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Posted: Tue Jan 13, 2015 9:03 pm
 Name: James Howlett Alias: Wolverine, Weapon X, Logan, Master Patch Age: Around 130 years old, give or take Race: Canadian Eye color: Blue Hair color: Black Height: 5'3" Weight: 300 lbs including the Adimantium skeleton Bio: Too Damn Long. If you are curious...... Go HereMutant Ability: Nick Fury's intel classified him as Power Level 9, while the O*N*E classified him as a Severe Threat. Superhumanly Acute Senses: Wolverine possesses superhumanly acute senses that are comparable to those of certain animals. He can see at far greater distances, with perfect clarity, than an ordinary human. He retains this same level of clarity even in near total darkness. His hearing is enhanced in a similar manner, allowing him to detect sounds ordinary humans couldn't hear at a greater distances, enough to hear a teardrop in another room that have thick walls with enough focus. He is able to recognize people and objects by scent, even if they are well hidden. He can track a target by scent, even if the scent has been greatly eroded by time and weather factors, with an extraordinary degree of success. Wolverine can also use his keen sense of smell to detect lies due to chemical changes within a person's scent. These senses stem from, at least partially, his constant cellular regeneration, as are his enhanced physical capabilities. Superhuman Strength: His natural strength is augmented by the demand placed on his musculature due to the presence of over 50kg/100 pounds of Adamantium bonded to his skeleton, which also removes the natural limitations of the human skeletal structure by allowing him to lift weights that would damage a human skeleton. Wolverine has been depicted with sufficient strength to break steel chains,[47][48] support the weight of a dozen men with one arm[49] and lift the 450kg/955 lb Ursa Major over his head before tossing him across a room.[50] Wolverine's strength is enough to allow him to press just about 2 tons. Insulated Weather Adaptation: Wolverine's body is highly resistant to certain elemental extremes, particularly cold, to the extent that he can sleep nude in subarctic conditions with no apparent injury. Animal Empathy: Wolverine has the ability to sense the emotional state of animals on a basic level such as fear, anger, happiness or pain. He can even communicate with them to make the animal aware of his actions and or his intent. Bone Claws: Wolverine's skeleton includes six retractable 12-inch long bone claws, three in each arm, that are housed beneath the skin and muscle of his forearms. Wolverine can, at will, release these slightly curved claws through his skin beneath the knuckles on each hand. The skin between the knuckles tears and bleeds, but the blood loss is quickly halted by his healing factor. Wolverine can unsheathe any number of his claws at once, although he must keep his wrists straight at the moment his claws pass from his forearms into his hands. When unsheathed, the claws are entirely within his hands, allowing him to bend his wrists when they are extended. The claws are made of bone, unlike the claws of normal mammals which are made of keratin, and were originally believed to be bionic adamantium implants. Like his son Daken, the bone claws are sharp and dense enough to slice through substances as durable as most metals, wood, and stone.
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Posted: Wed Jan 14, 2015 10:39 pm
    This character is Original If you'd like to know more please visit TigerRick at my DeviantArt page, and look at pics of TarSi, and read History Of TarSi (part 1-4) History of TarSi (part 1) Real Name: TarSi Alias: Tarquin Sinclair, Tara Sirus Age: 4110 Race: ZorLaian Eye color: Red (variable) Hair color: Purple (variable) Height: 7'2" (variable) Weight: 250 lbs (variable) Skin Color: Jet Black (variable) Bio: My name is TarSi and I am not from this world. On my world our names are derived from our parents names. Where the capital letter begins in our name is the separation point of father and mothers name. My father was TarMak, my mother SiRus. Therefore taking portions of their names, mine was created. I am here to observe and study. I am what you would call immortal. I'm contantly reworking my DNA to make myself into the perfect being. Sometimes creating clones of myself while I stay and concentrate on my research. I am not a god or godlike being, although in some cultures I have been worshiped as such. Science is my love and I strive to make new and interesting discoveries. Currently my newest project is an Interdimention Gateway that allows me to visit new and interesting places. I have visited other world and encountered variations of myself on some of these worlds. My powers include total mastery over energy in all its forms, including. but not limited to radiation, fire, light, plasma, lightening (flight is possible with the proper manipulation of these forms of energy, as well as teleportation,creation of energy based weapons, and invisibility, among other things). I have created, and destroyed my share of worlds with but a fraction of my power! I do not need to breathe or eat for energy as I take in what I need from the surrounding environment. I have the ability to control darkness such as melding with the shadows or darkening a room. I can morph my outer appearance to resemble any being or creature, both male or female, although my favorite is a black panther which sometimes I'll roam the lands in, and a more human-like form. My natural form I am 7'2", with black eyes and red pupils, along with black skin and purple hair. I do have limited telepathic abilites, but I can only make two way communications over short distances, as well as read surface thoughts only. I can sense mutant DNA which will alert me when they are near, also detecting what powers they have. Some say my mastery over science is a power, but this is highly debatable. Mutant Powers: Shapechanger, Limited telepathy, Doesn't eat, breathe, sleep, Manipulation of energy, Manipulation of shadows, high intelligence, Sense mutant dna/powers Weakness: Highly susceptible to magic! High level psionics are also effective  
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Posted: Thu Jan 15, 2015 2:55 am
 Real Name Elizabeth "Betsy" Braddock
Current Alias Psylocke
Age 35
Race British, Japanese
Height 5' 11" (both bodies)
Weight 155 lbs. (both bodies)
Eyes Violet (current body); Blue (Original body)
Hair Purple, sometimes black (current body), Blonde (dyed purple) (Original body)
Bio History on Psylocke
Powers Psylocke is a mutant and has been reborn "better" by her brother Jamie. Her full potential was unlocked by Jean Grey from Earth-295. She is now supposedly an Omega-level mutant, (This never actually made it into a comic and was something evidently granted to her by Jean Grey, which makes it suspect.) thanks to her vast telepathic powers, which are almost on par with Jean Grey and Charles Xavier. She was later stated to be the third most powerful telepath on Earth (without counting Stryfe).
Telekinesis : Ability to psionically manipulate and control the physical aspects of reality. She can also move and levitate other people. While she can move objects from a distance and fly as other telekinetics do, she has shown little inclination to do either in combat situations. She can also create telekinetic shields of various sizes and strength. Her telekinesis is also much stronger now than it was before her death. Psylocke at first seemed to find that using her telekinesis in forceful ways was easier than in delicate ways (i.e. shattering a brick wall proving more easy than levitating a pencil across a room). However, over time she displayed further control over fine matter.
Telekinetic Weapons : Psylocke can manifest a telekinetic katana blade composed of raw psi-energy, which at its lowest intensity, functions to disrupt neural pathways and at its highest level, her katanas can slice an armored opponent and cut through the armor, but leave the attacker physically unharmed. She can also use her swords to shatter telepathic power-inhibitors imposed on others. Psylocke's telekinetic manifestations produce visible radiance in the physical world. Thus, she can use her psychic katana as a makeshift light source in areas of darkness. Her telekinetic katana is strong enough to harm other beings more powerful than herself. As of late, Psylocke has been showing even more versatility when it comes to her psionic constructs. She has been seen creating psi-bows and arrows. She has created psi-crossbows with a rope attached bolt that allows not just her to swing on it, but other people as well. She has even been just using her raw psi-energy for energy blasts. She has also created a large ninety pound spiked flail.
Tactile Telekinesis : Uses her telekinesis to enhance her speed, strength, agility and other fighting skills to super-human levels.
Telepathy : She possesses mental powers to affect and manipulate the minds of other sentient beings. Psylocke can read minds and communicate mentally with others over long distances. When she telepathically communicates with another person over a distance, that person often perceives her presence as a butterfly-like image bearing large eyes on its wings.
Telepathic Tracking : Enhanced psionic senses enable her to detect and track other sentient beings by their unique psionic emanations (thought patterns contained in the psionic portion of the spectrum) especially if they pose a threat to her well-being in her immediate vicinity.
Psionic Shadow: She is able to mask her presence from others. Her abilities can go undetected and are very difficult to track, even by very powerful telepaths such as Shadow King. She can extend these defenses to others around her as well.
Psionic Knife : Described as "the focused totality of her psychic powers," by intensely channeling and focusing her psionic powers to her hands to create “psychic blades”, razor-sharp edges of pure mental energy which are said to be the ultimate physical manifestation of her powers which she plunges into the minds of her targets directly. She often uses them to disrupt the neurons of her foes by driving the glowing "blade" of mental energy into their skulls. It is able to kill. Mind Control : Capable of controlling the minds of others. Telepathic Illusions : She has the ability to create illusions to make herself seem to be invisible, look like someone else, or make others experience events that are not truly happening. Telepathic Scanning : She can scan large areas of land with her mind. She can also scan the psyches of the inhabitants of a city to learn of their condition. Mental Paralysis : Ability to induce temporary mental or physical paralysis. Amnesia : Can erase any awareness of particular memories or cause total amnesia. Psionic Blasts : Can project psionic force bolts which have no physical effects, but which can affect a victim's mind so as to cause the victim pain, unconsciousness, or even death. Astral Projection : Can project her astral form from her body onto astral planes or the physical planes. In the astral plane, she can mentally create psionic objects and manipulate the aspects of her environment. Under the effects of the Crimson Dawn her astral form was normally undetectable.
Precognition : Psylocke occasionally has precognitive dreams.
Otherworlder : In her old body, Psylocke was an half-breed Otherworlder, with the powers granted by that status.
Abilities Master Martial Artist : Psylocke has been classified as a master martial artist, though the specific fighting arts she has mastered have never been revealed. Presumably, as a ninja, she is skilled in various Ninjutsu techniques such as Taijutsu and Kenpo. Even though she is known as a ninja and worked for The Hand as one, her fighting skills and techniques far surpass those of the average Hand Ninja or Crimson Dawn Undercloak. Her skills have been said to rival those of a ninja grandmaster(10th Dan level black belt or above). Psylocke has also received additional training from the Age of Apocalypse version of Sabretooth and an alternative reality version of Ogun that vastly developed her skills in this area, Psylocke is also very well versed in the use of all Ninja weapons, stealth methods, silent movement, infiltration, concealment, escape & evasion, covert methods, Ninja espionage, and Ninja acrobatics.
Master Telepathic Combatant : As a telepath, Psylocke takes advantage of her powers in a fight by reading her opponents' movements seconds before they make them, giving her the opportunity to counter-attack faster, and she can also use her telepathy to mask her presence from other people, humans and super-humans alike. She also creates telepathic illusions to distract her enemies while fighting them and as a ninja, she uses her psychic knife to incapacitate her opponents without killing them, though she has less inhibitions about doing so and will if necessary.
Advanced Telekinetic Combatant : As a telekinetic, she often uses her powers to augment her strength and speed, which made her fighting skills so strong that she was able to match and even outmatch other superhumanly strong opponents like a holographic version of Sabretooth in the Danger Room. Psylocke was also able to match Rogue’s attacks during a training session, despite the fact that Rogue had greatly enhanced speed and strength at the time.
Strength Level Betsy possesses the normal human strength of a woman her age, height, and build who engages in intensive regular exercise. She can increase her strength by bolstering it with her telekinetic ability. She can swing a 90 pounds ball with one hand.
Weaknesses The downside of her new powers is that the strength of her telepathic and telekinetic powers depend on how much she is using the other. Using two powers at once makes it hard for her to focus and lowers their level of power. For instance if she is using her telekinesis, her telepathy is limited to only reading and broadcasting thoughts and at the time, she is unable utilize her other telepathic skills. Aside from this, her previous resistance to both reality manipulation and telepathy seemed to tarnish after the Red Queen's manipulation and she can now be detected by electronic devices.
Equipment Captain Britain Costume: Betsy's Captain Britain costume gave her superhuman strength, the ability to fly and a personal force field. For a time Psylocke also wore a suit of lightweight armor procured for her by Wolverine that protected her from many forms of physical damage.
Bionic Eyes: Mojo gave Psylocke bionic eyes that acted as remote cameras; she lost these after being body-swapped. The eyes protected her from any blinding light.
Transportation X-Men Blackbird, Gateway, Magik, formerly Gateway
Weapons Psylocke currently carries a katana named Shurayuki. She can focus her powers to create a psionic Katana or a crossbow. Psylocke also carried and employed a pair of katanas as well. Psylocke can kinetically charge weapons with psionic energy, when charged, her weapons glow purple.
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Posted: Thu Jan 15, 2015 10:11 am

Name: Robert Louis Drake Alias: Iceman , Bobby Age: mid-20's Race: American Eye color: Blue (Sometimes pitch white/blue-ish in iceform) Hair color: Dirty Blonde (sometimes Ice-like or white in Iceform) Height: 5 '8'' Weight: 145 lbs.
Bio: Robert "Bobby" Louis Drake was born in Floral Park, Long Island, New York to William Robert Drake and Madeline Beatrice Bass-Drake. Bobby is Jewish on his mother's side and Irish Catholic on his father's. Bobby first discovered his mutant abilities at a young age when he found himself unable to stop feeling cold and shivering.
A school bully named Rocky Beasely had convinced his gang to attack Bobby and Judy Harmon, his girlfriend at the time. Bobby panicked and encased Rocky in ice, saving Judy, but revealing his abilities to his peers. Believing Bobby to be a dangerous mutant, the people of his town, Fort Washington, organized a lynch mob. The mob broke into the Drake household and overpowered them. The local sheriff noticed that things were getting out of hand and took Bobby into custody for his own protection. The story made its way to Professor Charles Xavier, founder of the X-Men. Eventually , Bobby became one of the Original founding X-men members along with Cyclops , Angel , Beast and Jean, let alone being the youngest member of the team at that time. The rest is history.
Mutant Ability: ( Considered to be a Omega mutant level class)
◾Thermokinesis: Iceman is a mutant with the superhuman ability to lower his external and internal body temperature, projecting intense coldness from his body. Like any normal human being's, the nerve centers for regulating Iceman's body temperature are found in the part of the brain called the hypothalamus. However, Iceman can mentally override his hypothalamus to allow his body temperature to be lowered by an unknown internal mechanism. This ability converts the latent thermal energies in and around his body into an unknown form of energy that is efficiently dissipated. A related mutation has rendered his body tissues unaffected by sub-zero temperatures. Iceman can consciously, immediately lower his body temperature from its normal 98.6 Fahrenheit to absolute zero (The point where all molecular motion stops.) and lower within the span of a few tenths of a second. Iceman's power to generate cold is so great, he was able to stop a massive nuclear explosion. As his body temperature falls, the surrounding moisture in the air that is in contact with him is similarly lowered. Just as condensed moisture forms frost, this moisture forms an icy covering which encompasses his entire body. It also obscures his facial features. When Iceman first began to completely lower his body temperature, this covering took on a more snow-like appearance. But as he learned to increase the severity of his coldness, the covering assumed the consistency of crystalline ice that it has today. This ice constantly cracks with any movement of his body, and immediately reforms. (Hence, there is a cracking sound when Iceman, covered with ice, moves.) Through practice, Iceman has learned to control the intensity of his coldness, and he can selectively lower the temperature of isolated parts of his body. ◾Thermal Vision: The ability to see beings due to the heat signature that others give off, because of the absence of heat around him. ◾Cryokinesis: Iceman can use his mutant ability to control moisture such as to freeze any air moisture into super-hard ice. This ice can be formed into any object of his choosing: the only limitations are his own imagination, and the ambient air temperature which determines how long his ice sculpture will stay icy. He does not have to hold the ice physically with his hands in order to shape it. Apparently he can simply direct the waves of coldness he projects in certain ways so as to create ice in the shape he desires. In the past, Iceman has formed ice-ladders, ice-slides, ice-shields, ice-bats and other constructs of ice. Iceman has created constructs of ice so powerful that he was able to easily encase and contain the likes of the Hulk with him being unable to break out of it for quite some time. On at least one occasion, he has even been shown to make it snow or cause a blizzard. Iceman is able to form a rising column of ice beneath his feet, capable of lifting him off the ground. The tensile strength of the column is determined by its thickness, and its steadiness by how well it has been braced. A well-braced and regular column, 6 feet in diameter at its base, is able to support his weight without toppling for about 85 feet in a 40-mile per hour wind. By forming long ice-ramps connected either to his ice-column or to an existing structure like a building or a bridge, Iceman is able to travel above the ground by sliding down the ramp he is creating. Unless he creates supports periodically, the ramp will crack beneath him, unable to support their combined weight. Iceman although has shown that he is not limited to creating constructs and can fly on his own with his control over moisture. Iceman's control of his powers are so vast that it extends to the molecular level, to the point that he can freeze all of the molecules of an object/being with a thought. An example would be freezing blood in the veins, thereby stopping flow to the brain. He has demonstrated the ability to control chemical reactions on the molecular level, at one point preventing Sunfire from accessing his powers. ◾Organic-Ice Form: Ability to not only cover his body with ice, but to actually become organic ice. Though the appearance is similar, Iceman is now actually translucent in his ice form. Iceman is virtually indestructible in this form, allowing him to reform his body should it become shattered. He has been incinerated while in human form, and was able to rebuild himself. In his ice form, he is able to use the moisture in the air to form spikes, shields and attach other extra appendages to his body. It is currently unknown if Bobby would be considered immortal. Due to the amount of water on Earth, Iceman has a virtually unlimited supply of moisture since it is always present in the surrounding air or environment. Even desert air has sufficient moisture content for him to make temporary practical use of; however, the mental effort needed to employ his mutant power under these circumstances could eventually fatigue him and render his freezing ability temporarily dysfunctional. ◾Hydrokinesis: Iceman can use surrounding moisture to augment himself, allowing him to travel within large bodies of water very quickly. He accomplishes this by breaking himself down to his base levels and reforming at the destination. He is able to convert his body to gigantic proportions as well, through absorption of a body of water or water vapor in the air. One side effect of this is he gains superhuman strength to match his superhuman size. Wherever there is any moisture, Iceman is a threat. Iceman has demonstrated the ability to be transformed into nothing more than water vapor, yet remain conscious and retain the use of his powers. His conscious control of his abilities has allowed him to exist simultaneously in two places at once. ◾Molecular Moisture Inversion: The ability to freeze water molecules turning them into solid ice. ◾Molecular Moisture Conversion: The ability to transform organic matter, such as a human body, to organic ice and back again. With this, it is possible for him to project his consciousness through moisture molecules and reform his body at the destination. Though he has only done this to himself, he does possess the potential, as demonstrated by his AoA counterpart, to preform the feat with passengers. ◾Ice Clone Generation: The ability to generate ice clones of himself. It is unknown how many ice clone he can create at once.
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Posted: Thu Jan 15, 2015 3:49 pm
Name: Ororo Munroe Alias:Storm Age: 29 Race: African American Eye color: Ice Blue Hair color: White Height: 5'11" Weight: 145lbs Bio: Ororo Munroe was born in Manhattan New York. However she feels at home along the plains of the Serengeti. Storm was recruited in to the X-men as a teenager by the mutant Charles Xavier. She grew up on the streets of Cairo as a thief. With the mentoring of professor Xavier, she has utilized her street knowledge and savvy to prove herself a valuable member of the X-men. After serving with the team for many years, Storm was appointed leader of the team following the departure of former leader, Cyclops, after the apparent death of Jean Grey. Storm was initially unsure about her new role, but, with the support of her teammates, she soon became a capable leader. Fueled by compassion, the dream of Charles Xavier burns ever brightly within Ororo's heart. She has served as a teacher to newer classes of Xavier Institute student bodies. And will continue to utilize her skills to bridge the relations between humans and mutants. Mutant Ability: Storm has demonstrated a plethora of abilities, most of which are facets of her power to manipulate the weather. Storm possesses the psionic ability to control all forms of Weather Manipulation. She has been able to control both Earthly and extraterrestrial ecosystems on several occasions. She can modify the temperature of the environment, control all forms of precipitation, humidity and moisture at a molecular level, generate lightning and other electromagnetic atmospheric phenomena, and has demonstrated excellent control over atmospheric pressure. She can incite all forms of meteorological tempests, such as tornadoes, thunderstorms, blizzards, and hurricanes, as well as mist. She can dissipate such weather to form clear skies as well.
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Posted: Tue Jan 20, 2015 7:52 pm
Name: Domina Mortem Alias:Queen of the Undead
Age: Unknown Physical Age: 20 Race: Half Lich
Hair Color: White Hair Length / Cut: Ankle Length Skin Tone: White/Pale
Iris Color: : Blood Red Pupil Color: Black Sclera Color: :Black
Teeth: Fanged Height: 6'4 Weight: 200

Reflexes/speed: Quick and nimble, can react on a moments notice.
Physical Strength: (Hand to hand and close quarters combat is highly unrecommended with her) Domina's strength stems a lot from the souls she absorbs from her fallen enemies, each in which are added to her own power, and then added into the weaving of her power to bolster its strength and durability.
Supernatural Abilities: She can communicate and summon the undead at will through the dark art of necromancy. She also can transform, shift, or mingle the undead together with it to her liking, whether making a some monstrosity made of dozens of parts of the dead, human and animal alike, or just creating bigger and stronger ones. With her necromancy and her lichdom, she can also steal and absorb the souls of others to add to her own power, or to use them for animations of the undead to create stronger ones or lesser ones depending on how many souls or how strong the soul. This allows her to expand her influence without draining any of her own power. She also has advance regenerative abilities after doing extensive experimenting to create the perfect self recovering body, and possessed it for herself. Making her capable of taking most bullet and blade wounds and recovering from them within a few seconds, however, holy or blessed weapons will still slow down the process. Her body is also adaptable by her own necromancy, meaning as long as she has the parts, she can change or reform it to fit the situation at hand, making her even more deathly efficient then ever before
Alternate Forms: Upon death she can transform into a lich. (Think of a skeleton) And can continue fighting or retreat so she can regain her power and life energy to regain her body. She is weaker in this form, but her magic is at its peak in it. (Also just about any necromancer can take this form after years of experience, so not just making this one up.) She has also been known to make subtle changes to her own body and skeletal structure through her necromancy, as her body is undead. Like extending her fingertips bones into claws.
Phobias: Small tunnels, enclosed or small spaces, being underground.
Biography:Currently unknown. But if you really want to know about me, my past leaves not just a blood trail, but piles of bodies in my wake. I have studied the human body inside and out, hands on. I've run countless experiments and created numerous things that would be considered abominations from humans and animals alike. I'm always learning, always growing, and always adapting. My next pieces of work to study, will start with mutants. (I have further information on my character on my pro. And for those who may have concerns about my character, I play her to scale the situation, she's by no means weak, and the stronger the opponent she faces, the more she'll let her own power she'll use to match them. Me and my character alike prefer to keep a fight even to make it a good one.
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Posted: Tue Jan 20, 2015 11:07 pm
 Name: Kirika Midori Alias: Butterfly Race: Japanese Eye color: Green Hair: Black Height: 5' 4" Weight: 100 lbs wet Bio:Follow the fluttering Butterfly for further information Weapons: ○ Weapon/ Gauntlet Claw Gloves: Gauntlets that are fit to Kirika's forearms and hands. A jerking hand gesture, sets off a trigger mechanism to extend and retract six inch curved, slender, single-edged blades.
○ Weapon/ Kaiken: Is an 8"–10" inch long, single or double-bladed dagger without ornamental fittings housed in a plain mount.
○ Weapon/ Kunai: Is a black dagger with a handle wrapped in bandages and a small ring attached to the end of it. The kunai is designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand.
○ Weapon/ Smoke Bomb: Small marble sized balls, that are used to help cover her tracks when she needs to evade the enemy.
○ Weapon/ Poisons: Usage of known plant based poisons, fish poisons and snake venom ranging from pain-inducing, disorienting, nauseating to lethal poison lace certain bladed weapons, Kirika carries.
Abilities: ○ Attractive: Kirika has a habit of turning heads where ever she goes, regardless of how she dresses. She is an exotic beauty.
○ Advanced Hand-to-Hand Combat: Kirika's body is a highly trained weapon. She also has trained in various martial arts such as Kung Fu, Parkour, Judo, Krav Maga, and Jujitsu, which gives style and grace to her fighting. She is able to blend styles effortlessly to bring down an opponent by any means necessary.
○ Manipulation: Getting people to do what she wants without letting them know it. This includes scheming, seduction, and other such machinations. Kirika was born with a poker face on. She can lie as easily as breathing with no tell-tale signals of it, such as dilated pupils or an accelerated pulse.
○ Advanced Weapon Expert: Martial arts training has given her more than adequate skills to use any object she can find as a weapon. She is skilled with knives, swords, and blunt objects but has no issue using anything she can if her claws fail her.
○ Acrobatics: Her joints are extremely flexible, making her a skilled acrobat.
○ Poison Specialist/Toxicology: Kirika can create, shape and manipulate known plant based, fish poisons and snake venom.
○ Danger Intuition: Can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger.
○ Multilingualism: Fluent in Japanese and English.
Weaknesses: ○ Poison Immunity: Is immune to only certain types of poison.
○ Threat Identification: Reflexes may be hindered to Kirika's normal capabilities.
○ Adrenaline Burst : Could potentially be only as strong and fast as she normally would be in a fight or flight situation.
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Posted: Wed Jan 21, 2015 3:12 pm
Name: DarNel Alias: DarNel Lionheart, Darius Nelson Lionheart Profession: Alien Teen Race: Mixed Age: 18 Height: 5'10" Weight: 210 lbs Eyes: Red Hair: Blue Gender: Male Powers: Disruptive Energy Blast: His energy blast not only hurt, but can nullify a mutants power for a period of time. Can emitted through hands or eyes. Blasts are a blue energy in color.
Limited Morphing: Has the ability of forming simple clubs and knives from his arms and hands, as well as allowing materials to pass through him
Enhanced Healing: A side effect from his morphing ability allows him to heal physical damage at an accelerated rate.
Flight: DarNel can fly up to around 200 miles an hour, for about an hour before needing rest
Detect Mutants: The ability to detect the presence of mutant DNA around him. Much like a radar. Cannot identify powers.
Enhanced Metabolism: While able to eat, and drink, and breathe, he can also get energy from his environment. This enables him to go extended periods without ingesting food, or oxygen (can hold breath up to one hour). Usually must feed at least once a day.
Slow Aging: DarNel's slow metabolism also lends to a slower aging rate.
Immune to Magic: Magic, and magic based constructs have no effect on DarNel
Bio: I'm DarNel Lionheart. Son of Rikku_Lionheart and TarSi , and brother to Amber-Jean. My full human name is Darius Nelson Lionheart, but dad says its DarNel because thats how it is where he comes from. Right now its tough growing up in a house were your dad has mutant powers and is so powerful he can swim in a star, and your mother can whip your a** to the next continent with magic! Don't you dare talk back to either of them >.O What about me you ask? Well Im not really sure. Right now Im happy with just being me, and my family is loving and supportive. So I guess I really got no complaints. They love me for who I am.
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Posted: Sun Jan 25, 2015 8:42 pm
Code Name Mystique Real Name Raven Darkholme Age 95 years old; Doesn't appear older than 35 Alignment Neutral Race American Gender Female Height 5' 10" Weight 120 lbs Eyes Yellow Hair Crimson Skin Blue Unusual Features As Mystique is a shapeshifter she most often has no distinguishing features, although in her true form that of a young woman with red hair, yellow eyes, and dark blue skin. PowersMetamorph Metamorphic Adaptation Enhance Physical Attributes Accelerated Healing Toxin & Disease Resistance Retarded Aging Psychic Defense AbilitiesExpert Combatant Trained Actress Expert Marksman Polyglot Covert Operative
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Posted: Sun Feb 01, 2015 2:16 am
Name: Nathan Christopher Charles Summers Alias: Cable Former Alias: Soldier X, Stryfe, Nathan Dayspring Summers, Nathan Winters, The Traveler, Askani'son, Nathan Dayspring, Chosen One, The Savior, Nathan Christopher, Christopher Alignment: Good Affiliation: X-Force; formerly X-Force (Strike Team), X-Men, Secret Avengers, The Underground (founder and leader), The Twelve, New Mutants (leader), Six Pack (founder and leader), Clan Chosen (co-founder and leader), Clan Askani, Clan Rebellion , Inferno Babies Height: 6' 8" Weight: 350 lbs Origin & Bio:Cable, born Christopher Charles Summers, is the son of Scott Summers (the X-Man Cyclops) and Madelyne Pryor, who was a clone of Jean Grey. Mr. Sinister had hoped to use the boy as a weapon against Apocalypse but was unable to do so. Apocalypse infected the infant with a techno-organic virus, an incurable affliction. Cable was taken to the future and raised. He returned to the present to fight Stryfe and to stop the ascension of Apocalypse in the future. He also raised the mutant messiah, Hope Summers. To find out more about Cable's Biography, please visit this page Powers & AbilitiesTelepathy: Ability read minds and project the thoughts of others. Telepathic Illusion: Ability to create realistic telepathic illusions and cause people to experience events which are not actually occurring. Telepathic Cloak: Can mask his presence from being detected by others. Can extend these defenses to others around him as well. Cable's abilities can, at times, go undetected or be counteracted by other more powerful telepaths, depending on their level of skill in using their own psi abilities. Mind Link: Ability to develop a mental link with any person, which remains as a connection to that individual. Telepathic Camouflage: Ability to mask himself and other peoples' presence from those around him. Can telepathically disguise himself, making his appearance to those around his quite different (changing the appearance of clothing, as well as more involved disguising). Mind Control: Ability to control the minds and even voluntary and involuntary bodily functions of sentient beings (such as other humans). Mind Trap: Ability to take another person's mind from their body and effectively trapping that mind within his own. Mind Possession: Ability to possess the mind of another, and use that beings body as your own. Mind Alteration: Ability to alter the minds of others by force of will. Mental Amnesia: Ability to cause loss of particular memories and amnesia in another person or even in a group of people. Psionic Shield: Ability to erect a psychic shield for protection of himself and of others minds. Cable has proven very difficulty to psychically assail, as he is very well skilled in shielding his own mind from mental-attacks (such as attempts to read, control or harm his own mind), and has been sufficient to protect himself from other psychics. His power was strong enough to break Onslaught's control over Hulk. Psionic Blasts: Can project psionic force bolts which have no physical effects but which can affect a victim's mind, so as to cause the victim pain or unconsciousness and can even kill an adversary. Astral Projection: Ability to Astral Travel and communicate with others astrally through his own will or through contact with the thoughts and memories of others. In the Astral Plane, he can use his powers to create "ectoplasmic" objects. Cable has a mastery of astral projection, and is able to remain on his own plane of existence or to traverse into any of the so-called "Astral Planes". Mental Detection: Can sense the presence of another superhuman mutant within a large, but as yet undefined radius of himself, by perceiving the distinctive mental radiations emitted by such a being. At his peak, Nathan is strong enough to sense a stray thought a continent away. Mind Transferal: Able to transfer both his mind and powers into other host bodies should his own physical body be somehow killed. Telekinesis: Possesses telekinetic abilities enabling him to manipulate matter with the energy of his thoughts. Capable of very fine control over objects, including himself. On larger levels, Cable can levitate great weights, but her upper limit has remained undisclosed. At his peak, Nathan could extinguish a star with something less than a conscious effort. [citation needed] Intuitive aptitude: Can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc.) and, just as quickly, easily assemble complex devices. This also has enabled him to even attain awareness and control over objects as small as individual electrons in an atom. For instance, Cable could detect if a seal was hermetic, or not, by checking for the presence of penetrating oxygen molecules. Can even detect and discern individual oxygen molecules, and determine the atomic weight of molecules, by the amount of atoms present.[citation needed] Matter Alteration: Ability to alter molecular and atomic structures, in his own techno-organic components (though this may be a function of telekinesis, as opposed to a discreet superhuman power), and the ability to alter molecular valences. Psionic Spikes: Ability to create destructive psionic spikes that destroy the physical objects that the spikes come into contact with. Forcefields: Ability to create protective force shields that could deflect even the most powerful of attacks (even filter bacteria from the air). The upper limits of this ability remain unknown, but it is believed that he could probably protect himself from harm at the ground zero detonation of a 1 kiloton nuclear warhead (4.18 terajoules of energy from the heat, concussion and radiation effects). Cable has also displayed such control over the fields as to shape them precisely, even to conform very closely to his body’s form. There does not appear to be any correlation between field strength and the thickness of the telekinetic fields. Concussive Blasts: Can project telekinetic energies as powerful blast beams directed from his brain that could apparently affect matter with concussive force. Telekinetic Flight: By levitating himself, he can “fly” at for very long distances and at varying speeds. Time Travel: Been hinted to have the psionic power to displace himself and others at almost any specific point in the timestream and then reemerging in the physical world from as much as a few minutes to years by generating chronal energies. Could apparently travel in astral form as well. Cable used the ability once with assistance and may no longer be capable of doing so. Master Combatant: Cable was a highly accomplished warrior and battle strategist, highly adept in many forms of hand-to-hand combat and in the use of a variety of weaponry from both the modern era and the late 37th-early 39th century. Gifted Intelligence: Cable has a diploma in law and is also in possession of an education provided by the Clan Askani, which is far in advance of modern era conventional education, especially in the sciences. Teleportation: By "Bodysliding", Cable can teleport or 'bodyslide' to virtually any area, with a limited number of passengers. While in possession of the Cone of Silence, bodysliding deactivated Cable's suite for a short amount of time. Strength level:Class 10[11]; Cable's left arm is superhumanly strong, and he can augment himself by using his telekinesis. Without the mechanical arm and augmenting his strength Cable possesses athlete level strength . Weakness: Techno-Organic Virus: Cable was limited in the use of his powers by the need to use them to restrain the T-O Virus from spreading. An excessive effort could release the Virus, and cause him to die slowly, turned into a cyborg.
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Posted: Sun Mar 29, 2015 9:56 pm
 Name: Selene Gallio
Alias: Selene Age: Immortal
Race: Roman
Eye color: Brown Red (When using power) Hair color: Ebony
Height: 5'10" Weight: 130 lbs (59 kg)
Bio: You needn't know my past....unless I deem you worthy of knowing.
Powers:
Life-Force Absorption: by psionically draining the life forces of other human beings into herself, by physical touch. If she drained a person’s entire life force from him or her, the victim dies and the victim’s body crumbles into dust. It is unknown how often Selene must drain life force from another human in order to survive. It is known, that great expenditure of power causes Selene to age, but she can rejuvenate herself by absorbing more life force. Selene will not age as long as she maintains her supply of absorbed life force.
◾Psychic Vampire: If Selene drains only part of a victims life force, Selene achieves a measure of psychic control over her victim’s mind. Through unknown means, Selene can cause a human being to become a psychic vampire like herself, but be subordinate to Selene’s own will. She possesses the ability to focus her psychic abilities to be enabled to drain other life forces.
Physical Enhancement: By using the absorbed life energies that sustain her, Selene can enhance her physical strength, speed, stamina, agility, reflexes, and durability to superhuman levels. ◾Superhuman Strength ◾Superhuman Endurance ◾Superhuman Reflexes ◾Superhuman
Speed: Selene can momentarily move at superhuman speeds of around 175 miles/hour, though this requires a heavy expenditure of energy and can cause her to age rapidly and require more life energy immediately.
Shadow-Morphing: allowing her to dematerialize or use solid tendrils of darkness to manipulate objects
Astral Projection: Her telepathy is strong enough for her to survive in her astral form.
Telekinesis: her telekinetic abilities gives her complete psionic control over inanimate objects.
◾Telekinetic Animation: can cause inanimate objects to move according to her will by projecting part of her absorbed life force into them. ◾Inanimate Disintegration: She can cause inanimate objects in her presence to disintegrate. She cannot, however, rearrange the atomic or molecular structure of matter.
Pyrokinesis: could psionically generate and project intense heat and flame from and around her body or direct it at certain distances. The exact radius remains unknown. She was also able to manipulate flame created from other sources and could magnify their intensity or snuff them. The flames Selene generated could also be illusory in effect; for example, she could focus the power on an object making it appear to be on fire while it was not being damaged by the flames at all. Selene instinctively created a psionic force field about her entire body that protected her from the effects of the heat and flame she created and from other sources as well
Telepathy:High Order telepath. She is capable of displaying various psionic feats with the minds of others including reading and communicating with thoughts over vast distances.
◾Psi-Screen: possesses a psychic mental shield to protect her from psychic attacks.
◾Mental Bolts: can project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness. She was even able to temporarily subdue the Grey Hulk with this power before he could fight it off.
◾Hypnotic Trance: can induce a momentary hypnotic trance state in people around her. Often used along with her speed to create the illusion of teleportation.
Immortal: her aging process is greatly reduced and she can apparently regenerate injured or missing cells from even near-fatal injuries. ◾Rapid Healing: ability to endure injuries (within unknown limits) without lasting harm or even feeling pain such as knife wounds.
Sorcery: possesses considerable magical abilities, having gained a great deal of mystical knowledge over the millennia. The number of magical effects that she can create has yet to be cataloged, but it is known that she can cast and counteract spells and summon extra-dimensional demons.
Darkforce or Shadow Manipulation: It is seen that she can turn herself into a shadow figure enabling her to blend in.
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Posted: Mon Mar 30, 2015 11:09 pm
Name:Laura Kinney Alias: X-23 Age: 21 Race: American Eye color: Green Hair color: Black Height: 5’7” Weight: 147 lbs Bio:The organization known only as the Facility is attempting to recreate Weapon X. With all their attempts ending up failures they turn to hiring renowned geneticist Sarah Kinney who says she can give them what they want through cloning. However Sarah's attempts hit a wall when she realizes the genome they recovered from Wolverine is heavily damaged, making a pure clone little more than a pipe dream. Sarah then decides to cut corners by duplicating the X chromosome, but the Facility denies her request, stating that changing the gender of Weapon X may change the abilities of the weapon itself. In an act of defiance Sarah goes behind their backs and ends up creating a viable specimen on the twenty third attempt. While her employers are outraged, Sarah has put them in a difficult position and they reluctantly concede. However Zander Rice, who hates Wolverine for murdering his father in Weapon X, forces Sarah to carry X-23 to term. Nine months later X-23 is born. At the age of seven, X-23 is being trained in martial arts, conditioned to the Trigger Scent, and exposed to all sort of abuse in order to strip of her of any humanity and sense of self. Sarah is under orders not to treat her like a child, though she reads Pinocchio to X in secret. In an attempt to activate her mutation, Rice suggests using radiation. It works but also nearly kills X-23 and from there they go on to lace her claws with adamantium which Rice performs without anesthesia. X-23's skills are sold to the highest bidder and she becomes one of the world's most sought after assassins by the age of 11. During one mission Rice goes with X-23 only to leave for her for dead, though she survives. Sometime later Sarah's niece Megan is kidnapped by a child molester, and she uses X-23 to rescue her but it earns her the ire of her employers. In an attempt to seize control of the Facility, Rice has X-23 murder his employer Martin Sutter and his family. X kills Sutter and his wife but spares his son Henry. When Sarah goes to see X-23 after Sutter's death, X-23 shows Sarah a photograph of Sutter and his family she smuggled and Sarah realizes what Rice has done. Sarah then decides to free X-23, but before she does Rice shows her X-24 through X-50 and Sarah is horrified at the sight. Sarah then gives X-23 orders to destroy the clones and the Facility, which X-23 succeeds in doing but Sarah is killed by X-23 in the escape. Rice had laced her with the Trigger Scent as one more attempt to torment X-23. As Sarah lays dying she gives X-23 the name Laura, tells her she's her mother, and that she loves her. Laura lies with her mother in the snow begging her not to leave her. Mutant Ability: As a clone of Wolverine, X-23 possesses most of his mutant abilities at strength levels rivaling, or occasionally exceeding, his own. Notably, she possesses an accelerated healing factor that allows her to regenerate damaged tissue and has allowed her to regrow limbs in the past. This healing factor is believed to be superior to that of Wolverine's, due to the fact that, apart from her claws, the rest of her skeleton has not been coated in adamantium. Though theoretically mortal, her healing factor renders her exceptionally difficult to kill. It also renders her immune to most diseases and chemicals. A side-effect is her superhuman durability and endurance, as well as her longevity, which is expected to mirror that of Wolverine. She also possesses superhuman senses, which are sensitive to ranges much greater than those of baseline humans. Notable are her senses of vision, audition and olfaction. She is also superhumanly agile and has above average reflexes. Like Wolverine she has retractable bone claws which have been coated in adamantium. Unlike him she has two in each arm and one in each foot. X-23 has received extensive training in armed and unarmed combat, and is an expert in a number of martial arts, as well as in the performance of black ops missions. She is an expert assassin, and has had espionage training. She possesses a facility for languages, and has displayed the ability to speak English, French, Japanese and Arabic with some degree of fluency. It is possible that she speaks other languages that have not yet been displayed. X-23 is also very intelligent, and presumably has a detailed knowledge base in anatomy and torture. Despite being incredibly hard to kill, X-23 does have her weaknesses. The Facility created a specific chemical called the Trigger Scent in order to make her kill targets she was unwilling to kill. The Trigger Scent sends X-23 into berserker rage, in which she can't distinguish friend of foe and kills everyone she sees. She is weak to powerful energy blasts as well She shares some common weaknesses with Wolverine due to her nature as a clone. Due to the lack of an adamantium skeleton, X-23 is more susceptible to decapitation than Wolverine. Her healing factor can be bypassed a few ways; it can be overtaxed, making it harder for her to heal; Carbonadium introduced into the system is poisonous and can stop healing factors if not hinder them to a near useless level; also, the Muramasa blade is a weapon forged from a portion of Wolverine's soul, and it slows down healing factors.
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Posted: Wed Apr 01, 2015 1:24 pm
 Real Name: Dr. Nathaniel Essex Current Alias: Mister Sinister Aliases: Nathan Milbury, Michael Milbury, Arnold Bocklin, Dr. Robert Windsor, Nate, Pale Man, Nosferatu, White Devil, Senator Steven Shaffran (impersonation), Edmund Atkinson (impersonation), Apocalypse (impersonation) Bio: For more on the biography of Mr. Sinister please visit this link.
Powers Known Powers: Following genetic alteration by Apocalypse, Sinister possesses a wide array of powers. Over the years, Sinister has used the genetic material of other mutants to grant himself a vast array of powers. He has been stated to be an Alpha-Level Mutant. Cellular Shape-Shifting: Sinister possesses the ability to control every molecule of his body, allowing him to assume the form of any one he wishes. He once reduced himself into a semi-liquid state and with total control of his body not only can he control his muscles and even his pain but he can also create weapons, clothes, assume animal form and their abilities and also divide himself in multiple forms. Enabled via Implanted X-gene taken from the bio-molecular meta-morph Courier. Regenerative Healing Factor: Mister Sinister is able to rapidly regenerate damaged or destroyed tissue with much greater speed and efficiency than an ordinary human. Sinister can fully heal from injuries that result in massive tissue damage or loss such as multiple gunshot wounds, slashes, puncture wounds, broken bones, and severe burns within a matter of moments. It is unknown if he can regenerate missing limbs or organs, but his healing factor has been compared to that of Wolverine and his healing factor has allowed him to reconstruct his body from almost nothing so his feats suggest that he can. Superhuman Stamina: Mister Sinister's muscles produce considerably less fatigue toxins than the muscles of ordinary humans. He can exert himself at peak capacity several hours before fatigue begins to affect him. Superhuman Speed: Mister Sinister is capable of running at speeds far greater than those of the finest human athlete. His speed can be further enhanced by the use of his ability to fly at incredible speeds. Superhuman Durability: Mister Sinister's muscles and tissue are far more durable than those of an ordinary man allowing him to resist gunshot, physical damage, shocks and also energy blasts however he has been heavily hurt by Cyclops´s blast in the past. Although it is possible to harm Mister Sinister in this kind of way, he is able to instantly regenerate his wounds with his extraordinary healing factor plus he can enhance his durability by the use of his telekinesis and his personal force fields. Superhuman Strength: possesses superhuman strength, which may be a product of his shape-shifting. Sinister is able to press lift within 2 to 10 ton range, maybe even more but he can also access his telekinesis to enhance his physical strength to more powerful levels. Superhuman Reflexes: Mister Sinister's reflexes and agility are enhanced to levels that are beyond the human body's natural limits. Telepathy: He can read minds and project his own thoughts into the minds of others within a radius of 250 miles (on Earth). With extreme effort he can greatly extend that radius. Not only is Mister Sinister himself resistant to telepathy due to his mutant gene but his clone, Miss Sinister with all his powers has revealed she had telepathic powers that could match those of Emma Frost, making Sinister one of the most powerful telepaths in the world, manifesting the following abilities: Mental Paralysis: ability to induce temporary mental or physical paralysis and also pain into the minds of others. Mind Control: capable of controlling the minds of others but only one at a time and if the target is in his physical presence. He can also manipulate memories, creating new ones or erasing others, such as he as done with his clones and also alter perceptions and appearances. Dilate Power: ability to mentally paralyze a foe he's touching and the ability to psionically "turn off" the superpowers of any mutant, creating a mental block. He can also create mental links with others and even to objects and locations like the bases he has used over the years. Telekinesis: possesses telekinetic abilities enabling him to levitate and manipulate living beings, inanimate objects, and to some extent energy, psionically. He can “lift” as much as 10 tons of weight and possibly even more and can achieve other effects. Concussive Blasts: Sinister can fire blasts of concussive force from his hands, eyes or from the diamond-shaped scarlet mark on his forehead. These blasts are powerful enough to match Cyclops´s energy blasts at their full power for a considerable period of time and have a great destructive power. Force Fields: Sinister can erect multiple force barriers to repel, reflect and defend against incoming onslaughts, they're potent enough to stand against Cyclops's optic blasts with ease. He normally uses them on a personal level but it is assumed he can not only increase and decreased the protection level but also enhance the size of the shield to englobe others and even entire areas. Flight: Sinister has shown he can use his telekinesis on himself to accommodate flight, how fast is undetermined but it's speed is still impressive nonetheless. Teleportation: Mister Sinister has exhibited the ability to teleport under large distances, however Beast believes this is a function of his headquarters and this fact remains to be cleared. Technology Interface: Sinister is able to directly interface with various technologies he has at his disposal Immortality: Mister Sinister is functionally immortal in the sense that he is immune to aging and disease and he can rapidly regenerate almost any damaged bodily tissue. However, it was possible for him to be killed. He also doesn't require food, water, or even air to breathe and can survive indefinitely in a complete vacuum. This ability originated from his healing factor and from his exposure to Celestial technology from Apocalypse. Abilities Genius-Level Intellect: Sinister is a genius with expertise in various fields of science, mainly genetics with years of his research at his command, mutations and their powers, human and alien biology, cloning, all levels of physics, engineering (including mechanical, genetic and electrical engineering) and more. His intellect has been said to match Reed Richards and Doctor Doom and he is one of the smartest people on Earth. Sinister, having lived for over 150 years has acquired vast knowledge over many known fields, being a formidable scientist and a talented inventor. Considered the most brilliant mind of his time, Dr. Essex was already a genius with a PhD and an M.D and other honors in biology and genetics and was a member of the British Royal Society. His intellect later grew to new levels after his time with Apocalypse and the advanced Celestial technology he had access to, mastering not only this and all technology from Earth (allowing him considerable expertise in cybernetics, robotics and computers) but also new sciences to aid him in his goals to create the perfect mutant. Genius-Level Geneticist: Sinister is a genius and a geneticist of the highest order, able to predict genetic mutations and splice DNA. It is quite probable his powers are the result of self-experimentation - his shape-shifting power is due to a procedure he performed on himself with help from a time-traveling Gambit. He can also produce large amounts of clones; he has done so with all his Marauders, and with Jean Grey and he is an expert on the art of cloning and also on mutants, with vast knowledge of powers, genes and more due to the hundreds of samples of mutant DNA he has access to. He is normally described as the world's greatest geneticist and along with Professor X, is one of the leading authorities on mutants of the entire world. Master Surgeon: He is a master surgeon, having excised a portion of Gambit's brain, only to later restore it (although from Sinister's point of view, he restored a portion of Gambit's brain and later excised it, as Gambit was traveling back in time when the restoration was completed; possibly a predestination paradox). Besides this area he is also a skilled doctor, one of the best from his time in England with honors in medicine and later in biology. Skilled Mechanical Engineer: having created devices that seem to have been taken from the tales of Jules Verne, his inventions include advance ships, devices that negate all mutant powers except for his own or transfer them, perform healing and almost resurrection, teleportation, genetics, project energy blasts and other attacks using mutant powers from many of the X-Men, aircraft and many more. Although his inventions are not as spectacular as those of Iron Man, he is a very talented inventor and engineer with a skill rivaling that of Iron Man among many others. Master Manipulator: He possesses a good deal of knowledge in psychology, and is a skilled manipulator, being able to conceive others with simple words and facial expressions. Mister Sinister is also a capable leader and a master strategist, capable of creating plans with ease and even outmatch brains like those of Professor X, Cyclops, Apocalypse, Storm and Magneto, being several steps ahead of his opponent. Trained Combatant: Mister Sinister trained himself in martial arts and unharmed combat, capable of defending himself from stronger opponents and even other trained combatants. Strength level Class 10; while the exact amount has never been revealed Sinister can lift within 2 to 10 ton range. He can further increase his strength by using his telekinesis. Paraphernalia Equipment He at one time possessed tissue samples of thousands of people, dating possibly as far back as the 1860's, including several American Presidents. Many of his bases seem to have some quasi-biological properties, able to "grow" tentacles from a surface to hold a prisoner at Sinister's mental commands. Sinister augments much of his technology with clones of mutants, primarily from the X-Men and Marauders, such as a device harnessing Dazzler's ability to turn sound into light in order to render people mute, or a gun firing the cloned eyeballs of Cyclops as explosives. Transportation He was believed to possess the power of teleportation, but it was revealed this was not an innate ability, but a function of his tesseract headquarters.
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Posted: Thu Apr 02, 2015 9:05 pm
There she stood in the doorway; I heard the mission bell And I was thinking to myself, "This could be Heaven or this could be Hell"Name: Josephine Diane Mitchell Alias: Spectre Age: 18 Race: American Eye Color: Blue Hair Color: Blonde Height: 5'5" Weight: 140lbs Bio: Josephine Diane Mitchell was born in Byron, GA as the oldest of three children. She lived an average life of a Southern girl, including spending the entirety of her summers on her grandparents’ farm just outside the town. Nearly seven months after her fifteenth birthday, Josephine began to consciously notice that she possessed strange abilities. After discussing the matter over with her best friend Sarah-Lee while the other girl was practicing control of her own abilities, Josephine came to the conclusion that she too was a mutant. This revelation was shared with her parents that same night over the dinner table. Instead of getting upset as she feared, her parents were very supportive of her and asked her what she thought she’d need in order to learn to use and control her abilities. Josephine worked closely with Sarah-Lee to learn control until the fateful night she discovered the body of her murdered best friend. The trauma of finding her best friend in such a state shook Josephine to the core and fractured her control of her abilities. No one was ever physically harmed, but many people were spooked and several mailboxes and a picket fence were damaged when someone jerked their car off the street to avoid a shadowy wolf conjured by her ability to manipulate shadows. At the urging of her Aunt Ginny, Josephine’s parents enrolled Josephine at the Xavier Institute so she could gain better control of her powers. And so, armed with a plush alligator and the hedgehog ( porcupine!) plush that had belonged to Sarah-Lee and was now being possessed by the spirit of her dead best friend, Josephine moved herself to the school with the expectation of getting a good grip on her abilities. Mutant Abilities: XXXXXShadow Manipulation - Josephine can manipulate the shadows to form anything she wants, including monstrous animals. She can also use the shadows for transportation, moving from shadow to shadow or moving items through the shadows. Her favorite thing to do is turn someone’s shadow into a hanging snare to hang people who shorten her name to Josie upside down by their ankles. XXXXXNecromancy - Josephine has the ability to communicate with the dead. The spirit she communes with the most is that of Sarah-Lee, who possesses the hedgehog ( PORCUPINE!!!) plush that once belonged to her. Her grandfather possesses Gertie the Gator from time to time in order to check on Josephine. Josephine can also, should certain conditions be met, bring the recently dead back to life. Though this leads to problems as the reanimated creature or individual becomes cannibalistic after a couple days. Thankfully, the “zombie” behavior is non-communicable. "Relax, " said the night man, "We are programmed to receive. You can check-out any time you like, But you can never leave!" ►Location ▬ Companion ▬ Music ▬ OOC ◄
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Scorpio Devon Koenig Vice Captain
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Posted: Thu Apr 02, 2015 10:13 pm
"Give me your tired, your poor, Your huddled masses yearning to breathe free, The wretched refuse of your teeming shore."Name: Virginia Grace Mitchell-Lee Age: 34 Race: American Eye color: Brown Hair color: Blonde Height: 5'5" Weight: 117lbs Bio: Virginia Mitchell-Lee (Ginny or Ginny-Grace to her family and friends) is the youngest aunt of Josephine Mitchell, being only 13 years older than her niece. Unlike Josephine, however, Ginny is merely a human with a quick brain. She holds a PhD in child psychology from West Virginia University. In her youth, Ginny was a quiet, bookish girl who didn't have much in common with her older siblings. She was usually found in her brother's tree house with books, a radio, and a supply of vegetables to munch on. Her family tree can be traced back to Robert E. Lee, and Ginny nicknamed General Lee's Pride because of her old-fashioned manners and lady-like demeanor. She became interested in psychology while reading Batman comics and learning about a mental institution outside her hometown of Montross, Virginia. When Josephine was born, Ginny relocated to Byron with her father and stepmother. The murder of Sarah-Lee Longstreet caused the whole Mitchell clan - who had unofficially adopted her - to go into mourning. During the police investigation, Ginny and her mother noticed that Josephine seemed to be losing control of her powers due to the stress of losing her friend. After enrolling her at the Xavier Institute, Ginny moved to Westchester, New York, to be near her niece. She actively campaigns for mutant rights and opens her home for teens who have been abandoned because of their powers. She hopes to open an alliance with the X-Men to take care of these teens. Note: It's tradition for the direct line from General Lee to have the name "Lee" included in their name somewhere. It was tacked onto Ginny's surname as an after thought. Legally, her surname is recognized as "Mitchell-Lee", but it's usually dropped for informal use. "Send these, the homeless, tempest-tost to me, I lift my lamp beside the golden door!" -Emma Lazarus, "The New Colossus" ● Location ● Companion ● Music ● OOC ●
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