tabBackground: tabInsects are often described as being everywhere, hardy, essential for plant growth, and very difficult to hit when airborne. They often specialize by each taking a separate ability to the max, and doing it quite well. Insects may also use their many limbs or powerful jaws to attack, as well as using their built in high mobility for defense.
Heracules and Tethys Rank: S+ :: Sage Energy: 700 Description: Known to the ninja world as the Two Insect Sages, Heracules and Tethys (the mantises) are the great assistance and protectors of the Great Insect Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Tethys by herself or her loving husband Heracules alone, although these two work very well together. Dispositions: Maruton; Taijutsu (The Kaiser Fist) (Tethys); Taijutsu (Nigirikobushi no Shintou) (Heracules). Slots:
14 flex.
Sasagicha Rank: S :: Boss Energy: 600 Description: Sasagicha is a large war beetle about the size of a Bijuu, who uses his massive size and strength to wreck almost anything with his powerful horn. Sasagicha rarely speaks, and when he does he speaks almost with a reverberation in his body that sounds like the wind more then a voice. He is commanding, proud, and prefers to lead by the front. Dispositions: Maruton, Doton, Bukijutsu (Mori no Ichigeki). Slots:
12 flex.
Buzachi Rank: A :: Queen Energy: 500 Description: Buzachi is the queen of Bees, and she is large enough to fill up a village plaza. She is very fiery and ambitious, and seems to believe she is above almost everyone, including Sasagicha himself. She will talk down to the summoner like a queen to a servant, and her voice is full of buzzing, like listening to a bunch of bees talk. Dispositions: Maruton, Doton, Fuuton. Slots:
Hikarakuyou [ Falling Blossoms and Scattering Leaves ] tabRank: X :: Ninjutsu [ Maruton ] Hyakkaryouran [ Many Flowers in Bloom ] tabRank: X :: Ninjutsu [ Maruton ] Hana Chirimai [ Flower Scattering Dance ] tabRank: B :: Ninjutsu [ Fuuton ] 7 flex.
Mortior Rank: B :: Defender Energy: 400 Description: Mortior is a large spider-like insect that can fill the size of a large room, and believes himself to be a knight in service to those above him. He is ferocious, viscious, and uncompromising, and will most likely even die for the summoner if it is required. He speaks in an almost clicking voice that resonates, as if in a suit of armor. Dispositions: Maruton, Katon, Doton, Bukijutsu (Kishitou Yoroi). Slots:
Sekkai Senbon Hada [ Stone Needle Skin ] tabRank: C :: Ninjutsu [ Doton ] 7 flex.
Befreety Rank: C :: Caretaker Energy: 300 Description: Befreety is a butterfly large enough to have a single person ride her and still stay air born. She is a soft spoken and gentle being who cares for the summoner as if they were a family member, and generally loves to stay in contact with them at all possible when out of combat. He voice is soft, caring, and she often acts like she is a servant to almost anyone associated with the summoner. Dispositions: Maruton, Genjutsu. Slots:
Liminit Rank: D :: Striker Energy: 200 Description: Liminit is moth about the size of the users hand. He speaks with a high and squeeky voice, and seems to believe he is the top dog wherever he is. His is fiery, aggressive, shoot first ask questions later kinda individual. Dispositions: Maruton, Katon, Raiton, Kouton [ Light Release ]. Slots:
4 flex.
Jonety Rank: E :: Trainee Energy: 100 Description: A green caterpillar with a small speck of orange between his eyes. He claims to be Liminit's younger brother and second-hand-moth and responds to his summoner with begrudging compliance. Dispositions: Maruton, Katon. Slots:
tabBackground: tabBehemoths are often described as larger than life monsters with nothing in the way of brains. However they've lived this long to get as large as they are and are actually very smart and protective of their summoner. They often specialize in offense using their size to their advantage during attacks. Behemoths may also use their horns, claws, etc. to attack, as well as using those same for defense.
tabSignature Moves:
Kyouka Jutsu [ Hardening Technique ] tabRank: A :: Ninjutsu [ Doton ] Furyuu no Jutsu [ Wind Dragon Technique ] tabRank: X :: Ninjutsu [ Fuuton ] Narikawari no Jutsu [ Change Technique ] tabRank: X :: Ninjutsu [ Maruton ]
Cetus & Lilith Rank: S+ :: Sage Energy: 700 Description: Known to the ninja world as the Two Behemoth Sages, Cetus and Lilith are the great assistants and protectors of the Great Behemoth Sage. These two behold powers greater than most of the friends that can be summoned and will show you if asked. They enjoy conversing with their summoner, but prefer to be summoned only when in dire need. If summoned just because they tend to bite the summoner, or scratch, or ...yeah they’ll beat you up. When used in battle you can either summon Cetus by himself or his wife Lilith alone, although these two work very well together. Dispositions: Maruton, Fuuton; Suiton, Hyouton [ Ice Release ] (Cetus); Katon, Shakuton [ Scorch Release ] (Lilith). Slots:
Taiyou no Senkou [ Flash of the Sun God ] (Lilith) tabRank: S :: Ninjutsu [ Shakuton ] Hyōton: Souryou Boufuusetsu [ Ice Release: Twin Dragon Blizzard ] tabRank: S :: Ninjutsu [ Hyouton ] 12 flex.
Admah Rank: S :: Boss Energy: 600 Description: Admah is an extremely large Behemoth that comes from the earth. He may be large but he isn’t very easy to see due to his naturally camouflaged body. He has very thick, stony skin and horns that look like fallen trees, making him appear to be a naturally occurring land formation until he moves. He tends to be rather lazy, but can be worked into a frenzy if combat drags on. His sheer size and mass make him a formidable opponent even if he isn’t fully applying himself to the task at hand. Dispositions: Maruton, Doton, Bukijutsu (Kishitou Yoroi). Slots:
Jihibiki Kansei no Jutsu [ Earth Tremor Sense Technique ] tabRank: C :: Ninjutsu [ Doton ] Iwagakure no Jutsu [ Rock Hiding Technique ] tabRank: A :: Ninjutsu [ Doton ] 10 flex.
Hakan Rank: A :: Lieutenant Energy: 500 Description: Hakan is a large and bulky behemoth that stinks of fire and ash. A mane of fire rises from his boar-like head and runs down his back. His eyes glow like hot coals and his throat glows like a raging inferno. As his appearance suggests, he is best at Katon Jutsu and has a rather ornery temperament. He will listen to his summoner but he tends to grumble about it and often as a prank will burn his summoner with his paw. He likes being summoned to hot places, though, and grows a bit more amicable in such areas. Dispositions: Maruton, Katon. Slots:
10 flex.
Seda Rank: B :: Stalwart Energy: 400 Description: Seda is a behemoth known for the sharp, rocky carapace that runs down her back, the curved horns that look like they were designed to maul, and long claws that could rend a tree in twain. Despite her appearance, is very gentle and kind to her summoner, most of the time acting like a mother bear. She loves the forest and wants nothing more than to protect it. Dispositions: Maruton, Fuuton. Slots:
8 flex.
Nen Rank: C :: Striker Energy: 300 Description: Nen is a cat-like water creature with a very laidback attitude. He has whisker-like appendages on his face that are actually prehensile and serve as finely-tuned sensors, and he’s never more in his element than he is while swimming. His sleek, scaly, streamlined body, webbed paws, and powerful tail are capable of propelling him extremely quickly in the water. Unfortunately, he is a bit of a pervert and will make passes at his summoner if given the opportunity. Dispositions: Maruton, Suiton. Slots:
Suimenka no Kisoku [ Breathing Underwater Technique ] tabRank: D :: Ninjutsu [ Suiton ] 5 flex.
Bab and Rai Rank: D :: Trickster Energy: 200 Description: The smallest of the behemoths, the twins Bab and Rai are nothing but energy and fun and want nothing more than to play. They take the form of bluish-white cats that glow and crackle with energy, which gives them an almost spectral appearance. They are more than happy to be summoned just to play, though they will fight if asked to. Unfortunately, they love to play tricks on people around them without considering how appropriate that might be. Dispositions: Maruton, Raiton. Slots:
4 flex.
Aten Rank: E :: Debater Energy: 100 Description: A blue-gray behemoth roughly the size of a human, appearing similar to a small elephant or tapir. Though it appears bulky, it is actually quite weak. Aten is considered one of the wiser behemoths and can debate reasonably well, but is awful in a straight-up fight. She claims to like loud places, saying they stimulate her mind better, which may be true since she gets jittery in fights and around lots of people. Dispositions: Maruton, Genjutsu. Slots:
___Summon Description: SUMMONINGTYPE are often described as DESCRIPTION1, DESCRIPTION2, DESCRIPTION3, LENGTHYDESCRIPTION4. They often specialize in MAKESOMETHINGUP. SUMMONINGTYPE may also use their PHYSICALABILITY1, PHYSICALABILITY2 to attack, as well as using their PHYSICALABILITY3 for defense.
Boss Summon: NAME1 and NAME2 Known to the ninja world as the Two Rodent Sages, NAME1 and NAME2 are the great assistance and protectors of the Great Bat Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon NAME1 by herself or her loving husband NAME2 alone, although these two work very well together. They can save you chakra alone and battle just as well. With NAME1 holding the elements Wind and Fire and her husband NAME2 controlling wind and water. These two can hold a battle by themselves if truly needed. Sage Mode is required to summon these two.