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Posted: Sun Oct 25, 2009 11:08 pm
Psalm Grasshopper Name: Zekvyr Desparn Nickname/Alias: The Obsidian Stalker Age: 127 Gender: Male
Appearance: 
Height: 5' Weight: Approximately 80 lbs. Body Type: Lithe Skin type: Dark Eye Color: Purple Hair Color: White Hair Style: Short Clothing: A sleeveless shirt, and long pants. The outfit is designed for stealth, and does not make noise as he moves. There are several chains on his outfit, one of which is on the shirt, the other acting as a sort of belt; they also make no noise when he moves. There are numerous hidden pockets. The color theme is green, gold, and white. Predominantly white. It's a magical outfit, however, and the white can fade to black with a simple thought. If fact, it can change to any color he wants. Unusual Body Art/Parts: Black skin. Entirely black. Obsidian. Usual for his race, unusual for the rest of the world. He also has numerous scars across his body, most notably on his back, where there are at least twenty. Race: Drow {dark elf}
Theme Song(s):
Significant Trait: Sadistic, Arrogant, Cruel, Destructive, Hedonistic, and Treacherous Quotes:
Good/Evil: Evil Homeworld: ??? Main Weapon: Sword, strapped to his back Additional Equipment: His clothes are magical, able to change color at a whim. He has various knives hidden away in his many hidden pockets. He also has a piece of jewelry, a golden necklace. In its center is a startlingly beautiful red crystal; it is his means of communication with fellow members of the Conclave. Job Class: Assassin
Attack Abilities: Kyorlin Plynn- A form of fighting that literally means "watch and take." Used to either capture opponents, or just humiliate them, this style focuses on disarming and keeping the opponent occupied. Basically, he uses a serious of clever turns and thrusts with his sword that eventually end up twisting his opponent's wrist -or even the entire arm- in a painful way, making them drop their weapon. The disarm doesn't always work, but it's almost guaranteed to keep an opponent occupied. Chance of disarm: 65% (lower or higher, depending on how talented his opponent is) Chance of keeping the opponent occupied: 90% Jivvin Golhyrr- Another style of fighting that focuses on humiliating the opponent. It means 'amusing trick,' and focuses on deceptive fighting tactics, and waits for the opportunity to trip the opponent. Once the enemy is on the ground, it's an easy enough kill. This focuses on several different ways to knock a person down. He uses a person's own momentum against them, and positions himself to trip them up somehow, either pushing or pulling, or kicking them to the ground. A leg sweep? A kick to the knees? Taking advantage of momentum? Any of these; all aimed to make you look and feel as helpless as possible while going down. Chance of tripping an opponent: 75% (also depending on how talented his opponent is) Orb Alur- The "superior spider." A fighting technique that takes a long time to master. Dodges and rolls eventually land him a strategic spot in the middle of his enemies. From there, he strikes them all with one devastating blow. Great sweeping maneuvers allow him to strike many enemies all at once, to great effect. Chance of opponent dodging this: Slim to none Chance of opponent blocking this: Slim Chance of this proving fatal: 50% (depending on talent of opponent(s)) Support Abilities: Globe of Darkness- He can create a globe of darkness that even he can't see in. This globe can range in size from as big as the palm of his hand, to ten feet in diameter. It cannot move after he makes it. In other words, he can't 'throw' darkness at people. He can, however, put this globe over them even if they're twenty feet away. If they run out of the globe, it won't follow. It's stationary, and harmless. Faerie Fire- Creates a harmless outline of purple fire around a person or item. It looks like the person is on fire, but the flames do not bite. It just marks a person's position. Passive Abilities: Darkvision- Zekvyr can see in the dark. Dark Affinity- Born on a world where Darkness and chaos are common place, Zekvyr can dip himself as far as he wants into the Darkness without worrying about losing his heart.
Strengths: Melee, a minimal resistance to magic, speed, agility, experience Weaknesses: Light. It stings his eyes, and can blind him temporarily. Ranged attacks.
Personality: His personality can almost be summed up just by looking at his significant traits. On top of those, though, he is also cautious, calculating, cold hearted, and merciless. He is an elitists, and views all other races as beneath him. He is wicked, and takes great enjoyment in humiliating others in battle, and watching them suffer and squirm. There's a strong sadistic quality to him that's hard to miss. It is likely he has never experienced real happiness... or would even recognize such a thing if he saw it. He would probably consider friendship, love, hope, all as forms of weakness. He tends to be a quiet person, and would be considered attractive if he wasn't so freakin' evil. Likes: Power, survival, his own superiority, humiliating people Dislikes: Honor, truth, honesty, love, friendship Fears: Dieing, torture, losing, light, anything stronger than him
Family: ???
Bio: Zekvyr Desparn is a member of the Conclave, a deadly assassin. He's also the group's elite 'catch and retrieve' member, specializing in bringing people back alive. How he became a member is something only the higher ups know ((read below)). In fact, he may be considered a 'higher up' himself, but only because he could likely kill you with minimal effort. Others have joined the group before him, but one thing is for certain: he fits right in.
Zekvyr grew up in a world literally seeping with evil. Secluded from the other races of the world, the drow lived deep underground, worshiping a goddess of chaos. His world was hell from the start, though he never thought of it that way; to him, it was just normal. Killing was what the goddess demanded, killing in a clever way, even better. His skill landed him as an assassin. But in the city of the drow, everyone was an assassin... everyone was deadly.
And then, everyone was dead. Immediately after the Fall of the First, when all the worlds were opened to the darkness, his world was targeted, and destroyed. Hardly anyone survived. But he did. Surviving on the surface, his drow eyes not used to the light, shadows and forces of evil were naturally attracted to him. His predisposition towards evil stuck out like a soar thumb, and it didn't take the Conclave long to find him. He's been working for them since, bringing his own brand of chaos in from a society that specialized in it.
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Posted: Mon Oct 26, 2009 11:05 pm
Mitsudo Tenshi Name: Fal'navi Phoriv [Fal Nah-vee For-eve] Nickname/Alias: Wrathful Dragon Age: Unknown, looks about 20 Gender: Male
Appearance: {If you have a picture, you may give that as well, but the following details are a requirement regardless.}
Height: 5'11 Weight: Unknown Body Type: Thin Skin type: Pale Eye Color: Deep gold Hair Color: Black Hair Style: Long, goes slightly past his shoulder Clothing: Fal'navi wears black and gold dragoon armor in battle, the helmet being in the shape of a black dragon's head with golden eyes. When he's not in battle, he is adorned in a black and gold robe, now wearing a black mask over his nose and mouth. Both the armor and the robe are made in the same way as the Org. coats are, as not to have the Darkness claim his heart when he uses the Corridors of Darkness. Unusual Body Art/Parts Fal'navi Phoriv has three tattoos on his body, each having a special significance to his life: A black fang shaped tattoo on his right cheek descending down towards his jaw, representing the tribe he's from, a large serpant trailing down his left arm, representing being a Follower of Aroshni-nal aka a Dragoon, and a spiral on his right shoulder, representing good fortune to be blessed upon him. Race: Alvi'kanei [An elf-like race]
Theme Song(s):
Significant Trait: Determined/Dark Quotes:
"...I don't give in." "I'll be training if you need me." "Never show mercy to an enemy who hasn't earned it. If they did earn it...Kill them anyways."
Good/Evil: Lawful Evil Homeworld: Alvi'narosh Main Weapon: Black Double-bladed spear [Oblivion] Additional Equipment: Hidden claws in his gloves, full Dragoon armor in black, and a pendant with a dragon at the end, the eyes filled with two golden gems. Job Class: Dark Dragoon [Dragoon/Black Mage]
Attack Abilities:Shadowsbreath- Fal'navi can breath dark energy, either as a direct attack or a waypoint to summon Heartless. Blackened Heart- Fal'navi has an assortment of Black Mage spells at his disposal. Jump- Using "Onyx Flight" wings, Fal'navi flies high into the air to drop a brutal attack to enemies on the ground or reach higher up enemies. Syphon Fang- By channeling mana through his spear, Fal'navi is able to attack and drain life and energy from his opponents. Support AbilitiesOnyx Flight- Fal'navi sprouts blackened draconic wings made from dark energy, giving him the ability to fly and levitate. Magically Tuned- Fal'navi is able to sense a magical user, but it has two major conditions: One; he cannot tell what type of magic the person uses, and Two; he can only sense people he sees or has seen. Draconic Soul- After losing consciousness on the battlefield, Fal'navi gains a power boost to his strength and speed, but becomes more savage and will not hesitate to attack either friend or foe. Support AbilitiesHeightened Hearing- Due to his elf-like ears, Fal'navi has a heightened sense of hearing compared to the average human.
Strengths: Analysis of opponents, reflexes, agile, Offensive magic Weaknesses Overly curious, impatient, intolerant of failure
Personality: Manipulative | Secretive | Cynical Likes: Driving others insane | Anything with chocolate | Puzzle or Thinking games Dislikes: Losing | Looking foolish | Failure from allies Fears: Unknown
Family: His clan; Deceased [By his hand] Bio: Fal'navi was one of ten children, and being the eldest, he was responsible for taking care of his brothers and sisters as well as aid the elders. Each day, thoughout the many trials the tribe gave its members, Fal'navi excelled. He was the pride of the tribe, a very likely candidate to become the next chieftain of their village. But one day, everything drastically changed.
A horde of monsters seiged their village, and despite the town's best efforts, they could not maintain their defenses forever. But that was not the drastic change that affected the village. What was so drastic was how a man came and saved them all...More spefically, a giant black dragon appeared from the mysterious man's staff, and with a single roar, a large flame erupted from the dragon and wiped away their foes. The man was considered a hero, but his celebration was short lived. He passed away, and Fal'navi was charged with burying the host of a god.
Among the deceased "host's" possessions, was a book written in an entirely different language. Fal'navi would climb up the mountain and analyze it constantly, attempting to unlock the secrets of the book. Finally, after many attempts and cursing,
Fal'navi finally deciphered the book. Each page was filled with unique spells and facts...The raven haired youth was so excited! He continued to read on, eyeing the first page that said "Fire" on it. He knew what fire meant, but why was it written in this man's book? So he continued reading on, before finally muttering a few words he found in the middle of a paragraph. Everything became extremely hot, and the raven-haired youth crashed to the ground, only seeing a small wisp of a flame before losing consciousness.
He awoke to find a huge scorch mark against the Tomb of the Dragon God, and it took him a long moment to realize the magnitude of his actions. He was able to use magic! It was a gift from the Dragon God himself! He quickly ran to the village, book in hand, in an attempt to show the other clansmen what he had discovered. But, instead of looking up to Fal'navi and his amazing magics as a godsend, they could only look at him in disgust and fear. The young man was exiled, and his whole world was shattered into pieces.
Fal'navi returned home once, and that was to pick up his spear. He looked at his mother, his golden eyes scanning her crimson orbs for only a moment before leaving his village for good. The Darkness quickly descended upon him, the once pure warrior of his tribe now a broken monster with the most negative of emotions. Fal'navi returned home in anger, spear gripped tightly in hand. How dare they make a mockery of him and his power, he thought without shedding a tear. He went on a spree of destruction, hoping to bring the legendary Dragon God, leaving the village in a state of despair and pain. Heartless quickly descended upon his world, preying on the weakened hearts of the villagers. The Heartless grew more in numbers, until finally...
Nothing. Alvi'narosh was gone, as well all its inhabitants...Well, except for one. Fal'navi was dropped into Traverse Town, beaten and injured, but alive. He wandered around at this new place, looking in awe and in fright and the many new things surrounding him. The culture shock finally kicked in, and Fal'navi immediately ran for the nearest alleyway and sat down quietly. He nodded off slowly, his golden eyes shut tight.
He awoke to man standing over him, a man in a giant black coat. "Well, look who woke up." Fal'navi backed into the wall, wide-eyed at the man. "Come with me, boy, and see what I can offer you." The mysterious cloaked man tossed him a cloak that looked just like the one he was wearing, and with a wave of the hand, a portal of darkness appeared. The man walked into and vanished, and Fal'navi wasted no time hopping to his feet and following headfirst into the darkness...And into the arms of the Conclave. He quickly proved his worth, and was given a brand new set of armor, decorated much like a dragon. He trained constantly, training for the people who gave him a new purpose in life: Finding the Dragon God...and defeating him.
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Posted: Mon Oct 26, 2009 11:08 pm
Karn1254 Name: Elde (El- Duh) Nickname/Alias: Age: 18 Gender: Male
Appearance: Height: 5’11” Weight: 145 lbs Body Type: Fairly muscular, but not “buff” by any means. Skin type: Caucasian, slightly Pale Eye Color: Piercing Blue Hair Color: White but not bleach white, slightly gray. Hair Style: Spiky, sort of out of control spiky to one side (right) with two white spiked bangs framing his right eye. On the back of his head his hair goes down to the base of his neck, over his high collar and splits into three spikes there. Clothing: Wears loose black pants that appear to be made of a sort of smooth soft material with faintly noticeable stitching around the legs near the knees.
Shirt is red with a high collar that is usually partly unzipped, large zipper in the center of shirt which is not done up near the bottom leaving a part in the shirt below his waste. The pull part for the zipper looks like a black spade. Shirt has a sort of line pattern with vertical grooves at regular intervals. The only part of the shirt that isn’t of this same colored fabric is the arms which are slightly short sleeved (going to about his elbow) and are black and of a material similar to the pants, at the base of these sleeves is a small intertwining pattern that almost looks like brambles with a diamond in the center. Typical black leather gloves are worn which have images of small white clubs on them.
Around his waste is a belt with a large silver square buckle which is directly attached to a sort of half cape, or for lack of a better word “butt-cape” which goes down from his waste to just above his shoes. This half cape is black and at the bottom on the back there is a stylized design with a heart (KH style of course) in white. Shoes are fairly standard, with no laces or belts or anything, except where you can see the seams from the stitching. The shoes are of the same red color as his shirt and also have a black crown design on the tops. Unusual Body Art/Parts: A small vertical scar near the left side of his left eye. Race: Human
Theme Song(s):
Safe and Sound- Kyosuke Himuro and Gerard Way (just because really XD)
Significant Trait: Risk-Taker {In One or Two Words} Quotes:
"That looks too fun to pass up!" "Why does fortune...seem to strike the most kindhearted people? Is everything just pre-ordained? "You should probably, like relax or something..."
Good/Evil: Neutral Homeworld: Hollow Bastion then Traverse Town Main Weapon: Fortuna- A dual bladed sword with one blade longer than the other which can be linked together at the base of both handles or used as two seperate swords.
The smaller sword has a curved silver blade with bits of red and black near the guard and handle, the handle being coated in red cloth. At the end of the handle and going partway up the blade embedded in the sword is a white cylinder with three sections like a slot machine with nine different symbols on each. above and below this section of sword are three small lights which can emit various colors.
The large sword has a long blade which has some spikes near the bottom and also curves at the top into a sharp point then curving back down. At the guard is a fusion of overlapping hearts, diamonds, spades and clubs. The handle has black leather wrapped around it and at its base (the part that can connect to the other sword) is a small rotating metal piece with dice with numbers one to six displayed. Additional Equipment: Sometimes Knuckles, or anything on hand used in combat. Job Class: Gentlemen Luck
Attack Abilities: {You can have less/more than three, if necessary}Attack Reels- Uses luck powers to manipulate the slots on sword. Depending on what comes up, randomly performs one of twelve different physical attacks (including dud). Sometimes one of the twelve attacks can be replaced with an allies technique. Magic Reels- Uses luck powers to manipulate the slots on sword. Depending on what comes up, randomly performs one of twelve different magical attacks (including dud). Sometimes one of the twelve attacks can be replaced with an allies technique. Dice- Depending on whats rolled randomly on the dice (at base of large sword) performs a combo with that many attacks. These attacks are not guaranteed to hit. Can increase amount of rolls with practice. Support AbilitiesItem Reels- Does the same thing as magic and attack reels except with 12 possible items. Passive AbilitiesDouble Items- Doubles items earned after battle. Munnymonger- Doubles munny earned after battle.
Strengths: Quick Strikes, speed oriented, unpredictability, prefers to finish fights quickly. Weaknesses Not very defensive, Sometimes dealing with ranged fighters is a problem.
Personality: Normally pretty mellow, not afraid to crack a joke, seems to have a sense of knowing about him, excellent sense of adventure!. Likes: Taking risks, preparation, baked goods, games of chance Dislikes: Rashness, People who seem far too sure of themselves, minty things Fears: Death and its inevitability, slightly claustrophobic
Family: Unknown
Bio: For some reason Elde doesn’t remember much about his past before arriving at Traverse Town. He knew he lived in some other place before and that he had a pretty good life… he thinks… but as for family or anything like that, nothing comes to him. He remembers arriving via something called a “dark corridor” and spending the last four years of his life in the quiet town with other refugees.
The only thing he woke with was the realization that he had had a sudden vision on his way there. What he saw was what looked like a giant glowing heart, and himself. But then he seemed to see himself fade away and became horrified before suddenly awaking. It felt like this vision had been forcefully pushed into him, like it didn't belong.
The second most vivid memory he has, is of the first person he met in Traverse Town. He had just awoken and walked out of an alley he had ended up in and looked around at the permanently night time town. Distressed and confused and all around depressed from the vision he had just seen and the realization that he wasn’t home, he walked into what looked like the main plaza of town (1st district) and saw chairs over by a café. When he went and took a seat he looked inconsolable, and no one came to serve him. Suddenly though a tall man smoothly slid into the chair across from him. The man wore a large brown brimmed hat and his facial features were not very visible, except for some stubble on his chin. He wore a brown leather trench coat and dark shoes as well. Without warning he pulled out what looked like a small leather backed book and a very ornate calligraphy pen and began writing.
“Who are you?” the 14 year old Elde asked sadly.
“No time… or rather, I’m wasting yours, just listen to what I have to tell you” and with that the man began in his gruff yet elegant voice. He gave Elde a fairly cryptic message and told him many things but his main point was…
“Be wary of the future… but never neglect the present. Fates cruel ties can seem to strangle us, and the past may seem to be nothing but a dark ever looming shadow, but always cherish those there for you.”
Elde didn’t really understand… where was this coming from? Besides he didn’t feel like he had anyone to Cherish right now. Yet… the mans words seemed to strike a chord within him and they even made him forget about the terribly ominous vision he had had. With a parting word the strange man stood to walk away.
“Wait… who are you?... Do you!... somehow know about what I saw!?” the man even at this moment was writing in his book and while doing so turned to look at Elde once more.
“A man who wishes he had the freedom you do…names Jack” and with that he walked away.
After that Elde took initiative with his life and had many other experiences in the humble town. He met most of the citizens and knew most of their stories, he made it a point to explore the town to its fullest becoming familiar with every nook and cranny. He always enjoyed taking “necessary” risks like seeing if he could jump the largest gaps of the buildings in town, or bungie jump from said buildings.
For some reason doing all this was easy for him, in fact he seemed to be lucky all around. Townsfolk always wanted him around because of this luckiness and he never got into any bad accidents when performing one of his stunts... at least that anyone knew about anyway.
He made it a point to experience as much as he could. He also began training himself with the help of knowledgeable citizens and soon became skilled in a variety of ways to fight. He had acquired an antique sword which has reels and dice on it and he found he could make these turn without even touching them. He outfitted and customized these blades and they never left his side. The reason for this training and outfitting was he had a fear… a fear of that looming vision he had witnessed on his way here. It might have been irrational but he trained so that he wouldn’t die before he saw that vision.
Now he’s doing what he’s always been doing, trying to avoid the inevitability of fate and trying to understand the irrationality of fortune.
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Posted: Tue Oct 27, 2009 11:27 am
LavenderSakura Name: Aria Nickname/Alias: The Twilight Requiem Age: 20 Gender: Female
 Appearance:
Height: 5'5 Weight: 98 lbs Body Type: Petite Skin type: Pale Eye Color: Light Steel BlueHair Color: Silver Hair Style: Long and flowy but a little fluffy from sleeping too much. Clothing: She wears the standard Conclave cloak (Org. Cloak) with elbow length black gloves and high combat-esque boots although underneath the coat she wears a light blue nightgown so that right after her missions, she can go straight to sleep! Unusual Body Art/Parts: Race: Nobody
Theme Song(s):
Gregory and the Hawk- Season Poem Steven Cranis- FLO! Immediate Music- Kingmaker Jon Hopkins- Sleepwalker
Significant Trait: Lazy / Stoic Quotes:
"..." "That's absurd." "Don't be ridiculous." "Let's finish this up quickly, I want to sleep."
Good/Evil: Evil Homeworld: The world of The Steadfast Tin Soldier [Fantasia 2000] Main Weapon: Gigantic tuning fork "Silent Hymn" Additional Equipment: An silver anklet with small onyx charms hanging off every other chain link. Job Class: Ninja/Sound...mancer? Nobody Element: Sound
Attack Abilities:
Sonic Blast- Aria creates a sonic blast the radiates outwards from her person to encompass a relatively wide radius to harm her foes. The more concertration she puts into the attack, the wider the radius. Sonic Quake- Aria shoves the tip of her tuning fork into the ground and, with a high-frequency pitch, sends the vibrations through the ground, causing a powerful earthquake of varying magnitude Inequilibrium - Aria sends out a tight low frequency blast that enables her to stun her opponents for a short time. Sonic Boom- With a crippling shockwave to any nearby, Aria has a short burst of forward movement in which she blurs at various speeds of sound, each causing an additional (or more powerful) shockwave. (Mach 1 - a knock back effect for a few feet in diameter, to Mach 5 - windows shatter within the near vicinity) Banshee's Cry- Aria releases a loud scream/wail that is at such a pitch it harms human ears causing severe pain, mainly to the brain, thus immobilizing them as well as inflicting damage. If subjected to the sound for too long it can cause her victim's ears to bleed and momentairily make them deaf. Support Abilities: Echolocation- Ability to release a sonic vibration, which bounces off of the surfaces of objects and subjects in order to allow Aria a visual awareness of her surroundings. On Deaf Ears- Aria can completely silence an entire battlefield for a short duration Siren's Song- Aria sings a song which puts 4-5 of her opponents in a state of hypnotic trance, completely disoriented. Passive Abilities: Dead Silence- Aria can move without making a sound, even from rustling leaves or breaking branches, allowing her the ultimate in stealth. Sound Absorption- Allows Aria to absorb any sound based attack, nullifying its effects.
Strengths: Stealth | Melee | Agile | Stunning her opponents | Once motivated she will accomplish her task at whatever cost Weaknesses: Extremely Lazy | Falls Asleep Easily | Apathetic(not a weakness in her view)
Personality: Aria is one who really values her sleep time, and would much rather nap than work. However when persuaded or motivated to take action she works with deadly efficiency. She can become quite the cruel person when a job needs to be done and it's holding her from her precious nap time.
She has a lot of odd habits like biting her pinky finger or picking at threads in fabric. Aria also like composing music but most music composed during her time as a nobody have been aimed mainly towards work as opposed to for her own enjoyment. Aria is also slightly against the Conclave open to non-nobodies, as she believes they're not completely devoted for their cause. Likes: Nap time | Blankets | Pillows | Music | Sweets | Poems Dislikes: Exerting herself | Being bossed around | Being treated as kid | Heels Fears: A world without sleep | Finding her heart
Family: N/A
Bio: As a human, Aria was an aspiring opera singer. She wanted nothing more than to grow up to be like her late mother who could sing tears into men and bring emotion out of the most stern types of people. Aria worked hard, training day and night at the opera house so she could be on par with her mother. She finally landed a contract with one of the incoming plays where she played one of the characters, yet she always tried strive to be better. Her need for perfection grew and with it her own jealously which opened her heart to darkness. The first night of the performance, she stayed late for the after-celebration and while she walked back in the dark streets towards her home when the heartless struck. Striken with fear and an odd sense of curiousity, Aria could do nothing as the heartless claimed her heart and she sunk into darkness. She woke, her memory nothing but an empty slate and her identity of herself was even hazier to her than her memory. All she knew was that a weapon came to her in her time of need. Aria was soon discovered by the Conclave and brought into their midst.
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Posted: Tue Oct 27, 2009 4:59 pm
Sousei Tatsu Name: Vain Nickname/Alias: "The Worthless" Age: 17 Gender: Male
Appearance:
Height: 6'0 Weight: 180.lbs Body Type: Lean Skin type: Slightly tanned Eye Color: White Hair Color: Black with blue tips Hair Style: Spikey, messy Clothing: Refer to pic Unusual Body Art/Parts: Right hand is clawed and discolored compared to the rest of his body. Race: Human
Theme Song(s):
Significant Trait: Quiet, but blunt. Quotes:
"You'll never get anywhere likes that. You're too weak." "I'm only here to observe." "Heh. The ESC key's busted again..."
Good/Evil: Neutral Homeworld: Poeres Main Weapon: Revblade Additional Equipment: Father's Cry (Fake Keyblade, non-compative), Pocket PC. Job Class: Parivir/Samurai
Attack Abilities:Engine Magic- Magically attacks charged and unleashed by the Revblade. The Revblade must be "awake" in order to cast, thus it must be in Cory's Shadow Hand. Because of this, Cory cannot use Shadow Magic and Engine magic at the same time.Flair- A skill set originating from the Parivir class.Wind Slash- Wind damage at a distance. Iai Blow- Minor damage with a chance to KO. Blade Bash- Minor damage, may Immobilize. Shimmering Blade- Fire damage and Confuse. Hoarfrost Blade- Ice damage and Slow. Skyfury Blade- Lightning damage and Berserk. Lifethread Blade- Dark damage and Doom. Uproar- Releases the spirit of the Revblade, creating a concentrated explosion. Must remain still for a moment to activate. Sky Cutter- Concentrates energy at the tip of the Revblade, unleashing a shockwave projectile when swung. Earth Splitter- Stabs the ground with the Revblade and revs the engine, causing a low-scale earthquake accompanied by faults. Shadow Magic- Dark magic invoked by Cory's infected Shadow Hand. Cory cannot use Shadow Magic and Engine magic at the same time.Dark Firaga- Fires a blast of flaming darkness from his hand. Dark Fist- Strikes an enemy with his Shadow Hand, inflicting explosive dark damage. Dark Grip- Grabs an enemy and begins absorbing darkness from it, converting the darkness to HP. Lethal to creatures made only of darkness. Support Abilities:Engine Magic- Magically attacks charged and unleashed by the Revblade. The Revblade must be "awake" in order to cast, thus it must be in Cory's Shadow Hand. Because of this, Cory cannot use Shadow Magic and Engine magic at the same time.Flair- A skill set originating from the Parivir class.Unburden Soul- KO user, fully heal hp and cure all negative buffs to the five nearest allies. Ethereal Guard- Conjures a shield of energy to block frontal attacks. Energize- Invigorates himself with the Revblade, granting a boost to speed and strength. Left fatigued afterward. Shadow Magic- Dark magic invoked by Cory's infected Shadow Hand. Cory cannot use Shadow Magic and Engine magic at the same time.Dark Shield- Summons a shield of darkness to block attacks. More powerful than Ethereal guard, but weak to Light attacks. Dark Hand- Makes the Shadow Hand more dense and resistant to cutting, allowing Vain to grab and block edged weapons without consequence. Terminus- Releases the spirit of Father's Cry to open up a rift to a random place located on the world he is on. Passive Abilities:Disruption- When caught in a status that can be nullified by an attack, Vain's energy will become disrupted by the Revblade. This makes him immune to such status effects. Bushido- Due to his dual-Samurai class, Vain's parrying skill outclasses even warriors much more powerful than he.
Strengths: High agility and a decent amount of attack strength. Deceptively perceptive in combat. Weaknesses: Horrible defensive abilities, relies heavily on dodging and parrying. Described as a "glass cannon".
Personality: At first glance, Vain seems to be just a young man with no manners. His stoic, rude way about things is actually out of impatience and anxiety, simply wishing to finish things quickly. Likes: Video games, technology Dislikes: His Revblade, fighting Fears: Losing the Father's Cry, his right hand
Family: Father, Mother (Both deceased), Brother (Missing)
Bio: Vain was born and raised on the world of Poeres, place steeped in new science and neglect to "old beliefs". He was raised along with his older brother, Destin, by his mother and father, both of whom were scientists. On Vain's 10th birthday, his mother died in a car accident. Destin ran away from home, overcome with the death of his mother, while his father began to delve into combining new and old sciences. His father slowly began to lose himself to his work, forgetting that he even had a family and forcing Vain to take care of and raise himself. Vain spent the next 7 years with little to no contact with his father, only occasionally grabbing money to feed and clothe himself.
On the night of his 17th birthday, though, Vain dad called son son to the basement, having had one of his experiments go wrong. Vain reached the basement as see his father vanish into a bubbling darkness that came from his chest and reached out in an attempt to grab his father's hand and save him. He pulled back in pain from the darkness, the blackness now covering the entirety of his right arm, just as the room was engulfed in shadows. The next thing he new, he was standing on a large platform made of stained glass, watching the strange world around him fall apart...
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Posted: Tue Oct 27, 2009 9:32 pm
Tao Shukumei Name: Revelin Lionnel Nickname/Alias: The Twisted Star Age: ??? Gender: Male
Appearance:
Height: 6’0 Weight: 166 Body Type: Tall, Muscular Skin type: Pale Eye Color: ??? Hair Color: Orange Hair Style: Flowing like a fire Clothing: Cloak of the Conclave A Red and Black mask that is vaguely shaped like a lion’s head. Connected around the sides of the mask are pointy spikes that almost resemble a lion’s mane. Red Bracers Black gloves Unusual Body Art/Parts: N/A Race: Nobody
Theme Song(s):
Maybe I’m a Lion- Black Mages
Significant Trait: Mysterious Quotes:
” …” “Loyalty to the Conclave is absolute…” ”There is no room for mistakes…”
Good/Evil: Evil Homeworld: Medieval England (Sword in the Stone). Main Weapon: Gundrill Additional Equipment: Shield on opposite arm, and a Bracelet meant for communication with other Conclave members. Job Class: Gunlancer Nobody Element: Solar
Attack Abilities:
Jump/Rocket Jump- Focusing accumulated solar energies into his legs, he springs inhumanely high into the sky. He can use his gundrill for extra propulsion (Rocket Jump). Solar beam- Charging his gunlance with solar energy, he fires off a single, powerful laser of heated energy. Vector Blast- Taking Solar Beam a step farther, Revelin unleashes the charged beam at his opponent; however, halfway to the target, the beam branches out into multiple beams of the same size in an attempt to overwhelm the target. Solar Flare- With a quick burst of Solar energy, he can temporarily blind his foes with a flash of light. Sunlight Spiral- Charging his gunlance with solar energy and activating the rapid rotation of his gunlance, he unleashes a spiral wave of energy that has the ability to drill through most defenses. Support Abilities:
Aura of Corona - Enveloping himself in solar energies for a short time, Revelin becomes impossibly hot to the touch, easily melting through non-enchanted materials. He can control it so that he doesn't melt himself into the ground. Heated Fury - Upon reaching a critical limit of accumulated solar energy, Revelin releases it all at once, his body becoming invulnerable for a short period and his strength/speed reaching insane levels. Passive Abilities: Solar Charge- Revelin is always slowly accumulating energy from sunlight. The more sunlight there is, the more enhanced his traits become. All solar-charged moves take away from this reservoir of energy.
Strengths: Strongest when the sun is at its peak | Speed | Collected | Weaknesses: Weaker the closer it is to night time |
Personality: A loyal follower of the conclave, that obeys any orders that he receives from the top. He usually wears a mask to keep his face hidden, and thus hides his emotions. Likes: Sun | Lion | Mask | Conclave Dislikes: Moon | Iris (flower) | Traitors Fears: Betrayal
Family: Deceased
Bio: As a human, Revelin lived the life of a squire hoping that one day he would become a great knight and serve his kingdom. He was taken under the wings of a group of uncivilized knights. Just by being with them, he was outcasted by the other children. He studied the knights’ code day and night preparing himself for the test. On the day of his test, the knights that had taken him in assaulted the boy preventing him from moving on. He was left on the side of a snowy street to think about his ‘actions’. He finally mustered the strength to find his way back to the encampment only to find Heartless tearing at his masters. He wanted to go in to save them if he even had a chance, but then he thought about it. What had they ever done for him? The darkness in his heart grew as his thoughts grew darker until he was targeted by the Heartless. After sinking into the darkness he found himself awaken as if given a new life, and beside him was a mask and a cloak. This was the beginning of his journey as a member of the conclave. The lone lion always preferred to do things for his own, but he did keep one aspect from his past life. His loyalty… He followed orders to the best of his capability to show his loyalty to the Conclave.
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Posted: Tue Oct 27, 2009 10:51 pm
Sousei Tatsu Name: Masenko-Ma Nickname/Alias: "Demon of the Mist" Age: 23 Gender: Male
Appearance:
Height: 6'2 Weight: 200.lbs Body Type: Lean Skin type: Caucasian Eye Color: Black Hair Color: Black Hair Style: Short & Shaggy Clothing: [x] (sans the sword) Unusual Body Art/Parts: N/A Race: Nobody
Theme Song(s):
Significant Trait: Apathetic Quotes: "Eh." "Whatever." "Tch, do what you want."
Good/Evil: Evil Homeworld: ??? Main Weapon: Peace & Quiet: A pair of windmill shuriken. Additional Equipment: A small, smokey-gray crystal. Job Class: Ninja/Smoke-mancer ( D: ) Nobody Element: Smoke
Attack Abilities: Ninjutsu- Masenko uses a unique school of techniques learned from a distant land.Throw - Masenko throws one or both of his weapons. Utsusemi - Conjures a shadow of himself to take the next hit for him. Shadowbind - Prevents an enemy from moving for a short amount of time. Unspell - Dispels status enhancements and a select few status ailments. Oblivion - An ability that targets the enemy's memory. Causes the enemy to forget abilities. Gust of Smoke- Masenko fires a concussive blast of smoke from his hand. His only offensive smoke ability. Support Abilities: Blind- Concentrates smoke around an enemy's eyes, effectively destroying their visibility. Vanish- Vanishes into a cloud of smoke. Smokescreen- Ruins visibility with a fog of smoke. Status Smoke- Masenko can mix his smoke with status ailments. Possible ailments include poison, paralysis, and sleep. Support Abilities: Extreme Agility & Speed - Masenko's speed and agility are abnormally high, as if he were some sort of ninja.
Strengths: Stealthy | Fast | Agile | Perceptive Weaknesses: Apathetic | Lazy | Cocky
Personality: Masenko is a very carefree individual who rarely exhibits any sign of interest. Likes: Tabasco Sauce | Chili | Anything else spicy | Silence Dislikes: Weaklings | People who get attached to thing Fears: Asphyxiation
Family: ???
Bio: Masenko refuses to give out information from before he was a Nobody, but makes it very clear that his heart was dead long before he lost it. After coming into existence as a Nobody, Masenko discovered his ability to control and manifest smoke and decided to make use of the power as a ninja. His weapon, Peace & Quiet, is named after one of his favorite things and are modeled after his desire for weapons made to kill quickly and leave. He joined the Conclave in hope that a split workload would allow him more time to just "chillax".
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Posted: Tue Oct 27, 2009 10:53 pm
Jeimuzu Kuro Name: Saito Kuro Nickname/Alias: "Strike of Vengeance", Saito, Ronin, Kuro Age: 26 Gender: Male
Appearance: Height: 6'1" Weight: 190 lbs. Body Type: Tall and thin Skin type: Pale Eye Color: Brown Hair Color: Black Hair Style: Long hair down flowing down to about mid-back. Though it is contained somewhat in a ponytail it still flows freely hanging down into his face and down his backClothing: He wears a long brown haori jacket with a red lining and intricate design on the back and on the hems. Black kotes with a flame design on them and an earring on his left ear. He also wears knee high black boots and black pants. This is his normal attire, it changes when he summons his armor for battle. X Unusual Body Art/Parts: None Race: Nobody
Theme Song(s):
Significant Trait: Focused, meditative Quotes: No time to waste! I don't have time for this! Out of my way! I will defeat you... No matter what!
Good/Evil: Evil Homeworld: Feudal Japan based world called Edo Main Weapon: 2 katanas named Magoroku and Mikazuki Additional Equipment: Battle Armor(when summoned), A silver ring with an Onyx embedded in it on left middle finger Job Class: Samurai Nobody Element: Lightning
Attack Abilities:Electromancy- Can manifest and manipulate electricity in all forms. Kaiten Kuro- Gathers darkness around his blades and releases it in a powerful slash, the darkness cutting across the ground at anything in it's path. (Range 10 feet) Blade Bash- Hard blow with the blunt side of the katana blade, Knocks an opponent down and stuns them(duration 10 seconds) Support Abilities:
Memories of the Betrayed Calling forth his memories from his weapons in corporeal form, Magoroku manifests a suit of Samurai armor around his clothing for the duration of battle. Because the armor is technically of magical origin, it does not hinder his movements in any way Hasso- Temporarily increases his physical strength and attack speed. However, also lowers defense by a margin. Third Eye- Allows Saito to anticipate one attack Seigan- Enhances the effect of Third Eye so that it can anticipate up to 3 attacks. (Hasso and Seigan cannot be active at the same time)
Strengths: Physically strong, good at melee combat Weaknesses: Weak against magic attacks and ranged attacks
Personality: Saito is usually calm and meditative, speaking only when really necessary. When in battle he is fierce and calculative, focused on his own personal itinerary in combat. Likes: Success, fighting Dislikes: Betrayal, injury Fears: Failure, ceasing to exist.
Family: Deceased
Bio: Saito was a samurai, serving to protect his land known as Edo in the service of the Shogunate of the land. He fought with honor and pride to protect his country until he was struck down by a Heartless attack. As he laid there dying he felt betrayal and sadness as everyone he had fought beside seemed to simply leave him for dead. He awoke as a Nobody with a goal of vengeance against those who had betrayed him and all those who fought on the side of the light. The first village he destroyed was his own hometown, killing his parents and family without a care or a feeling of remorse.
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Posted: Tue Oct 27, 2009 10:57 pm
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Posted: Tue Oct 27, 2009 11:08 pm
Kaegoe Name: Serenity Nickname: Shade Age: (Wolf body) 12 years (Human mind) 17 Gender: Female
Appearance:
Height: 3' tall Weight: 30lbs Body Type: Wolf Skin type: Hairy wolf Eye Color: Right eye golden, Left eye dark green Hair Color: Black Hair Style: Hair of a wolf Accessories: None Clothing: None Unusual Body Art/Parts: Body of a wolf and a scar over left eye given to the wolf by Tsurumi Race: Wolf with a human mind
Theme Song(s):
The Kill- 30 Seconds to Mars Animal I Have Become- Three Days Grace
Significant Trait: Quite, Serious Quotes: "Even if it costs me my sanity, I will destroy those who stole my body from me." "Watch it this puppy is your worst nightmare." "...."
Good/Evil: Neutral Homeworld: Ninja Star Main Weapon: Teeth and Claws Job Class: Wolf/Ninja
Attack Abilities:Poison Fangs- Using the ninjutsu of her human memory. Instead of using darts, Shade uses her fangs to poison the enemy when she bites them. Fierce Bite- A simple bite that causes bleed on the enemy that drains their health like poison. Has a 1/5 chance of causing Shade go into an confused fury if she tastes human blood. Dash- Shade dashes at the enemy at a blinding speed and attacks them with a furious bite that can cause bleed, that drains the enemy like poison. Has a 1/5 chance of causing Shade go into a confused fury if she tastes human blood. Support Abilities:Shadowmeld- Uses her ninjutsu to blend in with the shadows around her. Human Soul- Shade uses her illusion style ninjutsu to make her appear in human form in front of the enemy. Though unable to attack, Shade sends a wave of her fury at the enemy, with a chance to cause fear on them. Frenzy- Shade goes into a berserk, animal-like state, and attacks the enemy. With a 1/4 chance that she will forget who she is and fighting against and attack her own allies. The effect lasting for 3 posts. Licking one's Wounds- Shade licks an ally's open wound and heals them of for a small amount of health. 1/8 chance Shade may loose her mind at the taste of blood and bite the one she is healing. Howl- Shade unleashes a howl that gives her and her allies Bravery for 3 posts.Telepathy- Due to the nature of how she was trapped in the mind of Fang, through a telepathic link, Shade can convey her emotions and thoughts through telepathic communication. Passive Abilities:
Limit Breaks:
Strengths: high attack power and stamina Weaknesses: lower agility and unable to wield normal weapons
Personality: Cold outwardly. As she was human she doesn't care about most people. She still enjoys a good fight, but due to her animal nature, she received through what is left of Fang. Due to being trapped in a wolf's body. It is harder to communicate with others. Slowly the human that Shade was is fading into an animal. Due to this she may seem like a wild beast, especially in battle or hunting for pray. Right now Shade desires two things: Get revenge on those who destroyed her body and somehow stop the loss of her human mind to the animal. Even if that means she has to rely on the aid of others. Flaws: Likes: Fighting, getting the kill. Dislikes:People who won't leave her alone or try to pet her. Being called a dog. Fears:Loosing her mind
Family: N/A
Bio: Originally human, but due to the loss of her human body, killed by Fortuna of the Conclave. Instead of dieing, Fang, her pet and companion, loyally sacrificed it's soul for her to remain safe. Now trapped in the wolf's body, Shade travels with whoever she can to assist her in her goal of destroying the Conclave. All the while trying to keep herself to the animal body she now resides in.
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Posted: Wed Oct 28, 2009 10:09 pm
Pie Thrower Name: Ölüm Nickname/Called by: The Desert Viper Age: ...yes Gender: Male Appearance:
Height: 6’1” Weight: 172 Body Type: Muscular: possesses the agility and stealth of a thief, but does not let that take away from the natural and developed strength he possesses Skin color: Light brown Eye Color: Brown Hair Color: Dark Brown Hair Style: Short, Tousled Cut Clothing: Charcoal colored tight t-shirt and fibrous black shorts Unusual Body Parts/Art: Black and Dark Green veins on his arms Race: Human Theme Song(s):
Tears of… - Akira Yamaoka Shiroi Oka – Paranoia Agent (Ending) Gloomy Sunday - Rezso Seress Significant Trait: Obsession for Death Quotes: "I shall be the first to head the charge against rebellion. It makes it all the more fun for both sides in the end…" "Me oh my, would you lookie here. The men are all playing with their sticks out in the field. How I love to watch. The blood of is ever so nice to be seen around this season…" "Unfortunately, there is not a fleck of remorse within me." Good/Evil:Evil Homeworld:Agrabah Main Weapon:Whip Additional Equipment: Two identical conclave anklets Job Class: Rogue Attack Abilities: {You can have less/more than three, if necessary}Whip Manipulation- Ölüm's whip functions as a tamed animal as it has a mind of its own, but is completely subservient to Ölüm's wishes. The whip is usually coiled, but at full extension is 10 feet. Poison Needles- Ölüm flexes his arm muscles and pushes the poison-darkness fusion of blood out of his veins which solidify as soon as they hit the air.This can be done so that multiple needles can come out at the same time all along his arm. However, the downside is that it takes time to perform and is painful. Bio (minor)- Not Biora or Bioga: Just regular Bio. Performed only in close range and considered a tactic simply to confuse the enemy, or delay an attack to get the battle to a long range distance once again. The poison is merely a stinging pestilence that is poisonous only if inhaled. Think of it like OFF spray in a smokescreen like fashion. Support Abilities: Nature Hibernation- slow regeneration of wounds (24 hour rest minimum) if let rest in nature as the earth is his replenishment for any of his functions Darkness Abilities- The usual: opening portals, creating confusion with a lot of darkness waving around being all smokey-like, heartless aren't complete ridiculous toward him, ect. Molecular Scatter- Because, in essence, Ölüm has fused himself so completely with poison, he has been able to achieve the ability to liquefy himself into a pool of independently thinking poison for quick escapes. The poison cannot fly, rearrange within seconds, or become some insane blob of poison that shapes into a mantis or something... Passive Abilities: Immunity- Poison as an element does nothing of harm. Attacks combined with poison still harm though. (e.g. sword tipped with poison. Stab wound, no poisonous effects) Strengths:Poison-Darkness, Long range attacks Weaknesses:Light, Close range combat (without weapons is no problem)
Personality: Ölüm finds solace is death. It is an obsession that goes beyond any other part of his life. His idea of ‘death’ however is that all people should experience it as early as possible to make more heartless. The underlying tone of his obsession is from his megalomanic ideas of complete power over all things. This will be achieved through the dark powers of the universe and can never be reversed according to his own personal prophecy. Likes:Darkness, power, poison Dislikes:Good, the ignorant Fears:Final Rejection
Family:All Dead
Bio: Agrabah, the city of thieves. Agrabah, the Arabian paradise. Agrabah the - world of lies. He had been brought up to know his place in the world. Exiles were on the lowest rung of the ladder, then the beggars, then the tax collectors and all the way up to the sultan himself. Everyone knew their place. Not a person stepped out of the ladder to better themselves. Even if they tried, they would be looked down upon by the others.
Thus, his obsession with death came. Under the society of oppression, the prevalence of death, and the constant ridicule, his mind was altered and he embraced the darkness that dwelled within him.
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Posted: Sat Oct 31, 2009 1:20 pm
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Posted: Sat Oct 31, 2009 9:00 pm
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Posted: Sat Oct 31, 2009 9:02 pm
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