Still Needs Work

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Name: Goruko Shinado
Nickname(s): Lil' G & Ruko
Age: 16
Birthdate: December 8
Gender: Male
Sexuality: Straight
Relationship Status: Single
Ethnicity: Chinese
Height: ? (5'9")
Weight: ? (125 lbs)
Body Build: Lean & Muscular
Eye Color: Black
Hair Color: Blue
Physical Description: Roku stands at an average height for a growing young man. His lean, yet muscular appearance keeps him rather busy. His spiky blue hair is a family trademark, though it's rare to see blue. His piercing black eyes match the mystery of the boy himself. His overall apperance would never strike one as royalty.
Personality: Roku is a calm person to be around, not always kind, but normal. He tends to be very distant at times, often wandering out and doing nothing for hours.
Behavior: Roku's behavior could be related to that of a shadow; just there. Unless he's the main focus of the conversation, he seems to be in his own world.
Nindo: "Strength matters not unless you put it to use."
Theme song: The Tears of a Weapon
Character History: [To Be Announced]
Village: Sunagakure
Rank: Genin
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|_#_#_#_#_#_#_#_#_#|______Ninja Characteristics & Shinobi Skills__________./
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Clan/Bloodline: Ato Sakura No Ki No (To be approved...)
Stage: Dormant
Cursemark: N/A
Ninja Class: Weapon Master
Special Ability: Energy Slice & One Handed Seals
Fuuton: Energy Slice is green and travels with great speed and exact precision, with the strongest cutting power (can cut through bojane). Dissipates/Slices through Offensive Raiton Ninjutsu equal to rank of the Energy Slice.
Doton: Energy Slice is brown and travels across the ground at great speed, ripping up the earth and carrying the debris with it as it goes, creating a wave of earth. Dissipates/Slices through Offensive Suiton Ninjutsu equal to rank of the Energy Slice.
The Weapon Master Nin Class is able to utilize a similar technique to the Samurai's Ki Strike, called the Energy Slice. Instead of channeling the attack through their bodies however, the attack is channeled through their weapon of choice, or any weapon they get their hands on. Channeling their chakra through their blades, they can project an energy attack through their blades which carries the properties of any element they control. Weapon Masters can control this chakra channeling ability to such a degree that they can channel other people's elements through their weapons, or, if they can attain them, place specifically made tags on their weapons to absorb an element and utilize that element's Energy Slice.
Different element's have different effects. An Energy Slice costs an equal amount of chakra/stamina as a jutsu at the Weapon Master's current rank and it does an equivalent amount of damage to an opponent as a jutsu at that rank would. Higher level ninja (Chuunin +) however can modulate the power of the Energy Slice to act as a lower rank, reducing the cost and power of the technique. After using an Energy Slice, the Weapon Master requires a cooldown of 2 posts before they can use the technique again.
[Channeling another RPC's element] - The RPC must be in contact with the Weapon Master's weapon to infuse their element into it. This requires an amount of chakra equal to one rank below the Weapon Master's rank, and the Weapon Master must still spend chakra equal to his own rank to propel the Energy Slice.
[Element Tags] - These items must be crafted by a Weapon Master and they can only infuse it with the elements they have an affinity for. Weapon Masters can only carry up to 3 tags at any point in time, and the tags themselves are Single-use items, meaning it is used up after one Energy Slice. The tag itself, only carries the elemental affinity that will be infused into the weapon, not the chakra itself. The Weapon Master's chakra is still required to activate the tag and utilize the infused element's Energy Slice.
Tweak: [N/A]
Attributes:
Primary Attribute: Strong Willed
Benefit: Ninja with this attribute treat themselves as if they were 1 ranks higher when resisting Genjutsu. Also, these ninja are capable of learning one ninjutsu which is 2 ranks higher then their current level, but it requires 1.5x the normal posts to learn. Additionally, certain bloodlines which are mentally taxing to the user, or jinchuuriki will find it easier to resist falling to their own weaknesses in times of stress. (The exact benefits will be determined when relevant and on a case by case basis)
Combat Ability: Once per combat, a user can use their extraordinary "Will Power" to conquer the seemingly impossible, including: 1) Resisting Genjutsu up to 2 ranks above their rank automatically, or 2) Pushing through their normal limits of chakra or stamina to complete one last rallying action. Another use, could be to 3) Utilize a jutsu one rank above their own of any element they can control, even if they have not yet learned it. [This does not auto-learn the technique for them however... it must still be trained.]
Secondary Attribute: Agility
Benefit: An Agility Ninja receives a +1 rank to their evasion, and enables them to more easily dodge techniques, effectively making them more reactive and quicker to respond to an attack then even the typical Chuunin . Projectiles thrown by an agility ninja very rarely miss, and therefore must be in some way deflected rather then dodged. Agility ninja also cannot be knocked off their feet and can balance quite naturally on even the thinnest of wires without requiring the use of chakra. Somehow these ninja always seem to land on their feet, just like cats.
Tertiary Attribute: Great Chakra Reserves
→ User receives an additional +1/10 chakra points. [For every 10 points of chakra a user has, they receive an additional 1 point of chakra]
Specialties:
Combo: Masters of stringing moves together in one attack after the other, Combo Specialists are a fearsome group to deal with. With their innate ability to combine their quick wits and their incredible dexterity, they are able to perform twice as many actions as other ninja can in the same amount of time, giving them a supreme edge in combat. Forcing their opponents to deal with a set of attacks one after the other rather then a single directed attack like most others, Combo Specialists excel at keeping the pressure on and backing their opponents into a corner hard and fast.
Chakra Control: Though central to the art of Ninjutsu itself, molding chakra is not always easy for all. Only Chakra Control specialists have truly mastered the art and are capable of using their chakra truly efficiently. Masters of control, they can utilize all techniques with less cost to themselves. As master's of chakra they are also able to mold it nearly effortlessly and training techniques comes more naturally to them then it does to others. Higher level shinobi even begin to learn how to utilize ninjutsu without the need for hand seals by forming the ninjutsu and molding it within their bodies naturally.
# Chakra Elements: 2
Primary --> Fuuton
Secondary --> Doton (Requires Chuunin Rank)
Chakra Color: White
Total Chakra: ?
Total Stamina: ?
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|_#_#_#_#_#_#_#_#_#|______Squad Information & Mission Logs____________./
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Squad Name/number:
Sensei:
Team Mate:
Team Mate:
Completed Missions Log:
Total Mission Points (MP) acquired:
E-rank Missions: 0
D-rank Missions: 0
C-rank Missions: 0
B-rank Missions: 0
A-rank Missions: 0
S-rank Missions: 0
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|_#_#_#_#_#_#_#_#_#|._______________Jutsu Information________________./
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Non-Elemental
Rank E - (Basic)
• Henge no Jutsu (Transformation Technique)
•
•
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Fuuton (Wind)
Rank E - (Basic)
•
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Doton (Earth)
Rank E - (Basic)
•
Rank D - (Genin)
•
Rank C - (Chuunin)
•
Rank B - (Special Jounin)
•
Rank A - (Jounin)
•
Rank S - (Sannin/Kage)
•
Genjutsu
Rank E - (Basic)
• Bunshin no Jutsu (Clone Technique)
Bloodline Abilities
•
•
•
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|_#_#_#_#_#_#_#_#_#|__________Taijutsu: Styles & Techniques____________./
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Taijutsu Styles Allowed: 1
Primary Style:
→ Current level of Mastery:
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|_#_#_#_#_#_#_#_#_#|___________Kenjutsu & Custom Weapons____________./
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Kenjutsu Styles Allowed: 3
Primary Style:
→ Current level of Mastery:
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# Custom Weapons Allowed: 4
Custom Weapon 1:
Weapon Type:
Weapon Range:
Weapon Location:
Weapon Description:
Special Properties:
Associated Kenjutsu/Taijutsu Style:
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|_#_#_#_#_#_#_#_#_#|____________Apparel & Ninja Tools_________________/
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Headband Location | Style | Color: Right Arm l Armband l Black
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Outfit | Style: <
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Outfit | Color:
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Kunai Holster Location | Color: Left Leg l Black
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Projectile Holster Location | Color: Right Hip l Black
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Scroll Holster Location | Color: Left Hip l Black
Kunai: 7
Shuriken: 10
Senbon: 0
Makibishi: 0
Smoke Bomb: 3
Flash Bombs: 0
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