Welcome to Gaia! ::

Nintendo Cult!

Back to Guilds

So long and thanks for the memories. 

Tags: Nintendo, Gaming, Video games 

Reply 'Tendo Cult~
:><: N CULT NEWS :><: Goto Page: [] [<<] [<] 1 2 3 ... 16 17 18 19 20 21 ... 44 45 46 47 [>] [>>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Mephisto D

PostPosted: Tue Mar 25, 2008 9:20 am


TtheHero
Nice. though I don't really play MK, I like hearing 'TOASTY!' rofl


Yeah, it was a last minute decision to review MK II, that one is definitely a solid fighting game though, but like I said, there are better fighting games.

I think the next review is going to be a Samurai Showdown game....but we'll have to just wait and see.
PostPosted: Tue Mar 25, 2008 9:22 am


Mephisto D
TtheHero
Nice. though I don't really play MK, I like hearing 'TOASTY!' rofl


Yeah, it was a last minute decision to review MK II, that one is definitely a solid fighting game though, but like I said, there are better fighting games.

I think the next review is going to be a Samurai Showdown game....but we'll have to just wait and see.


Hmm... Samurai Showdown... If i recall, didn't they cut out certain content when they brought it over?

TtheHero

Unbeatable Protagonist

29,625 Points
  • Falling For You 25
  • Waffles! 25
  • Diedrich Supporter 50

Mephisto D

PostPosted: Tue Mar 25, 2008 9:24 am


TtheHero
Mephisto D
TtheHero
Nice. though I don't really play MK, I like hearing 'TOASTY!' rofl


Yeah, it was a last minute decision to review MK II, that one is definitely a solid fighting game though, but like I said, there are better fighting games.

I think the next review is going to be a Samurai Showdown game....but we'll have to just wait and see.


Hmm... Samurai Showdown... If i recall, didn't they cut out certain content when they brought it over?


Some of the ports were censored, however the neo-geo, and Panasonic 3DO versions are just about arcade perfect. When I review games though, I try to stick with the arcade version because that's the original version of the game, it would only be fair to review a game as it was originally intended upon release.
PostPosted: Wed Mar 26, 2008 6:43 am


Welcome back, today I'll be reviewing Samurai Shodown, another SNK fighting game.

User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.

The original Samurai Shodown lets you play as twelve characters - Haohmaru, Galford, Hattori Hanzo, Tam Tam, Ukyo, Charlotte, Wan-Fu, Gen-an, Nakoruru, Jubei, and Earthquake. The story revolves around Haohmaru and the other characters traveling around the world to stop the demon sorcerer Amakusa (the final boss), recently revived by the demon king to shroud the world in darkness.

Samurai Shodown utilizes a four-button input control scheme- one for weak slashes, which are quick but causes minimal damage, and a second for medium slashes, which are more powerful, but somewhat slower. Combining the two buttons simultaneously results in a powerful, single strike that deprives the enemy of a rather large amount of their life and cab end the battle rather quickly, just like real life. If you end a match with a fierce slash, you can potentially strike an artery, causing a fountain of blood, or cut them right in half, causing them to (oddly enough) explode in a mess of bonus coins. But the game's not easy. SNK is pretty much infamous for its difficult CPU's and Samurai Shodown is a perfect representation of this. The computer never lets up on you, even on the lower difficulty levels. It also learns your patterns if you take to repeating battle maneuvers, so staying unpredictable is an absolute must. The remaining duos of buttons are used for kicks, weak and strong. Kicks can be combined into a single input to make a powerful kick, like the slash attacks, and are often utilized to take an enemy off guard or make an opening in defense. You can run by double tapping forward, and leap backward by double tapping back. This pacing is really what makes Samurai Shodown unique.

There aren't really any super moves in the first Samurai Shodown, Rather, as you take and receive damage, the POW meter at the bottom of the screen fills up, and your character slowly turns bright red. When the POW hits max, their attacks are more powerful. Occasionally, the characters can lock weapons, and only by mashing buttons can you escape. If you manage to completely overpower your foe, they temporarily lose their weapon and need to retrieve it. And it's actually possible to destroy your opponent's weapon, if you do it right. Even if you're unarmed, you can catch your opponent's sword with your hands and toss them backwards.

Overall, I'd give Samurai Showdown a 8/10. It's an amazing fighting game, but it does have better sequels.

Mephisto D


Mephisto D

PostPosted: Thu Mar 27, 2008 6:02 pm


Hello, and welcome back.

Music is a pretty big part of my life, probably more so than video games. Anyway, as I was listening to some music today, I noticed that there are a lot of unappreciated video game songs out there that deserve a bit of recognition, and some that get the recognition they deserve, but can never have too much recognition. So I bring you my newest feature: Mephisto's Music Mania!


We're going to kick things off with the theme of Laurence Blood from the games Real Bout 2 and Real Bout Special.

User Image - Blocked by "Display Image" Settings. Click to show.
Yes, I know that the picture of Laurence Blood isn't from either Real Bout release, but this picture was too funny to pass up

Character Description:

A renowned bull fighter not only in Spain, but in lots of parts in the world, Laurence Blood might be an arrogant and overconfident person who likes to minimize other people's successes, but he can sure back it up, by showing off his amazing skills as a matador, and how he gracefully dodges the charges of bulls, and kills them swiftly in one stroke of his sword. But few people suspect what is behind Laurence's incredible career. Ever since he was little, Laurence's family had had close ties with the Earl of Strolheim, represented by the Krauser family, a very influential lineage in Europe. Having served the Krauser family for generations, the Blood clan has always played the role of faithful followers to the Strolheim lineage. Laurence has not forgotten that vow, and has served the latest successor of the Strolheim heir, Wolfgang Krauser, in exchange that Krauser himself would support Laurence's training as a bull fighter. The trade faired off quite well, as Krauser had a respected and feared bodyguard in the form of Laurence, and Laurence himself had earned a name for himself in the bull fighting arenas, where he is famous for his gracious moves with his cape, and the fatal swipes of his sword. Always the man who knows how to pay his debts, since he too is of noble heritage, Laurence attends to Krauser's call, when the Emperor of Darkness decides to host the second King of Fighters tournament, in hopes of finding the man who had defeated Geese Howard in the first tourney. Laurence was in charge of protecting Strolheim Castle while Krauser was out trashing worthy opponents to prove his might. But Laurence did not count on the power and courage of the "Lonely Wolves", who had already demonstrated their amazing prowess by defeating Geese the last year. Although Laurence was a formidable opponent, being both quick and deadly, he ultimately fell to the strength of the lonesome trio, and had to act as a faraway witness to his lord's fall. After Krauser's defeat, Laurence vanishes from the bull fighting scene, possibly to serve his master Krauser for all eternity to make up for his incompetence.

Piece description:
Since Laurence Blood is a Spanish matador, it would make sense that his theme would be a flamenco guitar piece. Flamenco mainly consists of fast strums and finger movements with the acoustic guitar. From guitar standards, this is a rather technical piece, and if one were to learn it, I'd say that's a pretty good landmark for guitar skill. Despite the fact that this is a Spanish flamenco piece, the technique reminds me of something that Chuck Schuldiner of Death (R.I.P) would do. Honestly, this would have to be in my top 5 favorite Fatal Fury tracks, if not one of my favorite video game songs of all time.

Here is a link to the piece that someone had uploaded onto youtube:
http://youtube.com/watch?v=msc_wwArWSM

I also happen to have an mp3 of this, if anyone wishes to add it to their own personal collection. Feel free to pm me and I'll give you one of my instant messaging screen names.
PostPosted: Fri Mar 28, 2008 9:50 am


This is great, Glad Mephisto D didn't loose his temper with me and agreed to literally show me the way to this place, but it is rather unorganized...

south_star89


Mephisto D

PostPosted: Fri Mar 28, 2008 9:54 am


I don't really lose my temper over things like that, I happened to have already been on the page anyway, so it really was no problem at all.

I think if you plan on doing reviews, you can cover modern games, while I'll cover retro games, cause that's kind of my thing.
PostPosted: Fri Mar 28, 2008 9:59 am


Now I gotta get on finding someone to interview... or at least try for more game footage...

TtheHero

Unbeatable Protagonist

29,625 Points
  • Falling For You 25
  • Waffles! 25
  • Diedrich Supporter 50

south_star89

PostPosted: Fri Mar 28, 2008 10:08 am


Mephisto D
I don't really lose my temper over things like that, I happened to have already been on the page anyway, so it really was no problem at all.

I think if you plan on doing reviews, you can cover modern games, while I'll cover retro games, cause that's kind of my thing.


That would work. I missed out on about 99.9999999% of the Retro Games anyway.
PostPosted: Fri Mar 28, 2008 10:20 am


If I do a game review, I can try my hand at doing one on uncommon games, like games that were released in Japan, like Mother 3. You two have the other fields covered, hands down! smile

TtheHero

Unbeatable Protagonist

29,625 Points
  • Falling For You 25
  • Waffles! 25
  • Diedrich Supporter 50

TtheHero

Unbeatable Protagonist

29,625 Points
  • Falling For You 25
  • Waffles! 25
  • Diedrich Supporter 50
PostPosted: Fri Mar 28, 2008 2:16 pm


It's been a while since I've done an interview!

Now we come to our very own fighting game expert, Mephisto D!

"When people say SNK, one of the most popular games that comes to mind is King of Fighters. What's your opinion of this game?"


Mephisto D
Yes, King of Fighters is the most popular series in the SNK roster. I'd say it's a good series, however my favorite SNK series is Fatal Fury.


"I see. I myself have never really played it. But is it similar to Street Fighter?"

Mephisto D
It's slightly similar to Street Fighter, but the specials are a little more complex to do , and it's not a game you can win by simply button mashing. I say it's better than Street Fighter, though some may disagree with me. Although I should say, I grew p on Street Fighter, and still think that KOF is superior.


"How do you feel about the cast of characters? Who is your favorite character and why?"

Mephisto D
My favorite character...Geese Howard, no contest. Geese is SNK's first and best fighting game villain, and he has made a few appearances in the KOF games. He has an amazing defense, amazing offense, and he's just an awesome character. Anyone who says otherwise, as Geese would say, "Ill stan mah houns whityo brud!"


"Whoa I wouldn't want to cross him! I have played another SNK title though... have you ever heard of Waku Waku 7?"

Mephisto D
I have played Waku Waku 7, it's an okay fighting game, but not a favorite of mine, I'd rather play games like Last Blade, Rage of the Dragons, or Garou (Fatal Fury): Mark of the Wolves, all which share a similar playing style and graphics style.


"Those all sound intriguing! I hope they make it to the VC someday! Thanks for your time!"
PostPosted: Fri Mar 28, 2008 2:33 pm


Im in the house!

videogameguy44


Mephisto D

PostPosted: Fri Mar 28, 2008 2:55 pm


TtheHero
It's been a while since I've done an interview!

Now we come to our very own fighting game expert, Mephisto D!

"When people say SNK, one of the most popular games that comes to mind is King of Fighters. What's your opinion of this game?"


Mephisto D
Yes, King of Fighters is the most popular series in the SNK roster. I'd say it's a good series, however my favorite SNK series is Fatal Fury.


"I see. I myself have never really played it. But is it similar to Street Fighter?"

Mephisto D
It's slightly similar to Street Fighter, but the specials are a little more complex to do , and it's not a game you can win by simply button mashing. I say it's better than Street Fighter, though some may disagree with me. Although I should say, I grew p on Street Fighter, and still think that KOF is superior.


"How do you feel about the cast of characters? Who is your favorite character and why?"

Mephisto D
My favorite character...Geese Howard, no contest. Geese is SNK's first and best fighting game villain, and he has made a few appearances in the KOF games. He has an amazing defense, amazing offense, and he's just an awesome character. Anyone who says otherwise, as Geese would say, "Ill stan mah houns whityo brud!"


"Whoa I wouldn't want to cross him! I have played another SNK title though... have you ever heard of Waku Waku 7?"

Mephisto D
I have played Waku Waku 7, it's an okay fighting game, but not a favorite of mine, I'd rather play games like Last Blade, Rage of the Dragons, or Garou (Fatal Fury): Mark of the Wolves, all which share a similar playing style and graphics style.


"Those all sound intriguing! I hope they make it to the VC someday! Thanks for your time!"


Yeah, pretty much...Don't ******** with Geese....with that said, it's time for the second edition of Mephisto's Music Mania!

This time we feature none other than the King of Fighting Game villains, Geese Howard, whose theme song has been remixed more than any other fighting game character. His theme pumps you up for the fight of your life, as he begins to throw Reppuken after reppuken. Also, don't think that simple punches and kicks will save you either, his counter system is devastating, he'll just grab you and throw you like the insignificant rag doll you are while in his presence. I'm going to show you the original neo-geo rendition of the very first Fatal Fury's version simply titled A Kiss for Geese:

http://youtube.com/watch?v=DFXuF3dF1m4



User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Sat Mar 29, 2008 6:50 am


Welcome back, today I'm going to be reviewing the gameboy game Kirby's Dream Land.

User Image - Blocked by "Display Image" Settings. Click to show.

1992 saw the debut of everyone's favorite a** kicking pink (well, black and white at the time) puffball with the release of Kirby's Dream Land. It was a platformer made by Hal Labs.

You play as Kirby, a resident of Dream Land who is out to retrieve all the food that King Dedede stole from everyone, but what can Kirby do to stop this king? Well, Kirby is equipped with the ability to inhale enemies and either swallow them, or spit them out as stars which make for a projectile attack. He can also fly! While in flight also, he can spit out puffs of air as another projectile attack, however this doesn't have as much range as the spit projectile. The controls are very solid, nothing is forced. A is jump, B is inhale, pressing b again while having an enemy inhaled will cause Kirby to spit the enemy out, while pressing down will swallow. The directional pad is for movement, holding up will cause Kirby to fly for an indefinite period of time. There are a few power ups in the game, one is invincibility, and the other two are both fireball power ups, which allow Kirby to shoot out a barrage of fireballs for a short amount of time, one while in his normal state and the other during flight. There are a few items in this game, a max tomato which restores all life, a bottle which restores 2 health points, and a 1up. Kirby will go through 5 stages which are Green Greens, Castle Lololo , Float Islands, Bubbly Clouds, and finally Mt. DeDeDe. I'm going to do a mini description of the levels and their bosses.

User Image - Blocked by "Display Image" Settings. Click to show.

Green Greens is a forest, it also has one of the most well known songs in the Dream Land soundtrack. The boss is Whispy Woods, a giant apple tree that attacks by dropping apples and blowing wind. He's pretty much a pushover. you can stand right next to him and simply duck for the wind attack, and then just inhale and spit them back out at him. You can take him out after 2 wind attacks easily.

User Image

Next step is Castle Lololo, which is pretty much self explanatory. It's a giant castle, which features a cameo appearance of Lololo and Lalala from their own game The Adventures of Lolo. Basically, all they do is push boxes into doors through narrow pathways, and you pretty much have to get behind them, absorb the box, and hit them with it.

User Image

Next we have Float Islands. It looks like an island paradise, but has a lot of enemies hanging around. The boss here is a blimp with a canon on it. To fight him, you get a special powerup only seen twice in the game. It's a leaf that has Kirby is a state of flight only mode and he shoots a lot of projectiles. So basically just fly, shoot, and avoid the blimps attacks and you should be good. He does have a high health bar, the second highest in the game next to King Dedede's.

User Image

We're getting close to the final level, but before doing that, we have to travel through bubbly clouds, which is a sky level. For the mid-boss you face Kracko, but not in his full form, simply as the eye. He'll shoot some kind of projectile out of his eye and charge towards you, dodge him, and when he sends out waddle dees just inhale and spit them at him 3 times and he's done. After finally reaching the boss Kracko returns, this time in his full cloudy self. He has his charging attack, a beam attack, and he spits out waddle dees again...basically have the same strategy and he's pretty much yours.

User Image

Finally we arrive to Mt. Dedede, where I believe Hal took a page out of Capcom's book, because you have to face the bosses again, but you go through mini variations of the last 4 levels, and in order to pass you have to touch a Kirby model doing some type of pose. After beating the four bosses again, it's time to fight Dedede. You enter through that picture of him on the wall, where you will now see yourself in some type of fighting ring. Dedede is really the only character that will provide some type of challenge, although this is mainly if you are reckless. Dedede has 3 basic attacks, he can inhale/exhale you, use his hammer which will create a star for you to inhale and spit at him, and a jumping attack which will also create two stars on either side of him for you to inhale and spit at him. He has a large health bar, but just dodge and spit and he's pretty much done. When he's defeated he'll go flying out of the castle and Kirby will make himself grow very very large and release all the food from the castle and fly away with it.

After the credits, a screen will come up showing a code you can input for a hard mode which is up, a, and select at the same time at the title screen. Down, select, and b will get you an options screen which will allow you to increase your health and the amount of lives you start off with, although you really don't need to do this because the game is pretty easy.

This game was before Kirby's copy ability, so you are only able to use your inhale/exhale attack. Although there is a lack of copy mode, which is very popular and makes Kirby unique (once again I think Hal Labs was taking pages out of Capcom) the game is still very good for a sit and play type game. Kirby is never meant to have a deep meaningful plot, it's not meant for long hours gameplay. It's meant for what most games back then were about, short burst action and fun. That's all you could really ask out of Kirby. I'm going to give this game a 9/10. I'd give it the full 10 if it had maybe 1 or 2 more levels, but for what it is, it is a very fun experience.

I recorded a playthrough of Kirby's Dream Land and uploaded it to youtube, however my playthrough is accompanied by music. It's in 3 parts, so I'll link to all 3. Feel free to subscribe to my channel and watch my other videos also:

Part 1
http://youtube.com/watch?v=dGuPpC4qVYE

Part 2
http://youtube.com/watch?v=VndFhIiq8QU&feature=related

Part 3
http://youtube.com/watch?v=wL-T0rENJMs&watch_response

Anyway, that's it for this review, I hope you enjoy the videos, and take care.

Mephisto D


TtheHero

Unbeatable Protagonist

29,625 Points
  • Falling For You 25
  • Waffles! 25
  • Diedrich Supporter 50
PostPosted: Sun Mar 30, 2008 9:01 am


In regards to this awesome review, I must also say it is so nice that they make references even from this game! When the Super Spicy Curry was introduced in Brawl, it had many people guessing exactly which Kirby game it came from! Not to mention Dedede's Up+B is a throwback to his jump attack! Even the stars that appear at the sides of him can be seen!

If anyone recalls my first review, you'll note that K's D was 'remade' as Spring Breeze in KSS (SNES). One change though is that they took out that Paint Roller and th Flying Balloon thing, I believe...
Reply
'Tendo Cult~

Goto Page: [] [<<] [<] 1 2 3 ... 16 17 18 19 20 21 ... 44 45 46 47 [>] [>>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum