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GamerGoneSry

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PostPosted: Sun Sep 12, 2010 3:20 pm


-_-_-_-_-S u m m o n s
-_-_-_-_-Calling beasts to your aid!

tab General Rules
  • Technique dispositions are the categories of techniques a summon can learn.
  • Flex slots are how many slots a summon can fill with techniques from their dispositions. Flex slots are filled to the summoner's specifications automatically outside of battle.
  • Energy is the combined Chakra/Stamina pool of the summon, from which all costs are paid. They vanish immediately when this hits 0.
  • A summon's rank dictates how much Chakra is needed to summon them via Kuchiyose no Jutsu [ Summoning Technique ], which also needs to be retrained to that rank. You can only summon a creature up to two ranks higher than your Body Rank.
  • Flex slots can only be filled by techniques at or below a summon's rank.
  • Signature moves are techniques that any creature in the summon family with the appropriate technique dispositions can access. They do not count as flex slots used.
  • Summons with the title of "Boss" are considered the leaders of their summoning families.
  • Summons with the title of "Sage" can teach Sage Mode while in their homeland, and can be summoned themselves if the summoner is in Sage Mode. Only established summons have Sage creatures.
  • If a summoning calls forth multiple creatures, their Energy list and flex slots are shared.
  • Technique dispositions that include Styles allow flex slots to be filled with individual techniques from those Styles.
  • Summoned creatures have access to their natural weapons (claws, fangs, etc.) as Formless attacks up to their rank.
  • Technique dispositions will sometimes include a weapon type. That summon has access to Formless attacks with that weapon type, in addition to their natural weapons.


Established Summons


tab Appearing in this list, so-called "Established Summons" are well-known summon families with distinct members and long histories. They are known for having sages that can teach Sage Mode and their versatility is unmatched. However, they are also more difficult to obtain, often requiring one go out of their way to do so.

tab Rules
  • You can have at most 1 established summon per character.
  • Once you are of Chuunin title (or equivalent), you may venture to the Sage Lands!
  • If you wish to obtain an established summon, venture to the appropriate island, keeping these in mind:
    • You may not interrupt someone else's session.
    • Abide by island-specific rules.
    • Do not delete your dice rolls.

  • You must post 10 times within an island to attempt to form a pact.
  • If you fail to obtain a summon, you must leave and wait 2 real world days before trying again.
  • If the thread title contains {Sage}, the summon has a master. You may form a pact with any summons up to B-Rank through the normal way, but need to seek out the sage for training to call out the higher summons.


Custom Summons


tab Established summons are not the only ones available in the world, even if they're the most famous and storied. Many shinobi find it more useful to form pacts with creatures they encounter on their own, forming their own summon family as they do. These summons don't show as much variation as their more famous counterparts, but are no less beloved for it.

tab Rules
  • Getting a custom summon family requires you spend an Augment slot on Kuchiyose no Jutsu [ Summoning Technique ]. You are not limited in the number of custom summon families you can have, though each requires its own Augment slot.
  • Upon creation, a custom pact can have 1 creature per rank up to the summoner's Body Rank, 1 signature move, 3 available technique dispositions (plus Maruton), and creatures in it gain 1 flex slot and 50 Energy per their rank.
  • Spending an additional Augment slot on a custom pact improves it in ONE the following ways:
    • Increases the number of creatures you can have at each rank by 1.
    • Increases the number of signature moves the custom pact has by 1.
    • Increases the number of flex slots each creature has by 1 (not scaling per rank).
    • Increases the available technique dispositions by 2.

  • Establishing a custom pact requires encountering at least one creature in it in character and forming a blood pact with that creature. Adding additional creatures to that family happens automatically afterward, except in cases of really rare or strange creatures (such as monsters).
  • You determine the ranks of the creatures in your custom summon family, but can have no more than 1 per rank, per Augment slot spent on the pact.
  • Members of custom summon families do not have knowledge of Sage Mode, but can teach it if granted that knowledge by someone who does. Learning Sage Mode from a custom summon grants an appropriate Animal Path ability.
  • Members of custom summon families can have up to two technique dispositions from their family's list. Maruton does not count against this number.
  • While you still do not have to post as your summons to fill their flex slots, you must be in a location that has access to learning materials. If a character teaches them techniques, an appropriate note should be made in the post where the teaching occurs. No actual, dedicated posting needs to occur for this process outside of the aforementioned note.
  • A handy skeleton has been made to help you keep track of your custom summon family.


[center][color=darkgrey][size=18][b]Summon Type[/b][/size][/color]
[img]banner picture[/img][/center]

[size=10]:tab:[color=darkgrey][b]Background:[/b][/color]
:tab:((Put some info about your summons here.))

:tab:[color=darkgrey][b]Signature Moves[/b]:[/color]
[list][*] [b] [ ][/b]
:tab:[b]Rank:[/b] X :: Type [ Subtype ][/list]

[center][img]image url[/img][/center]
[color=darkgrey][b]Name[/b][/color]
[b]Rank[/b]: [E,D,C,B,A,S] :: Title
[b]Energy[/b]: 50/rank
[b]Description[/b]:
[b]Dispositions[/b]: Maruton, X, Y.
[b]Slots[/b]:
[list][*] 2 flex/rank, minus any definite ones known outside signatures.[/list]
[/size]


Summon Usage


Creating a Bond
tab Friendship, cooperation, and trust is not something that is acquired so easily. In order to summon a contracted entity whenever you wish, you must spend time getting to know them, trusting them, and getting them to trust you. You must train for the amount of posts specified below, based on the summon's rank.
___• Rank (D) ○ 2 Posts
___• Rank (C) ○ 4 Posts
___• Rank (B) ○ 6 Posts
___• Rank (A) ○ 8 Posts
___• Rank (S) ○ 10 Posts
___• Rank (S+) ○ 12 Posts

Strengthen The Bond
tab Collaboration is a powerful tool for the initiated. In order to utilize collaboration with a given summon, one must train with each summon. Any summons you can Korabo with can also do so with each other when summoned by you.

A Call to Arms
tab In battle, you can have up to 1 creature summoned per every two Body Ranks. When a summon's Energy drops below half their max value, they will request the summoner to be dismissed and return home. When any of these values drop below a quarter their max value, the summon will automatically dismiss themselves, but will remain if the Sage asks them to. Once dismissed, a summon cannot be called out again for 10 posts.
 
PostPosted: Mon Sep 13, 2010 1:56 pm


Toads
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tab Background:
tab It began with a single toad who cried out in a human voice. Such a thing had never occurred in the mountains of Toad Island and it caused stirrings like nothing ever seen before. Soon, dozens of toads began to cry out, demanding to see the world outside. But they could not…not without help. Soon, toads were becoming larger, giants that towered over the rest but of equal intelligence. A hierarchy grew among them, the largest and oldest coming together to bring their fellows under a contract. It took years to fully form and within those years, greater stirrings began to echo out of the mountains. Toads of any size began to display those skills known only to be held by the humans. Mythical humans who had only been heard of in story and lore. As they began to hone these strange skills, the strongest of them came together under the elders and put forth a plan to see themselves open to the world, creating a council of toads. For too long the toads had been ignored in their island, as had all the animals of the islands, and with a new means, they sent the most skilled but not as large out to find a human. A single human with which they could form an alliance and who would honor them as they required. For months, they heard nothing. Then, through a strange miracle, the toad returned.
tab Suddenly and without warning, he appeared in the middle of the council’s meeting. Such a shock but soon soothed where their minds as he brought forth news of a human found. The human was traveling to the island! But, as the council began to fear, was it the right human? How were they to know? Even the little toad who had found the human could not say if the human would honor them and use them rightly. And so, when the human arrived, he was made to wait while the toads devised a strategy to determine his worthiness. It took weeks but soon they reached a decision.
tab The human would have to meet with each of the strongest, the most skilled, the eldest, and the greatest of the toads. He would have to prove his worth to each of them. If he failed but once to impress and honor a toad, he would be turned away. Forced to leave and return only when he had bettered himself. Alas, this first human made it past only three toads before he was turned away. But he promised to return and to spread word of the toad mountain, to let others know of the skill and power to be had here if they were only worthy. During that time, the great toads set to creating the contract. Only the first to pass all the toads would be allowed access to all the skilled and powerful toads. All of them began to learn how to leave the island and appear at the will of their ‘sage’, only to wait for the human to come and prove his worth. And finally, the first human returned. Appeasing all the toads, he was the first to join the pact of toads and become the first Sage. He aided them in their quest of strength and they aided him when he called, going to his side when he needed them. Soon, he taught others how to summon the toads and more contracts were formed, gaining the toads more fame among humans. So the toads became involved with the shinobi of the outside world.

tab Signature Moves:
  • Dokuji no Onsei [ Voice of the Peculiar ]
    tab Rank: D :: Genjutsu [ Sound ]
  • Gamayudan [ Toad Oil Projectile ]
    tab Rank: C :: Ninjutsu [ Maruton ]
  • Gamayu Endan [ Toad Oil Fireball ]
    tab Rank: B :: Ninjutsu [ Katon ]


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Shima and Fukasaku
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Sage Toads, Shima and Fukasaku are the great assistance and protectors of the Great Toad Sage These two behold powers greater then most of friends that can be summoned and won't bothered to show you. These two are considered old and wise, and is greatly respected by all who know them well enough. However in reality they are constantly arguing over little things when they should be focusing on the bigger picture... Like the Battle. When used in battle you can either summon Shima by herself or her loving husband Fukasaku alone. Although these two work very well together.
Dispositions: Maruton, Fuuton, Genjutsu (Both); Suiton (Fukasaku); Katon (Shima).
Slots:
  • 14 flex.






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Gamabunta
Rank: S :: Boss
Energy: 600
Description: Gamabunta is a grumpy and highly apathetic toad. He doesn't like to take orders from anyone, unless the summoner is highly talented and earns his respect. He uses some Japanese words that only a yakuza gangster would use, but he is portrayed as an ultimately powerful and positive force. He is fiercely protective of his kin, and he hates to be underestimated by anyone, both of which take precedence over his normal apathy. Is roughly the size of a Bijuu.
Dispositions: Maruton, Katon, Suiton.
Slots:
  • Teppoudama [ Bullet ]
    tab Rank: C :: Ninjutsu [ Suiton ]
  • 11 flex.








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Gamaken
Rank: A :: Guard
Energy: 500
Description: Gamaken is a large attack and defense-type toad. He regards himself as slow of mind but shows his strength in battle. Gamaken is able to defend against many giant summons at once, but his slow-mind keeps him from picking up on the subtleties of the enemies' fighting styles. He himself is quite adept with using defensive-only weapons, able to parry or defend from many styles of physical techniques. Is the size of a Village plaza.
Dispositions: Maruton, Suiton, Bukijutsu (Polearms, Shields, Kaze no Zougenotou, Madoukishi).
Slots:
  • 10 flex.








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Gamahiro
Rank: B :: Enforcer
Energy: 400
Description: Gamahiro is a giant toad about the same size as his father, Gamabunta, but lacking his abilities. Even so, he is proficient in weaponry and his great size and strength allow him to stop even the hardiest of enemies in their tracks.
Dispositions: Maruton, Bukijutsu (Swords, Hagane no Shunkan, Tetsu no Ryu).
Slots:
  • 8 flex.









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Gamariki
Rank: C :: Teacher
Energy: 300
Description: Gamariki is a male toad summon. He dresses as a woman and acts like one, however, making him the toad equivalent to a Drag Queen. Curiously, he more closely resembles a frog than a toad. Do not let his appearance fool you. He flirts with any male but once mad he will try to hurt you in the kindest way and then play it off as an joke. Is the size of an adult human.
Dispositions: Maruton, Suiton, Genjutsu.
Slots:
  • Mizuteppou [ Water Pistol ]
    tab Rank: C :: Ninjutsu [ Suiton ]
  • 6 flex.








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Gamakichi
Rank: D :: Apprentice
Energy: 200
Description: Gamakichi is rather funny, and has the mannerisms of a smart-Alec. He is also often very condescending as well as light-hearted in most situations, preferring the levity of talk to the seriousness of battle. He is intelligent enough to be aware of the situation around him, and to realize when it is time to flee. After he is summoned he tends to greet people by saying, "Yo." Gamakichi seems to have a considerable large amount of knowledge when it comes to human-toad combination jutsus and nature energy. Is roughly the size of a house cat.
Dispositions: Maruton, Suiton.
Slots:
  • 4 flex.







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Gamatatsu
Rank: E :: Gofer
Energy: 100
Description: Gamatatsu is portrayed as being even more simple and stupid than Naruto is or ever was. From his first appearance, Gamatatsu showed that he would choose snacks over someone's life. Gamatatsu seems to lack a sense of danger. Whilst being naive and childishly stupid, he does sometimes make use of his natural curiosity to help people solve puzzles when he actually focuses on the situation. Gamatatsu's obsession with snacks is so great that he waited a year since his first summon for the snack he had been promised, even though he still didn't get it. He is always hungry and asking his summoner for snacks, and often gets confused by unusual predicaments, in which he counts on his "big brother Gamakichi" to help him. Is roughly the size of a house cat.
Dispositions: Maruton, Suiton.
Slots:
  • 2 flex.

 

GamerGoneSry

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GamerGoneSry

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PostPosted: Mon Sep 13, 2010 5:43 pm


Canine
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tab Background:
tab These canines can be summoned for many purposes, from attack to defense. They are more suited to working together as apposed to alone. Tracking is there expertise, and there is none better.

tab Signature Moves:
  • Bikou Ninjutsu [ Shadowing Stealth Technique ]
    tab Rank: E :: Ninjutsu [ Maruton ]
  • Ryouken [ Hunting Dog ]
    tab Rank: D :: Ninjutsu [ Sensory ]
  • Deido Tama [ Mud Ball ]
    tab Rank: C :: Ninjutsu [ Doton ]


Hamukau and Kawa
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Sage Dogs, Hamukau and Kawa are the great assistance and protectors of the Great Dog Sage. These two behold powers greater then most of friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Kawa by herself or her loving husband Hamukau alone, although these two work very well together.
Dispositions: Maruton, Doton; Bukijutsu (Greatswords, Seinaru Oodachi) (Kawa); Suiton (Hamukau).
Slots:
  • 14 flex.


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Pakkun
Rank: S :: Boss
Energy: 600
Description: Pakkun is a relatively small brown dog, but do not be fooled by his small stature. Has has an intellect that would put most ninja to shame, on top of his sarcastic nature, it makes him a true pal to have around.
Dispositions: Maruton, Doton, Genjutsu.
Slots:
  • 12 flex.


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Kaen
Rank: A :: Disruptor
Energy: 500
Description: Kaen is a black and red dog, with fine clean hair. Having a very spastic personality, Kaen is a real spontaneous attacker when he is brought out, with "Fury" being the only way to describe his fighting style. He loves to play with the summoner, and he often speaks too quickly for his own good. He is roughly the size of a small building.
Dispositions: Maruton, Katon.
Slots:
  • Taika no Jutsu [ Fireproof Technique ]
    tab Rank: C :: Ninjutsu [ Katon ]
  • Kasairyuu [ Blaze Eruption ]
    tab Rank: A :: Ninjutsu [ Katon ]
  • 8 flex.


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Cerberus
Rank: B :: Guardian
Energy: 400
Description: Cerberus is the largest of the summons, despite being Beta to Pakkun. His Three heads making him a true intimidating sight, and he loves to revel in the fact he can make lesser ninja scarred simply by looking at him. He is vengful, cocky, arrogant, and subordinate to the summoner, but tries to sound like he is on the same level as the leaders. Is about the size of a Village Plaza.
Dispositions: Maruton, Fuuton, Katon, Doton.
Slots:
  • Kaze Gyorai no Jutsu [ Wind Torpedo Technique ]
    tab Rank: C :: Ninjutsu [ Fuuton ]
  • Goukakyuu no Jutsu [ Great Fireball Technique ]
    tab Rank: C :: Ninjutsu [ Katon ]
  • Doryuusou [ Earthen Rising Spears ]
    tab Rank: C :: Ninjutsu [ Doton ]
  • 5 flex.


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Konpeki
Rank: C :: Watcher
Energy: 300
Description: Konpeki is a pure black dog. He rarely speaks, and maintains an air of secrets and silence about him, even to the sage. He is a good listener, and loyal to a fault, never questioning an order by the sage or the summoner. He is roughly twice the size of an adult.
Dispositions: Maruton, Sensory, Clan (Nara).
Slots:
  • 6 flex.


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Aoiyasha
Rank: D :: Hunter
Energy: 200
Description: A name evocative of elegance and dashing swordsmanship skills to those who have earned the right to summon her, while the truth behind her name applies to those who make her chosen her enemies. This 'Coloured Demoness' is a beautiful ally amid the flurry of blades she presents. Her words are kind-hearted, but present a stern bite altogether, as she feels that no one being is without flaw, much less herself. Is roughly the size of a teenager.
Dispositions: Maruton, Bukijutsu (Swords, Hagane no Shunkan).
Slots:
  • 4 flex.


Wan'ai
Rank: E :: Scout
Energy: 100
Description: With a stout heart that makes him stand tall against even foes ten times his size, Wan'ai will never from a battle. His wiry brown fur and attentive expression give him an air of nobility that some of the other dogs lack, and it's said his nose is second to none. Is about half the size of a housecat.
Dispositions: Maruton, Sensory.
Slots:
  • 2 flex.

 
PostPosted: Mon Sep 13, 2010 5:55 pm


Aquatic
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tab Background:
tab The aquatic summonings are the most useful for ninja that are around water or use water jutsu. Used correctly, they can be used for fast attacking or deadly surprise attacks.

tab Signature Moves:
  • Uo Tsuba [ Fish Spit ]
    tab Rank: E :: Ninjutsu [ Suiton ]
  • Taihoudan [ Large Projectile ]
    tab Rank: C :: Ninjutsu [ Suiton ]
  • Suise no Jutsu [ Water Torrent Technique ]
    tab Rank: A :: Ninjutsu [ Suiton ]



Lobophyllia and Goniastria
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Aquatic Sages, Lobophyllia and Goniastria are the great assistance and protectors of the Great Aquatic Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Lobophyllia by herself or her loving husband Goniastria alone, although these two work very well together.
Dispositions: Maruton, Suiton; Genjutsu (Lobophyllia); Sensory (Goniastria).
Slots:
  • 14 flex.


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The Conch King
Rank: S :: Boss
Energy: 600
Description: The King is a large shelled individual who rarely speaks with it slow and gutteral, yet resonating voice. He speaks with great authority, often requiring the summoner, even the Sage, to be subservient to him. His shell is tan in color and he is about the size of a large village plaza.
Dispositions: Maruton, Suiton, Genjutsu.
Slots:
  • Makigai Ben [ Conch Whip ]
    tab Rank: C :: Ninjutsu [ Suiton ]
  • Makigai Hou [ Conch Cannon ]
    tab Rank: B :: Ninjutsu [ Suiton ]
  • 10 flex.


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Gargantua
Rank: A :: Cleaner
Energy: 500
Description: A Great White Shark, Gargantua rarely speaks. In fact, he cant speak unless submerged in water. Gargantua is a very simple minded individual, enjoying eating...well...anything. He is about the size of a large building.
Dispositions: Maruton, Taijutsu (The Elegant Flow of Water), Suiton.
Slots:
  • Suikoudan no Jutsu [ Water Shark Projectile Technique ]
    tab Rank: B :: Ninjutsu [ Suiton ]
  • 9 flex.


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Giant Clam
Rank: B :: Obfuscator
Energy: 400
Description: Aside from its massive size roughly the size of a Bijuu, Giant Clam resembled an ordinary clam. Several prominent dark lines encircle both the upper and lower portions of its shell, while the symbol of the Summoner's village is inscribed upon its top. Giant Clam does not communicate at all, and simply does what he is told.
Dispositions: Maruton, Suiton, Genjutsu.
Slots:
  • 8 flex.


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Raikoi
Rank: C :: Bodyguard
Energy: 300
Description: Raikoi is an arm sized red and blue Koi fish. Raikoi speaks slow and deliberately, and speaks with a sense of wisdom and grace that reveals the calm and caring personality.
Dispositions: Maruton, Ranton, Taijutsu.
Slots:
  • 6 flex.


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Moonlit Flying Fish
Rank: D :: Caretaker
Energy: 200
Description: A medium-sized mystical fish thought to have descended from the moon. Proving potent in medical methods, this fish also boasts the ability to leap from the water for a brief period of time.
Dispositions: Eiseijutsu.
Slots:
  • 4 flex.


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The Piranhas
Rank: E :: Chompers
Energy: 100
Description: The Piranhas are hand sized, blue fish with razor sharp teeth. They work on a form of school/hive mind mentality, and are mainly just mindless chompers.
Dispositions: Maruton, Suiton, Fuuton.
Slots:
  • 2 flex.

 

GamerGoneSry

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GamerGoneSry

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PostPosted: Mon Sep 13, 2010 5:59 pm


Monkeys
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tab Background:
tab The Monkey Family, known for their combat prowess and great abilities. Monkeys, being close to humans themselves, are great companions as they work very much like a human.

tab Signature Moves:
  • Henge • Kongounyoi [ Transform • Diamond-Like Hardness ]
    tab Rank: X :: Ninjutsu [ Maruton ]
  • Kongou Rouheki [ Indestructible Prison Wall ]
    tab Rank: X :: Ninjutsu [ Maruton ]


Tamarin and Roloway
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Monkey Sages, Emperor Tamarin and Empress Roloway are the great assistance and protectors of the Great Monkey Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Empress Roloway by herself or her loving husband Emperor Tamarin alone, although these two work very well together. They can save you chakra alone and battle just as well. With Empress Roloway holding the elements Wind and Fire and her husband Emperor Tamarin controlling wind and water. These two can hold a battle by themselves if truly needed.
Dispositions: Maruton; Bukijutsu (Fans, Akira Style, Hirahira no Uchiwa) (Roloway); Katon (Tamarin).
Slots:
  • 14 flex.


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Enma
Rank: S :: Boss
Energy: 600
Description: Customary of most monkeys, Enma's body and tail is covered by white fur which protrude from his sleeves and pants. He has long white hair that reached into his back and long sideburns and a goatee. He wears a black suit with mesh Armour underneath, over which he wears a sleeveless, kimono shirt with white, fur trimmings and markings reminiscent of tiger stripes on it which is held closed by a sash. Enma also wears a Konoha forehead protector. Enma is fiercely loyal to all the summoners, but also quick to anger if anything happens to the Sage. He stands around 8 feet tall with a full muscular form.
Dispositions: Maruton, Bukijutsu (Staff, Kaze no Zougenotou).
Slots:
  • 12 flex.


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Grog
Rank: A :: Berserker
Energy: 500
Description: A large, golden money, Grog has red eyes and rarely wears any clothes. He is more primal then the other monkeys, with impulse control issues and a raging temper. He is about the size of a large building.
Dispositions: Maruton, Fuuton.
Slots:
  • 10 flex.


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Yaioko
Rank: B :: Adviser
Energy: 400
Description: Yaioko is a strong and intelligent ape, being an adviser to Enma himself. He is soft spoken, kind, and unrelenting in combat. He wears a gold and red tunic, and stands just roughly a head shorter then Enma himself.
Dispositions: Maruton.
Slots:
  • 8 flex.


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Jinji
Rank: C :: Brawler
Energy: 300
Description: Jinji is the Son of Enma, a young, hot headed, fiery, and often combat first, ask questions later kinda monkey. He wears a golden gi (karate uniform) with mesh armor underneath. He stands at roughly 5 feet tall.
Dispositions: Maruton, Bukijutsu (Swords, Hagane no Shunkan, Kiss of Flesh and Steel).
Slots:
  • 6 flex.


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Reiko
Rank: D :: Rogue
Energy: 200
Description: Reiko is a small, minimalist monkey who is fast and agile, although slightly lazy. He enjoys the finer things in life, but is jealous of those over him, and his creativity makes him a great thief. He hears a simple set of cloth cloths, if he wears any at all.
Dispositions: Maruton, Fuuton, Doton.
Slots:
  • 4 flex.


Sarumata
Rank: E :: Kid
Energy: 100
Description: A very young, dark gray monkey, not yet wise to the ways of the world or even able to vocalize human speech. Nonetheless, she is quick enough to get out of any dangerous situations she finds herself in. She will often hide behind her summoner if she's in a pinch.
Dispositions: Maruton, Taijutsu (Jiyuugata Senpuu).
Slots:
  • 2 flex.

 
PostPosted: Mon Sep 13, 2010 5:59 pm


Wild Cats
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tab Background:
tab Large, powerful, loyal, and worthy, these summons consist of the bigger cats known in the world. Their power is feared and respected and each and every type of cat carries different abilities for different situations.

tab Signature Moves:
  • Kanashibari no Jutsu [ Temporary Body Paralysis Technique ]
    tab Rank: D :: NInjutsu [ Maruton ]
  • Ranji Shigumi no Jutsu [ Wild Lion's Mane Technique ]
    tab Rank: B :: Ninjutsu [ Maruton ]


Don Sphynx and Dragon Li
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Feline Sages, Don Sphynx and Dragon Li are the great assistants and protectors of the Great Cat Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Dragon Li by herself or her loving husband Don Sphynx alone, although these two work very well together.
Dispositions: Maruton, Fuuton; Raiton (Li); Doton (Sphynx).
Slots:
  • 14 flex.


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Toragetsu
Rank: S :: Boss
Energy: 600
Description: The Tiger king, he is around the height of a Bijuu. Since he is the tiger king, he has control over all the other wild cat summons. He is commanding, authoritative, and lacks any understanding of humor.
Dispositions: Maruton, Raiton.
Slots:
  • 12 flex.


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Frost
Rank: A :: Hunter
Energy: 500
Description: A wild cat the size of a Village Plaza. She moves faster than most cats and has no fear of water or fire. She is the best tracker and the fastest mover, but is also temperamental. She is best for assisting with Suiton techniques. Is roughly the size of a Village plaza.
Dispositions: Maruton, Taijutsu (Haraise), Hyouton.
Slots:
  • 10 flex.


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Chales
Rank: B :: Tracker
Energy: 400
Description: A lion known for his sense of direction. He is good for tracking escaped ninja/ injured nin because of his heightened sense of smell. He speaks with a powerful and booming voice, often denoting power and authority that will make it seem like he is in charge over any summoner besides the sage. Is the size of a small building.
Dispositions: Maruton, Doton, Genjutsu.
Slots:
  • Tsuiga no Jutsu [ Tracking Fang Technique ]
    tab Rank: B :: NInjutsu [ Doton ]
  • 7 flex.


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Yin and Yang
Rank: C :: Spy
Energy: 300
Description: These are mini white tigers known for getting into mischief. Their size is an advantage for spying and are quick to find ways into inaccessible areas. Both of these hold the ability to help with water and earth based attacks. Each is roughly the size of an adult human.
Dispositions: Maruton, Doton, Suiton.
Slots:
  • 6 flex.


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Flash
Rank: D :: Striker
Energy: 200
Description: A Cheetah cub, Flash shows excitement in the simple act of being summoned. He is playful, kind, but sometimes clumsy, often having a short attention span.
Dispositions: Maruton, Raiton, Genjutsu.
Slots:
  • Raikou Henge no Jutsu [ Lightning Transformation Technique ]
    tab Rank: D :: NInjutsu [ Raiton ]
  • 3 flex.


Korona
Rank: E :: Elder
Energy: 100
Description: A silver cat roughly the size of a teenager. Hailed for years as a bringer of prosperity and fortune, Korona is used to being doted on and has very low motivation to actually work because of it. His lineage is unknown and he refuses to say whether he actually can bring prosperity and fortune.
Dispositions: Genjutsu.
Slots:
  • 2 flex.

 

GamerGoneSry

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PostPosted: Mon Sep 13, 2010 6:01 pm


Bears
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tab Background:
tab The Bear Summon is a large, powerful set of summonings. These mystic creatures have a bond with humans and bears, while the panda itself is a very earthly creature and finds its home in bamboo. Their size allows for great feats of strength, but not always being the fastest of creatures. Use this to your advantage.

tab Signature Moves:
  • Oukashou [ Cherry Blossom Collision ]
    tab Rank: C :: Taijutsu [ Complex ]
  • Zetsu's Sensory Range Technique [ Unnamed ]
    tab Rank: X :: Ninjutsu [ Sensory ]
  • Kengan no Jutsu [ Fist Rock Technique ]
    tab Rank: X :: Type [ Subtype ]


Goryeo and Koryoo
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Bear Sages, Sunbae Goryeo and Sunbae Koryŏ are the great assistance and protectors of the Great Bear Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Sunbae Koryŏ by herself or her loving husband Sunbae Goryeo alone, although these two work very well together.
Dispositions: Maruton, Doton; Kouton [ Steel Release ] (Koryoo); Bakuton [ Blast Release ] (Goryeo).
Slots:
  • 14 flex.


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Nanaoko
Rank: S :: Boss
Energy: 600
Description: Nanaoko is a giant Kodiak bear. She stands about the same height as a Bijuu. Her voice is one of compassion and wisdom, and she speaks about the Forest as if it is alive. She is a fierce warrior, and will fight to the end for anyone who can summon her.
Dispositions: Maruton, Mokuton, Taijutsu (Olympia).
Slots:
  • Mokuton: Jubaku Eiso [ Wood Release: Tree Bind Flourishing Burial ]
    tab Rank: B :: Ninjutsu [ Mokuton ]
  • Mokuton: Jukai Kōtan [ Wood Release: Nativity of a Sea of Trees ]
    tab Rank: A :: Ninjutsu [ Mokuton ]
  • 10 flex.


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Kuminji
Rank: A :: Stalwart
Energy: 500
Description: Kuminji is the king of the pandas, and is a powerful and strong warrior. He wears traditional samurai haori, and carries a Giant Blade Composed of the hardest Bamboo. He speaks lightly of almost every situation, finding something to be optimistic about. Sitting down, he fills a Village plaza completely.
Dispositions: Maruton, Bukijutsu (Hagane no Shunkan), Taijutsu (Iwagakure no Taijtusu).
Slots:
  • 10 flex.


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Aioko
Rank: B :: Ambusher
Energy: 400
Description: Aioko is the son of Kuminji. He is a master of dual swordsmanship. He uses his light weight and agility to catch the enemy by surprise and eliminate them. He is sly and crafty, and enjoys talking to the summoner, and wants to get to know them on a personal level, simply because he is a curious being about the world. He is the size of an adult human.
Dispositions: Maruton, Fuuton, Taijutsu (Jing Shen Jie Fang).
Slots:
  • 8 flex.


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Yahcule
Rank: C :: Powerhouse
Energy: 300
Description: A massive grizzly bear, in both size and strength. He speaks with a low growl, and speaks with a mild discontent with any ninja the same rank as him, despite the fact he will listen to them. He is the size of a small building.
Dispositions: Maruton, Doton Taijutsu (Iwagakure no Taijutsu, Xinyi Liuhe Quan).
Slots:
  • 6 flex.


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Rin-Tin-Jin
Rank: D :: Scout
Energy: 200
Description: Rin, Tin, and Jin are young red pandas. They are small but quite useful for varieties of combat, utilizing their speed and quick thinking as primary weapons. They are faster than the larger bears, and are also excellent trackers for use in any situation. Each is roughly the size of a house cat.
Dispositions: Sensory; Genjutsu (Rin); Fuuton (Tin); Doton (Jin).
Slots:
  • 4 flex.


Min
Rank: E :: Trainee
Energy: 100
Description: An even smaller red panda than Rin, Tin, and Jin, and not yet old enough to operate in their squad.
Dispositions: Maruton, Sensory.
Slots:
  • 2 flex.

 
PostPosted: Mon Sep 13, 2010 6:03 pm


Turtles & Tortoises
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tab Background:
tab With their shells to both protect them and weigh them down, the members of the Turtle/Tortoise Alliance are known for their great defensive abilities, but not necessarily their agility.

tab Signature Moves:
  • Kishitou Yoroi [ Knight's Blade, The Armor ]
    tab Rank: - :: Buki/Taijutsu [ Style ]
    tab Note: All members of this summoning are treated as though they're wearing heavy armor and have access to the above Style.


Clemys Insculpata & Terrapene Ornata
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Turtle Sages, Clemys Insculpta and Terrapene Ornata are the great assistance and protectors of the Great Turtle/Tortoise Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Terrapene Ornata by herself or her loving husband Clemys Insculpta alone, although these two work very well together. They can save you chakra alone and battle just as well. With Terrapene Ornata holding the elements Wind and Fire and her husband Clemys Insculpta controlling wind and water. These two can hold a battle by themselves if truly needed.
Dispositions: Maruton, Suiton, Doton.
Slots:
  • 14 flex.


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Senkame
Rank: S :: Boss
Energy: 600
Description: Senkame (a combination of "Senka" which means war and "Kame" which means turtle) is a very large tortoise. Senkame wields three huge blades which he can hold and swing very easily. He has a very stubborn personality and refuses to listen to anyone who he does not deem worthy. Besides his face, arms, and tail, Senkame's whole body is incased in armor. Being the boss summon, Senkame is roughly the size of a small island or a large Bijuu.
Dispositions: Maruton, Bukijutsu (Multiple swords, Santoryu).
Slots:
  • 12 flex.


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Jinsoku
Rank: A :: Striker
Energy: 500
Description: Jinsoku (meaning swift) is a turtle that focuses on a swift ending to any controversy. This does not mean he is fast at all. Jinsoku's speed is actually of a normal kind. The swiftness actually refers to his plans and strikes. Jinsoku will wait until he sees an opportunity to attack, and then strike with great precision. Most of the time, the enemy does not see Jinsoku's counter coming, especially because of his swiftness. He easily fills a Village plaza.
Dispositions: Maruton, Bukijutsu (Swords, Hagane no Shunkan), Taijutsu (King of the Iron Fist), Jinton [ Swift Release ].
Slots:
  • 10 flex.


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Jikoku
Rank: B :: Assassin
Energy: 400
Description: Jikoku has the personality of a generic assassin. He will do whatever his summoner says and perform it with the greatest precision possible. His is very still, quiet, and rarely talks, but can speak with great authority and confidence, often exuding it to the summoner as well. Is the size of a small building.
Dispositions: Maruton, Taijutsu (Western Bursting Fist, Iwagakure no Taijutsu, Kyouzou).
Slots:
  • 8 flex.


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Nemui
Rank: C :: Archer
Energy: 300
Description: Nemui (meaning drowsy) is a very very lazy turtle. It takes him awhile to do much which causes him to live up to the well known speed of a turtle. With slowness, comes patience, which is the single most important virtue of Nemui. He has been known to wait several days with his bow drawn, waiting for the single, perfect shot. He Is roughly the size of an adult human.
Dispositions: Maruton, Bukijutsu (Bows, Kyoukan Ya, Uwame).
Slots:
  • 6 flex.


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Ningame
Rank: D :: Teacher
Energy: 200
Description: Ningame is usually used to keep genin in order. He could also be used to relay messages, but due to his speed on dry land, it is not recommended unless the destination is underwater. Is the size of an ottoman.
Dispositions: Maruton, Sensory.
Slots:
  • 4 flex.


The Tor-trois
Rank: E :: Underling
Energy: 100
Description: Three mischief-making turtles, each small enough to fit in one palm. They view themselves as the youngest members of a criminal syndicate and will do whatever their turtle comrades say, but will stubbornly refuse to help a summoner before becoming friends. Luckily, they're easily swayed.
Dispositions: Maruton, Genjutsu.
Slots:
  • 2 flex.

 

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PostPosted: Mon Sep 13, 2010 6:04 pm


Birds
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tab Background:
tab Throughout history people have been fascinated by birds. Majestic, wise, and free, these flying beauties have brought mystery and even fear into the hearts of men. With incredible and ever differing variations, there is an almost countless number of birds in the world today. Although man has never been able to fly, there have been those who believed through the usage and homage of birds, that such a feat would one day be possible. Because of this desire, a large suffix of birds have been domesticated and used by humanity.

tab Signature Moves:
  • Hachidori no Mure no Jutsu [ Swarm of Hummingbirds Technique ]
    tab Rank: C :: Ninjutsu [ Raiton ]
  • Tobidougu Henshin Hitofuki [ Projectile Deflection Blast ]
    tab Rank: D :: Ninjutsu [ Fuuton ]
  • Kagura Shingan [ Kagura Mind's Eye ]
    tab Rank: X :: Ninjutsu [ Sensory ]


Yatagarasu & Itsumade
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Bird Sages, Yatagarasu and Itsumade are the great assistance and protectors of the Great Bird Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Itsumade by herself or her loving husband Yatagarasu alone, although these two work very well together.
Dispositions: Maruton, Fuuton, Raiton.
Slots:
  • 14 flex.


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Karu
Rank: S :: Boss
Energy: 600
Description: Karu is the Elder of the Birds. Karu is a wise old owl who's voice portrays the massive accumulation of knowledge and experience of what seems several life times. He stands thirteen feet tall and, if necessary, he can expand to the size of a Bijuu if the summoner asks him to during summoning.
Dispositions: Maruton, Fuuton, Katon, Genjutsu.
Slots:
  • Kakeami [ Cast Net ]
    tab Rank: A :: Ninjutsu [ Fuuton ]
  • Kumo kara Shikkyaku [ Falling from the Clouds ]
    tab Rank: B :: Genjutsu [ Touch ]
  • 10 flex.


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Kenachi
Rank: A :: Striker
Energy: 500
Description: Kenachi is a falcon of vibrant red feathers. He is hot-headed and will rush into battle without thinking twice. He speaks with a passion in every situation, and often reveals a thirst for hunting or battle. He is most often summoned for stopping large numbers of enemies, or for distraction. Will easily cover a Village plaza with his wings outstretched.
Dispositions: Maruton, Katon, Fuuton.
Slots:
  • Yurika no Jutsu [ Fire Lily Technique ]
    tab Rank: A :: Ninjutsu [ Katon ]
  • 9 flex.


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Tenchi
Rank: B :: Bodyguard
Energy: 400
Description: Tenchi is a brown, large falcon. He is the calmest, and rarely shows surprise. He is extremely loyal, and will protect the summoner at all costs. His large size make him great for carrying people, and his social nature allows him to enjoy the attention. Tenchi is the size of a small building.
Dispositions: Maruton, Doton, Fuuton, Sensory.
Slots:
  • 8 flex.


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Anukha
Rank: C :: Caretaker
Energy: 300
Description: Anukha is a white swan, and a beautiful and graceful bird about the size of an adult human. She is the most serene and gentle, and rarely seems angry or vengeful. She is careful, cautious, and often times over protective.
Dispositions: Maruton, Eiseijutsu, Fuuton.
Slots:
  • Eiseijutsu: Shunshin no Jutsu [ Medical Release: Instant Movement Technique ]
    tab Rank: D :: Ninjutsu [ Medical ]
  • 5 flex.


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Raidan
Rank: D :: Shocker
Energy: 200
Description: Raidan is brown and white hawk about the size of a regular one. He is a quick thinker and quite playful, and enjoys spending time with the summoner, especially out of combat scenarios.
Dispositions: Maruton, Raiton, Fuuton.
Slots:
  • 4 flex.


Kuite
Rank: E :: Spy
Energy: 100
Description: A yellow- and blue-feathered bird small enough to perch on a child's finger. Kuite does not seem to mind her small size, instead using it to her advantage to slip into places where no one wants her.
Dispositions: Maruton, Fuuton, Genjutsu.
Slots:
  • 2 flex.

 
PostPosted: Mon Sep 13, 2010 6:05 pm


Slugs
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tab Background:
tab The denizens of Shikkotsu Forest, the great slugs, are neither friendly nor hostile. They work hard to maintain a neutral position in the world, going out of their way to scare off potential invaders but also healing any injured people who wander into the forest.

tab Signature Moves:
  • Kiyomaru [ Cleanse ]
    tab Rank: E :: Ninjutsu [ Eiseijutsu ]
  • Doku Kiri [ Poison Mist ]
    tab Rank: B :: Ninjutsu [ Maruton ]
  • Zesshi Nensan [ Tongue Tooth Sticky Acid ]
    tab Rank: X :: Ninjutsu [ Maruton ]


Onchidiidae & Soleolifera
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Slug Sages, Onchidiidae and Soleolifera are the great assistance and protectors of the Great Slug Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Soleolifera by herself or her loving husband Onchidiidae alone, although these two work very well together.
Dispositions: Maruton, Suiton; Eiseijutsu (Soleolifera); Genjutsu (Onchidiidae).
Slots:
  • 14 flex.


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Katsuyu
Rank: S :: Boss
Energy: 600
Description: Katsuyu is quiet and more subservient to whoever summons her, often addressing them with proper and formal titles with the sage so much to even be called "-Sama." Katsuyu is predominantly white in color with three blue streaks that run vertically down the middle and side of her body from her head and tapering off at her tail. Her optical tentacles have a slight tint of grey to them and she also has two sensory tentacles on either side of her mouth. She is roughly the size of a Bijuu.
Dispositions: Maruton, Eiseijutsu.
Slots:
  • 12 flex.


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Tanako
Rank: A :: Ruler
Energy: 500
Description: The Kings of Snails and a close friend of Katsuyu. He has multiple sharp protrusions on his shell, with multiple lightning bolts on it. He speaks with power and a thundering voice, and listens intently to orders from any summoner.
Dispositions: Maruton, Raiton, Genjutsu.
Slots:
  • Seidenki no Chacha [ Static Disruption ]
    tab Rank: A :: Ninjutsu [ Raiton ]
  • 9 flex.


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Tsuki
Rank: B :: Charger
Energy: 400
Description: Being born in Iwagakure, she was exposed to the Chakra of many Lava Release users and as such can use that bloodline. She is the only slug who can do so, due to this prolonged exposure. She is very resistant to heat and extreme environments, and acts very differently to the other slugs, having a short temper and not obeying most who summon her. Is roughly the size of a small hospital.
Dispositions: Maruton, Doton, Katon, Youton [ Lava Release ].
Slots:
  • Yōton: Daichi Atatameru [ Lava Release: Ground Warming ]
    tab Rank: B :: Ninjutsu [ Youton ]
  • 7 flex.


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Izumi
Rank: C :: Lieutenant
Energy: 300
Description: This is the smallest daughter of Katsuyu. Izumi has a green and blue body, and speaks in a high but "wet" voice. She aspires to be like her mother, and his kind an thoughtful to whoever summons her. She is roughly the size of an adult human.
Dispositions: Maruton, Suiton, Genjutsu.
Slots:
  • 6 flex.


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Raiko
Rank: D :: Underling
Energy: 200
Description: Raiko is a distant relative to Katsuyu and a fellow gastropod of their genus. Raiko is a snail, though much larger than the average snail, he is about the size of the human foot across and about 2 feet tall. He is a spastic, impulsive, and speaks like he is in charge, despite listening to whoever summons him.
Dispositions: Maruton.
Slots:
  • 4 flex.


The Children
Rank: E :: Swarm
Energy: 100
Description: A collection of small pieces of Katsuyu that have fallen off and remained separate. They each share her appearance, but they range from finger-sized at the large end to thumbnail-sized at the smallest. They typically show up in groups of five.
Dispositions: Maruton, Eiseijutsu.
Slots:
  • 2 flex.

 

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PostPosted: Mon Sep 13, 2010 6:06 pm


Snakes
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tab Background:
tab The Great Snakes very seldom make themselves known to humans, and even less often when they're not planning on eating the person they've shown themselves to. Often considered symbols of immortality for their ability to shed their skin, the Great Snakes rather fancy themselves as descendants of dragons, and have even named their homeland Ryuuchi Cave.

tab Signature Moves:
  • Kanashibari no Jutsu [ Temporary Body Paralysis Technique ]
    tab Rank: D :: Ninjutsu [ Maruton ]
  • Hitoshirenu Shikaku no Jutsu [ Hidden Assassin Technique ]
    tab Rank: C :: Genjutsu [ Illusory ]


Nure-onna & Nozuchi
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Snake Sages, Nure-onna and Nozuchi are the great assistance and protectors of the Great Snake Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Nure-onna by herself or her loving husband Nozuchi alone, although these two work very well together.
Dispositions: Maruton, Genjutsu; Suiton (Nure-Onna); Doton (Nozuchi).
Slots:
  • 14 flex.


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Manda (II)
Rank: S :: Boss
Energy: 600
Description: A snobbish, proud snake who sees himself as superior to everyone and anyone. He rarely likes being summoned for any reason and will constantly berate his summoner when not occupied with fighting. Ironically, this attitude got his father (the original Manda) killed at the hands of a summoner from the Sand Village. Is the size of a Bijuu when coiled up.
Dispositions: Maruton, Katon, Doton, Genjutsu.
Slots:
  • Mandara no Jin [ Myriad Snake Net Formation ]
    tab Rank: B :: Ninjutsu [ Maruton ]
  • 11 flex.


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Orochi
Rank: A :: Immortal
Energy: 500
Description: A giant white snake, Yamata no Orochi is a quiet type, often observing simply for the thrill of learning. He holds no empathy nor apathy, and shows almost never acknowledges a summoner unless necessary. When summoned, he fills a Village plaza while coiled up.
Dispositions: Maruton, Eiseijutsu, Genjutsu.
Slots:
  • Kinniku Saichousei [ Muscle Realignment ]
    tab Rank: B :: Ninjutsu [ Medical ]
  • Konpai [ Exhaustion ]
    tab Rank: A :: Ninjutsu [ Medical ]
  • 8 flex.


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Aoda
Rank: B :: Scout
Energy: 400
Description: Aoda is a building-sized snake that is much thinner and faster than other snakes his size. He tends to stay away from direct combat, preferring to serve more as a scout than a warrior. He is the most talkative snake, trying to find middle ground with the summoner, often trying to bribe his way into extra rewards.
Dispositions: Maruton, Genjutsu.
Slots:
  • 8 flex.


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Oroiki
Rank: C :: Assistant
Energy: 300
Description: A Snake the size of an anaconda, Oroiki prefers to stay by and assist the summoner any way he can, finding a deep rooted attachment and a sense of importance anytime the summoner requests anything from him.
Dispositions: Maruton, Katon, Doton.
Slots:
  • Hotto Houyo [ Hot Hug Technique ]
    tab Rank: D :: Ninjutsu [ Katon ]
  • 5 flex.


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Kyodaija
Rank: D :: Bodyguard
Energy: 200
Description: Kyodaija is a snake with a vicious temper, and one who simply enjoys hunting and killing. Some could say he suffers from antisocial personality disorder, but he is a snake... and his deep loyalty for the summoner proves otherwise. Used mostly for personal security, as Kyodaija is quick to lash out at anyone who approaches the user. He is roughly the size of an adult person.
Dispositions: Maruton, Doton, Taijutsu (Pi Qua Quan).
Slots:
  • 4 flex.


Mandara
Rank: E :: Hunter
Energy: 100
Description: A palm-sized child of Manda whose frailty has prevented her from attaining his colossal size. She instead relies on venom and stealth to take down her opponents, and gets an overwhelming thrill from victory.
Dispositions: Maruton, Eiseijutsu (Offensive).
Slots:
  • Suji Dageki [ Muscle Shock ]
    tab Rank: E :: Ninjutsu [ Eiseijutsu ]
  • 1 flex.

 
PostPosted: Tue Nov 29, 2011 3:30 pm




tab Background:
tab Hares are often described as small and furry woodland creatures that are fast and sensitive. Summoned Hares often deviate from the stereotypical characterization. They often specialize in tracking using their ears, as they use their own Chakra to either amplify or decrease the frequency of the vibrations they receive from afar, as such, they are able to focus their hearing up to great distances, to the extent that even the faintest whisper can be heard. Hares may also use their floppy ears to attack, as well as their thick fur for both offense and defense. This use of fur has then been adopted by many within the summoning line as the "Kawaton" or "Kawaninpo" or Fur Ninja Art. They also have rather flexible physical attributes which they can use to their advantage. Members of the Hare summoning line often have the affinity for Lightning and Wind.

tab Signature Moves:
  • Jiyuugata Senpuu [ Freestyle Whirlwind ]
    tab Rank: - :: Taijutsu [ Style ]
  • Hari Jigoku [ Hell Needles ]
    tab Rank: X :: Ninjutsu [ Maruton ]


Yunnan & Jack
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Hare Sages, Yunnan and Jack are the great assistance and protectors of the Great Hare Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Yunnan by herself or her loving husband Jack alone, although these two work very well together.
Dispositions: Maruton; Taijutsu (Sazanami, Pi Qua Quan) (Yunnan); Suiton, Doton, Shouton [ Crystal Release ] (Jack).
Slots:
  • 14 flex.


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Usagichi
Rank: S :: Boss
Energy: 600
Description: Usagichi is the lead lady boss of all the hares. She is the queen, the mother, the leader - the master of all who belong to the Hare Summoning Line. She is a gigantic, about the size of a Bijuu, yet slender with vibrant white fur that never seems to turn the slightest bit of gray, and turquoise eyes. Usagichi is an emotional woman, often displaying her motions vividly and without reproach to any situation.
Dispositions: Maruton, Bukijutsu (Swords, Santoryu, Shigure Souen, Kiss of Flesh and Steel).
Slots:
  • 12 flex.


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Kawasagi
Rank: A :: Lieutenant
Energy: 500
Description: Kawasagi is the right hand man of Usagichi and second in command. Kawasagi is smaller, and about the size of a small building. He seems rather feeble, but that is because of the thick gray fur that he has. Kawasagi is very round and fluffy, as his fur is oriented in that fashion. Kawasagi is old, and speaks like he has great wisdom, often in a semi-British accent, and will often deter to tell stories to whoever summoned him.
Dispositions: Maruton, Raiton, Genjutsu.
Slots:
  • Kugurinukeru Meikyou [ Through the Looking Glass ]
    tab Rank: D :: Genjutsu [ Sight ]
  • 9 flex.


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Mamasagi
Rank: B :: Healer
Energy: 400
Description: Mamasagi is a black furred hare who keeps to herself, rarely conversing outside of a professional/formal manner, if at all, with the person who summons her. She is the older female sibling of Kawasagi, and is short tempered. She is, however, considered to be wise, sharp and precise. Her methods, however, could be a little less conventional. Kawasagi and Mamasagi are a pair. She is larger then Kawasagi, about the size of a large building.
Dispositions: Maruton, Raiton, Katon, Eiseijutsu.
Slots:
  • Ninja Kigusuri Souzou [ Ninja Medicine Creation ]
    tab Rank: A :: Ninjutsu [ Medical ]
  • 7 flex.


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Mimiusa
Rank: C :: Enforcer
Energy: 300
Description: Mimiusa is one of the many living daughters of Usagichi. Mimiusa has red eyes, and clean white fur like her mother. She is quick, flexible and limber, and strong, and not just in the physical sense. She uses her fast and curious mind to maintain a flare of obedience and a personal relationship with the summoner, often rapid firing questions and adapting quickly to any situation. She may not be as big as her mother, but she still stands at the size of an adult human. Mimiusa is fast and fierce and should not be taken lightly despite her deceivingly adorable appearance.
Dispositions: Maruton, Katon, Taijutsu (Western Bursting Fist, Konohagakure no Taijutsu).
Slots:
  • 6 flex.


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Buune
Rank: D :: Messenger
Energy: 200
Description: Buune are the children of Usagichi, and are small bunny rabbits that are very, very quick. Buunes can be messengers, often summoned to relay messages from one to another using a specialized secret space-time jutsu, "dieing" after their roles have been fulfilled. It is said that Buune are merely part of Usagichi's pelt and fur, and that they spring to life to run minor errands for the queen hare. Buune are usually the size of normal rabbits, but can grow in size when summoned, and under certain circumstances, to be used as a medium of transportation.
Dispositions: Maruton, Fuuton, Raiton.
Slots:
  • Shunshin no Jutsu [ Body Flicker Technique ]
    tab Rank: D :: Ninjutsu [ Maruton ]
  • Tensou no Jutsu [ Heavenly Transmission Technique ]
    tab Rank: C :: Ninjutsu [ Maruton ]
  • 2 flex.


Poru
Rank: E :: Bait
Energy: 100
Description: The Poru are a massive collection of hares that have decided to look as delicious as possible to draw predators into traps. The Poru's fur colors vary, but all look plump and delicious thanks to their thick fur. In reality, they are extremely good at fleeing and have the musculature to prove it.
Dispositions: Maruton, Taijutsu (Kyuuten no Kumori).
Slots:
  • 2 flex.

 

Shinsua

Wheezing Gekko



AandOE

Captain

Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
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  • Full closet 200
PostPosted: Fri Aug 16, 2013 5:55 pm




tab Background:
tab Lizard are often described as small and scaly desert-ish creatures that are fast and sensitive. Summoned Lizards often deviate from the stereotypical characterization. They often specialize in camouflage using their skin, as they use their own Chakra to either amplify or decrease the frequency of the vibrations they receive from afar, as such, they are able to focus their hiding up to the smallest of distances, to the extent that even natural born sensors will have trouble finding them. Lizards may also use their floppy tails to attack, as well as using their thick skin for defense. Members of the Lizard summoning line often have the affinity for Katon and/or Fuuton.

tab Signature Moves:
  • Meisai Gakure no Jutsu [ Camouflage Concealment Technique ]
    tab Rank: A :: Ninjusu [ Maruton ]
  • Kinobori no Waza [ Act of Tree Climbing ]
    tab Rank: X :: Ninjutsu [ Maruton ]
  • Kagerou [ Mayfly ]
    tab Rank: X :: Ninjutsu [ Maruton ]


Basilisk Stardust & Gecko D.J.
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Great Lizard Sages, Basilisk Stardust and Gecko D.J. are the great assistance and protectors of the Great Lizard Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Basilisk Stardust by herself or her loving husband Gecko D.J. alone, although these two work very well together.
Dispositions: Maruton; Doton, Katon, Garasuton [ Glass Release ] (Stardust); Suiton, Raiton, Ranton [ Storm Release ] (D.J.).
Slots:
  • 14 flex.


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Izzy
Rank: S :: Boss
Energy: 600
Description: Izzy is a Giant Chameleon. His little brother was eventually subdued by Nagato and fused with a snake, but both shared the passion of being inquisitive, often camouflaging themselves just to wander about random towns. Being a chameleon, he holds the natural abilities of climbing vertical or inclined surfaces (like walls) with ease, the ability to camouflage himself, his tail can be used as a prehensile limb, to be able to grab and capture intended targets for his contractor with his tongue, easily demolish whole buildings, and defend himself from several A.N.B.U at once. It takes a sensory related technique or a pure sensor shinobi to detect Izzy's whereabouts.
Dispositions: Maruton, Doton, Suiton, Genjutsu.
Slots:
  • 12 flex.


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Ibuse
Rank: A :: Stalwart
Energy: 500
Description: Ibuse is a venomous salamander. It is large enough for its summoner to stand on top of its head and is said to be able to take out all of the strongest shinobi in the world. Ibuse is able to release a poison mist from its mouth, which is capable of making the entirety of a victim's body numb just moments after inhalation and may eventually prove fatal, although these effects can be counteracted with the correct antidote.
Dispositions: Maruton, Katon, Bukijutsu (Tanisoko), Bloodline (Yozen no Soutou).
Slots:
  • 10 flex.


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Shiromari
Rank: B :: Protector
Energy: 400
Description: Shiromari is a chameleon summon that took the form of a castle and the personal summon of a long-deceased princess. Shiromari has the ability to shape shift and change its form completely, and is so good at it that its true appearance is unknown. It is intensely loyal and defensive of its summoner even after their death.
Dispositions: Maruton, Genjutsu, Bukijutsu (Jing Shen Jie fang, Hagane no Shunkan, Basai Bagua).
Slots:
  • Kasumi Enbu no Jutsu [ Mist Waltz Technique ]
    tab Rank: D :: Ninjutsu [ Katon ]
  • 7 flex.


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Nanaki Noi
Rank: C :: Tracker
Energy: 300
Description: A lazy summoning, Nanaki Noi prefers to always stay within a certain distance from its contractor, usually no more than 3 meters. If the two are separated, Nanaki Noi will do everything in its power to get to them, including summoning the other lizard summonings if the contractor is physically cut off via all possible means.
Dispositions: Maruton, Doton, Genjutsu.
Slots:
  • Kuchiyose no Jutsu [ Summoning Technique ]
    tab Rank: C :: Ninjutsu [ Maruton ]
  • 5 flex.


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Fong Thip Punpun
Rank: D :: Hunter
Energy: 200
Description: This scrawny fellow has decided that looking like a humanoid will get him on better later in life, even though he's not yet received the experience to know otherwise. He is decidedly foul-mouthed in all regards, even referring to everyone else as 'turtles', and loves to throw spears with his tail just to prove his points.
Dispositions: Maruton, Suiton, Bukijutsu (Doki Yari, Mori no Ichigeki).
Slots:
  • Suimenka no Kisoku [ Breathing Underwater Technique ]
    tab Rank: D :: Ninjutsu [ Suiton ]
  • 3 flex.


Gekkodama
Rank: E :: Elder
Energy: 100
Description: The eldest of all the lizards and paradoxically the weakest. Gekkodama is a torso-sized lizard with absolutely no motivation. He would rather bask in the sunlight on a rock than fight, but as he respects his summoner greatly, he will begrudgingly follow any orders he's given.
Dispositions: Maruton, Doton, Sensory.
Slots:
  • 2 flex.

 
PostPosted: Fri Aug 16, 2013 5:57 pm




tab Background:
tab Bats are often described as small, flighty, yucky, blood sucking monsters that can sense everything in the dark, even though they greatly keep the local insect populations in check. They often specialize in echolocation using their ears, as they use their own Chakra to either amplify or decrease the frequency of the vibrations they receive from afar, as such, they are able to focus their navigation and searching up to the smallest of distances, to the extent that even natural born sensors will have trouble equaling them. Bats may also use their sharp, pointy teeth to attack, as well as using their agile flight for defense.

tab Signature Moves:
  • Yamabiko [ Echo ]
    tab Rank: E :: Ninjutsu [ Sensory ]
  • Kyoumeisen [ Vibrating Sound Drill ]
    tab Rank: C :: Ninjutsu [ Maruton ]
  • Onpa no Jutsu [ Sound Wave Technique ]
    tab Rank: A :: Ninjutsu [ Maruton ]


Antrozous and Parastrellus
Rank: S+ :: Sage
Energy: 700
Description: Known to the ninja world as the Two Bat Sages, Antrozous and Parastrellus are the great assistance and protectors of the Great Bat Sage. These two behold powers greater than most of the friends that can be summoned and won't be bothered to show you. These two are considered old and wise, and are greatly respected by all who know them well enough. However, in reality they are constantly arguing over little things when they should be focusing on the bigger picture... like the battle. When used in battle you can either summon Parastrellus by herself or her loving husband Antrozous alone, although these two work very well together.
Dispositions: Maruton, Fuuton; Genjutsu (Parastrellus); Kemuriton [ Smoke Release ] (Antrozous).
Slots:
  • 14 flex.


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Shikaka
Rank: S :: Boss
Energy: 600
Description: A great white bat that is hardly ever seen, even when at night, his appearance marks the death of all prey around him. Easily mistaken for a dragon due to the sheer size, flight capabilities, and other such abilities, Shikaka is worshipped as a God among the indigenous folk of the western plains.
Dispositions: Maruton, Fuuton, Raiton, Genjutsu.
Slots:
  • Shi Kara no Sasayaki [ Whispers from the Dead ]
    tab Rank: B :: Ninjutsu [ Sight ]
  • 11 flex.


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Alucard
Rank: A :: Lurker
Energy: 500
Description: The house-sized bat known as Alucard wields tremendous power stemming directly from his blood. Usually feasting late at night upon other gigantic animals and insects, he stores it within him to boost his available supply of blood to near obscene levels.
Dispositions: Maruton, Genjutsu, Bloodline (Saiketsu).
Slots:
  • 10 flex.


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Nosferatu
Rank: B :: Stalwart
Energy: 400
Description: Nosferatu is a good sized bat that has no problem with duking it out on the ground. With his thick skin, smacking the ever-living daylights out of those under his genjutsu is no problem at all. Beware encounters with him during the night!
Dispositions: Maruton, Fuuton, Genjutsu.
Slots:
  • Atsugai [ Pressure Damage ]
    tab Rank: B :: Ninjutsu [ Fuuton ]
  • 7 flex.


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Paniki
Rank: C :: Scout
Energy: 300
Description: Paniki is the size of a large shinobi when her wings are folded. Without all of the bulky weight that the higher ranks have, she can zip through the night sky with little hindrance. Given nothing to do if randomly summoned, she will find a way to put a smile on her summoner's lips.
Dispositions: Maruton, Fuuton.
Slots:
  • 6 flex.


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Uto
Rank: D :: Assistant
Energy: 200
Description: Uto is a very small bat that can easily cling to her summoner without weighing them down very much. As such, many of her jutsu look like they come directly from the summoner. If forced to fly, she will do so close to the ground where the many obstacles will prevent her from being targeted.
Dispositions: Maruton, Fuuton, Genjutsu.
Slots:
  • Shihouhapou [ All Directions ]
    tab Rank: E :: Genjutsu [ Sound ]
  • 3 flex.


Frukt
Rank: E :: Spy
Energy: 100
Description: A very unimaginative fruit bat who likes to hang from very high places. Somewhat chatty with kids, as it likes to scare them.
Dispositions: Maruton, Genjutsu.
Slots:
  • 2 flex.

 


AandOE

Captain

Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Full closet 200
Reply
☄[} The Sage Lands :: Summoning Country

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