Technique Name: Geppou Description: An advanced rokushiki technique that enables the user to literally kick off of the air itself, While moving or using the technique for evasion Thaddeus gains a boost of +10 speed The technique can be used 1 time before having a 1 post cool down. It costs 10 endurance to use the technique. Effect:[Movement] Tier: 1 Base: [Speed/Dexterity]
Technique Name: Soru Description:The principle move of kicking off the ground at least ten times in the blink of an eye. Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. +10 speed Soru has a 1 post cool down after use and costs 10 Endurance per activation. Effect:[Movement] Tier: Tier 1 Base: [ Speed ]
Technique Name: Kami-E Description: The principle move of making the user's body relaxed and go limp in order to avoid attacks, and float like a piece of paper. Used for evasive purposes Thaddeus gains +10 Speed. Kami-E can be used for 1 full post and has a 1 post cool down, costs 10 Endurance per activation. Effect:[Evasion] Tier: Tier 1 Base: [ Speed/Dexterity ]
Technique Name: Tekkai Description: The principle move that hardens the user's body muscles and skin to the level of hardened steel, however the technique momentarily renders them immobile.Thaddeus can hold Tekkai for 3 posts, or as many times as he needs for 10 endurance. Being exceptionally good at this Rokushiki art Thaddeus can use his prowess +10 as the strength of his defense. Effect:[Defense] Tier: Tier 1 Base: [ Endurance/Prowess ]
Technique Name: Lingering Blow Description: After sacrificing his body to become a killing machine all of Thaddeus' cyborg attachments are designed to cripple and maim. Therefore are extremely lethal and the effects of each blow will linger within the victim for 3 posts. Effect:[Damage over time] Tier: 1 Base: [Prowess]
DC: Hhaha. No. Not at all. Denied at this. Cute, though. Redo to specify damage over time.
Character Name:Fleet Admiral Luka Scarlet Profile Link:Profile
Technique Name: Sunder Description: By directing any of her attacks at a piece of equipment instead of her opponent's body, Luka may use her strike to slice apart, smash, or otherwise destroy said item at the cost of an amount of Endurance equal to the Tier of said item. This technique may only be used 3 times per battle however, regardless of Luka's Endurance. Effect:[Weapon Breaking] Tier: Tier 1 Base: [ Strength ]
Kuru :: Approved.
Technique Name: Soru Description: A high speed movement technique that works by kicking off the ground at least ten times in a single instant to reach superhuman speeds. This technique will allow Luka to move at vanishing speed levels for 1 post, giving herself a +10 bonus to her Speed immediately after she becomes visible again. [Soru] has a 1 post cool down after use and costs 10 Endurance per activation. Effect:[Movement] Tier: Tier 1 Base: [ Speed ]
Kuru :: Pending. It's basically just a normal speed technique. We'd discussed the idea of vanishing speed and decided against having it in the guild for now. Just remove that part and you're good.
Technique Name: Tekkai Description: A defensive technique that greatly hardens the user's body muscles and skin to the level of hardened steel to block incoming attacks, but momentarily prevents them from moving when they do so. This technique will reduce the power of any and all incoming attacks by Luka's Endurance +10 when in use and may be used for anywhere from 1-3 posts consecutively. [Tekkai] will go on cool down as soon as it's been used for 3 posts, or she does not use it consecutively and will do so for as many posts as it was used for (moving between uses in those posts will not count as ending the technique for this purpose). Costs 10 Endurance per activation. Effect:[Defense] Tier: Tier 1 Base: [ Endurance ]
Kuru :: Approved
Technique Name: Kami-E Description: This technique involves making the user's body relaxed and go limp in order to avoid attacks, and float like a piece of paper. Flexibility is greatly increased and the user is able to evade in ways and positions that would not ordinarily be physically possible. Luka gains +10 Speed for evasive purposes when Kami-E is in use and may be used for 1 full post. [Kami-E] has a 1 post cool down after use a costs 10 Endurance per activation. Effect:[Evasion] Tier: Tier 1 Base: [ Speed/Dexterity ]
Kuru :: Approved
Technique Name: Geppou Description: An advanced technique that enables the user to literally kick off of the air itself in order to maneuver in three dimensions. When in use, Luka is able to move about in three dimensions by kicking off of the air itself and can even remain airborne by bouncing in place with this technique. While Luka is using this technique, she will gain +10 Speed when in use for 1 full post. [Geppou] has a 1 post cool down after use a costs 10 Endurance per activation. Effect:[Movement] Tier: Tier 1 Base: [ Speed ]
Character Name: Furin Brave Profile Link: Profile Not ready yet.
Technique Name: Strife Shell Description: Requires a Shotgun to perform. The user fires a shotgun shell at their enemy. The shell breaks into 16 smaller shell shrapnel once fires. If all of the shrapnel hit the enemy, then they suffer a knockback effect.Damage is based on prowess. Effect: If all 16 shell bits land on an enemy, then the enemy will be knocked backwards from the point of impact by 20 feet. Range: 20 feet Tier: Tier II Base: [ Prowess ]
Technique Name: Riot Salvo Description: Requires a Rifle to perform. Fires a carefully aimed shot to deal severe damage. When firing, the user can indicate what body part is being aimed at for varying effects.The user can take their time, and fire a shot aimed at an enemy's weak point. The longer the user aims, the more damage dealt. Effect: Furin can take up to [1] post to aim down the sights, and then fire on the second post. Aiming increases damage dealt by +25. Range: Tier: Tier II Base: [ Prowess ]
Technique Name: Infantry Description: Military snipers are trained in a variety of techniques: detection, stalking, and target range estimation methods, camouflage, field craft, infiltration, special reconnaissance and observation, surveillance and target acquisition. I that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. Effect: Range: Tier: Tier I Base: [ Prowess ]
Posted: Tue May 02, 2017 1:35 am
Character Name: Gully
Technique Name: Tsuiraku Nami Description: Using the massive whales tail emerging from his lower back Gully can send in crashing downward upon enemy weaponry in order to destroy it. The heavy appendage is more than effective in crushing melee weapons or the likes so long as the target weapon is in range of his tail-like appendage. Able to either spike downward and break enemy armament or send his tail shuttling upward in rapid motion in order to snap an opponents gear. Effect: Weapon Breaking. Range: 10ft Tier: 1 Base: Prowess
Technique Name: Uchimizu Description: Gully fires a water droplet toward an opponent. With the use of kinetic energy it has the ability to take on the properties of a bullet of water. Due to the nature of this technique only requiring a single droplet of water Gully can choose to fire two at once using each of his hands, however the endurance cost will reflect this and it will have to be paid twice, one for each of the bullets fired. Effect: Damage. Range: 10ft Tier: 1 Base: Prowess
Technique Name: Geppou Description: By utilizing his training in rokushiki Gully is able to perform geppou. When jumping this allows him to jump several more times while remaining suspended in mid air. Allowing for re-positioning and escaping close encounters. This technique can be used once a post and has a cooldown of two posts before it can be utilized again in combat. Effect: Movement. Tier: 1 Base: Speed
Technique Name: Karakusagawara Seiken Description: Gully punches from a distance, transmitting the force of the blow through water vapor in the air. This in turn releases a shock wave with enough strength to send opponents tumbling backward. In exchange for not being a concentrated attack the push back from the shock wave emitted achieves a wider area. The total width of the shock wave spans out ten feet, and the maximum range of the shock wave is twenty feet. Effect: Displacement. Range: 20ft Tier: 2 Base: Prowess
Technique Name: Bakunetsu God Finger Description: Superheating one or more limbs with magma cause Yusuke's physical attacks to become imbued with the deadly corrosive nature his devil fruit possesses. Granting him the ability to melt through most solid objects with the added effect of burning. From the point of contact, the melting can spread as far as twenty feet ahead of his position or fifteen feet in diameter in order to hit enemies from a distance. Effect:[Damage. Grants the user +10 power when limbs are superheated. ] Range: Touch or 20-15 feet Tier: 2 Base: [ Strength ]
Technique Name: Burn Knuckle Description: Adrian heats up his hands to abnormal degrees, causing his hands to darken into near black fists of heat. When he swings his hands, a small area of the air around his hand also heats up, causing his punches to look like tiny comets. Both the punch and the surrounding air will deal damage if contact is made. Adrian is immune to his own heat. Effect:Damage Range: Touch Tier: One Base: Prowess
Technique Name: Big "Heaty" Claws Description: By quickly amassing a large amount of heat, Adrian can create giant hands that surround his own. These hands of pure heat give him extra melee range, as well as burn anything they touch, but will always mimic the movements of his own hands. Adrian is immune to his own heat. Effect:Damage Range: 10 feet Tier: Two Base: Prowess
Technique Name: Steam Cloak Description: By heating up his body, Adrian is able to conjure up a burning hot steam cloak. This cloak of steam surrounds him and a small bit of the area he is standing in. Anyone who enters the area immediately feels the heat and takes damage. Staying within the steamy aura will also cause repeated damage over time. This technique lasts for three posts. Adrian is immune to his own heat. Effect:Damage over Time Range: 10 feet Tier: One Base: Prowess
Technique Name: Hot Plates Description: By quickly amassing heat below his feet or against his palms, Adrian can create a small platforms for himself. These platforms only stay around while Adrian is touching them, but will burn anyone who happens to touch them during that time. Afterward, they will dissipate into the air. Adrian is immune to his own heat. Effect:Damage Range: Touch Tier: One Base: Prowess
Technique Name: Cubic Walking Description: Avedis uses his devil fruit power to create a cube out of air that is five feet in length, width, and height, and is solid. The cube's sole purpose is transportation, Avedis is able to move it so long as he is standing or sitting on it, and it is capable of floating around. Effect:N/A? Range: 10 Feet Tier: One Base: None? doesn't deal damage to have base?
Kuru: Pending. In battle this can only last up to three posts. Out of battle I guess it doesn't matter?
Technique Name: Cubic Bullet Description: Avedis creates ten cubes out of the air that are each one inch in height, weight, and length, and solid. These cubes float around Avedis. Avedis is capable of controlling these cube's movements through his ability. When a cube hits someone it detonates in a tiny explosion, not big enough to hit multiple people, and deals damage. These cubes exist for 2 posts before disappearing whether or not they are in the middle of movement. Effect:[Damage Range: 20 Feet Tier: 2 Base: Prowess
Kuru: Pending. You can only make one at a time. Otherwise each of these would be doing your damage in Prowess, which is a no.
Technique Name: Cubic Karma Description: Avedis touches an object or structure and breaks it down into multiple 1 foot in height, length, and width cubes. If an object is smaller than 1 foot, it simply turns into a 1 foot cube. Can not be done on a living being. Effect:Weapon Breaking Range: Touch Tier: One Base: Prowess?
Kuru: Approved. Quick note, the tier would be 1-5 based on how much stamina you're paying to break the item.
Technique Name: Cube Detonation Description: Avedis forces all cubes created through the use of his devil fruit power and currently existing to detonate with a 10 foot detonation radius. Avedis is damaged by the explosion if he is within range of it. Living beings that were turned into cubes are reverted back into their non-cube form having taken damage from the explosion, however inanimate objects that were cubes and exploded cease to exist. Effect:AOE Range: 20 Feet Tier: 2? Base: Prowess
Kuru: Pending. It's fine over but you don't have nor can you have a technique that turns living beings into cubes so just fix that part.
Technique Name: Spore Bullets Description: By forming her fingers into the shape of a gun, Michelle can fire a green bullet storm of spores at her opponent. These spores fire like energy bullets and leave a burning feeling when someone is hit by them for three posts. +10 Prowess when used. Effect: DOT +10 Prowess Range: 15 feet Tier: 1 Base: Prowess
Kuru: Define "green bullet storm". How much does this damage does this do per post, please clarify. Also, this can only go out ten feet.
Technique Name: Fungal Touch Description: A simple contact based move. All Michelle must do is simply touch her opponent. If she touches them, as in any form of contact, she can transmit spores into them, causing a poison like effect to seep through their body. This poison spreads through the afflicted person's body, draining them of their health, as well as stunning them. The intended use is a poison, and when the victim is passed out the poison leaves them. As long as the effected person is afflicted with said poison, they will feel a burning sensation through their whole body. Effect: DOT, Stun, Poison, +100 Prowess Range: Touch. Tier: 4 Base: Prowess
Kuru: Pending. Not that this stun can only last for one post. The touch portion would have to be her actually making physical contact with them directly. Skin on skin contact. Also, please make note of how long this poison lasts as it can't be any longer than [3] posts; and how much it does per post.
Technique Name: Spore Shield Description: Michelle is constantly producing spores in her body due to the Noko Noko No Mi. In her defense, she can release the shrouds as a quick spinning whirlwind that blocks projectiles or outside attacks. If Michelle pays the right amount of endurance, she can block moves from higher tiers. Simply a defense move. Effect: Defense. +Prowess? Range: Touch. Tier: 1-5? Base: Prowess
Kuru: We don't allow any tier-flexible customs. Also, a defensive technique would use Endurance, not Prowess, no exceptions.
Technique Name: Nuke Nuke no Mi Description: The Very basis of the User's Nuke Nuke no Mi, the user can do an array of things at a basic level of usage. This includes: • Walking through anything that is not a Person (Walls, Ground, Nature) • Sharing his intangibility with anyone, or anything he is in contact with. • Moving through Mediums (Walls/Ground/Ceiling) as if the user can fly [Limited to "needing contact" with the medium before 'flying' through it, Air is not affected by this fruit] Effect: N/A Range: 10ft Tier: 1 Base: N/A
Technique Name: Yoink Description: The user utilizes the powers of his Nuke Nuke no Mi to snatch an item away from the opponent. As long as the user can get his hands on the opponents item of choice, he activates his powers on it, making it phase-able, and slipping it from their possession. Effect:[Damage l Dot l AoE l Etc] Range: Contact Tier: 1 Base: [ N/A ]
Technique Name: Bottomless Trap Hole Description: The User extends his powers through a medium, making the area in question phase-able, making people and objects able to move through. This is generally used on the ground as a trap hole, when used in this way the opponent will hopefully fall into the hole and get trapped at the bottom, then the user closes up the hole, leaving the opponent trapped in the ground. Effect:Stun Range: 40ft Cylinder (40ft Diameter, 40ft Deep) from the users position Tier: 4 Base: [ Prowess ]
Technique Name: Geppou Description: An advanced rokushiki technique that enables the user to literally kick off of the air itself, While moving or using the technique for evasion Thaddeus gains a boost of +10 speed The technique can be used 1 time before having a 1 post cool down. It costs 10 endurance to use the technique. Effect:[Movement] Tier: 1 Base: [Speed/Dexterity]
Technique Name: Soru Description:The principle move of kicking off the ground at least ten times in the blink of an eye. Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. +10 speed Soru has a 1 post cool down after use and costs 10 Endurance per activation. Effect:[Movement] Tier: Tier 1 Base: [ Speed ]
Technique Name: Kami-E Description: The principle move of making the user's body relaxed and go limp in order to avoid attacks, and float like a piece of paper. Used for evasive purposes Thaddeus gains +10 Speed. Kami-E can be used for 1 full post and has a 1 post cool down, costs 10 Endurance per activation. Effect:[Evasion] Tier: Tier 1 Base: [ Speed/Dexterity ]
DC: You can't utilize this for an entire post. Only an instance. Edit this.
Technique Name: Tekkai Description: The principle move that hardens the user's body muscles and skin to the level of hardened steel, however the technique momentarily renders them immobile.Thaddeus can hold Tekkai for 3 posts, or as many times as he needs for 10 endurance. Being exceptionally good at this Rokushiki art Thaddeus can use his prowess +10 as the strength of his defense. Effect:[Defense] Tier: Tier 1 Base: [ Endurance/Prowess ]
DC: Stat swapping? Denied.
Technique Name: Death Glance Description:Being a trained assassin Thaddeus has learned all manner of ways to kill people with ranged weaponry, and has learned how to boost his accuracy +10 for up to 3 posts. Effect:[Buff] Tier: 1 Base: [Accuracy]
Anything not commented on is approved. When reposting, put up the new format for this.
BIG GUCCI EDO
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Genji Gincosu
Divine Phantom
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Posted: Wed May 10, 2017 7:32 pm
Character Name: Michelle G. Sonto
Technique Name: Spore Bullet Barrage Description: By consuming the Noko Noko No Mi, Michelle has turned into a spore human. This makes a force of spores constantly grow in her body. Michelle can release these spores in many way, by forming her fingers into the shape of a gun, whipping her hair, spitting, even by simply opening her pours. Michelle can fire a green bullet storm of spores at her opponent. These spores fire like energy bullets [while simply just being concentrated hardened spores] and leave a burning feeling when someone is hit by them for three posts. +10 Prowess when used. Obviously destroys Michelle's own clothing if fired from under them. These spores do half Michelle's prowess in damage per post. Only 10 bullets can be fired at a time. Effect: DOT +10 Prowess Range: 10 feet Tier: 1 Base: Prowess
Kuru: You need to say how many bullets there are. Each bullet would do a portion of the total damage. Basically you'd need to divide the power evenly among how many bullets you're shooting. The overall damage is still the same though.
Technique Name: Fungal Touch Description: A simple contact based move. All Michelle must do is simply touch her opponent. If she touches them, skin to skin contact, she can transmit spores into them, causing a poison like effect to seep through their body. This poison spreads through the afflicted person's body, draining them of their health, as well as stunning them. The intended use is a poison, and when the victim is passed out the poison leaves them. As long as the effected person is afflicted with said poison, they will feel a burning sensation through their whole body. Stun lasts for one post. Poison lasts for 3 posts. Poison does half Michelle's prowess in damage. Effect: DOT, Stun, Poison, +100 Prowess Range: Touch. Tier: 4 Base: Prowess
Kuru: Approved.
Technique Name: Spore Shield Description: Michelle is constantly producing spores in her body due to the Noko Noko No Mi. In her defense, she can release the shrouds as a quick spinning whirlwind that blocks projectiles or outside attacks. If Michelle pays the right amount of endurance, she can block moves from higher tiers. Simply a defense move. Effect: Defense. Range: Touch. Tier: 1 Base: Endurance
Kuru: Pending. Remove the part about blocking moves of higher tiers if you pay the endurance for it.
Technique Name: Cubic Walking Description: Avedis uses his devil fruit power to create a cube out of air that is five feet in length, width, and height, and is solid. The cube's sole purpose is transportation, Avedis is able to move it so long as he is standing or sitting on it, and it is capable of floating around. Lasts 2 Posts Effect:N/A? Range: 10 Feet Tier: One Base: None? doesn't deal damage to have base?
Kuru: Pending. In battle this can only last up to three posts. Out of battle I guess it doesn't matter? Ave: That was my bad, I forgot to put in how long it lasts. Fixed
Technique Name: Cube Detonation Description: Avedis forces all cubes created through the use of his devil fruit power and currently existing to detonate with a 10 foot detonation radius. Avedis is damaged by the explosion if he is within range of it. Inanimate objects that were cubes and exploded cease to exist. Effect:AOE Range: 20 Feet Tier: 2? Base: Prowess
Kuru: Pending. It's fine over but you don't have nor can you have a technique that turns living beings into cubes so just fix that part. Ave: Fixed
Technique Name: Cubic Wave Description: Avedis touches something with enough mass to create a thirty foot tall and thirty foot wide tidal wave of cubes which he controls to send crashing down upon an area or his enemies within thirty feet of him. The offensive power is +50, and the cubes remain cubes even after the wave has crashed down. Effect:AOE Damage Range: 30 Feet Tier: 3 Base: Prowess
Technique Name: Blue Flames of Resurrection Description: One great advantage Kaito has is the ability regenerate any wounds with the blue fire he generates. Because of this, he was able to press through attacks with very little effort. His physical prowess is equally shown by his resilience. Kaito often ignores most of the injuries he sustains in battle, not suffering any debilitation despite the wounds on his body because they are gone within moments. Kaito still gets hurt from the attacks however the pain he feels while this technique is active is mute. Because of this, Kaito is very resilient and can tank a huge amount of damage in his phoenix form with no visible consequence other than the time taken to regenerate. When this technique is used Kaito regains his health based off his [ +10 Prowess ] to the HP he lost in battle. Effect: Healing l Regeneration Tier: Tier 1 Base: Health l Prowess
DC: This would be based on prowess. It's also tier + stat. You have a character so you can change your stats around however you want. Pending.
Big Daddy: I did the slight wording adjustment as requested.
Technique Name: Whisper in the Wind Description: Through the use of his flames naturally they are tangible. However, through the use of Whisper in the Wind Kaito is able to make those tangible flames, intangible. Being able to phase through attacks as they just pass through him as if he was not present at all granting Kaito near invulnerability while it is active. The only way for Kaito to take damage upon this use of this technique is to be hit with Haki or a part of his body that is not completely covered in his now intangible flames. When phasing the stamina used to phase is based off the tier of the technique being phased through. Effect: Defensive l Phasing Tier: N/A Base: Endurance
DC: This isn't how this works. You phase through damage, by eating the damage. That's how the fruit is set up. Pending. Anything not commented on, is approved.
Big Daddy: Stamina Adjusted as requested.
Lerry Jive
With these changes, approved.
Posted: Fri May 12, 2017 10:51 am
Character Name: Iyame Asuhiga Shiroshima II
Technique Name: Divine Intervention Description: A barrier gifted from the heavens above forms around Iyame or his target. The barrier is a light blue and can be seen through like glass. It can also take many different shapes but is usually defaulted as a sphere. Its formation starts from the ground and rises up to completely surround the target in a 360 degree angle of protection. The strength of this barrier is equal to Iyame's Endurance +10 and can last up to 3 posts but can be ended prematurely. The cooldown is equal to the number of posts he holds the barrier. Trait(s): Devil Fruit Effect: Defense Range: Up to 10ft Duration: Up to 3 posts Cooldown: Dependent on the number of posts held Tier: 1 Base: Endurance
Technique Name: Divine Intervention: Retribution Description: This form of protection is the same as Divine Intervention but has an added effect. This barrier is not just to protect Iyame's target but to punish the attacker. When confronted with a physical attack weaker than the strength of the barrier, the difference is done as damage to the attacker/attacking object. The strength of this barrier is equal to Iyame's Endurance +25 and can last up to 3 posts but can be ended prematurely. The cooldown is equal to the number of posts he holds the barrier. Trait(s): Devil Fruit Effect: Defense / Counter Range: Up to 20ft Duration: Up to 3 posts Cooldown: Dependent on length of Duration +1 Tier: 2 Base: Endurance
Technique Name: Divine Intervention: Reap the Sewn Description: This form of protection is the same as Divine Intervention but has an added effect. This barrier is more elastic. It catches projectiles, stretches in order to slow them to a halt, and then fires them back with the same amount of strength that they were fired with. In order for this to be successful, the barrier has to be stronger than the attack. The strength of this barrier is equal to Iyame's Endurance +25 and can last up to 3 posts but can be ended prematurely. The cooldown is equal to the number of posts he holds the barrier. Trait(s): Devil Fruit Effect: Defense / Counter Range: Up to 20ft Duration: Up to 3 posts Cooldown: Dependent on length of Duration +1 Tier: 2 Base: Endurance
Technique Name: Enchanting Echo Description: By stepping with a specific cadence, Nefertari causes the creation of multiple illusionary copies of himself. These images look just like Nefertari in every way except for a wavy effect to them. Like looking at his reflection in a liquid. This wavy effect is applied to Nefertari as well making him look exactly like the phantoms he creates. These phantoms follow his movements upon creation. Nefertari is unable to be differentiated between the phantoms when moving amongst them. During this technique, Nefertari's movements are silent. This technique can last up to 3 posts but can be halted prematurely. It's cooldown is as long as the number of posts it was active +1. Trait(s): Assassin Effect: Illusions (Trickery) Range: Up to 20ft Duration: Up to 3 posts Cooldown: Dependent on the Duration +1 Tier: 2 Base: N/A
Technique Name: Pernicious Purple Description: A deadly purple poison created by Nefertari's Venom Venom Fruit. This poison can be shaped and manipulated to take many forms but the main form it normally takes is a large viper that hides in his clothing and sometimes can be seen coming from his body. The size of any creations he makes can't go farther than 25ft away from him, can't be any bigger than 20ft in diameter, and can't last any longer than 3 posts. Its poison creates an intense burning sensation in its victims and causes the target to suffer from temporary blindness for 2 posts. the target will take damage equal to Nefertari's Prowess +25 over those 2 posts. Trait(s): Devil Fruit Effect: DOT / Blind Range: Up to 25ft in travel distance and/or 20ft in diameter Duration: 3 posts Cooldown: 4 posts Tier: 2 Base: Prowess
Technique Name: Venom Armor Description: Nefertari covers his form in a thick shell of viscous liquid venom in order to protect his self from harm while also punishing his attacker. The venom used will be whatever venom he last used offensively however by default it is Pernicious Purple. All damage modifiers are gained from this tier and any effects beyond the tier of this ability will not be applied. This shell can last up to 3 posts but can be ended prematurely. The cooldown is equal to the number of posts active +1. The strength of the armor is equal to Nefertari's Endurance +25. Trait(s): Devil Fruit Effect: Defense / Vary Range: Self Duration: Up to 3 posts Cooldown: Dependent on length of Duration +1 Tier: 2 Base: Endurance
Technique Name: Elegant Tempest Description: Nefertari's variation on the Rankyaku rokushiki technique. Utilizing this technique, Nefertari is able to create crescent shaped air blades by swinging a limb (arms or legs) at high speed. They are usually thin and can travel a max of 10ft. This technique does damage equal to Nefertari's Prowess +10. Trait(s): Rokushiki Effect: Air Blades Range: Up to 10ft Duration: Instant Cooldown: N/A Tier: 1 Base: Prowess