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Posted: Mon Jul 30, 2007 12:51 pm
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 96 (1/5) Greatballs: 43 (9/12) Ultraballs: 20 (29/25) Masterballs 10 (29/50) Potions: 101 (1/5)
[6/15]
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Posted: Tue Jul 31, 2007 12:02 am
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Posted: Tue Jul 31, 2007 8:47 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 96 (2/5) Greatballs: 43 (10/12) Ultraballs: 20 (30/25) Masterballs 10 (30/50) Potions: 101 (2/5)
[7/15]
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Posted: Tue Jul 31, 2007 8:59 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 96 (3/5) Greatballs: 43 (11/12) Ultraballs: 20 (31/25) Masterballs 10 (31/50) Potions: 101 (3/5)
[8/15]
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Posted: Tue Jul 31, 2007 9:02 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 96 (4/5) Greatballs: 44 (12/12) Ultraballs: 20 (32/25) Masterballs 10 (32/50) Potions: 101 (4/5)
[9/15]
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Posted: Tue Jul 31, 2007 9:04 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 97 (5/5) Greatballs: 44 (1/12) Ultraballs: 20 (33/25) Masterballs 10 (33/50) Potions: 102 (5/5)
[10/15]
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Posted: Tue Jul 31, 2007 9:05 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 97 (1/5) Greatballs: 44 (2/12) Ultraballs: 20 (34/25) Masterballs 10 (34/50) Potions: 102 (1/5)
[11/15]
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Posted: Tue Jul 31, 2007 9:26 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 97 (2/5) Greatballs: 44 (3/12) Ultraballs: 20 (35/25) Masterballs 10 (35/50) Potions: 102 (2/5)
[12/15]
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Posted: Tue Jul 31, 2007 9:35 am
Trainer Name- Satoshi Takeda Age- 13
 Volt (M) Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 97 (3/5) Greatballs: 44 (4/12) Ultraballs: 20 (36/25) Masterballs 10 (36/50) Potions: 102 (3/5)
[13/15]
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Posted: Tue Jul 31, 2007 9:44 am
Trainer Name- Satoshi Takeda Age- 13
(M) Volt Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna (M) Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.38 Hp.84/84 Attacks Bubblebeam, 46 dmg Twister 44 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 47 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 44 dmg
Steel
 Lv.37 Hp.88/88 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 46 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 48 dmg (Generate a random number 1-10. If 10, foe flinches.)
Kyubii
(F) abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.33 hp. 80/80 Attacks Flamethrower, 43 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 37 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )
Sky (f)
abilite: keen eye This pkm cannot miss. Lv.32 Hp.80/80 Attacks Air Cutter, 39 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 36 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 35 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 39 Dmg (Never misses.)
Items Pokeballs: 97 (4/5) Greatballs: 44 (5/12) Ultraballs: 20 (37/25) Masterballs 10 (37/50) Potions: 102 (4/5)
[14/15]
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Posted: Tue Jul 31, 2007 9:53 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.39 Hp.86/86 Attacks Bubblebeam, 47 dmg Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 45 dmg

Steel
 Lv.38 Hp.90/90 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.34 hp. 82/82 Attacks Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 38 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.33 Hp.82/82 Attacks Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 37 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 40 Dmg (Never misses.)

Items Pokeballs: 98 (5/5) Greatballs: 44 (6/12) Ultraballs: 20 (38/25) Masterballs 10 (38/50) Potions: 103 (5/5)
[15/15]
LEVEL UP!!
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Posted: Tue Jul 31, 2007 10:36 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.38 Hp. 93/93 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 42 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 47 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 45 dmg Slam, 48 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.39 Hp.86/86 Attacks Bubblebeam, 47 dmg Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 45 dmg

Steel
 Lv.38 Hp.90/90 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.34 hp. 82/82 Attacks Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 38 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.33 Hp.82/82 Attacks Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 37 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 40 Dmg (Never misses.)

Items Pokeballs: 98 (1/5) Greatballs: 44 (7/12) Ultraballs: 20 (39/25) Masterballs 10 (39/50) Potions: 103 (1/5)
[1/15]
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Posted: Tue Jul 31, 2007 10:38 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.39 Hp. 95/95 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 43 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 46 dmg Slam, 49 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.39 Hp.86/86 Attacks Bubblebeam, 47 dmg Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 45 dmg

Steel
 Lv.38 Hp.90/90 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.34 hp. 82/82 Attacks Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 38 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.33 Hp.82/82 Attacks Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 37 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 40 Dmg (Never misses.)

Items Pokeballs: 98 (2/5) Greatballs: 44 (8/12) Ultraballs: 20 (15/25) Masterballs 10 (40/50) Potions: 103 (2/5)
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Posted: Tue Jul 31, 2007 10:40 am
Trainer Name- Satoshi Takeda Age- 13 Volt (M)
 Lv.39 Hp. 95/95 -Static- Each time the foe attacks this Pkmn it has a 30% chance of being paralyzed. Attacks Feint, 43 dmg (Only works if foe uses detect or protect this turn.) Thunderbolt, 48 dmg. (Generate a random number, 1-10. If 10, foe is paralized.) Quick Attack, 46 dmg Slam, 49 dmg

Kahuna(M)
 Ability: Swift Swim This Pkmn goes first in battle during Rain Dance. Lv.39 Hp.86/86 Attacks Bubblebeam, 47 dmg Twister 45 dmg. (Generate a random number 1-10. If 5, foe flinches.) Brine, 48 dmg. (If foe has less then there max hp left, this move does double dmg.) Water Gun, 45 dmg

Steel
 Lv.38 Hp.90/90 Ability -Heat Proof- Fire moves do 1/2 their normal damage to this Pkmn. Attacks Confusion, 47 dmg (Generate a number 1-10. If 10 foe is confused.) Safeguard. (Protects the user's filed from encountereing any status problems, [Confusion, burn, poison, sleep, and paralisis.] for 5 turns.) Hypnosis, No dmg (Puts for asleep for 2-5 turns.) Extrasensory 49 dmg (Generate a random number 1-10. If 10, foe flinches.)

Kyubii(F)
 abilite:Flash fire If this Pkmn is hit by a fire move it's fire moves increase by 10% for this battle. lv.34 hp. 82/82 Attacks Flamethrower, 44 dmg. (Generate a random number, 1-10. If 10, foe is burned.) Quick attack, 38 dmg. (Goes first.) Will-o-wisp. (Burns foe.) Confues ray. (Confuses foe. Generate a random number 2-5. This is how long the foe is confused. Whenever the foe attacks, he/she generates a random number 1-10. If odd, foe may attack. If even, foe takes 1/4 there average attack power )

Sky(F)
abilite: keen eye This pkm cannot miss. Lv.33 Hp.82/82 Attacks Air Cutter, 40 Dmg (Generate a number 1-10. If 8-10 it does double damage.) Knock Off, 37 Dmg (Knocks the item the foe is holding off.) Fury Cutter, 36 dmg. (The power for this move doubles next turn if used in succesion.) Aerial Ace, 40 Dmg (Never misses.)

Items Pokeballs: 98 (3/5) Greatballs: 44 (9/12) Ultraballs: 20 (16/25) Masterballs 10 (41/50) Potions: 103 (3/5)
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Posted: Tue Jul 31, 2007 11:30 am
Grand_Master7 Sabuku Koigokoro Grand_Master7 Sabuku Koigokoro Larvitar abilite: guts If this Pkmn has a status problem then it's atk increases by 10% lv. 15 hp.34/54 Attacks Leer, 20 dmg. Bite, 22 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 24 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
Trainer Name- David Age- 15  Dratini (M)Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.18 Hp 10/58 Attacks: Leer, 24 dmg Wrap, 21 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)  Grovyle (M)Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.16 Hp:59/59 Attacks: Pound, 26 dmg Leer, 26 dmg Quick Attack, 26 dmg {This attack always goes first.} Fury Cutter, 23 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 28 dmg.}  Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.14 Hp:52/52 Attacks Absorb 20 dmg (user gains half the HP the foe lost) Sweet Sent 19 dmg Items Pokeballs: 13 (1/5) Greatballs: 3 (3/12) Ultraballs: 2 (23/25) Masterballs: 2 (23/50) Potions: 13 (1/5) Dratini =4/12 Grovyle, Oddish= 2/15 "Dont give up now....dratini use wrap." Larvitar abilite: guts If this Pkmn has a status problem then it's atk increases by 10% lv. 15 hp.6/54 Attacks Leer, 20 dmg. Bite, 22 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 24 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.)
b]Trainer Name- David Age- 15   Dratini (M)Ability: Shed skin If the Pkmn has a status condition roll a 6 sided die. If you get 1 or 6 then the status condition goes away. Lv.18 Hp 10/58 Attacks: Leer, 24 dmg Wrap, 21 dmg (Prevents the foe from escaping. Generate a random number 2-5. For that number of turns, the foe will take a third of the original dmg. [7 dmg]) Thunderwave. (Paralizes the foe.)  Grovyle (M)Ability: Overgrow When this Pkmn's hp is 1/3 of it's max it's grass moves do 30% more dmg. Lv.16 Hp:59/59 Attacks: Pound, 26 dmg Leer, 26 dmg Quick Attack, 26 dmg {This attack always goes first.} Fury Cutter, 23 dmg {Does 1 more dmg each time it is used in succession. Stops increasing dmg at 28 dmg.}  Oddish Ability: Chlorophyll This Pkmn goes first when Sunny Day is in effect. Lv.14 Hp:52/52 Attacks Absorb 20 dmg (user gains half the HP the foe lost) Sweet Sent 19 dmg Items Pokeballs: 13 (4/5) Greatballs: 3 (4/12) Ultraballs: 2 (24/25) Masterballs: 2 (24/50) Potions: 13 (2/5) Dratini =5/12 Grovyle, Oddish= 2/15 "Return Dratini...Good Work" Go Oddish.....Go Greatball Larvitar abilite: guts If this Pkmn has a status problem then it's atk increases by 10% lv. 15 hp.6/54 Attacks Leer, 20 dmg. Bite, 22 dmg. (Generate a random number, 1-10. If 7-10, foe flinches. Rock slide, 24 dmg.(Generate a random number, 1-10. If 7-10, foe flinches.) <1....2....3.... Congradulations! Wild shiny larvitar was caught ! Nick Name?>
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