MINOR REVISION Character Name:Erytheia Reason for Revision: It’s been five years. Revisions Requested:
Bleeding Heart - Alphonse is caring. Before being adopted by Aura and Imagi's mother at a young age, he spent some time in an orphanage. Many of the boys there were lost and needed a shoulder to cry on and he soon found himself caring deeply for some of the younger boys. He has had a deep desire to help others ever since.
Not Quite Into His Own Yet - Alphonse can be awkward. He is easily embarrassed. If distracted, he can be unusually clumsy. He can also become flustered if bombarded with too much stimuli. Alphonse doesn't have faith in his own abilities and hasn't found his own way yet.
Tea - Yuri loves tea. He runs a small tea and coffee shop. He tries to bring in different brews, particularly from Britain and Japan. Nothing brings him so much joy as sharing a drink with someone or introducing them to a blend they haven’t tried.
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Tama Reason for Revision: It’s been three years. Revisions Requested:
Keeping the Faith - Tama believes firmly in his duty to aid the allies of the White Moon. He won't let anything come in the way of it. Awakening senshi, upgrading gear and maintaining the database are all in a day's work. Tama takes pride in being a Mauvian. This doesn't just extend to his duties as a guardian cat. Once he puts his faith in another, it is nearly unshakable.
Everyone's a Critic - Tama is overly critical. He can easily find fault in others. If you aren't up to snuff, this cat will let you know. He doesn't mean to be cold, but his comments cut deeply. It is unlikely Tama will like you on first meeting you.
Curiosity is only Vanity - Tama is vain. He maintains his appearance, especially his fur and hair, at all times. He can also be easily faltered. He can come off as a bit pretentious at times even if he doesn’t always been to.
In Confidence - Tama is confident. He knows who he is and can be shameless at times. He doesn’t let anyone see any weakness in him or any doubts he might have. He can be particularly ruthless, especially in battle.
Posted: Wed Dec 01, 2021 4:39 pm
The Space Cauldron
APPROVED
MAJOR REVISION Character Name: Briar Mackenzie Reason for Revision: I don't think I've revised his civilian profile since I first got him back when he was 10 so he was past due a civilian profile revision Link to Old Profile: [here] Link to Revised Profile: [here]
MAJOR REVISION Character Name: Sparrow Riley / Captain Larimar (formerly Jordan Riley) Reason for Revision: Character development / unhappy with old profile Link to Old Profile:Here Link to Revised Profile:Here
MINOR REVISION Character Name: Ashton Carver / Corrupt Aschera of the Flesh Reason for Revision: Due to not being played before hiatus, is now younger than some of my other characters, and given their existence in other AUs that's weird. Revisions Requested: Aging up from 20 to 24; no other major changes (as this makes Aschera an adult senshi awakening, her magic will be subject to the normal adult senshi fluctuations in-RP)
Posted: Thu Dec 16, 2021 9:49 am
The Space Cauldron
APPROVED
MINOR REVISION Character Name: Fae-Fae Reason for Revision: Her weapon progression makes more sense as a shotgun than a sniper rifle, so I'm making minor changes to reflect that. I'm also putting some AAC on it because she can't easily hold a weapon and use her ComTech at the same time. Revisions Requested: Old progression:
Corporal Weapon: A blaster rifle that can fire every 10 seconds, up to 50 feet away. The projectiles have a moderate impact that briefly impair balance or coordination, and can knock down the target with a precise shot. With practice, Fae-Fae can fire point-blank at floors, walls, and so on to perform short jumps and other minor acrobatics.
Commander Weapon: A long-range blaster rifle with a scope that can fire every 10 seconds, up to 100 feet away. Its baseball-sized projectiles burst on impact to momentarily stagger or knock down the target, as well as cause blunt-force damage that may bruise, tear a ligament or crack a bone with a precise shot. With practice, Fae-Fae can fire point-blank at floors, walls, and so on to jump long distances and perform other acrobatics.
New:
Corporal Weapon: A single-barrel shotgun that can fire every 10 seconds. The bolts have a moderate impact that briefly impairs balance or coordination and can knock down the target. With practice, Fae-Fae can fire point-blank at solid surfaces or heavy objects to perform short jumps and other minor acrobatics. It's equipped with a speaker and an input panel so she can talk while armed.
Commander Weapon: A double-barrel shotgun that can fire every 10 seconds. Its baseball-sized bolts burst on impact to momentarily stagger or knock down the target, as well as cause blunt-force damage that may leave a deep bruise, tear a ligament or crack a bone. With practice, Fae-Fae can fire point-blank at solid surfaces or heavy objects to jump long distances and perform other acrobatics. It's equipped with a speaker and an input panel so she can talk while armed.
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Posted: Mon Jan 10, 2022 9:45 pm
The Space Cauldron
APPROVED
MAJOR REVISION Character Name: Dahlia Astera / Sailor Nembus Reason for Revision: Repurification Link to Old Profile:Here Link to Revised Profile:Here
Posted: Mon Jan 17, 2022 1:42 am
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APPROVED
MAJOR REVISION Character Name: Levi Burningham // Dark Mirror Eternal Sailor Elsa, Senshi of the Wendigo Reason for Revision: I wrote his profile seven years ago and he's had quite a bit of development since then! + Powering up his Basic and Super attack since he's had a lot of time to learn to use them and get better. Link to Old Profile:[current journal] Link to Revised Profile:[revision thread]
MINOR REVISION Character Name:Bloodstone Reason for Revision: The weapon in his new art doesn't match the description in his journal. Revisions Requested: Horseman's Pick for Captain to Bec de Corbin for General Horseman's Pick for Captain to Bigger Horseman's Pick
Thank you!!
Posted: Sat Jan 22, 2022 8:31 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Michelangelo duPont / Abzu of Neptune Reason for Revision: His page art makes his weapon look more like a soprano saxophone than a sopranissimo, so I'd like to alter the progression a bit accordingly! Revisions Requested:
Old Progression: soprannissimo saxophone -> soprano saxophone -> tenor saxophone
New Progression: soprano saxophone -> alto saxophone -> tenor saxophone
MAJOR REVISION Character Name: Amaris Mallette | Anakeion Squire of Castor Reason for Revision: Amaris has been out of play for a few years & I wasn't happy with her profile as stood; revised to account for offscreen character growth Link to Old Profile:Here Link to Revised Profile:Here
Posted: Sat Feb 05, 2022 7:42 pm
The Space Cauldron
APROVED
MINOR REVISION Character Name: Camille Augustin // Cleeia of Inspiration Reason for Revision: This hobby mentions a sister he no longer has as of purifying 8D;; Revisions Requested:
Quote:
OLD:
Art || Cami is a pretty accomplished artist, especially for his age. He's been drawing ever since he was a kid, and has worked hard to refine his skills. He especially loves to do illustrations fro his big sister's Call of Cthulhu campaigns--he's drawn most of her major villains, all her players, and a couple of the big scenes from the storylines. Drawing mind-bending horrors and 20s fashion is just a good time, alright?
to
Quote:
NEW:
Art || Cami is a pretty accomplished artist, especially for his age. He's been drawing ever since he was a kid, and has worked hard to refine his skills. He's thinking of turning it into a longer-term career, but for now, it's still just something he loves to do and a skill that came back to him easily once he had the right tools. Primarily, he's a digital artist because he loves the flexibility digital art provides; but he is also a sketchbook hoarder extraordinaire, and he does both traditional and digital commissions to earn money.
MINOR REVISION Character Name:Siegfried, Knight of Neptune Reason for Revision: I don't like his weapon, nor does it fit his character's fighting style. Revisions Requested:
Current Weapon
Knight: Ornate Violin - Sea Shanty! - Siegfried breaks out into a rousing song on his violin, whose lyrics seem to change each time he uses it. Allies within hearing range, 25 ft from him, gain a boost to their moral and gain a 'second wind'. Siegfried can channel his magic for up to 45 seconds and his allies are affected when he begins channeling it. Should Siegfried have to stop and restart, the duration does not reset.
Enemies who hear his shanty gain no benefit, nor detriment, and simply hear music.
New Weapon
Knight: Hydro Blade - Based on Childe's Foul Legacy Blades - An ornate metal cutlass with a dull blade. The hilt is encrusted in barnacles, with the Neptune symbol on the cross guard. The pommel is curious and built like a tuning fork. Magic: All Together Now! - When channeling his magic, sea water ripples down the sword as music flows from the cutlass's pommel. Up to four allies around up him, up to 25ft, gain a die of bardic inspiration a second wind, finding their aches and pains lessened and energy refreshed. Siegfried can channel for up to 45 seconds, and his allies are affected when he begins the channel. This may be used in smaller chunks, but the 'second wind' effect will vanish should the channeling stop.
Posted: Sun Feb 06, 2022 10:53 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Mourite Reason for Revision: Changing up his weapon progression a little to add a magical property to his Captain and General weapon, and tweak them to account for it~! I'm also incorporating his Weapon Enchantment enhancement from the Star Festival Revisions Requested:
Current Weapon Progression
Lt. - Plastic thimbles on his right hand Capt. - Finger Claw Rings, one on each finger of his right hand General - Tri-Bladed Claw Gauntlet
New Weapon Progression
Lt. - Plastic thimbles on his right hand Capt - Finger Claw Rings, on his right hand. When activated, three 3in long blades extend from between his knuckles in a 'pop' of shadows. They do deep lacerations. Magical Effect: When struck, poison from the blades make the wounds burn for 10 seconds.
[Weapon Enchantment] This effect can be triggered if Mourite is commanding his rings, but all the rings must be grouped together and its tremendously difficult to do.
General - Steel Gauntlets, inlaid with dark stone and a starseed insignia. When he squeezes his fists, 3 8 in retractable claws extend from between his knuckles on each hand in a 'pop' of shadows. They're very lethal. Magical Effect - For up to 15 seconds after being struck, poison from the blades induce hallucinations of moving shadows (up to player discretion what they look like).
[Weapon Enchantment] The blades can be extended while Mourite is commanding his gauntlets, though it's difficult to control and keep both sets out at the same time.
MINOR REVISION Character Name:Kosmochlor Reason for Revision: Changing general weapon! Revisions Requested: Current General Weapon: Injection gauntlets. The wires contain a supernatural toxin, and it is transmitted through the fingertips of her glove. These claws are filled with a supernatural toxin; by scratching someone with her claws or managing skin contact, the toxin takes effect. The specific effects may vary, but typically simulate various symptoms of a moderate-to-severe fever (i.e. confusion, sweating, headaches, lightheadedness, chills, etc.); at player discretion, the target may be affected in such a way that their magic is weakened or they are unable to cast entirely. This effect lasts fifteen seconds; it does not have a cooldown, but Kosmochlor must wait for the fifteen seconds to be over before she can reapply the effect.
New General Weapon: A metal-and-leather cuff containing a hidden razor-wire garrote (matched with a glove on her other wrist that does not contain a weapon). The garrote is coated with a supernatural toxin; if it manages to cut someone, the toxin takes effect. The specific effects may vary, but typically simulate various symptoms of a moderate-to-severe fever (i.e. confusion, sweating, headaches, lightheadedness, chills, etc.); at player discretion, the target may be affected in such a way that their magic is weakened or they are unable to cast entirely. This effect lasts fifteen seconds; it does not have a cooldown, but Kosmochlor must wait for the fifteen seconds to be over before she can reapply the effect.
Posted: Mon Feb 14, 2022 6:39 pm
The Space Cauldron
APPROVED
MINOR REVISION Character Name:Cybele Reason for Revision: Wanted to bring Cybele's magic up to current guidelines, make it more interesting, and simplify the wordiness a bit. ICly the change will come automatically when she upgrades from the way her starseed has shifted and healed after her double swap. Revisions Requested:
Old attack:
Eternal Sailor Attack: Hunter's Strike An ethereal bow forms in Cybele's hands. Five arrows form this time, and now she can use them to hit enemies. She can aim at a single enemy with a range of 15 feet. They will have no effect on people within five feet of her, however. The arrows will spread out over a small area of about two feet in diameter. It's mostly a single target attack, but could possibly hit two people with a little timing. It's somewhat hard to aim a bow with five arrows on the string, though. If they hit, they will do about as much damage as a dart, including scratches, pricks, and slightly more serious stabs. It could be fairly serious depending on where they hit, though. The aim on this attack is not great, at best one or two will hit the main part of the body. The rest will hit limbs, be scratches or miss completely. It's possible to outrun. The arrows dissolve as soon as they hit anything, so the attack can also be blocked. She can use this attack twice per battle, but it drains her. If she uses it once, she will feel as if she's sprinted a short way. She'll be tired, noticeably a little bit slower but not heavily impacted. If she uses it twice she will be tired, able to fight but just barely. She'll be less responsive, just basically really tired.
Requested Revision:
Eternal Sailor Scout Attack: Prey's Agony
Cybele calls the name of her attack and an intricate ethereal bow forms in her hands, with a single arrow on the string. She can fire it at one target. The ethereal arrow gives the sensation of being hit with a real arrow. It hurts. On top of that, on a hit, the target will feel the sensation of strikes from secondary arrows, and being ripped at by the teeth of hounds. The magic lasts 45 seconds but can leave lasting damage at player discretion. Cybele can use this attack once per battle.
MAJOR REVISION Character Name: Rosalyne Blaine // Sailor Ilse, Senshi of the Unattainable Reason for Revision:biggrinbiggrinbiggrin purification! Link to Old Profile:[x] Link to Revised Profile:[x]