1/3 Movement | 47/5 Pokemon Encounter | 55/15 Trainer NPC | Item Bumps: 14/30 Expert Belt, 4/10 Blue Shard | Sitrus Tree: 32/35 | Need to Claim: 10/10 Blue Shard x3, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, lv 10 Cradily, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
Vandal looked to Dotty and Gamma as they followed their trainer and her companion into the tourney fields. "So we gonna follow her everywhere? Do we have to?" Dotty looked at Vandal with an unimpressed expression. You don't have to do anything. You don't even have to follow. Dotty wrote. As happy as she was to have his help with the games, he was acting like he was bound to them, which frankly, Dotty found suspicious. Or rather, she'd found him suspicious ever since he'd come up to them offering his help. Normal people didn't do this sort of thing unless they were looking to gain something from it, a lesson Scarlett had taught the solosis well. Vandal appeared hurt by her written words. "What? Look miss blobby, if you don't want my help, you can just come out and say it." He insisted. Your help is appriciated, your reasoning as to why is suspicious and also unclear. She wrote, hovering off with Gamma. Vandal followed with a frown. "Can't a guy just feel like helping a pokemon out?"No. Dotty wrote above her head without looking back at him. "Tch. Real optimist, you are." Vandal grumbled. And yet you have yet to try and prove me wrong. Dotty pointed out. "See, that's the thing, here I've been, helping you out, not asking for anything in return, but that's just not good enough for you, and I don't really have any other way to prove it so.... Guess that's just on you." Dotty made a noise that sounded like a huff, but wrote nothing further.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
310/310 HP | Status: None | 2/40 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 12/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
150/150 HP | Status: None | 3/25 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
190/190 HP | Status: None | 20/24 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 17 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Bite - 60: 4/10 Chance to Flinch target, Makes Contact Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
170/170 HP | Status: None | 1/22 EXP | Evolves at level 24 | Next Move: Heart Scale Houndoom, Inferno
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 13/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x9 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1
2/3 Movement | 48/5 Pokemon Encounter | 56/15 Trainer NPC | Item Bumps: 15/30 Expert Belt, 5/10 Blue Shard | Sitrus Tree: 33/35 | Need to Claim: 10/10 Blue Shard x3, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, lv 10 Cradily, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
Uh oh, it seemed she'd pushed another button of his. Scarlett tried not to smile as much as she really wanted to, seeing how upset he'd gotten. She'd already managed to provoke him, but she couldn't help her opinion. "I'm not sayin' that your heritage doesn't matter period, I'm sayin' that it doesn't change the fact that the Irish are notorious far binge drinkin', and do it a lot more than Russians. So that, coupled with the fact that I'm experienced, playing yer heritage against mine far a drinking contest is like showing a pair of kings to someone who just showed pocket aces and actin' like it's comparable. One still trumps the other, even if they're both good hands." She dismissed with a shrug. It wasn't even like she was experienced just because she'd gone around challenging bargoers to drinking contests either, though she had been known to do it on occasion. There were a lot of not so great memories that Scarlett had of her teenage years, drinking herself to sleep over the course of a few hours, all the while cursing the fact that it took booze in great quantities so damn long to kick in, and then severely regretting it in the morning. Cypher had seen the worst of it, and even though every time he had warned her not to, he still helped her through it without rubbing in the fact that he'd been right.
Perhaps that was just because of his programming, but Scarlett saw the porygon as the only dependable and trustworthy thing in her life, sad as it was. With her point made, she picked out a bright ball for Aero and explained herself to Zak that even though its was a bit superficial, she did like admiring pretty things. Of course, she explained this while eyeing Zak rather than the pokeball in her hands, which she traded for Cypher's luxury ball so she could return him when Zak brought up that particular kind of ball. He somewhat dismissed the conversation by admitting that the ball was a good find and then together they moved on to find the racetrack once Scarlett had pointed out out the sign leading in that direction, suggesting that it was a good bet.
Scarlett smirked as Zak played with her words, commenting that it was indeed a good bet, like the one he was about to make. "I suppose that depends on what exactly you're plannin' to bet on." She commented slyly, somewhat referring to her suggestion of gambling on her, but there was also the wide selection of rapidash to pick from. She made her way over to the stands, taking a seat up on the middle row near the edge so she could get a good view of the race without needing to be pushed in with the rest of the people there.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
310/310 HP | Status: None | 3/40 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 13/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
150/150 HP | Status: None | 4/25 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
190/190 HP | Status: None | 21/24 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 17 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Bite - 60: 4/10 Chance to Flinch target, Makes Contact Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
170/170 HP | Status: None | 2/22 EXP | Evolves at level 24 | Next Move: Heart Scale Houndoom, Inferno
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 14/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x9 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1
Location:Renaissance Fair, Main Entrance => Tourney Fields
NPC Battle 171/15 posts
Wild Pokemon 153/5
Posts To Leave Area --/--
Item questing: Wise Glasses 18/20 [reduced from 30 by Boo's Pickup ability] posts Area Specific Item: Dream Gem 34/40 posts
Zak stared at Scarlett like she was speaking another language and sounding remarkably stupid while doing it. He looked away, looking flabbergasted and, as he seemed to process, increasingly incredulous and annoyed. "Mishka, binge drinking es just von vay to possibly contribute to ze key attribute in vinning a drinking contest, vich is alcohol tolerance. And you talk like a moron vhen you try to make an argument against a case you know nusing about," he muttered, more annoyed than condescending. He couldn't be in the presence of people he didn't respect unless he was mocking them horribly, or outright taking advantage of them, and Scarlett was making him lose all his respect with her with her arrogant, and unnecessary, attempts to argue. They fell through on every level, as far as he was concerned, and while he had wanted to enjoy his time with her, he couldn't do that if she was going to sound like an idiot.
He pulled out a cigarette, lighting it and taking a drag, looking around as they neared the tourney fields. He was ignoring the conversation now. "You go ahead and find a seat. I'll join you later," he muttered, quickly veering off. He was really annoyed. Not just at the arguments, he actually liked arguing, but because she was ruining this for him. He didn't mind being competitive and he didn't mind being combative, but being given nothing but stupid arguments? It didn't give him anything to really respond to, it wasn't fun, and it made his opinion of her sink faster than an anchor, and he couldn't enjoy someone he had no respect for.
Smoking his cigarette, and trying to avoid letting anyone who looked like an official notice, just in case, he headed back towards the kitchens to try and find some alcohol. Luckily, he found a booth before he got there, and, now that he had time to search, was able to find his fake ID, flashing it to buy himself three beers, and downing two of them before even heading back towards the races. He eventually arrived there, smoking a cigarette with his beer in his hand, and looked around for Scarlett. He had been so... very tempted to use her first name before he left. To make it clear just how much more he knew about her than she knew about him, and yet he wasn't off making horribly boastful claims. At least when he did it, he didn't assume anything about other people... Or if he did, he usually said it.
... Okay, maybe he did that kind of thing sometimes, but he did usually concede, even if it was 'temporary', if he couldn't form an actual argument.
Either way, he climbed his way up towards where Scarlett was, dropping down beside her and immediately leaning back against the stand behind them, extending his long legs out under the one in front, and lifting his beer to his mouth, staring down at the race track. At least with the nicotine and alcohol in his system, he was feeling much more relaxed.
Aklor Egg lvl 0. Exp: 50/50 Ability: Item: HP: 0/0 FP: 0/5 5/10 Attacks: N/A (Next Move: N/A ) Totodile ♂, lvl 58. Exp: 4/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage HP: 300/550 FP: 4/5 1/10 Attacks: ç•Ice Fang: 105 (65 + 40): 3/10 Chance to Flinch target, 3/10 Chance to freeze ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Aqua Tail ç•Crunch: 120 (80 + 40): 7/10 chance to Lower targets physical defense one stage (Next Move: Hydro Pump at level 50 ) Boo, the Pumpkaboo ♀, lvl 37. Exp: 10/42 Ability: Pickup Item: HP: 350/360 FP: 0/5 7/10 Attacks: Trick: Swaps held Items with target Trick-or-Treat: Adds Ghost-type to the targets type(s) ç•Astonish: 30: 4/10 Chance to Flinch target ~•Razor Leaf: 55: 1/10 chance to critically hit (Next Move: Shadow Ball at level 36) Meebus, the Rotom, lvl 58. Exp: 32/50 Ability: Levitate Item: Heat Plug HP: 220/530 FP: 5/5 --/-- Attacks: Thunder: 150 (110 + 40): 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Charge: Raise special defense one stage; Next electric-type attack does x2 damage Ominous Wind: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage Overheat: 170 (130 + 40): Lowers user's special attack two stages
Normal Rotom: Thundershock: 80 (40 + 40): 4/10 chance of paralysis Heat Rotom: Overheat: 170 (130 + 40): Lowers user's special attack two stages Fan Rotom: Air Slash: 115 (75 + 40): 3/10 Chance to Flinch target Wash Rotom: Hydro Pump: 150 (110 + 40) Frost Rotom: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Mow Rotom: Leaf Storm: 170 (130 + 40): Lower special attack by two stages
(Next Move: ----) Meebus Sprites
Rufflet ♂, lvl 20. Exp: 23/28 Ability: Hustle Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Item: Exp Share HP: 70/130 FP: 0/5 4/10 Attacks: Hone Claws: Raise physical attack & accuracy one stage ç•Wing Attack: 60 ç•Fury Attack: 15: hits 2-5 times ç•Fly: 90: Charges on first turn, strikes on second turn (Next Move: Air Slash at 41 ) Swirl Vodovorota "Rota" the Squirtle ♀, lvl 32. Exp: 11/37 Ability: Rain Dish Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round Item: HP: 300/300 FP: 0/5 2/10 Attacks: ç•Bite: 60: 4/10 Chance to Flinch target ç•Aqua Tail: 90 Water Pulse: 60: 4/10 Chance to Confuse ç•Dynamic Punch: 100: Confuses target pokemon (Next Move: Evolve at 36, Hydro Pump at 40/60)
Out of Party Pokemon
Sotnik, 'Nik', the Servine ♂, lvl 71. Exp: 37/46 Ability: Contrary Item: HP: 710/710 FP: 5/5 --/-- Attacks: ç•Iron Tail: 160 (100 + 60): 7/10 Chance of lowering targets physical defense one stage ç•Aqua Tail: 150 (90 + 60) ç•Close Combat: 180 (120 + 60): Lower physical & special defense one stage Leaf Storm: 190 (130 + 60): Lowers user's special attack by two stages (Next Move: )
Deysatnik, 'Deys', the Empoleon ♂, lvl 56. Exp: 3/50 Ability: Torrent Item: HP: 560/560 FP: 5/5 --/-- Attacks: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Brine: 105 (65 + 40) Double Damage if targets HP is Less than half max. ç•Peck: 75 (35 + 40) ç•Metal Claw: 90 (50 + 40): 1/2 chance of raising user's physical attack one stage (Next Move: Drill Peck at 52 )
Daeva the Spiriake, [GS Ball] lvl 55. Exp: 27/50 +1.5 x 0 Ability: Marvel Scale Item: Dread Plate HP: 550/550 FP Count: 5/5 --/-- posts for FP Attacks: Dragon Pulse: 125 (85 + 40) Dark Breath : 140 (100 + 40) | Restore equal damage dealt if used on a Dark-type Flamethrower: 130 (90 + 40): 4/10 Chance of Burn ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target Next Move: ( Dark Breath at level 54 )
Mudkip ♀, lvl 10. Exp: 0/15 Ability: Torrent Item: HP: 100/100 FP: 0/5 0/10 Attacks: ~Growl: Lower targets physical attack one stage ç•Tackle: 50 Water Gun: 40 Mud-Slap: 20: Lower targets accuracy one stage (Next Move: Take Down at level 28 )
Stranny the Frogadier ♂, lvl 44. Exp: 13/49 Ability: Torrent Item: HP: 440/440 FP: 2/5 1/10 Attacks: Dark Pulse: 110 (80 + 30): 3/10 Chance to Flinch target Water Pulse: 90 (60 + 30): 4/10 Chance to Confuse ç•Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target •Fling: Reference chart (Next Move: Hydro Pump at 55, 60 if evolved )
Perishables x5 Heartscales x1 Sweet Heart x1 Max Revive x3 Big Mushroom x1 Dark Gem x3 Water Gem x1 Paper Lantern x11 Rare Candies
Hold Items Splash Plate Icicle Plate x2 Dread Plate Exp Share - Rufflet x1 Spell Tag Heat Plug Wash Plug Frost Plug Fan Plug Mow Plug Soothe Bell Shell Bell Lagging Tail Muscle Band - Totodile
Pink Apricorn
Trees
x5 Sitrus Tree 35/35
SpectralEternity
Posted: Sat Jul 02, 2016 2:59 pm
3/3 Movement | 49/5 Pokemon Encounter | 57/15 Trainer NPC | Item Bumps: 16/30 Expert Belt, 6/10 Blue Shard | Sitrus Tree: 34/35 | Need to Claim: 10/10 Blue Shard x3, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, lv 10 Cradily, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
Scarlett scowled a bit at Zak's words, leaving him to go off and do whatever he wanted. She didn't care at this point. What was his problem? If he really got that perturbed over a bit of boasting, especially when he'd been doing the exact same thing, then she didn't really want him around either. He was probably blowing off steam, or lying about joining her later and ditching her entirely, she wouldn't be surprised. She didn't see what the problem was. Replaying their conversation back in her mind, Scarlett watched the rapidash races and tried to figure out what exactly happened back there. She had boasted the fact that she was Irish when he brought up the idea of having a drinking contest, which he had belittled because of the fact that was Russian, like it was so much better, or at least that's how it came off to her. Yet when she suggested that his heritage didn't matter to her, because she was aware that he was Russian and felt like between her heritage and experience she was still confident enough that she would beat him, he threw a fit. She didn't get it. He had done the exact same thing to her. What had she said that irked him so much? She had made assumptions, sure, but he had too. He had made comments that indicated that he thought his heritage was more relevant than hers, she thought the opposite and stated as such. If this were simply a matter of him being unable to take what he dished out, then Scarlett would be severely unimpressed. Yet.... It seemed like there was something else, even though she couldn't figure out what it was, which just made her feel more annoyed and even a little sulky. Things had been going so well too, up until that discussion about ghoizard had come up, after that it felt like everything had just spiraled downward.
It was fascinating really, how well they got along, until they didn't. Kind of like a pair of sound waves, they could be constructive and amplify each other, or destructive and cancel each other out completely. Scarlett sighed and stared off at the second race, her head in her hand as she brooded and payed slightly more attention to this race in particular. It seemed like rapidash number one couldn't focus on the race if either of the female competitors were set up next to him, and the two female competitors couldn't focus if they were set up next to each other either, though the former issue seemed more like a matter of distraction towards pretty female rapidash, where as the latter seemed like a distracting rivalry. They were nice tips of information, but ultimately due to how things between her and Zak had gone down, Scarlett lost any real interest in competing with him in any way, especially if this was going to be his reaction every time. Perhaps she'd spent too much time with rowdy unintelligent men in the underground and she'd just too easily fallen into her loudmouthed routine when boasting got involved. Knowing Zak, maybe the issue was more to the fact that he'd expected something more intelligent. He certainly hadn't been giving that impression with his little quip about how boasting being Irish was "cute" though. That sort of talk was what had triggered her response. Ugh. He was so frustrating.
And speak of the devil, after the third race, Zak finally decided to show back up with a beer and a cigarette. Arceus. Scarlett's lips twitched when she caught sight of him, holding back hysterical laughter. She didn't move, keeping her head in her hand and staring absently at the racetrack as he approached, the tension still palpable, only now he smelled like a walking bar. Did it really take this much to get himself calmed back down, or was he trying to prove some kind of point? It it was the latter, just what in the hell was he trying to prove....? This was painful. There were so many things she could say here, and given how annoyed she was with him, she wanted to say them all. However, things were already bad between them now, she wasn't an idiot, unlike what he assumed, and as amusing as this drinking, smoking, silent tantrum side of him was, he had come back, so she didn't exactly feel like doing anything that would completely burn this rickety worn down bridge between them. Actually, it was rather suspicious that he even decided to come back. Why? What was the point? Because this was her reward? Scarlett doubted it. If he was that pissed off over this little spat then he wouldn't have come back, he would have dropped her rewards entirely, on the terms that she'd ruined it for him and he was no longer feeling generous, so coming back without reason.....? Now Scarlett was suspicious on top of everything else she felt towards him right now. She didn't want to talk to him, or even acknowledge his presence. He had outright called her a moron, so she wasn't exactly feeling very friendly at the moment, particularly when she felt she was totally justified in her comments and he was holding a double standard.
Zak seemed more than happy to return the favor, kicking his feet up and making himself comfortable with his newfound comforts. Scarlett didn't know why, but she felt herself bristled by how calmly he came back, regardless of whether his intent was to get himself inebriated enough to be near her without continuing to insult her or whether he was just trying to annoy her with his presence, he seemed to be successful at doing both, and if he was going to come back like this and be like this for the rest of the trip, she would be leaving him alone rather quickly.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
310/310 HP | Status: None | 4/40 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 14/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
150/150 HP | Status: None | 5/25 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
190/190 HP | Status: None | 22/24 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 17 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Bite - 60: 4/10 Chance to Flinch target, Makes Contact Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
170/170 HP | Status: None | 3/22 EXP | Evolves at level 24 | Next Move: Heart Scale Houndoom, Inferno
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 15/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x9 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1
Item questing: Wise Glasses 19/20 [reduced from 30 by Boo's Pickup ability] posts Area Specific Item: Dream Gem 35/40 posts
Zak remained in his relaxed, reclining position, like a high roller watching their show, his glasses shadowing his eyes as he looked down at the race. At a languid pace, he switched off between his cigarette and his beer, looking over the rapidash and efficiently ignoring Scarlett. He looked down at his watch, briefly, then shifted, but just as he was moving to sit up, Meebus suddenly seemed to appear out of nowhere right beside him, floating by his head. "Zak-hav--""s**t!" Zak jumped and instinctively lurched away, clearly caught off guard by the sudden appearance, successfully bumping into Scarlett slightly, bent over so that he nearly fell over her lap. He managed to extend his arm so that his beer only spilled a little, and on the other side of her feet, so that it didn't splash her, but it was hard to tell if that was intentional, or just by luck, as his focus was on Meebus.
He stared at Meebus with wide eyes, glaring a bit, eye twitching as he registered his pokemon's presence. Meebus did not seem at all phased, giving only a slight beat before continuing. "--- You should be careful about putting so many chemicals in your body." Zak narrowed his eyes at Meebus, staring a second, before straightening himself up, taking a pointed drink of his beer, before setting it down. "Vat do you vant, Meebus?" he muttered. The rotom shifted, sliding sideways a bit to reveal the other pokemon that had been with him coming up along towards the stands. "We have obtained several tokens, but the bag is getting full. I thought it would be good to return these to you before getting more," he answered.
Zak appraised him a moment, then looked passed the pokemon, leaning over and reaching out for Sotnik to give him the bag of tokens. He seemed to weigh it in his hand a moment, then nodded, reaching in his bag to try and find something else they could use to hold more coins. "Fine," he drawled, handing another bag over, "But I vant Rufflet to go vis Daeva, Vorota, and Stranny to go find some vay to train." He eyed Meebus a moment. "And I vant you to keep an eye on bos groups. Make sure ze battlers don't deal vis too much trouble."
Meebus gave an affirmative nod as Zak released the appropriate pokemon, and then darted off after a dismissive wave from his trainer, who settled back, reclining one more and placing his cigarette in his mouth as he eyed the outcome of the race.
Daeva the Spiriake, [GS Ball] lvl 55. Exp: 28/50 +1.5 x 0 Ability: Marvel Scale Item: Dread Plate HP: 550/550 FP Count: 5/5 --/-- posts for FP Attacks: Dragon Pulse: 125 (85 + 40) Dark Breath : 140 (100 + 40) | Restore equal damage dealt if used on a Dark-type Flamethrower: 130 (90 + 40): 4/10 Chance of Burn ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target Next Move: ( Dark Breath at level 54 ) Stranny the Frogadier ♂, lvl 44. Exp: 14/49 Ability: Torrent Item: HP: 440/440 FP: 2/5 1/10 Attacks: Dark Pulse: 110 (80 + 30): 3/10 Chance to Flinch target Water Pulse: 90 (60 + 30): 4/10 Chance to Confuse ç•Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target •Fling: Reference chart (Next Move: Hydro Pump at 55, 60 if evolved ) Boo, the Pumpkaboo ♀, lvl 37. Exp: 11/42 Ability: Pickup Item: HP: 350/360 FP: 0/5 7/10 Attacks: Trick: Swaps held Items with target Trick-or-Treat: Adds Ghost-type to the targets type(s) ç•Astonish: 30: 4/10 Chance to Flinch target ~•Razor Leaf: 55: 1/10 chance to critically hit (Next Move: Shadow Ball at level 36) Meebus, the Rotom, lvl 58. Exp: 33/50 Ability: Levitate Item: Heat Plug HP: 220/530 FP: 5/5 --/-- Attacks: Thunder: 150 (110 + 40): 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Charge: Raise special defense one stage; Next electric-type attack does x2 damage Ominous Wind: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage Overheat: 170 (130 + 40): Lowers user's special attack two stages
Normal Rotom: Thundershock: 80 (40 + 40): 4/10 chance of paralysis Heat Rotom: Overheat: 170 (130 + 40): Lowers user's special attack two stages Fan Rotom: Air Slash: 115 (75 + 40): 3/10 Chance to Flinch target Wash Rotom: Hydro Pump: 150 (110 + 40) Frost Rotom: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Mow Rotom: Leaf Storm: 170 (130 + 40): Lower special attack by two stages
(Next Move: ----) Meebus Sprites
Rufflet ♂, lvl 20. Exp: 24/28 Ability: Hustle Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Item: Exp Share HP: 70/130 FP: 0/5 4/10 Attacks: Hone Claws: Raise physical attack & accuracy one stage ç•Wing Attack: 60 ç•Fury Attack: 15: hits 2-5 times ç•Fly: 90: Charges on first turn, strikes on second turn (Next Move: Air Slash at 41 ) Swirl Vodovorota "Rota" the Squirtle ♀, lvl 32. Exp: 12/37 Ability: Rain Dish Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round Item: HP: 300/300 FP: 0/5 2/10 Attacks: ç•Bite: 60: 4/10 Chance to Flinch target ç•Aqua Tail: 90 Water Pulse: 60: 4/10 Chance to Confuse ç•Dynamic Punch: 100: Confuses target pokemon (Next Move: Evolve at 36, Hydro Pump at 40/60)
Perishables x5 Heartscales x1 Sweet Heart x1 Max Revive x3 Big Mushroom x1 Dark Gem x3 Water Gem x1 Paper Lantern x11 Rare Candies
Hold Items Splash Plate Icicle Plate x2 Dread Plate Exp Share - Rufflet x1 Spell Tag Heat Plug Wash Plug Frost Plug Fan Plug Mow Plug Soothe Bell Shell Bell Lagging Tail Muscle Band - Totodile
Pink Apricorn
Trees
x5 Sitrus Tree 35/35
SpectralEternity
Posted: Sat Jul 02, 2016 4:43 pm
3/3 Movement | 50/5 Pokemon Encounter | 58/15 Trainer NPC | Item Bumps: 17/30 Expert Belt, 7/10 Blue Shard | Sitrus Tree: 35/35 | Need to Claim: 10/10 Blue Shard x3, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, lv 10 Cradily, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
As the two continued to pointedly ignore each other while still being as close as possible, suddenly a voice spoke up. The voice wasn't really what jostled Scarlett, it was more Zak's reaction to it, because the rotom's presence and proximity to the russian's head caused Zak to lurch such that he nearly fell into her lap and spilled his beer on her. Thankfully he'd caught himself that it just spilled a bit by her shoe rather than on her pants. She didn't really care if it got on her shoes but if he'd got it on her pants, she probably would have smacked him, thinking it was intentional. Instead, Scarlett just looked annoyed at both Zak and his rotom. Though.... What had Meebus called him? Zak-hav? Before she could think on it too much, the rotom continued, insisting that he shouldn't be putting so many chemicals in his body, and Scarlett tried not to be too amused by the pointed drink he took of his beer right after. She was still mad at him after all. The rotom gave Zak the tokens that they had collected thus far, since the amount was getting quite large. After the conversation had turned to that though, Scarlett essentially started ignoring Zak again, watching the race again instead and making mental notes, though she did probably need to check on her own pokemon and look at their token count as well.
Eventually, they settled into another uncomfortable silence once Meebus left. The brief distraction was a nice relief, but eventually, the longer they sat there, the more Scarlett's irritation grew, mostly because she still couldn't figure out what he was so upset about. She couldn't stand it any more. If they were going to be like this the entire time during the fair, there was no point in holding her tongue. May as well get it all now and burn bridges if necessary than just sit here and barely tolerate each other's presence. If this was really going to be a thing she'd much rather say her peace now and go their separate ways than suffer and stew in silence. "Alright, I don't get it, so please enlighten me." Scarlett straightened from her hunched over position and folded her arms, sitting back. "Why is it that ya think being Russian makes you better at drinking than the Irish? I'm Irish, but you're Russian so my being Irish is cute in comparison when it comes to drinking contests, but Arceus forbid I say anything of a differing opinion lest ya go off and pull...... Whatever this is." She gestured to him dismissively. "Seriously, what the hell? Ya don't seem like the type of guy who can't take what he dishes out, so I don't get what your deal is." She scowled. "All of a sudden I'm a moron and yer actin like you weren't doing and saying the exact same thing a second ago, so what's goin' on?" She still didn't take her eyes off of the racetrack, but she was at least trying to hold a civil conversation about the issues without insulting him as much as she wanted to. She was actually clearly giving him the benefit of the doubt by suggesting he wasn't all the things that he was coming off as and irking her.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
310/310 HP | Status: None | 5/40 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 15/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
150/150 HP | Status: None | 6/25 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
190/190 HP | Status: None | 23/24 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 17 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Bite - 60: 4/10 Chance to Flinch target, Makes Contact Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
170/170 HP | Status: None | 4/22 EXP | Evolves at level 24 | Next Move: Heart Scale Houndoom, Inferno
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 16/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x9 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1
Item questing: Wise Glasses 20/20 [reduced from 30 by Boo's Pickup ability] posts Area Specific Item: Dream Gem 36/40 posts
Zak remained relaxed, but frowned when Scarlett spoke up. He could see, from the corner of his eye, that she wasn't turning to address him, so he stubbornly kept his gaze forward in return. His brow furrowed, though, showing that he was listening, but he soon took a deep breath, raised his gaze up, and then relaxed his expression. He brought his attention back to the race, drinking his beer, and looking very much like a husband trying to watch the ball game through his wife's yammering. Except that he was in shape enough to have actually been one of the players, and didn't sport a beer belly to complete the picture. He let her go on, though, watching the race, taking a drag from his cigarette, and then exhaling a cloud of smoke while he waited.
He let the silence linger a moment to make sure she was done, before finally straightening up, dropping his feet heavily onto the floor of the stand. "I never said being Russian made me better at drinking zan ze Irish," he drawled, still looking at the race, studying the rapidash closely. He took another drag, exhaling from the corner of his mouth, careful not to blow it towards her. "I said it vas cute zat you sought being Irish gave you some sort uv advanteege."
He put out the nearly burnt-through cigarette and stood, reaching into his pocket to pull out the pack and grab another one. "And zat I'm Russian, so you being Irish doesn't give you any advantage. Eef anysing, et just makes us eekval." Okay so maybe he didn't say say that, but he assumed it was obvious. He figured she knew by now that if he was being playful, he wasn't being biting, unless he made it clear in his voice. Not to mention, he did explain himself. He explained that he was just stating her heritage was irrelevant considering his own. He assumed that, plus the fact that he hadn't used a condescending tone, would have made it clear to her. He assumed she was smart enough for that.
But, maybe he'd underestimated how defensive she could be. And defensiveness did make people stupid... Even he knew that. Even he'd done that. Still, it didn't impress him, especially considering how easily it had happened. She could have just have easily given some sly questioning comment to ask what he meant, instead of assuming and trying to dismiss him when he did the exact same thing she had. And to think she thought it was the other way around. He coughed to hide a scoff of annoyance, dropping his hand to his side and reaching down for his beer. "You're ze von who zan dismissed et like you hadn't just done ze same sing by trying to claim some sort of benefit from your heritage," he added finally, taking a swig of his beer, deciding to remain standing for the time being while he watched the race.
Daeva the Spiriake, [GS Ball] lvl 55. Exp: 29/50 +1.5 x 0 Ability: Marvel Scale Item: Dread Plate HP: 550/550 FP Count: 5/5 --/-- posts for FP Attacks: Dragon Pulse: 125 (85 + 40) Dark Breath : 140 (100 + 40) | Restore equal damage dealt if used on a Dark-type Flamethrower: 130 (90 + 40): 4/10 Chance of Burn ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target Next Move: ( Dark Breath at level 54 ) Stranny the Frogadier ♂, lvl 44. Exp: 15/49 Ability: Torrent Item: HP: 440/440 FP: 2/5 1/10 Attacks: Dark Pulse: 110 (80 + 30): 3/10 Chance to Flinch target Water Pulse: 90 (60 + 30): 4/10 Chance to Confuse ç•Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target •Fling: Reference chart (Next Move: Hydro Pump at 55, 60 if evolved ) Boo, the Pumpkaboo ♀, lvl 37. Exp: 12/42 Ability: Pickup Item: HP: 350/360 FP: 0/5 7/10 Attacks: Trick: Swaps held Items with target Trick-or-Treat: Adds Ghost-type to the targets type(s) ç•Astonish: 30: 4/10 Chance to Flinch target ~•Razor Leaf: 55: 1/10 chance to critically hit (Next Move: Shadow Ball at level 36) Meebus, the Rotom, lvl 58. Exp: 34/50 Ability: Levitate Item: Heat Plug HP: 220/530 FP: 5/5 --/-- Attacks: Thunder: 150 (110 + 40): 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Charge: Raise special defense one stage; Next electric-type attack does x2 damage Ominous Wind: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage Overheat: 170 (130 + 40): Lowers user's special attack two stages
Normal Rotom: Thundershock: 80 (40 + 40): 4/10 chance of paralysis Heat Rotom: Overheat: 170 (130 + 40): Lowers user's special attack two stages Fan Rotom: Air Slash: 115 (75 + 40): 3/10 Chance to Flinch target Wash Rotom: Hydro Pump: 150 (110 + 40) Frost Rotom: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Mow Rotom: Leaf Storm: 170 (130 + 40): Lower special attack by two stages
(Next Move: ----) Meebus Sprites
Rufflet ♂, lvl 20. Exp: 25/28 Ability: Hustle Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Item: Exp Share HP: 70/130 FP: 0/5 4/10 Attacks: Hone Claws: Raise physical attack & accuracy one stage ç•Wing Attack: 60 ç•Fury Attack: 15: hits 2-5 times ç•Fly: 90: Charges on first turn, strikes on second turn (Next Move: Air Slash at 41 ) Swirl Vodovorota "Rota" the Squirtle ♀, lvl 32. Exp: 13/37 Ability: Rain Dish Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round Item: HP: 300/300 FP: 0/5 2/10 Attacks: ç•Bite: 60: 4/10 Chance to Flinch target ç•Aqua Tail: 90 Water Pulse: 60: 4/10 Chance to Confuse ç•Dynamic Punch: 100: Confuses target pokemon (Next Move: Evolve at 36, Hydro Pump at 40/60)
Perishables x5 Heartscales x1 Sweet Heart x1 Max Revive x3 Big Mushroom x1 Dark Gem x3 Water Gem x1 Paper Lantern x11 Rare Candies
Hold Items Splash Plate Icicle Plate x2 Dread Plate Exp Share - Rufflet x1 Spell Tag Heat Plug Wash Plug Frost Plug Fan Plug Mow Plug Soothe Bell Shell Bell Lagging Tail Muscle Band - Totodile
Pink Apricorn
Trees
x5 Sitrus Tree 35/35
SpectralEternity
Posted: Sat Jul 02, 2016 9:08 pm
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Tourney Fields XXCompany:N/A XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Heartscale: 5 / 10 XXArea Specific Item - Big Mushroom: 35 / 40 XXWild Pokémon Encounters: 115 / -- XXTrainer Encounters: 115 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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While Lafayette buggered around at the tourney fields, his pokemon were hard at work scoring themselves tokens. And it seemed that they’d found themselves a steady stroke of luck. Noah practically exploded into shouts of joy as he managed for the first time to get all of the bean bags through the holes in the board. He snatched up the tokens and danced excitedly, nearly tripping over his own flippers as he rushed to find Eve. The Bulbasaur of course, was at her numero uno game; chucking Tympole plushies. And like usual she scored herself a high range and many tokens. Noah cheered her on excitedly at her score, dancing a bit in place. This was great!
Eve the Bulbasaur♀ LVL: 16 | HP: 150/150 | EXP: 21/26 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
- - - - -
Dova the Noivern♀ LVL: 20 | HP: 200/200 | EXP: 4/30 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FRY | OTH || Moonlight:Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Psybeam, Lvl. 17)
Held Item N/A:- - - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Lucky Egg x 3 (Currently held by: Espurr, Bulbasaur, Noivern) - Roman Candle x 1 (Currently held by: Oshawott) - Wise Glasses x 1
Special Items - Heartscales x 4
Berries - Oran Berry x 6 - Cheri Berry x 6 - Persim Berry x 3
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Tourney Fields XXCompany:N/A XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Heartscale: 6 / 10 XXArea Specific Item - Big Mushroom: 36 / 40 XXWild Pokémon Encounters: 116 / -- XXTrainer Encounters: 116 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Smash. Smash. Smash. That was the sound of winning as the Oshawott took aim and decimated three plates one after the other. Eve stared in awe at the feat, watching Noah puff his chest out in pride as the stall attendant handed over his winnings. He was giddy with joy that his luck was seeming to pick up. Both the Bulbasaur and Oshawott tag-teamed the crossbow game, doing a fairly decent job and nearly managing a bullseye on one of the targets in one of their shots. The ten tokens were a nice enough haul and soon they were on their way once more.
Eve the Bulbasaur♀ LVL: 16 | HP: 150/150 | EXP: 22/26 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
- - - - -
Dova the Noivern♀ LVL: 20 | HP: 200/200 | EXP: 5/30 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FRY | OTH || Moonlight:Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Psybeam, Lvl. 17)
Held Item N/A:- - - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Lucky Egg x 3 (Currently held by: Espurr, Bulbasaur, Noivern) - Roman Candle x 1 (Currently held by: Oshawott) - Wise Glasses x 1
Special Items - Heartscales x 4
Berries - Oran Berry x 6 - Cheri Berry x 6 - Persim Berry x 3
TM/HM TM 39 - Rock Tomb (Brock)
Badge Case
Kanto Boulder Badge ||
Misc
X-Transceiver Contacts Juliean (Employer) Mum Dad
NOTES
- Old Amber [Unclaimed] - EXP Share [Unclaimed]
Posted: Sat Jul 02, 2016 9:13 pm
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Tourney Fields XXCompany:N/A XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Heartscale: 7 / 10 XXArea Specific Item - Big Mushroom: 37 / 40 XXWild Pokémon Encounters: 117 / -- XXTrainer Encounters: 117 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Cheri eyed the betting ticket she’d acquired. Unfortunately, while her team mates seemed to be gaining lady luck’s eye, she was not. She was fairly certain something was up with these races, but there wasn’t much she could do as she claimed her participation tokens. Still though, it was evident her comrades had acquired more tokens and thus her duty as the thief resumed, going off to quickly comendere their winnings into the bag. It was starting to get heavy; at some point, they’d probably need to find Lafayette and give him some to hold. She toddled up to the pair as the Oshawott pulled up from the water bucket with only a single berry. It didn’t even bother him that he’d only got one; the glorious wins from earlier had revived his mood considerably.
Eve the Bulbasaur♀ LVL: 16 | HP: 150/150 | EXP: 23/26 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
- - - - -
Dova the Noivern♀ LVL: 20 | HP: 200/200 | EXP: 6/30 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FRY | OTH || Moonlight:Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Psybeam, Lvl. 17)
Held Item N/A:- - - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Lucky Egg x 3 (Currently held by: Espurr, Bulbasaur, Noivern) - Roman Candle x 1 (Currently held by: Oshawott) - Wise Glasses x 1
Special Items - Heartscales x 4
Berries - Oran Berry x 6 - Cheri Berry x 6 - Persim Berry x 3
3/3 Movement | 51/5 Pokemon Encounter | 59/15 Trainer NPC | Item Bumps: 18/30 Expert Belt, 8/10 Blue Shard | Sitrus Tree: 1/35 | Need to Claim: 10/10 Blue Shard x3, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, lv 10 Cradily, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
Scarlett frowned as Zak insisted that he never specifically said that he thought being Russian trumped being Irish when it came to drinking contests. "True, but it seemed heavily implied in the way you phrased it." Scarlett glanced sidelong at him. She was willing to accept that he hadn't meant it to come off that way at least, but when he changed his words, she corrected him. "No, you said "that's cute" and followed up with "but I'm Russian". You don't think there's a chance that can imply ya think it's better?" She suggested, her tone rather neutral and explanatory rather than accusing, hopefully that would help keep things smooth between them during this discussion. ”I mean, I don't really care which heritage is more reputable far what, but the way ya said it gave that impression, so I was just ribbing ya back a little, but I guess we had different perceptions of what the other was talkin’ about and it kinda blew up.”
He also pointed out that she was the one suggesting that his heritage didn't matter. "Yeah….” Scarlett closed her eyes and scratched her head with a sigh. There was no point in trying to argue that it wasn't how she had meant it, because even though they were having two different conversations, she still probably would have mouthed off like that. ”....Sorry. Guess I've spent too much time with a couple loudmouths I know an’ just fell into routine without thinkin’, and when you started getting mad, I didn't understand what was goin’ on and got defensive. Didn't mean to rub ya the wrong way." The apology was sincere, because it did seem like that was the point that set him off, and it seemed like the whole thing was more of a misunderstanding than anything else. She relaxed her posture, dropping her arms to lean back on her seat and sighed.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
310/310 HP | Status: None | 7/40 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 17/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
150/150 HP | Status: None | 8/25 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 20 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
200/200 HP | Status: None | 1/25 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 17 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Bite - 60: 4/10 Chance to Flinch target, Makes Contact Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
170/170 HP | Status: None | 6/22 EXP | Evolves at level 24 | Next Move: Heart Scale Houndoom, Inferno
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 18/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x10 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1
Item questing: Wise Glasses 20/20 [reduced from 30 by Boo's Pickup ability] posts Area Specific Item: Dream Gem 37/40 posts
Zak quirked an eyebrow, clearly dubious about his 'phrasing', but, to his credit, he didn't say anything. He shifted a bit, clearly trying not to get annoyed at the discussion, and took another drag of his cigarette. "I suppose..." he conceded after a bit, his voice clearly strained. He rolled his head from side to side and then rolled his shoulders, taking another drag of his cigarette and finishing off his beer. As he turned to set the empty bottle on the seat, he quirked an eyebrow, looking at her when she actually apologized. That... seemed to click something for him, finally, and he gave a shrug.
"Alright," he finally, truly, admitted, giving a shrug, "I suppose I can see how you might have mistook vat I vas sayeng. I didn't like feeling like you vere mocking me for useng ze same argument you had-- or, I sought you had just used." He shrugged, again, moving to sit down, taking another drag of his cigarette, and then offering it to her with a raised eyebrow. "I'll try not to get so.... 'pissy' next time." Not even he was sure how much he really meant that, but at least for the moment, he was neutrally sincere. He wasn't going to be over generous and he wasn't going to be mushy... but if she could apologize, he could at least relent a bit on his end, too.
Daeva the Spiriake, [GS Ball] lvl 55. Exp: 30/50 +1.5 x 0 Ability: Marvel Scale Item: Dread Plate HP: 550/550 FP Count: 5/5 --/-- posts for FP Attacks: Dragon Pulse: 125 (85 + 40) Dark Breath : 140 (100 + 40) | Restore equal damage dealt if used on a Dark-type Flamethrower: 130 (90 + 40): 4/10 Chance of Burn ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target Next Move: ( Dark Breath at level 54 ) Stranny the Frogadier ♂, lvl 44. Exp: 16/49 Ability: Torrent Item: HP: 440/440 FP: 2/5 1/10 Attacks: Dark Pulse: 110 (80 + 30): 3/10 Chance to Flinch target Water Pulse: 90 (60 + 30): 4/10 Chance to Confuse ç•Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target •Fling: Reference chart (Next Move: Hydro Pump at 55, 60 if evolved ) Boo, the Pumpkaboo ♀, lvl 37. Exp: 13/42 Ability: Pickup Item: HP: 350/360 FP: 0/5 7/10 Attacks: Trick: Swaps held Items with target Trick-or-Treat: Adds Ghost-type to the targets type(s) ç•Astonish: 30: 4/10 Chance to Flinch target ~•Razor Leaf: 55: 1/10 chance to critically hit (Next Move: Shadow Ball at level 36) Meebus, the Rotom, lvl 58. Exp: 35/50 Ability: Levitate Item: Heat Plug HP: 220/530 FP: 5/5 --/-- Attacks: Thunder: 150 (110 + 40): 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Charge: Raise special defense one stage; Next electric-type attack does x2 damage Ominous Wind: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage Overheat: 170 (130 + 40): Lowers user's special attack two stages
Normal Rotom: Thundershock: 80 (40 + 40): 4/10 chance of paralysis Heat Rotom: Overheat: 170 (130 + 40): Lowers user's special attack two stages Fan Rotom: Air Slash: 115 (75 + 40): 3/10 Chance to Flinch target Wash Rotom: Hydro Pump: 150 (110 + 40) Frost Rotom: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Mow Rotom: Leaf Storm: 170 (130 + 40): Lower special attack by two stages
(Next Move: ----) Meebus Sprites
Rufflet ♂, lvl 20. Exp: 26/28 Ability: Hustle Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Item: Exp Share HP: 70/130 FP: 0/5 4/10 Attacks: Hone Claws: Raise physical attack & accuracy one stage ç•Wing Attack: 60 ç•Fury Attack: 15: hits 2-5 times ç•Fly: 90: Charges on first turn, strikes on second turn (Next Move: Air Slash at 41 ) Swirl Vodovorota "Rota" the Squirtle ♀, lvl 32. Exp: 14/37 Ability: Rain Dish Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round Item: HP: 300/300 FP: 0/5 2/10 Attacks: ç•Bite: 60: 4/10 Chance to Flinch target ç•Aqua Tail: 90 Water Pulse: 60: 4/10 Chance to Confuse ç•Dynamic Punch: 100: Confuses target pokemon (Next Move: Evolve at 36, Hydro Pump at 40/60)
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Tourney Fields XXCompany:N/A XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Heartscale: 8 / 10 XXArea Specific Item - Big Mushroom: 38 / 40 XXWild Pokémon Encounters: 118 / -- XXTrainer Encounters: 118 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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It seemed that the stroke of luck was over just as quickly as it came. While Noah found himself returning to his standard two-hits and one-miss pattern on the bean bag toss, Eve sound herself faltering a bit in her Tympole tossing; though it probably didn’t help that in the middle of rearing up and preparing to chuck her plushie that she was suddenly enveloped in light. That really threw off your aim and was probably the primary reason she’d failed. It didn’t even seem to register to her that she’d changed form in the process. No she still sounded about the same, though was there more foliage? The stand attendant looked equally shocked. Eve just took her tokens though and toddled off to find the Oshawott. Maybe he’d know what had happened.
Eve the Ivysaur♀ LVL: 16 | HP: 160/160 | EXP: 24/26 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
- - - - -
Dova the Noivern♀ LVL: 20 | HP: 200/200 | EXP: 7/30 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FRY | OTH || Moonlight:Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Psybeam, Lvl. 17)
Held Item N/A:- - - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Lucky Egg x 3 (Currently held by: Espurr, Bulbasaur, Noivern) - Roman Candle x 1 (Currently held by: Oshawott) - Wise Glasses x 1
Special Items - Heartscales x 4
Berries - Oran Berry x 6 - Cheri Berry x 6 - Persim Berry x 3
TM/HM TM 39 - Rock Tomb (Brock)
Badge Case
Kanto Boulder Badge ||
Misc
X-Transceiver Contacts Juliean (Employer) Mum Dad
NOTES
- Old Amber [Unclaimed] - EXP Share [Unclaimed]
Posted: Sun Jul 03, 2016 9:42 pm
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XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Heartscale: 9 / 10 XXArea Specific Item - Big Mushroom: 39 / 40 XXWild Pokémon Encounters: 119 / -- XXTrainer Encounters: 119 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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The Oshawott frowned as he gave the shatter the platter game another go, Cheri lingering close by and giving him the heebie jeebies in the process. That was probably the reason why he’d ended up missing the final plate. Oh well, two out of three wasn’t bad. Collecting the tokens, he turned and gave them over to the Espurr, watching a moment as she seemed to struggle to lift the bag. It was getting pretty full. They would need to find Lafayette soon. Tapping under his chin he turned as a familiar yet slightly off sounding ‘Saur’ graced his ears. Ah it was Eve- OH WHAT HAD HAPPENED?
The Oshawott stared wide eyed at the Ivysaur. This was not the Eve he’d last seen and yet… it was. It had to be; she was still wearing the helmet that Lafayette had bought them when they first entered the park. Very few other pokemon were sporting the costume like they were. Eve blinked and stared, looking a bit nervous.
"Wha’d yeh do to yahself, Eve?!" The Oshawott exclaimed, causing her to look even more confused. Cheri just watched with that blank stare of hers; whatever she was thinking about the situation, neither knew. The Ivysaur shuffled, head tilting down a bit to shade her gaze with the visor of the helmet.
"I … I didn’t mean too. I was just playing the game…," Was she going to be in trouble? She’d just join the team, it was a little early to be getting in trouble. Noah frowned and eyed her a moment, seeming to be thinking about the situation. Finally his arms flailed out at his side.
"We need the find Lali. He’ll wan’a know." Noah stated, arms folding over his little chest as he made the executive decisions. He noted Eve’s concern though and gave her a gentle pat on the side of the face. "Don’ worreh mate! It’ll be a’igh’." He reassured her. Lafayette probably wouldn’t mind too much… he’d just need to know.
Eve the Ivysaur♀ LVL: 16 | HP: 160/160 | EXP: 25/26 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
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Dova the Noivern♀ LVL: 20 | HP: 200/200 | EXP: 8/30 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FRY | OTH || Moonlight:Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Psybeam, Lvl. 17)
Held Item N/A:- - - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Lucky Egg x 3 (Currently held by: Espurr, Bulbasaur, Noivern) - Roman Candle x 1 (Currently held by: Oshawott) - Wise Glasses x 1
Special Items - Heartscales x 4
Berries - Oran Berry x 6 - Cheri Berry x 6 - Persim Berry x 3
┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ XXLocation:Renaissance Fair: Tourney Fields XXCompany:N/A XXOut of Ball:
XX- - - - - - - - - - - - - - - - - - - - - -
XXQuest Item - Heartscale: 10 / 10 XXArea Specific Item - Big Mushroom: 40 / 40 XXWild Pokémon Encounters: 120 / -- XXTrainer Encounters: 120 / 15 XXTraveling Post: 3 / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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The Oshawott looked around at the crowds, trying to locate their trainer. At the moment he couldn’t see him but then again, he was considerably shorter than the rest of those around. It worked against him, especially in this situation. "He’s near the horses." A very flat tone suddenly chimed, sending a shiver down his spine. Immediately he spun around to stare at Cheri, a bit of a peeved look on his face.
"I KNEW THA’ MATE." The Espurr just stared at him blankly, fierce pink gaze from a shadowed confines of her hood. "No you didn’t." Noah went red in the face, cheeks puffing out in agitation. Her poker faced reaction didn’t really didn’t help the situation and Eve found herself inching away a bit in concern that Noah might honestly explode.
"Yeh whackah, don’ tell me wha’ I know!" He growled. He didn’t like this pink thing one bit! With her annoying stare and know-it-all antics and UGH! The Oshawott was too angry to notice himself also being enveloped in light, only catching on that something had happened when he found it necessary to adjust his helmet and look down to meet the Espurr’s gaze. He was almost at even eye sight with Eve though… wait. What had happened?
"You evolved." Cheri chimed matter-o-factly, earning a stern stare from the now a Dewott that was Noah. She didn’t seem to care about that though, instead moving and slipping the bag onto Eve’s back before beginning to toddle her way back to where the stands near the fields were. "Come on. Let’s go."
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While his pokemon contended on finding him to inform him of all the evolutions going on, Lafayette busied himself with the races. He’d chatted a moment or so more with the stable hand before the lad’s employer came along and balked at him to get back to work. It was probably for the better; the blonde wanted to put this new learned information to the test. Buying himself another ticket for the races, he found himself a seat in the stands, close to the track so that he could have a good look and lean over the railing a bit. Of course an official came by and shooed him politely off, but once they were out of sight, he was back over it. Soon the races started up again and he couldn’t help but break into a smile as his choice placed first. Ah… yes so there was something to what the lad had said. He’d keep note of that; remembering was his thing after all.
Eve the Ivysaur♀ LVL: 16 | HP: 160/160 | EXP: 26/26 FP: 0/5 (0/10)
Ability Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage.
Attacks NRM | PHY || Tackle:50 DMG. NRM | OTH || Growl:Lower targets physical attack one stage. GRS | SPC || Giga Drain:75 DMG; Restores HP to the user equal to 1/2 of damage dealt.
Ability Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected.
Attacks DRK | PHY || Bite:60 DMG; 4/10 Chance to Flinch target. THN | PHY || Thunder Fang:65 DMG; 3/10 Chance to Flinch target, 4/10 Chance of paralysis. FRE | PHY || Fire Fang: 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance to burn. NRM | OTH || Roar:Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6).
(Next Move: Extreme Speed, Lvl. 34 )
Held Item None:N/A
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Dova the Noivern♀ LVL: 20 | HP: 200/200 | EXP: 9/30 FP: 0/5 (0/10)
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks FRY | OTH || Moonlight:Restore half max HP, fully restores HP at night ( 6pm - 6am CT ). Can only be use 5 times in battle. NRM | SPC || Boomburst:140 DMG. DRG | SPC || Dragon Pulse:85 DMG. FLY | SPC || Hurricane:110 DMG; 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage.
Ability Own Tempo: This Pokémon cannot be Confused while having this ability.
Attacks NRM | PHY || Scratch:40 DMG. PSY | SPC || Psybeam:65 DMG; 4/10 Chance to Confuse. NRM | PHY || Covet:60 DMG; Steals targets hold item (Item is returned at the end of the battle). PSY | PHY || Zen Headbutt:80 DMG; 3/10 Chance to Flinch target.
(Next Move: Psybeam, Lvl. 17)
Held Item N/A:- - - - - - -
INACTIVE POKEMON
INVENTORY
Pokeballs - Infinite Pokeballs - Quick Ball x 3 - Friend Ball x 2 - Moon Ball x 1
Restoration Items - Infinite Potions - Moomoo Milk x 2 - Lemonade x 2 - Sweet Hearts x 1
Hold Items - Lucky Egg x 3 (Currently held by: Espurr, Bulbasaur, Noivern) - Roman Candle x 1 (Currently held by: Oshawott) - Wise Glasses x 1
Special Items - Heartscales x 4
Berries - Oran Berry x 6 - Cheri Berry x 6 - Persim Berry x 3
TM/HM TM 39 - Rock Tomb (Brock)
Badge Case
Kanto Boulder Badge ||
Misc
X-Transceiver Contacts Juliean (Employer) Mum Dad
NOTES
- Old Amber [Unclaimed] - EXP Share [Unclaimed] - Heartscale x 1 [Unclaimed] - Big Mushroom x 1 [Unclaimed]