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Posted: Tue Aug 11, 2015 9:53 pm
Oh what a Wonderful Sky! Username: Kaya Wolf Moon Soquili Name: Jeopardy Jinx Origin/Meaning of Name: Her name goes hand-in-hand with her personality. Jeopardy because her jinx-y ways cause problems for others. Jinx because she likes to play that game. Temper: Mocking Pets Won from Mind's Bribe: None Personality: Jinxy is a mischief maker through and through. Her days are spent wreaking havoc on the psyche of others, driving them mad with her rhymes and riddles and jinxes. Woe be to the individual that happens upon Jinx when she is in these moods…which is ALWAYS. You see, Jinx will actively mimic the words and voices of others before shouting out, “Up is down. Left is Right. You’ve been jinxed on this night!” The poor soul(s) who falls into such a trap must then abide by the rules set forth by this mischievous girl. Of course, per the Cheshire way, rules can never be spoken in anything other than a rhyming riddle- “The words are doubled. Your voice is snatched. Seek them out to grab it back. Something given is the key! But beware the penalties three!” It is because of her love of jinxes that she chose to become a Gatherer. All the more fun to be had.
Aside from her mischief, Jinx is a very affectionate and protective individual. If one is lucky enough to become part of her inner circle then she will do anything to make one happy. Mess with her inner circle and something more than mischief will befall you. This side of Jinx is most often seen by her sisters, whom she loves dearly. They do have their spats from time to time- with Jinx often lobbing chess pieces at her sisters for various reasons- but that’s what siblings do…right?
Role: Gatherer. This role is right up Jinxy’s ally. She can go around spreading her own brand of mischief while simultaneously gathering food for her family. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Indeed! Prompt Chosen: 1 Prompt Response: “Why did we have to do this?” Jinx whined for the thousandth time that day. “Mother said there wasn’t a problem so why didn’t we just stay in Wonderland?” It was during one of Jinx’s rare moments of clarity that she spoke. Often times her mind tended to be clouded by rhymes and riddles that flowed from her tongue like the claws of a Bandersnatch tore through meat. But this was no matter to mess about with.
Her eldest sister, Ekaterina Hopscotch, had heeded some imbecilic prediction about their home falling to ruin. She had then proceeded to inform her sisters of her plan to leave- no doubt to chase after the same imbecile who had made the prediction- to which all had firmly protested her going alone. After much arguing and debating, it had at last been decided that all six sisters would travel together to a new land. Jinx was the only one among them who disliked the idea. Her voice held the strongest note of dissent, being unwilling to concede most of their points. It was only when they made mention of new things to jinx that she agreed.
“You’ll have fun!” Jinx mimicked her eldest sister’s voice perfectly. “Think of everything that has gone unjinxed this entire time.” Her con artist of a sister Irina Hopscotch had chimed in next- Jinx altering her voice to match that of the other’s. A snarl escaped her lips. “To con is hers, to jinx is mine. I never should listen to those like minds.” But, what’s done is done. The plan had already been enacted.
The group of sisters had stolen away in the night, leaving their precious Wonderland behind. Over the course of a day, they braved the forests, marched across paths, drank a cup of tea or twelve, and made entry into what are commonly known by the natives as the Kawani lands. Jinx had yet to enjoy their new realm. Her most stated complaint being that there was a distinct lack of madness about it. Any good Cheshire knows that the world is ruled by madness and yet…where was it all? “Madness is absent and our lives grow dull,” Jinx remarked in a sing-song voice. “Make teas of absinthe to rattle these skulls!” Or, in non-Cheshire terms, “I’m bored. Let’s go home.” Unfortunately, it wouldn’t take long for Jinx to understand that her sisters were content to stay where they were for the time being. Thus, she would just have to take Irina’s advice on the matter. A devious smirk lit upon her features at the idea. Oh what havoc to be wrought that this sister has just thought…
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Posted: Tue Aug 11, 2015 9:53 pm
Oh what a Wonderful Sky!
Username: Kyrieko Soquili Name: Lazuli Checkmate Origin/Meaning of Name: Lapis lazuli was a gemstone used to make the brilliant pigment seen in much medieval art Temper: Frolicsome Pets Won from Mind's Bribe: 0 Personality: She likes to think herself the reigning champ of all games, for there is not one yet she has been defeated in. Some accuse her of cheating, and to this you'd only get a wide grin and tinkling laughter. Why don't be such a sore loser! It's alright, Azzy is just better than you are. Don't believe her? Challenge her to another game and you will see the truth she speaks! Try to force her to admit to such a deceitful thing, and you'll discover that her teeth aren't just used for mischievous grins. Buried deep within that mad mind, there is a skilled strategist, which she'll put to use in order to protect her sisters. When times of need arise, Azzy will work closely with Kittredge - she can has cake too?! - using her ability to strategize in board games to good use. Everything is simply one large game! One just needs to know the tricks of the trade to manipulate the board to their advantage.
When Katya made the decision to seek out a new place, Azzy was one of the first to volunteer to go with. What a fun new game this could be! Beat the clock to Wonderland's End and find a new themselves a new Land! She had to admit, as great fun as it was to avoid getting beheaded by the Queen, Azzy was quite tired of this one and wanted something new. So swimming she a went, following her eldest sister through Looking Glass Lake! Role: Ace of Games - She believes her ability to beat any game she plays to be nothing but a work of mastery! It takes skill and patience to learn every move. To strategize your win. Not just any kitten can do it! She keeps track of any and all games she plays, or that her sisters tell her of, so that when someone wishes for knowledge of a game that allows one to break teacups and sauces in an 'orderly' fashion, Azzy knows just the one! Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Absolutely! Prompt Chosen: 1 Prompt Response: Her tail twitched and faded in and out as she stared intently at her sister, grin glittering like the Looking Glass Lake. Katya had just finished speaking, waiting for any responses the rest of them might make. What an interesting surprise this information was! Azzy giggled, claws digging lightly into the ground. The Queen had never seemed keen on listening to the warnings of her clans. No not at all. But she did enjoy playing such a feisty game she liked to call "Off with their Heads!".
That game was getting a little dull, Azzy had to say. But this new proposal? Now this spoke volumes of new potential rules and ways to play the game!
"Like search and go seek! And we are it! I must go with you, as a loyal pawn to keep its royalty safe! What better position then that for exploring and finding ways to play the game to its utter most advantages?" Yes. She was in. And quite possibly more excited about this then any kitten had a right to be.
"When shall we begin? Every player must know their starting places." She blinked at her other sisters, just not discerning the fact that they would be pieces for her to move about as well. Oh what a fun game this was truly going to be! Katya was their queen piece. They merely the pawns. Except for Kittredge. She was a knight unlike any other!
Azzy tilted her head, almost completely upside down. "What ever shall I bring? My teacups need stringing for travel. My pawns need shining. Do we begin right away? Or do we begin at first light? Perhaps last light? Maybe even when there is no light at all!" So many possibilities! So little time! But one thing was for certain with this cheshire. She was following Katya wherever this new twist took them.
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Posted: Tue Aug 11, 2015 10:56 pm
Oh what a Wonderful Sky! Username: DraconisSiirexus Soquili Name: Poddelka Londonbridge Origin/Meaning of Name: Then name is in Russian, which meant "Fake" Temper: Languid Pets Won from Mind's Bribe: None Personality: Committed, Prim, Reckless, Dangerous, Sweet, Persuasive. That is the basics of her personality, but it was time to go to more detail for that. Delka is a pretty committed one to her work, no matter the stakes or whatever she'd lose; she isn't good enough to care unless it does involve her like of work ethnic. She'll do it even all day and night without a stop unless she couldn't go on; that is how far she will be committed, though it won't really point to just work. If it came to her sisters, she'd be pretty committed to hanging at their tails, and if some sort of for to love crawled up on her heart, she could spare some time for the bugger as well. Now, if it really did brew badly on the things, it'd go either way. It'd be dangerous for her, or she'd be a touchy woman who would threaten, even probably hurt someone, if they got her disapproval. She would disapprove on a lot of things if it got on her wrong side, but that didn't mean she wasn't a little gentle, though by little, if she disapproved, she'd be nice enough to get someone to do some errands for her to earn some good favor from it all. Role: She would basically be a Lorekeeper on things. She isn't really a full-out physical; she usually takes things with a mental and verbal strike to it. Her memory is a surely grand thing, so she could remember every little detail of everything, which could consider her a book herself, but one thing to her, is that she has her own little lock; her mouth. She would choose to not say to outsiders for nothing, but that was a totally different subject to her own herd. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Of course! This girl was made for this place, and she'd only leave if it hit a dead end, which i doubt to happen. If she ever has a chance, however, to have offspring or the like, i will be on top of notifying. Prompt Chosen: 1 Prompt Response: "Ohh? Your planning to go into the lake to get out...?" Said the voice of a female, to which one of blue hues stood behind them, the usual grin and the soft, sweet tone to note. She was able to catch wind of what her siblings had said here, and yet, she wanted something out of it; her own survival. "That sounds pre-etty dangerous, Sissy, yeet, it wouldn't be that troublesome to tag along with you, would it...?" Was what the mare had stated, though there was something she was leaving out of that there; the actual reason. At first, she was keeping at the tree, but, left went forward, then the right, till she began to walk over them, and even circle them before stopping. "I wanna make sure my precious Sissies are well and living when they leave.~" Was the one thing to add, but everything seemed pretty silent before everyone was at an agreement. Since the plan to was to gather valuables, the mare had only one; the precious things she had remembered. She had to sit there though, and even spend her time waiting for them, till they all met back. Once things seemed basically ready, by her eyes, everyone was setting out. They didn't waste time getting to the lake, and it took more to get in, since it seemed like some struggle was to be put up. Ahh, this was a threatening moment indeed. She was letting herself slip in last, of course, since she wanted to make sure not to drown first in case it happened. As they began to swim downward into the depths, they all had met a cave with a system as known, to which they went in. To skip all the details, it took some trial and error to get a right one, but in the end they got out, and into a new place. At first, everyone seemed pretty confused, but it didn't stop Delka from getting out since now she was pretty curious here. "Sissies, Sissies...!" She began to call for them, hoping to urge them out, before seeing it didn't work, which had her frown. "Hey, Sisters! Come on out already; it's fine!" Was what she had to say to finally get them out after letting them see her have her ears back. When everyone was out and on the land, getting dry and relaxed, it then came the talk. It was a bit of a thing to question, and many things to see right and wrong, but when the final vote was met, it was to become the new home; the new place which had Delka very interested.
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Posted: Wed Aug 12, 2015 5:21 pm
Oh what a Wonderful Sky! Username: .Tortured. .Pumpkin. Soquili Name: Penelope PattyCake Origin/Meaning of Name: I GUESS in Greek Penelope means "Bobbin" which I didn't know. Hey I learned a thing. Patty cake is a very traditional hand clapping game. Temper: N/A Pets Won from Mind's Bribe: 1 Personality: Penelope calls herself many names, such as Penny, Pen, Ellie, Patty, Cay (pronounced kay), Chess, Teacup, and Catcher. She will come by anything, really, but generally she'll pretend not to hear you unless you somehow pique her interest. Her trigger words are "tea," "unbirthday party," and "white rabbit." The clinking of teacups drives her absolutely bonkers with excitement, and she'll often steal other's teacups to add to her collection. She doesn't have as much of an affinity for the saucers, though. She much prefers to yard them into the air and giggles madly when they crash into something and shatter. While she's actually incredibly lazy, she's beyond obsessed with the rabbit critters she and her sisters all have. She can often be found chasing them, vanishing and appearing after them (SO much easier than actually running, of course). Her favorite rabbit to chase is Kit's, as it looks like it would be the most delicious, but she doesn't dare hurt it due to Kit's fighting abilities. She's apathetic to all around her, and chooses to just go with the flow. The queen had always seemed to want Ell's head, and she found it rather humorous to allow herself to be caught only to vanish with the falling of the ax. This last time was a little bit close, though, so perhaps it was better that they took their leave... Role: P's extensive tomfoolery throughout Wonderland would make her an incredible Lore Keeper. But for you to actually get something out of her, you're going to have to give her something in return... Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Of Course! Prompt Chosen: 1 Prompt Response:Tea giggled madly at the idea. Looking Glass Lake! Of course her sister would want to go there! She remembered the few times she'd made her way down to the caves. It would have been quite tempting for her to have left long ago, save for one thing... How would she bring all of her teacups? It took her only a moment to make her decision. Mother wouldn't like this... And that was wonderful. Her eyes rolled to the back of her head as she continued to giggle, and her grin somehow widened. Ell chomped her teeth together and nodded. "Yeeeeeees." She drew out the word, as if she were thinking. This was rather common for the peculiar mare, though she never actually thought something for long. "Well, you see, we could get to the lake by going that way," she pointed to a sign with her tail. It was old and faded and unreadable. "Or we could go this way..." With this, her body faded away. Where she would meet them again, she didn't say. But it certainly seemed as if she would be joining them to find their new home. Also. This.
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Posted: Wed Aug 12, 2015 9:08 pm
Oh what a Wonderful Sky! Username: Ebonrune Soquili Name: Quiz Thimble Origin/Meaning of Name: Quiz is pretty apparent, and Thimble is from the game 'Hunt The Thimble'. Temper: Erratic Pets Won from Mind's Bribe: 0 Personality: Quiz's mood tends to fluctuate without warning. One moment she's serious, and the next she's giggling. She tends to over-dramatize her reactions as well, becoming overly serious or amused and also not always reacting as one might expect to a situation, laughing when she should be serious or vice versa and moving in strange ways for no other reason than her own entertainment. She tends to talk in rhyme and even when speaking 'normally', her words will get jumbled about to make the sentence sound odd, if it's even still understandable. Role: Riddle Speaker Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? But of course! She certainly wouldn't fit in anywhere else. Prompt Chosen: 1 Prompt Response: "Oh, a new home shall we find? I think I very much do not mind!" Quiz followed along with her sisters, mincing her steps because it amused her to do so. "Swim swim, like a fish. So hope, I do wish." She wondered what it would be like where they would go and imagined a place very much like the one they were leaving, but with less beheadings.
Oh sure, it was funny to watch the head roll, see the looks on their faces. But oh, it wouldn't be so funny if it was her head, oh no. Not so funny if it was her sisters, any of them. Oh no, oh no. That simply wouldn't do at all, so yes of course they had to go. It only made sense for them to flee.
"Run and skip, jump and flip! A new home, shall we find. I'll not mourn, will you mourn? For what we leave behind?" Her long tail swished behind her, her smile spread broad and wide. She looked forward to what the future held, and was excited to see what new things they might encounter.
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Posted: Thu Aug 13, 2015 7:02 am
Oh what a Wonderful Sky! Username: SwordOfTheDarkOnes Soquili Name: Jinx Ninja Origin/Meaning of Name: The two classic children's games. Temper: Hyper Pets Won from Mind's Bribe: 0 Personality: Jinx enjoys making her sisters usually call out her name in frustration or at least need. She wants to be useful to her sisters at every turn of the page and every minute of the day. She's odd, but that's normal in this family. Usually spending most of her time literally mewling instead of using words. She does this for the sheer fact that only her sisters would ever be able to understand her. You could say that Jinx never mentally grew up, but that's just fine. Its great to take things as if you were watching a children's game. This may or may not give her that want to help others. Quite honestly she doesn't know herself why she does it, only that it makes her feel...right. An interesting quirk she has is her special talk with the plants of Wonderland. Animals are...iffy. Plants taught her potions and herbal teas she could use to help her sisters.
Role: Healer. Jinx learned to talk with the plants of Wonderland ever since she was small. She uses this to make herbal teas for her sisters.
Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Yes, uh kids... >> she is one...does that count?
Prompt Chosen: 2 Prompt Response: So, Kit was back...great. She took her spot...AGAIN!!! First back in Wonderland where she was the youngest and now here in their new home. She honestly did love her sisters, even the brat. She just liked being doted on more. She wasn't upset so much as hurt that she could be so easily replaced. She didn't like that, mewling at a flower one day she got an idea. She could make her a herbal tea which would give her a upset tummy. That would work...for a short while at least. She just...wanted some small sort of revenge . She'd make her the tea to fix it...she loved her sister after all. As the mare set about her task she blinked when she heard a few shouts. Peering around the corner she paled when she saw her baby sister kicked a male into submission. She blinked rapidly....maybe giving her an upset tummy was a horribly bad idea.
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Posted: Thu Aug 13, 2015 7:54 am
Oh what a Wonderful Sky! Username: Cheyriddle4 Soquili Name: Conkers Scratch-n-Snatch Origin/Meaning of Name: Conkers as to fit the name theme.. And Scratch-n-Snatch.. Because could be some sort of game they could have made up for young-in's in the herd.. Sorta like marbles or something. And it was just silly. Temper: Sneaky Pets Won from Mind's Bribe: 1 Personality: Conkers is very much one to get envious of others. Always wanting new and pretty things to play with. Some would call her crazy. Others would call her determined. Once she has her mind on getting something she won't stop til she either has gotten the item or is forced to back off. Mostly from being called back to do something for her herd. Always one to be light on her feet she has come to be known as the sneaky one. Always on the lookout for new things to snatch while working as a gatherer. Role: Officially she is a gatherer. Though she doesn't stop at food! Why not go after some goodies too? They could be used for trade. Conkers always thought this way and had even volunteered to be a gatherer. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Yes Prompt Chosen: 2 Prompt Response: Oh she was less than pleased alright. Why are her sisters doting on Kit as if she is defenseless. She was the one sent to train! She is the one with those fighter skills! Not only did Kit steal the attention Conkers herself used to have. She makes it so difficult to freaking not like her. Conker huffs and glares at Kit for a moment before turning to start pacing. Envy rolls through her as she misses the attention. Sure.. it was probably the wrong type of attention.. Snatching one trinket or another of there's and hiding it for them to find. But she still loves her sisters. It brought her attention too.. Eventually she gave them their things back... or they found them. So no big deal right?
Hearing the commotion coming from Kit's way she spots her sisters once again doting on her. How long would this last? After all how long would anyone want to be treated like a baby? It's ridiculous. Though then again her sisters and even herself are all good at being ridiculous. Whatever the case, she doesn't want the so treated baby to get a big ego. Spoiled she will get, but to get to the point of intolerable is a no no. Conker grins and looks at her little bunny friend." Let's have some fun shall we? I think we are going to play our little game. Snatch and seek."
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Posted: Thu Aug 13, 2015 11:15 am
Oh what a Wonderful Sky! Username:stormflower Soquili Name: Annelise Foxgeese Origin/Meaning of Name:Danish for compassion, grace; prayers + God's oath but picked cause she seems like one that would like a pretty name and Surname for the Fox and Geese game (to me reflects a game crossed with keep away and checers xD) Temper: Moony Pets Won from Mind's Bribe: 0 Personality: Lise is a fun-loving, all be it an absent minded girl who loves her sisters and her family most of all. If it wasnt for her bunny Hippity(original I know but what she calls him though he insists is name is well not Hippity but she refuses to hear him on that)she loose herslef in a small flower patch. She is very caring but no sense of direction and very loving especially with little ones, she may be more a filly still then some of her sisters. She loves laughing at well almost anything, but dont let her try to be the one to tell the jokes as she never makes sense with them. She isnt very talkative but mostly because she is easily distracted, but get on the subject of playing a new game or flowers then she may not shut up. Lise loves the moon and you have to force her to go to sleep sometimes(especially with the Cheshire-Cresent- Moon) as she will stare and talk to it all night. One thing this one hates is water, aside from bathing she doesnt like to be near or in the water if she can help, but when it comes to following her sisters and finding new adventure she will brave the deepest ocean, but you can bet she'll be the first to the shore xD
One thing that you may not initially realize about Lise especially due to her being so easily distracted is she is rather smart and can be a bit of a tactical thinker if the situation calls for it, but she prefers to be carefree. When it comes to her sisters and the new land though she keeps her bright and bubbly exterior inside she takes note of her surroundings thinking of ways they can both escape danger that could greet them and which way may lead to the first great adventure. She likes learning new things(though mostly she likes learning new games to play) Her favorite game is Chess, she was one of the best in Wonderland, but she refuses to play for the Red or Black side, colors are too dark for her. She loves bright and colorful things, Pink would be her favorite color next to blue. Role: Id see her as a Gatherer as she loves exploring and finding new things, even if she does get distracted easily. This would also have been a way she met Hoppity when out gathering and she got lost and he helped her get back. He literally is her watch and compass, why he has stuck with her through it all, not even he is sure xD Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children?Yes, who could pass up the fun antics of this group! biggrin Prompt Chosen: 1 Prompt Response: Lise had heard the danger that was to befall Wonderland from her sister and though unsure what to think of the danger she believed her sister. Her sister had always had the best interests in mind for their family and home. She wast sure at first what to think about the idea to leave Wonderland, their home. At the same time she was with her other sisters not wanting to let Katya go alone. She at first thought she would stay in Wonderland and try to help those that couldnt or wouldnt leave and when she learned the way Katya and the others planned to leave through the Looking Glass and the caves, she got pale at the thought of the water, that was until Hippity changed her mind with just a look... "What Hippity!? Dont look at me like that!", she said to her rabbit friend. Hippity started to look as if he was going to say something, but Lise stopped him before he could. "I want to go with my sisters, but the water. Oh I know your right I should go, oh and you have a point new lands, new adventures!", she said as she paced.
Hippity jumped on her back ready for the ride, but then she stopped. "But how far will we have to swim!Im glad I can swim, but the stupid water. But what kind of flowers grow beyond wonderland, what creatures are there, certainly more interesting things then rabits who like to wear waistcoats....OW!", Hippity had taken offense and thumped her in the head and glared at her. "Jinkies, sorry no offense...but your right Adventure awaits...that's it Ill do it, I cant let my sisters have all the fun without me right. Alright Hippity lets go!", she said with enthusiasm. Hippity rolled his eyes as she started to head to meet her sisters and say goodbye to Wonderland. She had moved 5 feet when Hippity started to pull her hair hard. "Geez! What now?.......Oh right it's that way. Onward!", she said as Hippity pointed out she was headed in the wrong direction as usual. She bounced on her feet and turned around and headed to meet her sisters and she started to dream of the new adventures that awaited.
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Posted: Fri Aug 14, 2015 12:03 pm
Oh what a Wonderful Sky! Username: Faithofthefallen Soquili Name: Eureka Keepaway Origin/Meaning of Name: Eureka: a cry of joy or satisfaction when one finds or discovers something. Keepaway: A popular children's game ;D Temper: Rambunctious Pets Won from Mind's Bribe: 1 Personality: The second youngest of the sisters, Eureka has a kittenish and playful nature. She is sly, delightfully devious, and loves sneaking around, often playing stalk and pounce with anything that crosses her path; people, things… Rabbits… Whether they are willing participants or not. Eureka also loves playing hide and seek. She particularly enjoys finding a good hiding spot and popping out at whoever is unfortunate enough to pass by, wearing silly or scary faces to try and startle a laugh or screech out of them with various degrees of success. Eureka also frequently distresses innocent passerbys because she has little concept of personal space and she gets far too friendly far too quickly, she likes hugging and hanging on the people she is talking with. This is fine among her family and close friends but strangers often find her quite unnerving, unsure of the intent behind her too bright smile. She is very active and rambunctious. Her energy can be overwhelming at times, not one to walk, she is much more likely to skip or sprint from place to place in an excess of energy. She loves exploring and is very curious and inquisitive about what is going on with the people around her (A less polite word would be –nosy-). Within the herd, she tends to get her paws into everything, if you want to know what is going on with any of the sisters, Eureka can tell you. Eureka is very competitive; when pitted against others, she will never back down from a challenge. She hates to lose and will hold a petty grudge over it for a long time. Eureka has as excellent memory. She has never forgotten anyone who has bested her in a game and will pout and plot her revenge childishly until she has achieved it. She has no intent to harm anything other than the victor’s pride, but sweet vengeance will be hers! Unbeknownst to her, most of the herd has lost to her intentionally at some point in the past, either right away or to persuade her to start talking to them again. Eureka is also something of a clumsy, lazy, scatterbrain. If she is not concentrating in staying entirely visible, often random body parts will slowly fade entirely and she will need to focus to bring them back. She has trouble taking things seriously. She prefers playing to working any day and often wanders off when there is work to be done. Her family often has to remind her multiple times when they wish for any important task to be done and she is easily distracted by… Anything, really. Despite that, her sisters find it difficult to stay upset with her as she has wormed her way into their hearts. She is a ray of sunshine, often popping up out of seemingly nowhere to shower one of her sisters with spontaneous affection before disappearing again. Eureka can be utterly adorable whenever the mood strikes her. Role: Game Maker! When you added this role to the herd thread, I was extremely excited, it’s perfect for her, so I hope its ok that I use it! It’s a responsibility that she would actually be interested in fulfilling rather than running away from. Honestly she came to this role late, her sisters kept shifting her around trying to find the right fit. She was assistant lorekeeper for a while, but although she liked learning about the history of Wonderland, she would often embellish the stories and twist them around to suit her. Katya and Serafima realized that she couldn’t be trusted to not dream up an entirely new history for the clan so they decided this was not a good fit. She then started training as a healer. With her excellent memory, Eureka’s older sisters had high hopes that she would succeed. She might have, had she not kept sneaking off with her rabbit, Kensington, who was affectionately nicknamed ‘Bunbun’ by the chipper kitten (Much to his horror), to play tag instead of gathering herbs and skipping lessons to climb trees in the Tulgey wood so she could jump out at travelers passing through the area. Much to their dismay, Eureka’s older sisters realized, again, that this was not the right fit. She tried being the riddle maker, but, hating to be bested, she would often ask the riddle, and then quickly answer it before her victim could so they wouldn’t beat her. After a few complaints, Eureka lost that job too. Losing hope, they thought perhaps their second youngest sister could train to be an artist, but she kept painting things she wasn’t supposed to, rabbits, homes, grass. When she snuck up on Katya to try to paint her hat an interesting shade of bright orange, they took her brushes away and went back to square one. Frustrated and feeling hopeless, the sisters finally asked Eureka what she would like to do. Her response was quick, she wanted to make up games! While most of the Cheshire sisters had been frustrated by Eureka in one manner or another, they had also all been swept up into one of her imaginative fancies. She was good at making up games, so they gave permission for Eureka to be granted the new title of official game maker. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? YES! Prompt Chosen: 2 Prompt Response:
Eureka let out a noisy gust of a sigh as she side eyed Kittredge from her perch in the lower branches of a tree. She loved her younger sister, she did, but not only was she the youngest, she had been gone for ages so everyone wanted to make her feel welcomed back into the family fold. Eureka ‘mrrted’ as she rolled over onto her back, her narrowed eyes never leaving Kittredge’s face, they had doted like that on her only a few days ago… Her long tail was wrapped around the branch below her for balance but the very end swayed below her back and forth like a pendulum, her four paws were splayed in the air and slightly curled. The sight was ridiculous, made even worse by the petulant grimace and the steady stream of muttered complaints Eureka was piping under her breath. Bunbun was on the ground below her, he had been lecturing her for the past ten minutes about not acting like a baby, but Eureka hadn’t really been paying attention. She was too busy trying to burn Kittredge with the force of her glare, surely it was possible? She suddenly flipped over, opened her eyes as wide as they could possibly go, staring with all of her might she imagined lasers shooting from her pupils and setting Kitt’s tail on fire. Just a little bit, not anything that would cause permanent damage. “Pew, pew, pew” she breathed with each imagined ray. Kensington suddenly snorted, “What?” she demanded, her attention and glare swinging down to her bunny, one bushy eyebrow quirked in suspicion. “You’re ears just disappeared, you look ridiculous.” He patronized. “Oh.” Eureka rolled her eyes up, trying to see what he was talking about, blowing her bangs out of her face, but her masses of hair made it impossible. She closed her eyes, focusing her attention on her ears, “How’s that?” she inquired, but Bunbun, tired of her theatrics, had hopped off in search of clover… Or whatever it was bunnys did in their free time. Eureka reached up with her forepaws and patted her ears to reassure herself she was all there, in the process she lost her balance and fell off her branch, landing on the ground in a heap with a thump. Raucous laughter from the bushes announced that Kensington had returned just in time to witness the spectacle, “I thought cats always landed on their feet?” he squealed between guffaws. Eureka blushed a bright pink, stuck her tongue out at her bunny and stood up. She deliberately turned her back on the rolling rabbit and skipped away from him in what she thought was a dignified manner, but on the second or third hop, she yelped. Her right front paw throbbed sharply when she put her weight on it. “Oooouuuuch,” she yowled, tears of pain leaking from her luminous eyes. Her sisters, hearing her cry, came rushing over. Kittredge was the first to reach her. Eureka’s eyes filled with gratitude as her sister’s voices washed over her, filled with love and concern. They helped her to a comfy spot in the middle of everything, tucking soft pillows around her they told her to rest and relax. Warmth filled her chest as even Bunbun hopped over to snuggle against her inured paw. Her sisters still loved her just as much as they always had, bringing Kitt home just meant there were more people around who cared about what happened to her. In that moment, Eureka forgave her younger sister for stealing all the attention for a while. She smiled at Kittredge and settled in for a little catnap. The last thought that floated through her mind before she drifted off was, ’now I’ll have someone to boss around’ she chuckled deviously and relaxed into a peaceful slumber.
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Posted: Fri Aug 14, 2015 1:06 pm
Oh what a Wonderful Sky! Username: The Menacing Zebrula Soquili Name: Cosmina Marbletaw Origin/Meaning of Name: Cosmina derives from the greek 'Kosmas' meaning order. I like the delicious irony of a mad character being named for the opposite of their nature. Marbles are self explanatory xD and the suffix 'taw' is a large marble you would use to shoot others with. Temper: Erratic. Pets Won from Mind's Bribe: None. Personality: Mina has been spoilt her whole life. She is the youngest of a veritable crowd of female siblings and has been babied to the point of stupefication. She has absolutely no common sense in the foggy depths of her brain and approaches all aspects of her life in a state of childlike wonder. She will never be found on her own- she simply can't function without someone looking after her. She is an incredible nuisance and insatiably curious about everything- but don't be surprised if she asks you the same thing over and over as she loves to annoy as much as she loves to learn. From an early age, with her sisters' indulgence, she discovered she had an insatiable appetite, and coupled with her questioning nature she started to 'experiment' with baking. Her attempts are, quite frankly, hit and miss. None of the kingdom will ever forget the famous swamp water and baked nettle fiasco. No one (including herself) is quite sure if her cooking failures are deliberate, but her perky, bubbly nature means folk are willing to give her the benefit of the doubt. Are you? Role: Chef! Your herd needs somebody to bake those fabulous unbirthday cakes! Obviously the title 'Head Chef' is not going to be sufficient here, so how abouts we call the post 'Cake Apothecary' or 'Head Hot Bun'. I could go mad with these, but it would be your call in the end of course. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? 100% Prompt Chosen: 1 Prompt Response:Mina was extremely pleased with herself. It was morning, bright and stunning but she had barely slept.
Sing a song of sixpence, a pocketful of rye.
Of course she had tried to sleep, curling up in her nest of moss and fabric, but as soon as she dropped off into a restless slumber her mind capered and scrambled, crowding her thoughts with ideas. An idea. After several hours of tossing, turning and huffing she decided sleep was going to elude her until she made an effort to deal with what she was beginning to think would be her best creation yet. Rubbing the sleep from her eyes she capered over to her little kitchen, a crook in the glen containing all of the assorted paraphernalia of her culinary experiments. Scraps of parchment with hastily scrawled recipes, thoughts and ideas were strewn around on the floor, pinned to trees, and wedged among rusty old pots and pans.
Four and twenty blackbirds, baked in a pie.
Hours later, at dawn, her creation, her masterpiece was ready. Humming to herself she flounced through her home seeking her sisters. She was surprised to see them awake at this hour- huddled together in some sort of clandestine meeting, they looked serious and completely focused on each other. That wouldn't do. They existed to dote on her! "Sisters, darlings, meadowlarks, apples of my eye! Look at this! LOOK at it, surely this is the best pie, the most wonderful of any I have baked! Of any that have been baked in the history of all the world!" She caroled. Serious eyes turned to face her, and her poise nearly faltered. As she listened to their plan, interrupting only twelve times, she realized what they were discussing. Treason. It was treason! Of all the selfish things for them to be thinking of when she was busy being brilliant.
When the pie was opened the birds began to sing.
Of course she would go with them, there was no question of that. Her sisters were her world, her stars and moon. No mare had ever been as lucky to have such a support system as hers. Her sisters, her dear, indulgent, fabulous sisters. When they had finished outlining the plan she had only one question. "This new home... Can I have my own bakery? A really, really, super big one?" Of course she could, they promised. Really big and grander than the old queen could ever imagine. That settled she offered the girls her pie- her excitement mounting at the prospect of a new life, a new home, new victims to inflict her recipes on. Katya cut the first slice of pie. No birds flew out. Mina no longer cared that there should have been a half dozen blackbirds streaming out of the pie, signing brightly. She couldn't even keep up with the tantalizing images her mind was throwing her of new undiscovered places; new questions to be asked! She missed the tolerant gazes her sisters exchanged as they each pretended to eat the half cooked dessert.
Wasn't that a dainty dish to set before the King?
Queen. Katya would be queen now.
Everyone looked, stunned, as the pie squawked.
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Posted: Sat Aug 15, 2015 10:34 am
Oh what a Wonderful Sky! Username: Junglerunner Soquili Name: Caïssa Zugzwang Origin/Meaning of Name:
Caissa is a greek goddess of Chess.
Zugzwang is a situation in a game of chess where the player is having to move to become more disadvantaged because they have to move though they would rather pass and not to move. German meaning ‘compulsion to move.’
Temper: Whimsical Pets Won from Mind's Bribe: Zero
Personality:
The youngest of the Cheshire sisters, second only to Kittredge, Caissa is also the maddest of the six sisters, though of course that is somewhat hard to judge at the best of times. The ruling trait to Caissa is that she believes in no god but of an ultimate ruler called the Clockmaker. He is the master of all, including her life to an extent, and the white rabbits are his minions. The white rabbits carry about a pocket watch for each of the Cheshire sisters, this is a curse in Caissa’s eyes and also a blessing, these pocket watches are unlike any you’ve ever seen for they do not tell the time but how many minutes and seconds each Cheshire has to live, so Caissa believes anyway. Sometimes the clocks tick away happily, you may not always see the hands moving but they are, sometimes the white rabbits disappears for a few days and come back, and the hands of the clock have jumped forward or backwards by an hour or two, Caissa believes each action she makes in life effects how fast or slow the clock hands move and every time the rabbit disappears they go scurrying to the Clockmaker for him to alter the hands depending on the actions of the those each clock belongs too. Because of this Caissa is forever playing a game of chess, so to speak, she chooses each of her actions carefully and tries always to keep her clock away from striking 12, for 12 o’clock will signal her death. Whether this is the truth or not remains to be seen, but Caissa believes in it firmly and will see it no other way. Perhaps simply someone just tries fixing the watches with jam and sugar that the rabbits are always losing or gaining time and indeed they do run off somewhere to get them fixed properly… no one really knows.
Signposts: (not a personality trait I know but I like to explain the items around her) Each signpost belongs to a Cheshire sister, in their new herd territory they are dotted about the place and each sister generally has a sixth sense when someone approaches their own post. Caissa’s post stands on a crossroad of paths in a deep part of woodland, for she generally prefers woodland to open grasslands. She is happy to leave the parameter of her post and the surrounding paths though generally this is where she likes to ‘play’ with innocents lost in the woods. Perhaps directing them on the course they require or perhaps not, ultimately she decides their fate but also she will spend some time questioning them to decide what path to send them on. She also knows whatever decision she makes will also effect her own life and the hands of her clock, so whilst the innocent is left confused as to whether she has lead them down the right or wrong path and whatever fate lies beyond, she has done so for her own purposes, not theirs.
In situations whereas the innocent decides to take the path she has not recommended to them then she accepts this also, but if the white rabbit comes back from the Clockmaker and the hands of her clock have skipped forwards then Caissa hunts down and plagues the innocent for shortening her life. Equally she may also decide that it was her fault for not convincing the innocent more effectively and she despairs, it is in these times she hisses and curses the white rabbit but also then loves him trying to force him to go back to the Clockmaker and reconsider, this is all futile though and eventually Caissa accepts her fate until the next innocent comes along.
Caissa spends hours cleaning her fur and becomes quickly irritated should something then spoil all her hard work. How long her irritation should last is never measurable, one spot of tea splashing from tea cup at an unbirthday and she’ll be snappish and unbearablable for a week. Alternatively she could be taking part in the weekly caucus race and someone could push her to one side and she trips in the sand, now sand takes a long time to get out of a Soquili sized cat’s coat, she could simply hiss at the individual and then carry on trying to win the never ending race, one just never knows how she’ll take it.
Caissa isn’t always playing ‘the game’ as she calls it (trying to turn back time, beating the Cloakmaster), sometimes she just likes ‘being’. She’ll stand or sit still for hours on end simply looking at nothing or sometimes she’ll find a few magpies, crows or other member of the corvid family and stare at them hungrily. Caissa is primarily a meat eater and preys on mice, voles, other rodents and small birds mostly. There is something about the corvid’s though that she respects, their intelligence perhaps, and for that she never hunts them, just watches interestedly.
Another of her many idiosyncratic characteristics is that she likens those she knows to types of cake or biscuits (UK version or Cookie for the Americans). For instance she thinks of Ekaterina as a Garibaldi, Kittredge as a Rock Cake, Serafima as a Macaron, Irina as a Red Velvet cake and Charlbury as a Jammie Dodger. She herself, well she’s a Battenberg of course!
Role:
Riddle Speaker: As stated above, Caissa is the maddest of the six Cheshire’s but not only this, her habit of wanting to direct other Soquili and creatures down one path or another has lead to her gathering much information from speaking to them before sending them on their way. She likes to speak honestly, the whole time, to some innocents but in such a manner they doubt everything that comes out of her extended grinning mouth. Other times she lies so eloquently any Soquili could be tricked to take the path they did not wish to walk.
Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Yup!
Prompt Chosen: 1 Prompt Response:
Amber eyes shone out from the darkness, Caissa stood back amongst the trees as her sisters gathered speaking of Katya’s plans to escape Wonderland through the Looking Glass Lake. All knew of the Oraculum and that the fates were written in it’s pages however their mother, the queen, had chosen to ignore the text contained in the Oraculum. Question wasn’t whether Caissa was going to following her sisters or stay with her mother, it was what her choice was going to do to her personal clock, turn backwards or skip forwards. She looked down at the white rabbit twitching nervously besides her, the little critter was never at ease, who could blame him, he was responsible for the most cherished clock in Wonderland. Not only that he was surrounded by a Maddening of Cheshire’s, enough to set any small animal on edge.
It had been decided then, Katya and her sisters would head for the lake. Caissa spoke to her clock keeper, ’Time?' The small rabbit stood up on his hind legs, holding the clock upwards it’s face towards the catlike Soquili. 10 minutes to 4 it read, Caissa snorted and muttered, ’Nearly time for tea.’ She twirled her tail absently behind her, thinking. She fancied a swim…
She stood side by side with her sisters on the other side, her fur was wet through, she’d need to spend hours sorting it out, but first she looked at the little white rabbit who followed her everywhere, ’Time?’. The rabbit looked most distraught, he’d not dared look at the clock himself, he stood up with the clock held high, it read; half past 2. Caissa grinned wicked teeth gleaming, things were looking good.
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Posted: Sat Aug 15, 2015 5:02 pm
Oh what a Wonderful Sky! Username: pinchmonster Soquili Name: Tatiana "Tanya" Tonguetwister Origin/Meaning of Name: Tatiana is a popular Russian name. A tongue twister is a sequence of words or sounds, typically of an alliterative kind, that are difficult to pronounce quickly and correctly. "She sells seashells by the seashore" is a good example of one, or "Peter Piper picked a peck of pickled peppers" would be another well-known tongue twister. Temper: Madcap. Pets Won from Mind's Bribe: Zero. Personality: Tanya is, for all intents and purposes, a little mad. She oftentimes speaks in riddles and rhymes or uses words she's come up with simply because she likes the sound of them. She's absolutely brilliant at puzzles and games that require a sharp memory and a penchant for retaining facts. Tanya does not like playing pranks as much as she loves posing riddles - any riddle will do, and she absolutely loves learning new ones. Anyone who can gift her a riddle she's yet to hear will become a dear, dear friend for life - until she changes her mind, at least; this is something that happens quite often, really, though never with her family. That love, that friendship, it will endure until her last breath. Tatiana loves her sisters desperately, and she will do anything and everything she can to ensure their well-being despite the fact that she is younger than all but one of them. Her heart is as big as her imagination - and her imagination knows absolutely no bounds. She does not and will not ever harbor feelings of ill-will or jealousy towards her sisters because they are hers and hers alone. There is something to admire in each and every one of her sisters: Katya's mischievousness; Iri's fluid personality; Sera's artistic side; Kit's talent in combat; Charl's more feline proclivities, which at times mirror her own. Tatiana prefers the thick limbs of trees over traveling on the ground, and do not be surprised to hear her voice ringing out from above as she calls out a riddle or a limerick or a rhyme to those who walk beneath her. In true cheshire fashion, Tanya tends to laugh when she's enraged and snarl when she's giddy. For this mare, every day is backwards day - and we're all mad here, aren't we? Tanya loves hearing stories, and she loves telling them too - almost as much as she adores riddles. Her eyes light up and her entire demeanor becomes more animated, and she has gotten very good at coming up with various voices for the stories she tells. Hamish, her white rabbit, is always there to assist in keeping facts straight - while he isn't always the voice of reason, he's really very good at pretending he's the saner of the two. Role: Lore Keeper - her knack for memorization will come in handy here. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Yes. Prompt Chosen: One. Prompt Response: There was never any question as to what Tatiana would do. There was never a doubt in her mind; when Katya made her decision to find a new home, Tatiana had only one thing to say: "Whether the weather be fine or whether the weather be not. Whether the weather be cold or whether the weather be hot. We'll weather the weather together forever whether we like it or not." It was her way of saying that no matter what happened, she would be there for Katya - for her sisters - through the ins, the outs, the thicks, the thins, the ups, the downs, the rounds and rounds. Tanya could not imagine life without her sisters. They were, after all, her entire world. "Though, if you please," she continued with a low snarl; it was the only outward sign that she was happy, "I hope there are trees." Even that was a small caveat - and unnecessary, at best. As long as the sisters were together, surely everything would be fine. Tanya would always have her riddles, her rhymes, her Hamish and her Katya, her Iri and her Charl, her Sera and her Kit.
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Posted: Sun Aug 16, 2015 9:13 am
Oh what a Wonderful Sky! Username: Divena Soquili Name: Toyger Tiddlywinks Origin/Meaning of Name: “Toyger” is a breed of domestic cat, and “Tiddlywinks” is a traditional game Temper: Intellectual Pets Won from Mind's Bribe: 0 Personality: Toyger is a cleaver little creature. She took to herb lore at a very young age, enjoying hunting among the plants and finding new leaves. Even more fascinating for her was how various different plants could elicit different results from people who ingested them. She loves her teas, and is constantly experimenting with various different flavors. Some are successful, some not so much. Given her fondness of plants, it really wasn’t a far leap for her to start training to be a healer. Until Kittredge returned to the family, Toyger enjoyed being spoiled and was less than pleased to have her position usurped by what she considered an outsider. Toyger also has a habit of speaking in alliteration. Role: Healer. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Most certainly! Prompt Chosen: 1 with hints of 2 Prompt Response: Toyger Tiddlywinks thoughtfully took in the tableau of her territory. A grander garden couldn’t be glimpsed elsewhere. A shame she would have to surrender such splendor. The possibility was painful, but the idea of planting her paws while her prized people progressed forward on their palatial pilgrimage provoked a more profound pang. She bid herself she could build a new bed of bountiful blossoms and beneficial bushes. A better one with brand-new buds and bizarre botanical beauties. This new nation would have a number of nuances and niceties not without notable nervousness. So many strange subjects she could study. Think of the teas she could throw together!
Then there was the keen Kittredge. Oh, how her dearest sisters doted on the darling dear. Toyger loathed the latest lamb. If, upon meditation, she mused she could make off with the machination, she would have maneuvered a “mishap” for Kit. But Toyger wasn’t a twit to think she could triumph. Any attempt to arrest Kit’s activity and animation would be aborted absolutely. The slight solider could setback any scheme speculated by a simple specialist such as she. Perhaps if the precious Kit was precariously poisoned… No, Toyger couldn’t medicate and murder the meddlesome munchkin in one movement. She may resent her returned relative, but she was reluctant to resort to reducing the rascal to rotting remains. She was a defender against disease and discomfort.
Embarking on the expedition with her sisters wouldn’t enable her to escape from the exasperating and exaggerated excellence of Kit. Toyger would become befuddled if Kit backed down before becoming the beginning of the band to back this belief of a better beach to berth their brood. Such an action was appropriately applicable to the adulates of the adolescent. But Toyger’s prowess with potions and plaster, paradoxical to Kit’s propensity to precipitate pain, would preserve the physical prosperity of her sisters. She could be better, brighter, more beneficial. She would prove she was the preferred sister by providing them with proficiency and power that Kit didn’t possess.
To attain this accomplishment, she would abandon her alluring atrium of agriculture. With a bereaved breath, Toyger bent her back on the blooming blossoms. Strange seedlings waited in their subsequent shelter. Eyes ever forward, Toyger engaged her eldest sister to educate Ekaterina on her earnestness in entwining herself on the expedition as an eudaemonia enhancer.
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Posted: Mon Aug 17, 2015 3:19 am
Oh what a Wonderful Sky! Username: Jackariah Beckett Soquili Name: Jumpies, Mr. Wolfe! Origin/Meaning of Name: Jumpies and What Time is it Mr. Wolf are both classic children's games. Nicknames Mr. Wolfe or sometimes Pie. She loves desserts. Sometimes when another herd member is displeased with her, or is trying to be snarky is when they will call her Pie. Or just in a very informal situation. Temper: Enigmatic Pets Won from Mind's Bribe: None, goose egg, zed, 0ooooooo ;p. Personality: Mr. Wolfe has two loves. Three if you count the obvious of her herd. She loves telling stories, and she loves any thing sweet. She very much enjoys her job as the lore-keeper, though some might think she takes it a little too far. Even if she tells you the same story, she never tells it the same way twice. Unless the Queen asks her to tell her. She'll also often catch small creatures and goes on a tangent telling a story as they try to wriggle away, that gives her much joy.
Her other love is sweets. She's often found sneaking honey dipped berries before dinner, or 'bribing' other's familiars into making her fire-pit baked goods.
If she has nothing to do that day, she can sometimes be found high-stepping through the forest as she 'sings' nursery rhymes loudly.
Role: Mr. Wolfe is the lore-keeper. Mr. Wolfe always loved the stories she was told as a young filly. She loved being able to pretend that she was someone else and be able to switch stories in the middle. It was kind of her way of escaping blame when she got into trouble. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Of course! I am very excited to see what kinds of silly mayhem she can get into with her siblings. Prompt Chosen: Just the number please Prompt Response:
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Posted: Tue Aug 18, 2015 2:16 am
Oh what a Wonderful Sky! Username: Astro Zombies` Soquili Name: Josefina Madcap Origin/Meaning of Name: Madcap seemed, well, "fitting" for a wonderland sister. ;; Temper: Forgetful Pets Won from Mind's Bribe: Zero! (Wait, I -personally- have not won anything from Mind's bribes, but I have won a herd member from someone who has won one of their bribes? Does.. does that count?) Personality: Josefina likes writing. A lot. Mostly notes, scribbled down on whatever piece of paper she can find. She likes making notes of just about everything she comes across, from monsters to plants, even giving them little illustrations to go by their description. She has fairly little to bicker about, but that doesn't mean she'll let herself get walked over. She'll greet each new thing with a sense of excitement and adventure, ready to learn something new and show her sisters. While she loves excitement and adventure, she has a fairly limited memory span. (Often forgetting things and people she's seen or talked to just the day before) Her note making and illustrations help her with that, as it gives her something to come back to. Basically, she has a certain set of notes she makes for herself every night to get her up to speed in the morning, even notes with detailed descriptions of her sisters. Role: Josefina happily keeps a record of ALL Unbirthdays in the group. All 364 of them (365 every leap year.) She carefully writes down each date for every herd member in her notes. She painstakingly makes sure each Unbirthday is recorded. She would also be their bestiary keeper, making a record of all manners of wildlife they find in their new home. I suppose ... record keeper works? If that's possible? Yes, her memory span could be a problem, but she writes everything down for herself before going to bed, so her role would be reminded to herself each morning! She would not be a lorekeeper of stories, just things. Her inability to remember long, detailed stories was what made me steer away from that role. Will you keep this Cheshire in the Wonderland Herd and notify Lat of breedings/children? Yuuuuus! Prompt Chosen: 1 Prompt Response: Josefina shivered. They were leaving? Home? There... there was still so many .. many things to document there! She paced back and forth, not quite sure what she should do.. what she should think.. what she should feel. Her limited memory span could be a burden to her sisters if she went with them, she knew that. It was hard enough collecting the notes of Wonderland each morning, relearning everything about her current life and her current home. She whimpered a bit, trying to choke back her emotions. It wasn't long ago that she was the youngest, the one barely expected to do anything. Frowning, she knew that despite all the bad things that could happen.. she couldn't stay. Not if they were leaving. Her sisters and her notes were all she had in the world, and without her sisters she knew she wouldn't make it in the end. There would be no one to calmly remind her things.. things like how to make a proper tea party, and how to prepare for a new Unbirthday. Her sisters were the reason she made it this far in life, and she knew it was time to support them in repayment for how much they have done for her.
She pawed open a journal, pictures of her sisters peeking out from the pages. Her life so far was contained in various books, books she would have to take with her. While she knew she had to follow them, she didn't quite know how to convince herself to LIKE following them. She frowned, thinking. It would be a new place.. a place undocumented at all. Wait, maybe.. that could be the reason? "If it's somewhere new... it's... a new adventure?" She flicked an ear, considering that. She could make new notes. This would just be another book, another volume in her life. She could learn new things. She smiled slightly at that thought. "It WOULD be an adventure, and I wouldn't be alone! Oh, the THINGS I could find and show my sisters!" She happily kicked her feet in the air. That was all she needed. Reassurance she would not be alone, and the promise of a new day.
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