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Raptorphobia

PostPosted: Thu Mar 13, 2008 7:41 pm


Well let the rivalry begin i have just completed an interview with Dark Super Sonic so lets see what he has to say about the true blue hero Sonic ^^!

So Dark why is the blue Hedgehog your favorite character we all know he makes an awesome blue ball of pain bringing but what do you think?

Dark Super Sonic
He's fast, cool, and rash nature was first drew me to him. The games were also top notch, with great graphics and gameplay, who couldn't deny falling in love with him?


Well you do tell the truth there Dark ^^ so on to some more questions out of all the big bad guys that your hero Sonic has faced who do you think is his most bitter rival?
Dark Super Sonic
Robotnik. Eggman. You pick your name. Its all the same when it comes the the over-weight Death Egg creator.


Some very good points there my friend 3nodding now on to on of the all important questions. What did you think of the preformance that sonic gave in brawl?

Dark Super Sonic
The funny thing is, the day I joined the Cult, Sonic was announced in Brawl. But his performance is Brilliant. Though I don't have the game, I've been going to Game Stop enough to judge him. He's strong, fast, and great with combos.


This interview has been very fun Dark Sonic now to wrap it all up into one question what is your most favored Sonic game of all?
Dark Super Sonic
Sonic Adventure 2. The game was instant brilliance. Great level desing, fun game play, and probably the last great 3-D Sonic game until now. I'll be looking forward towards Sonic's new RPG.


Thank you so much DSS for taking the time to talk with me about the blue ball of fury Sonic the Hedgehog xd
User Image

Well see you around culties and who knows you may be next for an interview in The N Cult News!
PostPosted: Thu Mar 13, 2008 7:57 pm


Welcome back to The Mephisto Mini-Review, however, this time it's a much longer review. I'm going to review an arcade game that in my opinion should be added to the Wii Virtual Console and compare it with it's ports for Sega Genesis and SNES, anyway, let's begin shall we:

Sunset Riders (Arcade):

Sunset Riders is an arcade classic made by Konami released in 1991. Taking place in the wild west, you play as a bounty hunter who goes after wanted
criminals to make a good fortune for yourself. The game has 2 ports, one for the SNES and the Sega Genesis/Megadrive

I'm going to compare all 3 versions of the game and rate them accordingly.


Let's kick things off with the arcade version.
You start with a character select screen of 4 playable characters. Steve, Billy, Bob, and Cormano (who is a favorite among most players,
there's just something about a pink sumbrero, pancho, and a shotgun that easily attracts people.) The characters are divided based on weapons.
Steve and Billy are revolver users while Bob and Cormano are shotgun/rifle users. Although the shotgun/rifle isn't as fast of a shot, it does have a wider
spread, making it a good weapon for killing without the bother of precise aiming. In the arcade version of the game, characters are selected based on where
you put the quarter from left to right. Player 1 is Steve, Player 2 is Billy, Player 3 is Bob and Player 4 is Cormano.

There are 8 stages (2 of which are horseback), each with their own boss, and a bonus game.

After you select your character, a wanted poster will tell you how much money (points) you will recieve for beating each boss.

Once the level begins you can see that it is bright, colorful, and generally is very nice to look at. The music also accompanies the levels very well,
each track fits each stage, the music is definitely a highlight of the game overall.

2nd boss theme:
http://youtube.com/watch?v=vaxmKDgf1Gg

The controls are basic, and too the point. You have a button to shoot, a button to jump, and a joystick to move. The controls are very responsive, and
you don't feel that you have to force a movement. When pressing up and jump you can move to a top floor of some buildings, the game demonstrates this
in the first level of the arcade version, however, this is missing in the SNES and Genesis versions of the game. Holding down, left/right and jump will cause your character
to either slide across the ground, which is good for dodging, and down and jump cause your character to jump down to the group if on top of a balcony or
higher level.

The 8 bosses are as follows:

Simon Greedwell
Hawkeye Hank Hatfield
Dark Horse
The Smith Brothers
El Greco
Chief Scalpem
Paco Loco and finally
Richard Rose

The first four stages are the early/easy bosses while the last four are supposed to be the tougher, more serious bosses of the game although the difficulty
of these bosses is always debatable. The only boss that is a real pain in the a** is the final boss Richard Rose, who you have to fight twice because he
reveals that he had a mirror protecting him from bullets during the first fight.


The bonus game is basically a shooter version of whack a mole. A cowboy will come out with a gun, you have to shoot him before he moves off of the screen.
There are 50 overall, and whoever shoots the most wins the points.

There are different types of enemies throughout the game. You have your basic bandits who try to shoot you, people who throw dynamite, Indians who shoot
flaming arrows and throw big rocks in Chief Scalpem's level, bandits on horseback or throw logs out of a wagon in the horseback levels, and small thieves who
have powerups or money bonuses. The powerups are Auto fire, or duel weapon, you can also obtain these powerups by walking through doors in the town levels.
Normal enemies take 1 hit to kill, while bosses take more time and shots to take down. Although the normal enemies are pretty easy, you should avoid being
too wreckless because your character only has a 1 hit death as well and you only have limited lives depending on how many quarters you put into the machine.

Overall I give this game a 9 out of 10. Good controls, good music, good visual, very addictive gameplay, moderate difficulty for some.

The SNES version of the game is definitely the most true to the original out of the 2 ports. There were some changes in the game however due to
Nintendo's stance on censorship.

Changes include:
Dynamite throwers are now male (as opposed to female in the arcade version
most likely due to the possibility of backlash based on claims of violence towards women)
All of the Indian enemies (except for Scalpem) are removed and replaced with regular cowboys which changes the level slightly.
Scalpem's name is changed to Wigwam to avoid racial tensions
The text in which Scalpem (Wigwam) speaks is now in perfect English, though the voice clip was not changed
The Saloons are now called Taverns
When entering one of the buildings, the player doesn't come out with a woman kissing him, but instead does a pose by himself
The women in the "tavern" after defeating the smith brothers now have long dresses instead of wearing corsettes or being in their underwear.

Although most of these changes have no real effect on the gameplay, the Arcade version is simply superior because it is the true version of the game,
however, by no means would I say the SNES version is bad.

I give the SNES version an 8 out of 10.

Last, and definitely least, is the Sega Genesis version of the game.

The genesis version of this game is just watered down miserably. You now only have 2 playable characters, the levels are cut into 2 parts
however, not all of the bosses return, and there are only half of the levels from the original game and the bonus level is completely different.
There are no soundbites for the bosses, only boring text in small quote boxes. This game is okay at best, definitely inferior to the original arcade and the
SNES port. Because this game suffers from so many faults I give this one a 6 out of 10. It's playable, but when compared to the other two, it's barely
playable. I've always wanted to know why Sega decided to release such an inferior version of the game, when they could have made the game at least equal to the SNES port. Oh well.

I totally recommend that you check all 3 of these games out for yourself. This review is merely based on my personal opinion and should be treated as such.
There may be someone out there who completely disagrees with me and thinks the Sega version is better, I'd be surprised, and I'd like to meet them. Anyway, I think
it's pretty clear that my stance is that the arcade version is definitely the best. If you ever get a chance to play it, do so. If it's not on the Wii VC
or Xbox Live Arcade, it should be. Well, that's it for my review,

Mephisto D


What the Pho

PostPosted: Thu Mar 13, 2008 7:57 pm



2 Sonic interviews?
PostPosted: Thu Mar 13, 2008 8:01 pm


Hell Yeahz

xD
Hmmm, when did Tatsu and I have a rivalry? Damn tabloids...

Dark Super Sonic


What the Pho

PostPosted: Thu Mar 13, 2008 8:16 pm


Dark Super Sonic
Hell Yeahz

xD
Hmmm, when did Tatsu and I have a rivalry? Damn tabloids...


Hell Yeahz indeed.
PostPosted: Fri Mar 14, 2008 12:39 am


>.>

*Sex scandal* xd

But seriously, that interview was fun. 3nodding

Tatsuman

Dapper Genius


Dark Super Sonic

PostPosted: Fri Mar 14, 2008 1:05 am


As was mine. But I think Tatsu and I were cloned from each other.
My first Sonic game was Sonic 2, and I first played it at my Uncle's house.
Sonic Labrynth *Thanks for refreshing my memory a few weeks back about it* was the worst Sonic game in everyone's opinion. Sonic R and Sonic 3-D had the same fate.
I don't know about this for you, but Sonic Adventure 2 was my favorite Sonic game.
The Sonic Advance series and Sonic Rush are both fun. Bioware can't go wrong with Sonic Chronicles: The Dark Brotherhood.
This is exactly what Sega needs to bring Sonic back on its feet, huh?
Have Sega team go back 15 years to learn how they made they games so good then.
PostPosted: Fri Mar 14, 2008 1:09 am


SA2 was a really fun game, just not my favorite. Though I do love the Chao system. >.>
Best 3D Sonic by far though.

I think it would be very easy to go wrong. But I trust BioWare knows what they're doing.

Tatsuman

Dapper Genius


Mephisto D

PostPosted: Fri Mar 14, 2008 9:28 am


Welcome once again to the third installment of the Mephisto Mini Review.

You know, it's rare to find a game where the port is just as good as the arcade version, and it's even more rare to find a game where the port is better than the arcade version. Today, I review a game that in my opinion is better than it's arcade counterpart: Gyruss.

Gyruss (NES)

Gyruss was made by Konami back in 1983 for the arcade, however the game was ported for the NES in 1988 with the help of Ultra Games, to create the (in my opinion) best version of the game. For the NES version, the graphics were made slightly larger, extra levels were added, the game now had mid bosses as well as bosses in general, phasers were also added to your weapons list (and trust me in some of the levels they are absolutely needed). In the original version of Gyruss there was only one song, which was a slightly remade version of Bach's Toccata and Fugue in D Minor. The song was still used, however, that was also remixed into 8 bit gloriousness, as well as adding extra songs to the soundtrack. Gyruss was a very innovative game for your basic schmup (shoot em up) because it featured a tunnel-like style for gameplay, in which you would rotate around the entire screen and shoot inward, with the enemies going through and if you miss them, they will go into the background (you can still shoot them while in the background, but you don't get the 1000 pt bonus for it.) All around this version is definitely better than the arcade version, and to be honest, I find that version kind of boring, however, the NES version is extremely addictive. Here is a video of some gameplay of Gyruss:

http://youtube.com/watch?v=_yXn5rhG94s

^ This video is the first 15 levels of the game out of 39.

Ultimately, Gyruss is just an awesome , addictive, and innovative game, so I have to give it a 10/10.
PostPosted: Fri Mar 14, 2008 3:39 pm


Heh, I remember the Chao system.
Well, it can't be worse than Sonic Heroes, right? Besides, Bioware has been doing great with its other games lately, so we'll have to hope the same for Sonic.
I don't really see a camera problem that much for the 3-D Sonic games. Sometimes it gets stuck behind objects, but it never really bothered me too much.

Dark Super Sonic


TtheHero

Unbeatable Protagonist

29,625 Points
  • Falling For You 25
  • Waffles! 25
  • Diedrich Supporter 50
PostPosted: Fri Mar 14, 2008 3:45 pm


Dark Super Sonic
Heh, I remember the Chao system.
Well, it can't be worse than Sonic Heroes, right? Besides, Bioware has been doing great with its other games lately, so we'll have to hope the same for Sonic.
I don't really see a camera problem that much for the 3-D Sonic games. Sometimes it gets stuck behind objects, but it never really bothered me too much.


Wonderful thisng those Chao. My two best are Rocky (Hero Power) and Jojo (Dark Flying, resembles Nights) they both reincarnated.
PostPosted: Fri Mar 14, 2008 3:52 pm


I named my hero chao, Hero*.

V1SUAL K31

Zil Samo rolled 1 20-sided dice: 2 Total: 2 (1-20)

Zil Samo

PostPosted: Fri Mar 14, 2008 5:37 pm


Whew! Just finished getting caught up after several days of (near) nonstop Brawl. I'd be willing do do an interview about Pit, and I'll accept any controversy that comes after I say this:
Pit > Snake.
*rolls reflex save*


Edit: Damn. Failed the roll.
PostPosted: Fri Mar 14, 2008 5:44 pm


And now a quote from one of my favorite codecs!

"Colonel, what's gotten into you? Colonel!

Colooooooneeeeeeeel!!!"

TtheHero

Unbeatable Protagonist

29,625 Points
  • Falling For You 25
  • Waffles! 25
  • Diedrich Supporter 50

Akuyoko

PostPosted: Fri Mar 14, 2008 5:49 pm


TtheHero
Dark Super Sonic
Heh, I remember the Chao system.
Well, it can't be worse than Sonic Heroes, right? Besides, Bioware has been doing great with its other games lately, so we'll have to hope the same for Sonic.
I don't really see a camera problem that much for the 3-D Sonic games. Sometimes it gets stuck behind objects, but it never really bothered me too much.


Wonderful thisng those Chao. My two best are Rocky (Hero Power) and Jojo (Dark Flying, resembles Nights) they both reincarnated.
Oh I remember the Chao, those things were awesome. I'm pretty sure I spent more time on them than the actual game xD
Unfortunately I can't remember any of their names, but my first was a Hero type who was all white except for a blue stomach, had a ghost tail, and those long... things growing out of his head that weer blue tipped. He was either a flying or a swimming type, I can't remember. But I do remember he was always sleeping and got all mad when I woke him up because he was boring <.<
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'Tendo Cult~

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