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Posted: Wed May 09, 2012 11:02 am
Looks like Lightning and Forest need some ideas.
IMAGINATION AT WORK!!!
[[Lightning]] Isolation [attack] - creates several bolts of lightning around a foe, penning it in, before actually striking the target with a larger one. Roast [attack] - Shocks the foe with enough electricity to "roast" it, hence the name. Perfect for instant meals! Danger Zone [support] - leaves behind "hot spots" wherever the caster wishes. When an enemy walks over one, electricity will burst forth, killing the foe, or dealing extreme damage if it's a larger one.
[[Forest]] Needle Leaf [attack] - Sends out razor-sharp leaves at a high velocity, pelting the foe with enough force to hold them at bay. Monkey See [support] - Throws out a vine to latch onto a branch or other protruding object, allowing the caster to cross large gaps. Can be used in conjunction with or instead of the Grappling Hook for varied results. If there is no branch, it will create one in the nearest wall. Treespeak [support] - Allows the wielder to talk to trees, gaining knowledge that would've otherwise remained secret.
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Posted: Fri Jun 08, 2012 2:16 pm
Just thought Id say somethings slightly relevant. I just reread your post where you lost all sanity Luke, and have this to say: If you think your level of ideas for spells was high, I'd like you to see the following list of mine from an old RP: By the Moon Items Weapons Throwing Knives x 10 (1 Pyra) - Small bladed projectiles used to attack distant foes with the result as if they were in close quarters. Woodsting Bow (23 Terra) - A simple bow. Sharkknife (6 Pyra) - A large sword with jagged edges that look like teeth. Iron Sword (26 Terra) - A simple sword. Phoenix Bow (5 Pyra 13 Terra) - An enhanced bow that gives increased accuracy when firing an arrow. Bolster Gun (8 Aeria 34 Hydra) - A breakthrough in ranged weapons, the Bolster Gun is the fastest projectile weapon around. However, they are in their early development stages, so there aren’t many around yet, thus they are extremely expensive. Wand of Wonders (6 Pyra 3 Terra) - An advanced wand that allows the wielder to perform bigger and better spells. Wand of the Grasshopper (23 Terra) - A basic wand for novice mages. Hardy Hammer (30 Terra) - A simple hammer. Mountain Mallet (6 Pyra 30 Terra) - A heavy hammer that is so strong, it is able to cause quakes. Crossbow (45 Terra) - A simple crossbow. Lockshot (6 Pyra 13 Terra) - An advanced crossbow that is so accurate, it will hit its target 98% of the time. Drake Tooth (7 Pyra) - A miniature scythe that resembles a drake’s tooth, hence the name. Skythe (6 Pyra 74 Terra) - A very crude-looking scythe that curves wickedly and splits off into two tips. Farmer’s Sickle (56 Terra) - A simple scythe. Foul Priestess’ Staff (10 Aeria) - An extremely powerful staff from a dangerous witch long past. It still has fragments of the powerful magic it used, ready to be claimed by another. Lost Cutlass of the Verpent (16 Pyra) - A hardy sword used by the Verpents, a race long extinct. Some blades can still be found with traces of blood. Wand of the Wanderer (5 Pyra 88 Terra) - A wand used commonly by travelers and adventurers. It holds various magic, as it has been used for many things. Voulge of the Damned (6 Pyra 37 Terra) - A cursed weapon that was primarily used to behead slaves. It is rumoured that you can hear the screams of those killed with each swing. Serene Priestess’ Longsword (10 Aeria) - A sword used to smite the evil of the ancient world. It was said to be used by a divine soldier long ago. Iron Glaive (37 Terra) - A simple glaive. Blade of the Sun (8 Pyra) - A sword that has traces of fire-based magic imbued in it. It sometimes glows brightly, if in dark areas or if the wielder has a strong enough will. It also has a logo of the sun on an orange hilt. Blade of the Moon (8 Pyra) - A sword that has traces of wind-based magic imbued in it. It sometimes glows brightly, if in dark areas or if the wielder has a strong enough will. It also has the logo of the moon on a light blue hilt. Thorn Glaive (6 Pyra 18 Terra) - A glaive that has a sort of rose motif, with grooves resembling the petals, thorns and the stem. Hatchet of Drunken Screamers (4 Pyra) - A small hand axe that got its name from a group of bar buddies who would shout a drunken war cry before throwing the axe at a foe. Though they didn’t have much accuracy, fortunately you do. Tome of Wonders (6 Pyra 70 Terra) - A powerful spell book that has a vast majority of spells and incantations. Rookie’s Tome (88 Terra) - A small tome with a simple variety of spells. Needles x 10 (79 Terra) - Small, sharp projectiles that can bury into the skin if they have enough force behind the throw. They are a common item among thieves, rebels, and all-around ne’er-do-wells.
Armor Leather Armor (62 Terra) - A basic type of armor. Cheap to make, but is durable and lasts long. Forbidden Dreamer’s Banded Mail (40 Pyra) -A heavy type of armor commonly worn by guards and soldiers in each town. Buying it for yourself isn’t easy, nor cheap. Ancient Armor (7 Aeria) - A very rare suit of armor, it is said this armor was forged underground, but when modernization came around, the factory was destroyed, and the entrance lost. The armor provides the wearer with almost invulnerability to every element, physical, and magical attack. However, they are near impossible to obtain and insanely costly. Beast Helm (89 Terra) - A sturdy helm made from the skin of an animal. It comes in three designs; a Viking helm, a helm with a beaver bearing two eye slots, and a helm with two bladed strips on top. Greaves of the Damned (23 Hydra) - Heavy, cursed greaves. The power inside makes you feel like stomping anything. Blue Tower Shield (2 Pyra) - A basic shield used by rookie soldiers. Envenomed Shield (4 Pyra) - A strange shield that seems to cover the user in a barrier. Said barrier can be broken if attacked enough. Unholy Tower Shield (78 Hydra) - A demonic shield used by members of the Nylit. It gives them various status boosts, often the person not knowing what boost it is. Beast Print (60 Terra) - Boots made of animal skins, sometimes crafted by talented skinners. They provide both warmth and a slight boost in defense. Beast Paw (45 Terra) - Gloves made of animal skins, sometimes crafted by talented skinners. They provide both warmth and a slight boost in physical offense. Creator’s Gauntlet (5 Pyra 63 Terra) - Special gauntlets that are able to block many physical attacks and any fire-based magical attacks. Foul Priestess’ Robe (4 Hydra) - A rather powerful robe from a dangerous witch long past. The wearer can feel the pain and hatred of those the Priestess killed. Foul Priestess’ Shoes (3 Hydra 72 Terra) - The deadly shoes that are from a dangerous witch long past. They still have the blood stain on the sole. Lost Shirt of the Verpent (3 Hydra) - A torn shirt of a powerful and ancient race. Some wonder exactly where the Verpents came from. The shirt fuels the wearer with pride and honour, allowing them to press on in dire situations. Lost Pants of the Verpent (2 Hydra 19 Terra) - Torn pants worn by a powerful and ancient race. They sometimes give the wearer sudden bursts in spirit and agility. Lost Helm of the Verpent (3 Hydra 63 Terra) - An oddly-shaped helmet, suggesting the Verpents were lizard-like in appearance. They are said to contain the proud thoughts of the Verpents that wore them. Lost Shield of the Verpent (3 Hydra) - A hefty shield with the assumed logo of the Verpents emblazoned on it in blue with a black-and-red splotch background. Tunic of the Damned (68 Hydra) - A very powerful and dreadfully cursed tunic. It looks like the wearer is constantly bleeding so long as they wear this. Gauntlets of the Damned (28 Hydra) - Thick, cursed gauntlets. They are constantly covered in blood stains. They also fill the wearer with the desire for bloodshed. Forbidden Dreamer’s Banded Gauntlet (28 Pyra) - Strong, sturdy gauntlets commonly worn by soldiers and guards in each town. Buying it for yourself isn’t easy, nor cheap. Forbidden Dreamer’s Banded Greaves (28 Pyra) - Strong, Sturdy boots commonly worn by soldiers and guards in each town. Buying it for yourself isn’t easy, nor cheap. Bony Buckler (11 Pyra) - Though it may look frail and cheap, it is actually sturdier than a regular shield. Fashioned from old skeletons and wood, this shield will last for years. Serene Priestess’ Shield (3 Hydra) - A very sturdy shield decorated in orange and white, with the logo of the sun emblazoned on it. It was said to be used by a divine soldier long ago. Serene Priestess’ Mail (4 Hydra) - Divine armor that is pure white with the logo of the sun in orange emblazoned on the chest. It was said to be used by a divine soldier long ago. Serene Priestess’ Boots (3 Hydra 50 Pyra) - A pair of boots with white armor attached to it with orange trimming. It was said to be used by a divine soldier long ago. Dragon Tee (68 Terra) - A simple tee that can be buttoned up. Comes in a variety of colors and designs. Dragon Slacks (61 Terra) - A pair of slacks with a bellbottom cut. Comes in a variety of colors and designs. Amazon’s Cloak (90 Terra) - A large cloak that seems to have come from a giant rather than an Amazon. It comes in a variety of colors, with a rough collar that can come up to a person’s ears. Lawful Shirt (80 Terra) - A black shirt that can have either long or short sleeves. Lawful Mail (1 Pyra 73 Terra) - Dark, heavy mail that is worn by some adventurers to help fend off the harsh elements and wildlife. Lawful Gloves (94 Terra) - Sturdy gloves that are both functional and fashionable. They seem to fill you with a need to obey… Lawful Boots (94 Terra) - Hardy boots that are both functional and fashionable. It feels like they want to drag you somewhere… Dusty Vest (11 Terra) - Like the name, this vest is a dusty yellow in color. It can come in sleeveless or short-sleeved. Tabard of Unknown Origin (2 Pyra) - A tabard that, while no one knowing where it came from, doesn’t seem to have anything special about it.
Consumables Tears of Eramius (60 Terra) - This bubbling, reflective potion is yellow or gold in color. It smells like vanilla, but tastes like peppermint. Provides a small boost in life and energy. Breath of Horana (60 Terra) - A white, almost silver type of dust that, when sprinkled over yourself or a friend, increases their mana slightly. Green Rune Lotion (1 Pyra) - A strange lotion that makes you invulnerble to a Nightlord with the Detonate Rune. Doesn't last long. Blue Rune Lotion (1 Pyra) - A strange lotion that increases your courage against the Nightlords with the Growth Rune. Doesn’t last long. Lime Rune Lotion (1 Pyra) - A strange lotion that increases your defense against the Nightlords with the Lightning Rune. Doesn’t last long. Purple Rune Lotion (1 Pyra) - A strange lotion that increases your resistance against the Nightlords with the Manipulation Rune. Doesn’t last long. Cyan Rune Lotion (1 Pyra) - A strange lotion that increases your speed and perception to spot the Nightlords with the Phase Rune. Doesn’t last long. White Rune Lotion (1 Pyra) - A strange lotion that increases your speed and agility to dodge or attack Nightlords with the Teleportation Rune. Doesn’t last long. Yellow Rune Lotion (1 Pyra) - A strange lotion that increases your resistance to the noxious fumes from the Nightlords with the Toxic Rune. Doesn’t last long. Red Rune Lotion (1 Pyra) - A strange lotion that increases your resistance to becoming deaf from the Nightlords with the Waves Rune. Doesn’t last long. Dirty Potion (1 Pyra) - A potion that helps you become more attune with the Earth element. Only lasts for 12 hours. Painful Potion (1 Pyra) - A potion that helps you become more attune with the Fire element. Only lasts for 12 hours. Wet Potion (1 Pyra) - A potion that helps you become more attune with the Water element. Only lasts for 12 hours. Windy Potion (1 Pyra) - A potion that helps you become more attune with the Wind element. Only lasts for 12 hours. Rocky Dragon Leg (3 Pyra) - A good source of meat and protein, this leg restores a large amount of life and energy, plus gives you a short earth-based grant to your equipped weapon. Fiery Dragon Leg (3 Pyra) - A good source of meat and protein, this leg restores a large amount of life and energy, plus gives you a short fire grant to your equipped weapon. Squirting Fish Skin (3 Pyra) - A good meal that provides you with a large boost in mana, and also gives you a short water-based grant to your defensive tactic. Windy Fish Skin (3 Pyra) - A good meal that provides you with a large boost in mana, and also gives you a short wind-based grant to your defensive tactic. Desert Spore (4 Terra) - An odd fungus found in the Cossal Desert. It doesn’t have many restorative properties, but makes a nice snack when you’re hungry. Hydrated Spore (19 Terra) - A fungus that is found all over the Wet Desert. It restores a small amount of mana, and also doubles as a great snack alone or with other food. Frozen Spore (8 Terra) - A fungus that is found on the very heights of Frost Peak. Though it isn’t very good alone, it is best used in other dishes like soups, tasting quite unique. Haunt’s Rum (66 Terra) - A strange rum said to have been drunk by pirates before they came to Morol. The rum is bitter and sour in taste, and gives off a weird orange glow. Desert Radish (7 Terra) - A very large vegetable that grows underground in the Cossal Desert. All that can be seen on the surface is the root. They are full of vitamins when ripe, but are bitter and unhealthy if not. Snowberry (15 Terra) - Frozen fruit found in the frosty forest. Though they’re hard to eat, they’re very delicious and filled with vitamins B and D. Cactus Pumpkin (17 Terra) - Though small in size, they’re very populous in the Wet Desert. They’re commonly used in recipes for soup or pie, as they’re not very great alone. Swamp Onion (8 Terra) - A very bitter and gross onion if eaten alone. It adds quite the spice if cooked in soup or with meat. Swampberry (9 Terra) - Though it smells horrible, it tastes like nothing else. It restores a bit of mana when eaten alone, but works better with other food. Heaven Mango (68 Hydra) - A very rare piece of fruit found on the Sky Island. It tastes absolutely delicious, and restores a lot of health and mana. Not only that, it is praised in recipes as being the culinary king of various fruit dishes. Skyberry (39 Hydra) - A very rare piece of fruit found on the Sky Island. It tastes like nothing else, restoring a very large amount of mana and giving the person a large boost in wisdom as well. However, the boost doesn’t last long. Though many are eaten alone, they work wonders when mixed into other fruit dishes.
Combat Items Smoke Bombs (23 Terra) - Common items used to drop a foe’s guard as you flee or attack. Foul Priestess’ Whip (9 Aeria) - Though this whip looks ordinary, it holds a deadly secret. It was used by a dangerous witch long past. Bomb Hopper (67 Terra) - A very hazardous bomb that is made with several shells. When activated and thrown, each shell will break off with a resounding bang, sending shrapnel everywhere upon contact until there is nothing left. Forbidden Dreamer’s Flaming Boomerang (12 Pyra) - A new-wave type item that ignites when thrown. It will burn those it hits, but never the thrower. Forbidden Dreamer’s Frozen Boomerang (12 Pyra) - A new-wave type item that is enveloped in ice crystals when thrown. It will freeze those it hits, but never the thrower. Sun Bomb (58 Terra) - A strange bomb that lets out a flash of light instead of debris and gunpowder. They work great at dropping a Nightlord’s defense. Serene Priestess’ Bola (9 Aeria) - A bola imbued with holy magic. It may send out a burst of light now and then. It was said to be used by a divine soldier long ago. Earth Drum (8 Pyra) - Its music is quite hypnotic, and makes your foes want to dance to the music. This puts them in a sort of trance, letting you lay waste to them. Fire Guitar (8 Pyra) - Go nuts with this intriguing instrument, which deals fire-based damage to all foes in the vicinity. The harder you play the more damage you deal. Water Piano (8 Pyra) - A calm and passive instrument, its music is used to draw in foes, captivating them. Any allies or friends you have can freely attack the foes. Wind Ocarina (8 Pyra) - When you blow on this ocarina, its serene music may put enemies to sleep. Sometimes they won’t even feel your weapon after you stop playing.
Other Terra (Tier 1 Mena) 100 Terra = 1 Pyra | Pyra (Tier 2 Mena) 100 Pyra = 1 Hydra | Hydra (Tier 3 Mena) 100 Hydra = 1 Aeria | Aeria (Tier 4 Mena) (No higher tiers) Mena - The currency of Morol and the Seven Islands. Pan Flute (5 Pyra) - Only licensed drivers of Craw Carts are able to buy these. By using the flute, they can control a Craw’s movements and attack strategies. However, they can only travel from one town to the next and back again. Wetstring Harp (5 Pyra) - Though anyone can pick these up, they are high in price because you are putting a Wetfin Whale’s life at stake. They call the Wetfin Whales to the harbour, which carry you to your desired location. Each pull of a string indicates which direction and speed the whales should go. Sky Flute (5 Pyra) - A flute that is used to summon a Neon Macaw, to which you can ride to various points in Morol. The birds are also a faster means of travel if you plan on traversing from distant points. Abysmal Cone (3 Aeria) - A rather accursed item that, when used properly, can deliver pain to foes mentally. The type of pain is connected to what the foes hate the most. When used improperly, the effects can be brought down on the user, causing them to sometimes go insane. Mystic’s Candle (81 Terra) - An ancient candle that is said to have been burning for years. Even the hardest of winds won’t put out its gentle flame. Haunt’s Keg (8 Hydra) - A condemned keg of rum said to have been used by villainous pirates before coming to Morol. Bolster Gun Ammo (5 Aeria) - Small, thin bullets made from aluminum. They are deceptively powerful when fired from a Bolster Gun. Periphit Orb (4 Aeria) - An item that nobody is quite sure how to use or what it does. It has been known to glow or fade depending on how strong the holder’s will is. Because of this, people have assumed that only one with a very strong will can unlock its potential, whatever it may be. Summon Stone (10 Pyra) - A stone used to summon items left in the bank to your current location. Because of their usefulness, people tend to stock up on these when they can. Shears (44 Terra) - Used to clip a Voria’s wool to use for clothes. Skinner’s Knife (38 Terra) - A simple knife used to skin animals for their fur. This is from By The Moon, a fantasy RP set in a land called Morol. The RP has been recycled at least 3 times, and is currently pronounced dead until I decide to get back to it. In addition, this list isn't even complete! how 'bout them apples? There was also a list similar to this called Creatures, listing every monster/animal/whatever that populated the world. I was also planning on pumping out a sequel subtitled Origins of Sanity. The basic story is that some invaders came and burned Morol to the ground, forcing the inhabitants to flee via ship and found a new land made up of five continents, who have troubles of their own with pirates.
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Posted: Sat Jun 09, 2012 12:05 pm
HOLY s**t! It's like TFWL, but different! O_O
Actually, with TFWL, we kept everything hidden except whatever was currently "unlocked", and... I forgot how huge the complete list was. We never got that far. But anywho...
I applaud you, milady. *applauds vigorously* You have surely bested us (mostly Banshee XP). x_x lol
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Posted: Sat Jun 09, 2012 1:05 pm
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Posted: Thu Aug 09, 2012 11:57 am
Been a whie since I've been over here. Then again, I'm fresh out of ideas. (Was about to make a horrible reference to Tingle's Rupeeland >w<)
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