Apollo looked down at Eevee quizzically before he scratched his cheek, looking up only when Sylvia returned to him for a brief moment of time to give him a few... tokens? Huh, guess she'd already gotten into the spirit of things. Without much thought he slipped the coins into his pocket, allowing them to reside there until he was able to procure a proper bag for them, he'd passed a prize booth on his way in, so obviously these tokens were worth keeping-- at least until they could cash them in. He perked up when Leon spoke, suggesting that they go try and find a few costumes for them, then broke out into a slow grin. "You read my mind," he joked before following the male over to the costume stall, Eevee on his mind. If it was wild he supposed there was no harm in just.. leaving it be for now? It seemed to enjoy Pearl's company, so maybe it'd just play with her until it got bored and left. "Do you have an idea for the kind of image you want, Leon?" Apollo inquired when they were close enough, eyes roaming over the multiple choices they offered.
Meanwhile Sylvia was at it again with her games, using them as mild entertainment and as a way to get more in tune with her body. It was going rather well, as were her attempts at various games, and even if she'd missed one hole during her attempt at the bean bag toss she made it up with the Tympole toss, able to once again fling the plushie ten feet.
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
360/360 HP | Status: None | 06/25 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
250/250 HP | Status: None | 26/35 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
170/170 HP | Status: None | 04/30 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
240/240 HP | Status: None | 17/24 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 29 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
290/290 HP | Status: None | 01/29 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 26 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
260/260 HP | 00/05 (07/10) FP | Status: None | 26/26 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
Thanks to SpectralEternity for allowing me to use this format~!
Personal Items Saxophone // Sheet Music // Wallet // Hair products
Communicator: Zakhav Yashin Cyrus Lælius Alice Kraven Sebastian Gatsby
Vigilia
Posted: Thu Jun 30, 2016 10:22 am
Leonhardt
Post Count: leave area: 3/3 ¤ Wild Pokemon encounter: 494/5 ¤ NPC encounter: 252/15 ¤ item count: Exp Share: 24/50 || Area Specific: Dream Gem: 8/40 --------------------- Wearing: Jeans and a button up flannel with a white tank top underneath
Out Of Ball:
It seemed that Apollo had been thinking the same thing. Or rather, at least agreed to look for costumes. He approached the costume stall with Apollo, glancing over to the blond as he posed a question. "Huh. I'm not quite sure, actually. Maybe i could pull off some kind of knightly look?" Leon responded thoughtfully. "Pretty sure you'd make a good prince or king even." he added with a smirk. Though he wasn't actually interested any further than being friends with Apollo, stroking his ego was kind of fun. And was harmless for the most part.
Autumn moved on back to the platter game, hoping for better luck. She got the same as last time, which was fine by her. However, when it came to the crossbow game, she had worse luck. She took the tokens, none-the-less, moving on to find more games.
+ 1 event item of choice (part of halloween battle bonus completion) + 1 tm of choice (5 badge achievement) + (posted for):
Claiming: ]]
Team:
Party Info:
x1.5 Exp from battles Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, acts a lot like an arcanine. Loyal and best friends with Leon. Lv. 73 HP: 730/730 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Moonblast - 95 || 8/10 chance to lower opponent's special attack one stage Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 9/38
Pokemon: Luxray Nickname: Tesla ☻ Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 33 HP: 330/330 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 7/45
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 26 HP: 260/260 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Sceptilite (does nothing atm) Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 15/36
x1.5 Exp from battles Pokemon: Arusune (shiny) Nickname: Inari Gender: Female Nature: Energetic and fun-loving. Thinks of Kai as her Papa. Lv. 42 HP: 420/420 Ability: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Pixie Plate Attacks: Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Energy Ball - 90 || 1/2 chance of lowering target's special defense Dazzling Gleam - 80 Supersonic - Inflicts confusion on the opponent Exp: 41/42
Pokemon: Eevee Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 20 HP: 200/200 Ability: Adaptability: If this Pokemon uses an attack that has the same type as it, then the move's power is doubled Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Baby-Doll Eyes - Lowers opponent’s Attack by one stage (Priority +1) Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 16/28
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 46 HP: 460/460 Ability: Air Lock - All weather effects are nulled while this Pokemon is on the field Mega Ability: Delta Stream - Changes the weather to Strong Winds. Hold Item: Rayquazite: Atk 1.3 || Sp.Atk 1.3 Attacks: Dragon Ascent – 120 || Lowers user's physical & special defense one stage. When this move is known by Rayquaza, allows it to take on it's Mega Evolved form. Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 28/39
Out of Party:
Pokemon: Zoroark Nickname: Vinny Gender: Male Nature: Comes off as an idiot because he doesn't stop to think often. Headstrong and impulsive. Lv. 34 HP: 340/340 Ability: Illusion - Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Slash - 70 || 1/10 chance of critical hit Foul Play- 95 || Uses the opponent's Attack Stat Night Daze - 85 || Lowers Opponent's Accuracy One Stage Extrasensory - 80 || 3/10 Chance of Flinching Exp: 27/34
Pokemon: Vulpix (shiny) Nickname: Ren Gender: Male Nature: Modest; rather quiet and observant. Lv. 8 HP: 80/80 Ability: Drought - Weather changes to Sunshine when the Pokemon enters the battle Attacks: Ember - 40 || 4/10 Chance of Burn Tail Whip - Lowers opponent's defense by one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Exp: 6/18
x1.5 Exp from battles Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 53 HP: 530/530 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Hurricane - 110 || 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Air Slash - 75 || 3/10 chance to cause target to flinch Heat Wave - 95 || 4/10 Chance of Burn Iron Tail – 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 6/39
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 25 HP: 250/250 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 7/22
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Surf - 90 || Hits All Adjacent Pokemon Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Garchomp (shiny) Nickname: Gender: Female Nature: Height: 6'3" Lv. 10 HP: 100/100 Ability: Rough Skin - When a Pokémon with Rough Skin is hit with a move that makes contact, the attacker loses 1/16 of its own maximum HP. Hold Item: Attacks: Fire Fang - 65 || 1/10 Chance to Burn, 1/10 Chance to Flinch Dragon Rage - 40 || Unaffected by weaknesses/resistance, does not ignore type immunity Sandstorm - Creates a Sandstorm for 5 Turns Tackle - 50 Exp: 0/15
Pokemon: Slowpoke Nickname: Gender: Female Nature: Surprisingly active for her species. Lv. 24 HP: 240/240 Ability: Own Tempo - The Pokemon cannot be Confused while having this ability Hold Item: Exp Share Attacks: Headbutt - Yawn - User yawns, making the target drowsy, and at the end of next round, the foe is then fast asleep || fails on sleeping targets Confusion - Water Gun - 40 Exp: 0/30
Apollo nodded slowly before he slowly turned his gaze away from the rack of costumes and to Leon, looking him up and down before he nodded once more. "You could definitely work the knight look," he agreed and then closed his eyes. "You might eve be able to pull off a cape." He opened his eyes back again, a smile arising when Leon suggested he'd look good as either a prince or king-- though in his 'humble' opinion he believed he'd look good in anything. "Keep reading my mind like that and I might accuse you of being a psychic," Apollo joked before he began idly playing with a strand of his hair. "It would be fitting, wouldn't it? Though I'm stuck between a king and a musician," he admitted. Go as royalty or as his actual profession? It was actually a tough choice. Of course, the saxophone hadn't been invented yet in the medieval era, but he did have skills outside just the brass instrument. Maybe the harp.. "Hm." At the thought of a harp Apollo's mind instantly fell to Cyrus, who'd yet to reply to his text, would he like an event like this? Maybe. It wouldn't hurt to invite him.
Sylvia made her way back to the odd plate game, having enjoyed it last time and the fact that these humans were so willing to let her break as many plates as she could. Unfortunately as eager as she was she was only able to hit one plate, which was rather disappointing. With a nod of her head Sylvia took her tokens and then moved back to the crossbow game, where she once again showed a sense of proficiency that... baffled even her. Still though, there was no use in questioning it, not now at least; for now she'd just take her tokens and continue on.
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
360/360 HP | Status: None | 07/25 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
250/250 HP | Status: None | 27/35 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
170/170 HP | Status: None | 05/30 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
240/240 HP | Status: None | 18/24 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 29 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
290/290 HP | Status: None | 02/29 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 27 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
270/270 HP | 00/05 (07/10) FP | Status: None | 01/27 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
Thanks to SpectralEternity for allowing me to use this format~!
Personal Items Saxophone // Sheet Music // Wallet // Hair products
Communicator: Zakhav Yashin Cyrus Lælius Alice Kraven Sebastian Gatsby
Vigilia
Posted: Thu Jun 30, 2016 4:48 pm
Leonhardt
Post Count: leave area: 3/3 ¤ Wild Pokemon encounter: 495/5 ¤ NPC encounter: 253/15 ¤ item count: Exp Share: 25/50 || Area Specific: Dream Gem: 9/40 --------------------- Wearing: Jeans and a button up flannel with a white tank top underneath
Out Of Ball:
Leon was happy to hear that Apollo was of the opinion that he'd make the knight look work. "You think so? Won't it be a bit too flashy?" Leon questioned when the cape was mentioned. He wasn't quite looking to get too fancy with his costume. Not only was he weary of spending too much on something he'd likely only wear at this fair, but he also didn't want to wear too much heavy gear. He was eyeing a few decent costumes already that were rather neutral colors. Sure, they weren't very striking, but it certainly fit the theme. Leon grinned when Apollo responded to his comment. The blond seemed conflicted on what kind of costume to go for, however. King or musician. "Why not both? I mean, you already are a musician." the raven haired male gave his input on the matter with a light shrug. Maybe like a king of music.
Autumn had terrible luck bidding - the jouster she had chosen was just barely fourth place. Regardless, she took her 2 tokens and moved on. She had much better luck at bobbing for berries this time, managing to scoop up all 8 in her mouth this time. The grovyle collected the tokens and berries and continued to wander through the fair.
+ 1 event item of choice (part of halloween battle bonus completion) + 1 tm of choice (5 badge achievement) + (posted for):
Claiming: ]]
Team:
Party Info:
x1.5 Exp from battles Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, acts a lot like an arcanine. Loyal and best friends with Leon. Lv. 73 HP: 730/730 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Moonblast - 95 || 8/10 chance to lower opponent's special attack one stage Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 10/38
Pokemon: Luxray Nickname: Tesla ☻ Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 33 HP: 330/330 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 8/45
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 26 HP: 260/260 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Sceptilite (does nothing atm) Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 16/36
x1.5 Exp from battles Pokemon: Arusune (shiny) Nickname: Inari Gender: Female Nature: Energetic and fun-loving. Thinks of Kai as her Papa. Lv. 43 HP: 430/430 Ability: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Pixie Plate Attacks: Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Energy Ball - 90 || 1/2 chance of lowering target's special defense Dazzling Gleam - 80 Supersonic - Inflicts confusion on the opponent Exp: 42/42 (level up) 0/43
Pokemon: Eevee Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 20 HP: 200/200 Ability: Adaptability: If this Pokemon uses an attack that has the same type as it, then the move's power is doubled Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Baby-Doll Eyes - Lowers opponent’s Attack by one stage (Priority +1) Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 17/28
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 46 HP: 460/460 Ability: Air Lock - All weather effects are nulled while this Pokemon is on the field Mega Ability: Delta Stream - Changes the weather to Strong Winds. Hold Item: Rayquazite: Atk 1.3 || Sp.Atk 1.3 Attacks: Dragon Ascent – 120 || Lowers user's physical & special defense one stage. When this move is known by Rayquaza, allows it to take on it's Mega Evolved form. Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 29/39
Out of Party:
Pokemon: Zoroark Nickname: Vinny Gender: Male Nature: Comes off as an idiot because he doesn't stop to think often. Headstrong and impulsive. Lv. 34 HP: 340/340 Ability: Illusion - Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Slash - 70 || 1/10 chance of critical hit Foul Play- 95 || Uses the opponent's Attack Stat Night Daze - 85 || Lowers Opponent's Accuracy One Stage Extrasensory - 80 || 3/10 Chance of Flinching Exp: 27/34
Pokemon: Vulpix (shiny) Nickname: Ren Gender: Male Nature: Modest; rather quiet and observant. Lv. 8 HP: 80/80 Ability: Drought - Weather changes to Sunshine when the Pokemon enters the battle Attacks: Ember - 40 || 4/10 Chance of Burn Tail Whip - Lowers opponent's defense by one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Exp: 6/18
x1.5 Exp from battles Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 53 HP: 530/530 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Hurricane - 110 || 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Air Slash - 75 || 3/10 chance to cause target to flinch Heat Wave - 95 || 4/10 Chance of Burn Iron Tail – 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 6/39
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 25 HP: 250/250 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 7/22
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Surf - 90 || Hits All Adjacent Pokemon Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Garchomp (shiny) Nickname: Gender: Female Nature: Height: 6'3" Lv. 10 HP: 100/100 Ability: Rough Skin - When a Pokémon with Rough Skin is hit with a move that makes contact, the attacker loses 1/16 of its own maximum HP. Hold Item: Attacks: Fire Fang - 65 || 1/10 Chance to Burn, 1/10 Chance to Flinch Dragon Rage - 40 || Unaffected by weaknesses/resistance, does not ignore type immunity Sandstorm - Creates a Sandstorm for 5 Turns Tackle - 50 Exp: 0/15
Pokemon: Slowpoke Nickname: Gender: Female Nature: Surprisingly active for her species. Lv. 24 HP: 240/240 Ability: Own Tempo - The Pokemon cannot be Confused while having this ability Hold Item: Exp Share Attacks: Headbutt - Yawn - User yawns, making the target drowsy, and at the end of next round, the foe is then fast asleep || fails on sleeping targets Confusion - Water Gun - 40 Exp: 0/30
Item questing: Heartscale 7/10 posts Area Specific Item: Dream Gem 33/40 posts
Marx looked at Cheria when she commented on the league, smiling a little and rubbing his neck some. "Aha, yeah... that's probably true...." he remarked. He'd... he'd been kidding. He thought Cheria knew him well enough to tell. Then again, sometimes it was hard to tell if Marx knew whether he was kidding or not. He looked over as Skye commented on finding a prize booth, grinning in response, and clearly assuming she was joking about stealing Nevermore. "Works for me!" he agreed along side Cheria.
He waited for them before starting to walk, looking around for signs of the prize booth, and scrunching up his face a bit when Skye commented on the probability of them actually getting to participate in the races. "I guess that's true..." he admitted thoughtfully. Darn. He glanced back at Cheria as she responded to Skye's observation that they were both pretty easy to please. "I never mind what I'm doing, so long as it's with friends and we're having fun!" he replied in agreement. He blinked when Cheria seemed to have some problems with her pokemon, but wrinkled his nose a little in puzzlement, tilting his head to the side. He wasn't really sure he knew what was going on with them... "Hey Cheria, where do your pokemon's names come from??" But he did know something he was curiously about. She'd said that name twice-- Qukoh'ya-- but... he was still pretty sure if he even tried to pronounce it, he'd get it wrong. He had no idea what origin it might have.
NPC Training! 1/6 Level 19 Amoongus! Litwick used Fire Blast 2 x 120 = -240HP to Amoongus Amoongus fainted! +15 exp to Litwick
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob; [ Active Party with 'training daycare' ] +
◘ Basil the Grovyle ♂, lvl 37. Exp: 27/47 Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 360/360 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon ç•Thunder Punch: 95 (75 + 20): 4/10 chance of paralysis Giga Drain: 95 (75 + 20): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 110 (90 + 20): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 27. Exp: 35/37 + 15 exp from Amoongus Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 270/270 FP Count: 0/5 9/10 Attacks: Fire Blast: 120 (110 + 10):, 4/10 Chance of Burn Will-O-Wisp: Burns opponent Dark Pulse: 90 (80 + 10): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Amaura ♂, lvl 29. Exp: 5/39 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 270/280 FP: 0/5 6/10 Attacks: ~Icy Wind: 65 (55 + 10): Lower targets speed one stage ç•Zen Headbutt: 90 (80 + 10): 3/10 Chance to Flinch target Earth Power: 100 (90 + 10): 1/2 chance to lower targets special defense Ancient Power: 70 (60 + 10): 3/10 Chance of raising all of user's stats one stage (Next Move: Aurora Beam at 20, Round at level 30) ◘ Breloom , lvl 37. Exp: 33/35 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 370/370 [Badly Poisoned] FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: ) ◘ Vaporeon ♀, lvl 29. Exp: 33/37 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 190/280 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 75 (65 + 10): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 50 (40 + 10): (Priority +1) Water Pulse: 70 (60 + 10): 4/10 Chance to Confuse ~Tail Whip: Lower targets physical defense one stage (Next Move: Muddy Water at 37 ) ◘ Sableye ♂, lvl 31. Exp: 28/37 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 310/310 Attacks: •Zen Headbutt - 100 (80 + 20), 1/5 Chance of causing the target to flinch. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. •Fury Swipes- 18 (2-5 hits) + 20 (Next Move: Power Gem at 36, Shadow Ball at 39)
◘ Elgyem ♂, lvl 11. Exp 0/15 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 110/110 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 )
◘ Felix the Kirlia ♂, lvl 24. Exp: 11/34 Ability: Telepathy Protects against damaging moves from allied Pokémon Item: HP: 240/240 Attacks: ~Growl: Lower targets physical attack one stage Confusion: 60 (50 + 10): 4/10 Chance to cause confusion Magical Leaf: 70 (60 + 10): unaffected by changes to accuracy stat and evasion stat. Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. (Next Move: Heal Pulse lvl 25)
◘ Flygon ♀, lvl 38. Exp: 27/36 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 380/380 FP Count: 0/5 9/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35)
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 130/130 Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 243/260 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
Item questing: Heartscale 8/10 posts Area Specific Item: Dream Gem 34/40 posts
Chansey was going from a dazed awe to honest curiosity as Tye continued to excel at several of the games, namely the plate shattering ones. He had very good aim... "Do you battle much, by chance?" she asked, a sly, knowing smile crossing her face. "No, not really." His reply surprised her, and it showed. "Oh..." She looked on as he received his tokens, then gave him another sly, but this time curious smile. "Well then, how did you get so good at throwin' things?" she remarked. He chuckled a little, moving on towards the next game. "I'm not sure," he admitted, "Innate skill, I suppose."
NPC Training! 2/6 Level 19 Politoed! Basil used Leaf Blade! 2 x 110 = -220HP to Politoed Politoed fainted! +15 exp to Basil
Elgyem's Exp Share: 105 + 7 exp from Amoongus = 112 + 7 exp from Politoed = 119
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob; [ Active Party with 'training daycare' ] +
◘ Basil the Grovyle ♂, lvl 37. Exp: 28/47 + 15 exp from Basil Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 360/360 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon ç•Thunder Punch: 95 (75 + 20): 4/10 chance of paralysis Giga Drain: 95 (75 + 20): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 110 (90 + 20): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 28. Exp: 14/38 Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 270/270 FP Count: 0/5 9/10 Attacks: Fire Blast: 120 (110 + 10):, 4/10 Chance of Burn Will-O-Wisp: Burns opponent Dark Pulse: 90 (80 + 10): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Amaura ♂, lvl 29. Exp: 6/39 Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 270/280 FP: 0/5 6/10 Attacks: ~Icy Wind: 65 (55 + 10): Lower targets speed one stage ç•Zen Headbutt: 90 (80 + 10): 3/10 Chance to Flinch target Earth Power: 100 (90 + 10): 1/2 chance to lower targets special defense Ancient Power: 70 (60 + 10): 3/10 Chance of raising all of user's stats one stage (Next Move: Aurora Beam at 20, Round at level 30) ◘ Breloom , lvl 37. Exp: 34/35 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 370/370 [Badly Poisoned] FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: ) ◘ Vaporeon ♀, lvl 29. Exp: 34/37 Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 190/280 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 75 (65 + 10): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 50 (40 + 10): (Priority +1) Water Pulse: 70 (60 + 10): 4/10 Chance to Confuse ~Tail Whip: Lower targets physical defense one stage (Next Move: Muddy Water at 37 ) ◘ Sableye ♂, lvl 31. Exp: 29/37 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 310/310 Attacks: •Zen Headbutt - 100 (80 + 20), 1/5 Chance of causing the target to flinch. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. •Fury Swipes- 18 (2-5 hits) + 20 (Next Move: Power Gem at 36, Shadow Ball at 39)
◘ Elgyem ♂, lvl 11. Exp 0/15 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 110/110 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 )
◘ Felix the Kirlia ♂, lvl 24. Exp: 11/34 Ability: Telepathy Protects against damaging moves from allied Pokémon Item: HP: 240/240 Attacks: ~Growl: Lower targets physical attack one stage Confusion: 60 (50 + 10): 4/10 Chance to cause confusion Magical Leaf: 70 (60 + 10): unaffected by changes to accuracy stat and evasion stat. Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. (Next Move: Heal Pulse lvl 25)
◘ Flygon ♀, lvl 38. Exp: 27/36 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 380/380 FP Count: 0/5 9/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35)
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 130/130 Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 243/260 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
Item questing: Heartscale 9/10 posts Area Specific Item: Dream Gem 35/40 posts
Chansey looked at Tyde curiously. "So... if ya don' battle, Mr. Tyde, just what sort of things are you interested in?" she asked, trying to hold her hands behind her back as best as her round body would let her. "I've not yet really found my calling, to be honest," Tyde replied honestly, working to earn a few more coins as they moved languidly through the fair. "Or if I have, it's yet to spark any enthusiasm on my part." Chansey hummed, looking at him thoughtfully. "Why don't you tell me about this trainer of yours?" he proposed, glancing back at her and flashing a bit of a smile, "You did offer to let me join your team, after all. If I'm going to really consider it, I should at least know who would be catching me."
NPC Training! 3/6 Level 19 Klefki! Amaura used Earth Power! 2 x 100 = -200HP to Klefki Klefki fainted!
4/6 Level 19 Pelipper Basil used Thunder Punch! 4 x 95 = -380HP to Pelipper Pelipper fainted!
5/6 Level 19 Snivy Litwick used Fire Blast! 2 x 120 = -240HP to Snivy Snivy fainted!
6/6 Level 19 Aerodactyl Vaporeon used Water Pulse! 2 x 70 = -140HP to Aerodactyl Aerodactyl used Thunder Fang! 2 x 65 = -130HP to Vaporeon No flinch, no paralysis!
Vaporeon used Water Pulse! -140HP to Aerodactyl Aerodactyl fainted!
Elgyem's Exp Share: 119 + 7 exp from Klefki + 7 exp from Pelipper + 7 exp from Snivy + 7 exp from Aerodactyl = 147
Week Two [Week Four of Halloween Event] One TM of Choice a Lucky egg
Oob; [ Active Party with 'training daycare' ] +
◘ Basil the Grovyle ♂, lvl 37. Exp: 44/47 + 15 exp from Pelipper Ability: Overgrow When HP is below 1/3rd Grass type attacks do x1.5 damage Item: Redscarf All cool categorized attacks gain +1 appeal point HP: 360/360 FP Count: 1/5 9/10 posts for FP Attacks: ç•Dynamic Punch: 120 (100 + 20): Confuses target pokemon ç•Thunder Punch: 95 (75 + 20): 4/10 chance of paralysis Giga Drain: 95 (75 + 20): Restores HP to the user equal to 1/2 of damage dealt. ç•Leaf Blade: 110 (90 + 20): has a 1/10 chance to critically hit (Next Move: X-scissor at 43) ◘ Litwick ♂, lvl 28. Exp: 15/38 + 15 exp from Snivy Ability: Flame Body The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon Item: Eviolite If held by a pokemon capable of evolving (but has not reached its final stage), their Defense and Special Defense are raised three stages each at the beginning of battle. HP: 270/270 FP Count: 0/5 9/10 Attacks: Fire Blast: 120 (110 + 10):, 4/10 Chance of Burn Will-O-Wisp: Burns opponent Dark Pulse: 90 (80 + 10): 3/10 Chance to Flinch target Confuse Ray: Confuses target pokemon (Next Move: Hex at 28, Inferno at 38 ) ◘ Amaura ♂, lvl 29. Exp: 7/39 + 15 exp from Klefki Ability: Refrigerate Normal-type moves become Ice-type moves and do x1.3 damage Item: HP: 270/280 FP: 0/5 6/10 Attacks: ~Icy Wind: 65 (55 + 10): Lower targets speed one stage ç•Zen Headbutt: 90 (80 + 10): 3/10 Chance to Flinch target Earth Power: 100 (90 + 10): 1/2 chance to lower targets special defense Ancient Power: 70 (60 + 10): 3/10 Chance of raising all of user's stats one stage (Next Move: Aurora Beam at 20, Round at level 30) ◘ Breloom , lvl 37. Exp: 35/35 Ability: Poison Heal If the Pokémon is poisoned or badly poisoned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage Item: Toxic Orb Holder gets badly poisoned after 1 turn. HP: 370/370 [Badly Poisoned] FP Count: 0/5 3/10 posts for FP Attacks: Venoshock: 85 (65 + 20): Inflicts double damage if target is poisoned Focus Blast: 140 (120 + 20): 1/2 chance of lowering targets special defense one stage ç•Facade: 90 (70 + 20): does double damage if user is poisoned, paralyzed, or burned •Fling: Power depends on held Item. Reference chart (Next Move: ) ◘ Vaporeon ♀, lvl 29. Exp: 35/37 + 15 exp from Aerodactyl Ability: Water Absorb The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves Item: HP: 190/280 FP Count: 0/5 2/10 posts for FP Attacks: Aurora Beam: 75 (65 + 10): 1/2 chance to lower targets physical attack one stage ç•Quick Attack: 50 (40 + 10): (Priority +1) Water Pulse: 70 (60 + 10): 4/10 Chance to Confuse ~Tail Whip: Lower targets physical defense one stage (Next Move: Muddy Water at 37 ) ◘ Sableye ♂, lvl 31. Exp: 30/37 FP Count: 0/5 3/10 posts for FP Ability: Prankster Increases the priority of status moves by +1 Item: HP: 310/310 Attacks: •Zen Headbutt - 100 (80 + 20), 1/5 Chance of causing the target to flinch. ç•Shadow Claw: 90 (70 + 20): 1/10 Chance to critically hit ç•Foul Play: 115 (95 + 20): Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. •Fury Swipes- 18 (2-5 hits) + 20 (Next Move: Power Gem at 36, Shadow Ball at 39)
◘ Elgyem ♂, lvl 11. Exp 0/15 Ability: Telepathy Protects against damaging moves from allied Pokémon HP: 110/110 Attacks: Confusion: 50: 4/10 Chance to cause confusion ~Growl: Lower targets physical attack one stage ~Heal Block: Prevents the opponent from restoring HP for 5 Turns Miracle Eye: Resets targets evasiveness, removes dark's psychic Immunity (Next Move: Psybeam at 15 )
◘ Felix the Kirlia ♂, lvl 24. Exp: 11/34 Ability: Telepathy Protects against damaging moves from allied Pokémon Item: HP: 240/240 Attacks: ~Growl: Lower targets physical attack one stage Confusion: 60 (50 + 10): 4/10 Chance to cause confusion Magical Leaf: 70 (60 + 10): unaffected by changes to accuracy stat and evasion stat. Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. (Next Move: Heal Pulse lvl 25)
◘ Flygon ♀, lvl 38. Exp: 27/36 Ability: Levitate Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Item: HP: 380/380 FP Count: 0/5 9/10 posts for FP Attacks: ç•Superpower: 140 (120 + 20): Lower physical attack & defense one stage ç•Feint Attack: 80 (60 + 20): Ignores accuracy & evasiveness ç•Bite: 80 (60 + 20): 4/10 Chance to Flinch target • Fissure: Instant K-O ; 3/10 chance (Next Move: Dragonbreath 35)
◘ Dustox ♂, lvl 13. Exp: 15/22 Ability: Shield Dust Damaging moves used by the opponent will not have an additional effect Item: HP: 130/130 FP Count: 0/5 0/10 Attacks: ç•Tackle: 50 ~String Shot: Lower targets speed two stages •Poison Sting: 15: 7/10 Chance to Poison Confusion: 50: 4/10 Chance to cause confusion (Next Move: Gust at 15)
◘ Chansey ♀, lvl 14. Exp: 1/19 Ability: Serene Grace Moves that have a side effect get a second roll if the first fails. This ability does not effect OHKO move success chances. Item: HP: 130/130 Attacks: Metronome- 0-250** •Double-Edge- 120, user takes 1/3 damage recoil Refresh- Cures the user of poison, paralysis, or burn •Pound- 35 damage (Next Move: )
◘ Zubat ♂, lvl 29. Exp: 11/35 Ability: Inner Focus This Pokémon will not flinch Item: HP: 243/260 FP Count: 3/5 2/10 posts for FP Attacks: ç•Leech Life: 30 (20 + 10): Restores HP to the user equal to 1/2 of damage dealt. Supersonic: Confuses target pokemon ç•Wing Attack: 70 (60 + 10) ç•Bite: 70 (60 + 10): 4/10 Chance to Flinch target (Next Move: Wing Attack at level 15)
[quote="Jewel of Antares] [quote="Heiress of the Skies]
Posted: Thu Jun 30, 2016 8:52 pm
Apollo shook his head at Leon's question, already able to picture the cape in question. "Not if you keep it small, nothing that goes past your mid-back," he assured the other. "Honestly, I think it would really pull the whole costume together." It was obvious that Leon wasn't the kind to flaunt or boast too often, which was... well, the polar opposite of him-- though, in his defense, he only boasted about two things. He tilted his head to the side thoughtfully when Leon suggested he go as both of his ideas, since he was having a hard time choosing between a king or a musician, which was certainly one way to go about it. "Hm, I guess I could do that: get the king's costume and find an instrument to bring along with me-- I'm sure, at some point, there was a king who played his own music." The next question was to try and find an appropriate instrument, maybe something from the wind family?
Sylvia hissed angrily as she moved away from the racing track, having once again been fooled into believing she knew how to tell who was a winner and who was just bluffing-- it was obvious she didn't have a rather discerning eye for winners. With her bad mood now set in she moved over to blow off some steam by bobbing for a few berries, though in her irritation she ended up snapping more at water than the berries themselves and only managed to grab two, of which she ate almost immediately. The sweet juices helped calm her nerves somewhat, she was still upset though, one could never trust a horse.
T Y P E: L E V E L: 36 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
360/360 HP | Status: None | 08/25 EXP | Next Move; Level 44 - Giga Drain
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 25 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
250/250 HP | Status: None | 28/35 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
170/170 HP | Status: None | 06/30 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
240/240 HP | Status: None | 19/24 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 29 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Introvert ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Ominous Wind - 60: 3/10 Chance of raising all of user's stats one stage Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
290/290 HP | Status: None | 03/29 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 27 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
270/270 HP | 00/05 (07/10) FP | Status: None | 02/27 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (09/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pearl - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Lax: Friendly; Fitness nut; Easy-going ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
⇨xxN A M E: Alto - Swablu
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: ??? ABILITY: Cloud Nine: Cloud Nine: All weather effects are nulled while this Pokémon is on the field HOLDING: N/A ATTACKS: Peck - 35 Astonish - 30: 4/10 Chance to Flinch target Fury Attack -15: hits 2-5 times Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use;
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 11 - Disarming Voice
Thanks to SpectralEternity for allowing me to use this format~!
Location:Renaissance Fair, Canterbury Kitchen => Main Entrance
NPC Battle 167/15 posts
Wild Pokemon 149/5
Posts To Leave Area --/--
Item questing: Wise Glasses 14/20 [reduced from 30 by Boo's Pickup ability] posts Area Specific Item: Dream Gem 30/40 posts
The group of pokemon casually progressed through the area. Meebus floated over to Sotnik, who glanced over at him from the game he was playing. The rotom dipped down, opening the bag, flickering as he looked over the bundle of coin. So far they seemed to have quite a lot of coins, and as Rufflet fluttered over to deposit his, and Sotnik added those he had won, they seemed to be piling up. Perhaps it would be good to check in with Zak soon...
Aklor Egg lvl 0. Exp: 50/50 Ability: Item: HP: 0/0 FP: 0/5 5/10 Attacks: N/A (Next Move: N/A ) Totodile ♂, lvl 57. Exp: 50/50 Ability: Torrent Item: Muscle Band Physical attacks do x1.2 damage HP: 300/550 FP: 4/5 1/10 Attacks: ç•Ice Fang: 105 (65 + 40): 3/10 Chance to Flinch target, 3/10 Chance to freeze ç•Dynamic Punch: 140 (100 + 40): Confuses target pokemon Aqua Tail ç•Crunch: 120 (80 + 40): 7/10 chance to Lower targets physical defense one stage (Next Move: Hydro Pump at level 50 ) Boo, the Pumpkaboo ♀, lvl 37. Exp: 6/42 Ability: Pickup Item: HP: 350/360 FP: 0/5 7/10 Attacks: Trick: Swaps held Items with target Trick-or-Treat: Adds Ghost-type to the targets type(s) ç•Astonish: 30: 4/10 Chance to Flinch target ~•Razor Leaf: 55: 1/10 chance to critically hit (Next Move: Shadow Ball at level 36) Meebus, the Rotom, lvl 58. Exp: 28/50 Ability: Levitate Item: Heat Plug HP: 220/530 FP: 5/5 --/-- Attacks: Thunder: 150 (110 + 40): 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Charge: Raise special defense one stage; Next electric-type attack does x2 damage Ominous Wind: 100 (60 + 40): 3/10 Chance of raising all of user's stats one stage Overheat: 170 (130 + 40): Lowers user's special attack two stages
Normal Rotom: Thundershock: 80 (40 + 40): 4/10 chance of paralysis Heat Rotom: Overheat: 170 (130 + 40): Lowers user's special attack two stages Fan Rotom: Air Slash: 115 (75 + 40): 3/10 Chance to Flinch target Wash Rotom: Hydro Pump: 150 (110 + 40) Frost Rotom: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Mow Rotom: Leaf Storm: 170 (130 + 40): Lower special attack by two stages
(Next Move: ----) Meebus Sprites
Rufflet ♂, lvl 20. Exp: 19/28 Ability: Hustle Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Item: Exp Share HP: 70/130 FP: 0/5 4/10 Attacks: Hone Claws: Raise physical attack & accuracy one stage ç•Wing Attack: 60 ç•Fury Attack: 15: hits 2-5 times ç•Fly: 90: Charges on first turn, strikes on second turn (Next Move: Air Slash at 41 ) Swirl Vodovorota "Rota" the Squirtle ♀, lvl 32. Exp: 7/37 Ability: Rain Dish Rain Dish: When the weather is Rain, this pokemon gains 1/16 of its HP every round Item: HP: 300/300 FP: 0/5 2/10 Attacks: ç•Bite: 60: 4/10 Chance to Flinch target ç•Aqua Tail: 90 Water Pulse: 60: 4/10 Chance to Confuse ç•Dynamic Punch: 100: Confuses target pokemon (Next Move: Evolve at 36, Hydro Pump at 40/60)
Out of Party Pokemon
Sotnik, 'Nik', the Servine ♂, lvl 71. Exp: 37/46 Ability: Contrary Item: HP: 710/710 FP: 5/5 --/-- Attacks: ç•Iron Tail: 160 (100 + 60): 7/10 Chance of lowering targets physical defense one stage ç•Aqua Tail: 150 (90 + 60) ç•Close Combat: 180 (120 + 60): Lower physical & special defense one stage Leaf Storm: 190 (130 + 60): Lowers user's special attack by two stages (Next Move: )
Deysatnik, 'Deys', the Empoleon ♂, lvl 56. Exp: 3/50 Ability: Torrent Item: HP: 560/560 FP: 5/5 --/-- Attacks: ~Blizzard: 150 (110 + 40): 3/10 Chance to Freeze Brine: 105 (65 + 40) Double Damage if targets HP is Less than half max. ç•Peck: 75 (35 + 40) ç•Metal Claw: 90 (50 + 40): 1/2 chance of raising user's physical attack one stage (Next Move: Drill Peck at 52 )
Daeva the Spiriake, [GS Ball] lvl 55. Exp: 27/50 +1.5 x 0 Ability: Marvel Scale Item: Dread Plate HP: 550/550 FP Count: 5/5 --/-- posts for FP Attacks: Dragon Pulse: 125 (85 + 40) Dark Breath : 140 (100 + 40) | Restore equal damage dealt if used on a Dark-type Flamethrower: 130 (90 + 40): 4/10 Chance of Burn ç•Bite: 100 (60 + 40): 4/10 Chance to Flinch target Next Move: ( Dark Breath at level 54 )
Mudkip ♀, lvl 10. Exp: 0/15 Ability: Torrent Item: HP: 100/100 FP: 0/5 0/10 Attacks: ~Growl: Lower targets physical attack one stage ç•Tackle: 50 Water Gun: 40 Mud-Slap: 20: Lower targets accuracy one stage (Next Move: Take Down at level 28 )
Stranny the Frogadier ♂, lvl 44. Exp: 13/49 Ability: Torrent Item: HP: 440/440 FP: 2/5 1/10 Attacks: Dark Pulse: 110 (80 + 30): 3/10 Chance to Flinch target Water Pulse: 90 (60 + 30): 4/10 Chance to Confuse ç•Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target •Fling: Reference chart (Next Move: Hydro Pump at 55, 60 if evolved )
Perishables x5 Heartscales x1 Sweet Heart x1 Max Revive x3 Big Mushroom x1 Dark Gem x3 Water Gem x1 Paper Lantern x11 Rare Candies
Hold Items Splash Plate Icicle Plate x2 Dread Plate Exp Share - Rufflet x1 Spell Tag Heat Plug Wash Plug Frost Plug Fan Plug Mow Plug Soothe Bell Shell Bell Lagging Tail Muscle Band - Totodile
Pink Apricorn
Trees
x5 Sitrus Tree 35/35
[quote="SpectralEternity]
Posted: Thu Jun 30, 2016 9:28 pm
Leonhardt
Post Count: leave area: 3/3 ¤ Wild Pokemon encounter: 496/5 ¤ NPC encounter: 254/15 ¤ item count: Exp Share: 26/50 || Area Specific: Dream Gem: 10/40 --------------------- Wearing: Jeans and a button up flannel with a white tank top underneath
Out Of Ball:
Leon appreciated Apollo's advice. Might as well trust him. The blonde was obviously way more stylish than he was. "Hm. Thanks." he smiled, trying to decide between two costumes. While he tried to figure out which one he'd go for, he told Apollo to just dress up like both a king an a musician. He seemed to like the idea. "Yeah! And if anyone could pull it off, it'd have to be you." he commented with a grin. Finally, he decided on a costume and noticed there were some convenient changing booths near the vendor. He politely excused himself and left to change. Everything seemed to fit well and comfortably. "What do you think?" Leon asked Apollo when he got out, left hand rubbing the back of his head a bit.
Autumn made her rounds once more, this time, having much better luck. All three beanbags made it into the hole. After excitedly taking her winnings, she moved on to the catapult. She didn't beat a record or anything, but still did pretty good.
+ 1 event item of choice (part of halloween battle bonus completion) + 1 tm of choice (5 badge achievement) + (posted for):
Claiming: ]]
Team:
Party Info:
x1.5 Exp from battles Pokemon: Feraligatr Nickname: Kai Gender: Male Nature: Jolly, acts a lot like an arcanine. Loyal and best friends with Leon. Lv. 73 HP: 730/730 Ability: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage Hold Item: Attacks: Moonblast - 95 || 8/10 chance to lower opponent's special attack one stage Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Ice Fang - 65 || 3/10 chance of flinching, 3/10 chance of freezing Exp: 11/38
Pokemon: Luxray Nickname: Tesla ☻ Gender: Female Nature: Brave, sometimes too curious for her own good. Mischievous. Lv. 33 HP: 330/330 Ability: Guts- Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Hold Item: Attacks: Spark - 65 || 7/10 chance of paralysis Thunder - 110 || 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Bite - 60 || 4/10 Chance of Flinch Charge - Raises Sp. Def by one stage || Next Electric-type attack by the user does x2 damage Exp: 9/45
Pokemon: Grovyle Nickname: Autumn Gender: Female Nature: Docile and focused. She is proud of her colors and loves maple syrup. Lv. 26 HP: 260/260 Ability: Overgrow- When HP is below 1/3rd Grass type attacks do x1.5 damage Hold Item: Sceptilite (does nothing atm) Attacks: Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Mega Drain - 40 || Restores HP to the user equal to 1/2 of damage dealt. Energy Ball - 90 || 1/2 chance of lowering target's special defense Thunder Punch - 75 || 4/10 chance of paralysis Exp: 17/36
x1.5 Exp from battles Pokemon: Arusune (shiny) Nickname: Inari Gender: Female Nature: Energetic and fun-loving. Thinks of Kai as her Papa. Lv. 43 HP: 430/430 Ability: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Pixie Plate Attacks: Crunch - 80 || 7/10 chance to Lower Opponent's Defense One Stage Energy Ball - 90 || 1/2 chance of lowering target's special defense Dazzling Gleam - 80 Supersonic - Inflicts confusion on the opponent Exp: 1/43
Pokemon: Eevee Nickname: Gender: Male Nature: Feral and very skittish around loud noises. Doesn't like humans. Lv. 20 HP: 200/200 Ability: Adaptability: If this Pokemon uses an attack that has the same type as it, then the move's power is doubled Hold Item: Attacks: Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Baby-Doll Eyes - Lowers opponent’s Attack by one stage (Priority +1) Bite - 60 || 4/10 Chance of Flinch Swift- 60 || Never Misses Exp: 18/28
Pokemon: Rayquaza (shiny) Nickname: Delta Gender: Neutral (Identifies as Female) Nature: Hot tempered and prone to rampaging Lv. 46 HP: 460/460 Ability: Air Lock - All weather effects are nulled while this Pokemon is on the field Mega Ability: Delta Stream - Changes the weather to Strong Winds. Hold Item: Rayquazite: Atk 1.3 || Sp.Atk 1.3 Attacks: Dragon Ascent – 120 || Lowers user's physical & special defense one stage. When this move is known by Rayquaza, allows it to take on it's Mega Evolved form. Fly - 90 || 1. takes to the air (mostly invulnerable) 2. attacks Crunch – 80 || 7/10 chance to Lower Opponent's Defense One Stage Iron Tail - 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 30/39
Out of Party:
Pokemon: Zoroark Nickname: Vinny Gender: Male Nature: Comes off as an idiot because he doesn't stop to think often. Headstrong and impulsive. Lv. 34 HP: 340/340 Ability: Illusion - Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Hold Item: Attacks: Night Slash - 70 || 1/10 chance of critical hit Foul Play- 95 || Uses the opponent's Attack Stat Night Daze - 85 || Lowers Opponent's Accuracy One Stage Extrasensory - 80 || 3/10 Chance of Flinching Exp: 27/34
Pokemon: Vulpix (shiny) Nickname: Ren Gender: Male Nature: Modest; rather quiet and observant. Lv. 8 HP: 80/80 Ability: Drought - Weather changes to Sunshine when the Pokemon enters the battle Attacks: Ember - 40 || 4/10 Chance of Burn Tail Whip - Lowers opponent's defense by one stage Roar - Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) Exp: 6/18
x1.5 Exp from battles Pokemon: Noivern Nickname: Nova ☻ Gender: Female Nature: Quiet and content. Loves attention from anyone she can get it from. Lv. 53 HP: 530/530 Ability: Telepathy - Protects against damaging moves from allied Pokemon Hold Item: Attacks: Hurricane - 110 || 7/10 chance of confusion, hits Pokemon in the air during semi invulnerable stage of an attack for double damage Air Slash - 75 || 3/10 chance to cause target to flinch Heat Wave - 95 || 4/10 Chance of Burn Iron Tail – 100 || 7/10 Chance of Lowering Opponent's Defense by One Stage Exp: 6/39
Pokemon: Malamar (shiny) Nickname: Kraken Gender: Male Nature: Mostly quiet, proud of his power. Lv. 25 HP: 250/250 Ability: Contrary - Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa. Hold Item: Attacks: Superpower - 120 || Lowers User's Attack and Defense One Stage Signal Beam - 75 || 4/10 Chance of Confusing Target Peck - 35 Foul Play - 95 || Uses the opponent's Attack Stat Exp: 7/22
Pokemon: Mienshao Nickname: Sofie Gender: Female Nature: calm and calculating. Will lash out as she sees fit. Lv. 22 HP: 220/220 Ability: Inner Focus- This Pokemon will not flinch Hold Item: Attacks: Aura Sphere - 80 || Ignores Accuracy and Evasiveness Fake Out - 40 || causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Swift - 60 || Never Misses Drain Punch - 75 || User Recovers Half the HP Inflicted on Opponent Exp: 2/27
Pokemon: Lapras Nickname: Krystal Gender: Female Nature: Cautious and has a bit of a self-esteem problem. Lv. 10 HP: 100/100 Ability: Shell Armor - Prevents attacks from critically hitting and reduces damage from Physical Attacks by 1/10 of the total damage. Hold Item: Attacks: Blizzard - 110 || 3/10 chance of freezing Psychic - 90 || 1/2 chance of lowering opponent's Special Defense by one stage Surf - 90 || Hits All Adjacent Pokemon Body Slam - 85 || may cause paralysis (7/10 chance); If target has used minimize, the base power is doubled. Exp: 8/15
Pokemon: Garchomp (shiny) Nickname: Gender: Female Nature: Height: 6'3" Lv. 10 HP: 100/100 Ability: Rough Skin - When a Pokémon with Rough Skin is hit with a move that makes contact, the attacker loses 1/16 of its own maximum HP. Hold Item: Attacks: Fire Fang - 65 || 1/10 Chance to Burn, 1/10 Chance to Flinch Dragon Rage - 40 || Unaffected by weaknesses/resistance, does not ignore type immunity Sandstorm - Creates a Sandstorm for 5 Turns Tackle - 50 Exp: 0/15
Pokemon: Slowpoke Nickname: Gender: Female Nature: Surprisingly active for her species. Lv. 24 HP: 240/240 Ability: Own Tempo - The Pokemon cannot be Confused while having this ability Hold Item: Exp Share Attacks: Headbutt - Yawn - User yawns, making the target drowsy, and at the end of next round, the foe is then fast asleep || fails on sleeping targets Confusion - Water Gun - 40 Exp: 0/30
Emory bust out the train and onto the platform mere seconds after it came to a stop. A placement assistant was scared so bad she screeched and jumped back. Emory smiled and waved as she ran past until to say sorry. Giddy with excitement she rushed into the crowds eager to explore. This was the sort of thing she yearned for, the freedom to explore and re-experience the world ! The train ride had taken so long she'd been able to rest up for this so she was recharged and ready to go. A surplus of energy coursed through her system as she skillfully dodged between people.
Peasants, squires, knights, royals members of the court and many more all enjoyed the sights, sounds and smells offered by the fair. She had no costume to speak of but that wasn't going to stop her for enjoying herself to the fullest. Besides there where shops scattered all over the place set up in tents or in open spaces. Surely at least one of them had costumes for sell right? It was unfathomable to believe no one was going to capitalize on that market here of all places.
Lopunny [ F ] [ Calm ] Evolution: Next Move: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) ╠═══════════════════════════════════════════════╣ Gogoat [ M ] [ Calm ] Evolution: Next Move: Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. ╠═══════════════════════════════════════════════╣ Flaaffy [ F ] [ Rash ] Evolution: Next Move: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. ╠═══════════════════════════════════════════════╣ Delibird [ F ] [ Devoted ] Evolution: Next Move: Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► ╠═══════════════════════════════════════════════╣ Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
╠═══════════════════════════════════════════════╣ Miltank [ F ] [ Bossy ] Evolution: Next Move: Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. N/A [ n/a ] ╠═══════════════════════════════════════════════╣ Ladybe [ M ] [ Wild ] Evolution: Next Move: Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a ╠═══════════════════════════════════════════════╣ Ninetails [ F ] [ Shy ] Evolution: Next Move: Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn GST [ EF ]►Confuse Ray: Confuses target pokemon ╠═══════════════════════════════════════════════╣ Sunflora [ F ] [ Jolly ] Evolution: Next Move: Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. ╠═══════════════════════════════════════════════╣ Clefairy [ M ] [ Shy ] Evolution: Next Move: Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣ Vivillon / Shiny [ F ] [ Sassy ] Evolution: Next Move: Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x4Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x4Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x4Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-10 / 3-5 ] x4Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
Emory wasted no time finding a tent selling robes and accessory's of all kinds to outfit anyone however they wished. Quickly lached onto a long flowing black and purple hooded rob with a gold chain. it was perfect. It give her an air of mystic and she could maybe play her being mute off as mysterious instead though that didn't sold the issue how buying it. An older women sat behind the counter reading a book. As Emory stepped up to her setting the robes down she set her book down. "This all deary?" Emory held up her left palm with the tattoo that read Yes. The women look taken aback and confused stoping dead in her tracks to figured out some unspoken question before Emory switched to the back of her left hand with the tattoo that read. Im mute.". Emory smiled, this sort of thing was common enough for her so it didn't bother her when people stared. Oh im sorry dear. You threw me for a loop there. That'll be 95.99." Emory thankfully had saved up for her journey so this was easily covered. Paying the lady and slipping into a room in the back Emory emerged shortly there after dressed in her new attire.
Lopunny [ F ] [ Calm ] Evolution: N/A Next Move: 23-Jump Kick Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5) ╠═══════════════════════════════════════════════╣ Gogoat [ M ] [ Calm ] Evolution: N/A Next Move: 20-Synthesis Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user. ╠═══════════════════════════════════════════════╣ Flaaffy [ F ] [ Rash ] Evolution: 30 Next Move: 20-Take Down Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use. ╠═══════════════════════════════════════════════╣ Delibird [ F ] [ Devoted ] Evolution: N/A Next Move: N/A Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]► ╠═══════════════════════════════════════════════╣ Shuckle [ F ] [ Shy ] Evolution: N/A Next Move: 20-Rest Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
╠═══════════════════════════════════════════════╣ Miltank [ F ] [ Bossy ] Evolution: N/A Next Move: 11-Milk Drink Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. NRL [ PH ][ ç• ]►Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. ╠═══════════════════════════════════════════════╣ Ladybe [ M ] [ Wild ] Evolution: 18 Next Move: 6-Supersonic Swarm: When HP is below 1/3rd bug type attacks do x1.5
NRL [ PH ]►Tackle: 50: N/A [ n/a ]►n/a N/A [ n/a ]►n/a N/A [ n/a ]►n/a ╠═══════════════════════════════════════════════╣ Ninetails [ F ] [ Shy ] Evolution: N/A Next Move: N/A Flashfire: This pokemon is immune to fire type attacks. Activates when user is hit by a damaging Fire-type move. Once activated, user's Fire-type moves deal x1.5 more damage with type effectiveness.
NRL [ PH ]►Quick Attack: 40: (Priority +1) NRL[ ER ]►Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6) FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn GST [ EF ]►Confuse Ray: Confuses target pokemon ╠═══════════════════════════════════════════════╣ Sunflora [ F ] [ Jolly ] Evolution: N/A Next Move: 22-Giga Drain Solar power When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
GRS [ EF ]►Synthesis: Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle NRL [ EF ]►Growth: Raise user's physical & special attack one stage GRS [ EF ]►Grass Whistle: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance GRS [ SP ]►Mega Drain: 40: Restores HP to the user equal to 1/2 of damage dealt. ╠═══════════════════════════════════════════════╣ Clefairy [ M ] [ Shy ] Evolution: Moonstone Next Move: 19-Bestow Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented.
PSY [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. NRL [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. NRL [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) NRL [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ╠═══════════════════════════════════════════════╣ Vivillon / Shiny [ F ] [ Sassy ] Evolution: N/A Next Move: 25-Draining Kiss Shield Dust: Damaging moves used by the opponent will not have an additional effect
BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage FLY [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage GRS [ SP ]►Petal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count ) GRS [ ET ]►Sleep powder: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
╠═══════════════════════════════════════════════╣ Bag
Personal effects ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Key Items 1xSweet Incense: A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Note: Consumed After Use ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Held & Misc x1Safety Goggles: These goggles protect the holder from weather-related damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's [ G-40 / 1-3 ] x5Ganlon: Raises Defense by one stage when HP falls below 25% / +3 Beauty +1 Cute +3 Smart [ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x3Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x1Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x4Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x8Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x4Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x4Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x4Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x4Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon/ +1 Smart [ G-25 / 2-5 ] x5Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Watmel: +3 Cute +1 Smart [ G-10 / 3-5 ] x4Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
1/3 Movement | 42/5 Pokemon Encounter | 50/15 Trainer NPC | Item Bumps: 9/30 Expert Belt, 9/10 Blue Shard | Sitrus Tree: 27/35 | Need to Claim: 10/10 Blue Shard x2, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
Scarlett gave a short amused laugh when Zak questioned which drink she was suggesting that she enjoyed more. "Both. The mead v-went better with the mutton, but I liked your drink better on it's own." Scarlett suggested, trying to keep a poker face on even though she'd nearly and audibly slipped into Zak's accent on accident. She hadn't tried to hide the fact that she'd ordered the same drink he had gotten after she'd finished her mead. It was a good drink, she was more than willing to admit it, and since she'd finished her mead around the same time she'd finished her mutton, she saw no point in getting another when she liked his better on it's own.
She turned her attention to Daeva along with Zak, though not for the same reason as the russian. She was still quite wary of the spiriake, but as Zak insisted that the dragon could move, Scarlett took her attention off of it and walked towards the main entrance with Zak, suggesting that they check out what else was available. Zak seemed on board, asking if she had anything in particular in mind. "Hm...." Scarlett hummed thoughtfully. "Well like I mentioned earlier, it's not like I know the ins an' outs of this place in particular, but I'm sure we could find some kind of info booth t' tell us of the other attractions. In the meantime, when I got here, I saw a betting board for some rapidash races, so they must be held around here somewhere I'll bet. I'd like to watch the race live, maybe get a better feel of the competitors and help my pokemon make better bets." She suggested, then looked at Zak mischievously. "Wanna take a gamble with me?" She asked slyly.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 30 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
300/300 HP | Status: None | 36/39 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 7/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 22/24 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
190/190 HP | Status: None | 15/24 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 16 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Howl - Raise user's physical attack one stage Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
160/160 HP | Status: None | 17/21 EXP | Evolves at level 24 | Next Move: Level 16 - Bite
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 8/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x9 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1
2/3 Movement | 43/5 Pokemon Encounter | 51/15 Trainer NPC | Item Bumps: 10/30 Expert Belt, 10/10 Blue Shard | Sitrus Tree: 28/35 | Need to Claim: 10/10 Blue Shard x2, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
Back in the main entrance, Gamma knew his place back at the catapult, since he always scored well on that one and Dotty wasn't making any progress whenever she tried to do it. He of course shot the froakie a great deal off into the distance. It wasn't as far as some of his other better attempts, but it was still enough to net him ten tokens for their bucket. Meanwhile, Dotty had brought Vandal to another crossbow station and looked at him pleadingly. He chuckled, grinning that relaxed yet somewhat unsettling smile again. "Want me to do this one for ya again huh?" Dotty nodded, and Vandal shrugged. "Alright, here goes." Rolling his shoulders back, Vandal set himself up on the crossbow, hitting the third ring on the first target, nailing the second target dead center, and the third on the third ring again, in total, it got them eleven tokens. Dotty was pleased. Scarlett would surely be happy with their work at this rate.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 30 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
300/300 HP | Status: None | 37/39 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 8/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
140/140 HP | Status: None | 23/24 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
190/190 HP | Status: None | 16/24 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 16 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Howl - Raise user's physical attack one stage Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
160/160 HP | Status: None | 18/21 EXP | Evolves at level 24 | Next Move: Level 16 - Bite
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 9/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x9 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1
3/3 Movement | 44/5 Pokemon Encounter | 52/15 Trainer NPC | Item Bumps: 11/30 Expert Belt, 1/10 Blue Shard | Sitrus Tree: 29/35 | Need to Claim: 10/10 Blue Shard x3, 30/30 Metal Coat, Roman Candle, TM of Choice, 3 Lucky eggs from easter giveaway, lv 5 Zoroark, 3 heart scales, 1 TM of choice | Wishlist: Expert Belt (30 posts), Heart Scales, Lagging Tail, TM Blizzard, TM Earthquake, TM Swagger (40 Posts)
Team OOB: Dotty and Gamma are traveling with a stranger by the name of Vandal
Gamma went off with Vandal to look at the rapidash racing boards while Dotty tried the berry bobbing station again. She was so proud that last time she had beat her streak again and managed to obtain four berries instead of three, but she wasn't just satisfied yet. It was time to test and see if it had been a fluke. She tried berry bobbing again, and this time just as she was about to grab a fourth berry, her time was up, meaning she had only gotten three. Feeling disappointed, Dotty took the tokens and shook her head when given the offer to keep the berries she had obtained. Her bucket was quite full of Lum berries at the moment, there was no need to keep getting even more. When she caught up with Vandal and Gamma, the rapidash they had ended up betting on had come in third place, but this only earned them three more tokens. Dotty supposed this evened things out, seeing as the last two games they'd played had a really big turnout while these were quite small.
⇨xxN A M E: Mako - Ankalor T Y P E: / L E V E L: 30 G E N D E R: ♂ N A T U R E: Rash: Acts often on instinct, which usually means "bite everything". A B I L I T Y: Strong Jaw: All biting attacks used by this pokemon do x1.3 damage H O L D I N G: N/A A T T A C K S: Trap Jaw - 75: 4/10 Chance to Flinch target, The opponent cannot flee or be switched out of battle on the next turn, makes contact Fire Fang - 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn, Makes contact Poison Fang - 50: 1/2 Chance to Badly Poison, Makes contact Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, makes contact
300/300 HP | Status: None | 38/39 EXP | Evolves at level 42 Holding Metal Coat
⇨xxN A M E: Pearl - Wartortle T Y P E: L E V E L: 21 G E N D E R: ♀ N A T U R E: Relaxed - Laid back and easy going, determined to get things done when she puts her mind to it. A B I L I T Y: Torrent - When HP is below 1/3rd, Water type attacks will do x1.5 damage H O L D I N G: N/A A T T A C K S: Bite - 60: 4/10 chance to flinch target, makes contact Tackle - 50: makes contact Withdraw - Raises user's physical defense one stage Bubble - 40; 1/2 Chance to lower targets speed one stage
210/210 HP | Status: None | 9/26 EXP | Next Move; Level 28/HS - Water Pulse, TM - Blizzard, TM (Blastoise) - Earthquake, Big M - Dragon Pulse | Evolve at level 36
⇨xxN A M E: Luna - Gekkit T Y P E: L E V E L: 15 G E N D E R: ♀ N A T U R E: Docile - Playful and naive. A B I L I T Y: Battle Armor - Prevents Critical Hits and reduces damage from Physical Attacks by 1/10 of the total damage. H O L D I N G: Blackglasses: Dark type attacks do x1.2 damage A T T A C K S: Disarming Voice - 40: Ignores accuracy & evasiveness Bite - 60: 4/10 Chance to Flinch target, makes contact Iron Tail - 100: 7/10 Chance of lowering targets physical defense one stage, makes contact Zen Headbutt - 80: 3/10 Chance to Flinch target, makes contact
150/150 HP | Status: None | 24/24 EXP | Next Move; Level 18 - Draining Kiss | Evolve at level 23 (7pm - 5am) While holding Blackglasses
⇨xxN A M E: Aegis - Aegislash T Y P E: / L E V E L: 19 G E N D E R: ♂ N A T U R E: Serious - Dutiful and protective A B I L I T Y: Stance Change - Takes on Shield Forme when using non attack moves or out of battle, reduces opponents attacks by 1/10 of the total damage while in Shield Forme. Takes on Sword Forme when using attack moves in battle, doing an extra x1.1 damage to all Attacks, Physical and Special, while in Sword Forme. H O L D I N G: N/A A T T A C K S: Sacred Sword - 90: Ignores targets stat changes, Makes Contact King's Shield - Protects against attacks, and lower targets physical attack two stage if the attack made physical contact. The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) Iron Head - 80: 4/10 Chance to Flinch target, Makes Contact Night Slash - 70: 1/10 Chance to critically hit, Makes Contact
190/190 HP | Status: None | 17/24 EXP |
⇨xxN A M E: Damien - Houndour T Y P E: / L E V E L: 16 G E N D E R: ♂ N A T U R E: Lax - Very laid back, takes lots of naps, can be aggressive when he wants to be. A B I L I T Y: Early Bird - Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes H O L D I N G: N/A A T T A C K S: Ember - 40: 4/10 Chance of Burn Howl - Raise user's physical attack one stage Smog - 30: 8/10 Chance to Poison Rest - Restore full hp and cure of all conditions, then sleeps for 2 Turns
160/160 HP | Status: None | 19/21 EXP | Evolves at level 24 | Next Move: Level 16 - Bite
⇨xxN A M E: Dotty - Solosis T Y P E: L E V E L: 14 G E N D E R: ♀ N A T U R E: Timid - stereotypical "nerd", speaks in binary code or via visuals using her psychic aura, nearsighted, can't see well and needs glasses. A B I L I T Y: Magic Guard - Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. H O L D I N G: Life Orb: All attacks do x1.3 damage, but the holder looses 1/10 max HP every turn. A T T A C K S: Psywave - Inflicts damage equal to 1.5x the user's level, damage is not affected by type, but Dark types are still immune Reflect - Reduces damage from physical attacks by 1/2 for 5 Turns Hidden Power - 60: Generate a number 1-18. The number results in the moves typing. Rollout - Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. Makes Contact
140/140 HP | Status: None | 10/19 EXP | Next Move; Level 16 - Light Screen
[Inactive]
⇨xxN A M E: Cypher - Porygon-Z T Y P E: L E V E L: 31 G E N D E R: 0 N A T U R E: Quirky, Can't sit still, acts as Scarlett's main computer and data storage A B I L I T Y: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's base damage does x1.5 more H O L D I N G: Silk Scarf: Normal type attacks do x1.2 damage A T T A C K S: Zap Cannon - 120: Paralyses Target Psybeam - 65: 4/10 Chance of Confusion Return - 10 base damage +20 per FP, Makes Contact Conversion 2 - Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target
⇨xxN A M E: Nala - Luxray T Y P E: L E V E L: 32 G E N D E R: ♀ N A T U R E: Adamant - Somewhat Tomboyish, Proud, Strong Willed, Holds her Own A B I L I T Y: Guts - Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) H O L D I N G: N/A A T T A C K S: Ice Fang - 65: 3/10 Chance to Flinch target, 3/10 Chance to freeze, Makes Contact Bite - 60: 4/10 Chance to Flinch target, makes contact Charge - Raise special defense one stage; Next electric-type attack does x2 damage Thunder - 110, 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
320/320 HP | Status: None | 7/42 EXP | Next Move; Iron Tail - Big Mushroom
⇨xxN A M E: Koga - Scizor T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Quiet, Crew's acting Assassin, very Intimidating, hardly says a word, Secretly a total Glutton A B I L I T Y: Technician: When this pokemon uses attacks that do 60 damage or lower, the power will do x1.5 damage instead. H O L D I N G: Scizorite: Mega Evolves Scizor: Atk 1.2, Def 1.2, Sp. Def 1.2 A T T A C K S: Bug Bite - 60 damage, Receives the effect from the targets held berry Metal Claw - 50: 1/2 Chance of raising attack 1 stage, Makes Contact Quick Attack - 40: Makes Contact (Priority +1) Pursuit - 40: Double Damage if the Opponent is Switching Out, Makes Contact (Priority +7)
92/310 HP | Status: None | 33/35 EXP |
⇨xxN A M E: Aero - Mega Gallade T Y P E: / L E V E L: 31 G E N D E R: ♂ N A T U R E: Brave - Gallant, Not Afraid to Stand his Ground A B I L I T Y: Inner Focus - This Pokemon will not Flinch H O L D I N G: Galladite: Mega Evolves Gallade: Atk 1.3, Def 1.2, Speed 1.1 A T T A C K S: Night Slash - 70: 1/10 Chance to critically hit, Makes Contact Zen Headbutt - 80: 3/10 Chance to Flinch target, Makes Contact Leaf Blade: 90: 1/10 chance to critically hit, Makes Contact Focus Blast - 120: 1/2 chance of lowering targets special defense one stage
310/310 HP | Status: None | 15/41 EXP
⇨xxN A M E: Rave - Noibat T Y P E: / L E V E L: 31 G E N D E R: ♀ N A T U R E: Jolly - A Bit Hyper, Likes Music A B I L I T Y: Frisk - Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) H O L D I N G: N/A A T T A C K S: Fly - 90: Charges on first turn, strikes on second turn, Makes Contact Supersonic - Confuses target pokemon Bite - 60: 4/10 Chance to Flinch target, Makes Contact Tackle - 50: Makes Contact
310/310 HP | Status: None | 35/41 EXP | Next Move; Level 43 - Super Fang, Heart Scale - Iron Tail
⇨xxN A M E: Selkie - Vaporeon T Y P E: L E V E L: 9 G E N D E R: ♀ N A T U R E: Lonely - secludes self from others, doesn't trust anyone, somewhat vain. A B I L I T Y: Water Absorb - The Pokémon heals up to 1/8 of it's maximum HP when hit with Water-type moves H O L D I N G: N/A A T T A C K S: Tail Whip - Lower targets defense one stage, hits multiple targets Tackle - 50: makes contact Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5) Sand Attack - Lower targets accuracy one stage
90/90 HP | Status: None | 14/19 EXP | Next Move; Level 13 - Quick Attack, Heart Scales- Aqua Tail, Iron Tail, Last Resort
⇨xxN A M E: Glitch - Rotom T Y P E: / L E V E L: 10 G E N D E R: 0 N A T U R E: Impish; likes to play pranks A B I L I T Y: Levitate - Renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. H O L D I N G: N/A A T T A C K S: Charge - Raises Sp. Def by one stage; Next Electric-type attack by the user does x2 damage Astonish - 30: 3/10 Chance of Flinch, Makes Contact Discharge - 80; Has a 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
100/100 HP | Status: None | 10/20 EXP | Next Move; Level 29 - Ominous Wind, Heart scale - Trick
⇨xxN A M E: Poseidon - Piplup T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Hardy, Likes to Explore A B I L I T Y: Defiant: Raises user's attack by two stages each time any of their stats are lowered. Defiant does not activate for self inflicted status lowering moves such as Overheat or Leaf Storm. H O L D I N G: N/A A T T A C K S: Growl - Lowers target's attack by one stage Pound - 40: Makes Contact Hydro Pump - 110 Blizzard - 110: 3/10 chance of freezing target
110/110 HP | Status: None | 16/21 EXP | Next Move; Level 15, Peck
⇨xxN A M E: Beta - Elgyem T Y P E: L E V E L: 11 G E N D E R: ♂ N A T U R E: Naive; Tries to help and be informative, is a little too smart for his own good A B I L I T Y: Analytic: Attacks do x1.3 damage when moving last H O L D I N G: N/A A T T A C K S: Confusion - 50, 4/10 Chance of confusion Growl - Lowers target's attack by one stage Heal Block - Prevents the opponent from restoring HP for 5 Turns, hits multiple targets Miracle Eye - Resets targets evasiveness, removes dark's psychic Immunity
110/110 HP | Status: None | 7/21 EXP | Next Move; Level 15 - Psybeam
⇨xxN A M E: Gamma - Golett T Y P E: / L E V E L: 24 G E N D E R: 0 N A T U R E: Quiet, likes to observe, acts as Miss Scarlett's Bodyguard A B I L I T Y: Iron Fist: This Pokémon's Punching Attacks do x1.3 damage H O L D I N G: N/A A T T A C K S: Mega Punch - 80: Makes Contact Shadow Punch - 60: Ignores Accuracy and Evasiveness, Makes Contact Defense Curl - Raises user's defense by one stage, doubles the power of rollout and ice ball as long as the user remains in battle Rollout - Does damage over five turns (10, 20, 40, 80, 100), Makes Contact. If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount.
240/240 HP | Status: None | 17/17 EXP | Next Move; Level 30, Dynamic Punch
⇨xxN A M E: Zelda - Fennekin T Y P E: L E V E L: 12 G E N D E R: ♀ N A T U R E: Sassy, Somewhat Vain, Stuck Up, and Spoiled A B I L I T Y: Blaze: When HP is below 1/3rd, fire type attacks do x1.5 damage H O L D I N G: Heat Rock: Will add 2 more turns to the effects of Sunny Day. A T T A C K S: Scratch - 40: Makes Contact Sunny Day - Changes the weather to Intense Sunlight for 5 Rounds. Intense Sunlight: Increases the damage of fire moves by +40 base damage and grass by +30 base damage. Decreases water moves by -30 base damage, and allows solarbeam to be used instantly. Pokemon cannot be frozen in intense sunlight. Ember - 40: 4/10 Chance of Burn Solarbeam - 120: 1st turn charge, 2nd turn attack, hits in one turn if the weather is Intense Sunlight
120/120 HP | Status: None | 8/22 EXP | Next Move; Level 14 - Flame Charge
⇨xxN A M E: Siren - Milotic T Y P E: L E V E L: 13 G E N D E R: ♀ N A T U R E: Naughty, has an Icy temperament when things don't go her way, likes to sing A B I L I T Y: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon H O L D I N G: N/A A T T A C K S: Wrap - 15: Traps opponent for 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first, Makes Contact. Water Gun - 40 Blizzard - 110 Damage, 3/10 chance of target Freezing Disarming Voice - 40: Ignores accuracy & evasiveness
130/130 HP | Status: None | 11/23 EXP | Next Move; Level 14 - Twister
▀▀▀▀▀▀▀▀▀ I T E M S ▀▀▀▀▀▀▀▀▀
Key Items:
Xtranceiver
[Contacts]
Skye Zakhav Yashin (Contact listed as "Russian a*****e") Cyrus Lark
Potions x ∞ Lum Berry x 41 Sitrus Berry x9 Cheri Berry x 5 Rawst Berry x 3 Sweet Hearts x 5 Lava Cookie x 4 Rare Candy x 5 Big Mushroom x 3 Heart Scale x2 Explorer Kit x1