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Confused Commissar

PostPosted: Sun Mar 26, 2017 10:44 pm


User Image


Username:Confused Commissar
Name:Syco Bellatrix
Nickname: The Silken Scourge, Weaver of Deception, Spider Queen, etc.
Race: Arachne
Ethnicity: Pale violet skin with an abyssal purple carapace with pink highlighting.
Gender: Female
Orientation: Heterosexual
Alignment: Chaotic Evil
Affinity: Earth
Age: 38
Birthday: August 8th
Height: 8' 9"
Weapon:
Magic: N/A


Relationships:
❖ Hamahiki Bellatrix [Younger Sister]


Strengths:
✔ Immense Physical Strength : She could snap a full grown male ork in half as easily as she would snap a twig in half, stone walls would crumble in but a few mighty blows, even steel plate of a knight would not last long against her raw, unmetered brutality.
✔ Great Mental and Physical Fortitude : Arachne is no stranger to pain or fatigue whether it be of the body or soul, mind altering magics or drugs have little affect on her. Wounds that would cause a normal person to fall into shock, while still painful, would only further enrage her.
✔ Where ever Arachne travels she in never alone, with a snap of her fingers a host of spiders, depraved beasts, and other fouler creatures of darkness rally to her.


Weaknesses:
✘ Cold/ Extreme Cold : Being such a large creature Arachne has to expend much energy to maintain an acceptable body temperature, being in a cold environment, or being targeted by a cold spell or ability, would force her to use up more energy, thus tiring her. Another disadvantage she suffers in extremely cold weather is that it causes her chitin to weaken, making brittle and easy to break, in some cases.
✘ Extreme Heat : Who isn't susceptible to being burned alive?
✘ Due to her considerable girth/size/weight Arachne is forced to be mindful of where she steps seeing as a wide variety of structures are not build to support her race. Most wooden bridges used by the humanoid races would actually break under her weight were she to set foot upon them, the floors of most multistory buildings would also founder in her direct presence.
✘ For some unfathomable reason Arachne refuses to fight a foe from afar, disdaining ranged weapons or attacks as tools of cowards, thus she is almost always at a disadvantage against people who use such attacks.
✘ While her sister, Hamahiki, is able to utilize magic, Arachne herself was born without this peculiar trait, instead she must rely near solely on her own physical and mental abilities.

Likes:
✔ Elf's blood, it tastes sweet to her.
✔ Nights with a full moon.
✔ Heavily wooded areas.
✔ Torturing people, especially humans.
✔ Hamahiki
✔ Reclining in a spider silk hammock.
✔ Watching other beings suffer.
✔ Warming herself with the embers a burned out village.
✔ Stealing the young of other races and either torturing them or feeding them to her horde.
✔ Using the skulls of her conquered foes as chalices.
✔ Causing chaos for the simple reason of creating chaos.

Dislikes:
✘ Any and all "do gooders".
✘ Laws or rules, even little ones like don't litter.
✘ Anyone who touches or, gods guard you, harm Hamahiki.
✘ People who insult her beauty/brilliance.
✘ People who touch her without her express permission.
✘ "Happy hunky dory" places.
✘ Bright sunny places.
✘ Open fields and cities.
✘ The cold.
✘ Ork's blood, it tastes incredibly sour to her.
✘ "Stupid" people.

Personality:
❖ Largely a product of the environment she'd grown up in Syco's mind of a fragmented mess after years of fighting for her survival, her sanity is beyond question. Greedier than the most avaricious dragon, crueler than the most depraved deamon, a lust for destruction and disorder greater than light of the brightest star or blackest pit consumes her. She knows not the meaning of, or the word, mercy, her idea of sparing someone is not to simply kill them where they stand, but rather torture them until they die. A hunger for power that may never now satisfaction drives her ever onward on her path of terror and madness. The only love she ever shows is for that of her sister who she holds dearly and would protect above all else, although there are times where even her sister knows the pain of wrath. She abhors people telling her, or forcing her, to do things, laws and rules are seen as constraints, chains that must be thrown off. All that is good, righteous, and just she spits upon preferring the freedom of being able to do whatever she pleases, when she pleases.

History:
❖ From the moment she was born Syco had to fight for life with fang and claw, her mother attempted to eat her, and her siblings, only a few moments out of the hatch. After that it was a mad dash across miles and miles of a nightmarish hellscape overflowing with slavering beasts, deadly flora, and weather that seemed to want nothing more than her demise. Every day she watched brothers and sisters be torn limb from limb, drained into withered husks, die of disease and infection, and others still in indescribable manners. Through it all though she made it, her instincts having lead her to a place where she knew she would be safe, a place where she grow, mature, and in time, become a formidable monster herself. Yet, fate would deal her a wild card in the from of Hamahiki, the runt of the litter, apparently she had survived the many trials and tribulations that had claimed so many others who'd been far stronger than her.

Syco could have done anything to Hama when she found her sibling hiding in a burrow just feet from the entrance of her own den, yet instead of draining her dry or simply killing her outright, Syco decided to take Hama in. Even to this day the arachne isn't sure why she spared her sister, perhaps she had sensed her dormant magic, perhaps she enjoyed having someone to order around... and keep company with. Regardless the two quickly forged an indestructible bond, a unfathomable trust that no other arachne had, a special gift that Syco planned to use. Over the years the elder sister worked with her sibling carve out a place for themselves within the hostile environment they called home, fighting off predators, rivals, and other far more terrifying things daily. Eventually they had forged a small empire, co-ruling over a small stretch of land where their authority was absolute, where their every need and desire was attended to, a place where they could feel safe. Yet, as the saying goes, familiarity breeds contempt, and the eldest soon grew tired of her newfound easy lifestyle.

A call she sent out, calling to her her hordes, her loyal minions, and other, more foul, depraved creatures, rallying an army she planned to use in a conquest of terror and destruction. At first they were content with simply raiding isolated farms, lonely villages, and the odd caravan, developing their tactics, determining their strengths and weaknesses, preparing themselves to tackle ever larger prey. To avoid suspicion and risk having a superior army brought down of their heads Syco has attempted to make the targets seem as random as possible and take long pauses between attacks. Now though, she has built her confidence, and army, enough to the point she is ready to take on her greatest challenge yet, the walled border cities of the faye kind. Will she succeed in her attack and grow ever more powerful, or will hubris bring her crashing down to a bitter and bloody end?

Outfits:
❖ The ends of each of her eight chitinous legs is capped with gold plated steel plate that are covered in intricate symbols, runes, and calligraphy.
❖ Most of her human body is shod in a protective layer of gold plated steel armor.
❖Two large blade like pieces that are attached to the back of her armor that spread upwards and outwards.

Items:
❖ A scepter she took as loot after destroying a small castle, she uses both as a symbol of her authority and as a cudgel, using her natural strength to send crashing through the air to sunder armor, flesh, and bone.
❖ A set of gold plated steel full plate armor she uses to protect her decidedly more vulnerable humanoid half.

Other:


Themes:
Main Theme:
Dawn of War - Necrons Theme
Battle Theme:
Starcraft ll Heart of the Swarm
Emotional Theme:
Oldboy - The Big Sleep
Johnny Cash - Hurt

PostPosted: Thu Mar 30, 2017 6:28 pm


Confused Commissar


Hey, there! Sorry it's take me some time to get to your profile. I was trying to check up on some things, but alas~

There are only a couple things I'd like to mention:
❖ Is she capable of making webs? If so or there are any other race-related things she can do, I'd suggest mentioning this in her Strengths [just in case if there's anything currently unlisted]
❖ We're not super-comfortable accepting a new profile with an entire army under them. Having a few people under her is understandable, but more than a small group feels a little much. That being said, she'd be free to accumulate followers and monsters via RP or the Unexplored Region. Sorry for the inconvenience.

Weeamoo
Captain


Kawakas

OG Wife

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PostPosted: Sun Apr 23, 2017 7:20 am


Username: Kawakas User Image
Name: Vevilie Aranthril
Nickname: Lady Vile
Race: Dark Elf
Ethnicity: Asian/Caucasian
Gender: Female
Orientation: Lesbian
Alignment: Lawful Evil
Affinity: Spirit
Age: Eighty-nine
Birthday: May 25th
Height: 5'6
Weapon: Volcano greatsword
Mage: [None Yet]

Natural Abilities:


Unholy Empowerment : B Rank, Lady Vile taps into her psyche causing power to surge through her veins, tripling her strength
This however can be used only three times a day.

Death Citadel: D Rank, Raises her defense by a considerable amount.



Relationships:
❖ None, entire family massacred.



Strengths:
✔Physical strength.
✔Versed in warfare.
✔Tempered emotions.
✔Skilled in melee.
✔Possesses strong will (Mostly resistant to mind techniques)


Weaknesses:
✘ Single-mindedness
✘Weak in range combat
✘Has a thing for food

Likes:
✔ Warm, delicious meals.
✔Training.
✔Her dead family
✔Corruption
✔The dark


Dislikes:
✘ The Light.
✘ Hypocrits.
✘ Insults to her honour.
✘ Pointless criticism.
✘ Obnoxious loudmouthed rats.
✘ Honourless cretins.


Personality:
❖ She is a calm and collected person though sometimes cold and sarcastic.
She has a grim out-look on life after her entire family was killed.

History:
❖ Vevilie Aranthril was born into a noble Dark Elf family, with no cause to worry her life was perfect. Beautiful and wealthy, almost everything was at her whim; marriage proposals came in droves, and her bubbly personality resonated with the people around her.

But not everyone loved her, some envied her, some despised her for her 'perfection'. This was especially true in the case of a normal baker's daughter: Danoala whom at first looked up to Vevilie like all the others.
Danoala loved everything about Lady Vevilie, her charm, her wit and the lady's noble attitude.

All of which became the reasons why she hated Lady Vevilie. A secret society plotted the downfall of the Aranthril line for their noble causes:
A backwards and pathetic code of conduct that had no place in politics.
It was a man eat man world.

A world that the Aranthril line seemed too happy to disrupt.

This secret society planted seeds of mistrust towards the Aranthril line, with each member assigned a special task.
Danoala was one of their instruments,
it did not take long for the baker's daughter to fall to fallacious accusations, whispers and lies.

Before long, Danoala was so deep in hatred for the Aranthril family, she resorted to black magic.
The spell costed her her life, but to her it was justified.
What was her life compared to the thousands being lied by the Aranthril family?

Lady Vevilie meanwhile had not expected the angry mobs.
Masses of them had surged through the family compound, branding axes and pitchforks.
Fortunately they had blocked all access to the mansion,
with the furious teeth of the citizenship at their door they were cornered.

They did not anticipate the darkness of the corner to consume them from the rear.
The darkness came, and slaughtered the Aranthril family like it was mere cattle.
Limbs were torn and blood bathed the polished marble floors.

But Young Vevilie was spared, for the darkness saw something in Vevilie.
Something pure? Innocent? Whatever it was, it was far too difficult pass.
Vevilie was consumed by darkness, empowered by it even.

The angry mob broke into the mansion hours later,
finding the corpses in the great hall, each family member accounted for except for the beautiful and charismatic Vevilie.
Their anger was smothered by the sight before them,
raw murder, limbs and innards strewn like mere decorations.

Was Lady Vevilie the one to blame? Was on everyone's thought that night.
And on that exact moment did the towns baker saw a shadow and a glint of red light slipped out of a window.



Outfits:
❖Battle: Dark tainted armour
❖Casual : A black dress

Items:
❖ Health potions
❖ Dried beef jerky
❖ A pouch of nuts: almonds, cashews, pecans.



Themes:
Main Theme: John Wick - On the Hunt
Battle Theme: Combichrist - Never Surrender
Emotional Theme: Tom Day - Who We Want to Be


Living Eternally

Review pls and thank you emotion_bigheart
PostPosted: Sun Apr 23, 2017 3:41 pm


Kawakas


Hey there! Thanks for the submission! You're wicked fast^w^

All I have is one question and one request:
❖ Does the volcano greatsword do anything in particular or just look lava-y? If it does too much more than "one thing" it kinda classifies as an Armament, so I'm just curious~
❖ Would you mind changing the size back to nine as it is in the skeleton? Sorry, it sounds picky, but we've been cracking down on the consistency of profile appearance recently^^;;;

Unless the VC sees anything, you should be okay once that's cleared up~

Weeamoo
Captain


Kawakas

OG Wife

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PostPosted: Sun Apr 23, 2017 5:10 pm


Living Eternally
Kawakas


Hey there! Thanks for the submission! You're wicked fast^w^

All I have is one question and one request:
❖ Does the volcano greatsword do anything in particular or just look lava-y? If it does too much more than "one thing" it kinda classifies as an Armament, so I'm just curious~



You're welcome! n__n


Nope, just looks cool.
can't have a character carrying a dull sword. hehe
PostPosted: Sun Apr 23, 2017 6:13 pm


Kawakas


- It'll probably be a while before the captain even replies again, so I'll just go ahead and tell you you're approved since the sword doesn't do anything. -

Rengato
Vice Captain

Cunning Businesswoman


Kawakas

OG Wife

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PostPosted: Sun Apr 23, 2017 6:16 pm


Rengato

- It'll probably be a while before the captain even replies again, so I'll just go ahead and tell you you're approved since the sword doesn't do anything. -


Thank you good ser!

Ah there are four countries in Yainder..
so I may pick any of these to start out?
PostPosted: Mon Apr 24, 2017 10:00 pm


User Image


Username: [120Damian120]
Name: [A.R.A.L]
Nickname: [N/A]
Race: [Hommunculi]
Ethnicity: [Slime!]
Gender: [Well Aral take on a female appearance and refers to herself as a 'she' Aral technically has no gender]
Orientation: [straight? well she likes guys even if she's genderless]
Alignment: [Chaotic Neutral]
Affinity: [Water & Spirit affinity]
Age: [eight and a half]
Birthday: [June third]
Height: [5'4]
Weapon: Aquatic Blossom
Magic: [Abjuration... sort of, she didn't attend the school she was rather created by it, in conjunction with several other schools, Elemental Arcane Schools Water and Spirit, the school of Enchantment and the school of Evocation. However she was created at a school of Abjuration and was used by it mainly
Rank SS: Slime body: Aral is a creation of water and spirit magic, as a sort of body defensive measure her entire body is infused with a spell. This spell allows her body to stretch at will, however she cannot expend more than what her body is made of, if she wants to stretch one part of her body she must use other parts of her body to do so, however this is only the tip of what this spell does. Her slime body spell, in the event that a part of her is blown away or removed she can reform making physical attacks mostly ineffective, however a draw back to this is that she has no resistance's to magic, even types that she should be strong against will affect her normally, types she's weak to... ... ... well they can be lethal

Rank C: Lesser water sphere: Aral creates small water orbs which she can she can launch in any direction, however these orbs are only close range and will feel like a light splash if used for long range.

Rank B: Greater water Compression: Aral creates a large orb of water infront of herself and compacts it to a fraction of its previous size. Being compacted to this size means if correctly launched it is a powerful beam of water that can prove quite dangerous, however if one isn't careful when the water is compacted it has every likely hood of exploding in the casters face

Rank C: Water shield, A simple wall of water conjured to lessen blows, there's nothing very complex about it

Rank A: Water barrier of the gods: A water spell that prevents anything from passing through it at all, Magic and all, however this spell requires a large amount of magic power, enough that its quite impractical, especially since currently Aral can only create a shield about the size of her head making it fairly pointless.

Rank B: Ocean's call: This spell changes the very earth beneath Aral's feet to a special form of ultra pure water and allows her to cast her spells more efficiently and with more power, the catch, the process of altering the state of the ground beneath her to a special form of water takes up massive amounts of magic power, generally after casting it Aral's in no shape to make use of it

Rank A: Spirit Share: Utilizing her slime body Aral is able to envelope someone and take on their physical traits as well as their magic for a short period of time, however there are a few conditions, first off the one she envelopes must be willing and have zero doubts, if they fear Aral or have any form of doubt Aral's body will be rejected and will cause Aral serious harm. The second condition is that their affinities cannot clash with her own, meaning she cannot fuse with someone who has a affinity of earth or air, though if they have duel affinities such as water and air it will be a little difficult but this spell will work as long as one of the affinities synergies well with her own. Using this spell also puts Aral in much more danger than usual as once she takes a form of another her Slime body spell will become inactive until the form fades leaving her seriously susceptible to physical damage, as well as have the potential to be killed by it

Rank B: Water bombing: Similar to greater water compression in every way, this spell only differs as Aral doesn't focus on keeping them together allowing her to create them faster and simply throw them to cause a large explosion of water where ever it lands, however this spell still holds the danger of going off in the users face or rather a greater danger, as such Aral tends to stay away from using it

Rank A: Basic Water manipulation: A simple spell, mainly explained by its name, it grants Aral the ability to manipulate existing water, the amount she can manipulate is purely based on the water's purity. On average she can control an amount equal to roughly equal to the volume of her own body, however if the water is pure it can easily triple or even more if it is pure enough, however impure water will be next to impossible to manipulate and if water she is manipulating become's impure while she is controlling it, the water will become significantly harder to control as soon as the impurities are with in it]


Relationships:
❖ [She has no direct relatives as she is a creation of the school Abjuration]


Strengths:
✔[Massive amounts of magic: Aral has unbelievable wells of magic power stored inside of her unfortunately, she is only able to access one eighth of that power the rest of her bodies magical energy is focused on keeping her body together supporting her slime body and keeping the spell infused within her active]
✔[Aquatic affinity: while her magic has an affinity with water, this is different. Aral is able to survive indefinitely underwater, she can even absorb the nutrients she needs from almost any source of water]
✔[Slime body structure: Aral's body is not solid as such she can manipulate it to her will, while its easiest to retain the form of the original hommunculi body that was transformed into what she is now, she can still alter her appearance into pretty much anything as long, only restricted by her bodies volume (obviously she can't mold herself into something bigger than herself]


Weaknesses:
✘ [General magic attacks: mainly earth or wind]
✘ [Amature Fighter: As a mage she doesn't have too much combat experience, at least not hand to hand, she also can be kinda reckless when in close combat as she's used to being pretty hard to take down so she doesn't tend to focus on defense too much
✘[Novice Mage: While she is fairly strong magically, it doesn't mean Aral is good at using her magic, most of her life was spent as a training dummy, she doesn't have much experience using the spells she knows as her power is more brute force than a honed lethal power]

Likes:
✔ [Water, she's a slime, water and her are on pretty good terms]
✔[Discovery, Aral has only recently become self aware, and she isn't quite sure what to make of it but she enjoys discovering new things]
✔ [Aral enjoy learning about magic and how to wield hers more effectively]
✔[Food and almost all forms of it. Aral has been stuck in a tank of water for storage so she hasn't actually eaten much of anything ever, however what she has consumed she loves and desires more food of any kind]

Dislikes:
✘ [Having to regenerate, its not a comfortable process, it actually is quite uncomfortable, and despite that physical attack do her no harm, it doesn't mean they don't hurt, though they don't hurt as much as they should, so she really doesn't like being hit]
✘ [Mages: they are her biggest weakness, with no magical resistances and a couple fatal weaknesses she's not too fond of those who use magic]
✘ [People (currently) People in general have been the ones who made Aral's life unpleasant, being an attack dummy for one of the schools. Aral doesn't discriminate, currently she is opposed to any being in general, though she is curious about them]
✘ [Music: music and noises cause Aral's body to vibrate and at loud enough volumes they can break her down into a puddle until she gets away from them, so music is not something she enjoys]

Personality:
❖ [Aral isn't quite fully formed yet mentally, she has quite a few things that are ingrained in her. Upon her creation she was implanted with general knowledge of her own magic as well as a few other things and after escaping the school that gave rise to her she developed a few more mental notes, such as a dislike for other beings, yet she is plagued by an insatiable curiosity she knows nothing of the world around her and as such she desires to learn everything she can about it]

History:
❖ [Believe it or not Aral started life off as a simple school project. Aral's initial self was a form of slime created by one of the students there, the project was simple, the students were to work on creating a the best protection spell they could based on knowledge they had learned throughout the year, Aral was simply a guinea pig to test out the spell, well at least the first few iterations of her were guinea pigs, as there were several Aral's as often times a previous one would be destroyed due to a failed attempt at the spell. The student's name was Arthur, he had thought about the potential of slimes, while in general the basic monster was weak, Arthur saw potential in its liquid body, he wondered if he could make it so a slime could bring its body back together after being separated. Over the next month Arthur worked on trying to make a spell to achieve this for his project. Several failed attempts included, Aral exploding, shrinking, expanding uncontrollably as well as various other unpleasant things nothing seemed to work, the spell seemed out of Arthur's league. However eventually though the due date came and Arthur had to present his work. Aral was shown and was destroyed, however she failed to reform and Arthur was given a poor grade, only saving himself by his research notes he presented along with Aral. Yet after the class ended that day the teacher there, noticed something after all the students left, the slime Arthur had brought in was back, in perfect shape. The man found it odd and began doing his own little experiments with it, mainly just to distract himself for a few minutes. Somehow the magic cast n Aral at had finally kicked in. No matter what the man did Aral would reform... until he used magic and accidentally destroyed her. The teacher couldn't let it end there though, the spell his student had submitted had great potential and as such he took his students work and attempted to recreate the spell, only with more potency and power.

Throughout the year the man worked on the spell, only his tests weren't on simple slimes, he created a much more complex being to bear the brunt of the spell, it still carried the main physiology of a slime but it was also humanoid, what was born was a Hommunculi. This would become the true Aral, Artificial, Regenerative, Aquatic, Lifeform. Aral was worked on for several months by the man and not just by him either the man was able to bring in several other professors from the other schools to help work on Aral, as his abilities didn't quite cut it, he mainly received help from colleges in two of the elemental schools, water and spirit, enchantment and one man from Evocation who sort of forced his way onto the project. Eventually they were able to make a hommunculi with a stable slime body but implementing the spell was the tricky part, it couldn't just be cast upon her in a normal fashion if done like that eventually it would run dry and Aral would die, rather he had to infuse the spell into her very essence, to make every part of her body carry this spell. The main problem with that was the magic power needed to do such a task. As such he went out of his way to build up magic any way possible. Often times he would have students cast spells in order to 'test their skill' when in actuality he was gathering large amounts of magic power in order to infuse Aral with the spell, and about a year after he had finished the spell and Aral's body he had acquired the magic needed to infuse her body with the spell. When he finally enacted the spell the magic energy went out of control and he actually managed to cause an explosion destroying his lab, and while at first it seemed like he had destroyed his work, crushing him internally, slowly Aral's body came back together.

The next while Aral's abilities were put to the test, extensive tests were run to see what she could and could not reform from, there was a small problem where she was almost killed from a air magic spell, however she was brought back from the brink. After all of these test were run she was presented to the school and was met with poor views. The creation of a hommunculi behind the schools back, use of school resources and destruction of the schools property, caused the school to exile Aral's creator as well as work with the other schools to punish his partners in crime and Aral fell into the hands of the school. Initially she was to be destroyed, as she was a stain on the schools hands, but they did see potential within her. Since this was a school, that practiced defensive magics Aral with her ability to reform from any physical attack worked well as a practice dummy, it was always a challenge to test personal defensive magic against higher strength attacks, in the event that the spell failed the one who was testing it could be harmed greatly, as such Aral was sparred, however she was kept secret and only used in special cases.

All of that was fine, at least for a few years, as a hommunculi she had no will of her own, at least for the first eight years. Yet as time past Aral began started to think for herself. The first instance of her self thought was during a demonstration of her abilities, Aral didn't take the attack aimed at her she dodged it such an action served as quite the surprise at first, when the attack was preformed again just to see if it had been a glitch Aral dodged again and this time she counterattacked knocking the attacker out by accident. Aral at this point barely knew what was going on, she just felt a need for self preservation and acted upon it. So when those around her started closing in on her that she reacted defensively, the battle was short lived, Aral was at a huge disadvantage, though in her escape she managed to absorb one of the men's weapons into her body by accident.

Several months have past since then Aral has been just mainly hiding in rivers and lakes, she is starting to try and learn more about the world she's in, but she's a little nervous of showing herself. Also the schools that had a hand in her creation are each looking for her, though none of them will admit to Aral's existence]

Outfits:
❖ [Technically Aral is naked one hundred percent of the time, what is seen as clothing is just her body manipulated to appear as clothing]


Items:
❖ [Nothing but her one weapon, Aquatic Blossom, the staff is actually made of water, or was, now it is created from Aral's own body, other than the jewel, the jewel is what holds the real power. The jewel of the staff is also known as a tear of the goddesses, it increases Aral's ability as well as grant divine protection over her, lessening magic damage and increasing magic output if Aral is within water however she has no idea what the heck it is and barely uses's the weapon because of that, the jewel just float around her body currently, she has actually forgotten about it even being in her body]


Other:
❖ [N/A]

Themes:
Main Theme: Integrity
Battle Theme: Of the great sea
Emotional Theme: Elaine

120Damian120

Skilled Tactician

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Confused Commissar

PostPosted: Sat Jun 24, 2017 8:50 pm


User Image


Username:Confused Commissar
Name:Syco Bellatrix
Nickname: The Silken Scourge, Weaver of Deception, Spider Queen, etc.
Race: Arachne
Ethnicity: Pale violet skin with an abyssal purple carapace with pink highlighting.
Gender: Female
Orientation: Heterosexual
Alignment: Chaotic Evil
Affinity: Earth
Age: 38
Birthday: August 8th
Height: 8' 9"
Weapon:
Magic: N/A


Relationships:
❖ Hamahiki Bellatrix [Younger Sister]


Strengths:
✔ Immense Physical Strength : She could snap a full grown male ork in half as easily as she would snap a twig in half, stone walls would crumble in but a few mighty blows, even steel plate of a knight would not last long against her raw, unmetered brutality.
✔ Great Mental and Physical Fortitude : Arachne is no stranger to pain or fatigue whether it be of the body or soul, mind altering magics or drugs have little affect on her. Wounds that would cause a normal person to fall into shock, while still painful, would only further enrage her.
✔ Where ever Arachne travels she in never alone, hosts of spiders and/or spiderlings are naturally drawn to her dark aura. They obey her command almost without question.
✔ Like her lesser kin Syco can spin strings of webs, the difference though is that they're as strong as steels chains rather than some wispy strand of silk. Another racial features she shares with him diminutive cousins is a powerful venomous bite that could drop a bear in a matter of minutes.

Weaknesses:
✘ Cold/ Extreme Cold : Being such a large creature Arachne has to expend much energy to maintain an acceptable body temperature, being in a cold environment, or being targeted by a cold spell or ability, would force her to use up more energy, thus tiring her. Another disadvantage she suffers in extremely cold weather is that it causes her chitin to weaken, making brittle and easy to break, in some cases.
✘ Extreme Heat : Who isn't susceptible to being burned alive?
✘ Due to her considerable girth/size/weight Arachne is forced to be mindful of where she steps seeing as a wide variety of structures are not build to support her race. Most wooden bridges used by the humanoid races would actually break under her weight were she to set foot upon them, the floors of most multistory buildings would also founder in her direct presence.
✘ For some unfathomable reason Arachne refuses to fight a foe from afar, disdaining ranged weapons or attacks as tools of cowards, thus she is almost always at a disadvantage against people who use such attacks.
✘ While her sister, Hamahiki, is able to utilize magic, Arachne herself was born without this peculiar trait, instead she must rely near solely on her own physical and mental abilities.

Likes:
✔ Elf's blood, it tastes sweet to her.
✔ Nights with a full moon.
✔ Heavily wooded areas.
✔ Torturing people, especially humans.
✔ Hamahiki
✔ Reclining in a spider silk hammock.
✔ Watching other beings suffer.
✔ Warming herself with the embers a burned out village.
✔ Stealing the young of other races and either torturing them or feeding them to her horde.
✔ Using the skulls of her conquered foes as chalices.
✔ Causing chaos for the simple reason of creating chaos.

Dislikes:
✘ Any and all "do gooders".
✘ Laws or rules, even little ones like don't litter.
✘ Anyone who touches or, gods guard you, harm Hamahiki.
✘ People who insult her beauty/brilliance.
✘ People who touch her without her express permission.
✘ "Happy hunky dory" places.
✘ Bright sunny places.
✘ Open fields and cities.
✘ The cold.
✘ Ork's blood, it tastes incredibly sour to her.
✘ "Stupid" people.

Personality:
❖ Largely a product of the environment she'd grown up in Syco's mind of a fragmented mess after years of fighting for her survival, her sanity is beyond question. Greedier than the most avaricious dragon, crueler than the most depraved deamon, a lust for destruction and disorder greater than light of the brightest star or blackest pit consumes her. She knows not the meaning of, or the word, mercy, her idea of sparing someone is not to simply kill them where they stand, but rather torture them until they die. A hunger for power that may never now satisfaction drives her ever onward on her path of terror and madness. The only love she ever shows is for that of her sister who she holds dearly and would protect above all else, although there are times where even her sister knows the pain of wrath. She abhors people telling her, or forcing her, to do things, laws and rules are seen as constraints, chains that must be thrown off. All that is good, righteous, and just she spits upon preferring the freedom of being able to do whatever she pleases, when she pleases.

History:
❖ From the moment she was born Syco had to fight for life with fang and claw, her mother attempted to eat her, and her siblings, only a few moments out of the hatch. After that it was a mad dash across miles and miles of a nightmarish hellscape overflowing with slavering beasts, deadly flora, and weather that seemed to want nothing more than her demise. Every day she watched brothers and sisters be torn limb from limb, drained into withered husks, die of disease and infection, and others still in indescribable manners. Through it all though she made it, her instincts having lead her to a place where she knew she would be safe, a place where she grow, mature, and in time, become a formidable monster herself. Yet, fate would deal her a wild card in the from of Hamahiki, the runt of the litter, apparently she had survived the many trials and tribulations that had claimed so many others who'd been far stronger than her.

Syco could have done anything to Hama when she found her sibling hiding in a burrow just feet from the entrance of her own den, yet instead of draining her dry or simply killing her outright, Syco decided to take Hama in. Even to this day the arachne isn't sure why she spared her sister, perhaps she had sensed her dormant magic, perhaps she enjoyed having someone to order around... and keep company with. Regardless the two quickly forged an indestructible bond, a unfathomable trust that no other arachne had, a special gift that Syco planned to use. Over the years the elder sister worked with her sibling carve out a place for themselves within the hostile environment they called home, fighting off predators, rivals, and other far more terrifying things daily. Eventually they had forged a small empire, co-ruling over a small stretch of land where their authority was absolute, where their every need and desire was attended to, a place where they could feel safe. Yet, as the saying goes, familiarity breeds contempt, and the eldest soon grew tired of her newfound easy lifestyle.

A call she sent out, calling to her her hordes, her loyal minions, and other, more foul, depraved creatures, rallying an army she planned to use in a conquest of terror and destruction. At first they were content with simply raiding isolated farms, lonely villages, and the odd caravan, developing their tactics, determining their strengths and weaknesses, preparing themselves to tackle ever larger prey. To avoid suspicion and risk having a superior army brought down of their heads Syco has attempted to make the targets seem as random as possible and take long pauses between attacks. Now though, she has built her confidence, and army, enough to the point she is ready to take on her greatest challenge yet, the walled border cities of the faye kind. Will she succeed in her attack and grow ever more powerful, or will hubris bring her crashing down to a bitter and bloody end?

Outfits:
❖ The ends of each of her eight chitinous legs is capped with gold plated steel plate that are covered in intricate symbols, runes, and calligraphy.
❖ Most of her human body is shod in a protective layer of gold plated steel armor.
❖Two large blade like pieces that are attached to the back of her armor that spread upwards and outwards.

Items:
❖ A scepter she took as loot after destroying a small castle, she uses both as a symbol of her authority and as a cudgel, using her natural strength to send crashing through the air to sunder armor, flesh, and bone.
❖ A set of gold plated steel full plate armor she uses to protect her decidedly more vulnerable humanoid half.

Other:


Themes:
Main Theme:
Dawn of War - Necrons Theme
Battle Theme:
Starcraft ll Heart of the Swarm
Emotional Theme:
Oldboy - The Big Sleep
Johnny Cash - Hurt



Minion List

Rank A // Size: Horse or larger.
Brood Mother (x1) - A spider who's sole purpose is to lay eggs. Has a weak carapace but is still incredibly strong and have a potent venom.

Brood Lord (x2) - An exceptionally large and heavily armored spider who serves both as a bodyguard and a front line "tank", they are among the strongest of spiderling species with a strength comparable to that of a grizzly bear. While they do not have a venomous bit their fangs are capable of piercing plate mail.

Rank B // Size: Standard Humanoid
Synapse Spiderling (x1) - A specially evolved spiderling who can exert its will, and by that I mean Syco's, over other creatures or spiderlings by force of mind. It is rather weak and has almost no carapace, it often operates in a safe hiding place, helping to direct the horde from afar, killing one of these can devastate large groups of spiderlings as the psychic backlash can be fatal.

Rank C // Size: Large Dog
Skirmishers (x6) - Fast, agile, and packing a nasty paralysis venom, skirmishers take down targets by simply over whelming them with their numbers, they aren't particularly strong and their carapace offers only moderate protection.

Rank D // Small Dog/Large Cat
Scouts (x2) - The eyes and ears of a spiderling swarm these pathetic creatures have no stomach for a fight and will run at the first sign of danger but they should not be ignored. If allowed to return to their horde or enter within range of a synapse spiderling their intel will ensure that a response is swiftly and effectively mounted. They have very little strength and no venomous bite or carapce, they rely entirely on their quick, erratic maneuvers to escape danger.

PostPosted: Sat Jun 24, 2017 9:50 pm


Confused Commissar

Awesome, thanks! Ah man, she's so pretty TTwTT I thought there were a few things I wanted to mention that I feel like I didn't quite get to~ Eheheh. Just three^^

Firstly, does she do spiderly things? Create webbing/silk, produce venom, etc? If so, those should be mentioned under Strengths [just so things don't magically happen via RP. We mods like to have things laid out^^;]

Secondly, the Strength of being accompanied by and indiscriminate number of indiscriminate types of creatures would be great if it could be a little more specified. Allowing broad things to pass through gets me in trouble xD My suggestion would be to limit it to one-to-two creature types [perhaps spiders and one other?] at a one-digit number [1-9].

Thirdly: How big is her army, so-to-speak? We're not-super comfortable accepting a profile with an entire army under them. Having a few people under her is understandable, perhaps a troop, but more than a small group feels excessive the way the state of things are meow. That being said, she'd be free to accumulate followers, monsters, and more via RP or in the Unexplored Region~ Sorry if this is an inconvenience TT^TT

Weeamoo
Captain


Confused Commissar

PostPosted: Sat Jun 24, 2017 10:07 pm


Weeamoo
Confused Commissar

Awesome, thanks! Ah man, she's so pretty TTwTT I thought there were a few things I wanted to mention that I feel like I didn't quite get to~ Eheheh. Just three^^

Firstly, does she do spiderly things? Create webbing/silk, produce venom, etc? If so, those should be mentioned under Strengths [just so things don't magically happen via RP. We mods like to have things laid out^^;]

Secondly, the Strength of being accompanied by and indiscriminate number of indiscriminate types of creatures would be great if it could be a little more specified. Allowing broad things to pass through gets me in trouble xD My suggestion would be to limit it to one-to-two creature types [perhaps spiders and one other?] at a one-digit number [1-9].

Thirdly: How big is her army, so-to-speak? We're not-super comfortable accepting a profile with an entire army under them. Having a few people under her is understandable, perhaps a troop, but more than a small group feels excessive the way the state of things are meow. That being said, she'd be free to accumulate followers, monsters, and more via RP or in the Unexplored Region~ Sorry if this is an inconvenience TT^TT


Well to get things kicked off, and to answer your first query, yes she is capable of "spidey" things, I forgot to add them because, to me at least, it seemed like a non issue. I assumed other people would think like I do, She's a spider creature, so yeah. she can do spider things like spin web, deliver a venomous bite, and other "spidey" things. For the second thing I'll just limit exclusively to other arachne and spiderlings for now, perhaps later, through rolepaly and loot, I'll gain other followers, maybe other RPers will join me! Now, as for the final subject, I'll say she has, at best right now, a dozen or so minions of varying size, mostly small blighters and a few big guys. A small swarm of expendable, but easily replaced peons, and three or four more moderately powerful bodyguards so to say who'd be a bit of pain to replace if they perish.

Sound good to you Captain Sir?
PostPosted: Sat Jun 24, 2017 10:26 pm


Confused Commissar
Well to get things kicked off, and to answer your first query, yes she is capable of "spidey" things, I forgot to add them because, to me at least, it seemed like a non issue. I assumed other people would think like I do, She's a spider creature, so yeah. she can do spider things like spin web, deliver a venomous bite, and other "spidey" things. For the second thing I'll just limit exclusively to other arachne and spiderlings for now, perhaps later, through rolepaly and loot, I'll gain other followers, maybe other RPers will join me! Now, as for the final subject, I'll say she has, at best right now, a dozen or so minions of varying size, mostly small blighters and a few big guys. A small swarm of expendable, but easily replaced peons, and three or four more moderately powerful bodyguards so to say who'd be a bit of pain to replace if they perish.

Sound good to you Captain Sir?

Sounds great~
I'm totally with you on on the aspect of racial abilities being obvious [some more than others], but to avoid issues between our Members, it's just best to have everything laid out plainly [for those who are very straight-forward, I suppose]. If you could just mention her spider-things under her Strengths or "Other". They don't have to be ultra-detailed or anything, just to-the-point is fine :3 *coughsyoucouldevenmakeitononelineifyouwanthacks*
#2 being archind-influence only for meow sounds perfect. If you wanna make that change to the prof, that'd be awesome *nods*
Uhmm~ 12ish sounds okay. We can work with that^w^ If you'd be willing to list the monsters/members under Other or even in your character thread [just so the mods have it somewhere for reference/it can be approved. Paris Decay did something similar with her conjured/captured animals here], pretty please~

Weeamoo
Captain


Confused Commissar

PostPosted: Sun Jun 25, 2017 12:07 am


Weeamoo


Changes have been applied, awaiting clearance.
PostPosted: Sun Jun 25, 2017 12:14 am


Confused Commissar
Weeamoo


Changes have been applied, awaiting clearance.

Haha, they almost sound like Warhammer units xD

You should be all set [Ren'll yell at me if otherwise lol]
Feel free to post your finalized profile in your thread, and I can look over your exploration request when you find another Member and/or a Crew Member. :3 If you wanna begin posting in one of the kingdoms, you're free to do so~

Weeamoo
Captain


Necrokiki

Silent Bookworm

12,600 Points
  • Treasure Hunter 100
  • Money Never Sleeps 200
  • Full closet 200
PostPosted: Wed Jul 05, 2017 9:08 pm


User Image

Username: Lithendora
Name: Lithendora Stiles
Nickname: Lyth, Endora, Rosie
Race: [character's race] Undecided
Ethnicity: [character's ethnicity] Unknown (Unsure of the story line and so on atm)
Gender: Female
Orientation: Straight
Alignment: Currently Neutral [True]
Affinity: Elemental and Shadow Magic
Age: 23
Birthday: Dec. 3rd
Height: 5 foot 2 inches
Weapon: Weapon Type
Magic:
-+- Elemental School Spells as Follow
Fire
-Fire Balls [Small, she is not very good with fire]
-Fire Stream [Think Breath]
Water/Ice
-Water Dance [A Healing spell if near water, if not it causes rain]
-Water Jet [Just as with Fire Stream]
-Orbs of Unending Water [Giant orbs of water that grow, until Lyth stops it, but the bigger it gets the more unstable the magic]
-Gentle Mist [Used as a method of escape mostly but can have other uses]
-Pull [A rather horrific battle skill. It pulls moisture from a persons body, Lith can not control this.]
-Flow of Ease [A simple spell used to control tide, current and so on, normally only used for traveling across rivers.]
Earth
-Move [A simple spell that causes rocks and boulders to move, albet slightly, Lith is not focused on Earth magic]
-Goddess' Blessing [Healing Spell]
Shadow
-Wisping Demise [Lith can call forward spirits or small ghoul-like ghasting ghosts to surround and distract an enemy, once mastered it can cause death but Lith only knows the stance, words and feelings to call it forward. No real merit]
Relationships:
❖No one currently


Strengths:
✔Water magic
✔ Writing; Lith can be seen with a book almost always. Or the written word.
✔ Sees the positive


Weaknesses:
✘ Naive
✘Unobservant
✘Chilish

Likes:
✔ Cats
✔ Black Birds
✔ Bitter Foods
✔ Learning/ Teaching
✔ Being around people

Dislikes:
✘ Candy
✘ Dogs
✘ Mud
✘Loud sounds

Personality:
❖ Lithendora is a sweet girl, always trying to make everyone happy and strives to see everything in a good light, so mush so she tends to blind herself to the bad. Lith can almost always be seen with a happy, clueless smile and does tend walk with a bubbly glide. When met with a cat she will start cooing and loving on it regardless of the animal's protest. However, even with as sweet, gentle and kind as she is, she can be hell when crossed, if only for calling darkness in anger. Clueless on most things but still very book smart.

History:
❖ Lithendora was born to a Void Witch Mother and a Scholarly mage father. As such she grew with magic all around her, but as all things the study and use of magic takes a life time to master and as such she is focusing on the most helpful spells she can find. Her mother raised her together with her father to know the dangers of over use in the magical arts and both parents strove to drill the laws of magic into her head, due to this Lith does tend to be overly cautious in the magical use, however her mother did bar her from most evil things and sheltered the girl from all shadow magics she could, the shadow spell she learned by accident. However, her father did his best to teach her all he could as fast as he could, causing the girl's true use to be clumsy and mismanaged.

WIP

Outfits:
❖ As pictured, rarely will she change. If she does I will explain it.
Items:
❖ Carries a Large black bag, one slung over her left shoulder. Items as follow
-Focusing Stone [White Crystal, perfectly round orb]
-Metal Flask Of Terrible Smelling Green Liquid
-Metal Flask labeled with Ink on the Side
-Eagle Feather Quill
-Her Night clothing
-Purse of Coins
-Bag of Raven Feathers
-Jars [Listed as Follow]
-Grave dirt
-Grave Moss
-Bone Dust
-Thick Red Liquid
-Various Leaves and herbs
❖A Large book, Of which is almost always in her arms.


Other:
❖ Will add as they come up
Themes:
Main Theme: Anduin's Ballad
Battle Theme: Karazhan Opera
Emotional Theme: Nightsong
Reply
Profiles

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