Full Name: Unnamed Rider Nicknames: N/A Age: 18 Birthdate: July 11th Sex: Male Sexual Orientation: Heterosexual.
Height: 6'8" Weight: 230 lbs Physical Description: Aside from what is in the picture, this character is often wearing jeans. This is branded on his back, and takes up most of his back.
Personality: He is not exactly nice, although not exactly bad. Most of the time he comes off cocky, arrogant, a*****e-like, and mean. He does not specifically have bad intentions but more often than not it seems like he does have bad intentions, but they're not exactly good intentions either. He for the most part is out for himself. Backstory: Grew up a normal a** life, studied air treks, how their tech works, and other things along those lines. At some point he got into some kinda culty s**t that he had to fight his way out of. He got that cult all arrested and stuff and now he is just a normal a** rider kind of. He has this awkward amnesia where he remembers everything about his past EXCEPT his name. And since he figured it out, no one has given him a new name yet, nor referred to him as whatever his name is, so as far as he is concerned he doesn't have a name yet.
-----→ Wings l E Rank -------► Wings is a phenomenon of the Wing Road that hints at the user's wind control abilities. This trick involves the user expanding upon their own run by taking advantage of the wind around them then applying their own for aerial boosting effects. The resulting effect usually gives the impression that the user is flying or gliding through the air when, in reality, they simply caught a tailwind and became a part of it, so to speak. As the user progresses in skill, they eventually learn to perform this technique at will, making it appear as though their run is a smooth flight. This trick can only be used every other post.
-----→ Impact Wind l C Rank -------► By this point, the Wing Rider has control of the wind to the extent of affecting it directly at will. Through a very simple, but abrupt, body motion the user can influence the wind to the point of a very brief push. This sudden wind blast from very close quarters has a full body range, covering the user's circumference. The technique allows the user to disrupt close ranged wind efforts and halting incoming projectiles. This works by expelling the wind that is about them outwards, affecting its direction flow and amassing it briefly before the push following a strong and sudden 'flex' of the entire body.
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ In Step: Reverse Turn Stance l F Rank -------► The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.
-----→ Moon Walk l F Rank -------► The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
-----→Air Method to Spin That Grab Moonride l F Rank -------► This flashy technique is used for aerial vaulting to bypass other riders in an array of acrobatic maneuvers. The arching trick begins with a diagonal jump, appearing as though the body is intended to simply go through a forward flip. Not long after gaining air does the user tilt forward and aside in a three hundred and sixty degree corkscrew. During this motion the body is constantly in an arcing path, turning and contorting in a slow and steady aerial gyroscope. Once exiting the corkscrew the user's frame is turned horizontally, upper body still winded as they turn and perform an inverted split with their legs. After this peak maneuver the user turns with their back facing the intended landing area. During the entire way down, the user performs a singular somersault, stabilizing for the backwards riding skid to a stop.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
► Smartphone that has a READ in it. Recently bought, mainly used for storm rider stuff.
→ Last Year's Smartphone Model
► Smartphone that is used for more personal reasons.
→ Hair Care Kit
► Comb, Brush, Gel, all that stuff in a handy kit.
→ Small Branding Iron
► A small branding iron that will brand on people the same mark that is on his back but smaller....he usually uses ink and just makes it act as a stamp instead.
Full Name: Kloe Daisetsu Nicknames: N/A Age: 19 Birthdate: October 21st Sex: Female Sexual Orientation: Asexual
Height: 5'10" Weight: 128 lbs Physical Description: See pic.
Personality: Kloe prefers to keep to herself unless the situation calls for her to back up her team or herself. She is known to shy away from large social gatherings, such as massive parts wars due to a discomfort in being around so many people at once in one open area. The rider can seem unsure of her ability to perform with others, but seems to surprise even herself by what she can do in a fight. When feeling threatened or teased, she can become easy to intimidate and hurry behind her allies, but when pushed far enough, her timid nature disappears and suddenly becomes more agressive towards everyone she speaks with until she cools down. Backstory: One of the children of Zane and Emallie Daisetsu. Growing up, Kloe was pretty timid and led a sheltered life, even with her mother's constant pushing to go out with her siblings. Her extensive training with her father led to her eventual adaptation into physical fitness. Still, Kloe was the bookworm of the family, locked up inside and studying her heart out while engaging with her family's rigorous training methods coming as the "main event" of the day. While her grades were good, she found herself in the normal niche of a school nerd, with bullying being a main cause for her want to be stronger. Come middle school, she began to push herself to her absolute limit past her abilities, the words and actions against her having gotten to her. Upon her entrance into high school, she had large changes in her behavior. She stood up to bullies, but was almost constantly participating in fights should her few friends or herself be the target. After the fight was over, her usual shy nature would return with no recollection of what had transpired, almost as if she had switched places with another person. While celebrated by her mother, this caused her to eventually stumble her way into the world of storm riding, viewing it as an escape from the stresses of her life as well as a chance to vent. This revelation soon helped Kloe find her way into motorcycle and automobile work, enjoying the rush one felt when racing around at high speeds, having the same effect on her as storm riding.
Country of Birth: New Orleans, Louisiana, United States
-----→ {Nitro Cushion l F-Rank} -------► This technique is the basis at which the Sonia Rider's begin their strenuous journey. Despite its low level, Nitro Cushion instantly becomes a necessity to those riders of the road. Unlike most other roads, the beginner move involves a breathing technique wherein the user forces decompression in the body through hyperventilation. This causes the already naturally saturated nitrogen in the body to become absorbed immediately. Throughout the user's body (especially in the joints) nitrogen bubbles will form. The stress from said reaction causes immense pain, but the result of natural air collecting allows the body an extensive increase in mobility. This affords an unnaturally high amount of flexibility and increase in maneuverability beyond that of normal human capability.
-----→ {Thorn l C-Rank} -------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. The resulting shock waves appear as compressed masses of energy, varying in size and capability by the rider's build and execution. These pressurized shock waves have the ability to tear into the wind, skewering it to the point it is null. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quantity over quality' balance that delivers a great deal of damage internally.
-----→ {Thorn Whip l C-Rank} -------► After building a general tolerance for the stress required for their most basic run, the user can take advantage of their enhanced physical traits to create the Sonia Road's signature 'thorns'. The user will fully incorporate into their movements the reliance on their center of gravity, doing so by rotating up their bodily axis and forcing a bodily acceleration amidst the rotation. In that 'snap' of motion, the user will rupture the sound barrier, creating a sonic boom. However, the use of a wide kick amidst this execution alters the resulting shock wave's appearance. Instead of appearing separated, the thorns are released as an array of whips on the user's trecks. Still, these pressurized shock waves have the ability to tear into the wind, lacerating it to the point it is nullified. Despite not hitting with the intensity of an externally damaging trick, the thorn offers a significant 'quality over quantity' balance that delivers a great deal of damage internally.
---Trick Passes
-----→ {Trick Name l Rank} -------► {Description.}
-----→ {Trick Name l Rank} -------► {Description.}
-----→ {Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Aiden Owens Nicknames: A Age: 20. Birthdate: April 2nd Sex: Male Sexual Orientation: Straight
Height: 6'0 Weight: 160lbs Physical Description: eyes are gray-black, and he has slick, black hair and one longer side swept fringe that covers his left eye. He has a mole under his right eye.
Personality: Is laid back and charming. Doesn't really show much emotions about anything on and off the court. That is until you make him mad. If you belittle him or try put him down, he will grow angry, turning into a demon to win. He is good at making friends and socializing. He is full of fighting spirit and looks for a good challenge in the field of basketball. He doesn't show these emotions very often and it's said that he often sports a poker face. He denies this and believes that he just expresses his emotions in his own way. On the flip side, he can be very manipulative and cunning.
Backstory: Nothing major for backstory. He grew up in the Bronx, competing in the streets where he learned the game of basketball, how to play guitar, and air treks. He was never handed anything, having to fight and work hard for everything that he accomplished. He doesn't do failure well. Either way, now he part of the basketball team and regularly participates in similar activity while trying to avoid riding heavily if he could help it.
-----→ {Bloody Roll Soul 1800l D Rank} -------►Despite being the basis trick for the aggressive run of a Bloody Rider, this technique requires quite a bit of work to perform for those just starting out. The rider generally does this technique by 'riding' on another, forcing their treck engine to max torque build. Between generating braking heat, speeding kicks, and skin-made traction, this move causes quite a bit of damage. Moderate to severe to be more precise. The Bloody Roll Soul 1800° may not involve the actual 'meat' of the Bloody Road, but the carnage and acrobatic feats make for quite the flesh tearing start. This fully offensive technique is signified by a thin spiral of blood coiling out from the unlucky victim's body. As well, heated tread marks similar to those found from a peel out are left engraved on the target's body. This is a D Class trick.}
-----→{Bloody Fang l C Rank} -------► The true masterpiece of the Bloody Road starts with the most basic production of the Bloody Fang, taking off in many different directions from there. First and foremost, the user's aggressive run is taken to a level where they hold mastery over the specific "Zero-Max-Zero (0-100-0)" principle. The user will combine both speed and strength to force max acceleration before stunting the 'dash' process required to build such. Following, the user releases the built up braking heat within a powerful kick forward. The inertial energy follows the trend of a single, wide, crescent kick before taking the shape and being shot outwards with the force of an immense shock wave. Being such an immense accumulation of energy, this trick is said to cut the atmosphere upon production. This is a C Class trick.
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ Super Stride IV Sonic Boom -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→ Spinning Wallride Overbank 1800 -------► Rank: F | Stamina: 1 Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
-----→Upper Soul 23 Roll Rank: F | Stamina: 1 -------► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.
---Custom Tricks
-----→ Corkscrew Fang Drill | C -------► The user will, from a halted position, speed forward to max speed and then suddenly stop. Once the stop hits, then the user will throw their body forward and twist around so that they throw their legs forward towards the intended target. With this motion, they will also begin to spin and constantly transfer the kinetic energy that they have just gathered into a fang that is maintained at a constant rate for up to ten seconds. This fang acts like a drill and does an incredible amount of damage if it hits at a vital point. The fang is not released from the Air Treks while the attack is being used. Instead, this fang takes the shape of the drill and moves the same way. However, someone can only learn this trick if they have at least 15 Jump stat. Also, this can only be used for a certain amount of time, up to ten seconds, based on the amount of Jump that the user has. 15 Jump = 3 seconds 20 Jump = 5 seconds 25 Jump = 7 seconds 30 Jump = 9 seconds 40 Jump = 10 seconds
-----→Behemoth's Tail Rank: C | Stamina: 3 | Wear: 5% | Road: Bloody -------► The trick employs the usage of a high speed run that is abruptly halted to create deadly results. The rider first builds up inertial energy within their run. Leaning toward the ground, the user will place their palm(s) on the ground. The rider will follow up by swinging their leg out, meanwhile using the other one for control as they allow their body to be swept up in a sharp U-turn. The abrupt one hundred eighty degree spin is swiftly followed by a large, wide, horizontal fang. Continuous uses of the technique will short out the rider's air treks, due to the strain the trick provides, without the use of the Fang regalia. The sheer force of the trick is capable of rending concrete, shredding clothes, and inflicting lacerations. -If the user's speed is 75+, the force of the two AT's creating the one fang make it vibrate violently. Even missing, the attack can distort the wind around an opponent causing them to lose balance/mobility mid-air and cause them to drop back down to earth or can be used to disrupt a wind based attack
Personality: Like a coin, he has two sides to him. One side, he is very nice and general. He tries to offer help at anyway that he can. He doesn't like people being taken advantage of. He at times is silent but takes major notes about things. He isn't a major fighter at times. However, when pushed to the edge he will bark back. He tries to solve all issues through peace. On the other hand, when he is pissed, he has nothing but blind rage. Holding nothing back, he couldn't get out of this situation, he still fight. It's like he the hulk, but he doesn't gain any strong strength boost.
Backstory: Born in India, he was adopted by an Indian family after the death of his parents due to an unforeseen incident. However, thanks to the will and inheritance, he was able to move to New Orleans, La with his new foster family. Growing up, he was raised under certain Indian customs. While, he doesn't follow all of them, he adapted the path of Nirvana and peace. Not really a custom but more an ideology. While growing up, he had a talent for creations and timing, winning many prizes from timing games and many inventions he had created. He has his own shop outback in the garage of his parents house. He still lives with his parents, but is no slacker, always on the hunt for a new creation..
Country of Birth: Nepal, India
________________________________________|R|un |I|nformation Road: Ring Rank: C Allias: N Shadow: Vishnu Karma Level: 0
-----→ Metronome | F -------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
-----→ Quick Fix | C -------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick.
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
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-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ Deconstruction l C} -------► With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities. - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. [Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.]
Full Name: Dominic Santos Nicknames: Aguerdrillo (Unique spin on Crocodile and something else) Age: 16 going on 17 Birthdate: April 7 Sex: Male Sexual Orientation: Pansexual, but mostly leaning towards men.
Height: 5'7 - 1.7018 Meters Weight: 180 lbs - 81.6465 kilograms Physical Description: A little short, but he makes up for it with an upper body strength. His eyes sport an orange hue to them from contacts, his eyes otherwise brown
Personality: Typically cheeky from ear to ear, he's usually not one to sport a negative demeanor, but he is prone to it often enough. The male sports a slight naive complex about him, which makes people wonder about his nickname. A ruse possibly. He tends to be a bit possessive towards certain matters of his life, usually wanting to excel in whatever is put before him. This can lead to a darker trait, which makes him competitive and aggressive. Give him a run for his money and he will make sure to do the same. Backstory: He hails from the Dominican Republic, his mother Hispanic and his father African. That makes him Afro-hispanic, no? Si. He travels to America during his young years (Secondary/Middle school) with the lovely accent in tact, his parents looking to live a better life. It worked in a way, since the male is efficient at sports and furthers that with Air Trecks now. The male began to pick up on taking the matter to a professional level as well as a few other school kids around his age. That in itself began to lead to new endorsements for the school and in turn, them.
Country of Birth: Santo Domingo, Dominican Republic
________________________________________|R|un |I|nformation Road: Lather Rank: C Alias: Aguerdrillo Shadow: Ancient Crocodile Karma Level: 0
► To match his color scheme of bright arrays, A shoe developed a test product, something the male presently uses. They named it after his unique moniker and soon to be famous logo.
-----→ {Hydro-Plain F-S Rank} -------► A basic technique for the Lather Road coming in prior to bubble creation involving the simple and very starting principle of the road to condensate water vapor or drawn moisture onto the surface they are riding on. Hydroplaning normally would mean a loss of traction but for the Later Road. The vibrations of their A.T wheels via acceleration affects the initial slick of water the riders draw in to become more elastic and act as a bonding agent between them and the surface they are riding over. This suction cupping effect causes them to have over all better control over their movements when traveling at full speed and this can only be helped when they place their hand palm or finger into the liquid to as well assist them in their movements by hugging the ground similar to hydroblading in form. Yet this act takes a brief pause or slowing in the riders actions to build the moisture and slick around their wheels, pressurizing all at once as they hit the height of their run in on thrusting speed causing the desired effect for a few moments on any surface as they advance. The plain of moisture acts as a buffer towards effects resonating trough ground and increases in effective ability as the rider grows allowing them at their highest skill level to find traction freely on any surfaces without a lost in momentum. So long as the Lather Rider meet the required speed and rank. F: [Req Spd: 10] Turns are slightly tighter but still slightly wide at full speed. [1 Post Duration]
-----→{Trick Name l Rank} -------► {Description.}
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---Trick Passes
-----→ {Trick Name l Rank} -------► {Description.}
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-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Sticky Spew F-Rank} -------► Support type. Staying true to the lather road, this trick produces bubbles, slightly green in texture, that release from the back side of the trecks. Ideal for Dominic to use when ahead of the competition or looking to gain an advantage, these bubbles have the tendency to instantly pop on the ground below, their ability to stay aloft in the air a bit low. The function of these green bubbles is to slick the road and anyone who touches it that is not of the Lather Road will in turn be slicked themselves. When exposed to this thin trace of green translucent bubbles, the wheels become sticky, thus in turn causing the individual to find themselves unable to accelerate past their usual amount for two posts. Because this is a field effect, if they were to run across the exposed area again, they would be under the same effect once more for the same amount of duration. It does not stack. }
-----→ Bubble Pop! Rank: D ► After developing more skill in riding and performing Lather Road tricks. The rider can create larger bubbles than just the basic trick. This particular trick, though, focuses on just the creation of a single bubble with additional bursting power. Used as either a quick attack or a powerful counter. The Lather Rider will quickly slide along a moist surface and change the density and composition of the moisture and the air as they then create a bubble about half of the size of their torso with slightly increased force. When it pops. The eruption it will throw back anyone within a five foot radius of it and launch their opponents an additional five feet away. Minor cuts will come from this pop but it's only superficial wounds and only causes minor bleeding, nothing more.
-----→Water Strider Rank: C -------► A Lather Rider's own personal method of riding on liquid surfaces with her road. The Lather road causes vibrations in water using their A.T’s acceleration to change the viscosity of the liquid (commonly water). Akasha’s water strider focuses on her using this method and balancing her body low to the waters surface spreading her weight out on the mass of water like a water strider bug. Knees bent in, and arms stretch out and down towards the water she places focus of movement at the hips knees and ankles to a lesser degree as the arms are used to sway her motions to readily aid in how she’ throws about her weight. The liquids solidified membrane can act as a trampoline at times and allow the rider to jump higher than they normally would off the surface. This can add +10 points to jump when jumping from a liquid surface. And as ever the rider retains full control of their ride on a liquid surface.
-----→ Slip n Slide | D rank -------► A simple technique on the Lather road that allows the rider to move across a surface with less friction therefore gaining more momentum. Slip n slide works specifically by the rider drawing enough water vapor to condense on their wheels to cause a prolonged slick or water to ride over after jumping into the air and hanging there for at least ten seconds. This gives them enough time quickly draw in a mass of air to condense water vapor from and then as they hit the ground the force of gravity causes their momentum to increase naturally as they slide across the surface (naturally thy longer their hang time the more speed they’ll have due to gravity when meeting ground). This technique can also work to slightly suppress the turbulence of a rough landing and any added push from their elevated position can play into the added speed given by this technique.
-----→ Croc's Bubbles C-Rank -------► Offense type. Dominic took his own spin to the bubbles. He is able to produce bubbles that don't pop, but instead pressurize to a much harsher level by spinning at high speeds, resembling discs or saucers, a small blade of water resembling a ring around the bubble itself. By accelerating or revving up his treks to perform a spurt stream of water, should he choose so, the bubbles launch out, five at max, which increased based upon his rank.
► Forget the Galaxy, he's got the latest with the Apple products, nicely protected to keep his identity from ever leaking out in case such a thing should ever arise.
→Messenger Bookbag
► He is a student in the streets of New York. His bag carries some of the essentials and things required for school all the same.
→Wallet
► He's not broke now. He has $50 currently placed in there.
→Headset
► He loves to immerse himself into music. He usually wears a headset that matches the color of his attire.
Full Name: Luke Arsene Nicknames: Luke Age: Twenty-two Birthdate: 07/03/XXXX Sex: Male Sexual Orientation: Heterosexual
Height: 5'9" Weight: 163 lbs. Physical Description: X
Personality: Luke is quite a peaceful and kind person, loves nature and music, keeping to himself most of the time since he enjoys the peace in silence or music, always making little to no friends in most places he goes to. His dark side is only revealed if he sees his own blood, becoming the complete opposite of what he normally, Luke becomes a monster, angry, blood lusty and cold.
Backstory: Moved from France at a young age. Luke has always been seen as a stranger or outsider pretty much every school he attended, most of the time being simply ignored or bullied through days simply for being the new kid in class. Moving from place to place due to his parents type of work, by the point that he had already grown used to it, not even the teachers started caring for him. Reaching the point where he would go to classes just for attendance and to listen to music quietly on his seat. The fateful day that changed everything was a rainy one or maybe it was just cloudy he couldn't exactly remember, the event was all a haze inside his mind. The day started normal with Luke getting to class and sitting with his headphones on ignoring the idiots of his class but it seemed that one of the bullies didn't take the whole ignoring thing very well, picking up Luke by the collar he would shove him making him hit his head on a corner of a table. At this point everything was red, Luke just blew up on the kid and his friends, by the end of everything Luke was expelled and three kids were sent to the hospital.
From that point forward life became quite peaceful for Luke, still jumping from school to school but this time with the story of a angry student following closely behind meaning everyone stayed away. Spending the rest of his teenage years jumping place to place and only being able to stop after finding his own little place to call home and now his own honest job within the ATP.
-----→ {Flame! l E} -------► Being the first hint at the Flame Road's run style, the initial technique is none other than the illusionary achievement of creating false flames. Beginner riders of the Flame Road first learn to transfer the heat energy accumulated in their run to that of updrafts, creating waves of heat to give the impression of literal fire being produced wherever the user laid foot. This not only fools other riders and gives off the impression of literal fire, but increases the effects of most Flame based tricks by acting as a catalyst for which heat based tricks to hold better effects. Eventually, Flame Road riders get to a point there they may produce these drafts and ride upon them, giving an impression of flight or riding on flames they blazed on their own. This is an E Class trick.
-----→{Afterburner l C} -------► After a certain point, the Flame Rider's reaches a point of more advanced control. Such is shown in the usage of the Afterburner trick. The user will disappear spontaneously, expelling heat in brief bursts. These bursts give the visual impression of fireballs being left in the user's wake, trailing behind them as small masses of illusionary flames. The difficulty of this trick lies in the required speed output and technicality. The trick name takes after that of a principle used in supersonic fighter jets. The user mimics the effects of forcing short, abrupt, speed bursts to produce shock waves and displace heat masses. This trick can only be used every other post. This is a C Class trick.
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---Trick Passes
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---Custom Tricks
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► A phone made by Req. Co. It is a smart phone that is connected directly to the SRN, and all social networks. It is also connected to the READ system and has a preinstalled READ app. It functions easily as a normal phone
Personality: Erich is a trustworthy brother in arms, a fighter. Erich has a friendly demeanor, happy go guy who likes to stick around his friends for as long as he can, also fighting for them till the end. In combat Erich becomes a new person overall, maybe because of his road or something else, becoming a monster, aggressive and destructive towards his enemies and those that want to harm the ones close to him.
Backstory: Moving from Brasil to New York for MMA training was a big step towards his career, moving from gym to gym Erich found out about the freedom of A.T's and he knew that was the feeling he had been searching for his entire life, now only taking them off to sleep. Training himself in the arts of fighting and skating and meeting new people from all over the world that share the same passion of the freedom and dangers of the Air Trek world.
Country of Birth: Brasil
________________________________________|R|un |I|nformation Road: Death Rank: F Allias: Grimm Shadow:Reaper Karma Level: 0
-----→ {Air Stream! l D} -------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.
-----→{ Air Cannon l C} -------► More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Zane Daisetsu Jr. Nicknames: Kasper Age: 22 Birthdate: January12 Sex: Male Sexual Orientation: Anything that tempts me (Pansexual).
Height: 7'1 Weight: 215lbs Physical Description: Has a white dragon tattoo on his back. Muscular toned,but unusually flexible . His hair is snow white when its wet but darkish cream like the picture when its not wet. His skin is light brown just like his mother.
Personality: XXX Backstory: One of Ema and Zane's first child, he is very loving to Ema but holds a slight grudge against Zane. It isn't because he hates his father, its more he sees his father as a rival. He wants to beat his father in a parts war and hates all the publicity that he gets for being a King back in his riding days.He is protective over his sisters and quite petty when the time comes. He currently works on set for new television series. Power Rangers Bloody storm. He is the Death Storm: Black Ranger
Country of Birth: Hammond. Louisiana .
________________________________________|R|un |I|nformation Road: Death Alias: Death Storm Rank: C Shadow: Army of Skulls Karma Level: 0
► Treks given to him on set for power rangers. They are normal air treks with a Gimmicky design that spells out "Death Ranger" in Black outlined, Red letters. Near the back of the treks, there are fins that look similar to the Wing Regalia when in form 3 but in this case its only for cosmetic effects and are much shorter. His wheels are Jet Black with writing on them that says "Fear the Storm" on the front wheels and "Death Ranger" on the back wheels.
-----→ Air Stream!| D -------► The beginning riders of the famed Death Road begin their aggressive journey with a very volatile (but necessary) skill. The natural run of a Death Rider is composed completely of powerful strides. This characteristic is combined with the mechanical effects of insane braking heat released at incredible speed rates. Though the more inexperienced riders are not yet at a point where they can properly propel the heat, they can expel it in a 'nitrous stream'. By building a massive amount of heat through acceleration of their natural run, the heat will naturally cycle the circumference of the wheel, gathering as a light glowing tint of orange. The layered heat is released in specifically timed strides wherein the user stomps and tilts forward, pressuring and braking with the front wheel for a brief second. Despite the instance of braking in the trecks, the user actually shows no sign of having attempted to stop. Instead the nitrous stream funnels out from behind the trecks, forcing a massive speed increase to reach max in a matter of moments. The release used in the Air Stream trick is a juvenile version of the more powerful, compressed, ones used later on. This trick can only be used every other post. This is a D Rank Trick.
-----→Air Canon| C} -------► More experienced riders of the Death Road have mastered the physical technique required to control their chaotic run. At this point the rider is skilled enough to perform a different type of 'release method'. Specifically, the signature method of the Death Road. Similar to the bloody road's "Zero-Max-Zero" theory, the Air Cannon requires the user first gather breaking heat through their run. The accumulated heat is amassed as a potent aura of vapor (liquified air). In what would appear to be the blink of an eye, the user will snap kick. In said motion the heat is removed from the treck, suspended momentarily, then propelled by a second powerful kick. The resulting beam of heated air has potential to dent sheet metal, completely sear through clothes, and burn flesh if with full and sustained contact. This is a C Class trick.
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ Super Stride IV Sonic Boom| F rank -------► his basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ -------► {Description.}
-----→Over The Moon D -------► Rank: D | Stamina: 2 | Wear: 2% | Road: Death This trick can only be learned after the rider has learned Air Stream! By using the same principal as Air Stream, the rider uses the layered heat that is released at a specifically timed stride. The user gets in two long strides to build up heat in both ATs right before a jump. Using the heat and air collected, the user stomps with both of their feet tilting forward to keep momentum. The user instead of being propelled forward is lifted into the air like a rocket. If not used right it can cause extreme strain to the knees after the first use. This trick is to compensate for the lack of jump power the rider may have.
-----→Slip Stream! Overheat C -------► Rank: C | Stamina: 3 | Wear: 5% | Road: Death By riding behind or using another rider as a shield to break the wind. At that chance the rider will use that time to gather speed and heat for another boost of acceleration. Once enough heat is built up around the wheels it is then exerting and gives the rider a generated boost in speed
Full Name: Lillith Drake Wilson Nicknames: Lily, Grease(she brought work to school and was greasy from work) Age: 18 Birthdate: Oct. 22 Sex: Female all the way Sexual Orientation: Bisexual
Height: 5'5 Weight: 130 Physical Description: She has long orange hair that goes all the way to her thighs. She has blue eyes and is almost always seen with a set of goggles on her head, since she is so accustomed to having them on her head. School attire Headshots
Personality: Shes a nice person, often taken for granted. She has a hard time getting pissed at people, as whenever she gets upset she either walks away or ignores the person annoying her. She doesn't have many friends mainly because she always smells like a Car because she always works on them at her dads place and such, but people are often friendly to her because she is nice to them. she has been known to tell jokes, but only if someone ends up setting her up for obvious jokes and sarcasm. when it comes to work she is actually always focused, even when she takes it to school she often forgets she is at school and works in class. Backstory: Born under a father whom was a mechanic, she never got to know her mother, she passed away giving birth to her and she was always with her father as an only child. She would always help her father in the shop getting the jobs done faster. IT wasn't until she hit 7th grade when she figured out how to fix up a car by herself, she had a knack for fixing things, from then on she would find ways to fix things she just found. At one point she would even find the popular skates people were using at the time, which were completely broken almost to the point of falling apart. Using the money from working with her dad she used to buy parts for it, Fixing it entirely, even to the point of working again. she didn't even bother trying to improve them rather she loved the fact she fixed it and got it working again. This of course was how she got hers, but thanks to that she ended up bringing them to school and others noticed, which made people come to her asking for her to look at theirs. By doing so she accidentally set in motion the fact people do come to her to fix things, including the newest craze.
Country of Birth: United States of America
________________________________________|R|un |I|nformation Road: Ring Road Rank: C Allias: Mechanic Shadow:Hero Karma Level: 0
► A nice Sleek black Air Treks that seemed to look like an old model, it has some short handed Red markings on it, Its perhaps one of the first models to be released, rebuilt by Lily herself so that it could be used
-----→{Metronome l C Rank} -------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates.
-----→{Quick Fix l C Rank} -------► With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks)
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ {Supersonic Speed Tunneler Supreme Burst Dash l C Rank} -------► Stamina: 1 Wear: 10% This desperation maneuver is used as a last ditch effort for riders in a subway tunnel or near an active railway train. The rider will press their trecks against the pantograph electrically powering the train, sending an overtly powerful surge of electrical energy to overexert the air treck motors. Despite causing wear to the user's trecks the engine output is instantly pushed to the limits, reaching max. The rider is then afforded a sort of pseudo-sonic speed, the air trecks nearly working on their own to drive forward at immense speed rates. The trick is best noticed by the widened streak of sparks and electricity that spreads out behind the user's thrusting run. If used more than once without at least basic AT repair then the air treck motor burns out, wires are short circuited, and burning from too high an electrical discharge causes the wheels to melt. The AT's are essentially forced into the red wear zone upon completion of the run.
-----→{Moon Walk l C Rank} -------► Stamina: 1 | Passive The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.
-----→{Digger Wasp Lock l C Rank} -------► Stamina: 1 This technique is for use in tight spaces like a pipe or hallway. By running their ATs on the wall, the user rapidly spins down the length of the space at the opponent. Ramming into the opponent while continuing the spin, the user grabs the opponent, spinning them rapidly. While the two are spinning, the user bombards the opponent with punches while pushing and pulling them into a complex body lock.
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Deconstruction l C Rank} -------► Stamina: 3 | Wear: 5% | With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities. - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating.
Full Name: Nadia Villanueva Nicknames: Patch, Naddy (For Close Friends) Age: 24 Years Of Age Birthdate: July 12th Sex: Female Sexual Orientation: Pansexual
Height: 5’2 (157.5cm) Weight: 135 lbs (61.235kg). Physical Description: Her eyes are contacts. Her actually eye color is yellow. She also has a deep scar running along her back from a slashing incident.
Personality: She tries to fit for any situation that comes her way when it comes to cop work. Off the field however, she’s more laid back than anything. She’d much prefer sleeping after a work day then going out to the bar. Although if there was ever a situation where she would be on edge, you’d see her pull out a cigarette before diving into the flames. Backstory: Nadia had always had a love for tinkering with items. It didn’t matter if they were meant to be taken apart or not, if it could be taken apart, then it would be, and then put back together. Now putting it back together in it’s intended fashion is a different story, but hey, if it worked then it worked. Taking things apart and putting them back together, it’s pretty much how she survived in Venezuela. It’s not like her parents were doing anything to support her. Last time she saw them, she was nine. She has the vaguest clue of what they looked like, but she knows that her father was heading six feet under last time they spoke. Last time she ever saw her mother was when she was handing Nadia over to someone for money to get out of the country.
So Nadia worked. ******** the new person she was handed to, she ran as fast as she could the day after and started her own place. A place to work, a place to build, a place to profit. It was however, very <********> hard to make any form of profit in Venezuela when trying to make money there is the equivalent of trying to make fire burn underwater.
So that’s why you rip off the Americans. Their money can get you places you want to be. If you’re trying to get into their country, you take their money. So when one of them asks you to repair something that looks like some footwear with wheels, you do it, and you charge high dollar. Air Treks is what they were called, and with something so customizable, how could she not take notice? More people show up, you learn more about the product, and you get yourself in the game. Not of riding per say, but working with the thing that makes the person ride. If the market just so happens to be in the United States, then that is where she’d go.
That’s how she ended up in states. Working with ATP just happened in the course of events. Bust criminals while still being able to work with machines? If that ain;t the dream, she doesn’t know what it.
Country of Birth: Valencia, Venezuela
________________________________________|R|un |I|nformation Road: Ring Rank: C Rank ATP Officer Allias: Oscuro Shadow:A Flaw In the System Karma Level: 0
-----→ {Metronome l F Rank} -------► {The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.}
-----→{Quick Fix l C Rank} -------► {With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick..}
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ {In Step: Reverse Turn Stance l F Rank} -------► {The "In step" is a simple move of simply pointing the toes inwards meeting a 90"-45" degree angle placing their heels at an angle too. This positioning of the feet allows one to consistently keep themselves moving in an forward motion while the other skate causes them to veer to the left or right and perform something for a short or wide turn. This motion is a basic thing that most anyone can do but when reversing the forward motion into a backwards one reveals the full use of the In Step: Reverse Stance. The Stance causes a tight spinning turn about motion that can allow the rider to turn around abruptly to change direction fluidly out of their forward run. By slowing their motion and Turning all at once and one AT pulls back while the other pushes forward into the reversed motion. This way the rider can aim their back or front in any direction in short notice and perform attacks in this turn about fashion that may benefit from the recoiling whiplash of pulling back their forward momentum abruptly to swing their bodies about or continue to spin in place. This motion is more strong than fast and requires the rider to bend their knees slightly or rather low to adjust according to how much recoil their speed incurred. As time passes this turn about motion can fluidly work in to just about any run style the user may conceive as they progress growing more fluid as they grow in ability.}
-----→{Super Stride IV Sonic Boom l F Rank} -------► {This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.}
-----→{Moon Walk l f Rank} -------► {The "Moon Walk" skill is a supplementary one, becoming usable at any point in time after learning. This AT riding skill is an advancement upon the user's reverse riding. With this ability, the rider can skillfully ride backwards with the same versatility as they do forward. The rider is only required to keep track of their rear every so often, making sure they can tell where they're going. The higher rank the rider is, the less frequent this glancing back is required. Riders of [ B Class ] and above appear to not even have to look where they're going over. Their general skills allow them to ride backwards with optimal efficiency, only needing a single look of whatever is going to be behind them to keep track of what's going on or could happen. This pertains to things such as cars, ledges, or other obstacles where the user could simply maneuver over them as if to have predicted their coming.}
---Custom Tricks
-----→ {Deconstruction l C Rank} -------► Stamina: 3 | Wear: 5% | With their advanced knowledge pertaining to the functions and customizations of Air Trecks, a tuner has the apprehension to break apart Air Treck Technology with only a passing moment. If the target is within arm's reach, the tuner can quickly dismantle the advanced piece of technology beyond immediate repair (Quick Fix). The speed in which the process can be completed is dependent on the skill of the tuner and how heavily customized the Air Treck Technology is. Unfortunately, anything created by Axis can only be destroyed by Axis, regardless of the tuner's rank and other capabilities. - You can not deconstruct Air Treck equipment of a higher or equal rank that you're capable of creating. [Example: C Rank Tuners can not destroy S Class Air Trecks. A rank Tuners can not destroy A Class Air Trecks.] }
Full Name: Morgan Kaiser Nicknames: Kai, Morg Age: Twenty-Four Birthdate: April 13th Sex: Female Sexual Orientation: Omnisexual
Height: 5' 7'' Weight: 142lbs Physical Description: Morgan can be simply described as androgynous, she can be seen as either male or female by many due to her stealth breasts ( large in size but are well hidden in clothes ) and her fairly pretty boy appearance. Long pink hair that turns white at the ends hangs extremely low down to her ankles, she has striking bright crystal blue eyes and fairly thin lips. They contrast against her tanned skin quite nicely but due to their effeminate look they can be considered fairly masculine to her features. Eyes are fairly narrow with low dipping eyebrows that match her hair, she has a lanky masculine physique where her shoulders are squared out rather then low dipping. Other then that she is pretty proportionate, she possesses tattoos that travel up from her ankle all the way up her side and end at the back of her shoulder blades. The left side is all tribal design while the right is floral and pretty, she has a center piece in the middle of her chest of a millennial flower while on her back it has the heartless symbol form "Kingdom Hearts" and in the middle of the symbol it's seen as empty with thorns spilling out. Heavily intricate in the designs on her body, they accentuate the more feminine features of the curve in her hips and down, she doesn't have an hour glass figure, it's more of a thin vase instead.
Personality: Morgan is flirtatious and strong willed in whatever she believes in, she can be considered a Chaotic neutral in which she'll do whatever she feels like when she feels like. Backstory: Generic back story, raised in a loving household that accepted her for anything and everything about her, empowered her and taught her that she can do anything she sets her mind too. She has a southern accent due to her being raised in Louisiana, she was a college teacher that taught engineering, she now teaches where she pleases and started to dabble in the Air Gear garbage that kids are interested in. It intrigued her, she uses that as a spare time thing, but she generally works for Tesla for a main job and teaches when she feels like it. Country of Birth: Merica
________________________________________|R|un |I|nformation Road: Ring Road Rank: C Allias: Abyss of the End ( AoE ) Shadow:Valor Karma Level: 0
-----→ Metronome l F Rank -------► The unique riders of the Ring Road begin their journey with the realization of a very basic, but extremely innate, 'talent'. The link tuner has a natural affinity for 'time', having the degree of attention to such details that they are in tune to perfection in keeping time. Despite its simplicity, having "correct timing" is the basis of a Tuner who both examines and aligns with their sense of rhythm. This talent extends into an ability to recognize familiar riders by the sound of their A-T. This trait works best when the tuner has personally worked on the skates. This is an F Class trick.
-----→{Quick Fix l Rank} -------► {With the introduction of tool usage in the tuner's inventory, they can take advantage of their natural talents to a more advanced level than any time prior. Though tuners are not judged by the speed of their work, but by the quality, they also may find themselves in dire need of the former. For that reason, the user may implement 'makeshift repair' tactics, performing their tool based run with increased efficiency as a result. With the usage of a tool similar in appearance to a stenographer's typewriter, the tuner can get a physical read of the Air Treck's current state, allowing them to mentally diagram and optimize necessities in repair based on a number system read out. What the tuner does afterward is assessed the necessities in treck wear, performing a quick repair based off of the diagnosis. If incorrect hold of the necessary materials, the tuner can go so far as to fully reassemble what would've appeared to have been an unusable pair of skates. However, the repair does not account for a full maintenance check up and will show quicker wear than usual if left unattended. A quick fix can only be used on treks in the yellow or red "zone", and from that point on, the amount of wear caused from every trick is doubled until an out-of-combat tune is performed. (The x2 wear stacks with each Quick Fix applied to the treks) This is a C Class trick. }
-----→{Trick Name l Rank} -------► {Description.}
---Trick Passes
-----→ {Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
-----→{Trick Name l Rank} -------► {Description.}
---Custom Tricks
-----→ {Trick Name l Rank} -------► {Description.}
Full Name: Richard King Nicknames: Richie Age: 26 Birthdate: April, 11th Sex: Male Sexual Orientation: Straight
Height: 6’0’ Weight: 180 lbs. . Physical Description: Adorned with white hair like snow, Richie wears red contacts based on his love for anime and sports a rather impressive set of clothing with short sleeve, long one sleeved undershirt and gloves. His pants sport a black hue with red highlights and occasionally sporting black boots when off of his AT’s.
Personality: Richie is an energetic guy who’s strong into Japanese Culture and Anime, taking fashion sense and personality with all the anime’s he’s watched. Always laid back and willing to help out a friend, Richie finds great stress relief in AT’ing, doing it more for fun and slight approval of profit from the competition if anything. Through being poor, Richie has gained a powerful stubbornness that won’t allow him to just give up, thus provides his resilient nature. He does, however, feel like he does not always fit in socially and thus, stays away from parties and other intense personalities, feeling as if he clashes with them on a regular basis. He does like smaller functions and relaxing with a good friend or two when it’s comfortable. He always hides his weakness with his cheery personality, usually finding excuses that don’t seem too out of place or deliberately out of his way to negate people. It’s just more comforting to him. Backstory: Living in the Bronx was not easy for Child Richie as the poor and crime ridden area made it hard to meet friends outside of school. Being poor made it difficult to do many things and had his father working hard as a dock hand until his father was recruited into the army after putting in his name for service when the country needed him. His father lost his life protecting his unit and sent back his tags after several years of service and thus, Richie became a more sheltered individual… until he came up on the world of AT’s and their competitions in the far east. With his love for anime and all Japanese culture, it wasn’t too far off to say that he wanted to learn how to use AT’s. His mother even helped him to gather the money from her part time job and for his 19th birthday, gave him his first set of AT’s. From there, Richie found himself riding constantly, just to take his mind off of things and help him get to his own job to help pay for their small apartment. His excitement only grew when he found AT’s being Nationally known. It became the world’s coolest trend and now that he was getting people to compare himself to, Richard got more excited while he thought of the prospect of money and something for a bit of fun. Taking his mother’s blessing, Richard took to his new look and perspective out there on the fields, he liked what he felt and even dared to go against his fears to challenge himself and see how far he could go. This is where you can tell about your character's past, whether it's a general biography to this point, or a section of their history that was a key moment in their lives. It is passable so long as you do not have your character as a rank they have not attained, or have something absurdly inconceivable as part of your character's back story.
Country of Birth: United States
________________________________________|R|un |I|nformation Road: Rising Road Rank: C Allias: ‘Live Wire’ Shadow:Where Tech and Anime Combine Karma Level: 0
► A black set of AT’s with a blue stripe and customized wheels that surge with kinetic lightning when moving and grinding. The lighting is just for show and cannot be used to attack with these AT’s.
• Alpha Electromagnetic Illusions: The beginner Rising Road rider makes use of very simple illusionary type tricks, using their understanding of electromagnetic waves to create visual effects. The user will make use of their air treck's engine and battery in combination, expelling from their body outward a very simple illusion. The Rising Rider's waves affect those in the visual range, making it seem as though they are what they aren't. At the lowest level of usage, a rider can only hold this charade in their position. Only with the introduction of some metallic beacon in their arsenal can they expand upon the range of their beginner trick. This is a D Class trick.
• Lightning Spider Net: With an increase in skill and the introduction of some conductive wiring into their arsenal, the Rising Rider can make use of their new 'tool' to both expand their range of wave transfer and entangle others. This technique involves the user sending forth their wires to ensnare foes, purposely spreading the mass of strands out in a wide, net-like, fashion to catch and restrain before physically (or magnetically) sticking to a surface. As a result, the trick makes the trapped rider appear as though they were caught in a spider's net, unable to move. The user can then generate a low to moderate level electrical pulse through the strands, sending a 'tingle' through the affected to temporarily immobilize them until freed. The technique has the potential to constrict and dig into flesh, possibly lacerating. This is a C Class trick.
• Tesla Coil: With both the highest degree of wire manipulation and electromagnetic wave control, the Rising rider can execute a massive fluctuation of electric energy on the spot. The user will first manipulate their wires to coil about their body, positioning them a distance away to not harm themselves. Afterward, the rider's AT will make contact with the wire and send out a brief, powerful, discharge of very potent electricity. The coil about their body is thrust outwards, electricity forming a moderate sized barrier around them. The wires continuously emit this stream of electricity, lasting a while before dissipating or being recharged with more electricity. This functions as both an offensive and defensive measure, able to send out a pulse of electric energy to both damage and push back others. This is an A Class trick.
• Atmosphere Max: With the Regalia's unique array of wired attachments coiled about the wheel spool network lining the AT Armor, the user has been given generation potential far beyond that of the normal AT battery they once relied on. As a result, the user's electrical output ability has been advanced to the point that releases use enough conductive channeling force to be considered excessively lethal. This output potential reaches levels far beyond that of before, extending or enhancing the traits of any Rising Road technique prior to the Regalia's activation. This 'maximum output' lasts for the duration of an entangling technique wherein the user shrouds an enemy and surges with the full extent of their electrical storage. The King also has the option of shrouding a small or moderate sized area to extend the range, decreasing the effect despite a still lethal dosage of paralyzing, incapacitating, shocking is dealt. [ Infinity Atmosphere ]
---Trick Passes
-----→ ► Upper Soul 23 Roll Location: Rank: F | Stamina: 1 -------► With this technique, even those with little jump can reach the sky. By holding on to a pole of sorts with one hand while running one’s ATs in a vertical grind, the user spins all the way up said pole. This skill is useful for scaling up buildings that are too tall to jump or keeping up with someone who can jump much better than yourself. However, the Upper Soul is not as fast as a jump.
-----→ ► Spinning Wallride Overbank 1800 Location: Rank: F | Stamina: 1 -------► Using this technique, Storm Riders rapidly propel themselves up a wall using a series of push-offs and spins to keep up momentum. This gives riders the ability to overcome walls thought impossible with a straightforward jump, and may even save them from falling.
-----→ ► Super Stride IV Sonic Boom Location: Rank: F | Stamina: 1 -------► This basic ground technique is used for evasion in a run as well as a manner of striking enemies on either side of the user with ease. The trick is usually practiced by criss-crossing bottles or cans, performing rudiment 'Karaoke' styled feet transitions with the skates at top speed. The result is the ability to zig zag in short bursts to the left and right, able to veer with at least a seven foot distance between each strides beginning and end point. This allows the user to evade incoming projectiles of small size or maneuver to melee attack enemies in rapid succession. Ducking, spinning, and crouching are common variations of movements for this trick. This is a valuable asset to the rider's vocabulary, no doubt.
---Custom Tricks
-----→ ► Thunder Kick Rank: D | Stamina: 2 | Wear: 2% | Road: Rising -------► The Rising Road Rider charges electricity through their air trecks, storing it for an impacting kick. The kick, once released will emit the electricity into the opponent hoping to cause shocks to the body. Thus causing temporary numbness for two post wherever the opponent was hit with this trick.
-----→ ► Magnetic Beat Rank: E | Stamina: 1 | Wear: 2% | Road: Rising -------► The user will spin on their air trecks while moving air current whirl around them until they produce a weak electrical and slight magnetic charge that are releases from the air treks in a weak pulsing manner. This skill is simply used so the user can connect/ride on a power-line, metal objects, and other magnetic objects more easily than that of other roads would. However this can be cancelled out by a rider of the Rising or Gaia Road whom release an electrical charge to nullify it.
Full Name: Allison Zamas Nicknames: Alice Age: 23 Birthdate: April 3rd Sex: Female Sexual Orientation: Straight
Height: 5'7 Weight: 130 Physical Description: HAs Greenish Brown eyes, Her natural hair color is Black bu she dyes it herself,in a messy fashion there as it has a mixture of black and red in her hair in the front. she has short hair that goes to her shoulders at most, Always wearing her red glasses
Personality: A nice person upfront but can be quite secretive, she's quite rebellious when it comes to instructions and often does things her way even if it not a good idea. When it comes to her looks, she can get upset easily as she doesn't like it when people insult how she looks even if all she is wearing is a t-shirt and shorts.
Backstory: Born in Sacramento California, She would find her way living in the hot lands of Sacramento, but because she lived their her entire life until the point she went to school. Once she got enough units to transfer colleges, she managed t move to New York, Attending the college there. She would soon find herself graduating from the college two years later. After which she began to apply for her Credentials. She knew she would need them if she wanted to teach people, as that was her major. Ever since she arrived at New York all she could actually see was these things called Treks, One of which she didn't have the money to even buy or the time to use if she even got one, but they seemed like the craze so she knows about them and how they are seemingly dangerous to many people.