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Posted: Tue Sep 13, 2016 12:12 am
RPC Name: Astrid Naudr RPC Rank: Novice RPC Bloodline: Warden RPC Class: Magnus
Talent Name: Elder's Mark Talent Description: The elder's mark is an ability that allows the user to transfer their own energy to another being. It also allows them to take energy but both parties must vocally or mentally consent in both cases. The mark takes the form of a tattoo on the user's dominant casting hand. Only magnus can use this ability and can only be taught by astrid as the book she learnt from was lost. The user can transfer as many energy points as they like but are recommended not to transfer too much as this WILL weaken them or kill them. Talent Weakness: The mark lets the user transfer energy freely with no cap. This means if the user were to transfer the majority or all of their energy then they could either be tired out or pass out completely. Maybe even killed as life force does play a part in this ability. This ability takes one post to activate. The user is left vulnerable for one additional post as it ttakes time to recover each time. How did the character get this talent?: Refer to character's bio please
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Posted: Sun Nov 20, 2016 3:55 pm
happywho06 RPC Name: Astrid Naudr RPC Rank: Novice RPC Bloodline: Warden RPC Class: Magnus
Talent Name: Elder's Mark Talent Description: The elder's mark is an ability that allows the user to transfer their own energy to another being. It also allows them to take energy but both parties must vocally or mentally consent in both cases. The mark takes the form of a tattoo on the user's dominant casting hand. Only magnus can use this ability and can only be taught by astrid as the book she learnt from was lost. The user can transfer as many energy points as they like but are recommended not to transfer too much as this WILL weaken them or kill them. Talent Weakness: The mark lets the user transfer energy freely with no cap. This means if the user were to transfer the majority or all of their energy then they could either be tired out or pass out completely. Maybe even killed as life force does play a part in this ability. This ability takes one post to activate. The user is left vulnerable for one additional post as it ttakes time to recover each time. How did the character get this talent?: Refer to character's bio please sure
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___youwillknownihilism Captain
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Posted: Mon Nov 21, 2016 9:55 am
RPC Name: Alassea RPC Rank: Novice RPC Bloodline: Dawn Elf RPC Class: Weapon Master
RPC Specialization Marksman
Talent Name: Ultimate Archer Talent Description: Alassea has spent quite a lot of time improving her abilities not only as an archer, but gymnast and performer for the grand celebrations inside the elven kingdom. As such, she has a small roster of talents that put her level of skill above the usual archer.
- Alassea is able to hold her bow with her feet, drawing and firing it with the same precision she would have using her hands. Unless she creates energy arrows to attack the opponent with--costing 5 energy a piece--she can only shoot one arrow at a time while using this method. She can otherwise wields her bow just as efficiently with her feet as she does her hands - She is able to create arrows of energy for 5 energy cost. They function like her normal arrows, save for the fact that they cost energy. - Alassea is capable of performing gymnastic feats while deftly wielding her bow. Something akin to multiple handstand spins while firing energy arrows at a frightening pace, felling multiple enemies in a circular motion is something you could expect from this talent. Talent Weakness: Due to her need for increased mobility and flexibility, Alassea carries less ammo than her usual marksman counterparts, suffering a 10% debuff to the amount of ammunition she's allowed to carry. How did the character get this talent?: Through dedicated effort and research into multiple fields of study. Gymnastics, Archery, and a focus on physicality.
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Posted: Mon Nov 21, 2016 5:08 pm
Sovngarde Awaits RPC Name: Alassea RPC Rank: Novice RPC Bloodline: Dawn Elf RPC Class: Weapon Master
RPC Specialization Marksman
Talent Name: Ultimate Archer Talent Description: Alassea has spent quite a lot of time improving her abilities not only as an archer, but gymnast and performer for the grand celebrations inside the elven kingdom. As such, she has a small roster of talents that put her level of skill above the usual archer.
- Alassea is able to hold her bow with her feet, drawing and firing it with the same precision she would have using her hands. Unless she creates energy arrows to attack the opponent with--costing 5 energy a piece--she can only shoot one arrow at a time while using this method. She can otherwise wields her bow just as efficiently with her feet as she does her hands - She is able to create arrows of energy for 5 energy cost. They function like her normal arrows, save for the fact that they cost energy. - Alassea is capable of performing gymnastic feats while deftly wielding her bow. Something akin to multiple handstand spins while firing energy arrows at a frightening pace, felling multiple enemies in a circular motion is something you could expect from this talent. Talent Weakness: Due to her need for increased mobility and flexibility, Alassea carries less ammo than her usual marksman counterparts, suffering a 10% debuff to the amount of ammunition she's allowed to carry. How did the character get this talent?: Through dedicated effort and research into multiple fields of study. Gymnastics, Archery, and a focus on physicality. sure
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___youwillknownihilism Captain
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Posted: Sun Nov 27, 2016 12:10 am
RPC Name: Caldarius Carmine RPC Rank: Novice RPC Bloodline: Vampire RPC Class: Knight
RPC Specialization Reaver
Talent Name: Blood Magic Talent Description: When it came to Vampires' Shadow Magic, Cal was an extreme oddity in that he possessed no ability with it. No matter how hard he tried, he could never even muster up the power to use shadows as the others did. However, his magic simply needed another source to do what he wished. Instead of shadows, Caldarius had discovered his medium was blood. Through various tests and trials, Cal learned he was unable to bleed out and was even able to utilize this strange power in order to replace his absence of Shadow Magic. All of the Shadow Magic within the Vampirism Bloodline is replaced by blood versions of themselves. In addition to this, Caldarius is able to use the blood he controls to replace water for Water Magic. This also allowed him to push beyond the limitation of A rank water spells so long as blood was used as his medium. All of Cal's blood based skills and spells have an increased potency.
Talent Weakness: Unless Caldarius uses blood to cast them, all water based magic is actually reduced in potency and still fall under the A rank limitation set. Only when Cal uses blood as a medium for water spells do they even gain the increased potency and lose their A rank limitation. He can also never use Shadow Magic without it being his Blood Variant. Also, since Cal spent more time furthering his magical prowess, he is only able to learn half the normal amount of weapons and hand to hand styles (3 Weapon; 2 H2H). How did the character get this talent?: Born with it.
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Posted: Sun Nov 27, 2016 11:38 am
Vemix RPC Name: Caldarius Carmine RPC Rank: Novice RPC Bloodline: Vampire RPC Class: Knight
RPC Specialization Reaver
Talent Name: Blood Magic Talent Description: When it came to Vampires' Shadow Magic, Cal was an extreme oddity in that he possessed no ability with it. No matter how hard he tried, he could never even muster up the power to use shadows as the others did. However, his magic simply needed another source to do what he wished. Instead of shadows, Caldarius had discovered his medium was blood. Through various tests and trials, Cal learned he was unable to bleed out and was even able to utilize this strange power in order to replace his absence of Shadow Magic. All of the Shadow Magic within the Vampirism Bloodline is replaced by blood versions of themselves. In addition to this, Caldarius is able to use the blood he controls to replace water for Water Magic. This also allowed him to push beyond the limitation of A rank water spells so long as blood was used as his medium. All of Cal's blood based skills and spells have an increased potency.
Talent Weakness: Unless Caldarius uses blood to cast them, all water based magic is actually reduced in potency and still fall under the A rank limitation set. Only when Cal uses blood as a medium for water spells do they even gain the increased potency and lose their A rank limitation. He can also never use Shadow Magic without it being his Blood Variant. Also, since Cal spent more time furthering his magical prowess, he is only able to learn half the normal amount of weapons and hand to hand styles (3 Weapon; 2 H2H). How did the character get this talent?: Born with it. AYYYYYY you did it. Nice, i approve.
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___youwillknownihilism Captain
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Posted: Sun Nov 27, 2016 7:21 pm
RPC Name: Sariel RPC Rank: Novice RPC Bloodline: Pagan RPC Class: Magus
RPC Specialization Enchanter
Pagan God Ability
Talent Name: Pagan God of Matter Talent Description: Sariel holds dominion over all matter in the universe, and can control it at will. He can create walls out of nothing, summon mighty fortifications with a simple motion, and even remove cities from the face of the earth, should he have enough power. The only real limitation to Sariel's power is his energy pool and his imagination. Lower amounts of energy like C rank can only create small walls, weapons, etc, while SSS rank power can remove entire portions of a city, or create them. The way this is done is through the manipulation of matter, changing the compounds in the targeted area. Metal can be turned into liquid water and air particles can be reformed into steel for example. Once he creates something, he can also manipulate it for the duration of that post, unless otherwise specified. This skill cannot be used on RPCs or within 10 feet of an RPC with the sole exception being when an enemy RPC is attacking Sariel in close range. Sariel can also change the compounds and breakdown the materials in an enemy attack for equal energy, effectively negating the attack. Outside of combat, this ability can be used to do anything from change the material of his clothes to forming water and food out of thin air. Talent Weakness: No Weakness for Pagan God Abilities Required How did the character get this talent?: Created with it.
Skill
Dominion over Matter Passive - SSS Sariel can change the matter around him freely. This allows him to create literally anything he wants out of anything else. The only limit to creation is his imagination and his own energy pool. This cannot be used on an RPC's own matter but everything else is fair game. Once matter is created, Sariel can manipulate it for the remainder of the post, allowing him to fire off projectile masses or have movable shields, etc. At SSS rank, Sariel can literally manipulate the matter in an entire city district, should he have ample time to concentrate. Sariel cannot create things that he doesn't have knowledge of, such as atomic weaponry or materials obtained from Gods. Things such as automobiles or complex weapons are not beyond the realm of possibility however.
Character Talent
Talent Name: Gravitons Talent Description: Through his ability to create matter at will and extensive study, Sariel has the ability to create Graviton Particles, the basic matter that controls the force of attraction between objects. This grants him access to the Gravity Element. Talent Weakness: Sariel loses access to all styles and elements except for his Pantheon and Gravity. How did the character get this talent?: Intense study over hundreds of years and the innate ability to create matter at will.
Skills
Let's Get Moving A Rank Sariel manipulates the gravity effecting his allies and techniques, increasing their speed by 2 for the next 5 posts. This gravity area extends outward from Sariel, only effecting those within 50 yards of him. Anything that moves beyond this range slows down to its normal level instantly. This lessened gravity effect also makes the targets weigh less, making acrobatic feats more possible and allowing even the weakest to jump upwards of 10 feet in the air.
Slow Down Big Boy A Rank Sariel targets his enemy's gravitational field, increasing several fold, slowing them down by 2 speed and making it difficult for them to even hop, let alone jump. It will feel as if their own feet weigh a hundred pounds a piece and that they are moving through thick mud as they walk. This skill cannot be used if Let's Get Moving is active.
Better, Faster, Stronger Passive When not using any other Graviton Techniques, Sariel's own techniques have their speed increased by 2. This does not effect Sariel himself, not does it effect the speed at which techniques are created, only the speed they move.
Gravity Well A-SSS Sariel creates an immense mass of matter and Gravitons, drawing in everything within a 20 yard radius (50 at S, 100 at SS, 225 at SSS). Anything that is drawn in is merged with the gravitational mass and is irreversibly lost. It takes a speed of 8 ( 9 at S, 10 at SS, 12 at SSS) to consistently resist the pull of gravity. Physical projectiles cannot harm the mass as they are absorbed into it, making the only way to destroy the mass a large scale, area of effect magic attack.
Negative G-Force E-SSS Sariel can control both positive and negative G-Forces, allowing him to reverse gravity on an attack, there by pushing it away from him. This only works on projectile style attacks and does not effect Area of Effect abilities such as explosions. Sariel does not take control of the ability, instead it reverses it's direction completely, going back the way it came.
Positive G-Force E-SSS Sariel creates orbs of pure gravitational force that upon impact with a target, exert massive amounts of force on the target, enough to shatter bones, break concrete, warp metal, etc. At E rank, this creates 2 orbs, doubling every rank (2/4/8/16/32/64/128/256).
Wrath of a Mad God SS-SSS Sariel creates a massive ball of rock in the sky (2 at SSS). The ball is 100 yards wide and is formed at 1000 feet in the air. By all accounts, it appears to be a large meteorite. Sariel doesn't stop here, instead he increases the gravity of the orb by 100 times, causing it to slam into the ground near instantaneously with unimaginable force. Anything at the point of impact is most assuredly destroyed.
Crush D-A Sariel makes physical contact with his target, causing an instant transfer of gravitons to the target. For every rank of energy, the target's weight is doubled and their speed is reduced by 1. At A rank, the target will barely be able to breathe due to the immense pressure on his body, let alone walk.
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Posted: Sun Nov 27, 2016 7:53 pm
RPC Name: Sophia RPC Rank: Novice RPC Bloodline: Wardens RPC Class: Knight
RPC Specialization Vanguard
Talent Name: The Shield of Mazdakism Talent Description: Sophia excels at defending herself and her allies, focusing almost entirely on it. She is always at the front, an immovable force for her allies to rally around.
Skills
Guardian C Rank During combat, Sophia can near instantaneously appear in front of any ally on the battlefield and block an attack intended for them, and she receives a one rank damage reduction for that post. This can be done up to three times per battle, and only once per post with a one post cooldown.
Bastion of Hope B Rank per post Sophia yells out some inspirational quote, radiating energy from her body that applies a one rank damage reduction to all her allies for one post. While Sophia is the Bastion of Hope, she is unable to use any other skills that require energy.
The Wall C-SSS Rank Sophia will drop her weapon and use both hands to lift her shield. At the same time, the shield will emit an energy barrier, extending several feet in every direction, blocking both physical and magic attacks that hit it while simultaneously allowing allied attacks to pass through it.
Let Me Be Your Shield Passive During combat, Sophia can pick one ally to shield. All damage taken by this ally is instead done to Sophia. If the target Sophia is shielding receives lethal damage, it will not be transferred and the ally will instead take the damage. Sophia can change her ally at any time as long as the target is within 25 feet. If the ally moves beyond 125 feet, they will no longer be shielded.
Aura of Bravery Passive Sophia is such a dominant figure on the battlefield, she radiates an Aura of Bravery, inspiring all allies around her. This does not give them any stat boost but instead makes them want to be as brave as Sophia. Enemies meanwhile will seem to want to run in fear. Sophia will appear to shine and her injuries will appear less noticeable, like attacks aren't phasing her.
Talent Weakness: Sophia loses access to all but 2 offensive styles. How did the character get this talent?: Being a bad a** on the battlefield
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___youwillknownihilism Captain
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Posted: Sun Nov 27, 2016 7:58 pm
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Posted: Fri Sep 01, 2017 5:55 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰Pure Determination
Even before he became a Chronokeeper, and thus could manipulate time itself, he was always a powerful magus and necromancer, boasting perhaps the highest mana font of anyone else in the world at the time, and with that much power came a completely unwavering determination. This gave birth to his special, unique signature set of magical spells that center around the forceful manipulation of his own energy to affect the world around him. Couple this with the destructive power that raw energy naturally has, and Pure Determination becomes even more deadly.
▰ ▰ ▰ STAGE ONE/WEAPON MASTER ONLY
• Name Rank Description
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___youwillknownihilism Captain
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Posted: Tue Jun 11, 2019 3:20 am
RPC Name: Charlie RPC Rank: Expert RPC Bloodline: Shade RPC Class: Knight
RPC Specialization Commander
Talent Name: Herald of Darkness Talent Description: Leading armies of men is tiresome when you consider all of the costs it takes to keep them going. Food, bathing, morale, protection, etc. Add the fact that Charlie isn't the biggest fan of humans and you realize he isn't fit to lead mortal men.
There was a point in Charlie's life where he could not leave the question of his creation unanswered. Where did he come? How had the little Leila created him? If she was capable of such a feet surely he could as well. Through study and trial the shade managed to figure out a way to create lesser shades. They were not complex as himself but were devout soldiers to the point of fanaticism. Unyielding and relentless they will follow him anywhere he bids and will use their physical bodies as shields for him
This talent substitutes the generic commander for mindless shade soldiers that have no other interest than to serve Charlie. They all have the same strengths and weaknesses as shades without the ability of individual thought.
Talent Weakness: Soldiers suffer the weakness' that shades suffer. A powerful light user can render Charlie's battalion useless. How did the character get this talent?: Centuries of fighting in wars and study.
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Posted: Tue Jun 11, 2019 10:35 pm
malavaes RPC Name: Charlie RPC Rank: Expert RPC Bloodline: Shade RPC Class: Knight
RPC Specialization Commander
Talent Name: Herald of Darkness Talent Description: Leading armies of men is tiresome when you consider all of the costs it takes to keep them going. Food, bathing, morale, protection, etc. Add the fact that Charlie isn't the biggest fan of humans and you realize he isn't fit to lead mortal men.
There was a point in Charlie's life where he could not leave the question of his creation unanswered. Where did he come? How had the little Leila created him? If she was capable of such a feet surely he could as well. Through study and trial the shade managed to figure out a way to create lesser shades. They were not complex as himself but were devout soldiers to the point of fanaticism. Unyielding and relentless they will follow him anywhere he bids and will use their physical bodies as shields for him
This talent substitutes the generic commander for mindless shade soldiers that have no other interest than to serve Charlie. They all have the same strengths and weaknesses as shades without the ability of individual thought.
Talent Weakness: Soldiers suffer the weakness' that shades suffer. A powerful light user can render Charlie's battalion useless. How did the character get this talent?: Centuries of fighting in wars and study.
Approved, but it may need a buff later tbh.
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___youwillknownihilism Captain
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Posted: Fri Jun 14, 2019 12:25 pm
RPC Name: Sehari RPC Rank: novice RPC Bloodline: kiranu RPC Class: beast master
RPC Specialization dragoon
Talent Name: Elemental Bond Talent Description: Sehari and Padraxis can use techniques of each other's elements, effectively giving them both fire and earth spells. Talent Weakness: Sehari loses access to the "all physical styles" benefit of being a beast master How did the character get this talent?: after spending years alongside a stone dragon, you learn a thing or two
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