Name: Morgan Reed Age: 22 Class: Alchemist---->High Alchemist (level 10-20 Alchemist w/ Flamel's Mark/Master Seal)---->White Alchemist/Necromancer depending on path Height: 5' 11" Hair Color: White-Blond Eye Color: One Red, One Blue Gender: Male ♂ Birthplace: Carcino, Magvel Birthday: March 2nd on the Gregorian calendar Likes: Potions, peaceful resolutions, gardens, intelligent people Dislikes: Direct conflict, violence, elitists, organized religion, storms Affinity: Anima Religion: Such is an alchemist's nature to question the gods Personality: Morgan's personality ranges from friendly and relaxed on a good day to a raging psychopath on a very, very bad day. His personality can change in an instant, so it is advised to take caution. However, he usually puts on a calm, collected front. Weapons and Equipment: Anima and Dark magic. Anima-C Dark-E Skills: Knife, Counter Current Weapons/Equipment: Elfire x1, Dagger x1, Vulenary x1 Canon Debut: Technically Halloween '09, though expect a proper introduction in the next holiday event. Picture:Sorry for the crap recolor. I shall make a proper picture. Backstory: Morgan was born and raised in a small port city somewhere in Carcino until around the age of 12 or 13. His father was a wealthy merchant and his mother was a seamstress who died shortly after his birth. Bitter and angry at the death of his wife, his father generally ignored him and left him in the care of the elderly family servant, Gaheil. Due to a crappy home life, he spent a lot of time learning how to fight on the street. This went on for three years. At 13, he was sent away to a school in the Grado Empire, where he studied magic and alchemy for four years. He studied much else as well and began to form his own opinions about life, such as love and religion. Upon his return, Morgan's father had him betrothed to the daughter of another rich trade family. Having never met the girl, but knowing his father would not stop the marriage altogether, Morgan managed to postpone his father's plans for a few more years with the help of Gaheil. The plan worked too well though and the other family grew impatient. They wed their daughter off to another man. Outraged, Morgan's father demanded that he marry or be forced to fend for himself, something most thought he could not do because of his pampered upbringing. Still, Morgan left that night and has not returned to Carcino since. During his travels, he spent more time refining his skills. LAST UPDATE: 8/22/10
Posted: Wed Aug 26, 2009 6:20 pm
Name: Lune Age: N/A Class: Dark Mage Height: 5'4" Hair Color: Red Eye Color: Red Gender: Female Birthplace: Draconis City, Reis Birthday: November 2nd Likes: Strawberries, roses. Dislikes: Her Great Great Grand Father, humans Affinity: Ice Personality: Manipulative,heartless and often angry with failures. Lune doesn't let anyone live if they get in her way. Strengths: Lune is physically weak, with barely any mucles she uses her agility and athelticness to move about. Weaknesses: Lune overeacts around humans, fearing them greatly. Appearance: Art to come
Lune stands at a mere 5'4", with cropped hair to give her individuality. Lune as a child was very, attached to her mother and father like glue. Like all Dagons, she has the red eyes and har. There is also a tatto on her back, a curse or some odd power. It's different for all Dagons. To understand Lune you must go way back to the first Dagon.
Dagon History - shortened!
Ragnarok C. Dagon the First. Worshiped as a god due to his true form's size and shear power. Ragnarok, like his breatheren, despised being looked up upon as gods by mortals. But one day Ragnarok saw a woman, not human of course. She however believed liek the rest that he was some all mighty being and demanded him to answer for the deaths of her family. Too interested in her he broke a rule and transformed himself into a new breed of dragon, a dragoon. Others saw this and followed his example but he himself wanted the woman... created an kingdom, made order amongst the scattered tribes and clans of mortals. With the cat-like woman, Sulis at his side he reigned supreme and felt happy. But hsi brothers disliked how he abused their powers and sent assassins to rid him of the world. By this time Ragnarok had a child, Ragnarok S, Dagon the second, Reina Dagon and Ymir V. Dagonm heirs to his throne. During the attack Ragnarok was cut off from his queen, his love... and the unthnkable happened. His wife was murdered... right before his oldest son's eyes. The problem with this was that his son was already too attached so Sulis, always around her which was why they gave him the nickname Shadow... he was always behind her, too shy... so quiet. In rage and anger his eldest son erradicated the assassins. brutally killing them.
Ragnarok had no choice but to banish his son... and embark on the greatest conquest in history of Serenity. To slay the Gods. No oen cared why, they ever asked. But they all knew who he was. The Black Dragon from the skies. The oen who talked odwn to them... the one who hated the humans the most. H eled his army swiftly and killed his brothers... showing that they weren;t gods. But in so doing he obtained the title of God-King. Saddened... alone... he retreated to hsi throne and sat there. Little did he know that onebrother remained alive. Cursed him.
The Curse of the Dagons required that the eldest child of the reigning Dagon to kill his or her Queen or King. Ragnarok S. Dagon killed his father and married a peasant girl named Serena. Sadly the girl was of weak health but Ragnarok set out on a journy to save her. Ragnarok S. Dagon failed... visiting many worlds, many realms... no cure. He instead married a brillant woman named Uriko. A child hood friend whom he ahd alreasy cried too. Ragnarok, with her found the fountain of youth. She and him both became imortal...
Thus this nearly ruined everything. For one million years they reigned. Not oen of their heirs could complete the curse. Till one day Uriko died... Angered he sought the assassin and not only killed him. Oh no. But the entire country he came from. obliverated it one city at a time.Ragnarok was known as many things but monster too came to his name. He tooka mystic woman as his bride, to replace his lost love. This mystic woman gave birth to Melethia Dagon. A lost heir to the throne. Later she died by the hands of a jealous mistress who gave birth to Ragnarok's evil son who remains nameles till thsi day. Then came an angelic being into his world. madly inlvoe with this woman they sired his greates heirs.... legends of the legend. Ragnarok S. Dagon the III, Lylis M. Dagon. These two are mentioned in history, Lylis for being the first Demon in the world and Ragnarok III for being the Great Empress'Mahiru's father and a generous kind soul. But Ragnarok II's reign never ended there. Tragedt struck again his beloved angel wife died of a diesease... A woman would later come and give birth to his last son, Adrammelech. It was then he cheated the curse. Commiting suicide and accending to a higher plain of exitence.
During said tiem his sons fought for the throne when a White Knight, named Kunzite Gem came bearing Melethia's banner. It was then the eldest child of Ragnaok the son of the God-King's daughter took the crown without question... her riegn is not mentioned in history because of her brother Shadow. After her reign came the Generous King, Pyrrhus, her son and the rebirth of the Dagon Curse. Pryrrhus killed his White Knight father and mother to gain the crown... forced everyoen to follow him and alter grew a heart and soul abd gave his people life... wisdom till The God-King's brother took it...
This was when Ragnarok S. Dagon the III took the crown finally. He ruled as any king hould, listening to his people. For 50 years he ruled till sickness claimed him. His young daughter Mahiru then took the crown and named her self Empress. Now history meets up with the present as the years went buy. Unable to take Mahiru's life. the being who planted the curse decided to marry Mahiru. Not as a great uncle... but in a new body. he halted the curse with Lune's birth... mahiru was known for her love of all things living and made everything equal. Stopped wars and even stopped executions. Her personal guard was made up of her own assassins... They too could not take her life... but one man did. A deranged fool who thought the Empress was his! A lunatic... and freak... A human... The people of Reis were shocked. Why would he ruin the peace? Lune was then ever afraid of humans. Her father gone... depressed by his wife's death... she was alone. Her guardian Omni stayed. The only human that cared for her. Lune then demaned humanity pay for their sin... No one complained... old hatred revived the humans were slaughtered... Man woman and child... Thus the world become sfull circled.
Thus the Empress Lune found Leandra... a small country from where the original God-King and his brothers hailed from. She saw it festering with humans. So from Leandra her forces scattered... moving from country to country... cotinent to continent... All in the name of vengence. But she hid herself under a guise and played the part of a commander. Being too young to go into battle. Her Generals played along, supporting her following her.
Interesting facts about Lune: Lune is terrified of of being alone and is usally followed by her Champion Knight. Lune adores the old fashin Dagon craving for strawberries. Lune is the second child of Empress Mahiru E. Dagon.
Sonozaki Maki
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Geomancer Sephas
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Posted: Tue Sep 01, 2009 5:21 pm
__________________Quick Stats Name Sephas Age 18 Gender Male Race Branded (Wolf) Class Earth Mage Weapons Stone, Thorn Height 5' 8" Weight 168 lbs. Star Sign Virgo Affinity Heaven Birthday September 2 Birth Place Hatari, Tellius Debut In Canon Between Guild Anny 09 and Halloween 09
__________________In-Depth Stuff
Physical Description Sephas, like all who live in a desert, has a darker skin, tanned by life in the desert sun. His hair, like most normal Wolf Laguz, is an ebony black, normally tied up to keep his vision as clear as it can be with all the sand in the air. His eyes are a shining silvery green, almost showing a bit of a sparkle, given the right conditions. His build is rather average, his studious nature balanced by the rigors of desert life. So, he's got a pittance of muscle, though he rarely uses it. Sephas's brand, situated on his right arm, is normally concealed, due to the irritation of unwanted attention. The mark loops and bends, looking almost like a sort of crude flower. His clothing choice consists of bland brown clothes: a loose, slightly faded top and a dark, slightly worn pair of pants. On his feet are a pair of sturdy sandals, still in good shape from the infrequent forays outside of the house. Aside from his clothing, he more often than not has some sort of book on his person, relating to whichever subject he may currently be interested in. In most (if not all) cases, it'll be his earth magic tome, "Stone".
Personality Sephas is a scholar, just like both of his parents. So, he'll prefer to stay inside and read a book over doing manual labor any day. Like his mother, he's rather casual about everything, almost to the point of coming off as uncaring. But, like his father, if something catches his focus, he will not let it go unless it would kill him or be otherwise detrimental to continue the pursuit. But however, due to his lack of refined social skills, Sephas is quite often a little bit nervous or awkward at social situations, especially if he doesn't know people. Once he's had a few actual conversations, he's likely to shed this trait, though. When it comes to other people, he doesn't care if they like or dislike him, since he's likely to outlive them, anyway. And since he's a Branded, he's used to the occasional baseless hate, so he can disregard anything of the sort, since, as noted, he'd likely live longer than they will, or their kids, or their grandkids, and so on. When someone wishes to resort to violence, Sephas will likely attempt to only restrain them, since one as young as he has no right to take the life from another. But, if the foe is something like a monster, feral laguz, or other especially bloodthirsty creature, he will hold back as little as possible, due to the opinion that those without the capability to control their actions have no right to exist, since he can't learn anything from something too incompetent to communicate.
Weaknesses The single-minded focus can be a severe hindrance, making him ignore all those around him, leaving him open to both attacks and bad social skills. His occasional lack of formality can also make him able to come off as one of those indifferent jerks, something that, again, doesn't help him make friends.
For now, his skill with Earth Magic is very minimal, since he only recently put the pieces together. So, his style is unrefined, leaving the possibility for magical mishaps.
Strengths When he gets his mind set on something, it gets done, plain and simple. Also, his casual demeanor allows him to keep his cool in most situations, an angry face rarely appearing, if at all.
Likes His parents, a good book, scholars, warm days (desert life), silence, accomplishing his goals, and making friends who aren't put off by his typical behavior.
Dislikes Bigots, the insensitive, the unintelligent, snow, raucous noises, being deterred from a task, and people who get the wrong impression from his actions.
Magic/Abilities Sephas uses the obscure Earth Magic, a branch of Anima. Earth Magic consists of manipulation of both the ground (Earth) and plant life (Wood), leaving him versatile in any locale save a ship. That is, assuming he gets the skill and competence to handle fighting a battle.
Relationships - Father: Rajiel, Mage of Hatari. - Mother: Karina, Fallen Wolf of Hatari
History Like any character, the story starts before they're even born, with their parents. But, the story starts with the father, more than anything. Sephas's father was a man named Rajiel, a mage of Hatari in service to Queen Nailah. One day, a man attempted to assault the Queen of the Dunes, so she used a peculiar ability, Glare, to turn the assailant to stone. Enthralled by the forces behind it, Rajiel decided to try to unlock the mystery behind Nailah's stony gaze. So, he devoted all of his time to the studies of Wolf Laguz and obscure branches of all sorts of magic. To get a standard for the average Wolf Laguz, Rajiel began to try get the cooperation of one of the Laguz, giving them the role of a research subject. Eventually, he found his subject: a female Wolf named Karina. As the mundane research progressed, the two went from associates to friends and quickly to lovers. One thing had lead to another, and eventually, Karina was pregnant with their child. Elated at the prospect of a kid, Rajiel halted his research to care for Karina, helping her adjust to the loss of her transforming ability. But, during that period of care, he had an epiphany, the burst of inspiration managing to fill in the gaps and let the energy of Nailah's gaze be harnessed in the form of Earth Magic. But, when Sephas was born, the research had to be put on hold for the sake of the child, a feat that Rajiel sadly accomplished.
The years passed, and Sephas began to leave the stages of infancy and became a normal child. After a small amount of inquiry, the boy, currently 7, learned of his father's research into Geomancy, and wished to continue it. So, over the next decade, Rajiel, Karina and Sephas all resumed the research, trying to reach a point further than simply knowing how it works: utilizing it. When they reached the 10-year mark in their combined research, the three were fully able to research everything they could, due to the increasing independence of Sephas as he matured. With the efforts of all three, they got closer and closer to the finished product, the only thing missing being the practical application. But, Karina, being a laguz, could not use magic, and the complex process of learning would take far too long due to spending most of the past decade caring for her son. Rajiel, despite being a mage, could not work with the force, a hurdle he blamed on lack of practice or some unknown technicality. But, when Sephas tried, he was able to manipulate a small clump of sand in the vast desert. The parents were confounded. Could Sephas do it because he was a Branded? Or maybe it required Wolf Laguz Blood, allowing especially capable Laguz to do it? Maybe it was simply genetic, something that, between Karina and Rajiel, combined to allow the feat. Before they could dwell into the issue further, Sephas disappeared in the night, whisked off to Learania.
Commentary Sephas has two basic tomes he and his parents constructed, one for Earth and one for Wood. But, he never uses the wood tome, since a desert is nearly devoid of plant life. Soon, I'll try to scribble up some sort of reference for what he's doing with the magic.Promotion Path: Earth Mage -> Geomancer -> Elementalist
Posted: Tue Sep 01, 2009 7:21 pm
Name: Tristai (Tristitia von Dreallock) Age: 24 Gender: Female Race: Human Eye Color: Magenta Hair Color: Pink Height: 5'7" Weight: 130 lb. Class: Ranger (FE8, promote from Mercenary) Weapon Ranks: Sword, A; Bow, C Birthplace: Learania Homeland: Jehanna Affinity: Thunder Colors: Silver, Magenta, Black FE Canon Blood-Relations: None FEF Canon Relations: Victoria Lightbringer, best friend. Elhaym Grants, partner. FEF Debut: Christmas '08
Appearance:
Tristai boasts a pale complexion, rare for one who grew up and dwelled in the desert heat of Jehanna, and forms a strange contrast with her large and dark magenta eyes. Her eyelashes, while thick and long, are not pink like the hair of her scalp, but are a noticeable black, surrounding her eyes like a natural dark eyeliner. The rest of her hair, being a shining pink very much like the color of the fluffy sweet sugars children enjoy during summer festivals, she keeps tightly bound at the top of her head- the exception being a lock of bangs left to fall on it's own around her face, significantly covering the entire left side of her face, and the ends of her hair which are left to spiral around the knot of hair itself. The final detail of her facial appearance, with the exception of her natural pout and slightly pixie-esque nose, are the thick silver hoop earrings that hang from her earlobes... and the jarring white eyepatch that peeks out from beneath the hanging lock of hair, covering what she know longer possesses.
Standing at 5'7" and weighing what she does, she's quite slight in figure, and while she's as strong as any soldier on the field, she can quite easily be overtaken by any truly dedicated arena fighter, in pure strength alone. A group of amateur fighting bandits, however, are simple enough to dispose of in order to make a pittance of gold to live off for the month. Her clothing choices are generally simple in design, being of colors complimentary to her skin and hair color (because despite her personality, she cares immensely about how she looks- her closet is huge), as well as being conducive to riding horseback and either firing a bow or swinging a sword. On days where she knows she has no reason to go riding or out on business, she has no problems wearing flowing skirts and sometimes even letting her hair down- a massive wave of unbound pink, reaching far past her thighs.
Personality:
Tristai has an unhealthy obsession with monetary gain, keeping a tight balance of all of her income and not trusting handouts from anyone. She has a strict rule of not accepting anything without first giving something in return, and doesn't believe that anything in life can be gained without work. There's ALWAYS a catch, essentially. She believes even clergy members, such as her best friend Victoria, don't give out blessings and coin to the poor without gaining something in return.
She's largely untrusting, and not once in her life has she ever fully given trust over to any one male figure. She has an intense dislike of men, in fact one could even say she's slightly phobic of them, for reasons stemming from childhood. She doesn't even remember having a father or father figure, and while she lacked any real mother, she admired the working spirits of the women who worked in the taverns and would allow her to wash out beer mugs in exchange for a nightly meal.
While being a stone-faced individual, the words that pass her lips usually to the point or simply being a line in order to put someone else down, Tristai will let her guard down around women who show an inclination of wanting to know her. Her past relationships have all been with women, usually slightly older women, but she doesn't openly speak of them.
History:
Tristai (Triss-tie), born Tristitia (Triss-stisha) von Dreallock, has selective amnesia. When asked, she may not remember any of this recorded historic account.
Tristitia was born to a very wealthy family, the first and seemingly only child. She was never very close with her parents, and instead was raised by nannies and wet nurses. It was thought that her parents simply thought of her as just a daughter, not their daughter, and had tried numerous times to beget a male heir to no avail. They were just stuck with a daughter, and that didn't help them at all unless they could marry her off to some other wealthy noble family. Even her given name was somewhat cruel of her parents- Tristitia. It means "sadness."
When she was very young, perhaps in the range of 4-6, she was stolen away from her family by an ambitious group of rebellious bandits- hired by a rival family. She was held for ransom, but her parents either just didn't care enough or they thought to call a bluff... the captors, to prove their seriousness, cut out the young child's eye and sent it to her parents. When the plans completely went awry and it was apparent no ransom was coming, the group made a (mysteriously quick) trip to Jehanna, where they sold her off and vanished.
[I will TOTALLY get to this like.. sometime that isn't right this second.]
Class: Catapulter (NEW CLASS (Balastician --> Catapulter))
Origin: Grust
Weapons: Grapeshot: Used against fliers Spikestone: Used to peirce heavy Armor Stonthrow: Normal stones to be hurled at enemies.
Personality: He is a man much like his father. He is gently, brave, stalwart, He never backs down. He has pride in who he is, and yet he will listen to others. If you spend time with him, you can get to know him better
Story: Rook was once the Commander of Grusts defenses. At a young age he grew up admiring his father. His kindness, yet his solemn seriousness. His strength, yet his soft heart. His Mercy, yet his justice. He swore one day to surpass the man. His father died when Rook was only 14, and Rook’s convictions only deepened.
Through the years he grew he did surpass his father and became the forementioned commander of all Grust’s defenses. Wall upon wall of enemy troops would storm the castle. But to no avail. And as they fell disheartened by their failure, The Iron Cavalry, the Defense that was under his command would turn into offense and crush what little hope his enemy would have under a hail of bolts and stones.
Upon the beging of the war against Altea, He resigned, believing the war was not for a just cause. But he did not join the prince however. It isn't to say that he did not participate in the war. He took his fathers words to heart. "Turn not your sword against a false enemy, but a friend that has lost his way." He took anyone he could to form a resistance. Their battle cry shook as they fought against friends, fighting from the rear to draw troops away from the direction marth was coming. In effect, they used the same tactic Grust had used against the nation of Altea. But as the two fighting forces pincered closer together, he took his resistance and vanished, not recorded by history.
Deeds in Learania: ((None As of yet))
Debut in the Canon: Wants to be in the Guard again. It doesn’t matter what country, as long as he is in service to do what is right.
Posted: Mon Nov 09, 2009 1:30 pm
Name: Clara Risna Class: Myrmidon Age: 18 Height: 5’3 Weight: 120 pounds Affinity: Earth Hair Color: Purple Eye Color: Grey Gender: Female Birthplace: Leifr, Learania (it's a small town near the border of Adliana) Birthday: March 25th Likes: Spring time, protecting others, reading, Dislikes: The cold, fighting for no reason, people who want to hurt the unarmed Skills: Crit +5 Shove Vantage
Personality: Kind and caring. Clara is a sweet person willing to protect those who can not fight. She also is willing to solve people’s problems. She also would like to resolve conflicts with out violence, if she can help it. Though she can be a sweet person, she has a serious side when she fights.
History: Clara was born in a town that is a little smaller than Eyris. Both her parents are sword users so it was no surprise that she was going to learn how to fight with a sword. Clara started learning swordplay at the age of 9. She asked her parents to teach her. They thought she was too young to learn, but with a puppy dog look that her parents can’t resist. Before they trained her father asked her one question.
“Why do you want to learn the way of the sword Clara?”
“To protect the people who can not fight back Father. Just like you and Mother did.” With a smile on their faces, Clara’s parents started teaching her the ways of the sword, starting with a wooden sword. Once Clara reached the age of 13 she started learning how to use a metal sword and with weights so she can work on her speed. When Clara wasn’t training, she would help out the townspeople with odd jobs, ones that a 13 year old girl could do, like gardening, painting, and help carry a few things. There were also some jobs that required some speed and strength like trying to retrieve some people’s pets.
At the age of 16, Clara started going working as a mercenary for the town. Doing jobs that required a fighter. She had earned the trust and respect of the townspeople. Her biggest job was fighting off some bandits (or at least that's what they called themselves) from entering the town. It was a long battle, but her and the group she was with stopped the bandits from entering Leifr.
A year later news started coming about the events that were happening in Eyris the capital. Morphs were attacking the capital! Everything incased in ice! Some of the people were suddenly evil! A god unleashed his wrath! Clara felt like she needed to leave and head to the capital. The townspeople asked why she was doing this. She had a good life in Leifr. Why leave?
“I’ve done a lot to help you guys, but the capital ends up being attacked every few months. I feel like I must help them out somehow. I maybe just a simple swordswoman from a town that is just within Learania, but maybe one person could change things. I want to help the people of Eyris. The town is in good hands.” The day that Clara left, almost everyone in town gathered to see her leave. She had also gotten a few gifts, 1000 gold, a few elixirs, 2 brand new swords, and a new outfit to wear. As she left she turned around one last time to look out the town she call home and started on her journey to the capital.
Notes about Clara: Clara's sword of choice is a katana and she prefers it to be made from steel. Clara always wants to improve herself as a fighter. Her favorite color is red. Clara's a strong will to help people out.
Clara Risna
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Elhaym Grants
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Posted: Sun Nov 15, 2009 5:27 pm
Name: Elhaym Grants (Elly) Age: 18 Height: 5'4 Birthday: December 7 Affinity: Ice Race: Human Eye Color: Yellow/Gold Hair Color: Orange Class: Sniper Weapon Ranks: Bow, B Continent of Origin: Magvel Country of Birth: Frelia, Magvel (Moved to Renais) FEF Debut: Halloween 09
Appearance: Elhaym Grants -Elly wears a blue dress tunic over her armor, sometimes she wears a white skirt but a majority of the time she's caught in white tights. But her tail coat covers a the back. She wears a bow thimble on her right hand and a white glove on her left. Elly wears dark brown boots that go a little above the knee and when she chooses to, her mother's anklet as well. She has long orange hair that goes a little below her chest but she keeps it in a braid that lays on her shoulder. Elly has golden yellow eyes and stands about 5'4. She's seems fragile but in reality she isn't. For the most part, the shy side of Elly comes out, but when put into a real battle, Elhaym is one completely different person.
Personality: -Timid, Shy. Although Elly is very easy to get along with, she can never start a long conversation with anyone unless she knows them personally. She's especially shy around men she doesn't know. (Or strange people for that matter).There is a part of Elly's memory that is completly blocked off from when she was 12, because of this, Elly has a strong fear of men. Elly is very emotional and will easily cry to words regarding her, her family, her birthplace..pretty much if you say even the smallest thing bad about people she cares about, she'll cry..or even when you start thinking negative. She's a bit of a crybaby but she'll slap you upside the head if you push the right buttons.
Likes: -Cute Things, she's got a collection of cute stuffies back in Renais and refuses to let them go. One of them was from her brother, Viktor. A stuffed teddy bear given to her on her 16th birthday. -Sweets (Real Sugar Tooth) -Animals
Dislikes: -Loud noises -Bandits -Being left behind
History: When Elly was little, she often watched her brother, Viktor, train in the castle courtyard with the other Frelian knights. Unlike the others though, her brother used a spear. As Elly reached the age of 10, she took on archery lessons from the teacher who taught Prince Innes himself. Though a rough teacher, Elly managed to endure all of his harsh treatments that he had to offer...crying along the way but her parents encouraged her through. A few months after Elly became a small archer, she returned home to give her parents the news, only to learn that their home had been ransacked and her parents were dead, bleeding on the floor with a sword stabbed through her father's back, and a knife plunged through her mother's throat. Viktor arrived too late to save their parents and when he did, found Elly crying at the door way. This was when he made a decision and took Elly to Renais, to start a new life and hopefully have her forget the horrifying scene she came to see. Not wanting his sister in any danger in a small village in Frelia, taking whatever was left over in the house and left, Viktor ensured Elly that he will not allow something like that to happen to her again. The travel was long but the two of them managed to arrive. They settled down and once they did, Viktor enrolled in the army of Renais. Elly, though separated from her teacher, continue'd to work on her archery skills. It was a bit slow but she somehow managed to earn herself the promotion and reach Sniper at the age of 15...she was still a bit of a cry baby though...the other teenagers often teased her about how easily she cried..and when they did...Elly shot them with a volley of arrows (Though none of them actually hit, was only to scare them) and was often scolded by her brother. Elly never enrolled under the army but she kept close to her brother incase he ever needed her of anything.
When Elly turned 17, her brother gave her an unsual birthday gift..it wasn't a stuffed animal..but their mother's golden locket with their family picture in it. During the raid on their home, it was destroyed. Viktor had it repaired and it took about 3 years to find someone who could fix such a small trinket. Giving it to his sister for keepsake since it would look ridiculous on him. Elly had almost forgotten her father and mother..what they liked, how they laughed, how they smelled. Everything was almost lost until the locket returned. She still had a fragment of them in her heart and never will they be forgotten, Elly promised herself that. A year later, Viktor was sent off to Grado for an assignment, Elly wanted to follow but Viktor insisted she stayed, saying she would only slow him down which of course, led her to cry. Assuring her that he was going to come back, Viktor gave her a pat on the head . Few months passed and he hadn't returned. Elly took her bow which was named after her mother, 'Emilia' and set off to look for him despite her brother's words. What she found shocked her, rumors had it that Viktor was dead. Elly refused to believe this and continue'd her search. Finding scraps and clue's on her brother, it lead her through Grado and Renais's battle field.
Grado's men spotted her and took note of her clothing, knowing she was from Renais and attacked her. Elly hesitated a little and drew her bow, remembering her mentor's words 'If the enemy attacks first, your as good as dead' which was especially true if you were a pegasus knight, range user, magic etc. She shot first, striking the closest one on the throat and made a run for it. During her escape, she stumbled across some weird magical line and somehow ended up in a new land called, Learania.
Others: Though Elly is rather fragile and cannot take much close encounter attacks, her speed to avoid her enemies saved her hide hundred of times, though not always. Elly either escapes with a minor scratch, or a bleeding body part.
Skills: -Deadeye -Shove [locked] -Disarm
(Will be updated from time to time)
Posted: Sun Nov 15, 2009 7:20 pm
Name: Ziaram Age: 17 Height: 5'7" Birthday: February 20 Affinity: Ice Race: Human Eye Color: Dark blue Hair Color: Black Class: Myrmidon Weapon Rank: Swords C Continent of Origin: Impersus Country of Birth: (Will get back to you on that) FEF Debut: 09 Guild Anniversary
Appearance: (Coming to you later)
Personality: Ziaram is a quiet person when he wants to be alone, yet when it is needed, he tends to be there to help out
Background: Ziaram grew up in a village in Impersus, his mother and father being there for him when he needed something. He always did his best with his chores, and when it came to it, he even defended his house with a knife when a thief came along. This act, when he was about ten, opened his father's eyes, and he sent Ziaram to the local swordmaster in the town for training. By this time, Ziaram figured that this would be his way to helping, and put all his effort into learning more about this. In the seven years he trained, those were what he called his hardest of all. When he had to leave on a quest to help his village, he had no idea that would be the last time he saw his village.
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Posted: Sun Jan 10, 2010 9:30 am
Username: Ninja_Maiden Name: Aruna Class: Medic [Healer who doesn't use magic.] Gender: Female Age: Much older that she appears. Like hell she's going to tell you her actual age. Species: Naga hgi-val Tribe: Viper Birthplace: Ruvall, Girisha, Tokka Affinity: Anima Debut In Canon: Hostess Club between Guildaversay '09 and Halloween '09
Description: Curvaceous in build, long crimson hair and gold serpentine eyes. Aruna’s upper torso looks human while the lower half of her body is like that of a viper. Her belly scales are umber while the rest of her scales are a orange-red color with tan spots, which have dark outlines. Her skin is tanned from being out in the sun for long periods of time. From the top of her head to the tip of her tail, she is about fourteen feet. Normally she stands 5'6" but she can make herself appear taller or shorter if need be. Aruna is decorated with much jewelry. Because the transition from scales to flesh is view as unattractive in her tribe, a silk sash with dangling glass beads is always wrapped around her waist.
Common Outfit: She wears a collar made of pearls and her clothes are also draped with the white spheres. Her dark purple, almost black, top is tight and revealing with a vertical slit to show off her cleavage. It is loosely tied together with goldenrod-colored string. This top ends just above her midriff. A light sash rests around her hips. Around her upper right arm, Aruna wears a large gold armband. On her left wrist she wears a gold bracelet. To match this jewelry, a thin circlet-like headband decorated with a medium-sized and 3 small pearls stretches across her forehead.
Personality: Generally, she is an easy-going and relatively laid-back person. That is except for when she is insulted or betrayed, after which she acts bitter depending on the degree of the offense. Also Aruna tends to be very materialistic.
Past: -Culture: Naga are said to be the closest relatives to dragons and have become extremely uncommon in Tokka. Although they naturally have long life spans, most do not reach adulthood. Normally they’re culturally solitary, choosing to avoid other naga. The only exception is when mating, but even then it’s a short-lived affair. Naga prefer to blend into society with other races.
Because families are nonexistent in Naga culture, last names aren’t necessary. The first syllable of their name comes from their lineage while the second reflects their birthplace. In Aruna’s case, she and her clutch siblings all have names that start with Aru. Mothers only stay with their children for a short while before leaving them to fend for themselves or other races adopt them. Fathers are out of the picture long before then.
-Backstory: Aruna was the first daughter of Aditi and an unknown male. She was born in the village of Ruvall in the mountainous country of Girisha. An old retired doctor man named Sol helped the nagini deliver her young and took the second of the five born as tribute. He claimed that her scale pattern caught his attention. Sol raised Aruna as his own daughter at his cottage outside the village. He taught her the ways of medicine through remedies and herbs. Her studies were riddled with anti-magic propaganda. She was led to believe that healing done with a staff was completely unnatural and only shortened the patient’s lifespan rather than expand it. “Only cures grown from this world can fix the wounds caused in it.”
Over the years Aruna had grown into a successful herbalist thanks to Sol teachings. However; she became curious of her own kind and wanted to learn more about other species of hgi-val. The young nagini begged Sol to take her to cities far from their little village in the mountains. Reluctant at first he finally agreed.
Halfway through their cross continent journey, they stopped for supplies. Unfortunately the two got separated and Aruna passed through a door unknowingly landing in Mordache, a land filled with monsters. The people she tried to approach chased her out of every place she attempted to call home claiming she was a gorgon in a poor disguise. They even went so far as to hire a hunter to kill her. The hunter instead captured her and sold the rare beauty to a rich Estarcian collector named Solomon.
Aruna couldn’t believe her eyes. Solomon looked just like a young Sol. In fact she thought they were the same person. The Estarcian man took a great interest in her medical knowledge then offered her a job making and selling fake elixirs to lower and upper class alike. With no choice on the matter Aruna agreed. Over time she became miserable. She needed a change so she abandoned Solomon’s scheming band of misfits and ran away to Eyris where she heard rumors of the guild made entirely up of people from different worlds.
Weaknesses: Cold-blooded, quick to anger when insulted, becomes emotional when treating someone she cares deeply for
Greatest Fear: Watching a lover die
Likes: ~Reptiles(Including dragons and dragon laguz) ~Humans ~Dry heat and hot temperatures ~Nature
Dislikes: ~Beast and bird laguz but uncommonly shows it ~Children ~Snow and cold temperatures
Fun Facts: -Aruna is a healer and poison enthusiast in an outside non-canon rp. -She first appeared in the FEF Blast. -She secretly dreams of becoming a dancer.
AGE AND DATE OF BIRTH 19 years old, he claims to have forgotten the exact day so celebrates it at random
AFFINITY Light
BIRTHPLACE Jehanna, Magvel
CLASS Myrmidon
MUG AND ART
I AM CURRENTLY LOOKING FOR SOMEONE TO DRAW HIM AND WILL MOST LIKELY PAY FOR IT.
I'll write this eventually though if you want to draw him tell me and I'll give you a description.
PERSONALITY Jaren is... odd, to describe him in one word, for instance he has a habit of saying things that don't make much sense or yelling out "I am the Hero of Justice." Anytime he gets a chance, this combined with his clumsiness and ability to turn even the most simple of tasks into an ordeal that usually ends with someone on fire tend to cause people to label him as an idiot.
Eager to please others though Jaren throws himself into every action heart and soul, even if it’s just something simple like cooking eggs. He has a strong sense of what is right and what is wrong and when he can he will try his hardest to make sure the right thing is done, however he also realizes that sometimes there are necessary evils in the world and despite hating them and trying to find a way out first Jaren will go along with them if no other option presents itself.
He has a tendency to break expensive things, which is weird because he will ask to hold your most treasured object... only then to have a bunch of accidental and unlikely occurrence destroy it.
When it comes to people Jaren is as thick as a brick and can't read them worth a damn if someone is getting angry with him he won't notice until the person starts screaming at him.
LIKES --- Jaren loves terrible puns and will go to great lengths to create on before laughing his head off... sometimes they don't make sense to anyone but him but that just makes him laugh harder --- Jaren likes women, he will basically hit on anything that moves his current list of woman he's tried (and failed) to woo include: Ninian, Tristai, Sue. And the list will probably grow when he gets back. --- Jaren likes moving things, if you roll a ball on the ground he will pounce on it like a cat. --- Cats Jaren likes cats, and will often bring home a sick kitten or other animal.
DISLIKES --- Being abandoned if Jaren is left to long on his own he gets lonely and antsy. --- People who can't see the fun in his actions and are too serious all the time. --- People who hit or make fun of him. --- Those who have fallen into despair --- Squinty eyed people.
STRENGTHS --- Jaren's clumsiness somehow works to his advantage 90% of the time, like he'll fall over grab for something and end up grabbing a rope which will be pulled and then on the other end of it drop something large on a charging enemy soldier he appeared not to notice. --- Jaren is very acrobatic and throws all sorts of spins, rolls and occasionally a flip to dodge attacks, think monkey. --- When he say's he'll do something he always does it, no matter what the cost or even if it sounds impossible he throws himself 100% into everything he does. --- Jaren is great with children... perhaps this is because he is very childlike.
WEAKNESSES --- Jaren is considered an idiot by about 95% of the people he meets at first, and when people have a first impression they are not like to change it. --- He is easily tricked as he believes the best in people... even if they are psycho cold blooded killers. --- When someone isn't around to tell him what to do he may become lost and confused. --- Jaren isn't a very strong individual and all though he is very good at dodging hits taking them is a different matter. --- Jaren has such a hate of injustice and unnecessary death that if a terrible enough evil happened he would throw away necessary evil and his own safety to get one good punch in.
PAST Jaren never speaks about what happened before he met Derrin, anytime someone asks he changes the subject, or if that fails will say or do something that makes so little sense that the questioner can’t help but be distracted. Still someone who asked the right questions under the right circumstances would be able to get the full story out of him maybe.
His past after meeting Derrin is as follows:
The myrmidon had been apparently following a group of highwaymen which he planned to stop. Finally catching up to the group he hid himself in a nearby bush and waited for them to attack the next mark (You have to have a good entrance!), seeing a Red-Haired mage walking up the path the thieves stopped him and demanded the mage turn over anything he had of value on him.
Appearing at first like he would comply with the order the man being robbed brought out a thunder tome and attacked the surprised highway men.
Jaren decided that an entrance now would be very heroic and so leapt out of the bush onto the road and shouted "I am the Hero of Justice! Prepare yourself evil doers!"
Both fighting parties stopped and stared at him for a moment before one of the bandits rushed Jaren and the fighting resumed. Once the thieves had been chased off Jaren began picking things up that the Irritable Mage had dropped during the scuffle.
Discovering the mage was called Derrin Hasstorn Jaren picked up a rare artifact that the mage had acquired, thinking to be funny the green haired myrmidon began waving it about and yelling random words... which by complete chance happened to be the words needed to activate it.
Flames shot out and engulfed the mage, panicking Jaren tried to put it out and only succeeded in setting himself on fire.
Jaren then followed the mage around for a year before happening across a battle and losing track of him, a few weeks later he found himself naked and in someone else’s house.
DEBUT IN CANON Jaren's debut came when he appeared naked in someone else’s home, screaming he ran out into the street where he was Clotheslined by an officer of the watch. Arrested and unable to understand the mans thick accent Jaren thought he was being kidnapped, once Clang had gotten to the watch house though the myrmidon saw that his clothes had appeared on top of the watch house.
In an attempt to get them back he got out of Clangs grip and forgetting that he was wearing shackles attempted to climb a nearby tree... instead he rand head on into it and knocked himself out, ending up in the same hospital as Derrin it was explained to him where he was and he explained it was all just a misunderstanding.
DEEDS IN CANON After coming to Learania Jaren quickly joined the guard. He developed a fear of Vaida right away and is paranoid that the "test" of which she spoke could come at anytime.
During Halloween 09 Jaren went to a party, got in a fight with Roy, hit on a few people and then left to get his Halloween costume, when he returned he found himself locked out so settled for wearing it the next day. Wearing the costume caused buckets of trouble for Jaren as, his nads where decimated by a little girl, he was squished by a snake man, and peaked up a hallucinations’ dress.
He's not allowed in the Hostess club anymore.
When Derrin was studying up on Raven Laguz and if the could use magic he sent Jaren out to find Alihi and ask her a few questions, having no clear understanding of what happened last night Jaren found Alihi standing at the front gate and hearing that a child was in danger he joined the group, completly forgetting his original task and the fact that he was wearing a cow suit Jaren headed off to the desert.
When the sand storm separated the group Jaren found himself in a fight against bandits, charging forth (and forgetting he'd lost his wooden sword) he pretended to be a simple cow and was captured, tossed in a cell and told that a fat man would eat him later.
After the fighting he was completely forgotten about and was kidnapped/rescued by one of the bandits who named himself as Ali,
Currently Jaren is wandering around the desert with Ali getting into who knows how much trouble.
OTHER NOTES --- Jaren has a few irrational fears: The colour purple makes him nervous, Horses scare him but he can still fight those riding them (You'd just have to strap him down to one while he kicks screams and froths at the mouth) and he is absolutely terrified of spiders so fighting the giant monster spiders.... yea not an option.
Name: Ghis Class: General Weapon of Choice: Axe (and Lance; Ghis generally dual-wields) Hair Color: Brown Eye Color: Brown Complexion: Slightly tanned. Greasy (Doesn't bathe much). Gender: Male Birthplace: Eyris, Learania
Likes: A drink. Likes another drink. Likes a third drink.
Dislikes: Reading (He can't)
Personality: How to put this... Ghis is of the "gray morality" mindset. This, however, is due mostly to a sort of bizarre Law of Averages. On the White side of morality, he does show care and concern for his subordinates; on the Black side, however, he generally does not show mercy and is something of a dark logician (put it this way--if you presented him with a hostage situation, he'd likely kill your hostage personally just to watch you realize to your horror that you don't have that sweet sweet hostage anymore). Other than that, if you can get around his unsavory aspects, he'll be your singing buddy AND your drinking buddy!
Appearance:<-Kinda like the FETO mug, only the face is more portly (as in we don't see cheekbones). He's also quite heavyset, and actually can give one the impression of a dangerous turtle with his black-and-green armor.
Past: Born in Eyris, Ghis never quite figured out what happened to his parents... his father had abandoned him and his mother at birth, and while she hung on for a few years, she'd never really taken a shine to the whole "child rearing" business. So, Ghis wound up an orphan on the streets while he was still young.
If it was one thing our young General learned, it was you joined others like you or got busy dying--he joined up with a street gang of other kids like him, stealing what they could to survive. He might have stayed in that small-time band of orphans, had he not heard of the call to arms for the Watch and Guard. While he'd been with the other kids in the gang for some time, he was growing up, and stealing from street vendors just wasn't the same as having actual money to spend.
FEF Career: Appeared in Easter '09. Fought (Darkened) Dan there, and would have lost if not due to a heroic sacrifice by one of his own. Following that, he's helped FEF survive a crazed mob uprising at the Guildaversary and helped bring down Tura, an Assassin turned Necromancer. (Although "helped" might be a relative term.)
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Name: Charice Class: Falcoknight Weapon of Choice: Lance (but will use Swords, notably a Wind Sword she picked up in Sentria) Hair Color: Green Eye Color: Brown Complexion: Fair-skinned and quite pretty. Gender: Female Birthplace: Sentria (exact village unknown; for all we know, it was ransacked by bandits by this point)
Likes: Looking good, her pegasus (named Aphrodite--or "Aph" for short), valor, warmth
Dislikes: The cold, cowardice
Personality: My current guess is that Florina and Frog (from Chrono Trigger) had a child, Charice might not be too far off from that child. No, she's not afraid of men, and no, she's not in any way humble. But she can (and will) cry every now and again, and she strives to be a splendid knight of the realm (even if she has to do it from within the Watch). Courageous to a fault, as she's willing to take on someone two or three times her strength if she can aid her allies in doing so. She will also talk your ear off about pegasi if you give her the chance, but will otherwise try to cheer you up.
Appearance: Ahh, those bright and true eyes, yes? However, Charice is largely a fan of white clothing--white pants (yes, she DOES wear pants), white boots, and a white tunic with the standard blue breastplate. The exception to the motif is the black headband to keep her hair out of her eyes. Though all the white might be a bit off-putting, she's otherwise quite attractive, if not beautiful.
(In addition, Charice's outfits may vary--she's dressed as a musketeer in Halloween '09 and also gone to Sentria in loose white robes for desert travel.)
Past: Sentria born and raised (to an extent). But Sentria being what it was, with bandits anywhere and everywhere, the desert was hardly a good place to raise a growing girl. Eventually, her parents packed up and left the village, taking their daughter with them. Incidentally, the family owned a pegasus which helped them carry their goods across the border to Sentria. This same pegasus would become Charice's mount.
They settled down towards the outskirts of Eyris (as desert-dwellers, they were not accustomed to having so many people packed so tightly together), where they've been to this day. Charice, however, has since moved out, becoming a member of the watch.
FEF Career: Aired in Easter '09, where she proved capable of standing against the darkened Guard when few others could. However, in so doing, she lost her best friend Katherine (who has become a sort of recurring theme for the Falcoknight). She's also appeared in the Guildaversary (she did, in fact, attack Kyros and live to tell the tale) and Halloween '09 (She accompanied the group to Sentria, where she killed Sages and met her dead best friend before returning to the world of the living).
Posted: Mon Jun 07, 2010 2:08 pm
Username: Jisen Meizuki
Name: Rajin Cyphers Age: 144 years old (24 in beorc years term) Gender: Male Height: 6'1" in humanoid form. Affinity: Fire (Funny how his affinity is when his class weakness is fire. >>; ) Race: Laguz Class: Tiger Origin: Gallia, Tellius Skills: Shove, Wrath, Roar (locked), Nihil (locked) Weapons: Fang, Strike
In his laguz form, he is a black tiger with red stripes. He has red armbands on his lower arms. In his humaniod form, he appears to be a tall, lean, muscular young man in his early to mid 20s in the beorc year. He has black punkish hair which makes it looks like he just wakes up from bed. He has red eyes and mostly have his eyes half-closed. His laguz feature in his human form is mostly his black ears and tail with red stripes. But when looking closer to his face, you will see two stripe markings on each of his cheeks. He also has a red dot (like a mole) underneath his right eye. He wears a black vest, red armbands, brownish-red belt with red ribbon hanging down in front, brown pants with black fur trimmings (from a dead animal, not his fur), and brown sandals. When he doesn't want to be seen by anyone, he wears a black cloak.
Personality: Laid-back, prideful, hot-tempered, rude, rebellious, sometimes immature, but deep down, he's caring, thoughtful, and fun-loving. He loves to get into the excitement, whether they be small or big or even being caused by him. He mostly never follows the rules and sometimes tend to break it. Never listens to authorities unless there is a good reason for him to follow. When there is nothing to do around, he will either look for any excitement going around or being lazed around. He has a great distrust and loathes Branded due to a personal reason.
Strengths: His strength in combat, his laguz form during night time (giving him the edge of stealth), his determination to finish things done
Weaknesses: His reckless, quick temper, immature rebellious manner toward authorities
Likes: Adventure, exploring, food, fight, taking chances and luck
Rajin was born in Gallia, and spent most of his childhood and teen life there. He befriended another tiger laguz named Kyza; though he didn't understand Kyza's desire of joining Caineghis' officer force (Something about wanting to find somehow he could idolize.)
Before he reached his adulthood, his father moved him toward the border between Gallia and Crimea where he met a Beorc woman. It was there that he discovered that the woman was his father's lover and that they had a child together. Outraged by this Rajin tried to ran away from his father, disgusted what his father had done as well as his view about the Beorc had done.
Frustrated and upset, Rajin accidentally ended up at the border of Begnion instead of Gallia where he was nearly taken as prisoner. However, Rajin's stepmom intervened to save him. After that incident, Rajin told the woman to go back to his father, but the woman refused saying not without him to come home since he was part of her family. Stubborn and anger Rajin tried to continue heading back to Gallia with his stepmother following behind, but throughout his journey he was saved multiple times by her as well as getting to know her bit by bit. In the end Rajin decided to go back to his father along with his stepmother, having his mind changed that not all Beorc were as terrible as he thought.
While helping his stepmother raising his half-brother, Rajin learned the art of trading from his father since his father lost his ability to transform and worked as a trader to support his family. While his father was informing him about the value of the item, what intrigued Rajin the most was the history about the artifacts. How long did those items survive in the condition, how they were crafted, and what story did those items contain. There were times that when his father would go to the auction house, Rajin would join along just to hear the historic information about the items.
There were times Rajin would be overprotective of his half-brother; coming to his half-brother's rescue to beat up bullies who were picking on him. While Rajin thought he had a good relationship with his half-brother, he wasn't aware of the disdain his half-brother had in, hating both the Beorc and Laguz on their prejudice against the Branded, which would later drove his half-brother to anger and madness and causing a strain between their relationship years later.
Rajin continued his life living as an archaeologist a trader as well as a treasure hunter. It wasn't until during his exploration in the cave that he ended up in Learania.
Deeds in Learania: Not yet.
Debut in the Canon: The Hawk King's New Groove
Other facts: He has a pouch full of catnip he uses to smoke when being stressed (and no, he doesn't get high on catnip).
Will update within certain event and period
Jisen Meizuki Crew
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Manic Martini
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Posted: Mon Jun 28, 2010 3:22 pm
Username: Manic Martini
Name: Blythe Mandurel Age: 18 Gender: Male Class: (Male) Troubadour Equipment: Heal, Restore, Hammerne (you most likely can’t afford it – he charges a fortune for this service) Height: 5’8”: Affinity: Anima Birthday: June 16 Birth Place: somewhere ambiguous within Carcino Debut In Canon: Guildaversary '10
Physical Appearance: Mug - Battle Sprite -
Personality: Blythe is a hardworking, responsible, generally upbeat Troubadour who would much rather go about and visit places, find work, even study or train himself than lounge around for very long. He gets things done. He’s both amicable and polite towards others, albeit with a hint of trying to act professional at first.
His friendly, generally pleasant enough personality is somewhat offset by the fact that his various services with staves usually come with a monetary fee attached. He charges for his use of his services not out of greed, however, but because of his belief that nothing in life is free. And just as he expects something from others when doing deeds for them, Blythe always returns the favor when something is done for his benefit. When he grows particularly close to someone, he’ll both heal them and perform other acts of kindness and generosity without expecting anything in return.
Blythe also possesses an innate, exaggerated desire to feel needed which his class often fondles and fulfills. His self image, worth, and esteem all plummet when he thinks no one wants or needs his presence or aid – it’s a huge fear of his. Blythe’s lack of lasting relationships with other people in his life likely contributes to this aspect of himself. He’s also rather closed about expressing some of his inner emotions with others, having never had someone he could do so with. There’s also his passionate distate for nobility: if you’re a snobbish noble, he won’t just refrain from offering his services or getting to know you, he’d let you suffer unless you were clearly in danger of dying soon (and even then, he’d probably do so begrudgingly). Unless he knows someone of nobility or royalty to be hardworking and earnest themselves, which could be difficult to begin with given his prejudices. Background & History: Blythe was born into a hardworking, lower-middleclass family of merchants in Carcino, Magvel as the youngest of five siblings and began working to help the family get by as soon as he was physically able, even if initially only performing minor menial tasks. Being substantially younger than any of his brothers or sisters (the closest in age to him being his sister Regan – ten years his elder), he never developed any particularly meaningful relationships with them due to never having the opportunity (he’s only met his three eldest siblings four or five times in his life). But seeing the efforts his parents went through in order to provide for the family as well as being raised in Carcino instilled in him an excellent work ethic (a fact that should be resonating with you by now given how many times it’s been stated) as well as a passionate disliking towards nobility, extending to anyone else he feels hasn’t had to work for what they have or to get to where they are, early on in his life.
His parents made sacrifices so he and all his siblings received an education or apprenticeship of some sort in order to ensure they all possess some sort of skill by which they could make a living. And so when Blythe reached the age of eight, he began being taught the art of the staff by a retired sage, Falstaff. And although it was clear Blythe possessed potential, to be have been taught magic as well would have required more money than his family could afford. Nonetheless, Blythe excelled in learning how to utilize staves under Falstaff until his mentor passed away when Blythe was fourteen, leaving the apprentice his most prized staff – an unused Hammerne. Between the efforts of his parents and his teacher’s unwillingness to teach him Anima magic without monetary compensation, Blythe developed a worldview that everything has a price during this time in his life which has stayed with him.
With his mentor dead and his parents becoming too old to work like they had earlier in their lives, Blythe and his sister Regan spent the next four years looking after their elderly parents until they, too, died. Not much later, monsters of legend emerged across the continent. Blythe and his sister sold their deceased parents’ humble property (no one was going to use it), split the money and went their separate ways. Blythe then began to make a living by traveling across Magvel with his newly purchased and acquired steed, Cesario, from village to desecrated village, offering his skills with staves to those in need of them for a fee (which was more than fair and affordable by nearly all – those few who couldn’t we’re bartered with)
At one point during his travels between such villages in Renais, he encountered a random swathe of monsters responsible for providing him with the bountiful amount of work he could find. It wasn’t the first time he’d dealt with such things, and probably wouldn’t be the last in Blythe’s mind. Fortunately, Blythe carried a Berserk staff on him at all times for just these situations. After berserking one of the stronger looking monsters (after which, his Berserk staff broke) to provide a distraction just as he had done numerous times before, Blythe was rapidly retreating in the direction he had come from, with the intention of finding a new next destination to travel to for some time before he realized he was in Magvel no longer.
Was Blythe sent to Learania as purgatory for profiting from the misfortunes of others? How will he make a living in this new environment? How else might he be impacted and will he ever return to Magvel? Only time shall tell. Strengths: -Blythe is remarkably resilient to physical damage for a Troubadour, thanks to his laborious, less-than-glamorous upbringing, especially in contrast with that of traditional Troubadours. -Blythe’s excellent work ethic and proactive behavior are strengths in and of themselves and fine qualities to have, I’m sure he’d reason. -Blythe is very adept at gauging his abilities; he knows what he is and isn’t capable of and bears it in mind to prevent needlessly endangering himself. -Being a healer, Blythe can easily find himself welcomed into a group that plans to engage in or accomplish something dangerous; people usually prefer having healers around ;3
Weaknesses: -Blythe’s resistance to magical assaults leaves a good deal to be desired for a staff user. This may have arisen due to his unusual upbringing for a Troubadour. -While inexpensive (certainly more cost efficient than buying Vulnerary), the fact that he charges for healing at all can and has garnered opposition to the Troubadour before, preventing potential friendships among other types of relationships. -Blythe may have his methods for avoiding combat, but the bottom line is that he’s just a healer (for now) and consequently, can’t effectively fight or defend himself. -Having made it on his own despite monsters inhabiting the land before, Blythe has developed a sense of independence which he hates to relinquish when in need of protection. He’s not about to foolishly cling to it out of pride since there are always more prudent matters at hand under such circumstances, but he still hates doing so.
Likes: -Blythe enjoys learning and seeing new things. He very easily could have stayed in Carcino and found work, but instead chose to travel the continent, after all. -Blythe has a fascination and admiration for horses. It’s part of the reason he obtained his own steed, Cesario, whom he’s very fond of despite not having been with his mount for a very long time. This interest of his covers pegasus horses, as well. -Familiar with the value of earned gold, Blythe likes to purchase nice things when he can. He’s not materialistic about it, but he has an appreciation for the objects he purchases and occasionally has a tendency to be possessive of them.
Dislikes: -Blythe can’t stand nobles, much less royalty or anyone else who has luxuries handed to them. He’s somewhat tolerant of any he finds to be hardworking and humble, however. -Slothfulness. While Blythe himself doesn’t care to be inactive for long periods of time, when he sees other people doing so, it irks him somewhat. -Blythe greatly dislikes bandits. While that’s probably common, he feels that they plunder from honest people for an easy living and that emphasizes his sentiments towards them.
Services and Fees (availability subject to equipment): -Heal: 50 gold -Mend: 100 gold -Restore: 225 gold -Barrier: 200 gold -Hammerne: price available upon request *Note: The only varieties of staves Blythe ALWAYS has on him are Heal, Restore, and his keepsake Hammerne.
Additional Tidbits: -Since his mentor didn’t, Blythe is trying to train himself to use Anima Magic. It isn’t going well (and it won’t have until he promotes, for plot convenience) -Although it’s kinda obvious, everyone in Blythe’s life before he stumbled upon Learania is named after a character from Shakespeare. -Blythe carries his Hammerne staff in its own special onyx case which has a combination lock on it (it came with the staff). He carries it on his back and takes it virtually everywhere with him. -Blythe can hold his breath for three minutes. -Blythe is a big fan of seafood.
Posted: Sun Jul 04, 2010 11:34 am
Name:Luann Age:73 years ((she is a laguz)) Sex:Female Height:5'3" Weight:117 lb. ((Without wings)) Race:Hawk laguz Affinity:Phoenicis Appearance:
Personality:Luann is sort of a quiet person when she's around people she's unfamiliar with. To most people, she seems rather introverted, but that's actually far from the truth. Once she's found a way to be friendly with someone, Luann usually acts like she's been your best friend for years.
When Luann get's frustrated with things, she becomes somewhat violent and prefers it when people leave her alone. Rather than leave things be, she'll get up in the grill of whatever is bothering her. This has lead to problems, as seen in the past. One example of this was when she was little; a superior was trying to get her to pay attention, but Luann went right up to the teacher and told her off. Seeing as she's older now, Luann tries to keep her temper in check.
Luann doesn't really have a "best friend", but she one day hopes to meet someone who she can trust fully.
Bio:Luann was born in Phoenicis. She was sort of an outcast among her age range; she didn't have many friends. Those who called themselves her "friends" didn't treat her like one. They took advantage of Luann's willingness to trust people and her desparate attention craving. One day, she broke down crying to her parents because she was so sick of the way she was treated.
As Luann moved along in her life, she became less concerned with social things and focused almost completely on battle training. Out of everyone she knew that was about her age, she was the strongest. Luann’s devotion to being the best inspired awe from many people, and it was this that Tibarn must have seen in her. She was soon admitted into his army.
Luann’s honor was great. She felt happy to be better than everyone she hated. And best of all, she was known all over Tellius.
Other:Her coloring is unique; the tips of her feathers are black, as if she dipped them in ink.