you party is.
I will be using my own campaign tracking system on this end, and will be much more organized than the thread will be. I will also try not to drag on endlessly like I am here in my posts... blaugh
Happy RPGing!
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Posted: Thu May 18, 2006 1:09 pm
That was perfect. I really like the description of your actions!!
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Posted: Thu May 18, 2006 1:14 pm
Thank you...I just wish i hit something...at first level amost anything can kill you with a lucky hit.
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Posted: Thu May 18, 2006 6:12 pm
For my character's "special" condition, what would be an appropriate DC for a Will save. Or maybe I should use the Knowledge (Limits of My Own Sanity) skill check?
Oh yeah, since there is no d3, should the corisponding numbers on a d6 count as such: 1&6=1 2&5=2 3&4=3
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Posted: Thu May 18, 2006 6:53 pm
DimitriFate For my character's "special" condition, what would be an appropriate DC for a Will save. Or maybe I should use the Knowledge (Limits of My Own Sanity) skill check? Oh yeah, since there is no d3, should the corisponding numbers on a d6 count as such: 1&6=1 2&5=2 3&4=3 Just use the random number generator.
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Posted: Thu May 18, 2006 6:54 pm
BloodOnWhitePetals Follow this link if you want a little tutorial on the combat works. That is a good link...
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Posted: Sun May 21, 2006 11:09 am
It looks like we are going to have 2 more players whee Sorry about the delay in posting the next turn. Hopefully with a few more players this campaign will pick up some momentum.
I'm preparing the next play post right now 3nodding
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Posted: Sun May 21, 2006 12:00 pm
For spells I prepared on triggers. Using the current situation in the play thread, I prepare Ray of Enfeeblement so that if a attacks Brendon it gets casted on him. Do I first have to name the spell that is prepared and the situtation that would cause the spell to be cast. Second, when would the effect take place postwise?
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Posted: Sun May 21, 2006 12:09 pm
DimitriFate For spells I prepared on triggers. Using the current situation in the play thread, I prepare Ray of Enfeeblement so that if a attacks Brendon it gets casted on him. Do I first have to name the spell that is prepared and the situtation that would cause the spell to be cast. Second, when would the effect take place postwise? You'll have to be more specific about your method of placing the spells and triggers. Since your initiative is the same as the goblin's your spell and his attack would happen at the same time. You should post the action now, with the DCs and effects (damage) rolled up. The way it works is described in detail earlier in this thread, and it's kinda long, so I'd just scroll up there and read it. After I have all the players turns in, I will roll for and post all the NPC actions, then I'll post a summary of player and NPC actions putting everything in initiative order and giving you the next turn.
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