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Posted: Sun Dec 27, 2015 6:25 am
+1 hide +1 scan +1.5* dagger +1.5* evasion
new skill point total: 44*
*decimals do not count toward your skill total, nor do they provide any bonus, they are merely used to track your progress toward the next skill point. Once you earn a full skill point, it will affect your character as normal. This means that at 1.99 points in dagger, you will get +1 to dagger use. At 2 points, you will get +2 to dagger rolls.
+1 gloomweave spider carapace: (4 pieces can be used for one piece of heavy armor or shield, or 2 can be combined with 2 gloomsilk to create medium armor)
+39 glint
+1 suspicious candy: This candy has a small fortune in Nigerian money, and is willing to share it with you if you are willing to pay the tax on the trade. It also has a winning smile.
+1 rookie healing potion
The Alchemist thanks you for your help, and takes the venom that you've procured, teaching you the steps to refine the venom into an antidote. After a little while of watching her, she held up the potion. "This should do the trick. We just need to test it. You can do that for me, right? Either way, you seem to have a knack for this. Here, take this: it's an alchemist's study book. It has all sorts of recipes in it. I'm sure you'll love it. It's not much, it's the abridged version, but it will help you get started." The Alchemist reaches under the workbench and pulls out a... Book. It's the size of a twenty-five pound anvil. "It's the same edition that got me started in alchemy. I'm sure it will come in handy for you!"
+1 rookie antidote potion: used the same as a healing potion. Reduces existing poison by 1 point for three rounds immediately. The round that you drink the potion will be the round that the poison is stopped. If you get poisoned for 1 point on your opponent's turn, and drink the potion on your next available turn (the next post), you will gain the resistance before the poison is calculated.
Alchemy Arte: rookie venom extraction Using any single monster part from the first five floors that can be used to create a poison-type weapon, the alchemist can extract an amount of venom at a level 1 workbench or alchemy station.
Alchemy Arte: rookie antidote potion Using a single unit of venom and a rookie vial, the alchemist can create a rookie antidote potion at a level 1 workbench or alchemy station.
Alchemy Arte: rookie poison vial using a single unit of venom and a rookie vial, the alchemist can create a rookie poison vial at a level 1 workbench or alchemy station.
Alchemy Arte: rookie healing potion using a single mushroom and a rookie vial, the alchemist can create a rookie healing potion at a level 1 workbench or alchemy station.
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Posted: Tue Dec 29, 2015 7:11 am
Rota trading to Anna-Mia:
62 Bait
Ring of Joy: A ring made of eternally frozen ice. Wearing this ring grants +5 to beastmaster rolls. Can only wear one at a time.
1 Perfect Gloombear Heart
2 Normal gloomweave spider heart
1 Perfect gloomweave spider heart
1,000 Glint
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Posted: Tue Dec 29, 2015 8:30 pm
Quest/experience/loot: That's not a Knife(Anna-Mia) first page:Rp Gloomwood 44last page:Sameother important pages:Does character possess skinning knife:Hunting skill points:Total skill points:0 Mentored Level:
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Posted: Wed Dec 30, 2015 6:39 am
rotabyss Quest/experience/loot: That's not a Knife(Anna-Mia) first page:Rp Gloomwood 44last page:Sameother important pages:Does character possess skinning knife:Hunting skill points:Total skill points:0 Mentored Level:
+2 weaponsmith
+2 petrified snowflakes: Snowflakes tell their children bedtime horror stories about a smith who forged weapons from nightmares. To this day, snowflakes everywhere quiver when they hear a hammer strike an anvil.
The Weaponsmith smiles as you put the finishing touches on your curved knife. Not fit to be a weapon, it is perfect for harvesting materials. "A fine blade. Its edge is not strong enough to be subjected to the rigors of battle, but it will surely come in handy for skinning and gathering. Use it well and you'll be able to harvest all sorts of materials to use in the future. Everyone needs a good utility knife. Take care of it, and it will serve you for a long time."
1 skinning knife. While in your possession, you will automatically harvest meat and materials from monsters that you kill.
Metalwork Arte: Iron Ingot 1 unit iron ore and 1 unit charcoal produce 1 iron ingot
Weaponsmith Arte: rookie iron one-handed weapon 1 unit iron ingot and 2 units charcoal produce one one-handed iron weapon
Weaponsmith Arte: rookie iron two-handed weapon 2 units iron ingot and 3 units charcoal produce one two-handed iron weapon
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Posted: Wed Dec 30, 2015 6:56 am
Quest/experience/loot: Rampaging Rabbits(Anna-Mia) first page:Rp Gloomwood 44last page:Sameother important pages:Does character possess skinning knife:Yes Hunting skill points:Total skill points:2 Mentored Level:
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Posted: Wed Dec 30, 2015 7:05 am
rotabyss Quest/experience/loot: Rampaging Rabbits(Anna-Mia) first page:Rp Gloomwood 44last page:Sameother important pages:Does character possess skinning knife:Yes Hunting skill points:Total skill points:2 Mentored Level:
+2 suspicious candy: You're not sure where these candies came from, but, if you had to guess, you'd probably be safe to assume that they'd "fallen off a truck" at some point.
+3 beastmaster
Beastmaster is a combat skill, like any weapon skill. While using this skill, you will consume 1 unit of bait per round. Instead of doing damage, you will feed a piece of bait to the monster and will subtract that from a total equal to the enemy's total HP. Dealing any damage to the monster will undo all your progress and make the monster untameable. Once you have depleted that total to 0, you will have tamed the monster. Roll a loot roll as normal, and turn in your results to the experience thread. The stronger the monster, the stronger the resulting pet will be, which means that augmented monsters will yield stronger pets than regular monsters.
Your beastmaster skill will improve your monster's stats.
You are only allowed to have one pet at a time, and if you tame an additional pet, you will instead receive a of the monster, which can be used once you gain additional points in beastmaster.
Gloomweave Spiders are untameable, but you can still receive from them.
Boars are tameable, and you gain a +10 to all rolls if you use a mushroom as bait for that turn.
Bears are tameable, and you gain +10 to all rolls if you use raw boar meat as bait for that turn
Rabbits are tameable, and you can sell them for 150 glint apiece (hearts or otherwise) to the Beastmaster, or you can sacrifice them to gain more materials than you would ordinarily receive from a rabbit.
Deer are tameable, and will produce much more harvesting materials if sacrificed.
Dire Wolves are tameable, and you gain a +10 to all rolls if you use venison as bait for that turn.
Gloomweave Queens are untameable, but you can receive a from them, and, when combined with a you can produce a baby Gloomweave Queen.
At any time, a pet can be transformed into a , but a cannot be made into a pet again, so do so with care.
Beastmaster The Beastmaster seems content now that his rabbits are safely contained once more. He smiles "Thank you for your help. So what brings you around here? Interested in learning how to tame animals? Well, most animals are easy; throw a little food their way and they'll do anything you say. But monsters can be a little trickier. Sometimes there's simply no way to tame a beast without the bond formed by birth.
In fact, I've been meaning to try something for a while now, and I think you can help me with it. All those Gloomweave Spiders have to come from somewhere, right? Well, they're born inside that Cave, and then they come out when they're ready. That means that their eggs are in there. If I could get my hands on those eggs, I could have an actual pet Gloomweave Spider! If you could bring me a Gloomweave egg, we could try and see if it works!
Please, if your adventures ever bring you to Gloomweave Cave, keep an eye out for those Eggs for me."
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Posted: Fri Jan 08, 2016 4:40 am
Quest/experience/loot: Conquering the Alt. Dungeon first page:Alt. Dungeon Page 5last page:Page 26other important pages:Does character possess skinning knife:Yes, and 4 candy rings equipped. Hunting skill points: 6 Total skill points: 259 Mentored Level:unmodified loot rolls (sorted by monster):dire wolf:65 rat:93, 96, 29, 29, 89, 30, 41, 67 mini-rat:90, 72 augmented rat: beetle:43, 99, 37, 91, 25, 21, 85, 96, 72, 14, 90, 27, 4, 59, 25, 14, 73, 8, 23, 60, 81, 79, 58, 2, 56, 74, 41, 24, 26 mini-beetle:12, 55, 66, 91, 90, 12, 66, 39, 50, 20, 52, 31, 85, 70, 50, 21, 75, 23, 25 augmented beetle: 93, 3, 83 double-augmented beetle:48 cat:54, 72, 9, 94, 62, 27, 23 mini-cat:27, 70, 63, 35, 56, 83 augmented cat: amalgam: (2 beetles):10 (3 beetles 1 cat):43 (4 cats):82 (1 cat 4 rats):52 (4 beetles):48 Boss: 44 Dungeon: Alt. Dungeon Rooms:2, 21, 11, 4, 1, 10, 14, 16, 7, 17, 1, 9, 11, 5, 25, 3, 19, 18, 11, 2, 25, 12, 22, 18, 17, 17, 15, 20, 23, 8, 13 Cartography skill points: 0 Chest rolls:0
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Posted: Sat Jan 09, 2016 12:16 am
Character Name: Alyxandeyr Quest/experience/loot: killed the dire wolf and plundered the alternate first floor dungeon with Rota. first page: http://www.gaiaonline.com/guilds/viewtopic.php?page=5&t=24749601#375105239 last page: 26 other important pages: all pages between.
Does character possess skinning knife: yes Hunting skill points: 5+5 (harvester's Skinning Knife) Total skill points: 256
unmodified loot rolls (sorted by monster):
dire wolf: 98 rat: 27, 39, 40, 59, 64, 73, 97, 100 mini-rat: 67, 81 augmented rat:
beetle: 2, 4, 6, 12, 16, 17, 20, 22, 23, 24, 28, 30, 31, 40, 41, 50, 51, 53, 54, 60, 63, 66, 69, 75, 75, 83, 86, 89, 99 mini-beetle: 2, 3, 18, 22, 23, 24, 24, 36, 52, 54, 58, 58, 59, 63, 64, 67, 89, 90, 92 augmented beetle: 44, 69, 80 double-augmented beetle: 52
cat: 14, 36, 60, 66, 70, 72, 84 mini-cat: 19, 20, 52, 62, 84, 88 augmented cat:
amalgam: (2 beetles):37 (3 beetles 1 cat):65 (4 cats):24 (1 cat 4 rats):76 (4 beetles):94
Dungeon: yes Rooms: 2, 21, 11, 4, 1, 10, 14, 16, 7, 17, 1, 9, 11, 5, 25, 3, 19, 18, 11, 2, 25, 12, 22, 18, 17, 17, 15, 20, 23, 8, 13 | 31 rooms total Cartography skill points: 0 Chest rolls: N/A
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Posted: Sat Jan 09, 2016 8:06 am
rotabyss Quest/experience/loot: Conquering the Alt. Dungeon first page:Alt. Dungeon Page 5last page:Page 26other important pages:Does character possess skinning knife:Yes, and 4 candy rings equipped. Hunting skill points: 6 Total skill points: 259 Mentored Level:unmodified loot rolls (sorted by monster):dire wolf:65 rat:93, 96, 29, 29, 89, 30, 41, 67 mini-rat:90, 72 augmented rat: beetle:43, 99, 37, 91, 25, 21, 85, 96, 72, 14, 90, 27, 4, 59, 25, 14, 73, 8, 23, 60, 81, 79, 58, 2, 56, 74, 41, 24, 26 mini-beetle:12, 55, 66, 91, 90, 12, 66, 39, 50, 20, 52, 31, 85, 70, 50, 21, 75, 23, 25 augmented beetle: 93, 3, 83 double-augmented beetle:48 cat:54, 72, 9, 94, 62, 27, 23 mini-cat:27, 70, 63, 35, 56, 83 augmented cat: amalgam: (2 beetles):10 (3 beetles 1 cat):43 (4 cats):82 (1 cat 4 rats):52 (4 beetles):48 Boss: 44 Dungeon: Alt. Dungeon Rooms:2, 21, 11, 4, 1, 10, 14, 16, 7, 17, 1, 9, 11, 5, 25, 3, 19, 18, 11, 2, 25, 12, 22, 18, 17, 17, 15, 20, 23, 8, 13 Cartography skill points: 0 Chest rolls:0
+55 THSS (total: 90) +11 Medium armor (total: 18 ) +16 endurance (total: 20) +25 evasion (total: 38 ) +11 hunting (total: 16)
New skill total: 379
LEVEL UP! New level: 18 Skill cap: 90
New title gained: : +3 to all rolls in dungeons, to include cartography
+17562 glint +10 spectrum +420 suspicious candy: You're fairly certain that having this much proves intent to distribute, which is a war crime in most countries. +91 petrified snowflakes: They're petrified because they all died waiting for you to claim your loot.
+33 rookie healing potions +38 rookie healing crystals
+2 gloomweave beetle trophy: (4 preserving oils to process)
+1 direwolf tooth: 4 can be used to create 1 weapon or ring +9 gloomrat meat: cooking/beastmaster/alchemy ingredient +9 gloomrat hide: 4 can be used to create light/medium armor +6 gloomrat tooth: 4 can be used to create 1 weapon or ring +21 gloombeetle carapace: 4 can be used to create heavy armor, or 2 and 2 wings can be used to create medium armor +30 gloombeetle horn: 4 can be used to create 1 weapon or ring +23 gloombeetle wing: 4 can be used to create light armor, or 2 and 2 beetle carapace can be used to create medium armor +9 gloomcat meat: cooking/beastmaster/alchemy ingredient +11 gloomcat hide: 4 can be used to create light/medium armor +11 gloomcat claw: 4 can be used to create 1 weapon or ring
Name: Exquisite Beetle Medium Upper Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 17 damage reduction via medium armor skill. as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3 damage reduction. by itself, mitigates a maximum of 8 damage via medium armor skill Durability: 9/9 Quality: 0/9
Name: Beetle Medium Lower Type: upper Grade: medium Stats: when worn as a set, provides a maximum of 18 damage reduction via medium armor skill. as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction. by itself, mitigates a maximum of 9 damage via medium armor skill Durability: 9/9 Quality: 0/15
2x Gloombeetle Ring: Type: Ring +1 damage reduction per attack while worn.
Gloombeetle shield: 96+23 Qual: 0/11 Gloombeetle OHA: 91+23 Qual: 0/5 Gloombeetle Upper: 91+23 Qual: 0/5
Gloomrat ring: Type: Ring +2 poison damage per round per attack while worn
Gloomrat THSS: 96+23 Qual: 0/11 Gloomrat THA: 93+23 Qual: 0/8
Gloomcat THSS: 94+23 Qual: 0/9
Quote: Arte Upgrades: THSS Arte: SpinThe user takes their sword in both hands and makes a single spin. This attack uses roll1 on all enemies in range. Damage is calculated for each monster, and is thus: [full damage, calculated normally on each mob, after /all/ bonuses]/1+[number of mobs ]. If the attack is completely parried or successfully blocked by an opponent, any enemy further down the chain of initiative is not affected.
Can be increased in power 2 levels. Every level decreases [number of mobs ] by .25, to a minimum of 0. Each increase in level costs 1 AP.
Cost: 10 AP
THSS Arte: Great cut +10 to roll1
Can be increased in power 3 times. Each level grants +2 to roll1. Every even level increases damage by +1. Each odd level costs 1 AP. AP: 3
THSS Arte: Double Strike perform two rapid attacks, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25
Can be increased in power 12 times. Each level reduces the subtrahend of the first strike by 1, and of the second by 2. Each odd level costs +1 AP
AP: 5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+1 Light Point
New title gained: : +1 to THSS and to all forging rolls, to include quality.
Light Arte: Breath of the Demon Blacksmith: Attack as normal. Deal 25% extra damage (after all calculations) as burn damage immediately, and then that same amount of burn damage on the next round. Cost: 1 LP
+1 Broken Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith. In the fight that lead to his death, the sword was broken, and is useless in its current state. Rebuilding the cracked and chipped blade would be an arduous task, and most would say that it wasn't worth it. The blade is dangerously close to being broken in half, and the entire thing weighs almost twice as much as a typical THSS. Durability: 0/100
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Posted: Sat Jan 09, 2016 10:06 am
Emily Marneth Character Name: Alyxandeyr Quest/experience/loot: killed the dire wolf and plundered the alternate first floor dungeon with Rota. first page: http://www.gaiaonline.com/guilds/viewtopic.php?page=5&t=24749601#375105239last page: 26 other important pages: all pages between. Does character possess skinning knife: yes Hunting skill points: 5+5 (harvester's Skinning Knife) Total skill points: 256 unmodified loot rolls (sorted by monster): dire wolf: 98 rat: 27, 39, 40, 59, 64, 73, 97, 100 mini-rat: 67, 81 augmented rat: beetle: 2, 4, 6, 12, 16, 17, 20, 22, 23, 24, 28, 30, 31, 40, 41, 50, 51, 53, 54, 60, 63, 66, 69, 75, 75, 83, 86, 89, 99 mini-beetle: 2, 3, 18, 22, 23, 24, 24, 36, 52, 54, 58, 58, 59, 63, 64, 67, 89, 90, 92 augmented beetle: 44, 69, 80 double-augmented beetle: 52 cat: 14, 36, 60, 66, 70, 72, 84 mini-cat: 19, 20, 52, 62, 84, 88 augmented cat: amalgam: (2 beetles):37 (3 beetles 1 cat):65 (4 cats):24 (1 cat 4 rats):76 (4 beetles):94 Dungeon: yes Rooms: 2, 21, 11, 4, 1, 10, 14, 16, 7, 17, 1, 9, 11, 5, 25, 3, 19, 18, 11, 2, 25, 12, 22, 18, 17, 17, 15, 20, 23, 8, 13 | 31 rooms total Cartography skill points: 0 Chest rolls: N/A
+22 OHSS: new total: 85 +42 block: new total: 85 +35 endurance: new total: 62 +7 hunting: new total: 12
New skill total: 362
LEVEL UP! New level: 17 skill cap: 85
New title gained: : +3 to all rolls in dungeons, to include cartography : +1 to all rolls against all insects (spiders are not insects) : +1 to all rolls against arachnids : +5 to all combat rolls if fighting alone
+15,872 glint +10 spectrum (from Gloomking) +405 suspicious candy: Don't eat all of your candy in one place. Or any place. Don't eat this candy. +81 petrified snowflakes: Remember, kids: if you hear footsteps on your rooftop, you should probably call the police.
+36 rookie healing potions +37 rookie healing crystals
+1 gloomweave beetle trophy (4 preserving oils) +1 exquisite gloomweave beetle trophy (5 preserving oils)
+1 direwolf meat +1 direwolf hide +1 direwolf tooth +10 rat meat +9 rat hide +10 rat tooth +20 beetle carapace +25 beetle horn +24 beetle wing +5 cat meat +6 cat hide +9 cat claw
gloomrat THA: 97+17 Upg: 0/11 gloombeetle shield: 99+17 Upg: 0/14 mutant gloombeetle shield: 4b 94+17 Upg: 0/8
Name: Direwolf vest Type: upper Grade: light Stats: when worn as a set, provides +5 AP, and a maximum of 11 damage reduction via light armor skill. by itself, provides +2 AP, and mitigates a maximum of 5 damage via light armor skill Durability: 0/5 Upgrade: 0/13
Gloombeetle Ring: Type: Ring +1 damage reduction per attack while worn.
Name: Illfang Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint. Type: Dagger Durability: 16/16 Stats: roll1: +44 damage: +14 poison: +4 for 4 rounds per attack crit: if roll1 is 80 or above, *1.2 damage Upgrade: 0/54
Block Arte: Cover add +10 to your block roll AP: 3
Quote: Arte upgrades: Block Arte: Spiderweb Smashuse your shield to bash an opponent and, if the attack connects (your block check is successful vs the opponent's defense) the opponent will be ed for their next turn, as they are wrapped in spidersilk.
While attacking with your shield, only half of your block total is used for defense, while the whole number is used for the attack. You deal half as much damage as you would normally deal. (roll/8 )
Can be increased in power 6 times. Each odd level decreases the roll1 divisor by 1, to a minimum of /4. Every even level increases root duration by 1 turn. Each level increases AP cost by 1 cost: 10 AP
OHSS Arte: Thrust add 10 to your attack roll as you deliver a vicious thrust. Can be increased in power 11 times. Each level adds +2 roll1, every even level increases damage by +1. Each odd level costs 1 AP. AP: 3
OHSS Arte: Double Strike perform two rapid thrusts, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25. Both attacks must be aimed at the same target.
can be increased in power 8 times. Each level decreases the subtrahend of roll1(1) by 1, and the roll1(2) by 2. Every odd level costs +1 AP. AP: 5
Wrath of the Gloomking: The user will attack as per normal, but deal an additional 50% damage. This can be added to any attack, but it must be an attack.
Can be powered up by 1 level. Each level increases damage bonus by 2%. Every 5 levels costs an additional LP. Cost: 1 LP
OHSS Light Arte: Cross Slash: Attack twice in a round, with full bonuses applied to both strikes. Each roll gets its own roll1. Both attacks must be aimed at the same target.
Can be powered up by 3 levels. Each level grants +1% roll1 for each strike. Every 5 levels costs an additional LP. Cost: 1 LP
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Posted: Sat Jan 09, 2016 10:35 am
Alyxandeyr trading
Illfang (he already has it, just restating that fact, since it got upgraded)
and
Name: Direwolf vest Type: upper Grade: light Stats: when worn as a set, provides +5 AP, and a maximum of 11 damage reduction via light armor skill. by itself, provides +2 AP, and mitigates a maximum of 5 damage via light armor skill Durability: 0/5 Upgrade: 0/13
to Cthaer.
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Posted: Tue Jan 19, 2016 12:33 pm
Awarding titles to Rota:
: +1 to all rolls against all insects (spiders are not insects) : +5 to all combat rolls if fighting alone
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Posted: Wed Jan 27, 2016 11:53 pm
Quest/experience/loot: Slayed the Joyful One first page: Christmas Event 1 last page:page 2 other important pages:
Does character possess skinning knife: Yes Hunting skill points: 17 Total skill points: 379 Mentored Level:
unmodified loot rolls (sorted by monster): Joyful One: 67
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Posted: Wed Jan 27, 2016 11:53 pm
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Posted: Thu Jan 28, 2016 12:33 am
rotabyss Character name: Rota Quest/experience/loot:first page: Christmas Event 1last page:page 2other important pages:Does character possess skinning knife: Yes Hunting skill points: 17 Total skill points: 379 Mentored Level:unmodified loot rolls (sorted by monster): Joyful One: 67
+3 evasion
New skill point total: 382
+1 Light Point
+1000 Glint +10 spectrum
Light Ability Earned!
Rain of Fire: The user focuses their inner fire into a gushing torrent of flame that gathers in the air above them. The fire collects until it begins raining down on the surroundings. Deals 1/2 normal damage to all enemies in combat range immediately, and 1/2 that the following round. Cost: 1 LP
New title earned!
: +2 to all rolls while in groups, +2 to all crafting rolls
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