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shyanimegrl rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri May 29, 2015 5:29 am
((eep food and 3 hours of lecture are callin me but I shall return asap @u@)) shyanimegrl BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165 BOSS REMAINING HP TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Posted: Fri May 29, 2015 5:41 am
Micheal rolled in with a battle cry. He dropped a special move on the thing. dry up and die! BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 50 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/80 BOSS REMAINING HP 293/ 500 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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Posted: Fri May 29, 2015 5:41 am
Micheal summoned up a puppy. time to nom mr. puppy. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/80 BOSS REMAINING HP 293/ 500 TURNS TAKEN: 4/ Items used: YOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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Posted: Fri May 29, 2015 5:43 am
Nulberry timez BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 283/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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phantompanther13 rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 29, 2015 5:44 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 17 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 266/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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phantompanther13 rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 29, 2015 5:45 am
BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 18 DAMAGE TAKEN: 5 YOUR REMAINING HP: 55/80 BOSS REMAINING HP 248/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
turn 2
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phantompanther13 rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 29, 2015 5:46 am
.... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 13 DAMAGE TAKEN: 5 YOUR REMAINING HP: 50/80 BOSS REMAINING HP 235/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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phantompanther13 rolled 8 4-sided dice:
4, 1, 4, 4, 3, 1, 4, 4
Total: 25 (8-32)
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Posted: Fri May 29, 2015 5:47 am
These special attacks were awesome! BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 35 DAMAGE TAKEN: 5 YOUR REMAINING HP: 45/80 BOSS REMAINING HP 200/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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phantompanther13 rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 29, 2015 5:48 am
and then he was too tired. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 40/80 BOSS REMAINING HP 190/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
turn 5
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phantompanther13 rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri May 29, 2015 6:11 am
...... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 35/80 BOSS REMAINING HP 186/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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phantompanther13 rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 29, 2015 6:14 am
...... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 30/80 BOSS REMAINING HP 179/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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phantompanther13 rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Fri May 29, 2015 8:41 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 25/80 BOSS REMAINING HP 173/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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phantompanther13 rolled 8 4-sided dice:
2, 3, 1, 1, 2, 3, 2, 2
Total: 16 (8-32)
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Posted: Fri May 29, 2015 8:43 am
... BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 16 DAMAGE TAKEN: 5 YOUR REMAINING HP: 20/80 BOSS REMAINING HP 157/ 500 TURNS TAKEN: done Items used: nulberryYOUR SKILLS takes up that turn. Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank 4: Sharpshooter: When you miss your next hit is always a critical that does 2x damage (unless you miss again). Please note that this does not give sacred points. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. Special skill: charged attack: this is basically a special version of your existing attack. Roll 8d4 to unleash it, and the damage you do is equal to your roll. You can only use it after successfully hitting a monster 3 times in succession. You CAN use this in the arena. 5. Prism casket: As long as you own this, you can represent any boss colour weakness. For example, if you are red, but the boss requires green breaks, the prism will let you sub in as green breaks. HOWEVER you can only pick one colour per boss battle. 4. Beast tamer: Pick any of the boss mobs from RANK 1- H. You cannot pick the urgent boss. You have now "tamed" them. They will follow your commands, and do auto damage equal to the auto damage they normally do in a boss fight (ie: if you are facing shadow hand and it does 4 auto damage, that's the damage it now does for you). You can summon it for 5 turns in any battle. Shadow Devil HP 100/100 gaia_crown Boss auto damage: 10
Shadow Puppy HP 100/100
gaia_crown Boss auto damage: 10
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shyanimegrl rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Fri May 29, 2015 10:49 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 (crit) DAMAGE TAKEN: 5 YOUR REMAINING HP: 160 BOSS REMAINING HP 148 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Fri May 29, 2015 10:51 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 155 BOSS REMAINING HP 141 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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