XXQuest Item - EXP Share: 50 / 50 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Star Seal: 2 / 10 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 286 / -- XXTrainer Encounters: 709 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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There was so much to take in, Sebastian couldn’t help but feel a bit overwhelmed. Where did he start? What did he do? Sure, he’d done the whole contest thing at least once (as practice) but this felt authentic. Like the kind of place where you needed to have had a ton of practice and know your crap or you’d get shamed out of your mind. Not that, he expected anyone to do that. That was an overreactive imagination.
Admittedly, he wasn’t that worried. Overwhelmed, certainly, but there was new flair of faith in his chest at getting a chance try his style again. Rummy was still squirming at times under the crook of his arm, chirping and wiggling in vicious excitement as he took in all the sights that they passed. There were several trainers participating in show off and Sebastian paused from time to time to observe, taking notes, and making pointers. Even if they seemed to be practicing the basics, there was clearly some tactic and thought put into what moves were being displayed. Something he needed to start considering. Plus, there were several other contest performances going on as well and he couldn’t help but be drawn into watching.
It got him thinking. Certainly, his focus had been on prepping Rummy for the beauty segment of contests, but what about the others. Maybe (and he recalled having this thought before) he ought to enlist the help of his other pokemon to cover the other contests? Figure out who would be good for what… give those that would probably never see battle against the Elite Four (At the rate his training was going). Yeah, that was… that was a good idea. He took a moment to think and shifting Rummy under is other arm, decided to head off to check out a few of the booths for what was expected.
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((OoC: ))
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ACTIVE POKEMON
Lvl: 68, Napoleon "Naps" the Typhlosion♂ | Exp: 33/50 | HP: 680/680
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
[Next Move: ]
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 4/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 2
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 Dream Gem x 1
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 1 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 10 || Babiri x 10 || Belue x 10 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 10 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 1 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4Pamtre x 7 || Petaya x 10 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
"Yes, I... dig," Naomi confirmed, albeit a bit awkwardly. He wasn't used to such casual talk. But he did understand where he was coming from. Just like in battles, trainers were nothing more than guiding hands. It was up to the pokemon to choose how they attacked or, in this context, performed. Meanwhile, from the ground, Jingū was more than happy to accept Buns' hug, and leaned in close to snuggle her face into the rabbit's fur. It was the best she could do, considering she didn't have any arms.
Naomi kept his smile, even in the face of Dallas' heavily sarcastic retort, and it remained up until the blonde moved over to release Dracovoir from her cage. After all, it was hard to hold a smile when your teacher was being actively mauled by a Gardevoir hybrid. There was a gasp from the crowd, which actually came from Naomi, and the teen found himself glued to the ground, far too shocked to offer assistance. It wasn't long before he began to relax, or rather he forced himself to relax and begin quickly thinking of ways to assist Dallas. The immediate solution was to send one of his pokemon after Dracovoir, but that would mean potentially involving Dallas in the crossfires, and while he was certain that he was tough, Naomi had his doubts over how well he could handle himself in an actual pokemon battle. So he'd have to come up with another idea. Maybe if he-- and then the male stopped, catching sight of both Ieyasu and Sousa. While rigid and attentive, neither tried stopping the attack, which was out of character for both. Even Mori had gone back to napping. With Sousa and Ieyasu, he knew that neither were the type to allow personal feelings to get in the way of helping an individual. So, did that mean, Dallas wasn't in any true danger? Naomi bit his lip, unsure of how to proceed, but ultimately decided to trust his pokemon. It had never backfired on him before.
So he stayed where he was, and turned a more attentive eye onto Dallas and Dracovoir. Slowly, the pokemon tired herself out, but it was the 'tap' on the head that ultimately had her releasing the blonde's arm from her mouth. Naomi released a breath he hadn't even realized he'd been holding. "Ee." Ieyasu shook his head at his trainer and shook his head, giving him a look that clearly said he worried too much. Naomi smiled weakly. "You are right, as usual," he murmured, to which Ieyasu nodded firmly. Obviously. Both human and pokemon looked up when Dallas returned, with a submissive Dracovoir at his side. "There are certainly a lot of rules," he commented absently, but he took Dallas' word seriously enough, and set a mental reminder to add it to his notebook when he had time.
Naomi cast a glance in the direction of the retreating thugs, lips pursed. "Should we not report them to the appropriate authorities? If they are actively poaching pokemon, then there is a high probability of them repeating their actions." He crossed his arms, layers folding underneath him, and frowned. "The next pokemon that has the misfortune of falling into their grasp will not have you to rescue them."
Active Party:
⇨xxN A M E: Ieyasu - Eevee
T Y P E: L E V E L: 22 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Swift - 60: Ignores accuracy & evasiveness Bite: 60 - 4/10 Chance to Flinch target Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
220/220 HP | Status: None | 15/17 EXP | Next Move; TM - Shadow Ball
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Wing Attack - 60 Superpower - 120: Lower physical attack & defense one stage Heat Wave - 95: 4/10 Chance to burn target Zen Headbutt - 80: 3/10 Chance to Flinch target
180/180 HP | Status: None | 09/18 EXP | Next Move; lv 23 - Aerial Ace; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Litten
T Y P E: L E V E L: 08 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Scratch - 40 Growl - Lowers target's physical attack one stage Lick - 30: 7/10 Chance to Paralyze
80/80 HP | Status: None | 12/18 EXP | Next Move; lv. 08 - Lick; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 11 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt Stun Spore - Paralyzes opponent Struggle Bug - 50: Lowers target's special attack one stage
110/110 HP | Status: None | 11/16 EXP | Next Move; lv. 13 - Silver Wind
⇨xxN A M E: Empress Jingū - Bounsweet
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: N/A ATTACKS: Rapid Spin - 20: eliminates Trap Moves**** Razor Leaf - 55: 1/10 chance to critically hit Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
150/150 HP | Status: None | 04/15 EXP | Next Move; lv. 21 - Magical Leaf
Bag:
Items: Heart Scale x1
Held Items:
Medicine: Potion x∞
Pokéballs: Pokeball x∞
TMs & HMs:
Berries: Qualot x5
Edibles:
Battle Items:
Misc.:
Badge Case:
Personal Items: Sketch book | Sewing kit | Alola tour book | Rotom Pokedex
Moving on to --- - /3 Wild Pokemon - 48/5 NPC Trainer - 19/15 Found a --- - 0/- This area holds a --- Smoke Seal 2/10 Increase Friendship w/ Riptide 4/10 Increase Friendship w/ Beltigre 0/10 Increase Friendship w/ Queen Bee 4/10 Increase Friendship w/ Buns 6/10 Increase Friendship w/ Duchess 2/10 Increase Friendship w/ El Falcon 0/10 Increase Friendship w/ Dracovoir 2/10
✪Berry Trees ⇩
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
✪Party ⇩
Active Pokemon ⇩
Beltigre Level 12 Litten EXP: 13/22 Friendship: 3/5 HP: 120/120 Ability: Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Attacks: XXXXXXXScratch: ♥♥♥♥ - Quite an appealing move. XXXXXXXEmber: ♥♥♥♥ - Quite an appealing move. XXXXXXXLeer: ♥♥ - Badly startles Pokémon that the audience has high expectations of. XXXXXXXç•Lick:: ♥♥ - Startles the last Pokémon to act before the user.
Riptide Level 10 Aklor EXP: 10/20 Friendship: 0/5 HP: 100/100 Ability: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage Attacks: XXXXXXXAqua Jet: ♥♥♥ - Causes the user to move earlier on the next turn. XXXXXXXSharpen:♥ - Gets the Pokémon pumped up. Helps prevent nervousness, too. XXXXXXXTackle: ♥♥♥♥ - Quite an appealing move. XXXXXXXBite:♥♥ - Badly startles the last Pokémon to act before the user.
Dracovoir Level Lvl 10 Augmented Gardevoir EXP: 1/15 Friendship: 0/5 HP: 100/100 Ability: Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. Attacks: XXXXXXXMoonblast: ♥ Badly startles the last Pokémon to act before the user. XXXXXXXStored Power: ♥ Works well if the user is pumped up. XXXXXXXConfusion: ♥♥♥♥ Quite an appealing move. XXXXXXXDouble Team: ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too.
Buns Level 14 Lopunny EXP: 3/19 Friendship: 0/5 HP: 140/140 Ability: Klutz: Pokemon cannot use Hold Items. Attacks: XXXXXXXPound: ♥♥♥♥ - Quite an appealing move. XXXXXXXFire Punch ♥♥♥♥ - Quite an appealing move. XXXXXXXMirror Coat: ♥♥ - Works great if the user goes last this turn. XXXXXXXLow Kick: ♥ - Works better the later it is used in a turn.
Duchess Level 10 Furfrou EXP: 15/15 Friendship: 0/5 HP: 100/100 Ability: Fur Coat: Halves damage from all physical attacks, Psyshock, Psystrike, and Secret Sword. Attacks: XXXXXXX ç•Tackle: 40 XXXXXXX ~Growl: Lower targets physical attack one stage XXXXXXX Sand Attack: Lower targets accuracy one stage XXXXXXX Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1)
El Halcon Level Lvl 6 Hawlucha EXP: 6/16 Friendship: 0/5 HP: 60/60 Ability: Limber-Immune to paralysis Attacks: XXXXXXX Detect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) XXXXXXX Hone Claws: Raise physical attack & accuracy one stage XXXXXXXç•Tackle: 40 XXXXXXXç•Karate Chop: 50: 1/10 Chance to critically hit
Inactive Pokemon ⇩
Queen Bee Level 9 Combee EXP: 10/19 Friendship: 0/5] HP: 60/60 Ability:Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held). The pokemon must be in your active party for this to take effect. Attacks: XXXXXXXSweet Scent: ♥♥ - Prevents the user from being startled one time this turn. XXXXXXXGust: ♥♥ - Badly startles the last Pokémon to act before the user. XXXXXXX XXXXXXX
✪Walking Pokemon ⇨ Buns, the Lopunny , Dracovoir the Gardevoir As Dallas, Dracovoir, Buns, and Naomi and her team started walking towards the HQ, he started listening to his requests to get a hold of the authorities. "Yeah, yeah, yeah, I'll get on it," he groaned. "I should've just kicked their asses when I had the chance. I tell ya, a nice smack down is how you deal with guys like that. I doubt the cops will even get a hold of them by the time they jumped ship." Sometimes, you have to do things yourself instead of letting somebody else take care of it. However, Dallas decided that, if it got Naomi to shut up about it, he'd do it. Besides, he's not gonna be able to focus on coordinating until I do."
So, when they reached the large HQ building, the first thing Dallas did was report Reggie and his crew to the Coordinator Corps Security. After that, he could focus on Dracovoir. She was restless, and tried to run off every time she saw something new. It took a lot of orders from Dallas to get her to stick to his side. Buns had attempted to help, but her new pal was very aggressive towards her, making crude threats to her in Poke'mon speak. "Hey, knock it off, you two," Dallas scolded softly. They finally reached the Poke'mon Center side of the HQ, and Dallas carefully placed Dracovoir on the counter. The nurse looked at the Poke'mon with suspicion. "Is that...a Gardevoir?" she asked. Dallas shrugged. "That's what I'm over here for," he said. "Some real tools were keeping her in a cage, and she's really, really aggressive." The nurse attempted to touch Dracovoir, and quickly retracted her hand before Dracovoir could bite it. "Yipe! I...I don't think you should have a wild Poke'mon like this out in the open." She quickly reached under the counter, and produced a few pamphlets, including "So, you've Found a Feral Poke'mon" and "Gardevoirs: Care for Them and they'll Care for You!" Dallas sighed; so much for that. He took the brochures and got Dracovoir to follow along. "Whatever. I'll help you out, you lil' meanie. But let's get ourselves a room."
"What do you mean, we gotta share a room!?" Dallas had spoken to the front desk about getting two rooms for himself and Naomi, only to find out that because of the influx of guests, no less than two guests to a room for the time being. "I'm terribly sorry about this, sir, but I'll need you to calm down, please." Dallas clenched his fists, and Dracovoir started to tense up too in response. But, as security started to slowly show up, watching from afar, the thug gave up."Fine, fine, fine! We'll share a room, I guess." He threw down some more money (which was most of the prize money from his previous contest) and handed a room card to Naomi. "You better not snore, cuz we're sharing a room," Dallas told his pupil. "Well, let's go see if this room is even worth it."
{{OOC: }}
Posted: Tue Sep 26, 2017 10:45 am
Trevor "Trey" Dover and Jeraldo "JR" Advante
Location:Coordinator's Corp
NPC Battle 60/15 posts
Wild Pokemon 60/3
Posts To Leave Area 3/3
Item questing: Maiden's Ball 10/25 [reduced from 35 by Shade's Pickup Ability] posts Area Specific Item: Smoke Seal 9/10 posts
Things started to pick up from there. Gary sent out Starly, who hopped about, looking curiously around, before finding a small pebble, and returning it cutely to the trainer as a show of affection, nuzzling up on his shoulder. Gary played the part well-- he looked at the pebble, smiled an amused, endeared smile, and rolled his eyes. The audience ate it up. Trey considered a moment, small crowd that had formed, then had Cherish use Screech. Again, this wasn't something they'd practiced, exactly, but Cherish was a natural, and figured it out, running around and chasing his tail cutely as he screeched and bounced around. Gary looked unnerved at just how well the performance played out, but not nearly as much so as his Starly, which had puffed up and stiffened at the high pitched sounds.
Recovering, his pokemon turned, whispering cutely into its trainer's ear, eyes wide as it looked to Cherish and Trey. The gekkit sat obediently by his trainer's heel, but looked curiously, tail twitching with interest at the whispering. Some of the audience members chuckled, applauding the little performance, before Trey smirked, and gently nudged Cherish, whispering his command. The gekkit leaped up, yapping and gekkering loudly at the two, making them both jump back, and Starly nearly fall off Gary's shoulder. The audience laughed, applauding and cheering the comeback, as Cherish wiggled his tail, and bounded back to his trainer's side.
Trevor decided to finish the singing performance with their first move, and Cherish paraded around, squeaking and yipping cutely in one last, endearing show. Starly followed up as before, growling both to follow his turn, and in slight defense at Cherish's earlier defense. With the final moves ended, it was clear that Trey had won, and the trainer's shook hands, both agreeing it was... a good learning experience. And though he didn't say it, even Trey had to admit it was really, really fun.
~ Coordinator Gary has offered to compete in a Cute Contest 1x1 ~ ~~ Excitement System in Testing ~~ Cherish base appeal: 0 Gary's Starly base appeal: 0 Growl ♥♥ Works great if the user goes last this turn Return ♥♥♥♥ Quite an appealing move Sleep Talk ♥ Effectiveness varies depending on when it is used Confide ♥♥♥ Brings down the energy of any Pokémon that have already used a move this turn
Starly used Sleep Talk! +1 Appeal Cherish used Withdraw! +2 Appeal
Starly: 1 Cherish: 2
End Appeal Round!
Performance Round
Round 1 Cherish used Disarming Voice! +2 + 3 More effective if used first = +5 Appeal Excitement: 1/5 Starly used Growl! +2 + 3 More effective if used last = +5 Appeal Excitement: 2/5
Cherish: 5 Starly: 5
Round 2 Starly used Return! +4 Excitement:3/5 Cherish used Screech! +3 Appeal The crowd was not excited, and expect less of Starly now
Starly: 9 Cherish: 8
Round 3 Starly used Confide! +3 - 2 [Screech] = +1 Appeal Excitement: 4/5 Cherish used Uproar! +2 Appeal Starly was badly startled! -5 Appeal The crowd went wild! 5/5 +3 Appeal to Cherish
Cherish: 13 Starly: 5
Round 4 Cherish used Disarming Voice! +2 +3 = +5 Appeal Starly used Growl! 2 + 3 = +5 Appeal
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
- Contest - x1 Conditioner x1 Bow Tie x1 Monocle
OoB;
Cherish, the Gekkit ♂, lvl 11. [ XP Ball ] Exp 3/21 +10 exp Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 110/110 FP Trey: 2/5 4/10 FP Jr: 0/5 0/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 ) Shade, the Danshen Θ, lvl 12. [ XP Ball ] Exp 8/17 Ability: Pickup If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10 Item: HP: 100/120 FP Trey: 1/5 1/10 FP JR: 0/5 1/10 Attacks: Confuse Ray: Confuses target pokemon ♥♥ Badly startles Pokémon that the audience has high expectations of Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too Confusion: 50: 4/10 Chance to cause confusion ♥♥♥♥ Quite an appealing move Trick: Swaps held Items with target ♥♥ Badly startles Pokémon that used a move of the same type (Next Move: Disarming Voice at 12 )
Out of Party Pokemon
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- ) N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Pokeballs
TMs/HMs
Perishables x3 Heart scales
- Contests - x1 Sheen Spritz
Berries x3 Custap Berries x3 Enigma Berries x3 Lansat Berries
Item questing: Maiden's Ball 11/25 [reduced from 35 by Shade's Pickup Ability] posts Area Specific Item: Smoke Seal 10/10 posts
Trey knelt down to Cherish as Gary and his Starly left, ruffling up the fox's fur and rubbing behind his ears with a smile. "Tha' was a real fierce performance, Cher. You were downright deadly," he praised. "Think he's a natural," Jeraldo remarked, stepping up, "You looked pretty in your element, too." Trey's smile almost immediately vanished, though his expression simply became passive, instead of the brooding look that often inhabited his features. "Don' be a geebag abou' it, yeh?" he replied blandly. Jer gestured, ignoring the request. "Noticed you're talking more, too," he added. By the look on Trevor's face, he'd just.... "geebag"d. Or.... whatever. He honestly had no idea what that meant, but he assumed it was some folky version of "douche."
The teen glared as he picked up Shade, and swept past him. "You wanna perform for me?" he hissed. Just like that, good mood ruined.
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
- Contest - x1 Conditioner x1 Bow Tie x1 Monocle
OoB;
Cherish, the Gekkit ♂, lvl 11. [ XP Ball ] Exp 15/21 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 110/110 FP Trey: 2/5 5/10 FP Jr: 0/5 0/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 ) Shade, the Danshen Θ, lvl 12. [ XP Ball ] Exp 10/17 Ability: Pickup If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10 Item: HP: 100/120 FP Trey: 1/5 2/10 FP JR: 0/5 1/10 Attacks: Confuse Ray: Confuses target pokemon ♥♥ Badly startles Pokémon that the audience has high expectations of Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too Confusion: 50: 4/10 Chance to cause confusion ♥♥♥♥ Quite an appealing move Trick: Swaps held Items with target ♥♥ Badly startles Pokémon that used a move of the same type (Next Move: Disarming Voice at 12 )
Out of Party Pokemon
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- ) N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Pokeballs
TMs/HMs
Perishables x3 Heart scales
- Contests - x1 Sheen Spritz
Berries x3 Custap Berries x3 Enigma Berries x3 Lansat Berries
Naomi tilted his head to the side, considering Dallas' words, but eventually righted himself back up and offered a simple shrug. "Violence is not the answer to every situation," he spoke sagely, repeating the same lesson his father had taught him when he was young. At the same time, he wasn't sure when exactly violence should be used. All the conflicts that he'd ever been in had been small, and were easily disrupted before they had the chance to escalate. But, surely, there were times when violence would be called upon. Figuring out just when was the tricky part.
Nevertheless, he was pleased with Dallas' compliance and stood back, grateful, as he reported the group of poachers to security once they arrived. With that taken care of, they could focus their attention on other matters, such as having Dracovoir looked at by a professional. It went... as well as one could expect when presenting a trained nurse with a feral pokemon, and Naomi could only watch as Dallas was eventually forced to take her back as he was presented with the option of caring for her himself. Fast forward to them being told that they'd have to share a room, and Naomi found himself inching towards his teacher, the same way security was closing in on him, and reaching out a comforting hand. He stopped himself, however, and retracted his hand. "It will be okay, Dallas," he assured him. Thankfully, the news wasn't too hard to swallow and the dark-haired teen took the room card extended out to him. "I do not snore, at least..." he trailed off before looking to Ieyasu for confirmation, they always slept in the same room together. Unfortunately, the Eeve couldn't provide much of an answer himself, and shrugged his head. They would just have to hope then.
Repeating the room number in his head, Naomi led the way to their shared room before using his card to open it. Behind the door was a basic two bed room, with a small bathroom, it reminded him a lot of the lodging room he'd stayed in the night before. He'd returned Sousa and Tomoe once more to their pokeballs, Sousa, again, for his size and Tomoe because, well, she'd just tired herself out. With so many people about, and so many auras to investigate, she'd flown herself into a tizzy flying from one stranger to the next. It'd been in her best interest to return her to her ball. That left Mori, Ieyasu, and Jingū out, and of course Rotom, and all three piled into the room and didn't hesitate to make themselves at home.
Naomi followed them at a slower pace, and after setting his bag down he sat himself carefully onto the bed closest to the window. Hopefully Dallas wouldn't object. Speaking of him, the pupil couldn't help but to cast a hesitant look in the other's direction. He'd never... shared a room with a stranger before, it was... awkward, but there wasn't much he could do about it. And, they were both men (despite Naomi's more delicate features), so it wouldn't be all bad. Clearing his throat, he looked back at Dallas, fully this time. "What should we do now?"
Active Party:
⇨xxN A M E: Ieyasu - Eevee
T Y P E: L E V E L: 22 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Swift - 60: Ignores accuracy & evasiveness Bite: 60 - 4/10 Chance to Flinch target Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
220/220 HP | Status: None | 16/17 EXP | Next Move; TM - Shadow Ball
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Wing Attack - 60 Superpower - 120: Lower physical attack & defense one stage Heat Wave - 95: 4/10 Chance to burn target Zen Headbutt - 80: 3/10 Chance to Flinch target
180/180 HP | Status: None | 10/18 EXP | Next Move; lv 23 - Aerial Ace; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Litten
T Y P E: L E V E L: 08 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Scratch - 40 Growl - Lowers target's physical attack one stage Lick - 30: 7/10 Chance to Paralyze
80/80 HP | Status: None | 13/18 EXP | Next Move; lv. 08 - Lick; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 11 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt Stun Spore - Paralyzes opponent Struggle Bug - 50: Lowers target's special attack one stage
110/110 HP | Status: None | 12/16 EXP | Next Move; lv. 13 - Silver Wind
⇨xxN A M E: Empress Jingū - Bounsweet
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: N/A ATTACKS: Rapid Spin - 20: eliminates Trap Moves**** Razor Leaf - 55: 1/10 chance to critically hit Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
150/150 HP | Status: None | 05/15 EXP | Next Move; lv. 21 - Magical Leaf
Bag:
Items: Heart Scale x1
Held Items:
Medicine: Potion x∞
Pokéballs: Pokeball x∞
TMs & HMs:
Berries: Qualot x5
Edibles:
Battle Items:
Misc.:
Badge Case:
Personal Items: Sketch book | Sewing kit | Alola tour book | Rotom Pokedex
XXQuest Item - Shampoo: 1 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Star Seal: 3 / 10 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 287 / -- XXTrainer Encounters: 710 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Camping himself temporarily in an open park area (with other people camping nearby) Sebastian buckled down and focused on his previous intentions; deciding who would work for what contest. Rummy seemed to understand that he was to stay close and not run off to explore, as much as his little spastic body desired too. Bluff decided to vacate her hiding place within her trainer’s bag, observing their surrounding with hints of interest. There were quite a few people and (ignoring the excited cabbage dog next to her) it seemed rather interesting. Her attention turned to Sebastian and watched in awe as he seemed to studiously go about with his own plans.
The man was swapping around his team, rearranging. He had an idea of who he’d include for contest; it was just a matter of getting them set up. Soon Kaiser and Blackjack were out of there balls, the Houndoom observing his trainer and their surroundings with hints of anxiousness while the Mareep… simply went about chewing on his trainer’s hair braid as he’d missed doing for oh so long. While that part was annoying, Sebastian ignored it for the time being, deciding to try and calm Blackjack’s nerves.
"Hey there boy, it’s okay," Blackjack gave him an odd look and Bluff, deciding she had a duty to back up her trainer’s assertions, gave a little chirp of arm wiggle at the hound as though signaling him to ‘cheer up! And believe the man’ which… got a mixed look. She puffed her cheeks at that; how dare he.
Sebastian didn’t mind though, simply patting the mega-Houndoom before turning his attention to Kaiser. The Mareep, who didn’t seem to care at all about the commotions going on around him, gave the man a leery look with a mouthful of hair. Sebastian’s smile twitched; why did Kaiser have to enjoy his hair. Instead of trying to wrestle it free (because that was pointless) he just cleared his voice. "How would you two like to participate in some contests, hm?" Blackjack blinked with confusion in his face and Kaiser… he didn’t seem to give two shits. Glorious, this was starting off great. Bluff’s cheeks puffed further and she flailed her tiny arms in the Mareep’s face which earned her a harsh bleep from him.
"Hey, it’s okay Bluff," Sebastian remarked scooping her up and setting her on his lap to keep the two from fighting. He focused again and eyed them. "It could be fun, and I think you two could do well in them. If you want, you can watch me and Rummy preform, see if you’d like to do it?" Maybe a preview of what to expect would help them make a clearer decision. Blackjack lowered his head, looking to mull over the idea a moment before finally giving a little nod at the suggestion. Kaiser… gave a short full-mouthed bleep before resuming his chewing. Well, that was one for two which was… better than nothing? Maybe Kaiser would change his mind once he saw a performance. Assuming he could pull himself from hair chewing…
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: ]
Held Item Lum Berry:Heals all status conditions.
-----
Lvl: 25, Kaiser the Mareep ♂ | Exp: 5/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Lvl: 68, Napoleon "Naps" the Typhlosion♂ | Exp: 33/50 | HP: 680/680
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 2
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 Dream Gem x 1
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 1 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 10 || Babiri x 10 || Belue x 10 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 10 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 1 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4Pamtre x 7 || Petaya x 10 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
XXQuest Item - Shampoo: 2 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Star Seal: 4 / 10 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 288 / -- XXTrainer Encounters: 711 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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With that (kind of) settled, the next course of action was well, prepping a little and then getting some practice. Since he had to spark interest, that meant relying on Rummy which, obviously, the Leafeon didn’t have an issue with. Sebastian took a moment review the critter’s move set, reminding himself of what it did and think over the possibilities while producing the contest case and rummaging around. Rummy watched, semi-patiently, as his trainer went about his searching. What was he looking for? When would they get preforming? He was so ready to get started! They hadn’t done anything in so long he was positive Sebastian had gone and forgotten, not that he totally blamed him he was probably so busy-
"Here Rummy, this is for you," Sebastian remarked, pulling out the little blue bow that he’d purchased so long ago. The Leafeon’s eyes nearly popped out his head in the shock; A RIBBON! JUST FOR HIM? It wasn’t a contest ribbon, that was the farthest thing from the truth, but the pokemon didn’t care. It. Was. A. Ribbon. A ribbon for him! It was glorious.
Blackjack watched the Leafeon’s stunned response with confusion. For really it was… what a little bow of silk? Was he missing something here. Bluff watched and puffed her cheeks, hints of jealously in her expression at the display before her. Where was her gift? And Kaiser? Kaiser… gave a brief look but continued in his ways. He had what he wanted.
Sebastian gave an uneasy smile at the reaction; while he was grateful at the display of enthusiasm for his small act of kindness (which really, would’ve been helpful a long time ago when he’d first gotten the ribbon) he wasn’t quite sure if it was all appropriate. Sure, Rummy was characteristically overenthusiastic about… everything, but well… something in the back of his mind he was a little concerned that he might be raising the things expectations unrealistically? What if they lost again? Would Rummy be okay? He’d bounced back easily enough the first time but well...
Sebastian shook his head. He was overthinking it, this would be fine. It was practice and if he made it evidently clear loses were to be expected it would be alright. With a grin, he tied the bow into place around Rummy’s neck and chuckled a little as the Leafeon took a moment to pridefully enjoy his newly acquired accessory. He felt like a real winner in that moment and well, Sebastian couldn’t help but share in his pokemon’s pride.
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: ]
Held Item Lum Berry:Heals all status conditions.
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Lvl: 25, Kaiser the Mareep ♂ | Exp: 6/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Lvl: 68, Napoleon "Naps" the Typhlosion♂ | Exp: 33/50 | HP: 680/680
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 2
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 Dream Gem x 1
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 1 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 10 || Babiri x 10 || Belue x 10 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 10 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 1 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4Pamtre x 7 || Petaya x 10 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
Item questing: Maiden's Ball 12/25 [reduced from 35 by Shade's Pickup Ability] posts Area Specific Item: Smoke Seal 1/10 posts
Jeraldo rolled his eyes and turned, following after the teen. "Y'know you got an attitude problem?" he remarked blandly, like mentioning the kid had a tag on his shirt. Trey turned, narrowing his eyes at him over his shoulder. "I gave you a pokeball, and you tell me to shove off. I compliment you, and you call me a... whatever that was." The teen stopped, staring at him, then pressed his lips together. "Yer a criminal," he replied, turning and melding his expression to a bland, neutral look, "I don' exactly trust yer acts o' kindness." His eyes narrowed as if the point weren't clear enough, and JR rolled his eyes.
"Fair enough.... but I'm not being backhanded here. I stand by my contract. And I could have sold that pokeball," he pointed out, folding his arms over his chest, his dark gloves nearly blending into the rest of his outfit. Trevor stared back at him, before sighing and looking away. "... Yer right. Sorry. Look, I'll lay off, but stop commentin' on my talkin', alright? I don' like doin' it enough as it is," he returned, giving a wary, resigned look to the man. JR eyed him, then shrugged. "No promises, but I'll do my best, alright?" he offered in a drawl.
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
- Contest - x1 Conditioner x1 Bow Tie x1 Monocle
OoB;
Cherish, the Gekkit ♂, lvl 11. [ XP Ball ] Exp 17/21 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 110/110 FP Trey: 2/5 5/10 FP Jr: 0/5 0/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 ) Shade, the Danshen Θ, lvl 12. [ XP Ball ] Exp 12/17 Ability: Pickup If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10 Item: HP: 100/120 FP Trey: 1/5 2/10 FP JR: 0/5 1/10 Attacks: Confuse Ray: Confuses target pokemon ♥♥ Badly startles Pokémon that the audience has high expectations of Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too Confusion: 50: 4/10 Chance to cause confusion ♥♥♥♥ Quite an appealing move Trick: Swaps held Items with target ♥♥ Badly startles Pokémon that used a move of the same type (Next Move: Disarming Voice at 12 )
Out of Party Pokemon
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- ) N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Pokeballs
TMs/HMs
Perishables x3 Heart scales
- Contests - x1 Sheen Spritz
Berries x3 Custap Berries x3 Enigma Berries x3 Lansat Berries
Hold Items
Trees
x2 Lansat Berries 22/40 x1 Micle Berry 22/40
Posted: Wed Sep 27, 2017 2:26 am
Trevor "Trey" Dover and Jeraldo "JR" Advante
Location:Coordinator's Corp
NPC Battle 63/15 posts
Wild Pokemon 63/3
Posts To Leave Area 3/3
Item questing: Maiden's Ball 13/25 [reduced from 35 by Shade's Pickup Ability] posts Area Specific Item: Smoke Seal 2/10 posts
Trey eyed Jer, before giving a resigned sigh. "Sure, foine. I'm goin' ta do a little shoppin', alright?" he decided, running a hand up through the hair free from his beanie, before turning to start off. Jer nodded, watching the teen go, before glancing back at Wesley. He noticed the wigglytuff's dark glare, the pokemon's arms crossed over his chest, foot tapping irritably, and he rolled his eyes. "Yeah yeah, I know. Trust me, I'm tempted," he replied, waving a hand through the air, before turning to go off his own way. He might as well check out some of these contests.... maybe see if there were any unguarded pockets.
Trevor, meanwhile, followed through with his decision and went towards some of the nearby shops, buying some cleaning materials, but also, a few accessories as well. Silly, but they were cute, and they'd probably work well for his pokemon, as far as their contest categories went. He'd save up on seals, just buy a pack or something later, but these, at least, could really help give him a leg up in the next few contests he tried...
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
- Contest - x1 Conditioner x1 Smoke Seal
OoB;
Cherish, the Gekkit ♂, lvl 11. [ XP Ball ] Exp 19/21 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 110/110 FP Trey: 2/5 5/10 FP Jr: 0/5 0/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 ) Shade, the Danshen Θ, lvl 12. [ XP Ball ] Exp 14/17 Ability: Pickup If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10 Item: HP: 100/120 FP Trey: 1/5 2/10 FP JR: 0/5 1/10 Attacks: Confuse Ray: Confuses target pokemon ♥♥ Badly startles Pokémon that the audience has high expectations of Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too Confusion: 50: 4/10 Chance to cause confusion ♥♥♥♥ Quite an appealing move Trick: Swaps held Items with target ♥♥ Badly startles Pokémon that used a move of the same type (Next Move: Disarming Voice at 12 )
Out of Party Pokemon
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- ) N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Pokeballs
Tree 1 - N/A Tree 2 - N/A Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
✪Party ⇩
Active Pokemon ⇩
Beltigre Level 12 Litten EXP: 14/22 Friendship: 3/5 HP: 120/120 Ability: Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Attacks: XXXXXXXScratch: ♥♥♥♥ - Quite an appealing move. XXXXXXXEmber: ♥♥♥♥ - Quite an appealing move. XXXXXXXLeer: ♥♥ - Badly startles Pokémon that the audience has high expectations of. XXXXXXXç•Lick:: ♥♥ - Startles the last Pokémon to act before the user.
Riptide Level 10 Aklor EXP: 11/20 Friendship: 0/5 HP: 100/100 Ability: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage Attacks: XXXXXXXAqua Jet: ♥♥♥ - Causes the user to move earlier on the next turn. XXXXXXXSharpen:♥ - Gets the Pokémon pumped up. Helps prevent nervousness, too. XXXXXXXTackle: ♥♥♥♥ - Quite an appealing move. XXXXXXXBite:♥♥ - Badly startles the last Pokémon to act before the user.
Dracovoir Level Lvl 10 Augmented Gardevoir EXP: 2/15 Friendship: 0/5 HP: 100/100 Ability: Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. Attacks: XXXXXXXMoonblast: ♥ Badly startles the last Pokémon to act before the user. XXXXXXXStored Power: ♥ Works well if the user is pumped up. XXXXXXXConfusion: ♥♥♥♥ Quite an appealing move. XXXXXXXDouble Team: ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too.
Buns Level 14 Lopunny EXP: 4/19 Friendship: 0/5 HP: 140/140 Ability: Klutz: Pokemon cannot use Hold Items. Attacks: XXXXXXXPound: ♥♥♥♥ - Quite an appealing move. XXXXXXXFire Punch ♥♥♥♥ - Quite an appealing move. XXXXXXXMirror Coat: ♥♥ - Works great if the user goes last this turn. XXXXXXXLow Kick: ♥ - Works better the later it is used in a turn.
Duchess Level 11 Furfrou EXP: 1/16 Friendship: 0/5 HP: 110/110 Ability: Fur Coat: Halves damage from all physical attacks, Psyshock, Psystrike, and Secret Sword. Attacks: XXXXXXX ç•Tackle: 40 XXXXXXX ~Growl: Lower targets physical attack one stage XXXXXXX Sand Attack: Lower targets accuracy one stage XXXXXXX Baby-Doll Eyes: Lower targets physical attack one stage (Priority +1)
El Halcon Level Lvl 6 Hawlucha EXP: 7/16 Friendship: 0/5 HP: 60/60 Ability: Limber-Immune to paralysis Attacks: XXXXXXX Detect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) XXXXXXX Hone Claws: Raise physical attack & accuracy one stage XXXXXXXç•Tackle: 40 XXXXXXXç•Karate Chop: 50: 1/10 Chance to critically hit
Inactive Pokemon ⇩
Queen Bee Level 9 Combee EXP: 10/19 Friendship: 0/5] HP: 60/60 Ability:Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held). The pokemon must be in your active party for this to take effect. Attacks: XXXXXXXSweet Scent: ♥♥ - Prevents the user from being startled one time this turn. XXXXXXXGust: ♥♥ - Badly startles the last Pokémon to act before the user. XXXXXXX XXXXXXX
✪Walking Pokemon ⇨ Buns, the Lopunny , Dracovoir the Gardevoir Dallas simply humphed at Naomi's reassurance, and followed the young man up to their room. He was actually really nervous about sharing a room, especially with Naomi. He carried his own bag this time, and subconsciously held it a little closer. He had all of his belongings in that bag, including his Austin clothes and a few of his personal belongings. He definitely couldn't let his student find out who he was, or rather who he wasn't. He would have to think of a plan to get into his fancy clothes so he could perform in some more prominent contests. And then he still had to do something about Dracovoir. Maybe he could use some Poke'blocks to boost her cleverness? What moves did she know? Just another headache to deal with.
He was so engrossed in thinking up a plan that he didn't even realize that Naomi was talking to him. "Huh? Oh, yeah, um..." He looked around the hotel room; it was nice enough, much nicer than the state school dorms he had stayed in for the last five or six years. He tossed his bag onto the unclaimed bed, and stretched. "Well, I guess we could make some Poke'blocks and Poffins," he finally replied. He started to look around the hotel room; maybe they'd get lucky and there'd be at least a- aha! Dallas found a small coffee maker in one of the few cabinets, and set it up on a drawer. Dracovoir, hun?" The Gardevoir looked up from the bed it had tried to make a nest of, and eyed her 'Alpha' intently. "See that blinky light up there? Kill it." He had pointed at the smoke alarm up on the wall; he couldn't have it go off if he wanted to make some poke'blocks. Dracovoir roared, and fired a beam of light at the smoke alarm, which busted it completely. "Good girl. And Naomi, if anyone asks, there wasn't a smoke alarm in here. Got it?"
Dallas grabbed the container he kept his berries in, and set them on the counter. Buns and Dracovoir lost interest now that the smoke alarm was dead, and wandered over to Dallas' bed to nap. "Yeah, it sucks to have to try and make poke'blocks and poffins like this," he said, "But if you can cook 'em on a coffee maker, you can make 'em anywhere. They're really important for developing your Poke'mon's base appeal. It's kinda like, their first impressions." Feeling that it could get messy, Dallas took off his jacket and shirt so they wouldn't get stained. His bare chest and tattoos were showing then, but he didn't pay any heed. "Ya make 'em out of berries, and don't be afraid to ask friends or just people in general if they want to share berries to make more potent stuff...You do have berries, right?"
{{OOC: }}
Posted: Wed Sep 27, 2017 12:22 pm
Trevor "Trey" Dover and Jeraldo "JR" Advante
Location:Coordinator's Corp
NPC Battle 64/15 posts
Wild Pokemon 64/3
Posts To Leave Area 3/3
Item questing: Maiden's Ball 14/25 [reduced from 35 by Shade's Pickup Ability] posts Area Specific Item: Smoke Seal 3/10 posts
With everything set up, Trevor decided to try and have a go at another contest. He slinked around, JR's remarks on his talking echoing around in his head as he tried to figure out where to start. He wanted to do a bit more than just practice -- he wanted judges, and an audience -- but he really.... didn't want to talk. The more he spoke, the more people that heard him speak, the more he risked someone seeing him in a real competition, and calling him out on being "mute." He frowned, looking down, then knelt to Cherish. "Alroight Cher, y'know I don' like talking, so I'm goin' ta start holdin' up my hands ta indicate what move I want you t'do, yeh? One'll be Wit'draw, two, uproar, t'ree, disarmin' voice, 'n four'll be screech. Grand?" he explained, holding up his fingers as he did each one, looking a bit wary on whether the gekkit would get it.
Cherish looked up at him, tail wiggling, expression so open and receptive, he wasn't quite sure whether anything was actually registering. After a moment, though, he gave a cute yip, and the teen relaxed. "Grand," he reiterated with relief. He patted the pokemon on a head, before reaching around, and drawing out the bow tie. "Now, I'ma fix this on you, alroight? Y'let me know if it's givin' yeh a hard time," he instructed, before fixing the accessory to the pokemon's collar, tying it to the rope that looped around the bamboo. "There. Now yer lookin' class," he remarked, brushing the pokemon off. He eyed some of the dust and dirt he'd somehow managed to get on his fur, but sighed and ignored it. He didn't have time or patience to try and wash him (and subsequently dry off, if it was anything like last time), and it wasn't like these were pro contests. Plus it... probably wouldn't be that noticeable, under the natural sunlight.... maybe.
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
- Contest - x1 Conditioner x1 Smoke Seal
OoB;
Cherish, the Gekkit ♂, lvl 11. [ XP Ball ] Exp 21/21 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 110/110 FP Trey: 2/5 6/10 FP Jr: 0/5 0/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 ) Shade, the Danshen Θ, lvl 12. [ XP Ball ] Exp 15/17 Ability: Pickup If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10 Item: HP: 100/120 FP Trey: 1/5 2/10 FP JR: 0/5 1/10 Attacks: Confuse Ray: Confuses target pokemon ♥♥ Badly startles Pokémon that the audience has high expectations of Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too Confusion: 50: 4/10 Chance to cause confusion ♥♥♥♥ Quite an appealing move Trick: Swaps held Items with target ♥♥ Badly startles Pokémon that used a move of the same type (Next Move: Disarming Voice at 12 )
Out of Party Pokemon
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- ) N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Pokeballs
Item questing: Maiden's Ball 15/25 [reduced from 35 by Shade's Pickup Ability] posts Area Specific Item: Smoke Seal 4/10 posts
Surprisingly, JR rejoined the trio soon thereafter, and offered to help get Trey get into one of the more official contests, so he could avoid talking. He seemed.... distracted, which normally would have raised suspicions (and honestly did), but Trey tried to hold to his promise and not snap at him over it. Instead, he quietly slipped onto the stage as he and Cherish were given their turn, smiling down at the gekkit. They were introduced along with their competitor, a woman about his age, perhaps a few years older named Carol and her Munchlax, Poppin. Which was one heck of a name.
~ Coordinator Carol and her Munchlax Poppin have stepped up to the challenge of a Cute Contest 1x1 ~ ~~ Excitement System in Testing ~~ Cherish base appeal: 4 [Bow Tie] Poppin: 3 [Pink Bow] Metronome ♥ Effectiveness varies depending on when it is used Last Resort ♥ Works well if the user is pumped up Happy Hour ♥♥ Excites the audience in any kind of contest Snore ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect
Appeal Round Poppin used Snore! +3 Appeal Cherish used Screech! +3 Appeal
Cherish: 4 + 3 = 7 Poppin: 3 + 3 = 6
Performance Round
Notes to self: "Elvrick Hirsh" is JR's 'Trainer' persona
Pending Items
- Contest - x1 Conditioner x1 Smoke Seal
OoB;
Cherish, the Gekkit ♂, lvl 12. [ XP Ball ] Exp 2/22 Ability: Battle Armor Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage Item: HP: 110/120 FP Trey: 2/5 7/10 FP Jr: 0/5 0/10 Attacks: Withdraw: Raise user's physical defense one stage ♥♥ Prevents the user from being startled one time this turn Uproar: 90: lasts 3 rounds, and all Pokemon on the field cannot sleep for the duration of the uproar ♥♥ Badly startles Pokémon that the audience has high expectations of Disarming Voice: 40: Ignores accuracy & evasiveness ♥♥ Works great if the user goes first this turn Screech: Lower targets defense two stages ♥♥♥ Makes audience expect little of other contestants (Next Move: Bite at 13 ) Shade, the Danshen Θ, lvl 12. [ XP Ball ] Exp 17/17 Ability: Pickup If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. This reduction does not affect items that are already 10 posts to obtain, and having multiple pokemon with Pickup in the active party does not decrease the number of posts for an item more than 10 Item: HP: 100/120 FP Trey: 1/5 2/10 FP JR: 0/5 1/10 Attacks: Confuse Ray: Confuses target pokemon ♥♥ Badly startles Pokémon that the audience has high expectations of Calm Mind: Raise special attack & defense one stage ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too Confusion: 50: 4/10 Chance to cause confusion ♥♥♥♥ Quite an appealing move Trick: Swaps held Items with target ♥♥ Badly startles Pokémon that used a move of the same type (Next Move: Disarming Voice at 12 )
Out of Party Pokemon
Wesley, the Wigglytough ♂, lvl 50. Exp 0/15 Ability: Competitive Boosts the Sp. Atk stat when a stat is lowered Item: HP: 500/500 FP Trey: 0/5 0/10 FP JR: 0/5 2/10 Attacks: ç•Play Rough: 130 (90 + 40): 1/2 chance to lower targets physical attack one stage ~Hyper Voice: 130 (90 + 40) ç•Wake-Up Slap: 110 (70 + 40): Inflicts double damage if target is asleep. wakes the target ç•Body Slam: 125 (85 + 40): 7/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled (Next move: ---- ) N A M E ♀♂, lvl 00. [ S P E C I A L B A L L ] Exp 0/15 Ability: Item: HP: 0/00 FP Trey: 0/5 0/10 FP JR: 0/5 0/10 Attacks:
(Next Move: )
Badges
Kanto
Johto
Hoenn
Sinnoh
Unova
Kalos
Alola
Bag
Contacts Mom Dad Nonna JR Goldenrod Police Department (just in case) Pokeballs
XXQuest Item - Shampoo: 3 / 10 (-10 from Phanpy's Pick-Up) XXArea Specific Item - Star Seal: 5 / 10 (-10 from Phanpy's Pick-Up) XXWild Pokémon Encounters: 289 / -- XXTrainer Encounters: 712 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Alright, false pride aside, it was time to get down to business. And by ‘down to business’ he meant harassing someone to do a contest competition against him. Well, not harass but search and find someone willing to compete against him. Making sure his team stayed close (or Rummy, at least, Kaiser was still chewing and Blackjack didn’t look all too keen to venture far away) he ventured out into the crowds and made his way towards the area where the beauty contests seemed to be occurring.
”Oh my goooosshhhh what a cute little cabbage dog!” Someone squealed, catching Sebastian off guard. He snapped his attention around to a young woman in a rather vibrant dress whose eyes were locked on Rummy with a sort of ‘oo-goo’ look on her face. He gave a shaky smile, raising a hand to rub the back of his neck as Rummy gave a gleeful chirp and puffed his chest out at the attention, doing his best to look bigger than he was.
"Ah, thank you…," he remarked, thinking a moment before perking up. "Excuse me miss-,"”OH! My name is Olgabeth, Lady Olgabeth.” she chirped excitedly, still gushing for some reason "Ah, thank you Miss Olgabeth," that was a rather serious name. "Would you be interested in competing… assuming that’s something you’re interested in-"
”Oooohhh absolutely! My precious Mistresss Belladona deserves to shine! I’m sure you little cabbage dog would do~” Sebastian wasn’t really sure why she kept calling Rummy a ‘cabbage dog’ but ignored it as a rather dazzling Bellossom sashayed her way around from behind her trainer, a sort of snobbish elegant look on her face. Oh wow…
Even Rummy sank a bit at the sight, eyes wide in awe. Sebastian hesitated, suddenly feeling a bit of whelming uncertainty. Crap, that pokemon looked ready for business. He took a breath though and grinned, giving a solid nod.
"Of course! She’s quite the sight. It’d be an honor." Hopefully, this didn’t work against him. He was supposed to be convincing his other pokemon that this could be fun after all…
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: ]
Held Item Lum Berry:Heals all status conditions.
-----
Lvl: 25, Kaiser the Mareep ♂ | Exp: 7/33 | HP: 250/250
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Swords Dance: A frenetic dance to uplift the fighting spirit. Raise user's physical attack two stages. Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder:A wicked thunderbolt is dropped on the target to inflict damage. 110 DMG; 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage
[Next Move: ]
Held Item Shell Bell:Heals 1/8th of the damage dealt by the holder each round.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. ç•Dynamic Punch:The user punches the target with full, concentrated power. 100 DMG; Confuses target pokemon. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
[Next Move: N/A]
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks Flamethrower:The target is scorched with an intense blast of fire. 90 DMG; 4/10 Chance of Burn ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks •Gunk Shot:The user shoots filthy garbage at the target to attack.120 DMG; 7/10 Chance to poison. •~Earthquake:The user sets off an earthquake that strikes those around it.100 DMG; Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect. •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage.75 DMG; 4/10 Chance to Flinch target. Defense Curl:The user curls up to conceal weak spots.Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle.
[Next Move: ]
Held Item Rocky Helmet:Opponent will receive damage equal to 1/8 of their maximum health if they use a physical attack against the pokemon holding this item.
Ability Sheer Force: Raises the base power of all attacking moves that have an additional effect by x1.3, but the additional effects are ignored.
Attacks ~Leer:The opposing team gains an intimidating leer with sharp eyes.Lower targets physical defense one stage. ç•Scratch:Hard, pointed, and sharp claws rake the target to inflict damage.40 DMG. Water Gun:The target is blasted with a forceful shot of water.40 DMG. ç•Rage:As long as this move is in use, the power of the user's rage rises.20 DMG; If used in succession, each time the user is hit, this move does 10 more damage.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Moonblast: Borrowing the power of the moon, the user attacks the target.95 DMG; 8/10 chance to lower targets special attack one stage. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
[Next Move: ]
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Competitive: Boosts the Sp. Atk stat when a stat is lowered.
Attacks Sing:A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance.
Dream Eater:The user eats the dreams of a sleeping target.100 DMG; Restores HP to the user equal to 1/2 of damage dealt. Only works on sleeping pokemon. Wish:The user makes a wish. At the end of the next turn the currently active Pokemon recovers HP equal to half of the HP of the user. Not effected by Power herb. Can only be use 5 times in battle. Pound:The target is physically pounded with a long tail or a foreleg, etc.35 DMG.
Held Item EXP Share:Pokemon holding this item up to level 30 get EXP equal to 1/2 the base EXP from battles that occur.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 65 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Mega Launcher: Powers up aura and pulse moves by x1.3 damage, heals targets for 75% of their Max HP for Heal Pulse instead of 50%.
Torrent: When HP is below 1/3rd, Water-type attacks will do x1.5 more damage.
Attacks Dragon Pulse:The target is attacked with a shock wave generated by the user's gaping mouth.85 DMG. Aura Sphere:The user looses a blast of aura power from deep within its body at the target. 80 DMG; Ignores accuracy & evasiveness. Water Pulse:The user attacks the target with a pulsing blast of water.60 DMG; 4/10 Chance to confuse. ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target.
Lvl: 68, Napoleon "Naps" the Typhlosion♂ | Exp: 33/50 | HP: 680/680
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks •~Rock Slide:Large boulders are hurled at the opposing team to inflict damage. 75 DMG; 4/10 Chance to flinch target. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
[Next Move: ]
Held Item Flame Plate: Fire type attacks do x1.2 damage, but if a fire type is using the attack, it does x1.3 instead.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.2 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 2 - Maidens Ball x 2 - Inspiration Ball x 2
Potions/Consumables - Infinite Potions - Old Gateau x 5 - Super Potions x 6 - Full Restores x 4 - Revives x 3
Hold Items Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell (Held by Pichu) Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Blastoisinite (Held by Wartortle) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Rocky Helmet (Held by Phanpy) Fire Plate (Held by Typhlosion) EXP Share (Held by Igglybuff)
Special Items Black Flute x 2 Old Rod Good Rod Heartscale x 3 Dream Gem x 1
Contest Items - Brush x 1 - Blue Scarf x 1 - Glow Seal x 1 - Cape x 1 - Brush x 1 - Conditioner x 1 - Shampoo x 1 - Sheen Spritz x 1 - Green Scarf x 1 - Blue Bow x 1 - Glasses x 1
Berries Apicot x 10 || Babiri x 10 || Belue x 10 || Chesto x 8 || Chilan x 5 || Coba x 5 || Cornn x 5 || Durin x 10 || Enimga x 5 || Ganlon x 5 || Jaboca x 5 || Liechi x 1 || Lum x 10 || Magost x 5 || Occa x 5 || Oran x 4Pamtre x 7 || Petaya x 10 || Qualot x 4 || Rowaq x 5 || Shuca x 5 || Tamato x 5 || Tanga x 5 || Wacan x 5 || Wepear x 5 ||
Poke'blocks and poffins? Naomi had to admit, he wasn't familiar with either. But, it sounded as if they would be baking. That was exciting! It had been quite some time since he'd been in a kitchen. Though, in the literal sense, it would still be some since he got back into one. Their room wasn't suited with a kitchen. He stood back up from the bed, and then took a step towards Dallas. And then he had Dracovoir destroy the room's fire alarm. At a loss of words at the vagrant destruction of property, Naomi looked from Dracovoir to Dallas, mouth agape before he remembered to close it. "Why did you have that destroyed?" he asked, flabbergasted. Now what would they do if a real fire started?
How much did it cost to have one replaced? And would there be any repercussions to this? Naomi nursed those questions, and a few more, up until his attention was directed back to his teacher, who had removed a few berries. Now snagged on this, he wondered closer to inspect Dallas and his latest task, head bobbing along as he listened. "So these poffins... they enhance the appearance of your pokemon?" he summarized, rather impressed that a baked good could accomplish that. "That is amazing. Do you have a--" He had looked away for only a second, to inspect the coffee maker and the types of berries Dallas had brought out prior, but when he turned back around there he was, sans shirt and jacket. Instinctually, Naomi covered his eyes, before realizing that just turning away would be more effective, and did just that. "Why did you remove your shirt!?" And why hadn't he given him any warning? You couldn't just... Was it too late to ask for separate rooms?
After a few deep breaths, Naomi had managed to calm himself, though his face was still a bit flushed. It was fine, this was fine. He just hadn't expected Dallas sudden removal of clothes, but it was okay. They were both men. That being said, his interest in the floor and the room's interior had, quite suddenly, increased. "I... yes, I do have berries," Naomi spoke, getting around to the question that had been asked of him before. With a soft clearing of the throat, the foreigner returned to his knapsack and removed from it three different types of berries. "Will these do? Or are there a specific type of berry you need?" he asked, returning back to his previous spot with the fruits in his grasp.
T Y P E: L E V E L: 22 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Swift - 60: Ignores accuracy & evasiveness Bite: 60 - 4/10 Chance to Flinch target Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
220/220 HP | Status: None | 17/17 EXP | Next Move; TM - Shadow Ball
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 18 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Wing Attack - 60 Superpower - 120: Lower physical attack & defense one stage Heat Wave - 95: 4/10 Chance to burn target Zen Headbutt - 80: 3/10 Chance to Flinch target
180/180 HP | Status: None | 11/18 EXP | Next Move; lv 23 - Aerial Ace; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Litten
T Y P E: L E V E L: 08 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Scratch - 40 Growl - Lowers target's physical attack one stage Lick - 30: 7/10 Chance to Paralyze
80/80 HP | Status: None | 14/18 EXP | Next Move; lv. 08 - Lick; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 11 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt Stun Spore - Paralyzes opponent Struggle Bug - 50: Lowers target's special attack one stage
110/110 HP | Status: None | 13/16 EXP | Next Move; lv. 13 - Silver Wind
⇨xxN A M E: Empress Jingū - Bounsweet
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: N/A ATTACKS: Rapid Spin - 20: eliminates Trap Moves**** Razor Leaf - 55: 1/10 chance to critically hit Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
150/150 HP | Status: None | 06/15 EXP | Next Move; lv. 21 - Magical Leaf
Bag:
Items: Heart Scale x1
Held Items:
Medicine: Potion x∞
Pokéballs: Pokeball x∞
TMs & HMs:
Berries: Qualot x5
Edibles:
Battle Items:
Misc.:
Badge Case:
Personal Items: Sketch book | Sewing kit | Alola tour book | Rotom Pokedex