Dallas raised a good point, one that Naomi couldn't refute or offer a proper explanation... but, he'd certainly try. "Perhaps they don't to scare people off too soon? Or too often?" Naomi suggested, already heading back to the music room. Earlier, he couldn't wait to investigate the room, but now he was a tad hesitant, if only because he couldn't imagine what the room could possibly hold.
...Besides the piano of course, which was, as expected, playing on its own. Naomi joined his companion in inspecting the instrument, though his eyes were drawn towards the keys that moved of their own volition. Stuck between a C and D key was a ticket, to which Naomi gently wiggled free before pocketing it.
T Y P E: L E V E L: 41 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle ATTACKS: Swift - 60: Ignores accuracy & evasiveness Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
410/410 HP | Status: None | 36/36 EXP | Next Move;
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fly - 90: Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air Superpower - 120: Lower physical attack & defense one stage Brave Bird - 120: User takes recoil damage equal to 1/3 of the damage dealt Zen Headbutt - 80: 3/10 Chance to Flinch target
290/290 HP | Status: None | 19/29 EXP | Next Move; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Torracat
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Double Kick - 30: per hit, hits twice (60 damage total) Fire Fang - 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Lick - 30: 7/10 Chance to Paralyze
250/250 HP | Status: None | 23/35 EXP | Next Move; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt Silver Wind - 60: 3/10 Chance of raising all of user's stats one stage Struggle Bug - 50: Lowers target's special attack one stage
250/250 HP | Status: None | 10/30 EXP | Next Move; lv. 26 - Bug Buzz
⇨xxN A M E: Empress Jingū - Steenee
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: Rose Incense Boosts Power of Grass Type Moves by x1.2 ATTACKS: Stomp - 65: 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
300/300 HP | Status: None | 11/30 EXP | Next Move;
Bag:
Items:
Held Items: Mother's Egg Razor Claw Rose Incense (Held by Empress Jingū) Eviolite (Held by Ieyasu)
"You have an odd definition of 'exciting'," Naomi teased, and lifted his head to look up at Dallas. "Though, I do believe special effects that detailed are better left to the movies." He reached back to run his finger over the piano bench, and was tempted to sit down on it. Though, that sounded like a good way to trigger another scare. "We should explore a bit more before we move on," he suggested, following his own advice and moving to investigate the bookshelves.
Naomi laughed. It was genuine, but good natured, and allowed him to relax some. "I think we should save dancing for when we are not in a haunted house."
T Y P E: L E V E L: 42 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle ATTACKS: Swift - 60: Ignores accuracy & evasiveness Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
420/420 HP | Status: None | 01/37 EXP | Next Move;
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fly - 90: Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air Superpower - 120: Lower physical attack & defense one stage Brave Bird - 120: User takes recoil damage equal to 1/3 of the damage dealt Zen Headbutt - 80: 3/10 Chance to Flinch target
290/290 HP | Status: None | 20/29 EXP | Next Move; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Torracat
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Double Kick - 30: per hit, hits twice (60 damage total) Fire Fang - 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Lick - 30: 7/10 Chance to Paralyze
250/250 HP | Status: None | 24/35 EXP | Next Move; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt Silver Wind - 60: 3/10 Chance of raising all of user's stats one stage Struggle Bug - 50: Lowers target's special attack one stage
250/250 HP | Status: None | 11/30 EXP | Next Move; lv. 26 - Bug Buzz
⇨xxN A M E: Empress Jingū - Steenee
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: Rose Incense Boosts Power of Grass Type Moves by x1.2 ATTACKS: Stomp - 65: 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
300/300 HP | Status: None | 12/30 EXP | Next Move;
Bag:
Items:
Held Items: Mother's Egg Razor Claw Rose Incense (Held by Empress Jingū) Eviolite (Held by Ieyasu)
While Naomi searched the bookshelves for... something, Ieyasu was completing a bit of investigating himself. Though he'd never been to a haunted house personally, he understood that the premise behind such a place was to scare... for fun. It was odd, but humans were odd themselves, so it made sense. That being said, knowing that this was all for fun, and that this was fake, still didn't help to calm his nerves. He was on edge, and it showed in the way he kept close to Naomi; he could do a proper investigation only a foot away from his trainer, couldn't he? He'd try at least, and for now he kept his nose to the floorboards. If there were anymore bloody women around, his nose would alert him.
T Y P E: L E V E L: 42 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle ATTACKS: Swift - 60: Ignores accuracy & evasiveness Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
420/420 HP | Status: None | 02/37 EXP | Next Move;
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fly - 90: Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air Superpower - 120: Lower physical attack & defense one stage Brave Bird - 120: User takes recoil damage equal to 1/3 of the damage dealt Zen Headbutt - 80: 3/10 Chance to Flinch target
290/290 HP | Status: None | 21/29 EXP | Next Move; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Torracat
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Double Kick - 30: per hit, hits twice (60 damage total) Fire Fang - 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Lick - 30: 7/10 Chance to Paralyze
250/250 HP | Status: None | 25/35 EXP | Next Move; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt Silver Wind - 60: 3/10 Chance of raising all of user's stats one stage Struggle Bug - 50: Lowers target's special attack one stage
250/250 HP | Status: None | 12/30 EXP | Next Move; lv. 26 - Bug Buzz
⇨xxN A M E: Empress Jingū - Steenee
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: Rose Incense Boosts Power of Grass Type Moves by x1.2 ATTACKS: Stomp - 65: 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
300/300 HP | Status: None | 13/30 EXP | Next Move;
Bag:
Items:
Held Items: Mother's Egg Razor Claw Rose Incense (Held by Empress Jingū) Eviolite (Held by Ieyasu)
Personal Items: Sketch book | Sewing kit | Alola tour book | Rotom Pokedex
Communicator
Parents Austin Tucksworth (aka Dallas Tucker)
xXThe LawmanXx
Posted: Mon Nov 12, 2018 11:32 pm
A Z A L E A☣C A R T E R
Movement 3/3 (Enter from Viridian City) || Wild Pokemon: 823/3 || NPC Battle: 83/15 || Item Bump: 28/30 Heat Rock || Need to Claim: 30/30 Big Root, 2 Big Mushrooms, 10/10 Shiny Stone, Time Capsule || Wishlist: Heart Scales, Big Mushroom, TM Earthquake, TM Stone Edge
⇨xxN A M E: Rafflesia - Ivysaur T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 200/200HP | Status: None | 22/30 EXP | Next Move: Earthquake (Venusaur TM) | Evolves at 32
⇨xxN A M E: Lavender - Gastly T Y P E: L E V E L: 11 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 110/110HP | Status: None | 3/21 EXP | Next Move: Drain Punch (Gengar H. Scale) | Evolves at 25
⇨xxN A M E: Nightshade - Houndoom T Y P E: L E V E L: 17 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
- 170/170HP | Status: None | 12/19 EXP
⇨xxN A M E: Gloriosa - Danshen T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Naughty A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Confuse Ray - Confuses Target Fake Tears - Lower targets special defense two stages Confusion - 50: 4/10 Chance to cause confusion Trick - Swaps held item with target
- 80/80HP | Status: None | 5/18 EXP | Next Move: lv 9 Curse | Dream Moveset: Spirit Shackle (lv 20), Dark Pulse (TM or Big M.), Zen Headbutt (Ziyoushen H. Scale)
⇨xxN A M E: Iris - Chima T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
- 100/100HP | Status: None | 4/20 EXP | Next Move: Bite (lv 12) | Dream Moveset: Moonblast (lv 60), Chimera Beam (lv 45), Poison Fang (lv 27 or big m.)
⇨xxN A M E: Amanita - Morelull T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
⇨xxN A M E: Arum - Chikorita T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Hemlock - Toxicroak T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
- 150/150HP | Status: None | 3/19 EXP | Next Move: TM Stone Edge
⇨xxN A M E: Flasora - Roselia T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets
Spray Paint Set (Red, Blue, Green, Black, White, Pink, Yellow, and Purple)
Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞
Consumables:
Rare Candy x 3
Berries:
Lum Berries x10
Held Items:
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM Rock Tomb
Once they had passed another hall of creepy mirrors and everything seemed to have settled down again, Azalea adjusted Alex's costume so that he could get a look at Rafflesia. His excitement was adorable, and it put a small smile on Azalea's face. "Yup. That's usually what happens when pokemon evolve—they get bigger. The next one is gonna be huge too." She explained, teaching Alex how to get their lazy plant pokemon to move by example. She was glad Alex was taking her teaching seriously and taking mental notes too. Maybe then he wouldn't be so damn helpless on his own. "Food is the fastest way to anyone's heart, especially mine. I'll do just about anything for a nice bag of stale chips—or those huge a** jars of cheese balls." She suggested, her mouth drooling lightly.
[Activity: Haunted House 23/30 (2/3 for today) Nada | Total Tickets: 58/3000]
Movement 3/3 (Enter from Viridian City) || Wild Pokemon: 84/3 || NPC Battle: 84/15 || Item Bump: 29/30 Heat Rock || Need to Claim: 30/30 Big Root, 2 Big Mushrooms, 10/10 Shiny Stone, Time Capsule || Wishlist: Heart Scales, Big Mushroom, TM Earthquake, TM Stone Edge
⇨xxN A M E: Rafflesia - Ivysaur T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 200/200HP | Status: None | 23/30 EXP | Next Move: Earthquake (Venusaur TM) | Evolves at 32
⇨xxN A M E: Lavender - Gastly T Y P E: L E V E L: 11 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 110/110HP | Status: None | 4/21 EXP | Next Move: Drain Punch (Gengar H. Scale) | Evolves at 25
⇨xxN A M E: Nightshade - Houndoom T Y P E: L E V E L: 17 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
- 170/170HP | Status: None | 13/19 EXP
⇨xxN A M E: Gloriosa - Danshen T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Naughty A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Confuse Ray - Confuses Target Fake Tears - Lower targets special defense two stages Confusion - 50: 4/10 Chance to cause confusion Trick - Swaps held item with target
- 80/80HP | Status: None | 6/18 EXP | Next Move: lv 9 Curse | Dream Moveset: Spirit Shackle (lv 20), Dark Pulse (TM or Big M.), Zen Headbutt (Ziyoushen H. Scale)
⇨xxN A M E: Iris - Chima T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
- 100/100HP | Status: None | 5/20 EXP | Next Move: Bite (lv 12) | Dream Moveset: Moonblast (lv 60), Chimera Beam (lv 45), Poison Fang (lv 27 or big m.)
⇨xxN A M E: Amanita - Morelull T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
⇨xxN A M E: Arum - Chikorita T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Hemlock - Toxicroak T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
- 150/150HP | Status: None | 3/19 EXP | Next Move: TM Stone Edge
⇨xxN A M E: Flasora - Roselia T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets
Spray Paint Set (Red, Blue, Green, Black, White, Pink, Yellow, and Purple)
Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞
Consumables:
Rare Candy x 3
Berries:
Lum Berries x10
Held Items:
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM Rock Tomb
Realizing that they had reached the second checkpoint seemed to have inspired some confidence in Alex, and Azalea intended to keep it that way by pulling the sheet down so it would cover up his eyes again. "Yeah, see? Told you loser. This is easy." She ruffled his hair from outside the sheet playfully and was relieved to hear he agreed—until they passed a corridor with a cofagrigus that was emitting horrifically accurate screams and banging from within. While it didn't bother Azalea personally, she quickly threw her headphones over Alex's ears and began blasting music through them as she dragged Alex away from the scene. Once the coast was clear, she took the headphones back. "I've decided; if you're gonna be hanging with me I need to make sure to educate you on music tastes and make sure you've got class like me. Which means you need to appreciate the loud obnoxious sound of metal and also the complexity that is K or J-pop." She insisted casually to dismiss her earlier actions. "So tell me—and do be honest here—what did you think of my sweet tunes?"
[Activity: Haunted House 24/30 (3/3 for today) SPOOK | Total Tickets: 58/3000]
StarlightSchism
Posted: Tue Nov 13, 2018 8:58 pm
Aʟᴇxᴀɴᴅᴇʀ R. L ᴀ ᴢ ᴜ ʟ ɪ aceaceacaaatt
Alex made the most of his eye-hole in his costume, trying to read Az's expression. She just said it was okay to not agree with everything she suggested, but... how could she really mean that? Her face looked like she was telling the absolute truth. Waah... so cool. Alex nodded enthusiastically, stars in his eyes. It may or may not seem like Az had gotten her point across.
[ Haunted House 3o/24 (Spook) ] [ Total Tickets: 71 ] Party
Cabbage Patch [♂] | Lv. 11 Nature | Lax | Ability | Overgrow | Held item | Attacks | Tackle (50) ★ Growl (op.at.d) ★ Leech Seed (1/10 hp per turn) ★ Power Whip (12o)
Pᴏᴋᴇᴍᴏɴ Cabbage Patch 21 || o2 Pop Roxx 21 || o4 Chiquita Banana 21 || oo Moon Pie 2o || 15 Fruit Gusher 17 || o4 Cup Noodle 17 || oo
SpectralEternity
StarlightSchism
Dapper Dabbler
Offline
StarlightSchism
Dapper Dabbler
Offline
Posted: Tue Nov 13, 2018 9:07 pm
Aʟᴇxᴀɴᴅᴇʀ R. L ᴀ ᴢ ᴜ ʟ ɪ aceaceacaaatt
Alex was already thinking of all the cool ways he could convince Patches to move. He bet he would love cheetos! "Yeah I don't think I could carry Patches if he got any bigger than he is now." He was even more excited to find out that apparently Az would probably like the cheetos too!
...Well, actually, there was no way to know for sure. After all, cheetos and cheese puffs were very different. "Yeah, yeah! I would've brought one with me but it didn't fit in my bag." He mimed out the measurements of a jumbo jar of the things. "I kind of ate all the snacks I brought with me already, or I'd share some with you. The people at the store wouldn't give me any more..." he grumbled. He'd have to figure out a way to get more than just the food pokemon centers would give him.
[ Haunted House 3o/25 (Spook) ] [ Total Tickets: 71 ] Party
Cabbage Patch [♂] | Lv. 11 Nature | Lax | Ability | Overgrow | Held item | Attacks | Tackle (50) ★ Growl (op.at.d) ★ Leech Seed (1/10 hp per turn) ★ Power Whip (12o)
Pᴏᴋᴇᴍᴏɴ Cabbage Patch 21 || o3 Pop Roxx 21 || o5 Chiquita Banana 21 || o1 Moon Pie 2o || 16 Fruit Gusher 17 || o5 Cup Noodle 17 || o1
SpectralEternity
Posted: Tue Nov 13, 2018 9:16 pm
Aʟᴇxᴀɴᴅᴇʀ R. L ᴀ ᴢ ᴜ ʟ ɪ aceaceacaaatt
"It's good to know you also have good taste, Az," Alex chattered, "Everybody at home always insisted on eating lame stuff." He made an appreciative noise as Az fixed his costume, and continued to babble about his favorite snacks extra loud with the music blasting in his ears. He seemed too engrossed in what he was saying to even pause to ask about the bizarre placement of the headphones.
Alex wound down around when Az took of the headphones. "Maa. Maaa," he said, as if to get over the ringing of his ears from the loudness. "They kind of sucked there was too much talking," he stated, answering without thinking about it at all.
[ Haunted House 3o/26 (Nothing) ] [ Total Tickets: 71 ] Party
Cabbage Patch [♂] | Lv. 11 Nature | Lax | Ability | Overgrow | Held item | Attacks | Tackle (50) ★ Growl (op.at.d) ★ Leech Seed (1/10 hp per turn) ★ Power Whip (12o)
Dallas shrugged at Naomi's comments on the effects that the haunted house had. "Yeah, that lady in that room was really friggin' lifelike," he commented, joining Naomi by the bookcase. "Maybe they spent all of their budget on that crap, and then all they had left was money for that little kid junk!" It was a logical conclusion for the thug to land on, and for a moment it put him at ease. But then....his phone rang. It was his burner phone, what was supposed to be "Dallas' Phone". When he flipped the screen up, the screen read, "Mom." But she didn't have that number, Dallas and Susan had taken the phone in Sinnoh but a few months ago...
With hesitation, Dallas put the phone up to his ear, and pressed the 'answer' button. "Hello?"
"WHY DON'T YOU CALL ME, DALLAS? DON'T YOU LoVe YoUr MoMmY?!" The voice wasn't his mother's, that much Dallas knew, but it still made him feel like he was gonna jump out of his skin. "HA HA HA HA! Was that ScArY enough for you?! You and your little friend think it's all lame and stupid, DON'T YOU? Well, I'm gonna scare ya, all right. I'm gonna ScArE YoU tO dEaTh! HA HA HA HA HA HA!" Just as suddenly as the stranger's voice had come through the phone, the phone closed the call and turned off completely.
Dallas cursed under his breath, and looked to Naomi. "I don't know what the hell's happening, bu-" Haunted House: Posts 11 thru 20 11 12 13
Tree 1 - Lansat Berry 15/40 Tree 2 - Lansat Berry 15/40 Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
✪Party ⇩
Active Pokemon ⇩
Beltigre Level 25 Torracat EXP: 30/32 Base Appeal: +6 Cute,+7Cool,+1 Beauty Friendship: 4/5 HP: 250/250 Ability: Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Attacks: XXXXXXXBite: ♥♥ - Badly startles the last Pokémon to act before the user. Combat: 60 4/10 Chance to Flinch target. XXXXXXXFire Fang: ♥♥♥♥ - Quite an appealing move. Combat: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target XXXXXXXLeer: ♥♥ - Badly startles Pokémon that the audience has high expectations of. Combat: Lower targets physical defense one stage XXXXXXXç•Double Kick:: ♥♥ - Badly startles Pokémon that used a move of the same type. Combat: 30: per hit, hits twice (60 damage total)
Riptide Level 27 Sharenkalor EXP: 22/36 Friendship: 2/5 HP: 270/270 Holding:Expert Belt Ability: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage Base Appeal: +4 Tough+1 Cool Attacks: XXXXXXXAqua Jet: ♥♥♥ - Causes the user to move earlier on the next turn. Combat:40: (Priority +1) XXXXXXXThunder Fang:♥♥♥♥ - Quite an appealing move. Combat: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target XXXXXXXLock Jaw: ♥♥♥♥ - Quite an appealing move. Combat:40: XXXXXXXBite:♥♥ - Badly startles the last Pokémon to act before the user. Combat: 60(78 w/ Strong Jaw): 4/10 Chance to Flinch target.
Dracovoir Susan Level Lvl 23 Augmented Gardevoir EXP: 15/29 Base Appeal: 3 Smart2 Tough1 Cool Friendship: 1/5 HP: 230/230 Holding Psychinium Z Ability: Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. Base Appeal:3 Smart 2 Tough1 Cool Attacks: XXXXXXXMoonblast: ♥ Badly startles the last Pokémon to act before the user. Combat:95: 8/10 chance to lower targets special attack one stage XXXXXXXStored Power: ♥ Works well if the user is pumped up. Combat: 20: Does damage based on the number of positive status increases the user has. +20 for each each stage of increase. Max 200 Damage XXXXXXXConfusion: ♥♥♥♥ Quite an appealing move. Combat: 50: 4/10 Chance to cause confusion XXXXXXXCalm Mind: ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too. Combat:Raise special attack & defense one stage
Buns Level 25 Lopunny EXP: 5/30 Base Appeal: 6 Tough3 Beauty1 Cool Friendship: 1/5 HP: 250/250 Holding: Lopunite Ability: Klutz: Pokemon cannot use Hold Items. Attacks: XXXXXXXPound: ♥♥♥♥ - Quite an appealing move. Combat:40 XXXXXXXFire Punch ♥♥♥♥ - Quite an appealing move. Combat: 75: 4/10 Chance to burn target XXXXXXXMirror Coat: ♥♥ - Works great if the user goes last this turn. Combat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) XXXXXXXLow Kick: ♥ - Works better the later it is used in a turn. Combat: The Heavier the Opponent, the Stronger the Attack *****
Meloetta Level 24 Shiny Meloetta EXP: 16/29 Friendship: 1/5 HP: 240/240 Ability: Serene Grace: attacks with chances of secondary effects get a second attempt Attacks: XXXXXXXRound ♥♥-Works well if it is the same type as the move used by the last Pokémon; +3 if the previous pokemon's move was of the same battle type Combat Effect: 60 XXXXXXXPsyshock ♥-Badly startles the last Pokémon to act before the user; -4 Appeal to the pokemon that went previously Combat Effect: 80: This attack does physical damage even though it is classified as a special move. Stat boosts are based upon user's special attack and opponent's physical defense stat XXXXXXX Signal Beam ♥♥♥ -Makes audience expect little of other contestants; -2 to opponent's appeal for two turns; no excitement till end of turn. Combat Effect: 75: 4/10 Chance to confuse target XXXXXXX~Relic Song ♥♥-Makes the remaining Pokémon nervous. Combat Effect: 75: 1/3 chance to inflict Sleep condition on all other pokemon.
G Money Level 31 Golurk EXP: 13/31 Friendship: 0/5 HP: 310/310 Ability: No Guard: All moves that Golurk uses and target Golurk hit. Attacks: XXXXXXX ç•High Horsepower:ç•High Horsepower: 95 XXXXXXXIron Defense: User's defense raises by 2 stages XXXXXXX Heavy Slam -The heavier the user is compared to the target, the stronger the attack. Refer to this chart to determine the user and targets weight.
120 base power, if targets weight is less than or equal to ⅕ (20%) of user's weight. 100 base power, if targets weight is greater than ⅕ (20%) of user's weight and less than or equal to ¼ (25%) of user's weight. 80 base power, if targets weight is greater than ¼ (25%) of user's weight and less than or equal to ⅓ (33.3%) of user's weight. 60 base power, if targets weight is greater than ⅓ (33.3%) of user's weight and less than or equal to ½ of user's weight (50%). 40 base power, if targets weight is greater than ½ (50%) of user's weight.
Duchess Level 23 Furfrou EXP: 11/28 Friendship: 1/5 HP: 220/220 Ability: Fur Coat: Halves damage from all physical attacks, Psyshock, Psystrike, and Secret Sword. Attacks: XXXXXXXHeadbutt ♥♥♥♥ Quite an appealing move; +2 Excitement Combat: 70: 4/10 Chance of causing target to flinch XXXXXXXGrowl ♥♥ Works great if the user goes last this turn; +3 if the user goes last in that turn Combat:Lower targets physical attack one stage XXXXXXXSand Attack ♥♥♥ Makes audience expect little of other contestants; -2 to opponent's appeal for two turns; no excitement till end of turn Combat: Lower targets accuracy one stage XXXXXXXBaby-Doll Eyes ♥♥♥ Causes the user to move earlier on the next turn. Combat: Lower targets physical attack one stage (Priority +1)
Posted: Wed Nov 14, 2018 9:50 pm
✪Walking Pokemon ⇨ The crew, but elsewhere
Just as Dallas was speaking, the bookcase spun, knocking Dallas and Naomi into a hidden room. The room itself looked very much like the music room they had been in...but all wrong. Where the room they had once resided had been warm and charming, this side was cold and ominous; the dark wood paneling was warped and broken in many places, with many-legged creatures quickly darting underneath them. The lamps glowed blue like a lampent's flame, washing the room in a dour purplish color. The piano was still playing, but now in reverse and frantically. Dallas (who had been knocked to his butt when the bookcase spun around, quickly got up, cursing. "Alright, I'm done with this bullshit!" Dallas put all of his weight into trying to spin the bookcase back, to no avail.
"It won't be that easy, MuScLe DuMmY!"
It was that voice again, thought now it seemed to echo out from the hall. "Welcome to the House of the Damned! Well, the real version!" Dallas scoffed, and crossed his arms defensively. "Oh, get bent, a*****e! Stop messing with us and let us off this crappy attraction!" The entity seemed to find that quite amusing. "Oh? Oh! You think this is still a little roadside spook house! That's great! Ha ha ha.. no. This is the REAL DEAL. But don't worry, I'll let you go. All you have to do is find your way out...before you DIE! HA HA HA HA HA HA HA HA!"
Dallas grumbled under his breath as he rubbed his eyes. "Okay, screw this. Naomi, let's just play along with this moron. I promise that I won't kick his a** too hard when we find him." Haunted House: Posts 11 thru 20 11 12 13 14
Tree 1 - Lansat Berry 16/40 Tree 2 - Lansat Berry 16/40 Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
✪Party ⇩
Active Pokemon ⇩
Beltigre Level 25 Torracat EXP: 31/32 Base Appeal: +6 Cute,+7Cool,+1 Beauty Friendship: 4/5 HP: 250/250 Ability: Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Attacks: XXXXXXXBite: ♥♥ - Badly startles the last Pokémon to act before the user. Combat: 60 4/10 Chance to Flinch target. XXXXXXXFire Fang: ♥♥♥♥ - Quite an appealing move. Combat: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target XXXXXXXLeer: ♥♥ - Badly startles Pokémon that the audience has high expectations of. Combat: Lower targets physical defense one stage XXXXXXXç•Double Kick:: ♥♥ - Badly startles Pokémon that used a move of the same type. Combat: 30: per hit, hits twice (60 damage total)
Riptide Level 27 Sharenkalor EXP: 23/36 Friendship: 2/5 HP: 270/270 Holding:Expert Belt Ability: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage Base Appeal: +4 Tough+1 Cool Attacks: XXXXXXXAqua Jet: ♥♥♥ - Causes the user to move earlier on the next turn. Combat:40: (Priority +1) XXXXXXXThunder Fang:♥♥♥♥ - Quite an appealing move. Combat: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target XXXXXXXLock Jaw: ♥♥♥♥ - Quite an appealing move. Combat:40: XXXXXXXBite:♥♥ - Badly startles the last Pokémon to act before the user. Combat: 60(78 w/ Strong Jaw): 4/10 Chance to Flinch target.
Dracovoir Susan Level Lvl 23 Augmented Gardevoir EXP: 16/29 Base Appeal: 3 Smart2 Tough1 Cool Friendship: 1/5 HP: 230/230 Holding Psychinium Z Ability: Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. Base Appeal:3 Smart 2 Tough1 Cool Attacks: XXXXXXXMoonblast: ♥ Badly startles the last Pokémon to act before the user. Combat:95: 8/10 chance to lower targets special attack one stage XXXXXXXStored Power: ♥ Works well if the user is pumped up. Combat: 20: Does damage based on the number of positive status increases the user has. +20 for each each stage of increase. Max 200 Damage XXXXXXXConfusion: ♥♥♥♥ Quite an appealing move. Combat: 50: 4/10 Chance to cause confusion XXXXXXXCalm Mind: ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too. Combat:Raise special attack & defense one stage
Buns Level 25 Lopunny EXP: 6/30 Base Appeal: 6 Tough3 Beauty1 Cool Friendship: 1/5 HP: 250/250 Holding: Lopunite Ability: Klutz: Pokemon cannot use Hold Items. Attacks: XXXXXXXPound: ♥♥♥♥ - Quite an appealing move. Combat:40 XXXXXXXFire Punch ♥♥♥♥ - Quite an appealing move. Combat: 75: 4/10 Chance to burn target XXXXXXXMirror Coat: ♥♥ - Works great if the user goes last this turn. Combat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) XXXXXXXLow Kick: ♥ - Works better the later it is used in a turn. Combat: The Heavier the Opponent, the Stronger the Attack *****
Meloetta Level 24 Shiny Meloetta EXP: 17/29 Friendship: 1/5 HP: 240/240 Ability: Serene Grace: attacks with chances of secondary effects get a second attempt Attacks: XXXXXXXRound ♥♥-Works well if it is the same type as the move used by the last Pokémon; +3 if the previous pokemon's move was of the same battle type Combat Effect: 60 XXXXXXXPsyshock ♥-Badly startles the last Pokémon to act before the user; -4 Appeal to the pokemon that went previously Combat Effect: 80: This attack does physical damage even though it is classified as a special move. Stat boosts are based upon user's special attack and opponent's physical defense stat XXXXXXX Signal Beam ♥♥♥ -Makes audience expect little of other contestants; -2 to opponent's appeal for two turns; no excitement till end of turn. Combat Effect: 75: 4/10 Chance to confuse target XXXXXXX~Relic Song ♥♥-Makes the remaining Pokémon nervous. Combat Effect: 75: 1/3 chance to inflict Sleep condition on all other pokemon.
G Money Level 31 Golurk EXP: 14/31 Friendship: 0/5 HP: 310/310 Ability: No Guard: All moves that Golurk uses and target Golurk hit. Attacks: XXXXXXX ç•High Horsepower:ç•High Horsepower: 95 XXXXXXXIron Defense: User's defense raises by 2 stages XXXXXXX Heavy Slam -The heavier the user is compared to the target, the stronger the attack. Refer to this chart to determine the user and targets weight.
120 base power, if targets weight is less than or equal to ⅕ (20%) of user's weight. 100 base power, if targets weight is greater than ⅕ (20%) of user's weight and less than or equal to ¼ (25%) of user's weight. 80 base power, if targets weight is greater than ¼ (25%) of user's weight and less than or equal to ⅓ (33.3%) of user's weight. 60 base power, if targets weight is greater than ⅓ (33.3%) of user's weight and less than or equal to ½ of user's weight (50%). 40 base power, if targets weight is greater than ½ (50%) of user's weight.
Duchess Level 23 Furfrou EXP: 11/28 Friendship: 1/5 HP: 220/220 Ability: Fur Coat: Halves damage from all physical attacks, Psyshock, Psystrike, and Secret Sword. Attacks: XXXXXXXHeadbutt ♥♥♥♥ Quite an appealing move; +2 Excitement Combat: 70: 4/10 Chance of causing target to flinch XXXXXXXGrowl ♥♥ Works great if the user goes last this turn; +3 if the user goes last in that turn Combat:Lower targets physical attack one stage XXXXXXXSand Attack ♥♥♥ Makes audience expect little of other contestants; -2 to opponent's appeal for two turns; no excitement till end of turn Combat: Lower targets accuracy one stage XXXXXXXBaby-Doll Eyes ♥♥♥ Causes the user to move earlier on the next turn. Combat: Lower targets physical attack one stage (Priority +1)
Beltigre and Susan had found themselves heading upstairs, getting into the guest suite of the haunted house. The torracat sniffed the air while the dracovoir sniffed the ground. Susan definitely smell Dalpha coming this way, she announced. "Yeah, and I can smell that goody-goody Naomi, too," Beltigre replied. "They came through here for sure." The two of them looked around...and didn't find anything out of the ordinary. There was a cabinet stuffed with fresh, clean linens, and lying on the bed was an obvious dummy that had bloody guts stickers on its chest. "Wow, this stuff is super fake! Who'd find this scary, right Susan?" Susan nodded, but looked reluctantly at the room. Yeah, it all fake...but I can see some really grumpy, meanie glowies in the room, too...something is heckin angry! Beltigre scoffed. "Well, I'll give 'em something to be extra mad about, if they messed with my human! Let's keep going, Susan!" The duo sallied forth, leaving the guest room behind. Haunted House: Posts 11 thru 20 11 12 13 14 15
Tree 1 - Lansat Berry 17/40 Tree 2 - Lansat Berry 17/40 Tree 3 - N/A Tree 4 - N/A Tree 5 - N/A
✪Party ⇩
Active Pokemon ⇩
Beltigre Level 25 Torracat EXP: 32/32 Base Appeal: +6 Cute,+7Cool,+1 Beauty Friendship: 4/5 HP: 250/250 Ability: Intimidate: Upon entering battle, the opponent's attack is lowered one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected Attacks: XXXXXXXBite: ♥♥ - Badly startles the last Pokémon to act before the user. Combat: 60 4/10 Chance to Flinch target. XXXXXXXFire Fang: ♥♥♥♥ - Quite an appealing move. Combat: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target XXXXXXXLeer: ♥♥ - Badly startles Pokémon that the audience has high expectations of. Combat: Lower targets physical defense one stage XXXXXXXç•Double Kick:: ♥♥ - Badly startles Pokémon that used a move of the same type. Combat: 30: per hit, hits twice (60 damage total)
Riptide Level 27 Sharenkalor EXP: 24/36 Friendship: 2/5 HP: 270/270 Holding:Expert Belt Ability: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage Base Appeal: +4 Tough+1 Cool Attacks: XXXXXXXAqua Jet: ♥♥♥ - Causes the user to move earlier on the next turn. Combat:40: (Priority +1) XXXXXXXThunder Fang:♥♥♥♥ - Quite an appealing move. Combat: 65: 3/10 Chance of causing target to flinch, 4/10 Chance to paralyze target XXXXXXXLock Jaw: ♥♥♥♥ - Quite an appealing move. Combat:40: XXXXXXXBite:♥♥ - Badly startles the last Pokémon to act before the user. Combat: 60(78 w/ Strong Jaw): 4/10 Chance to Flinch target.
Dracovoir Susan Level Lvl 23 Augmented Gardevoir EXP: 17/29 Base Appeal: 3 Smart2 Tough1 Cool Friendship: 1/5 HP: 230/230 Holding Psychinium Z Ability: Trace: Ability becomes the same as that of the opponent. Switching this Pokémon out of battle restores its original ability. Base Appeal:3 Smart 2 Tough1 Cool Attacks: XXXXXXXMoonblast: ♥ Badly startles the last Pokémon to act before the user. Combat:95: 8/10 chance to lower targets special attack one stage XXXXXXXStored Power: ♥ Works well if the user is pumped up. Combat: 20: Does damage based on the number of positive status increases the user has. +20 for each each stage of increase. Max 200 Damage XXXXXXXConfusion: ♥♥♥♥ Quite an appealing move. Combat: 50: 4/10 Chance to cause confusion XXXXXXXCalm Mind: ♥ Gets the Pokémon pumped up. Helps prevent nervousness, too. Combat:Raise special attack & defense one stage
Buns Level 25 Lopunny EXP: 7/30 Base Appeal: 6 Tough3 Beauty1 Cool Friendship: 1/5 HP: 250/250 Holding: Lopunite Ability: Klutz: Pokemon cannot use Hold Items. Attacks: XXXXXXXPound: ♥♥♥♥ - Quite an appealing move. Combat:40 XXXXXXXFire Punch ♥♥♥♥ - Quite an appealing move. Combat: 75: 4/10 Chance to burn target XXXXXXXMirror Coat: ♥♥ - Works great if the user goes last this turn. Combat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) XXXXXXXLow Kick: ♥ - Works better the later it is used in a turn. Combat: The Heavier the Opponent, the Stronger the Attack *****
Meloetta Level 24 Shiny Meloetta EXP: 18/29 Friendship: 1/5 HP: 240/240 Ability: Serene Grace: attacks with chances of secondary effects get a second attempt Attacks: XXXXXXXRound ♥♥-Works well if it is the same type as the move used by the last Pokémon; +3 if the previous pokemon's move was of the same battle type Combat Effect: 60 XXXXXXXPsyshock ♥-Badly startles the last Pokémon to act before the user; -4 Appeal to the pokemon that went previously Combat Effect: 80: This attack does physical damage even though it is classified as a special move. Stat boosts are based upon user's special attack and opponent's physical defense stat XXXXXXX Signal Beam ♥♥♥ -Makes audience expect little of other contestants; -2 to opponent's appeal for two turns; no excitement till end of turn. Combat Effect: 75: 4/10 Chance to confuse target XXXXXXX~Relic Song ♥♥-Makes the remaining Pokémon nervous. Combat Effect: 75: 1/3 chance to inflict Sleep condition on all other pokemon.
G Money Level 31 Golurk EXP: 15/31 Friendship: 0/5 HP: 310/310 Ability: No Guard: All moves that Golurk uses and target Golurk hit. Attacks: XXXXXXX ç•High Horsepower:ç•High Horsepower: 95 XXXXXXXIron Defense: User's defense raises by 2 stages XXXXXXX Heavy Slam -The heavier the user is compared to the target, the stronger the attack. Refer to this chart to determine the user and targets weight.
120 base power, if targets weight is less than or equal to ⅕ (20%) of user's weight. 100 base power, if targets weight is greater than ⅕ (20%) of user's weight and less than or equal to ¼ (25%) of user's weight. 80 base power, if targets weight is greater than ¼ (25%) of user's weight and less than or equal to ⅓ (33.3%) of user's weight. 60 base power, if targets weight is greater than ⅓ (33.3%) of user's weight and less than or equal to ½ of user's weight (50%). 40 base power, if targets weight is greater than ½ (50%) of user's weight.
Duchess Level 23 Furfrou EXP: 11/28 Friendship: 1/5 HP: 220/220 Ability: Fur Coat: Halves damage from all physical attacks, Psyshock, Psystrike, and Secret Sword. Attacks: XXXXXXXHeadbutt ♥♥♥♥ Quite an appealing move; +2 Excitement Combat: 70: 4/10 Chance of causing target to flinch XXXXXXXGrowl ♥♥ Works great if the user goes last this turn; +3 if the user goes last in that turn Combat:Lower targets physical attack one stage XXXXXXXSand Attack ♥♥♥ Makes audience expect little of other contestants; -2 to opponent's appeal for two turns; no excitement till end of turn Combat: Lower targets accuracy one stage XXXXXXXBaby-Doll Eyes ♥♥♥ Causes the user to move earlier on the next turn. Combat: Lower targets physical attack one stage (Priority +1)
Naomi nodded his head, "That is also plausible." Who had been in charge of their budget then? It wasn't quite a question that either of them could get an answer to, and yet it still bounced around in his head for a full minute. He turned his head back to the bookshelf, his finger having brushed against something hard, and non-book like. Sweeping the object into his open palm to see that it was a rare candy, one that he probably shouldn't have pocketed, considering he had no idea how long it'd been there, and yet still did.
Beside him Dallas cursed. "Is there something the matter, Dallas?" He'd heard him answer his phone, but apparently it hadn't been a very pleasant one, and one-sided... considering he hadn't heard Dallas utter a word during the duration of his call. Naomi frowned gently, then indicated to Dallas' phone.
T Y P E: L E V E L: 42 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle ATTACKS: Swift - 60: Ignores accuracy & evasiveness Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
420/420 HP | Status: None | 03/37 EXP | Next Move;
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fly - 90: Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air Superpower - 120: Lower physical attack & defense one stage Brave Bird - 120: User takes recoil damage equal to 1/3 of the damage dealt Zen Headbutt - 80: 3/10 Chance to Flinch target
290/290 HP | Status: None | 22/29 EXP | Next Move; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Torracat
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Double Kick - 30: per hit, hits twice (60 damage total) Fire Fang - 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Lick - 30: 7/10 Chance to Paralyze
250/250 HP | Status: None | 26/35 EXP | Next Move; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt Silver Wind - 60: 3/10 Chance of raising all of user's stats one stage Struggle Bug - 50: Lowers target's special attack one stage
250/250 HP | Status: None | 13/30 EXP | Next Move; lv. 26 - Bug Buzz
⇨xxN A M E: Empress Jingū - Steenee
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: Rose Incense Boosts Power of Grass Type Moves by x1.2 ATTACKS: Stomp - 65: 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
300/300 HP | Status: None | 14/30 EXP | Next Move;
Bag:
Items:
Held Items: Mother's Egg Razor Claw Rose Incense (Held by Empress Jingū) Eviolite (Held by Ieyasu)
He never got the chance to ask his question. Instead all that came from his open mouth was a sharp-intake, followed by a yelp, as he stumbled back into a room behind the bookcase. He fell back against the wall, slumped back and more than a bit disheveled, before he scrambled to his feet and shoved his eye-patch onto the top of his head; he'd need both eyes for this. "Dallas..." A hurried set of paw-steps shot over to Naomi and immediately he knelt down to pick up Ieyasu. If this was apart of the activity, they could have been a bit gentler...
Still unaware of how dire their situation was, Naomi straightened back up, partner in his arms, then looked over at his companion. "Dallas, calm down. You don't want to break the bookshelf," he cautioned, above the thud of his body hitting a solid mass. A new voice, unfamiliar to Naomi, began to broadcast itself in the room, and instinctively he lifted his head up to look at the ceiling. He frowned gently, listening to the back-and-forth between Dallas and the stranger, and once the latter grew silent he moved closer to the blonde. He still didn't quite... this was all still apart of the house itself, wasn't it?
And yet, from the way Ieayasu's back arched, body rigid....
"Let us just concentrate on finding our way out of this room," Naomi suggested, and gently tugged on the sleeve of Dallas' shirt before he took a step forward. He didn't immediately see a door around, but he was sure there was some kind of exit.
T Y P E: L E V E L: 42 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle ATTACKS: Swift - 60: Ignores accuracy & evasiveness Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
420/420 HP | Status: None | 04/37 EXP | Next Move;
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fly - 90: Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air Superpower - 120: Lower physical attack & defense one stage Brave Bird - 120: User takes recoil damage equal to 1/3 of the damage dealt Zen Headbutt - 80: 3/10 Chance to Flinch target
290/290 HP | Status: None | 23/29 EXP | Next Move; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Torracat
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Double Kick - 30: per hit, hits twice (60 damage total) Fire Fang - 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Lick - 30: 7/10 Chance to Paralyze
250/250 HP | Status: None | 27/35 EXP | Next Move; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt Silver Wind - 60: 3/10 Chance of raising all of user's stats one stage Struggle Bug - 50: Lowers target's special attack one stage
250/250 HP | Status: None | 14/30 EXP | Next Move; lv. 26 - Bug Buzz
⇨xxN A M E: Empress Jingū - Steenee
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: Rose Incense Boosts Power of Grass Type Moves by x1.2 ATTACKS: Stomp - 65: 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
300/300 HP | Status: None | 15/30 EXP | Next Move;
Bag:
Items:
Held Items: Mother's Egg Razor Claw Rose Incense (Held by Empress Jingū) Eviolite (Held by Ieyasu)
Determined to find his way out of the room, and back into the main part of the house, Naomi began inching away from his original position, keeping an eye out for any dark shadows scuttling across the floorboards. He did his best to keep a brave face, or at least a neutral expression, and feigned it through a blanket of willful ignorance. They were all going to be fine, because this was just apart of the attraction. That being said, he still held Ieyasu close, though... that was only because his costume did little to protect him from the cold, and Ieyasu was warm.
T Y P E: L E V E L: 42 G E N D E R: Male NATURE: Brave: Fiercely loyal, protective of his trainer; Awkward in social situations ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: Eviolite: If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle ATTACKS: Swift - 60: Ignores accuracy & evasiveness Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Quick Attack - 40: (Priority +1) Dig - 80: User digs underground on first turn, strikes the next turn. The user is semi invulnerable while underground
420/420 HP | Status: None | 05/37 EXP | Next Move;
⇨xxN A M E: Sousa - Braviary
T Y P E: L E V E L: 29 G E N D E R: Male NATURE: Serious: Strong silent type, holds a soft spot for young pokemon ABILITY: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm HOLDING: N/A ATTACKS: Fly - 90: Flies up into air for first turn, strikes on second turn. The user is semi invulnerable while in the air Superpower - 120: Lower physical attack & defense one stage Brave Bird - 120: User takes recoil damage equal to 1/3 of the damage dealt Zen Headbutt - 80: 3/10 Chance to Flinch target
290/290 HP | Status: None | 24/29 EXP | Next Move; lv. 41 - Air Slash
⇨xxN A M E: Moriyoshi - Torracat
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Relaxed: Lethargic, remains observant even when half-asleep ABILITY: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage HOLDING: N/A ATTACKS: Ember - 40: 4/10 Chance to burn target Double Kick - 30: per hit, hits twice (60 damage total) Fire Fang - 65: 3/10 Chance of causing target to flinch, 4/10 Chance to burn target Lick - 30: 7/10 Chance to Paralyze
250/250 HP | Status: None | 28/35 EXP | Next Move; B. Mushroom - Crunch
⇨xxN A M E: Tomoe - Cutiefly
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Sassy: Strong-willed, knows how to hold a grudge ABILITY: Shield Dust: Damaging moves used by the opponent will not have an additional effect HOLDING: N/A ATTACKS: Fairy Wind - 40 Draining Kiss: 50: Restores HP to the user equal to 3/4 of damage dealt Silver Wind - 60: 3/10 Chance of raising all of user's stats one stage Struggle Bug - 50: Lowers target's special attack one stage
250/250 HP | Status: None | 15/30 EXP | Next Move; lv. 26 - Bug Buzz
⇨xxN A M E: Empress Jingū - Steenee
T Y P E: L E V E L: 30 G E N D E R: Female NATURE: Naïve: A young princess with much to learn before becoming a queen ABILITY: Leaf Guard: Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight HOLDING: Rose Incense Boosts Power of Grass Type Moves by x1.2 ATTACKS: Stomp - 65: 4/10 Chance of causing target to flinch, power is doubled if used on a pokemon who has used minimize Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Solar Beam - 120: 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn Sunny Day - Makes the weather Intense sunlight for 5 Rounds
300/300 HP | Status: None | 16/30 EXP | Next Move;
Bag:
Items:
Held Items: Mother's Egg Razor Claw Rose Incense (Held by Empress Jingū) Eviolite (Held by Ieyasu)
Movement 3/3 (Enter from Viridian City) || Wild Pokemon: 85/3 || NPC Battle: 85/15 || Item Bump: 30/30 Heat Rock || Need to Claim: 30/30 Big Root, 2 Big Mushrooms, 10/10 Shiny Stone, Time Capsule || Wishlist: Heart Scales, Big Mushroom, TM Earthquake, TM Stone Edge
⇨xxN A M E: Rafflesia - Ivysaur T Y P E: L E V E L: 20 G E N D E R: ♀ N A T U R E: Relaxed A B I L I T Y: Overgrow - When HP is below 1/3rd Grass type attacks do x1.5 damage H O L D I N G: Venusaurite: Mega Evolves Venusaur; Def 1.2, Sp.Atk 1.2, Sp.Def 1.2 A T T A C K S: Tackle - 40, Makes Contact Power Whip - 120, Makes Contact Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Sleep Powder - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 200/200HP | Status: None | 24/30 EXP | Next Move: Earthquake (Venusaur TM) | Evolves at 32
⇨xxN A M E: Lavender - Gastly T Y P E: L E V E L: 11 G E N D E R: ♀ N A T U R E: Jolly A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Entry Hazards, Terrain changes, Arena Trap, and damage from Sky Drop. H O L D I N G: N/A A T T A C K S: Foul Play - 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's, Makes Contact Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon. Spite - The targets Last Move is limited to five more uses, and then cannot be used again for the rest of the battle. Spite can only limit one move per pokemon. Hypnosis - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
- 110/110HP | Status: None | 5/21 EXP | Next Move: Drain Punch (Gengar H. Scale) | Evolves at 25
⇨xxN A M E: Nightshade - Houndoom T Y P E: L E V E L: 17 G E N D E R: ♂ N A T U R E: Rash A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Inferno - 100: Burns opponent Thunder Fang - 65: 3/10 Chance to Flinch target, 4/10 chance of paralysis, Makes Contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Rest - Restore full hp and cure of all conditions, then sleep for 4 Turns
- 170/170HP | Status: None | 14/19 EXP
⇨xxN A M E: Gloriosa - Danshen T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Naughty A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Confuse Ray - Confuses Target Fake Tears - Lower targets special defense two stages Confusion - 50: 4/10 Chance to cause confusion Trick - Swaps held item with target
- 80/80HP | Status: None | 7/18 EXP | Next Move: lv 9 Curse | Dream Moveset: Spirit Shackle (lv 20), Dark Pulse (TM or Big M.), Zen Headbutt (Ziyoushen H. Scale)
⇨xxN A M E: Iris - Chima T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Calm A B I L I T Y: Immunity - This Pokémon cannot be Poisoned H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Charm - Lowers target's physical attack two stages Fairy Wind - 40 Heat Wave - 95, 4/10 Chance of Burning opponent
- 100/100HP | Status: None | 6/20 EXP | Next Move: Bite (lv 12) | Dream Moveset: Moonblast (lv 60), Chimera Beam (lv 45), Poison Fang (lv 27 or big m.)
⇨xxN A M E: Amanita - Morelull T Y P E: L E V E L: 8 G E N D E R: ♀ N A T U R E: Gentle A B I L I T Y: Rain Dish - When the weather is Rain, this pokemon gains 1/16 of its HP every round. H O L D I N G: N/A A T T A C K S: Leech Seed - Sprays seeds on the target that sap 1/8 of their HP every round and restores that amount of HP to the user. Absorb - 20: Restores HP to the user equal to 1/2 of damage dealt. Astonish - 30: 4/10 Chance to Flinch target, Makes Contact --
⇨xxN A M E: Arum - Chikorita T Y P E: L E V E L: 5 G E N D E R: ♀ N A T U R E: Quirky A B I L I T Y: Leaf Guard - Prevents Status Conditions from being inflicted on this pokemon when the weather is Intense Sunlight H O L D I N G: N/A A T T A C K S: Tackle - 40, Makes Contact Growl - Lowers target's physical attack one stage, hits multiple targets -- --
- 50/50HP | Status: None | 0/15 EXP | Next Move: Razor Leaf (lv 6), Sunny Day (TM), Synthesis (HS), Giga Drain (HS), Leech Seed (Big M.)
⇨xxN A M E: Salem - Meowth T Y P E: L E V E L: 10 G E N D E R: ♂ N A T U R E: Careful A B I L I T Y: Pickup - If in the active party, the post count for item bumps is reduced by 10. H O L D I N G: N/A A T T A C K S: Scratch - 40: Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Fake Out - 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. (Priority +3) Bite - 60: 4/10 Chance to Flinch target, Makes Contact
- 100/100HP | Status: None | 14/15 EXP
⇨xxN A M E: Jasmine - Scolipede T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Hardy A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon. H O L D I N G: N/A A T T A C K S: Defense Curl - Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount, Makes Contact Megahorn - 120, makes contact Poison Sting - 15: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Aqua Tail & Iron Tail (H. Scale), Toxic (TM)
⇨xxN A M E: Hyacinth - Dragalge T Y P E: L E V E L: 10 G E N D E R: ♀ N A T U R E: Quiet A B I L I T Y: Adaptability - If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage H O L D I N G: N/A A T T A C K S: Water Gun - 40 Dragon Tail - 60: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6), Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Gunk Shot - 120: 7/10 Chance to Poison
- 100/100HP | Status: None | 0/15 EXP | Next move: Lv 25 Water Pulse, H. Scale: Dragon Pulse, Balm Mushroom: Dragon Rush
⇨xxN A M E: Hemlock - Toxicroak T Y P E: L E V E L: 15 G E N D E R: ♂ N A T U R E: Impish A B I L I T Y: Poison Touch - When this pokemon attacks using a move that makes contact, the target has a 3/10 chance of being poisoned. H O L D I N G: N/A A T T A C K S: Dynamic Punch - 100: confuses opponent, Makes Contact Shadow Ball - 80: 8/10 Chance to Lower targets special defense One Stage Gunk Shot - 120: 7/10 Chance to Poison Mud-Slap - 20: Lower targets accuracy one stage
- 150/150HP | Status: None | 3/19 EXP | Next Move: TM Stone Edge
⇨xxN A M E: Flasora - Roselia T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Naive A B I L I T Y: Poison Point - The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight Synthesis - Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Sunny Day - Makes the weather Intense sunlight for 5 Rounds Dazzling Gleam - 80, hits multiple targets
Spray Paint Set (Red, Blue, Green, Black, White, Pink, Yellow, and Purple)
Old Rod
Pokeballs:
Pokeballs x ∞ Primer Balls x ∞
Medicine:
Potions x ∞
Consumables:
Rare Candy x 3
Berries:
Lum Berries x10
Held Items:
Other:
Badge Case
Kanto
- Boulder Badge
TM Case
-TM Rock Tomb
Azalea couldn't see Alex's face but he sure nodded enthusiastically. Well, good. It would get boring if she had no opposition from him whatsoever, so she was willing to sacrifice that power even if it meant he was less likely to do stupid things just because she said so. Still, it wasn't like she couldn't still convince him. He was still just as gullible, but hopefully, now he wouldn't be afraid to speak his mind for her sake.
The atmosphere of the haunted house grew more grim and foreboding as they passed a phantump display posing as a newly born ghost. It was a good thing that Alex's sheet obscured his vision, and even then he probably didn't know enough about pokemon lore to make the implications that this scene was trying to draw. After all, he barely knew their names.
[Activity: Haunted House 25/30 (1/3 for today) SPOOK | Total Tickets: 58/3000]