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[Help/Adv] "Drained Hero's" Skilldrain build Goto Page: [] [<] 1 2

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The_Wicked_Zaku

PostPosted: Wed Mar 03, 2010 10:09 am


well Trip... this is what i got for the Zombie skill drain... you can help with the deck by starting from there....

2 Goblin Zombie
2 Honest
3 EH Neos Alius
3 Pyramid Turtle
3 Paladin of the Cursed Dragon
2 Malevolent Mech Goku En
2 Beast King Barbaros
1 Mezuki
1 Plaguespreader Zombie

3 Book of Moon
2 Fissure
2 Smashing Ground
1 Giant Trunade
1 Heavy Storm

2 Skill Drain
3 Dimensional Prison
2 Royal Oppression
2 Bottomless Trap Hole
1 Torrential Tribute
1 Mind Crush
1 Trap Dustshoot

now if you like... you can some how add the EH line up into it... for miricle fusion... or maby even Deep Sea Diva's

the only thing is i dont have 1 of the Beast kings... i dont have thunder Rai-ohs... i dont have plague or mezuki....
PostPosted: Thu Mar 04, 2010 12:11 am


Is there a chance you can get these cards? If so are you currently working on getting them?

If you can't get your hands on these cards then might I suggest going a different route. Instead of Absoulte zombies try going back to what you had posted originally and work with that.

triplefife

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The_Wicked_Zaku

PostPosted: Thu Mar 04, 2010 7:37 am


ill try my best this weekend for mezuki.. but im sure there both way out of reach for me..

guess ill just stick with heros...
PostPosted: Thu Mar 04, 2010 11:54 pm


got to do what you got to do. They don't seem like they would be that bad. I'm sure they'll do just fine. But if you do go back to your hero build you should pick between either honest or solidarity not both.

triplefife

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The_Wicked_Zaku

PostPosted: Tue Mar 09, 2010 10:41 am


Deck: 40

Creatures: 18

Gorz The Emissary Of Darkness x1
Cyber Dragon x2
Elemental Hero Ocean x2
Elemental Hero Neos Alius x3
Honest x2
Elemental Hero Stratos x1
Road Synchron x2
Deep Sea Diva x2
Gene Warped Warwolf x2
Beast King Barbaros

Spells: 13

Book Of Moon x2
Shrink x3
Miracle Fusion x1
Heavy Storm x1
E-Emergency Call x3
Giant Trunade x1
Brain Control x1
Mind Control x1

Traps: 9

Beckoning Light x2
Torrential Tribute x1
Bottomless Trap Hole x2
Royal Oppression x2
Skill Drain x2

Extra:
Absolute Zero x2
Stardust
Goyo
Colossal fighter
Thought ruler
Brionac


This is my finaly conclusion of the deck..
what sucks is that i finaly made it more "synchro friendly"
compaired to my original design.. wich my little brother copied...
using captain gold and stuff..

and although i only played it once with this deck... he basicaly whiped my a** with it... could have been luck to have captain gold,sky,and honest in his first hand both times but what am i to do?...

run Mind Crush? XD
PostPosted: Wed Mar 10, 2010 4:40 pm



armycat jockamoe


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Distinct Genius

PostPosted: Wed Mar 10, 2010 6:11 pm


The Captain Gold's I thought were a good idea, espcially since, with Skill Drain, you get a lv 4, 2100 beatstick with none of the Skyscraper backfires.
PostPosted: Thu Mar 11, 2010 12:45 am


Id take out Road Synchron x2 for 2 tuned magician that way you can run 2 to 3 copies of gemini spark and a few swing of memories for not only control and draw, but also special summon and synchroing. mrgreen

triplefife

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The_Wicked_Zaku

PostPosted: Thu Mar 11, 2010 11:25 am


So army.. do you think your version of the skill drain deck is a better build?...

i can get everything.... maby..

well i have everything but Skreech.. whatever the hell that is O.o

i need 2 more miricle fusions... wich i here the silver lettered one is going for 15 right now... so im probably s**t out of luck with that...

and i dont have the gold sarcophagus... or know why it would be in the deck to begin with...

also.. hero blast?... doesnt that only work for normal monsters in the grave?
from what alius says... he's only normal while on the field....
PostPosted: Thu Mar 11, 2010 11:28 am


triplefife
Id take out Road Synchron x2 for 2 tuned magician that way you can run 2 to 3 copies of gemini spark and a few swing of memories for not only control and draw, but also special summon and synchroing. mrgreen
good idea man..

yeah i only ran road because he is a 1600 lv4 light tuner monster... so without skill drain i can synch for 6 while with skill i can sync for 8...

it seemed well worth the effort...

The_Wicked_Zaku


The_Wicked_Zaku

PostPosted: Thu Mar 11, 2010 11:30 am


one of the main problems for the fusion is the lack of miricle fusions i need....

i know its just 2.. but damn.. no one has them or wants to give them up...

hell im almost willing to trade all my caius's to get this stuff O.o

also with zero i saw a guy using that trap that removes a card from play until the end of the turn...

i was thinking about running that once i got enough fusion support..

just need one more ocean and 2 miricle's
PostPosted: Fri Mar 12, 2010 12:04 am


The_Legendary_Zaku
one of the main problems for the fusion is the lack of miricle fusions i need....

i know its just 2.. but damn.. no one has them or wants to give them up...

hell im almost willing to trade all my caius's to get this stuff O.o

also with zero i saw a guy using that trap that removes a card from play until the end of the turn...

i was thinking about running that once i got enough fusion support..

just need one more ocean and 2 miricle's


Sounds like you figured out what direction your going to go. I do agree though the price for miricale fusion is rediculus. If it wasn't for absoulute zero the card would still be 3 bucks. I'm trying to collect zeros right now just because of how retardedly good he is. And that trap your thinking of is interdimmensional matter transporter. It would work and it would be mean lol go for it. mrgreen

triplefife

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armycat jockamoe

PostPosted: Fri Mar 12, 2010 10:01 pm


The_Legendary_Zaku
So army.. do you think your version of the skill drain deck is a better build?...

i can get everything.... maby..

well i have everything but Skreech.. whatever the hell that is O.o

i need 2 more miracle fusions... wich i here the silver lettered one is going for 15 right now... so im probably s**t out of luck with that...

and i dont have the gold sarcophagus... or know why it would be in the deck to begin with...

also.. hero blast?... doesnt that only work for normal monsters in the grave?
from what alius says... he's only normal while on the field....


Well this is just the build I play to be rich and fancy.

Skreech is a secret from Gladiators Assault. Sort of hard to find.

Miracle Fusion is easy to get from kids.

Gold Sarc grabs anything two turn later. It's awesome.

Alius is also a normal in the grave.
PostPosted: Tue Mar 16, 2010 2:05 pm


what would you suggest to replace gold sac ,skreech, n dragon ice

the only things i have that arnt in your design are

Gorz
Solemn
2 tuned magician
1 extra gemini spark
2 swing of memories

The_Wicked_Zaku


The_Wicked_Zaku

PostPosted: Tue Mar 16, 2010 2:09 pm


i put my current list up
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