Nindo: Personality: Friendly and generally light-hearted. Likes to make jokes and keep a calm air, but takes his work seriously. Willing to make friends and maintain peace, but doesn't shy away from a fight when the time comes. Theme:Play With Fire Battle Theme: Arena Demon Cloak Theme: Low of Solipsism Sage Mode Theme: Gogeta
Village: Konohagakure Title: Jonin Local Reputation: 500 Fame | A-List Local Hero
Quote:
D List Local Hero: You have become a common face around the local area. Not everyone knows you obviously but at least you're not ignored. You gain a 10% Reduction to shop prices in the village. In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.1
▰C List Local Hero: You're a regular now. The shop-keeps know you by name and you're pretty good friends. Shinobi with this title gain mission reductions within the village limits of 1 post, with a minimum post of one and your services yield an additional 25% Ryo. This compounds with previous title rewards. In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.2
▰B List Local Hero: You're a welcomed visitor no matter where you go. People go out of their way to say hello to you and the opposite sex sometimes flirts in public. Your Local Hero rewards from previous titles are doubled except for the ryo intake of businesses/rights, only gaining 1.3. In addition, you can learn about any events that happened within the village topic by asking NPC.
▰A List Local Hero: You're considered a national treasure to your homeland. You're celebrated as one of the greats, equal in fame to the Kage in some senses if you aren't one yourself! This title takes the increases from the B List hero's In addition, if you own a local business or have mining/plantation rights, your weekly profit is multiplied by 1.5. Since you are such a trusted figure, you are also able to learn S+ rank techniques without Kage permission. You can also create up to three legendary items for the village rather than one.
Global Reputation: 200 Fame | B-List Famous Hero
Quote:
D List Famous Hero: You have begun to catch the positive attention of some people in ways that transcend borders. As a result, you are paid an additional 25% of ryo for international missions.
▰C List Famous Hero: Your exploits globally are starting to earn praise from leaders all over the world. As a result, you are paid an additional 50% of ryo for international missions instead of 25%.
▰B List Famous Hero: You have caught the full attention of every government in the world. You are frequently respected as a dependable shinobi who is willing to help people of all nations. In return, you are paid double the amount of ryo for international missions and gain 25% extra experience (XP) from such assignments.
Biography: Himitsu was born to Shin Uchiha, a young woman who manages a small general store in Konoha. Himitsu's father was Shizuka Uchiha, a Chuunin that was killed in action while Shin was pregnant with Himitsu. The loss of her husband left her wary of Himitsu's drive to join the academy, but she eventually relented when Himi showed a talent for camouflage and masking his sounds in the field. While in the academy Himitsu developed a preference for and skill with ninjutsu, which he attributes to his excessive studying. In his later years at the academy Himitsu found a fondness for history and historic research, primarily motivated by a drive to learn or even rediscover ancient techniques and ninjutsu. Since graduating, Himitsu has mostly focused on field work and learning a variety of ninjutsu, leaving only limited time for more academic activities.
Not long after his promotion to Genin, Himitsu was assigned to Konoha Squad 1 which was led by Kai Uchiha, a shinobi Himitsu had become acquainted with during a then-recent Jashinist attack on Konoha. During the first meeting of this team, he met Sumika of the Iron Sand, and Miki Shiratori, two other genin he'd become close with over time. Together the team took on a difficult but successful mission which led to the emergence of Himitsu's sharingan. During the team's time together, Himitsu and Kai would become close friends, with Kai acting as a mentor and a brotherly figure for Himitsu. Unfortunately the squad would only remain together briefly before Kai left the village for training, and returned a monster. Upon Kai's return to Konoha, he attacked Sumika in the market district, causing a fight that would eventually draw in Himitsu and Miki. A large, destructive battle eventually came to a conclusion with Miki, Sumika, and Himitsu all sustaining notable injury, the near leveling of the market, and the disappearance of a concerned and apologetic Kai Uchiha. This betrayal and subsequent abandonment would lead to Himitsu officially rescinding from the Uchiha-Crow contract of his bloodline, and disowning the underhanded ways of the Crows and Uchiha.
While recovering from his injuries, Himitsu decided to use the rest-time for some reading. Casual browsing of old myths and legends led to the scrutiny of even more stories, which led to an in-depth investigation of the origin and validity of historic story collections. This month of heavy research led to a solid theory of the existence and location of an ancient lost land of bears, similar to the many Sage Lands of the world. Eager to check his theory, Himitsu presented his research to Hokage Sadayo and requested a research team to accompany him on an expedition. Instead the Hokage herself offered to go with him, and the pair left almost immediately in search of Heiwana Mountain, far to the North West of Konoha. Over the course of their journey, Sadayo was able to help Himitsu cope with his conflicted feelings toward giving up on his bloodline traditions and alleviate some of the loss of Kai.
Their arrival to the location Himitsu had mapped out was met with success, which Himitsu celebrated with an immediate venture into the lost lands. There Himitsu would follow the old tradition's he'd found in the myths of old, and brought an offering to the top of Heiwana Mountain. Within the mountain, he met the Great Bloody Bear, Lord Okame. With some convincing, Okame accepted Himitsu's request of training, and set the boy on the path to obtaining the natural power of the bears. Okame would use a combination of hidden meditation techniques to help expedite the boy's training, allowing him to at least access Sage Mode and showing his affinity for the nature of the bears. Pleased with the boy's progress, Okame granted Himitsu the title of Bear Sage, and extended a summoning contract to humanity for the first time in modern history, with Himitsu as the contract holder. Himitsu accepted, and was sent back on his way home with expectations to continue his Sage Training on his own until he was ready for the next level.
While on their way home from their long journey, Himitsu and the Hokage stumbled upon the bijuu Matatabi fighting with a group of Jashinist cultists. The pair waited briefly to assess the situation before launching an attack while the cultists were at a disadvantage. Having the element of surprise, the Konoha shinobi were able to overpower the cultists quickly without losing track of the bijuu. With reluctance, it was decided that Sadayo would seal the beast within Himitsu, in order to prevent the beast from falling into worse hands. Having been weakened by the Jashinists already, Matatabi put up a limited fight and was sealed quickly. Since then, Himitsu has developed a resentment for being forced into the position, particularly for the world-politics that created the need for the need for the beast to be contained within him.
▰▰▰ CLASSES AND STATS
First Class: Scholar ▱▰▱ → Erudite Academic: Instead of excelling at sensory or summoning abilities, you prefer pure sealing arts. The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. Your expertise makes your seals innately intricate, meaning attempts to hijack your seals invoke a turn of neutralization where the seal is unusable to everyone before it falls under the hijacker's control. You automatically inflict one tier higher of Hex status (maximum of tier 4).
Second Class: Scholar ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions.
Cross-Class: Scholar Specialist ▱▰▱ Scholar – Scholar → You may pick 2 of its disciplines. Additionally, fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. Your seals and summons cannot be hijacked. Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question.
Third Class: Ninjutsu ▱▰▱ Harsh Elementalist → The user starts with an additional element at D rank. In addition, at C rank and A rank, the user receives an additional element each. Ninjutsu class slots are mirrored per element, including maruton. The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. Additionally, the user can choose [1] elemental status effect [Vertigo] upon the character's creation that will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact.
Chakra Pool: 4,975 (Nin 475) (Sch 2,450) (Matatabi 500) (Non-A Sage 250) (1300 Event Rewards) Stamina Pool: 3,250 (Nin 300) (Sch 2,100) (Matatabi 500) (Non-A Sage 250) (100 Event Rewards) Chakra Element: Fire, Wind, Lightning, Earth, Water Chakra Color: Dark Purple Chakra Materialization: Small but quickly moving flames
Modifiers: • Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class] • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline] • [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline] • Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class] • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline] • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline] • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline] • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline] • The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline] Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline] • All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline] • In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline] • You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline] • Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist] • Your seals and summons cannot be hijacked. [Scholar Specialist] • Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist] • The ability to sense intent to do harm within the topic and its source. [Bear Sage] • Able to regenerate 375 nature chakra per post. [Bear Sage] • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage] • Demon Techniques do not consume technique slots. [Matatabi Host] • All Demon Techniques have the overwhelming property. [Matatabi Host] • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host] • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host] • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host] • Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host] • The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1] • All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA] • Junsei are able to utilize iryojutsu on themselves without needing hand seals. • Junsei have access to two iryojutsu per body rank without being of the medical class, but these jutsu may not be used on other people. • Functionally, Junsei are immortal and cannot die of old age or sickness (not immune to poison system). Junsei can die from other means. • Junsei may bear two curse seals (same resource pool) that they can switch between for only one activation. • Junsei begin at the second title for the Medical career.
Personal Attributes:Total Slots: | (Base 3) (Rewards 7) (Matatabi 1) (Endgame 4) ▱▰▱ Genetic Palette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. [Event Slot] ▱▰▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. [Event Slot] ▱▰▱ Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4]. [Matatabi Demon Cloak 1] ▱▰▱ Spirit Flame | All fire techniques can be cast at [1] rank lower in chakra cost at a minimum of E-Rank. The cost of fire techniques cannot be reduced beyond this. Additionally, fire techniques only require somatic gestures to cast. [Matatabi Demon Cloak 2] ▱▰▱ Nekomata Visions | All spirit fire techniques shimmer with passing visions of the dead. Instance and chain genjutsu that use spirit fire as a visual trigger last for [2] additional posts and are released at [1] tier higher pain. [Matatabi Demon Cloak Mastery] ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. [Event Slot] ▱▰▱ Eyes of the Beast | Matatabi's chakra has blended with your own flesh, blood, and chakra. This includes your Sharingan, which have now permanently taken on the heterochromatic colors of the Great Two-Tail's own eyes. The red of your Sharingan has been replaced with yellow in the right eye, and green in the left. Your Spirit Fire mixes flawlessly with your Amaterasu, allowing your Amaterasu to benefit from your Spirit Fire. [Event Slot] ▱▰▱ Bear Hermit's Hibernation | Truly in tune with his inner nature and having acclimated to being a Bear Sage, Himitsu's body has adapted the ability to hibernate. As long as he able to load up on excessive calories ahead of time, Himitsu is able to mediate himself into a deep slumber for up to 6 months without any health concerns. Longer hibernation periods are heavily warned against as they may result in muscle loss and atrophy, malnourishment or starvation, mental instability, and loss of time perception, among many other health concerns. Drains 50 Nature Chakra per week of hibernation. If Nature Chakra reserves are exhausted, 200 Chakra and 200 Stamina are drained instead. While hibernating, Himitsu has a vague awareness of his chakra reserves, and will experience a strong urge to awaken if his Nature Chakra drops below 200, and again when his normal resources begin to drain.[Event Slot] ▱▰▱ Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot] ▱▰▱ From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Event Slot] ▱▰▱ Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Event Slot] ▱▰▱ Perfected Draft | Junsei are able to mimic another ninja's iryojutsu techniques if they've been viewed and list these separately on the profile. Junsei are able to retain up to five iryojutsu customs from other ninja (list on profile). Once per battle, Junsei may even mimic another ninja's iryojutsu keystone if it has been viewed. In addition, iryojutsu costs one rank less to cast. [Event Slot] ▱▰▱ Veil Walker | Due to Matatabi's connection to Jashin and His power, Himitsu is able to use her chakra during his hibernation to allow him to enter "the veil" as Himi calls it. The Veil is a frequently shifting, ethereal plane that mimics the real world but at any given point in time. Ghostly scenes from the dead's lives play out here, but no souls remain, preventing Himi from interacting with the ghostly plays or their actors. "Scenes" with high significance or impact on the lives of those involved, and those from recently deceased people tend to repeat more frequently than others. [Event Slot] ▱▰▱ Ghastly Realm | Himutsu's Kamui opens a portal to The Veil instead of the personal Kamui dimension typical of the technique. While he's become accustomed to the distressing scenes that play out endlessly there, other subjects brought into The Veil suffer from Tier 1 Mental Stress when they enter and every 3 posts after that they remain in the realm [Event Slot] ▱▰▱ Talented Engineer | Grants title of Veteran Mechanism Crafter [Event Slot] ▱▰▱ Beast of the Storm God | Himitsu's Susano'o forms take on a bear motif. The manifestation's nose is more snout-like, manifesting as a bear-head helmet when the full being is manifested. The pauldrons have bear paws on them, the boots bear paws, and a large bearpaw is emblazoned on the chest. Large thick claws hang off the Susano'o's fingers as well. ▱▰▱ Mental Image Training | Using the deep meditation techniques learned from his ancient bear master, Himitsu is able to effectively train his body and mind within his own mindscape by fighting combatants he's studied/fought against with his sharingan. Maintaining physical contact with another person(s) while meditating allows him to bring those people into the mindscape as well, allowing them to train with/against each other. ▱▰▱ Self Centering Seal | Himitsu is capable of placing an FTG seal upon himself, which is functionally transferred to any clones he creates, allowing him to teleport to his clones by activating the FTG technique. ▱▰▱ [Discord Reward Slot]
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両 412,300 XP: 74,140 XP Passive XP: 50
Shinobi Missions Complete: D Rank | 12 C Rank | 7 B Rank | 3 A Rank | 1 S Rank | 2
Crafting Trees • Scrollcrafting || → Veteran • Mechanism Crafting || → Grandmaster • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 2 A Rank | 0 S Rank | 2
Career Profession Titles • Medical || → Medic
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▰▰▰ Surgery ▰A surgeon manages a broad spectrum of surgical conditions affecting almost any area of the body. The surgeon establishes the diagnosis and provides the preoperative, operative, and postoperative care to surgical patients and is usually responsible for the comprehensive management of the trauma victim and the critically ill surgical patient. The surgeon uses a variety of diagnostic techniques, including endoscopy, for observing internal structures, and may use specialized instruments during operative procedures. A general surgeon is expected to be familiar with the main features of other surgical specialties in order to recognize problems in those areas and to know when to refer a patient to another specialist. In the field, the Surgeon knows just where to apply a blade, either for physical or spiritual needs. As such, a Surgeon can often find Tenketsu and the Inner Gates in others, along with starting the healing process to damaged internal organs. • Can korabo bukijutsu and iryojutsu twice per battle for one activation.
• Teacher || → Professor
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▰▰▰ Specialist ▰ Grants the teacher a custom tai/buki style or ten custom nin/gen techniques tied together thematically as the teacher's secret style. This can be taught to students and does not consume their custom slots.
▰When instructing, the teacher can donate an activation to the student. Also, puppetry mechanisms function one rank higher in collisions, iryojutsu functions as if applied twice per contact, sensory techniques have their range doubled, and fuuinjutsu is treated as overwhelming.
Career Profession Missions Complete: D Rank | 5 C Rank | 5 B Rank | 5 A Rank | 5 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
▰ Seal of Loss [ Funyu no Sonshitsu ] | Rank S+ [Sealing Matatabi; Placed by Sadayo Soga] The seal which binds the demon to an individual, while also protecting the new Jinchuuriki's life should their demon be taken from them. The parting of the demon allows the previous host to retain access to the demon's passive traits and to all demon techniques they had, excluding the tailed beast ball techniques and demonic cloak transformations. This also allows the user to continue to create customs which are based on the aesthetic or gimmick of the demon, such as illusionary mist for the three tails, or the regenerative powers of the nine tails. The user may retain all elements and kekkei genkai the demon unlocked for them and may choose to keep one demon attribute. The seal used must be listed on the user's profile. Only one seal per RPC. This technique is considered universal to kages or rogue equivalent.
▰ Kai | Rank X | Default ▰ Henge no Jutsu | Rank E | Default ▰ Bunshin no Jutsu | Rank E | Default ▰ Substitution Technique | Rank E | Default ▰ Art of Walking on Water | Rank D | Default ▰ Art of Walking on Walls | Rank D | Default ▰ Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default ▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal ▰ Collaboration [ Korabo ] | Rank X | Passive ▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank B ▰ Multiple Shadow Clone Technique [ Tajuu Kage Bunshin no Jutsu ] | Rank A | Augment ▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal ▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal ▰ Aerial Shift [ Kūchū Shifuto ] | Rank X
Fuuinjutsu: 83/100
▰ Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal ▰ Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal ▰ Collaborative Summoning Technique [ Korabo Kuchiyose no Jutsu ] | Rank E | Universal ▰ Time Sealing [ Tebanasu Fuuin ] | Rank E ▰ Tethered Blade [ Tezāburēdo ] | Rank E | Universal ▰ Detonation Technique [ Bakuhatsu no Jutsu] | Rank X |
▰ Seal Connection [ Fuuin Tsunagu ] | Rank D | Passive ▰ Unsealing Technique: Segmented Iron Dome [ Tetsu Engai no Yuminari ] | Rank D | Variable ▰ Unsealing Technique: Shuriken [ Kaifūjutsu: Shuriken ] | Rank D | Variable ▰ Unsealing Technique: Paper Snowstorm [ Kaifūjutsu: Kamifubuki ] | Rank D ▰ Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D ▰ Unsealing: Rainwater Gate [ Kaifūjutsu: Usuimon ] | Rank D | Universal ▰ Seal Release: Instant Movement Technique [ Fuuinjutsu: Shunshin no Jutsu ] | Rank D
▰ Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal ▰ Reverse Summoning Technique [ Gyaku Kuchiyose no Jutsu ] | Rank C | Universal ▰ Scroll Communication Technique [ Sukurōru tsūshin no Jutsu ] | Rank C | Universal ▰ Nature Summoning [ Shizen no Kuchiyose ] | Rank C ▰ Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C ▰ Twin Rising Dragons [ Soushouryuu ] | Rank C ▰ Five Seal Barrier [ Gofuu Kekkai ] | Rank C ▰ Finger Engraving Seal [ Shikoku Fuuin ] | Rank C ▰ Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C ▰ Disabling Touch | Rank X ▰ Secret Technique: Mouth Seal Technique [ Hidden Jutsu: Kuchi no In no Jutsu ] | Rank C
▰ Exploding Dragon Strike [ Bakuryuugeki ] | Rank B ▰ Chakra Draining Seal [ Chakra Kuuin no Fuuin ] | Rank B ▰ Summoning: Hiding in a Toad Technique [ Kuchiyose: Gamagakure no Jutsu ] | Rank B ▰ Summoning: Toad Shop Technique [ Kuchiyose: Gamamise no Jutsu ] | Rank B ▰ Expansion [ Kakuchō ] | Rank B | Universal ▰ Summoning: Rashōmon [ Kuchiyose: Rashōmon ] | Rank B | Universal ▰ Tool Manipulation: Heavenly Chain Disaster [ Sougu: Tensasai ] | Rank B | Augment ▰ Summoning: Food Cart Destroyer Technique [ Kuchiyose: Yatai Kuzushi no Jutsu ] | Rank B | Augment ▰ Element Sealing Method [ Godai Houin no Michi ] | Rank X | Universal | ▰ Danzo's Sealing Jutsu | Rank B ▰ Seals Sealing [ Fuuin Houin ] | Rank B ▰ Seal: Good Ward [ Fuin: Guddowādo ] | Rank B ▰ Seal: Small Shell [ Fuuin: Chīsana kaigara ] | Rank B ▰ Seal: Firecracker [ Fuuin: Bakuchiku ] | Rank B | Augment ▰ Inverse Four Dark Mist Array [ Shikoku Mujin ] | Rank B ▰ Four Violet Flames Battle Formation [ Shishi Enjin ] | Rank B
▰ Summoning: Iron Maiden [ Kuchiyose: Aian Meiden ] | Rank A | Universal ▰ Lit Apparition Technique [ Gentoushin no Jutsu ] | Rank A ▰ Triple Summoning: Rashōmon [ Kuchiyose: Sanjuu Rashōmon ] | Rank A ▰ Amplification Summoning Technique [ Zoufuku Kuchiyose no Jutsu ] | Rank A ▰ Protective Tag Barrier [ Omamori no Kekkai ] | Rank A ▰ Clone Sealing [ Bunshin Houin ] | Rank A ▰ Chakra Seals [ Chakra Fuuin ] | Rank A ▰ Kiss of Death [ Shi no kisu ] | Rank A ▰ Weakness [ Jakuten ] | Rank A ▰ Amnesia [ Kenbōshō ] | Rank A ▰ Hidden Dagger [ Kakusareta tanken ] | Rank A ▰ Good Omens [ Guddo ōmenzu ] | Rank A ▰ Exploding Seal Method Formation [ Fuubaku Houjin ] | Rank A ▰ Evil Sealing Method [ Fuuja Houin ] | Rank A ▰ Five Elements Seal [ Gogyou Fuuin ] | Rank A ▰ Five Elements Unseal [ Gogyou Kaiin ] | Rank A | Restricted ▰ Rotation Sealing [ Ikkaiten Fuuin ] | Rank A ▰ Barrier Sealing [ Kekkai Houin ] | Rank A ▰ Beast Sealing Technique [ Kemono Fuuin no Jutsu ] | Rank A ▰ Normality Sealing [ Seijou Houin ] | Rank A ▰ Seal Breaking | Rank X | Restricted
▰ Summoning: Torture Chamber [ Kuchiyose: Gōmon Heya ] | Rank S | Restricted ▰ Reverse Four Symbols Sealing Technique [ Ura Shishō Fūinjutsu ] | Rank S ▰ The Equal Sealing [ Hitoshī shīringu ] | Rank S ▰ The Warrior Sealing [ Senshi no fūin ] | Rank S | Restricted ▰ Sealing: The Bird's Nest [ Shīringu: Tori no su ] | Rank S ▰ Pest of the Skin [ Hifu no gaichū ] | Rank S | Restricted ▰ Seal of Eternity [ Fuuin: Eien ] | Rank S | Augment | Restricted ▰ Undying Seal [ Fuuin: Fushi ] | Rank X | Augment | Restricted ▰ Seal Cleansing [ Shīrukurenjingu ] | Rank X | Restricted ▰ The Third Seal Sealing [ San no Fuuin Houin ] | Rank S ▰ Secret Mark Seal: Release [ Shīkurettomākushīru: Rirīsu ] | Rank S | Restricted ▰ Iruka's Barrier Technique [ Iruka no bariatekunikku ] | Rank S ▰ Cursed Seal Technique [ Juin Jutsu ] | Rank S ▰ Infinite Embrace [ Mugen Hōyō ] | Rank S | Restricted ▰ Summon Sealing [ Kuchiyose Houin ] | Rank S ▰ Goddess of the Sun: Heavenly Illumination [ Tensha Fuuin: Transcription Seal ] | Rank S | Restricted
▰ Sage Identity [ Sējiaidentiti ] | Rank C ▰ Internal Mechanism [ Naibu mekanizumu ] | Rank C ▰ Emotional Sense [ Kanjō-tekina kankaku ] | Rank C ▰ Creeping Silhouette [ Hofuku Kageboushi ] | Rank B ▰ Kagura Mind's Eye [ Kagura Shingan ] | Rank X [ Learned as B ] ▰ Brawler's Instinct [ Burourā no hon'nō ] | Rank B ▰ Sensor: Complete Focus [ Kenchiki: Kanzen'na shōten ] | Rank B ▰ Brawler's Nature [ Buraurā no seishitsu ] | Rank A The user is able to determine precisely what the opponent's stats are. In addition, they may ignore all of the opponent's stats for four posts. ▰ Sensor: Liar [ Kenchiki: Usotsuki ] | Rank A ▰ Opaque Curtain [ Shakou Ichou ] | Rank S ▰ Seal Whisperer [ Shīru sasayaki ] | Rank S ▰ Rain Tiger at Will [ Jiyū ni ame tora ] | Rank S ▰ Clarity of the Beast [ Kemono no Tōmei-do ] | Rank S+ ▰ Spider Web Area [ Kumonosu ] | Rank S+
Katon: 24/35
▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive ▰ Flare Technique [ Shoumeidan no Jutsu ] | Rank E ▰ Fire Release: Fox Fire [ Katon: Kitsunebi) ] | Rank X ▰ Cinder Technique [ Tanebi no Jutsu ] | Rank E ▰ Mist Waltz Technique [ Kasumi Enbu no Jutsu ] | Rank D ▰ Fire Release Shuriken Technique [ Katon: Shuriken no Jutsu ] | Rank D ▰ Flame Spread Technique [ Hi Shinten no Jutsu ] | Rank D ▰ Fire Release: Instant Movement Technique [ Katon: Shunshin no Jutsu ] | Rank D ▰ Great Fireball Technique [ Gōkakyū no Jutsu ] | Rank C ▰ Bed of Fire Technique [ Hidoko no Jutsu ] | Rank C ▰ Aerial Explosion Technique [ Kita no Jutsu ] | Rank C ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive ▰ Hellfire Whirlwind Skill [ Gouka Senpuu no Jutsu ] | Rank B ▰ Pheasant Hunter [ Kijigari ] | Rank B ▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B ▰ Cloud Style Flame Slash [ Kumoryuu Kaengiri ] | Rank B ▰ Burning Clone [ Nenshou Bunshin ] | Rank B ▰ Fire Prison Technique [ Horou no Jutsu ] | Rank B ▰ Incinerating Hail Technique [ Kaen Hisame no Jutsu ] | Rank B | Variable ▰ Burning Long Sword Technique [ Nenshō Daitou no Jutsu ] | Rank B ▰ Flame Fist [ Kaseiken ] | Rank A ▰ Running Fire [ Hibashiri ] | Rank A ▰ Blaze Eruption [ Kasairyuu ] | Rank A ▰ Incineration [ Shoukyaku ] | Rank A ▰ Heavenly Prison Fire Sword [ Tenrō Kaken ] | Rank A ▰ Blazing Clone Technique [ Homura Bunshin no Jutsu ] | Rank S ▰ Dragon of the Raging Storm [ Oorashi no Ryuu ] | Rank S ▰ Hellfire Gale [ Jigoku no Hi Kyōfū ] | Rank S ▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S+
Fuuton: 20/35
▰ Wind Clone [ Kaze Bunshin ] | Rank E ▰▰ Wind Clone: Stealth Bomb [ Kaze Bunshin: Suterusu bakudan ] | Rank B [Augment] ▰ Retrieving Wind Technique [ Toridashi Kaze no Jutsu ] | Rank E ▰ Projectile Control Technique [ Tobidougu Soujuu no Jutsu ] | Rank E ▰ Wind Explosion [ Kaze ] | Rank D ▰ Propelling Winds [ Suiyaku Kaze ] | Rank D ▰ Slashing Wind Skill [ Kamaitachi no Jutsu ] | Rank D ▰ Wind Release: Instant Movement Technique [ Fuuton: Shunshin no Jutsu ] | Rank D ▰ Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C ▰▰ Furious Wind Serpent [ Mōretsuna kaze no hebi ] | Rank B [Augment] ▰▰ Twin Furious Wind Serpent [ Tsuin mōretsuna hebi ] | Rank B (Passive) [Augment] ▰ Great Breakthrough [ Daitoppa ] | Rank C ▰ Tornado Trap [ Tatsumaki Wana ] | Rank C ▰ Wind Creature Explosion [ Kaze Ikimono Bakuha ] | Rank B ▰ Pressure Damage [ Atsugai ] | Rank B ▰ Summoning: Execution Whirl [ Kuchiyose: Kirikiri no Mai ] | Rank B ▰ Assassin’s Rush [ Kyoushu no Tokkan ] | Rank B ▰ Violent Whirlwind [ Ressenpū ] | Rank B ▰ Air Current Sense [ Kiryū kenchi ] | Rank A ▰ Solo Flight [ Tandokuhikou ] | Rank A ▰ Supporting Flight [ Sapōto-bin ] | Rank A (Passive) [Augment] ▰ Solo Flight: Gale Skating [ Tandokuhikou: Geirusukēto ] | Rank A (Passive) [Augment] ▰ Chaos Theory [ Ranmyaku Setsu ] | Rank A ▰ Turbulence [ Fuon ] | Rank A ▰ Vacuum Great Sphere [ Shinkuu Taigyoku ] | Rank S ▰ Heavenly Breath from the Mountains [ Yama kara no ten no iki ] | Rank S+
Raiton: 14/35
▰ Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive ▰ Lightning Clone [ Raikou Bunshin no Jutsu ] | Rank E ▰ Lightning Release: Electric Shock Needles [ Raiton: Kanden Haribari ] | Rank E ▰ Burst Technique [ Heki no Jutsu ] | Rank D ▰ Cloud Wisp [ Ichijou no Kumo no Jutsu ] | Rank D ▰ Swarm of Hummingbirds [ Hachidori no Mure ] | Rank C ▰ Electric Explosion [ Dendou Bakuhatsu no Jutsu ] | Rank C ▰ Blade Technique [ Yaiba no Jutsu ] | Rank C ▰ Lightning Release Bullet: Powerful Breath [ Raiton Dan: Ibuki ] | Rank B ▰ Electric Fog [ Dendou Enmu ] | Rank B ▰ Lightning Ball [ Raikyuu ] | Rank B | Variable ▰ Manipulated Lightning Technique [ Ayatsuri Raikou ] | Rank B ▰ Lightning Dragon Tornado [ Rairyuu no Tatsumaki ] | Rank B ▰ Thunder Clap Arrow [ Raiton: Jinraisen ] | Rank A ▰ Lightning Wolf [ Raiton Okami ] | Rank A ▰ Shadow Clone - Lightning [ Raiton Kage Bunshin ] | Rank A | Augment ▰ Four Pillar Binding [ Shichuu Shibari ] | Rank S ▰ Lightning Armor [ Raiton no Yoroi ] | Rank S-S+ | Variable
Doton: 11/35
▰ Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E ▰ Swift Earth [ Tsuchi Tou Tou ] | Rank X [E] ▰ Earth Clone Skill [ Doton Bunshin no Jutsu ] | Rank D ▰ Rock Shield [ Doroku Gaeshi ] | Rank X ▰ Rock Hill Creation [ Sekkai Saka ] | Rank X ▰ Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D ▰ Ground Shaking Technique [ Rikujou Douyou no Jutsu ] | Rank D ▰ Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment ▰ Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C ▰ Earthen Rising Spears [ Doryuusou ] | Rank C ▰ Rock Spear [ Gansetsukon ] | Rank C-S ▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C-S+ ▰ Earth Dragon Projectile [ Doryuudan ] | Rank B ▰ Earth Style Rampart [ Doryuu Jouheki ] | Rank B ▰ Rock Clone Technique [ Sekkai Bunshin no Jutsu ] | Rank B
Suiton: 05/35
▰ Water Manipulation [ Mizu Soujuu ] | Rank E-X ▰ Water Mirror Technique [ Mizu Kagami no Jutsu ] | Rank E ▰ Water Sword [ Mizu no Yaiba ] | Rank E-B ▰ Black Clouds Technique [ Kokuun no Jutsu ] | Rank D ▰ Water Clone Technique [ Mizu Bunshin no Jutsu ] | Rank D ▰ Water Prison Technique [ Suirou no Jutsu ] | Rank C ▰ Water Chains Technique [ Suikusari no Jutsu ] | Rank C ▰ Bullet [ Teppoudama ] | Rank C
Self-Iryojutsu 04 / 12
▰ Sight Modification [ Miru ] | Rank B Allows the user to enhance the sense of sight in either themselves or a target within two feet. Allows the target to break out of genjutsu through pain at one rank lower cost than it normally would cost which has sight as a sense. However, it cost one rank higher of kai to break out of a genjutsu which has sight as a sense. Last for four post. Cures blindness at any tier. Alternatively, allows the user to removes the sense of sight in either themselves or a target within two feet. Makes the target immune to genjutsu which effect the sense of sight. Lasts for four posts. Causes blindness at tier four. ▰ Pain Suppression [ Itami Yokusei ] | Rank B ▰ Healing Hands Technique [ Chiyute no Jutsu ] | Rank B ▰ Bone Healer Skill [ Hone Chiyu no jutsu ] | Rank A ▰ Mystical Hand Technique [ Shousen Jutsu ] | Rank S
Uchiha Bloodline
▰ Uchiha Art: Lightning Seal | Rank E ▰ Uchiha Art: Manipulated Shuriken Technique | Rank D | Complex | Bukijutsu ▰ Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment ▰ Incineration Style: Amaterasu's Blessed Breath | C-A Rank ▰ Uchiha Art: Hidden Projectile | Rank B | Complex | Bukijutsu ▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A Genjutsu ▰ Fire Release: Great Flame Annihilation [ Katon: Gōka Mekkyaku ] | Rank S ▰ Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S ▰ Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ] | Rank X Genjutsu ▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] | Rank A Genjutsu ▰ Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S ▰ Uchiha Return [ Uchihagaeshi ] | Rank X
[Three-Tomoe] Sharingan Abilities: ▰ Lens Change [ Renzu Utsusu ] | Rank D The sharingan is a multifaceted doujutsu which contains a great many powers. These abilities are in part what has led to the fame of the Uchiha and their place as one of the many great ninja clans. However these powers can not be used simultaneously. Lense Change allows the wielder of the Sharingan to tap into their latent abilities. The different eyes of the Sharingan are as follows: Hypnotism, Piercing, Mirroring, and Insight. The user pays a D-rank amount of chakra per lens they want to change; doing so doesn't consume an activation but cannot be changed more than the number of active lens at once unlocked through progression of sharingan. This technique is automatically obtained upon unlocking the Sharingan. The user is able to access two lens at once with the third tomoe, a third lens at the Mangekyo stage and all lens at the EMS stage.
_____Lens Abilities: • Hypnotism: The user is able to, through direct eye contact, control the actions of freed bijuu that are in the wild While less prominent, this effect may also affect summons albeit to a lesser extent. By spending an activation, S Ranked summons are afflicted with tier four paralysis as an image of the user’s sharingan is imprinted over their eyes. A summoner may kai this effect at one rank below the summoned creatures body rank. • Insight: Confers a [2] point increase to agility, and the user can see muscle movements in an opponent much more clearly. Allows for last second dodges to be more likely. • Mirroring: Able to, immediately, copy and replicate up to B Rank techniques without retaining them. Can retain those techniques, with a total pool of 12. • Piercing: Can view chakra vibrantly against the environment, able to see through any and all clone techniques. In addition to the increased defense against sight based genjutsu, the user may choose an additional sense to have a rank increased defenses against. This is a one time choice that can not be changed as it is specific to how the user's eyes develop.
Junsei Bloodline (Implant)
▰ Metamorphose: Version 1 | Rank E ▰ Rough Skin | Rank X ▰ Internal Fortification | Rank C ▰ Vibrating Strike | Rank X ▰ Muscle Fortification | Rank A ▰ White Blood Cells | Rank A ▰ Shiva Dance | Rank A ▰ Metamorphose: Version 2 | Rank S
Genjutsu: 28/50
Illusory: 6 ▰ Mark of the Unfamiliar [ Etainoshirenai no Fugou ] | Rank E ▰ Shadow Glare [ Nirami no Kage ] | Rank E ▰ Scary Face Technique [ Kowaikao no Jutsu ] | Rank E ▰ Psychedelic [ Saikederikku ] | Rank E ▰ Illusion Cloud Clone Technique [ Sakkaku Kumo Bunshin no Jutsu ] | Rank D ▰ Mirage Minora [ Mirājuminora ] | Rank D ▰ Ushi-Oni Stampede [ Ushi-Oni Kakekomi ] | Rank C ▰ Immortality Technique [ Fukyuu no Jutsu ] | Rank C ▰ Hidden Assassin Technique [ Hitoshirenu Shikaku no Jutsu ] | Rank C ▰ Dust Imitation Clone Technique [ Chiri Magai Bunshin no Jutsu ] | Rank C
Enchantment: 13 ▰ Sounding the Unfamiliar [ Etainoshirenai no Oto ] | Rank E ▰ Thunder Voice Technique [ Hekireki Koe no Jutsu ] | Rank E ▰ All Directions [ Shihouhapou ] | Rank E ▰ Leer of the Peculiar [ Dokuji no Gyoushi ] | Rank D ▰ Through the Looking Glass [ Kugurinukeru Meikyou ] | Rank D ▰ Voice of the Peculiar [ Dokuji no Onsei ] | Rank D ▰ Demonic Illusion: Hell Viewing Technique [ Magen: Narakumi no Jutsu ] | Rank D ▰ False Flame Technique [ Nise Honō no Jutsu ] | Rank C ▰ Breath of Dirt [ Hitoiki no Chiri ] | Rank B ▰ Inflict Emotion Technique [ Ataeru Kanjoo no Jutsu ] | Rank B ▰ Auditory Hypnosis [ Chōkaku Saimin ] | Rank B ▰ Sleep [ Nemuri ] | Rank B ▰ Clairvoyance [ Senrigan ] | Rank B ▰ Friend of One's Enemy Technique [ Jibun Teki no Yuujin no Jutsu ] | Rank B ▰ Emotional Suppression [ Kin'atsu no Shujouteki ] | Rank A ▰ Mental Barricades [ Mentarubarikēdo ] | Rank A ▰ Demonic Illusion: Avatar of Pride [ Magen: Jifu no Gongen ]
Instance: 07 ▰ Sound Technique [ Onkyou no Jutsu ] | Rank E ▰ Through the Unfamiliar [ Etainoshirenai no Tsuujite ] | Rank E ▰ Chill Technique [ Chiru no Jutsu ] | Rank D ▰ Weapon Multiply [ Buki Hanshoku ] | Rank D ▰ Leer of the Peculiar [ Dokuji no Gyoushi ] | Rank D ▰ Flower Petal Escape [ Hanabira Esukēpu ] | Rank D ▰ Phantom Illusion: Cloak and Dagger [ Maboroshigen: Manto to Tanken ] | Rank C ▰ Phantom Illusion: Betrayal [ Maboroshigen: Uragiri ] | Rank B ▰ Art of Fake Death [ Niseshi no Gijutsu ] | Rank B ▰ Ephemeral [ Utakata ] | Rank S+
Chain: 02 ▰ Shadow Sign [ Kage no Sain ] | Rank E ▰ Flower Petal Dissolve [ Hanabira ga Tokemasu ] | Rank A ▰ Lasting Consequences | Rank A
Taijutsu: 01/02
Channeling Martial Skill ▰Stage One ▰▰ Elemental Fury | Rank X | Spiritual ▰▰ Elemental Personification | Rank X | Spiritual ▰Stage Two ▰▰ Forceful Wave | Rank X | Spiritual ▰▰ Sweeping Force | Rank X | Spiritual ▰▰ Dual Forces | Rank X | Spiritual ▰Stage Three ▰▰ Counter Force | Rank X | Spiritual ▰▰ Elemental Doubling | Rank C | Training ▰▰ Snaring Forces | Rank X | Complex ▰Stage Four ▰▰ Hidden Force | Rank X | Complex ▰▰ Elemental Body Flickering | Rank B | Training ▰▰ Harmonizing Elements | Rank X | SpiritualStage Five ▰▰ Combining Elemental Training | Rank A | Training ▰▰ Streamline Force | Rank A | Spiritual ▰▰ Invigorating Forces | Rank X | Simple ▰Stage Six ▰▰ Elemental Tripling | Rank S | Simple ▰▰ Primordial Armor | Rank S | Spiritual
Heavy Body Grappling ▰Stage One ▰▰ Grappling Stance | Rank X | Simple ▰▰ Champion Stance | Rank X | Simple ▰Stage Two ▰▰ Strangulation Hold | Rank X | Simple ▰▰ Dominating Mount | Rank X | Simple ▰Stage Three ▰▰ Dropping Spear Charge | Rank X | Simple ▰▰ Guillotine Choke | Rank X | Simple ▰▰ Elbow Drop | Rank X | Simple ▰Stage Four ▰▰ Cross Arm Snapping | Rank X | Simple ▰▰ Rear Sacrificing Throw | Rank B | Simple ▰▰ Elbow Joint Lock | Rank X | Simple/Lock ▰Stage Five ▰▰ Ground and Pound | Rank A | Simple ▰▰ Dividing Slam | Rank A | Simple ▰▰ Damning Throw | Rank A | Simple ▰Stage Six ▰▰ Champion's Blood | Rank S | Spiritual ▰▰ Victorious Charge | Rank S+ | Simple
Collaborative Clone Style ▰Stage One ▰▰Clone Toss | Rank X | Simple ▰▰ Clone Parachute | Rank X | Simple ▰▰ Laughingstock | Rank E | Training ▰Stage Two ▰▰ Team Spawn | Rank D | Training ▰▰ Combo A | Rank D | Simple ▰Stage Three ▰▰ A Thousand Punches | Rank X | Simple ▰▰ Red Herring | Rank X | Simple ▰▰ Versatility | Rank C | Training ▰Stage Four ▰▰ Human Chain | Rank B | Complex ▰▰ Swarming | Rank X | Complex | Augment ▰Stage Five ▰▰ Clone Dome | Rank X | Spiritual ▰▰ Combat B | Rank A | Complex ▰▰ Up Your Sleeve | Rank A | Training ▰Stage Six ▰▰ 1000 Clone Barrage | Rank X | Complex ▰▰ 10000 Clone Barrage | Rank S+ | Spiritual ▰▰ Masterful Trickster | Rank X | Complex | Augment
Bukijutsu: 03/03
Kyoukan Ya ▰Stage One ▰▰ Quick Draw | Rank X | Simple ▰▰ Wrapped Shot | Rank E | Complex ▰▰ Full Draw | Rank X | Complex ▰Stage Two ▰▰ Rapid Fire | Rank X | Simple ▰▰ Cornered Shot | Rank D | Complex ▰▰ Eagle's Sight | Rank D | Spiritual ▰▰ Chakra Munition | Rank X | Spiritual ▰Stage Three ▰▰ Hunter's Cloak | Rank C-A | Spiritual ▰▰ Method of the Hunter | Rank C | Complex ▰▰ Trip Wire | Rank C | Simple ▰▰ Rocket Bolt | Rank X | Complex ▰▰ Cluster Training | Rank C | Training ▰▰ Twin Shot | Rank C | Simple ▰▰ Whistle Shot | Rank C | Complex ▰▰ Hunter Body Flicker | Rank C | Spiritual ▰ Stage Four ▰▰ Tracking Shot | Rank B | Complex ▰▰ Pincer Arrows | Rank B | Complex ▰▰ Snare Shot | Rank X | Complex ▰▰ Recall Shot | Rank B | Complex ▰ Stage Five ▰▰ Armor Piercing Round | Rank X | Complex ▰▰ Bright Shot | Rank X | Complex ▰▰ Dark Skies Shot | Rank A | Complex ▰▰ Valkyrie | Rank A | Complex ▰ Stage Six ▰▰ Shrapnel Arrow Creation | Rank S | Training ▰▰ Hunter's Sight | Rank S | Complex ▰▰ Shadow Clone Arrow Shot | Rank X | Spiritual ▰▰ Map Maker | Rank S | Complex
Kakumei no hono ryu ▰ Stage One ▰▰ Flame Wheel [ Honō no Wa ]| Rank X | Complex ▰▰ Imposing Flame [ Kyōretsuna Honō ]| Rank D | Complex ▰▰ Flame Waltz [ Enbu ] | Rank X | Complex ▰ Stage Two ▰▰ Blue Heaven [ Heki-ra no Ten ] | Rank X | Complex ▰▰ Flame Breathing Pattern [ Kaen Kokyū Hōhō ] | Rank D | Training ▰▰ Flame Waltz: Flash [ Enbu: Sen ] | Rank X | Complex ▰ Stage Three ▰▰ Blazing Crimson Mirror [ Moeru Shinku no Kagami ] | Rank X | Complex ▰▰ Flame Attunement [ Chōsei Sa Reta Honō ] | Rank C | Training ▰▰ Flames of Deception [ Kyogi no Hi ] | Rank C | Training ▰ Stage Four ▰▰ Blazing Rush [ Moeru Zenshin ]| Rank X | Complex ▰▰ Incarceration Ambush [ Shōkyaku Machibuse ] | Rank X | Complex ▰▰ Blazing Soul [ Homura Dama ] | Rank B | Complex ▰ Stage Five ▰▰ Crimson Lotus Upper Arm [ Guren Kaina ] | Rank A | Complex ▰▰ Dance of the Fire God [ Hinokami Kagura ] | Rank A | Complex ▰▰ Fire Bearing Spirit God [ Kaguzuchi ] | Rank A | Complex ▰ Stage Six ▰▰ Parhelion Rainbow [ Gen'nichi Kō ] | Rank S | Complex ▰▰ Task of the Next Generation [ Jisedai no Shigoto ] | Rank S | Training
Phantom Slayer ▰Stage One ▰▰ Flowing Stance [ Nagareru Shisei ] | Rank X | Simple ▰▰ Phantom Rush [ Yūrei no Zenshin ] | Rank X | Complex ▰▰ Phantom Blade [ Yūrei no Ha ] | Rank X | Complex ▰Stage Two ▰▰ Spirit's Rising [ Seishin no Jōshō ] | Rank D | Simple ▰▰ Spirit Assault [ Senshin no Totsugeki ] | Rank C | Complex ▰▰ Reaper Death Slash [ Shinigami no Shi Kiri ] | Rank X | Complex ▰Stage Three ▰▰ Haunting Attack: Triple Slash [ Wasurerarenai Kōgeki: San no Kiri ] | Rank X | Spiritual ▰▰ Haunting Attack: Crashing Oni [ Wasurerarenai Kōgeki: Hakai Oni ] | Rank X | Complex ▰▰ Tengu Assault [ Tengu Kogeki ] | Rank X | Complex ▰Stage Four ▰▰ Oni's Rampage [ Oni no Dai Abare ] | Rank B | Complex ▰▰ Possessed Strength [ Motte Iru Chikara ] | Rank B | Complex ▰▰ Haunting Attack: Demonic Ambush [ Wasurerarenai Kōgeki: Akuma Machibuse ] | Rank X | Spiritual ▰Stage Five ▰▰ Spectral Movement [ Yūrei Idō ] | Rank A | Training ▰▰ Gate of Hell [ Jigoku no Mon ] | Rank A | Spiritual ▰▰ Haunting Attack: Reaper's Crest [ Wasurerarenai Kōgeki: Shinigami no Monshō ] | Rank A | Spiritual ▰Stage Six ▰▰ Ultimate Slayer Skill: Sōjōbō's Tengu Army [ Kyūkyoku no Kirā Nōryoku: Sōjōbō's Tengu Gun ] | Rank S | Spiritual ▰▰ Ultimate Slayer Skill: Ōtakemaru's Rampage [ Kyūkyoku no Kirā Nōryoku: Ōtakemaru no Dai Abare ] | Rank S+ | Spiritual
Jinchuuriki Techniques:
▰ Tailed Beast Telepathy [ Bijuu Ishindenshin ] | Rank D | Passive The user auto-learns this technique upon completing their training for Demon Cloak Stage One. This technique allows conversation openly to occur between the demon and the host through a telepathic communication. Often this occurs in a subconscious realm within the host. Additionally, the demon may communicate with those in physical contact with the user in this manner. This technique has no cost and is done freely.
▰ Tailed Beast Chakra Arms [ Bijuu Chakura no Ude ] | Rank C-S+ | Spiritual Creates two arms or tails per rank out of the bijuu's chakra that can extend up to sixty feet, giving the Kyuubi nine when used at S+ rank. These arms can interact with objects as the normal appendages can and have all of the user's normal stats. These arms can be controlled by the demon or the Jinchuuriki. This technique has an E ranked upkeep cost every post after activation.
▰ Tailed Beast Shock Wave [ Bijuu Shōgekiha ] | Rank B-A | Spiritual The user releases a mighty and horrific roar or waving gesture with a limb or tail. From this action an catastrophic wave of force is loosed upon the surrounding area, expanding eighty feet in all directions at B rank and one hundred feet at A rank. The range of this damage can be doubled by focusing it's attention to a single direction no wider than ten feet. The earth is churned upward as the surroundings are shattered by this immense force. This force treats techniques as one rank lower during collisions and structures without chakra as E Rank. This technique requires Demon Cloak Stage Two to be active.
▰ Tailed Beast Genjutsu Release [ Bijuu Kai ] | Rank X | Spiritual The demon utilizes the host's telepathic link to detect the presence of genjutsu within the host's chakra network. Doing so, the demon exerts chakra equal to the rank and potency of the genjutsu applied and releases the user of it's effect. Breaking genjutsu in this manner may only occur once every three posts but is able to remove all mental stress or insanity statuses of equal tier to the execution of this technique.
▰ Tailed Beast Ball [ Bijuudama ] | Rank S The user concentrates on a focal point, commonly charged within the mouth of a transformed bijuu and hovering before the jinchuriki's hands when in that form. The concentration of demon chakra melds with the user's own chakra as both of them pay half the cost of this technique, forming an orb of black chakra that is between the size of a baseball to the size of a basket ball. This orb is then fired as a projectile, traveling in a straight line until making contact with a surface. Upon impact or command of the user the projectile detonates, creating a concussive blast of chakra that obliterates anything within a one hundred foot spherical radius of it's impact zone, obliterating non-chakra based structures, negating all armors, treating all techniques as two ranks lower for collisions while causing tier four trauma. Additionally, the concussive blast sends foes flying fifty feet past it's initial blast radius. After the debris settles, the hundred foot wide and fifty foot deep crater is visible from the attack's sheer force.
▰ Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S+ The user releases several much less refined and smaller Tailed Beast Balls that are roughly the size of a baseball. The user may fire up to five of these bijuudama in this manner, each capable of flying forward until impacting a surface, exploding and causing a fifty foot radius of concussive explosion that causes tier four trauma and has a twenty five foot additional knock back effect. Like it's original version, these explosions negate armors and treat techniques it encounters as two ranks lower in power. These five balls may be directed at an individual target or at up to five seperate targets. Each of these individual projectiles require an S Rank amount of chakra to defend against, each treated as an individual S rank technique.
▰ Tailed Beast Switch | Null Rank If a seal has been loosened or is otherwise too weak to contain a demon, or if the host's willpower wanes, the Bijuu can forcibly assume control of the body if it does not want to escape. Similarly, the host can voluntarily allow the Bijuu control over the body, though living through this is a problem if the two are not on good terms. Does not have to be learned and does not consume Chakra or Stamina.
▰▰▰ Bijuu Jutsu:
▰ Continuous Tailed Beast Balls [ Renzoku Bijuu Dama ] | Rank S The tailed beast fires multiple uncompressed Tailed Beast Balls in rapid succession at the opponent. Each one fired is about 10 feet in diameter, and up to fifteen can be rapidly fired in a matter of seconds. Each uncompressed tailed beast ball can leave an impacting crater that is about five times its diameter upon anything they hit as they explode like popping bubbles, but on a far more violent scale. Should they directly impact a living thing... the damage would easily result in disintegrated bones, torn muscles, and internal organ damage if the hit were landed on the body. In most cases death would be inevitable for a direct hit to the enemy's head or in the upper torso region of the body.
▰ Tailed Beast Shockwave | Rank S-S+ A tailed beast uses its massive chakra reserve to turn anything from a roar or a waving gesture into a powerful force of pressure and destruction. These powerful shockwaves can also be cast through simply roaring or a movement of one's arms/tails. At the most basic level of use (S-rank), the attack can only fly in a straight direction as a 70 foot diameter wave with a 200 foot range; although, at the advanced level of use (S+ rank) the attack can be generated in all directions around the tailed beast at the cost of distance, leaving it with a maximum range of 100 feet. The power of a shockwave is capable of leveling and greatly altering landscapes that are caught in its wake. Shockwaves will also destroy/reflect all techniques of one rank lower or weaker. Techniques of equal power will be negated with the shockwave (other parts of area shockwave will still go outward normally unless hit by a counter area attack).
▰ Tailed Beast Ball [ Bijuu Dama ] | Rank S-S+ The Tailed Beast Ball is the ultimate attack of a tailed beast. To form the attack they gather both positive chakra and negative chakra, shape it into a sphere, and then compress it near but outside of their mouth. The compressed energy sphere can be grown to as small as a 20 foot diameter and can hit anything in the same area or another relatively near location entirely. The sphere's concentrated form grinds and demolishes virtually anything it comes into contact with. The Tailed Beast Ball will explode upon contact, decimating almost everything within the first 30 feet beyond its original diameter, but the concussive force of the released energy will reach another 50 feet and will violently throw anyone caught in that area outside of its range. The aftermath of the Tailed Beast Ball's detonation will leave everything that has been struck in a crater that is 100 feet at its deepest. For every 10 chakra spent created the Tailed Beast Ball can proportionately increase its dimensions: +10ft sphere diameter, +5ft decimation damage range, +10ft concussive force range, +10ft crater size. (This does not effect technique damage beyond S+) Utilizing some kind of sensory technique is most beneficial if targeting enemies beyond the user's immediate area. • Can target any topic in the same sub-forum • Cannot apply more than 100 (1000 for the Kyuubi) Chakra. This is on top of the base S+ cost. • Must charge for 1 post before firing if applying more than A rank chakra.
▰ Tailed Beast Wave [ Bijuu Sumi ] | Rank S+ The Tailed Beast Ball is the ultimate attack of a tailed beast. To form the attack they gather both positive chakra and negative chakra, shape it into a sphere, and then compress it inside their mouth. The ball is then fired as a concentrated beam of energy from its mouth which gives it nearly unrivaled penetrative power. The energy wave is 65 feet wide and can hit anything in the same area or another relatively near location entirely. The beam won't explode or do anything more than steadily barrage the target that it is shot at for a few seconds after it is fired; however, the resulting damage guarantees that virtually any obstacle in the Tailed Beast Ball Wave's path will be obliterated. Utilizing some kind of sensory technique is most beneficial if targeting enemies beyond the user's immediate area. Useable once per transformation. • Can target any topic in the same sub-forum
▰▰▰ Reihi Style: Matatabi's unique Reihi style allows the jinchuuriki to seamlessly blend blue spirit fire with taijutsu and instance genjutsu. The spirit fire has inherent illusory qualities and burns brighter and hotter than standard flame enhancing the deadliness of taijutsu. This style emphasizes speed, agility, evasion, and overwhelming the enemy with flame and illusion.
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Stage One
▰ Fang and Claw Stance [ Kiba to Tsume Sutansu ] | Rank X | Complex The Matatabi jinchuuriki widens and squares their stance while placing their hands in a tiger claw position reminiscent of the tiger kung fu form. A flickering full-body cloak of azure flames with black lines covers the body and inflicts tiered mental stress as well as insanity on any enemies who look at it. Viewing the user in this stance counts as a visual trigger for all genjutsu. Additionally, flaming claws extend from the host's fingernails and inflict tiered burns based on this technique's rank, greatly enhancing taijutsu. This stance lasts for five posts and allows the user to perform one additional Reihi technique per post for no combat action cost.
▰ Curse of the Bakeneko [ Bakeneko no Noroi ] | Rank X | Spiritual The jinchuuriki forms a handsign and shoots a blue fireball at the target. The fireball inflicts tiered burning by the rank of the technique for three posts on contact. Additionally, viewing the fireball allows any mental stress or insanity caused by genjutsu cast by the user to affect the target at one tier higher for three posts.
Stage Two
▰ Nekomata's Flaming Claw [ Nekomata Tsume no Honō ] | Rank X | Complex The jinchuuriki strikes an enemy with blue flaming claws and inflict tiered burns on contact. If this technique is used in conjunction with the Fang and Claw Stance then it is treated as spiritual in collisions while retaining stat boosts. Additionally, this technique increases by user's speed and agility by [2] each for the post it is used in.
▰ Grand Illusion Evasion [ Gurandoiryūjon Kaihi ] ▰Category: Instance ▰Rank: C ▰Primary Sense: Sight ▰Additional Senses: Touch, Sound ▰Base Duration: 1 Post ▰Upkeep: None ▰Trigger: Handseal or Spirit Fire ▰Source: False Clone ▰Status Effect: Mental Stress ▰Description: An enemy attack appears to collide with the jinchuuriki's body causing it to explode outward with blue flame. The flames engulf the target(s) and inflicts second tier mental stress. Additionally, this technique temporarily increases the user's agility by two points. The real host's body becomes invisible allowing them to flank the enemy for a counterattack.
Stage Three
▰ Azure Tiger's Maw [ Konpeki no Tora no Ibukuro ] | Rank X | Complex The jinchuuriki throws a powerful punch at the target, raising their strength by [2] points. As they do so, a massive amount of blue spirit flame coats their fist. This fire takes the shape of a tiger's head with long fangs that clamp down on the target. The tiger head is about twenty feet in size and increases the attack's overall range by the same amount. The tiger's mouth will clamp down on the enemy and inflicted tiered burns by rank. This bite will also trap the opponent for the user's punch.
▰ Orbs of Spirit Fire [ Tamashī no ōbu ] | Rank X | Spiritual The user forms a handseal and creates three twenty-foot orbs of Matatabi's spirit fire. One of the orbs is the same rank as the technique and the other two are considered two ranks lower in power. All of the orbs apply the same tier of burns based on the technique's rank. This technique has a five post cooldown.
Stage Four
▰ Lion Roaring Kick [ Shishi Gōon Kikku ] | Rank X | Complex Matatabi's jinchuuriki unleashes the mighty roar of a lion which sends out a fifty-foot wave of blue fire. The flame is followed by a flying kick that increases the jinchuuriki's strength by [2] points for three posts. If this technique is used with the Fang and Claw Stance then the technique will apply burns at one tier higher than its rank.
▰ Cobalt Panther Pounce [ Kobarutopansā no Shūgeki ] | Rank X | Complex The Matatabi host covers themselves in blue spirit fire before forcefully tackling a target. The tackle inflicts tiered burns on the target's body based on the technique's rank as well as the grapple status. If this technique is used after the Fang and Claw Stance then the technique can be used as a dodge for no additional action or resource cost if the technique's rank matches or exceeds the enemy's.
Stage Five
▰ Spirit Fire Collapse [ Reihi Hōkai ] | Rank A | Complex The host jumps above the target and swings their leg downward while unleashing a massive amount of spirit fire. This kick causes third-tier burns on contact and increases the user's speed and agility by [2] for five of the following posts. If this technique is performed after the Fang and Claw stance then it becomes one rank harder to dodge as the spirit fire cloak from the stance fuels the range of the kick's flames.
▰ Haunting Azure Phantasms [ Shutsubotsu Azūrufantazumu ] ▰Category: Instance ▰Rank: A ▰Primary Sense: Sight ▰Additional Senses: Sound, Chakra ▰Base Duration: 1 Post ▰Upkeep: 0 ▰Trigger: Handseal or Spirit Fire ▰Source: Emotion Manipulation ▰Status Effect: Insanity ▰Description: The enemy is lead to believe that their loved ones are dead and have been claimed by Matatabi as they form as black-flame-based ghosts before them. These spirits will continually torment the victim with ghastly cries and screams causing them to feel a profound sense of dread. The target will lose touch with reality for the post that the are trapped in this genjutsu allowing for further genjutsu to affect them more easily. As a result, the user experiences third tier insanity. Additionally, the caster's attacks are made invisible and hidden by this technique, leaving the target vulnerable.
Stage Six
▰ Aspect of the Nekomata | Rank S+ | Spiritual The jinchuuriki forms a handseal and releases a one hundred and fifty-foot ring of azure fire in all directions. As this blast is sent outwards more spirit fire is gathered above the user forming a haunting fifty-foot tall phantasm that resembles Matatabi. The Matatabi aspect's eyes glow in different colors and can be used to cast the user's genjutsu through. The Matatabi aspect lasts for ten posts and rampages through the area to destroy the jinchuuriki's enemies. The aspect applies fourth-tier burns on contact and fourth-tier insanity on sight. The initial fire blast and the Matatabi aspect as both considered S-Rank attacks. This technique can only be used once per battle.
▰ March of the Damned [ Norowa Reta Māchi ] | Rank S+ | Spiritual Matatabi's jinchuuriki forms a handseal and looses a tiger roar before sending out a wave of blue flames before the fire spawns the ashen corpses of the souls claimed by Matatabi's nekomata spirit flames. There are twenty corpses covered in spirit flames that all assault the target(s) in unison. The corpses inflict fourth-tier burning for five posts on contact and explode in blue flames fifty feet outwards to cause the same effect when destroyed. These ghastly resurrected ash corpses also cause fourth-tier mental stress on sight.
▰▰▰ Transformation Stages: Demon Cloak Stage 1: A cloak of blue flames forms around the user and can manifest two cat tails. Additionally, the host's eyes turn yellow and green, resembling Matatabi's own eyes. • The user's agility and speed are elevated to 10 for the duration of their transformation while strength and endurance remain unchanged. • Fire release techniques are considered overwhelming during the transformation. • Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning based on the rank of the technique. • If a taijutsu technique is used in the same post as a fire release technique then [1] taijutsu technique can be considered overwhelming.
Demon Cloak Stage 2: The user is coated in a thick, ominous black and blood red chakra that coats their figure as nothing more than a silhouette of their figure remains. During this stage the user's eyes become frightening white orbs as their head, arms, legs, and torso become more cat-like in shape. The user is often unable to do more than hiss and roar at their foes during this transformation. The user also grows 2 cat-like tails. • The user's agility, endurance, speed, and strength are elevated to 10 while the transformation is active. • Fire release techniques are considered overwhelming during the transformation and cost [1] rank less to cast. • Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning at [1] tier higher than the rank of the technique. • All taijutsu techniques are considered overwhelming during the transformation.
Demon Mastery: The host dons a bright cobalt aura of flames as they and Matatabi are able to unify their will and openly share his chakra and the host's body without reserve. This blue flaming chakra hugs the user's form and clothing tightly, appearing similarly. The user manifests both cat tails and appears as a fiery blue cat with claws and tiger fangs. • The user's strength, speed, and endurance are elevated to 10 while the user's agility is elevated to 12 for the duration of the transformation. • Fire release techniques are considered overwhelming during the transformation and are boosted [1] rank higher during this transformation. • Six-inch flaming cat claws form over the user's knuckles and cause all taijutsu to inflict tiered burning and trauma at [1] tier higher than the rank of the technique. • All taijutsu techniques are considered overwhelming during the transformation and cost [1] rank less to use.
The Uchiha clan descended from the elder of the two sons of the Sage of the Six Paths. The elder brother was born with the Sage's "eyes" and was gifted with powerful chakra and spiritual abilities. When it came time for the Sage to choose a successor, he questioned the two on what course of action they would follow to bring order to the world. The elder believed that might was the way to bring peace, while the younger believed love was the way. The Sage favored the ideal of the younger brother, and therefore designated the younger as his successor, causing the elder to be filled with jealousy and hatefulness. From the younger son descended the Senju clan who would be the eternal rivals of the Uchiha. Before the founding of the ninja villages, the Uchiha were one of the many mercenary clans for hire. Because of their Sharingan, the Uchiha clan came to be known as one of the two strongest clans, the second being the Senju clan. Madara Uchiha was particularly powerful, and, upon attaining the Mangekyō Sharingan, he took control of the clan. Under his leadership the Uchiha grew stronger, conquering whatever clans they came upon, such that, whenever the Uchiha clan was hired for a job, the opposing side would hire the Senju, and vice versa.The Senju clan, grew tired of the endless fighting, and approached the Uchiha clan with a peace treaty. Madara feared that an alliance would lead the Uchiha to ruin, but his clan disagreed, and he was forced to accept. The two clans came together to form Konoha, with Hashirama Senju, leader of the Senju Clan, being selected as Hokage. Madara believed that this was proof that the Uchiha would be made subservient to the Senju, but his clan saw this only as his attempt to rekindle the flames of war. They turned their backs on him, and he defected. Following Madara's betrayal, the Second Hokage gave the Uchiha control of the Konoha Military Police Force as a sign of trust. According to Madara, this was really just a way of keeping the Uchiha in check and out of Konoha's governing affairs. Over the years, some Uchiha, such as Setsuna, have figured out this motive's true meaning, and tried to rebel against the village as Madara did, but they found that it was too late to make a difference, as the Senju had already completely suppressed the Uchiha. Over the years, some Uchiha, such as Setsuna, have figured out this motive's true meaning, and tried to rebel against the village as Madara did, but they found that it was too late to make a difference, as the Senju had already completely suppressed the Uchiha. Reading the Sacred Uchiha Stone Tablet with active sharingan eyes reveals how to gain the next level, and various bits of history. Included in these bits are the sacred, powerful Mangekyo Sharingan techniques, which stood as pillars of strength within the bloodline: Amaterasu, Izanagi, Izanami, Tsukuyomi, Kotoamatsukami, Susano'o, and Kamui.
▰▰▰ Restrictions & Traits:
• Requires Fire Element • The Sharingan starts off dormant. • Receiving 100% blindness in an eye makes it completely unusable, even through transplantation. Blindness can be healed for a treatment costing 1000 ryo for each percentage of blindness in any hospita completely healing the eyes. For this reason, Eternal Mangekyo Sharingan still acquire blindness for their Mangekyo techniques. However, they do gain blindness at a different rate. • Blindness may not be changed by any PAs and any custom Mangekyou techniques must follow the blindness system. • Mangekyou technique blindness uses stack with other techniques uses as long as it's the same tier. I.E. If you use Amaterasu twice and Susanoo Aura once, you receive tier 1 blindness. • You cannot have the activation of your Sharingan in your character's history. • Implanted eyes retain the same level of blindness from the ones being transplanted. • Jutsu that require the Mangekyou reset after transplanting, and have to be relearned. • Only with the Three-Tomoe Sharingan and above is it possible to read chakra signatures well enough to know whether or not a person is a demon host. • No lens ability stacks with its previous forms. • All primary members of the Uchiha Clan are automatically contracted to the red-eyed crow summons of the Midnight Dreary Realm and are able to summon them once they learn the summoning technique. Must travel to the Realm to become a sage. If you sign any other contract then you lose access to the crows.
▰▰▰ Sharingan Limitations:
• The Sharingan can be maintained forever, given a certain chakra (+ stamina) level to maximum chakra (+ stamina) level ratio. ▱▰▱One-Tomoe: 60% ▱▰▱Two-Tomoe: 50% ▱▰▱Three-Tomoe: 40% ▱▰▱Mangekyō Sharingan: 25% ▱▰▱Eternal Mangekyō Sharingan: 15%
▰▰▰ Bloodline Attributes:
▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active.
▰▰▰ The Lenses of the Sharingan:
▰ Lense Change [ Renzu Utsusu ] | Rank D The sharingan is a multifaceted doujutsu which contains a great many powers. These abilities are in part what has led to the fame of the Uchiha and their place as one of the many great ninja clans. However these powers can not be used simultaneously. Lense Change allows the wielder of the Sharingan to tap into their latent abilities. The different eyes of the Sharingan are as follows: Hypnotism, Piercing, Mirroring, and Insight. The user pays a D-rank amount of chakra per lens they want to change; doing so doesn't consume an activation but cannot be changed more than the number of active lens at once unlocked through progression of sharingan. This technique is automatically obtained upon unlocking the Sharingan. The user is able to access two lens at once with the third tomoe, a third lens at the Mangekyo stage and all lens at the EMS stage.
▰▰▰ Stages Introduction:
The Sharingan's power, because of its ties to the Curse of Hatred, is both a blessing and a curse. The moment that an Uchiha comes to know a powerful emotion towards someone, such as love and friendship, a stressful or emotional condition brought out from losing that precious person causes the brain to release a special form of chakra that affects the optic nerves while transforming the eyes into Sharingan. After its initial activation, the Sharingan may be used freely, although it is possible for an Uchiha to lose memory of such an event and not reactivate it until through willpower years later. When the Sharingan is first activated by a user, it has a different number of tomoe (巴) around the central pupil, varying between users. The wielder of the Sharingan, through continued use and training, changes its form further, which involves the eye maturing fully until it has three tomoe. As the Sharingan develops, the user gains heightened abilities through the heightened ocular sense. From what characters have noted, this dōjutsu apparently "glows" in the dark. True to its name, the Sharingan and its derived forms have shown the ability to spin. It is shown that when a person awakens their Mangekyō Sharingan without a fully matured Sharingan, their Sharingan will automatically fully mature while developing into a Mangekyō Sharingan. The Sharingan needs to be activated by the user when they are faced with a difficult circumstance or placed under emotional stress. The Mangekyō Sharingan is distinguished from a normal Sharingan by its appearance, which changes the form of the tomoe seal. Unlike the Sharingan, the appearance of the Mangekyō Sharingan differs from user to user with all known wielders of the dōjutsu having eyes that resemble variations of pinwheels. The Mangekyō Sharingan gives the user access to several powerful techniques, with each user awakening different abilities. These include the powerful fire technique Amaterasu, the almost unbreakable genjutsu Tsukuyomi and, in rare cases, the use of Susanoo. Some wielders awaken the same technique in both of their eyes, such as Obito Uchiha, whose eyes allow the user to use space-time ninjustu such as the dimension-shifting technique Kamui, as well as Shisui Uchiha, whose eyes are both capable of activating Kotoamatsukami. Using the Mangekyō Sharingan puts strain on the user's eyes and erodes their vision, eventually causing blindness. This can be prevented by transplanting another pair of Mangekyō Sharingan from a close relative, such as a sibling. The newly acquired Mangekyō Sharingan looks like a merge of both eyes and is dubbed the Eternal Mangekyō Sharingan (永遠の万華鏡写輪眼, Eien no Mangekyō Sharingan). This dōjutsu has been shown to be able to change into the Rinnegan. This was demonstrated by Madara Uchiha, who noted that after he acquired Hashirama Senju's DNA at the Valley of the End and integrated the DNA into his wounds, the dōjutsu did not awaken until he was near death. This information was seemingly written on the Stone Monument of the Uchiha located in the Naka Shrine.
▰▰▰ One-Tomoe Sharingan:
Activated through a serious mental or physical situation / trauma. Often when loved ones or squadmates are brought close to death. ▱▰▱Abilities: • Hypnotism: The user is able to, through direct eye contact, control the actions of the lesser/non-shinobi animals. While less prominent, this effect may also affect summons albeit to a lesser extent. By spending an activation, D to C Ranked summons are afflicted with tier two paralysis as an image of the user’s sharingan is imprinted over their eyes. A summoner may kai this effect at one rank below the summoned creatures body rank. • Insight: Confers a [1] point increase to agility, and the user can see muscle movements in an opponent more clearly. • Mirroring: Able to, immediately, copy and replicate up to C Rank techniques and choose to retain them or not. Can retain up to five techniques at this stage. Copied ninjutsu may be from [1] element that the Uchiha does not have access to. Cannot learn any techniques that are otherwise not accessible to the Uchiha. • Piercing: Can view chakra as a dull, but still colorful, glow. Genjutsu defense against genjutsu with the primary sense being vision is considered a rank higher.
▰▰▰ Two-Tomoe Sharingan:
Achieved after five [5] paragraphs of training One-Tomoe's abilities, and one [1] exhausting spar ( or life threatening battle ) with someone deadly or as equally deadly as you. Training can be achieved via simply roleplaying with the eyes active, actively learning how their skills work while doing so etc. ▱▰▱Abilities: • Hypnotism: The user is able to, through direct eye contact, control the actions of freed bijuu that are in the wild While less prominent, this effect may also affect summons albeit to a lesser extent. By spending an activation, B to A Ranked summons are afflicted with tier three paralysis as an image of the user’s sharingan is imprinted over their eyes. A summoner may kai this effect at one rank below the summoned creatures body rank. • Insight: Confers a [1] point increase to agility, and the user can see muscle movements in an opponent more clearly. Capable of seeing more minute muscle movements, such as reading lips and small tells a target may have. • Mirroring: Able to, immediately, copy and replicate up to C Rank techniques without retaining them. Can retain those techniques. Up to 10 techniques can be maintained permanently. Copied ninjutsu may be up to [2] elements that the Uchiha does not have access to. Can learn any techniques that are inaccessible to the Uchiha with the exception of techniques or skills that require double classing such as Flying Thunder God or the Eight Gates. • Piercing: Can view chakra distinctly from the environment now, and is capable of seeing through up to C rank and lower clones, distinguishing them from the creator. Genjutsu defense remains unchanged.
▰▰▰ Three-Tomoe Sharingan:
Achieved after five [5] paragraphs of training the Two-Tomoe's abilities, and one [1] life threatening battle with someone of equal or greater rank. ▱▰▱Abilities: • Hypnotism: The user is able to, through direct eye contact, control the actions of freed bijuu that are in the wild While less prominent, this effect may also affect summons albeit to a lesser extent. By spending an activation, S Ranked summons are afflicted with tier four paralysis as an image of the user’s sharingan is imprinted over their eyes. A summoner may kai this effect at one rank below the summoned creatures body rank. • Insight: Confers a [2] point increase to agility, and the user can see muscle movements in an opponent much more clearly. Allows for last second dodges to be more likely. • Mirroring: Able to, immediately, copy and replicate up to B Rank techniques without retaining them. Can retain those techniques, with a total pool of 20. Copied ninjutsu may be up to [3] elements that the Uchiha does not have access to. Can learn any techniques that are inaccessible to the Uchiha with the exception of techniques or skills that require double classing such as Flying Thunder God or the Eight Gates. • Piercing: Can view chakra vibrantly against the environment, able to see through any and all clone techniques. In addition to the increased defense against sight based genjutsu, the user may choose an additional sense to have a rank increased defenses against. This is a one time choice that can not be changed as it is specific to how the user's eyes develop.
▰▰▰ Mangekyō Sharingan:
The Mangekyō Sharingan is awakened through the trauma experienced from the death of a person very close to the Sharingan user. (i.e. an rpc) With the user normally having to witness or experience this first hand, Uchiha throughout history have killed a person very close to them in order to expedite this process. To obtain the Mangekyō Sharingan, one must feel the emotion of losing a friend or family, as merely killing them or watching them die will not activate it. (Requires at least the three-tomoe before this event can occur.) Conversely, requires a mod to be quoted to oversee an A ranked mission requiring 10 paragraphs at minimum that will be extremely taxing, with a risk of death to the character. Requires at least B rank. ▱▰▱Abilities: (Can now learn mangekyo techniques.) • Hypnotism: Can take control of up to the A rank summons in a list, causing them to be frozen in place while able to directly control the lower level summons. Can also take complete control of freed Bijuu and command them to act under your command so long as this skill is maintained. • Insight: Confers a [2] increase to agility, and the user can see any movements that happen within their field of view. As long as they are fast enough, they can always react with one of their own skills. • Mirroring: Able to, immediately, copy and replicate up to A Rank techniques without retaining them. Can retain those techniques, but at this stage, only up to 30 techniques can be kept and maintained permanently. Copied ninjutsu may be any element that the Uchiha does not have access to. Can learn any techniques that are inaccessible to the Uchiha with the exception of techniques or skills that require double classing such as Flying Thunder God or the Eight Gates. • Piercing: Can view chakra brightly and see their shapes distinctly from other ninjutsu. Can see the type of chakra being used, be it elemental, bloodline, clan, maruton, and also covers the strength of the jutsu prior to it actually being launched. Genjutsu defense do not change during this stage.
▰▰▰ Eternal Mangekyō Sharingan:
Only by taking and transplanting the Mangekyō of another Uchiha — integrating the two pairs of eyes in the process — can the sharingan be upgraded by a process that results in the creation of an Eternal Mangekyō Sharingan (永遠の万華鏡写輪眼, Eien no Mangekyō Sharingan.) Conversely, requires a mod be quoted in an S ranked mission requiring 15 paragraphs at minimum that has an even higher degree of danger than the former. Must be at least A rank body. ▱▰▱Abilities: (The Uchiha can now use Mangekyou techniques a total of 2 more times before blindness is applied. I.e. If the Mangekyou technique applies tier 1 blindness after 3 uses, it now applies tier 1 blindness after 5 uses of techniques in that tier.) • Hypnotism: Can take control of up to the master summons in a list, causing them to be frozen in place while able to directly control the lower level summons. Can still take complete control of freed Bijuu and command them to act under your command so long as this skill is maintained. • Insight: Confers a [2] point increase to agility, and the user can see any movements that happen within their field of view, with an acuity that is akin to precognition. • Mirroring: Able to, immediately, copy and replicate up to S+ Rank techniques without retaining them. Can retain those techniques, but at this stage, up to 40 skills can be kept and maintained permanently. Copied ninjutsu may be any element that the Uchiha does not have access to. Can learn any techniques that are inaccessible to the Uchiha with the exception of techniques or skills that require double classing such as Flying Thunder God or the Eight Gates. • Piercing: Can view chakra brightly and see their shapes distinctly from other ninjutsu. Can see the type of chakra being used, be it elemental, bloodline, clan, or maruton, and also covers the strength of the jutsu prior to it actually being launched. In addition to the increased defense against sight based genjutsu and their last chosen addition, the user may choose an third sense to have a rank increased defenses against. This is a one time choice that can not be changed as it is specific to how the user's eyes develop.
▰▰▰ Uchiha Techniques:
▰ Uchiha Art: Lightning Seal | Rank E The user is able to create a small seal on their body that is capable of holding weaponry within it. Requires no chakra to seal items within, but releasing them requires an E rank amount of chakra. These weapons are not automatically launched at the target. Below are the limitations of what may be unsealed at once. •Small/Projectile Weapons: 5 • Medium Weapons: 3 • Large Weapons: 1
▰ Uchiha Art: Manipulated Shuriken Technique | Rank D | Complex | Bukijutsu With this technique a translucent string, both elastic and highly durable while also made of chakra, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to augment utilized projectile ninja tools by moving them in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite. Augments any thrown projectile techniques for two [2] posts to be able to turn in mid-air, one [1] time. Supplemental activation if only used to attach a string to a projectile, but can only apply to shuriken that you are in possession of. This skill denies the agility stat of anyone who isn’t watching the shuriken when it changes direction. If the opponents agility is higher than your speed however, they can see the wire manipulation, thusly circumventing the aforementioned denial.
▰ Uchiha Art: Shield of the Storm God | C-S Rank This skill taps into the secrets of uchiha blood and calls upon a similar power to the almighty susano’o to create a defense ahead of them born of their chakra. It manifests as a large shield with the Uchiha Fan emblazoned on it’s face, and is capable of last minute defenses.
▰ Incineration Style: Magatama | C-S Rank After performing the handseals, an intense flame ignites somewhere within five feet of the user, taking the shape of a single, floating magatama (which resembles a single tomoe) that rotates extremely quickly. This skill can be grabbed and thrown or simply launched like any other ninjutsu. The magatama measures one foot in size per rank of the technique starting at C Rank. When the tomoe strikes it’s target, an area 5 feet in each direction from the center of the blast per rank of the technique is ignited that applies second degree burns on anything caught within besides the user of the skill.
▰ Incineration Style: Amaterasu's Blessed Breath | C-A Rank Similar to other known fire skills, this skill ignites any thrown projectiles of the uchiha or their allies within their sight with intense fire, increasing and augmenting their damage with the flames. The flames are considered separate in terms of damage, and should they come in contact with a barrier or defense of equal or lower rank the flames would disintegrate the defenses and allow the no longer flaming projectile to continue unabated.
▰ Uchiha Art: Hidden Projectile | Rank B | Complex | Bukijutsu This skill is another augment onto any projectile based technique, allowing for the user to throw a second projectile at the same time as the first. It uses their chakra to fool targets without preceptory skills into believing there is only one, when in fact the other is thrown in it’s shadow. This skill, however, also allows for a last second imparting of chakra that, upon the first shuriken being dodged, sets this one on a course with the target when they put up their defense. The second shuriken denies the target’s agility stat when attempting to avoid it.
▰ Uchiha Art: The Storm God's Bayonetta | B-S After forming a single handseal, and then gesturing in a way that is an attack, a monstrous limb swings forth, at the size of a fully formed susano'o, to deal a crushing blow to a target. After it's single strike, this attack simply fades away. The body part can also be launched in straight lines at a target, and continues forth until it collides with something. Aesthetic changes, like making it a sword swing, or a hammer blow, are possible, but do not alter the damage done.
▰ Uchiha Art: Hidden Strike | B-A Rank Using this skill, a massive, almost phantom, translucent limb will project from the Uchiha, threatening to outright swat a target, grab and crush them, or whatever else a single, large limb could do. Has the color of the user’s chakra. The limb is capable of taking only up to its own rank in damage, and disappears at the end of it’s intended attack. For A rank, two of these phantom limbs are projected from the user, with these arms or legs only originating from the user’s body.
▰ Incineration Style: Incinerating Magatama Dance | C-S Rank | Augment With a set of seals identical to Magatama save for the addition of a four extras on the end, any number more than one magatama are created at a minimum of C rank cost a piece and not surpassing four total Magatama for no additional activation.These projectiles are restricted to the same size as the parent technique per rank.These Magatama have the explosive range of 10 feet in each direction per rank of it's usage.These projectiles can all be launched on different vectors and attack different targets. This version is capable of delivering third degree burns. Can orbit the user for up to three posts before they must be launched at a target or alternatively used as shields.
▰ Demonic Illusion: Mirror Heaven and Earth Change [ Magen: Kyō Tenchi-ten ] ▰Rank: X ▰Primary Sense: Reference Target Illusion ▰Additional Senses: Reference Target Illusion ▰Base Duration: Reference Target Illusion ▰Upkeep: Reference Target Illusion ▰Trigger: Eye Contact ▰Source: Sharingan ▰Status Effect: Reference Target Illusion ▰Description: The user detects a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. This requires the user realize the target is utilizing a genjutsu, and the Piercing Eye to be active. As the target is thrown into their own genjutsu unwittingly, their Kai function is disabled during their next post. In addition, the the genjutsu carried the overwhelming property, that property is also reflected back upon the target. This technique is cast at the rank of the illusion cast upon them. This technique has a three post cooldown.
▰ Demonic Illusion: Shackling Stakes Technique [ Magen: Kasegui no Jutsu ] ▰Rank: A ▰Primary Sense: Touch ▰Additional Senses: Sight ▰Base Duration: 4 Posts ▰Upkeep: 40 Chakra ▰Trigger: Eye Contact ▰Source: Touch Phantasm ▰Status Effect: Mental Stress ▰Description: Firstly, this technique requires the Hypnotism Lens. The opponent is caught in the illusory world created by the user, and the victim is tormented with the sensation of having spikes driven through their limbs, taking away their body's freedom. At the same time, the physical pain accompanying the illusion reveals that the greatest use this technique has is torture Disables all forms of pain as a method for escaping from illusions, during the duration.
▰ Fire Release: Majestic Destroyer Flame [ Katon: Gōka Mekkyaku ] | Rank S A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames that measure 100 feet in width and height. The cost of this technique may be paid again, expanding it's size to a total of 200 feet in both directions. This makes the technique extremely difficult to either avoid or contain while negating weaknesses to water release techniques of B rank and lower.
▰ Fire Release: Great Flame Destruction [ Katon: Gōka Messhitsu ] | Rank S A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in an eighty foot massive stream of intense flames that expands in a conical manner while igniting the lands it touches in a sea of flames. Ignited lands burn outward from their origin forty feet. Should the flames reach chakra based vegetation that it overpowers, the flames are spread an additional ten feet per rank of the technique consumed.
▰ Fire Release: Blast Wave Wild Dance [ Katon: Bakufū Ranbu ] | Rank S A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a continuous stream of flames, which spirals outwards, creating a massive fire vortex that spirals outward from their mouth. This vortex covers a one hundred foot distance before the user and is fifty feet in width.
▰ Uchiha Return [ Uchihagaeshi ] | Rank X By utilizing any weapon they can shield themselves with in a particular manner, the user is not only able to block and completely nullify the effects of an incoming projectile attack, but also deflect the technique back along its original course. As this redirection occurs both suddenly and unexpectedly, the reflected attack can prove difficult for opponents to evade. This technique must be used at the rank of the technique being interacted with.
Posted: Tue Apr 13, 2021 2:07 am
▰▰▰ Mangekyo Techniques:
▰ Moon Reader [ Tsukuyomi ] ▰Rank: S ▰Primary Sense: Chakra ▰Additional Senses: Sight, Sound, Touch ▰Base Duration: 2 Posts ▰Upkeep: 80 Chakra ▰Trigger: Eye Contact ▰Source: Sharingan ▰Status Effect: Insanity ▰Description: Tsukuyomi requires eye contact to be performed, trapping the target within an illusion completely under the user's control for two posts. This allows the user to alter the perception of time with ease within the genjutsu to make a few seconds seem like many days as a means to torture the target within this illusory world. This results in the victim suffering psychological trauma that incapacitates them for a considerable period of time. The opponent suffers a [2] decrease to their strength for each post they are held within the Tsukuyomi realm. Requires Hypnosis lens. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Amaterasu [ Heavenly Illumination ] | Rank S The user channels chakra though their eyes, creating black hellish flames upon the object or location of their focus with their eyes. This requires the user consume both offensive activation. These flames carry the overwhelming property, cause Tier Four Burns and Burning, remaining ablaze an additional five posts without losing their potency. This technique may be sustained for a single activation and the cost of this technique during a second post but must be ended after that post. Requires Insight lens. Is required to learn before any other Enton (Blaze Release) within the Uchiha Clan. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Blaze Release: Added Tool Earth Lord [ Enton: Kagutsuchi ] | Rank S | Training This technique is required to apply Shape Transformation to the inextinguishable black flames of Amaterasu, manipulating them at will. Requires five posts of training to advance the technique into it's alternate forms. Requires Amaterasu to be known. Allows learning & usage of Amaterasu: Entenka, Enton: Susanoo Kagutsuchi, Enton: Yasaka no Magatama, and Shakuton: Kōrin Shippū Shikkoku no Ya Zeroshiki. The user may replace any of these 4 techniques with a custom Enton technique. (approval needed via custom jutsu thread, does not consume custom points to replace) Such replacement must follow the original's ocular damage percentage and rank.
▰ Heavenly Illumination: Flame Wrapping Fire [ Amaterasu: Entenka ] | Rank S The user cloaks themselves or their Susano'o with a cloak of black flames that fits to their figure for three posts. This cloak of flames defends them against techniques of it's rank or lower, igniting those who touch the cloak with amaterasu's flames for the remaining length of the cloak. The cloak ends if it takes damage equal to it's rank during those posts and can be repaired for no activation by paying chakra equal to the technique it interacts with. Should the contact be made upon the cloaks last post, they remain ablaze for a single post. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Blaze Release: Impetuous Man Added Tool Earth Lord [ Enton: Susanoo Kagutsuchi ] | Rank S The user creates a weapon of black flames to be used by either themselves or their susano'o. The maximum size of thier weapon is double the size of the body it is being used by ( their own or susano'o. ) These weapons have the properties of Amaterasu while remaining active for four posts. These weapons ignite anything they come in contact with, leaving it ablaze for the remainder of the weapons duration. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Blaze Release: Eight Slopes Curved Jewel [ Enton: Yasaka no Magatama ] | Rank S The user forms a string of handsigns, creating up to eight Magatama composed of Amaterasu's flames by paying the cost of this technique for each magatama. These Magatama are launched at the target and travel until they impact a surface. Upon impact, these magatama ignite, setting an eighty foot radius ablaze around each magatama. These flames burn for five posts before extinguishing and those set on fire remain ablaze for three posts. Applies Tier 1 blindness after 3 uses. If tier 1 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Susanoo [ Impetuous Man ] The user forms several hand signs, creating a giant chakra like avatar that is capable of defending them and attacking, giving them offensive and defensive capabilities for colossus battles with demons and summons. Susanoo comes in variant forms depending on the chakra spent to create the avatar. Each variant of the Susanoo requires three posts of training to unlock. Applies tier 1 blindness for Susanoo below Yamabushi after 3 uses, Tier 2 for Yamabushi and Majestic Attire after 3 uses. If the specified tier is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
Aura Rank: B Description:The Aura Susanoo is merely a manifestation of the Susanoo's energy, appearing as a cloak replicating the user's chakra color, and appearing around their body much like a flame. This aura can defend against B rank jutsu and below without being destroyed. This cloak is ten feet in height
Bone-cage Rank: A Description:The Bone-cage Susanoo creates both a twenty five foot aura and an interlocking set of ribs that circle around the Uchiha, additionally able to create up to one large arm that may attack and defend with A Rank basic combat, remaining active for eight posts.
Skeleton Rank: A Description:The Skeletal Susanoo creates a fully formed torso, including the shoulders, two arms and skull, alongside a full upper body, standing fifty feet tall. Aside from just bones, it will appear to manifest some level of muscles, but will still appear largely skeletal and dominated by bones. This susanoo can both attack and defend with A ranked attacks using it's arms for basic combat attacks while requiring a D Ranked upkeep per post.
Avatar Rank: S Description:The Susanoo Avatar is the standard for the Susanoo, creating a complete armored torso with a warrior-like appearance, standing one hundred feet tall. This Susanoo has a large, muscular frame and is capable of manifesting a weapon set at will, such as a bow and arrow or sword and shield and may posses up to four arms. It may attack and defend using basic combat abilities or melee skills the Uchiha manifesting Susanoo knows. Weapons are scaled to be double the size at maximum of the Susanoo. This Susanoo has the added benefit of providing a full coverage protection for the Uchiha, as the aura of defense manifests around them, pushing outward in all directions, allowing them to levitate within it's being.This Susanoo has a C-rank upkeep per post after the initial post.
Yamabushi Rank: S+ Description:The Susanoo Yamabushi, also known as the Perfect Susanoo, is the final and most powerful variant of the Susanoo, accessible only to those with the Eternal Mangekyo Sharingan. It forms a fully armored Susanoo with arms and legs, standing straight on his feet and towering above foes at Bijuu height. The Uchiha may rest within the crystal at the center of his head, and can fully operate his body to cast their own techniques. This Susanoo may have two sets of weapons available to manifest and have four arms maximum, the weapons being two hundred feet in size maximally with all techniques of the user's increased 10 times in size, but not in potency. This technique has an upkeep cost of B-rank chakra per post after the initial. For an additional two posts of training, the user can manipulate this form of Susanoo outside of their body within the topic, granting it the same activation count as a shadow clone.
Majestic Attire Rank: S+ Description:A variant that can only be utilized after mastering the remainder of the Susanoo variants. The Majestic Attire technique allows the user to form a Susanoo like armor of the user's chakra color around a person, summon, or demon. This technique grants the target a [4] point increase in endurance and a [2] point increase in strength. Additionally, the target is granted a single chakra weapon of the user's choice that is maximally twice the target's height. Bukijutsu and basic combat weapon skills with this weapon are treated as spiritual when interacting with techniques. This technique has an upkeep of A rank per post after it's initial use.
▰ Izanagi | Rank S Within roleplay, the use of this technique seems to undo whatever damage is done as though it were not there to begin with. This technique requires piercing Lens be active. Any damage the user would incur during their post is negated, returning the offensive activation to the person who attacked the user. This activation can be used as an additional offensive activation the following post only against the user of this technique. Applies Tier 2 blindness after 3 uses. If tier 2 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Susanoo: Kamui Shuriken | Rank S+ While Yamabushi Susanoo or Majestic Attire is active, the user creates a shuriken in each hand of the Susanoo. If used on the Yamabushi Susanoo, summons or bijuu, these Shuriken are approximatly fifteen feet in size, if used on human sized Majestic Attire, the shuriken are standard size. These two shuriken are imbued with the Kamui technique. Upon impact with a target, the shuriken release the Kamui technique, transporting whatever they strike to the Kamui realm. Requires the user know Kamui in order to preform. Applies Tier 2 blindness after 3 uses. If tier 2 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Eight Slopes Curved Jewel [ Yasaka no Magatama ] | Rank S While utilizing the Susanoo of Avatar state or higher, the user forms a string of six hand signs, causing the Susanoo to bring their hands together. When the Susanoo separates their hands, a chakra string laced with eight Magatama resembling the Susanoo's own chakra manifest. The susanoo directs their hands toward a target, sending them flying until they impact a surface. Upon impact, these magatama ignite a fifty foot radius, collectively setting the entire topic ablaze when used. These flames burn for three posts before extinguishing and those set on fire remain ablaze for a fourth post.
▰ Kamui [ Authority of the Gods ] | Rank S Kamui is a time space ninjutsu that allows the user to use multiple separate yet similar skill sets. When activated, Kamui appears a swirling tear in time and space, distorting the image of the area before you, often circling into a black hole of sorts. Applies Tier 2 blindness when entering the dimension or casting the technique on another after 3 uses, exiting the Kamui realm applies no blindness. If tier 2 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post. Requires Insight Lens.
Left Eye: When executed with the left eye the user is able to teleport targets to a pocket dimension accessible to only the user or someone with an implant of their eye unless otherwise stated by a technique. Transporting persons or projectile techniques in this manner require a single activation. Transporting larger objects such as buildings, small houses, ect require two activations. The ability to dodge this attack follows the same dodge requirements as Amaterasu.
Right Eye: The user is able to utilize Kamui with their right eye primarily for intangibility. The user utilizes the time space technique to place themselves between this dimmension and the pocket dimmension they own, allowing them to be physically visible but untouchable, extending this effect to those physically contacting the user. This technique works on techniques of Kamui's rank and potency in chakra. Additionally, when in this pocket space, the user is immune to sensory techniques. The user can only remain in this pocket space a total of five posts per use. Can only be used twice in a single battle. Izanagi does not refund these.
Both Eyes: A final usage of Kamui allows the user to combine the usage of both eyes and abosrb themselves into their dimension, erasing any ability for them to be sensed. Within combat, the user can only stay in this dimension for up to two posts, and can take up to one other shinobi with them, following the left eyes rules. Takes all the activations of a single post to enter and to exit. Does not acquire blindness to exit the dimension. The user is able to exit this dimension anywhere they have physically been before.
▰ Distinguished Heavenly Gods [ Kotoamatsukami ] ▰Rank: S+ ▰Primary Sense: Chakra ▰Additional Senses: None ▰Base Duration: 5 Posts ▰Upkeep: 100 Chakra ▰Trigger: Eye Contact ▰Source: Sharingan ▰Status Effect: None ▰Description: After making eye contact with only a single target, the Uchiha is able to create false experiences in the mind using the sixth chakra sense. Kotoamatsukami uses only one sense in the chakra sense but manipulates it so thoroughly and so subtly that the genjutsu is incredibly difficult to detect. The victim will act with their own mannerisms and personality completely intact but still under the control of the user for the duration. If the byakugan or tenseigan is used they will only see that the dojutsu is highly active but without knowledge of its purpose. Requires Hypnosis lens. Requires eye contact and the user to be of the genjutsu class due to the incredibly precise nature of Kotoamatsukami's mind control. While the target is under Kotoamatsukami's control, the user can dictate one of their combat activations per post or impart one dictum to take a social action per post. Applies Tier 3 blindness after 2 uses of the technique, the blindness applying after the technique ends on the second use. If tier 3 is already active, increases or adds upkeep cost of the sharingan by [5] chakra per post.
▰ Bear Hermit Style: Bear's Den Creation [ Beahāmittosutairu: Beāzudenkuriēshon ] | Rank S+ | [Bear Sage] Ninjutsu [ Doton ]| Chakra Creates a permanent cavern within any earthen surface according to the caster's specifications. The cavern may be no larger than 50,000 cubic ft space (50x50x20 for calculation, but can be any shape). The location of the Bear's Den must be listed in the provided space below this technique (a copy of this technique and it's description must be listed on the user's Profile or an associated space for techniques, etc.) If this technique has already been used to create a Bear's Den, the user is able to reshape the den or destroy it entirely. The user may not have more than one den created at a time. Destroying a previous den returns the earth to its previous state, preventing the possibility of landslides, sinkholes, etc. when removing the den. -------->Current Bear's Den location: Fault of Rebirth -------->Previous Bear's Den location: Takijinsei Falls
▰ Bear Hermit Style: Bear's Den Relocation [ Beahāmittosutairu: Beāzuden no iten ] | Rank S | [Bear Sage] Ninjutsu [ Doton ]| Chakra Requires the user to know the Bear's Den Creation technique and have a Bear's Den currently active. This technique instantly summons the user's Bear Den to them as closely as possible. If the Den cannot realistically fit in the area, the technique will fail. If the user is within their Bear's Den when casting the technique, the Den will relocate to its previous location, travelling quickly underground to do so. Using the technique in this manner while in combat requires that the user have an available shunshin activation. You may now list the previous location of your Bear's Den below its current location. (A copy of this technique and it's description must be listed on the user's Profile or an associated space for techniques, etc.)
▰ Stone Bear Creation [ Ishikuma no sakusei ] | Rank A | Ninjutsu [ Doton ]| Chakra The caster forms a single handseal before stomping on the ground. An eight foot tall solid stone bear then climbs out from the earth. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Doton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, basic combat strikes they deliver are considered one rank higher for collisions.
▰ Wind Bear Creation [ Kaze no kuma no sakusei ] | Rank A | Ninjutsu [ Fuuton ]| Chakra The caster forms a single handseal before exhaling a large breath over the seal. An eight foot tall bear then swirls into shape in front of the caster. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Fuuton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies one stack of Tier 2 Bleed.
▰ Flame Bear Creation [ Hi no kuma no sakusei ] | Rank A | Ninjutsu [ Katon ]| Chakra The caster forms a single handseal before exhaling a large breath over the seal. Flames then erupt from the user's mouth that take the shape of an eight foor tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Katon the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, when the bear is destroyed or dismissed, it explodes into flames for C-Rank damage in a 15 foot area and coats the blast zone in flame for three posts.
▰ Lightning Bear Creation [ Raitoningubea no sakusei ] | Rank A | Ninjutsu [ Raiton ]| Spiritual The caster forms a two-handed seal then slowly separates their hands, electricity crackling between them. Once fully separated, streaks of electricity leap from the arc and form a eight foot tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Raiton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies Tier 2 Paralysis.
▰ Water Bear Creation [ Mizu no kuma no sakusei ] | Rank A | Ninjutsu [ Suiton ]| Spiritual The caster forms a single handseal before spitting out a massive blob of water which splashed onto the ground. The large puddle then recollects into the shape of an eight foot tall bear. These bears are commanded by word of mouth or telepathic communication. These bears are treated as Shadow Clones for activation systems and are able to execute basic combat strikes and known Suiton the user has by drawing from their resource pool. These bears require an upkeep of twenty chakra every post and require an S Rank technique or higher to defeat them. Additionally, any direct contact with the bear applies Tier 2 Drench.
▰ Hidden Shot [ Kakushi shotto ] | Rank B-S+ | Ninjutsu [ Fuuton ]| Spiritual ] After molding their chakra, the user takes a slow, quiet, deep breath, then rolls their lips and tongue in a manner that creates one (plus an additional one per rank used above B-Rank) small vacuum pocket on the tip of their tongue before "spitting" it at the enemy in a thin casing of more fuuton chakra. The fuuton projectile travels straight forward at incredible speeds, and is invisible to the naked eye. Upon collision or when otherwise destroyed the pocket silently implodes with obscene force, dealing damage and yanking the target in the direction the projectile came from. The projectile's speed and vacuum nature cause it to ignore Fire/Lightning nature balancing matchups.
▰ Ember Cloak [ Nokoribi no manto ] | Rank X | Ninjutsu [ Katon ]| Spiritual The user makes two one-handed seals to mold chakra briefly, then moves them to their head and gestures as if pulling a hood over their head. As they do so, flames rush from their fingertips and create a cloak of embers around the user. The cloak last for 2 posts per Rank, applies Tiered Burn to that anyone that touches it, and gains a pool of chakra equal to the rank used to create it. The user may expend a ranked chakra amounts from the pool to: Ignite flammable objects, ignite an area in flames, defend against projectile attacks. Using the cloak for these purposes tears away parts of the cloak relative to the amount of the pool used, starting from the bottom and ending with the hood.
▰ [Hidden Bear Art] Trial of Isolation [ Koritsu no shiren ] ▰Category: Enchantment ▰Rank: S Rank ▰Primary Sense: Sight ▰Additional Senses: Sound, Touch ▰Base Duration: 5 Posts ▰Upkeep: 80 Chakra ▰Trigger: Touch, Sight (Darkness) ▰Source: Sensory Phantasm ▰Status Effect: Mental Stress ▰Description: The target finds themselves alone in a black cave tunnel. Attempts to light the way only extend a few feet past their light source and are extinguished by the wind that calmly blows through the tunnel. As the target wanders either direction down the endless tunnel, they are haunted by vivid hallucinations of the friends, family, and others that have wronged them. These hallucinations dredge up feelings of loneliness, betrayal, and resentment. Outside of the technique, the target is immobilized while experiencing this illusion, leaving them open to attack.
▰ Ember Cloak Augment: Companion Expansion [ Nokoribi no manto: Tomodachi no kakudai ] | Rank E | Ninjutsu (Augment) [ Katon ]| Spiritual When casting the parent jutsu, the user may use this technique to expand the cloak slightly to accommodate an companion up to the size of a child riding on the user's back or shoulders. This also prevents the companion from taking damage from the Cloak, instead making it feel like a warm towel or blanket to them. This technique does not impact Ember Cloak's chakra pool in any way.
▰ Flying Thunder God's Fury [ Hiraishin no ikari ] | Rank X | Ninjutsu [ Fuuinjutsu ]| Spiritual | Restricted Requires the user to have learned the Flying Thunder God Technique [ Hiraishin no Jutsu ]. Allows the user to create a slightly altered Hiraishin seal on an object or person. The user may not teleport to these seal, but may instead send these targets to any regular Hiraishin seal. Requires A-Rank chakra to send inanimate, mundane objects. Sending enchanted, imbued, or "magic" objects requires a S-Rank chakra cost. Sentient beings may be sent by expending S+ Rank chakra, in addition to a chakra cost equal to the subject's body rank. Unwilling targets may only be transported within the same subforum, and may resist the transport by expending the same rank chakra (Body Rank and S+ Rank).
▰ Fifth Degree Burns [ 5-Do Yakedo ] ▰Category: Enchantment [Bloodline] ▰Rank: S+ ▰Primary Sense: Touch ▰Additional Senses: Sight, Scent ▰Base Duration: 10 posts ▰Upkeep: 320 chakra ▰Trigger: Eye Contact (Requires active Sharingan) ▰Source: Sensory Phantasm ▰Status Effect: Mental Stress [Tier 4] ▰Description: When the target makes eye contact with the user's active sharingan, the target believes the user to have unleashed an Amaterasu-Spirit Fire attack that homes in on them and seems to penetrate through techniques used to defend against the phantasm flames. When the flames strike the target, they believe they are engulfed in the blaze, and can see, hear, and smell their own body burning. On the first post, they experience their skin and flesh melting and cooking away. On the second post, they begin to see pleasant but inconsequential memories play in the flames before them, slowly burning away at the edges until they've forgotten them; this repeats for 2 more turns. On the fifth post, the target begins to lose important and treasured memories. If the target is still trapped at the end of 10 posts, their very psyche is burned away, reducing their entire persona to single, defining trait (chosen by the target character's player). No personal memories remain; the target retains everyday functions and basic combat functions, but must relearn any and all techniques at a later time. Burned away memories may only be restored by advanced, specialty medical, sealing, or other mental techniques (typically S-Rank or higher, but there is wiggle room as this is largely an RP aspect). Mental Stress lingers for one less post than the target was caught inside it.
▰ Shattering of the Final Barrier [ Fainarubariakurasshā ] ▰Category: Instance ▰Rank: A-Rank ▰Primary Sense: Sight ▰Additional Senses: Sound, Chakra ▰Base Duration: 1 Post ▰Upkeep: 40 Chakra ▰Trigger: Handseal, Eye Contact ▰Source: False Visions ▰Status Effect: Mental Stress ▰Description: The target is inflicted with a vision/premonition that pulls them out of their own body, up through the sky, out to the edge of the universe, through a black void. The void eventually is enclosed by a sea of white, which pulls back to reveal it as a splash of ink on paper, left by a person writing the target's most recent actions as part of a story. The target is forced to watch as the author catches up to the moment the target has realized they are writing. The target is then rapidly pulled back through the ink and through their original trip in reverse, back into their body, just a second after the technique afflicted them.
▰ Thunder God's Chosen | Rank A | Fuuinjutsu [Scholar Specialist] | Spiritual The user places a seal upon a willful target which resembles the user's FTG seal merged with a Message seal. Once the seal is applied to the target, the target may remove the seal anytime they see fit by paying a B-Rank chakra cost. While the seal is placed, it acts as a (basic) FTG seal for the user, and the target may expend an E-Rank amount of chakra to send a one word message to the user at any time.
▰ Demon Seal: Seal of Loss - Proxy Seal |Rank S | Fuuinjutsu | Demon Host | Spiritual A supplementary technique to the demon sealing technique Seal of Loss. This allows the user to place a small seal around their demon seal which links to another seal the user may place on an inanimate object. Once the technique is activated, the object is then possessed by the user's demon, which will create a scale representation of itself surrounding the object with the seal on it. The demon will be scaled so that its torso is slightly larger than the sealed object. While the demon still effectively remains sealed within the user, this allows the demon to "stretch its legs" in the physical world for some time. Due to the unstable nature of the connected seals and the volatility of bijuu chakra, the scaled version of the bijuu is incapable of combat.
▰ Seal of Suppression [ Japanese Technique Name ] | Rank A | Fuuinjutsu | Spiritual The user places a seal on a human target that suppresses almost their entire chakra pool, including specialty pools (i.e. nature chakra, demon chakra, etc.), leaving them with a pool of 100 chakra available. At any time, the target may expend a D-Rank chakra cost to break the seal and access their full pool once again. Suppressed chakra cannot be detected by basic (B-Rank and lower) sensory techniques or sage training. Jinchuuriki may still sense and identify suppressed demon chakra in the target, but only from a very limited, close range. Those capable of seeing chakra networks are able to discern that the user has a severe chakra blockage within them, but are unable to see the extent of the blocked chakra.
▰ Seal of Suppression: Sensory Jammer [ Japanese Technique Name ] | Rank S+ | Sensory | Spiritual A sensory technique counterpart to Seal of Suppression that allows for more thorough deception regarding the target's chakra. When cast on a target of the Seal of Suppression, the technique further obscures the suppressed chakra by intentionally feeding bad information back to sensory techniques used on the subject, up to S-Rank. This also further limits the ability of other jinchuuriki to sense demonic chakra in the target, but does nothing to prevent communication between demons or otherwise suppress the demon's consciousness. Dojutsu users are no long able to see a chakra blockage, but instead see the target's chakra network as faulty or damaged and unable to maintain a larger chakra pool.
▰ Soul Seal [ Tamashī no fūin ] | Rank S | Fuuinjutsu | Spiritual A complex yet delicate seal that locks a piece of the user's soul within a living (but not necessarily sapient) target, along with an S-Rank amount of chakra which must be reserved from the user's chakra pool until the seal is no longer active. Upon use, a fraction of the user's soul is trapped within the target, taking an emotion (anger, happiness, remorse, etc.) with it, as well as the chakra needed to perpetuate it indefinitely. Should the user perish with at least one seal active somewhere, they will reawaken within the target and take over their body, using the chakra trapped inside to completely reconstitute their form into that of the user's at the time of their death. Due to the delicate nature of the seal however, it is easily broken with basic seal breaking techniques, making it rather useless on unwilling subjects.
▰ Uchiha Aerial Strike [ Uchiha Kūchū daburukikku ] | Rank B | Taijutsu | Simple The user jumps high enough to avoid a low attack, then kicks both legs out to the sides, essentially preforming the splits mid-air to strike two targets at once on either side. Effective as a dodge to low aiming techniques, and a counter for up to two close range attackers. Uses one activation, but requires a stamina cost for each "use" (i.e. cost for dodging, cost for one counter, cost for another counter).
▰ 1,000 Candle Darkness [ 1,000 Kyandorudākunesu ] | Rank A-S+ | Matatabi Ninjutsu [ Katon ]| Spiritual Himitsu molds chakra then claps his hands together, creating 250, 500, or 1000 tiny black and cobalt flames across the battlefield. Over the next few seconds, the flames burn away the light and sound in the area. While inside in the area of effect of the technique (50, 100, and 200 feet depending on rank cast), characters suffer from Deafness and Tier 1 Blindness. Anyone outside the area of effect is unable to see or hear anything from within.
▰ Heavenly Plateau Creation [ Tengoku no kōgen no sōzō ] | Rank S+ | Doton | Spiritual After making a handseal and shaping his chakra, Himitsu stomps one foot into the ground. The earth beneath him then begins to rapidly rise, along with any designated areas within a 125ft radius of him. Once clear of any obstacles, the chosen areas are connected by expanding earth, creating a large round plateau 100 feet in the air. The plateau is supported by a central pillar 80 feet in diameter, as well as a dozen support beams that attach at an angle to the sides of the platform.
▰ Winds of Discovery [ Hakken no Kaze ] | Rank S | Sensory [ Requires Fuuton ]| Spiritual This technique creates a gentle breeze within the thread. The gusts are made of sensory chakra that alerts the user to any chakra signatures that are foreign to the user. This technique does not require stillness, but it is only efficiently utilized in areas where the user is familiar with all friendly/native chakra signatures so it mostly only serves a purpose inside of villages. This lasts for ten posts before needing to be recast.
▰ Sage Art: Grizzly Gale Paw [ Kaze no Kuma no Ashi ] | Rank B-S+ | Fuuton | Spiritual Himitsu molds his chakra before swiping at the air as a bear would attack a foe. A 10ft wide bear paw made of fuuton chakra then materializes near the target and swipes at them in the same manner. Opponents hit by this are afflicted with Tier 2 Vertigo, Tier 2 Bleed, and knocked back in the direction of the swipe by 10ft per rank, starting at B-Rank. (So 10ft at B-Rank, 40ft at S+ Rank) Only usable in Sage Mode.
▰ Stone Bear Armor [ Ishikuma no Yoroi ] | Rank B-S+ | Doton | Spiritual Himitsu creates a single handseal, then is enveloped by dense stone that springs from the earth around him. The armor takes on a bear motif, culminating with a bear-head helmet with a angry snarl on its face, exposing it's teeth which act as a faceguard. The armor is capable of withstanding techniques one rank higher than the rank at which it's created (two if made overwhelming through senjutsu). Opponents that successfully use taijutsu/bukijutsu techniques against the armor are afflicted with Tier 2 Doton Petrification. Only usable in Sage Mode
▰▰▰ CUSTOM SUMMONS
Mythic Summon:
▰▰▰ Jishiin A small, affectionate cub of a long-forgotten cave bear species with ties to ancient ancestors of the Uzumaki clan. Their relationship with the ancient Uzumaki have permanently left natural seal-like patterns of chakra flowing through the bear's fur. These "runes" do little for the bear on its own, but allows for a powerful symbiotic relationship with those skilled in chakra utilization.
Rank | Chakra: 1600 | Stamina: 800 Str: 8 | Spd: 8 | Agi: 6 | End: 4 Ability: Runed Bear Descended from a species of bear with ancient ties to the Uzumaki, chakra-infused runes run through Jishiin's fur. When summoned, these runes align with the summoner's chakra signature, allowing the summoner to cast Doton, Fuuton, and Fuuinjutsu techniques from Jishiin's body. Senjutsu powered techniques may be cast without petrifying Jishiin. The summoner may also use Jishiin's roars as a sound trigger for Genjusu that requires such.
▰ One Bear Army [ Kodokuna Kuma No Guntai ] | Rank: S | Cost: Complex Jishiin roars loudly, empowering her runes to summon a massive bijuu-sized stone and wind body for herself. The front paws emerge first then slam into the ground, each striking a 20 foot area (within 50 feet of each other) for B-Rank damage each. The paws then launch the rest of the body from the earth for an A-Rank tackle on a target up to 100 feet away. If used while in the stone body, Jishiin instead sheds the form by striking a target with each arm, shattering the arm and dealing B-Rank damage each, then headbutts another target to shatter the rest of the body and deal A-Rank damage.
▰ Bear's Fang Canyon [ Kuma No Kiba Kyanion ] | Rank: S+ | Cost: Chakra Jishiin makes several handseals before slamming his front paws on the ground. After a brief delay, massive stone spikes 25 feet tall and roughly 6 feet wide in diamater at the base erupt from the ground at random angles with no particular pattern. This spike field takes up a 200 foot circle centered on Jishiin. Once the spikes have emerged, a furious wind begins to blast through the area, causing Tier 1 Blindness and Deafness within the field. Due to the high winds, projectiles more difficult to launch accurately, requiring projectile-based techniques pay an extra D-Rank resource cost. The winds cause Katon techniques to become volatile, increasing their damage and range by one rank, but reducing lingering flames (excluding Amaterasu) by two posts.
▰▰▰ "BORROWED/LEARNED" CUSTOM TECHNIQUES Kai Uchiha's Windmill Shuriken Bukijutsu Style
▰▰▰ Description: A custom style from Kai Uchiha that revolves around the signature Uchiha weapon, the windmill shuriken.
▰▰▰ Notes: • Must be taught through Professor Kai Uchiha • As a custom teaching style, it does not grant stat bonuses
▰▰▰ Style Creation Credits: • kiiwispoet
Stage One
▰ Through the Ringer | Rank E | Training Not releasing all of the windmill shuriken's blades, leaving all four stacked under one blade, the user grips the center ring and wields the shuriken like a sword or knife. This isn't an ideal use for a projectile, but the size and durability of these shuriken permit the substitution of windmill shurikens solely in this form (not with all blades spread out) to be utilized for most sword or knife styles.
▰ First Star Strike | Rank X | Simple Utilizing the windmill shuriken with all of its blades in the stacked 'first' position, the user swings the shuriken in front of them.
Stage Two
▰ Scissor Blades | Rank X | Simple Unleashing only the second blade, the windmill shuriken is jabbed at the opponent with the intent of pinching them or a targeted object like their weapon between the blades in a scissor-like manner. The user can flick their wrist to try and close the blades together back to the first position to cut the opponent or trap the weapon.
▰ Boomerang Throw | Rank X | Simple The user unleashes all blades and throws the shuriken outwards. The blade may miss the opponent the first time but returns to the user unless the shuriken is attacked or disrupted itself. At B-rank usage and above, this technique acts as if used with [2] more speed for collision.
Stage Three
▰ Windmill Creation | Rank C-S+ | Spiritual This technique is similar to the maruton tool creation except it solely creates windmill shurikens. Due to its specialty in this area, weapons crafted this way may inflict T1 trauma in addition to its normal status effects (if applicable) or may inflict one tier higher trauma up to T4 if the technique in question innately inflicts trauma. As a spiritual technique, these shurikens can withstand being used in simple techniques two ranks above or complex techniques one rank above. Simple techniques used with these spiritual windmills are treated as complex for collision.
▰ Windmill Shuriken Momentum | Rank C | Training When blocked, the windmill shuriken always returns to the user unless otherwise stated when it is thrown. If dodged, it always returns. If attacked or disrupted otherwise, the shuriken does not return.
Stage Four
▰ Follower | Rank X | Complex The windmill is thrown at the opponent; an elemental chakra copy of the weapon follows five feet behind the first. If the first weapon is blocked, the second follows and, while still blocked by the first attack if the block was used at the rank of this technique, the second still inflicts status as appropriate [E-C/B-S+].
▰ Deception | Rank X | Augment This technique augments any technique where the windmill shuriken is thrown. A copy follows it (not adding an additional copy to a technique that already includes one) but turns into a clone of Kai within five feet of the opponent. The cost of this technique is equivalent to the clone technique chosen. For collision purposes, like all augments, the cost of this technique must be added to the augmented one for defending but does not require any additional activation to deal with.
Stage Five
▰ Big Toss | Rank A | Simple Throwing the shuriken with a long-armed swing, the shuriken inflicts blowback by [25] feet even if blocked (unless shield is unattached to the user, in which case the shuriken simply returns to the user).
▰ Fiercest Blades | Rank X | Augment Allows the windmill shuriken to be augmented by a chakra type of the user's choosing for its cost but no activation, or a poison for no cost and a supplementary activation.
Stage Six
▰ Pinball Toss | Rank S-S+ | Complex Throwing the shuriken after unevenly applying chakra to it, the user enables the shuriken to change direction as pre-determined by the time they toss it. The shuriken moves unpredictably (by the opponent's perspective) and negates the enemy's agility stat as such. This technique can be extended by two more posts by paying two ranks below its cost for upkeep [the windmill shuriken can still be attacked/disrupted directly which stops its movement].
▰ Yo-Yo Toss | Rank B-S+ | Complex Using string or chakra strings (created solely for this technique and razor thin, not to be mistaken with puppeteer strings), the user throws the blade and is able to continue redirecting it and attacking the opponent with it by paying two ranks below of upkeep.
Posted: Tue Apr 13, 2021 2:16 am
▰▰▰ CUSTOMS WORKBOX ▰▰▰
▱▰▱ Custom Techniques
Concepts:
▰ Character: Himitsu Uchiha ▰ Link to profile: [x] ▰ Twin-Tailed Beast Creation | Rank S+ | Demon Ninjutsu [ Katon ]| Spiritual [Demon Chakra] ] Himitsu creates a miniature version of Matatabi in combat, with up to 1,250 both chakra and stamina. These resources may come from Himitsu or Matatabi's resource pool at time of casting. The construct has one activation per post, and may utilize all bijuu techniques as well as the Reihi Style. Himitsu may cast his own Katon techniques through the construct. While the construct has its own stamina, a direct hit from an S+ Overwhelming technique will destroy it. Any remaining resources allocated to the construct are lost upon its destruction.
Works In Progress:
▰ Shadow Clone Technique [ Kage Bunshin no Jutsu ] | Rank X | Maruton Ninjutsu | Spiritual Creates a solid clone which is able to interact with the environment and perform any technique the user knows. The strength of each clone is dependent on the amount of chakra put into each clone. A clone can have anywhere from [1] chakra to all but [1] chakra of the user's pool. The same goes for stamina. The user must retain at least [1] of each pool or they will lose consciousness. Each clone takes [15] chakra to create, and up to one [1] clone can be made per activation per rank of the technique. Shadow clones cannot be told apart by doujutsu. The clone disperses if it receives a solid hit (C-rank or higher), or runs out of chakra or stamina. When a clone is dispersed, any knowledge it gained while active is transferred to the original only, no other clones, and any remaining chakra and stamina is returned to the user. Shadow clones may be used to travel to various places while the user's real body remains in a separate location. There is no limit to the distance the clones may travel apart.
The user may pay the cost of this technique in Nature Chakra for no activation when using the Rasengan technique to use this instead. In order to prepare this technique the user must maintain contact with the ground, using nature chakra to draw power from the planet's rotation. As the user absorbs this rotational energy it visibly coils around their limbs and torso, and can be passed into the bodies of others by simply touching them. In order to complete the technique the user strikes the enemy with their palm, typically aiming for their chest or stomach, and forcibly infuses the energy of the Earth's rotation into their body.
The destructive potential of the originally cast Rasengan is set to whatever rank this Augment is cast at. Then, the the enemy is left in a perpetual state of vertigo, destroying their sense of balance and diminishing their motor skills. These effects persist semi-permanently, ending only if the user rescinds "Uzuhiko" or the planet itself stops spinning, it causes not only physical harm but immeasurable psychological distress, making it an effective tool for interrogation and coercion. Uzuhiko applies Tier 4 Vertigo for 4-6 posts depending on technique rank, which then lingers permanently as Tier 2 Vertigo until a Sage can remove it with some form of Nature Chakra boosted Rasengan.
▰ Character: Himitsu Uchiha ▰ Link to profile: [x] ▰ Three Bears in a Blue Coat | Rank C | Fuuinjutsu | Spiritual Using a blend of the summoning technique and the substitution jutsu, Himitsu is able to replace himself with The Triad in disguise. The three small bears are knocked over and a knock-off of Himi's blue jacket floats to the ground before all of them disappear back to Heiwana Mountain.
▰ Character: Himitsu Uchiha ▰ Link to profile: [x] ▰ Bakeneko Blade [ Bakeneko Burēdo ] | Rank X | Ninjutsu [ Katon ]| Spiritual [Using two slots for X-Rank] Himitsu Uchiha's katon-based variant fo the chidori, enhanced with the power of Matatabi and the Uchiha. Himitsu gathers katon chakra in his right hand which combust into black and cobalt flames once ready. He then rushes forward at his target, thrusting the technique forward. In the instant before the technique would strike, Himitsu may cast an "Instance" Genjutsu up the same rank as this technique from the Bakeneko Blade for a supplemental action.
▰ Character: Himitsu Uchiha ▰ Link to profile: [x] ▰ Chidori: Disk Blade | Rank A-S+ | Ninjutsu [ Raiton ]| Spiritual A ranged variant of the chidori. The user gathers lightning chakra in the palm of their hand, while raising it directly over their head creating a large, flat disc of rapidly spinning lightning chakra capable of piercing even the most durable defenses. Capable of cutting through purely defensive techniques at a one rank higher. If this attack misses without colliding with something, an activation can be used the following post to pull the disk back toward the user for another strike. The justsu loses its form at the end of the second post regardless.
▱▰▱ Clothed Unsealing | When unsealing clothing stored with himself (e.g. Lightning Seals, Scholar Specialist bonus), Himitsu is able to instantly exchange it with his currently worn clothes allowing for rapid wardrobe changes.
▰ Character: Himitsu Uchiha ▰ Link to profile: [x] ▰ English Technique Name [ Japanese Technique Name ] | Rank X | Class [ Element ]| Cost [ Spiritual/Complex/Simple ] Technique Description Goes Here
▰ Character: Himitsu Uchiha ▰ Link to profile: [x] ▰ English Technique Name Here [ Japanese Technique Name Here ] ▰Category: [ Illusory, Enchantment, Instance, Chain ] ▰Rank: [ Rank ] ▰Primary Sense: [ Sight, Scent, Sound, Touch, Taste, Chakra ] ▰Additional Senses: [ Sight, Scent, Sound, Touch, Taste, Chakra ] ▰Base Duration: ? Posts ▰Upkeep: ? Chakra ▰Trigger: Handseal or Other ▰Source: Sensory Phantasm or Other ▰Status Effect: Mental Stress or Insanity or Other or None ▰Description: Insert technique description here.
❃Shinobi Missions Complete❃ D Rank | 12 C Rank | 7 B Rank | 3 A Rank | 1 S Rank | 2
Ryo: 両152,300 XP: 37,140
Techniques Used: ▰ None
Current Status Effects: ▰ None
Current Active Techniques: ▰ None
Modifiers:
• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class] • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline] • [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline] • Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class] • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline] • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline] • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline] • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline] • The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline] Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline] • All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline] • In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline] • You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline] • Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist] • Your seals and summons cannot be hijacked. [Scholar Specialist] • Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist] • The ability to sense intent to do harm within the topic and its source. [Bear Sage] • Able to regenerate 375 nature chakra per post. [Bear Sage] • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage] • Demon Techniques do not consume technique slots. [Matatabi Host] • All Demon Techniques have the overwhelming property. [Matatabi Host] • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host] • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host] • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host] • Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host] • The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1] • All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]
Personal Attributes: ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. ▱▰▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. ▱▰▱ Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4]. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. ▱▰▱ Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot] ▱▰▱ From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot] ▱▰▱ Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]
❃Shinobi Missions Complete❃ D Rank | 12 C Rank | 7 B Rank | 3 A Rank | 1 S Rank | 2
Ryo: 両112,300 XP: 37,140
Techniques Used: ▰ None
Current Status Effects: ▰ None
Current Active Techniques: ▰ None
Modifiers:
• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class] • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline] • [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline] • Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class] • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline] • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline] • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline] • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline] • The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline] Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline] • All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline] • In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline] • You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline] • Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist] • Your seals and summons cannot be hijacked. [Scholar Specialist] • Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist] • The ability to sense intent to do harm within the topic and its source. [Bear Sage] • Able to regenerate 375 nature chakra per post. [Bear Sage] • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage] • Demon Techniques do not consume technique slots. [Matatabi Host] • All Demon Techniques have the overwhelming property. [Matatabi Host] • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host] • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host] • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host] • Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host] • The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1] • All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]
Personal Attributes: ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. ▱▰▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. ▱▰▱ Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4]. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. ▱▰▱ Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot] ▱▰▱ From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot] ▱▰▱ Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]
❃Shinobi Missions Complete❃ D Rank | 12 C Rank | 7 B Rank | 3 A Rank | 1 S Rank | 2
Ryo: 両112,300 XP: 37,140
Techniques Used: ▰ None
Current Status Effects: ▰ None
Current Active Techniques: ▰ None
Modifiers:
• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class] • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline] • [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline] • Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class] • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline] • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline] • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline] • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline] • The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline] Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline] • All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline] • In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline] • You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline] • Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist] • Your seals and summons cannot be hijacked. [Scholar Specialist] • Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist] • The ability to sense intent to do harm within the topic and its source. [Bear Sage] • Able to regenerate 375 nature chakra per post. [Bear Sage] • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage] • Demon Techniques do not consume technique slots. [Matatabi Host] • All Demon Techniques have the overwhelming property. [Matatabi Host] • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host] • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host] • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host] • Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host] • The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1] • All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]
Personal Attributes: ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. ▱▰▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. ▱▰▱ Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4]. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. ▱▰▱ Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot] ▱▰▱ From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot] ▱▰▱ Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]
❃Shinobi Missions Complete❃ D Rank | 12 C Rank | 7 B Rank | 3 A Rank | 1 S Rank | 2
Ryo: 両152,300 XP: 37,140
Techniques Used: ▰ None
Current Status Effects: ▰ None
Current Active Techniques: ▰ None
Modifiers:
• Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class] • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline] • [Vertigo] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline] • Scholars are automatically of the Veteran title for Scroll Crafting. [Scholar Class] • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline] • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline] • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline] • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline] • The Academic's body is considered a scroll so seals can be used and stored on your direct body. Your body may be treated as three scrolls equal to your body rank. [Scholar E.A. Discipline] Fuuinjutsu and sensory skills do not require handseals and are one rank less in chakra cost (Following the one rank max reduction rules). [Scholar E.A. Discipline] • All three of your actions can be used on fuuinjutsu and/or sensory for one post every three posts in combat. [Scholar E.A. Discipline] • In addition, the duration of all sealing techniques and all sensory techniques are increased by two posts. [Scholar E.A. Discipline] • You automatically inflict one tier higher of Hex status (maximum of tier 4). [Scholar E.A. Discipline] • Fuuinjutsu and sensory techniques used by this specialization are reduced in chakra cost by five per rank with a minimum of five chakra. [Scholar Specialist] • Your seals and summons cannot be hijacked. [Scholar Specialist] • Seals that require multiple activations will require one less so long as you're contributing at least one activation to the seal in question. [Scholar Specialist] • The ability to sense intent to do harm within the topic and its source. [Bear Sage] • Able to regenerate 375 nature chakra per post. [Bear Sage] • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. [Bear Sage] • Demon Techniques do not consume technique slots. [Matatabi Host] • All Demon Techniques have the overwhelming property. [Matatabi Host] • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host] • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host] • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host] • Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host] • The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1] • All fire based techniques produced by the Uchiha are considered bloodline techniques. [Amaterasu's Cloak PA]
Personal Attributes: ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques.The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. ▱▰▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. ▱▰▱ Blessings of the Bakeneko | All temporary speed and agility stat boosts for the jinchuuriki are double. Additionally, if the jinchuuriki cannot boost their agility any further then they can use the agility stat to dodge spiritual attacks [6] times per battle rather than [4]. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. ▱▰▱ Chilling Flames | Able to truly channel Matatabi's essence of death and fear, Himitsu may alter his Spirit Fire. His Spirit Fire radiates an unsettling coolness, and burns inflicted by them feel as if they came from extreme cold. Intense flare ups and rapid spreading of flames take on a frenzied whisper sound instead of the typical roaring of flames. Himitsu may change his Spirit Fire to feel and sound like normal fire at will. [Endgame Slot] ▱▰▱ From the Ashes | Himitsu may cast fire-based Ninjutsu from any Spirit Fire actively burning within 100 feet of him. [Endgame Slot] ▱▰▱ Phantoms of the Bakeneko | Himitsu's Phantom Slayer Bukijutsu techniques take on a theme based around Matatabi. Tengu/Oni phantasms take on the shape of Matatabi, and their roars are replaced with the wild growling howl of a large cat. Colors are changed to align with the demon's blue and black colors. [Endgame Slot]
▰▰▰ Yamashira Rank D | Chakra: 450 | Stamina: 400 Str: 2 | Spd: 0 | Agi: 2 | End: 0 An older panda roughly the size of the average human that has devoted his life to studying the Arts of the Warrior Monk. He is proficient with taijutsu and bukijutsu, and wields a long bamboo staff. Yamashira is a kind and inspiring bear, who maintains his smile even in heated battle.
Ability:Walk Without Fear Yamashira's monk training allows him to move over disturbed/difficult earthly terrain with ease. Techniques that reduce Speed and/or Endurance are treated as 1 rank lower in effectiveness by Yamashira.
▰ Weakest Link | Rank D | Cost: Simple Yamashira quickly identifies a structural weak point in a targeted clone, chakra construct, or jutsu-created structure and strikes it with precision and power. The target's defenses are treated as 2 ranks lower.
▰ With the Wind | Rank D | Cost: Chakra Harnessing the power of the wind to hasten the movements of himself and his ally, Yamashira and his summoner gain [2] points in speed and agility for three posts.
▰ Returned to the Earth | Rank C | Cost: Complex Yamashira takes a powerful step forward, loosening the earth beneath his opponent's feet before swinging his staff down forcefully on the target's head, burying them up to their knees in the loose earth just before it settles again. A successful attack deals damage and applies Tier 2 Petrification to the target.
▰▰▰ Tengen Rank C | Chakra: 1000 | Stamina: 550 Str: 1 | Spd: 3 | Agi: 0 | End: 0 An average sized black bear that's faster than he is strong. Not exactly the bravest of bears, he prefers to keep his involvement minimum and off the front lines. Tengen is quiet and cautious, often choosing to take cover behind his summoner when not in combat.
Ability:Bear-ly Traceable When summoned, Tengen actually appears just below the ground, giving the impression of a failed summoning attempt and gaining the element of surprise. Any time he is underground, Tengen may move about freely, as if affected by the Underground Fish Projection [ Dochuu Eigyo ] technique. Once per post, Tengen may sink into the ground after using a Doton technique for a D-Rank amount of chakra. After doing so, Tengen may not use any offensive actions until the following post.
▰ Ride Along | Rank C | Cost: Complex Tengen hides under the earth briefly before emerging to grab the target's ankles. He then uses his earth nature to propel himself backwards rapidly, dragging the target along with him for 1 post. This applies Tier 1 Trauma, and prevents the target from forming two handed seals until released.
▰ Earthly Winds | Rank C | Cost: Chakra Tengen uses his earth and wind techniques in tandem, slamming his paws into the ground to form a thin crack in the ground that travels quickly toward up to 2 opponents within 30 feet of him. When it gets near the opponent, the crack splits to encircle the enemy before the ground crumples and a gale of wind erupt from the circle, launching the target(s) up to 50 feet in the air and applying Tier 1 Vertigo. If the target does not redirect their momentum and falls back into the wind geyser, they are afflicted with Tier 2 Vertigo and are stuck in the air current just above the ground for 1 post.
▰ Bear Claw Coffin | Rank B | Cost: Chakra Tengen sinks into the earth and makes his way under the intended target(s). He then creates ten foot tall stone bear paws that rise up around the target and trap them within the area, even curving slightly to prevent escape from above. Two of these stone walls then slam together with the target in their center, effectively smashing the target into a pulp. RPC's at B-Rank or lower have their bones shattered and require medical attention within five posts before going comatose.
▰▰▰ The Triad Rank B | Chakra: 1100 | Stamina: 700 Str: 2 | Spd: 2 | Agi: 0 | End: 8 The Triad is comprised of three small bears (a panda, a grizzly, and a polar bear) that have traveled the world using their numbers and small size to burglarize homes for anything delicious, shiny, or entertaining. Having grown up together after being cast out for their small stature, The Triad works and fights as a single unit. To those unfamiliar with them however, they seem to move around in random, nonsensical ways with little to no logic or reason.
Ability:Definitely not three bears in a robe. Each bear has a single activation and are capable of making their own attacks separately. The listed stats are a model of each of the bear’s physical abilities. In addition, resources are shared between the triad. The Triad may activate a special Korabo by collectively using their activations to use all three techniques in conjunction. They must first use [Bear Totem] to get in sync, then may Korabo ["Now Push!"] and [Triad Tussle] at one rank higher than normal. This special Korabo has a 6 post cooldown.
▰ "Now push!" | Rank B | Cost: Complex Polar Bear engages the target with a taijutsu barrage in an attempt to push them back as Grizzly squats a few feet behind the target and opens a hole in the ground 10 feet wide and 30 feet deep with small but sharp stones along the bottom. Panda then unleashes a torrent of wind at the target, knocking them into the hole as Polar Bear disengages. A successful attack applies Tier 2 Vertigo, and has a possibility for fall damage.
▰ Triad Tussle | Rank B | Cost: Stamina One bear make a large show of "charging up" while growling, roaring, etc. When he finally feigns an attack, a second bear attacks from the side, sweeping the opponent's legs from under them. The third bear them makes a powerful attack from above, knocking the target into the ground face-up. Collision with the ground at this force causes Tier 2 Blindness for 3 posts.
▰ Bear Totem | Rank A | Cost: Chakra The Triad stacks themselves vertically, allowing the middle bear to channel nature energy to mix with the other bears' chakra for a quick buff. The Triad gains a [2] point bonus to either Strength or Speed for 6 posts. If the summoner joins the Bear Totem, they receive this bonus as well. If that summoner is a Sage, they may take some of the energy to recover 80 Nature Chakra.
▰▰▰ Tezuka Rank A | Chakra: 600 | Stamina: 1450 Str: 6 | Spd: 4 | Agi: 4 | End: 8 Tezuka is a nearly bijuu-sized polar bear clad in silver heavy samurai armor. He's a quiet, serious bear that treats his summoner as a target worth protecting with his life.
Ability:Art of the Blade Tezuka is skilled in the ways of Tetsunami Ryu and Tetsuishi no Ryu, his Bukijutsu techniques are treated as Spiritual techniques in collisions.
▰ Gale Blade Slash | Rank A | Cost: Complex Tezuka slashes at the target with his sword, leaving a powerful gale in the blade's wake. The sudden rush of the displaced air is often enough force to immobilize larger summons and severely damage, or potentially even destroy, unfortified structures. Bijuu sized living creatures are stricken with Tier 3 Paralysis while anything smaller is blown in the opposite direction a hundred feet and applies vertigo to the target for two posts.
▰ Bear Tooth Barrage | Rank A | Cost: Stamina After rushing the enemy, Tezuka bites down on the target's shoulder and grabs the opponents' arms, applying Tier 4 Bleed and grappling them for up to 3 posts. A C-Rank amount of stamina per post can be spent to upkeep the technique for up to 3 additional posts.
▰ Confidence of the North | Rank S | Cost: Complex Tezuka collects his summoner then lets loose an ear splitting roar that shakes his entire body, giving him and the summoner a [2] point bonus to Strength (sages may use this time to instead recover 100 Nature Chakra), inflicting Deafness on anyone within 100 feet that are not protected from the sound, and pushing anyone within 30 feet of the roar out to 50 feet away. Those of lesser constitutions often flee or hide after bearing witness to this monstrous noise, which can be heard throughout the entire topic.
▰▰▰ Okame Rank S | Chakra: 1400 | Stamina: 800 Str: 8 | Spd: 4 | Agi: 4 | End: 8 Okame is an exceptionally large grizzly bear nearly the size of a house that wears a black chest piece and black gauntlets, all with red bear claw insignias painted on. Considered the strongest and most feared of the bears of Heiwana Mountain, Tsubaki resides within the mountain itself, accessible to visitors only through the cave entrance at its summit.
Ability:Blood Frenzy Okame's bloodlust is second to none on Heiwana Mountain. The grizzly bear has tempered and honed his claws to unbelievable sharpness, granting his basic combat offensive abilities the power to inflict Tier 4 Bleed. For every stack of Bleed he applies in combat, Okame gains [1] point of Speed up to his max of 8.
▰ Hurri-Cave | Rank S | Cost: Complex Okame begins to in a circle rapidly, claws out to fend off attackers, channeling the air in the environment. After brief moment, a nearly solid wall of wind begins to form in a 50 foot-wide circle around Okame. Touching the wall simply repels the touch, but any forceful contact will launch the object/person 50 feet into the air in an instant, applies Tier Four Vertigo, and Tier 2 Bleed. The technique lasts for up to 5 posts, but can be extended up to five more posts by paying a B-Rank amount of chakra each post.
▰ Bear of the Mountain | Rank S+ | Cost: Chakra Okame shakes the ground an ungodly loud roar, causing the earth in front of him to ripple up into a rolling wave of stone that eventually takes the shape of a bijuu-sized bear head. The wave destroys structures in its path, displaces those just outside its wake. Once the head fully forms, it collapses on the intended target (a 50 foot wide space), appearing to eat them as it buries them under a small mountain's worth of stone and rocks. The subforum is filled with dust and debris from the massive movement of rock and destruction of terrain. This dust applies Tier 1 Blindness to anyone inside without eye protection of some form, and lasts for 12 posts before settling.
• "Konoha Mission ||| Recon Silence from Bochimura" • • • Himitsu leads Team Kai on one of his first missions as a Chunin. The team is sent to investigate a loss of contact with a recon team in the Fire Country town of Bochimura. Upon arrival the team believes the city deserted, until they're attacked by animated corpses. Due to the limitations of their orders and Himitsu's reluctance to destroy historic artifacts, the team is forced to leave the dead city to it's fate for now, having only extracted a single member of the recon team and a handful of civilians. Information action was handed over to JUEI for further action.
• "Shinobi Revelations" • • • While on a basic mission, Himitsu is surrounded by shady figures while he's alone. One by one they make themselves known and speak among each other for some time. Eventually a fight is instigated between Himitsu and a Jashinist by the mysterious "Conquest", which is soon put to rest by the same man.
Filled with concern by the clouds and subsequent emergence of a massive dragon over the village, Himitsu blasted out of the canopy of the Meadows and headed toward the origin of the dragon. In the time that it took him to arrive, the dragon had been taken care of by some kind of water technique, but he'd heard several explosions since then, even feeling the fading edges of the shockwaves at times. "This seems bad."
"This seems loud."
The chunin let out an audible sigh and pushed himself along a bit faster, arriving to the Hokage's Office a few moments later. "Okay. Yeah. Bad." Before doing anything else, he used his sage sensory to feel out the Hokage's chakra, and relaxed slightly when he found it. Relieved the Hokage still had a strong signature to spot, he took a moment to survey the scene from a nearby rooftop before leaping into the fray. From his vantage point he took count of apparent allies before moving into the fight himself. "Okay, tattoo lady has demon chakra radiating out of her, so I'm guessing she's-"
"Gyuki."
"Bless you. Anyway, I think-"
"No, fool! That's Gyuki! "The Eight Tails" as you people say."
"Oh, why didn't you say so?"
A headsplitting wild growl came from Matatabi that caused him to blink a few times before refocusing. "I thought we talked about the yelling thing... Anyway, we got Tattoo Demon Lady, that redheaded Jonin, uhhhhh.... Mina! And Sumika too?! Don't know the green kid, but they're with those two, so I'm sure they're fine. Uhh... Mi...Ki...? No, no demon chakra. The hell is with the giant fox? Somebody's summon? It's doing something to those guys..." With inventory taken, Himitsu thought out his plan for a moment, then descended into the fray, landing near the strange fox seemingly distracting a group of aggressors. Standing a few feet to the side, Himi made a handseal then touched the ground, opening up a hole in the ground a few feet behind the group. A few seconds later, the earth around the hole began to drain into it, pulling the group toward the pit. With the sand trap in place, Himitsu moved on to group up with Mina and Co. "Sumika! Cobalt!" Despite the seriousness of the situation, Himitsu couldn't help but be happy to see truly familiar faces. He flashed his smile at their company he wasn't familiar with, and turned back to Mina with a more serious look. "Ma'am!" Sure, Mina was wearing shorts and a tank top, but she was still a superior officer in an apparent combat zone. "Any orders?" The question was brief, because his faced asked the follow up. Or do I have free reign? These people had threatened the village and launched a serious attack on the Hokage. Now a blue flame of rage was quickly rising in his core, and he was ready to unleash it on those aggressors.
❃Shinobi Missions Complete❃ D Rank | 10 C Rank | 4 B Rank | 0 A Rank | 0 S Rank | 0 S+ Rank | 1
Ryo: 両76,450 XP: 7,820 Passive XP: 55
Techniques Used: ▰ Ant-Lion Technique [ Arijigoku no Jutsu ] | Rank C
Current Status Effects: ▰ None
Current Active Techniques: ▰ None
Modifiers: • Able to cast ninjutsu on sealing tags they carry in their inventory by paying the total cost of the technique plus an additional D Rank amount of chakra. These tags are placed on a time up to one post for each body rank of the user and must be specified as to the number of posts it takes to detonate upon creation. [X-Class] • Apply a weaker form of Elemental Status appropriate to the element used to all Base Elemental Ninjutsu. If single classed, use the following scale: Tier 1 E-C | Tier 2 B-S [Ninjutsu Class] • The Elementalist's wide understanding of the elements reduces the cost of their elemental ninjutsu by [1] whole rank without losing their potency but elemental ninjutsu cannot be lowered in cost beyond this. [Ninjutsu H.E. Discipline] • [Burn] will cruelly apply at [1] tier higher than the rank of the technique at a maximum of the fourth tier on contact. [Ninjutsu H.E. Discipline] • All sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. [Scholar P.S. Discipline] • You are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. [Scholar P.S. Discipline] • The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. [Scholar P.S. Discipline] • Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. [Scholar P.S. Discipline] • The ability to sense intent to do harm within the topic and its source. • Able to regenerate 375 nature chakra per post. • You can naturally sense chakra around yourself. You can sense chakra up to 5 meters away without the use of a sensory technique. This radius is increased by 5 meters every time you rank up. This natural talent is also able to sense the presence of demonic chakra within its range. • The jinchuuriki is able to draw chakra from Matatabi as an action during combat equal to two ranks above their body rank. [Matatabi Host] • The host's flames are classified as "spirit fire" and can become cobalt blue and more easily ignite objects. All fire techniques apply [1] tier higher burning. [Matatabi Demon Cloak Stage 1] • Reihi style fire techniques are classified as katon but lack the weakness to suiton and advantage to fuuton. [Matatabi Host] • All complex and spiritual taijutsu and bukijutsu techniques can emit blue fire that can apply tiered mental stress or insanity depending on the rank of the technique on sight. [Matatabi Host] • Fire release techniques can act as a visual trigger for all genjutsu. [Matatabi Host]
Passives: ▰ Flame-Resistance Technique [ Bounetsu no Jutsu ] | Rank E | Passive This is a passive Jutsu that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Katon must learn this technique or take E Ranked fire damage when utilizing katon techniques. ▰ Fireproof Technique [ Taika no Jutsu ] | Rank C | Passive After learning the Fire Resistance Technique, the user's mastery over self protection from their own element has become more refined. By passively circulating chakra over their skin, they are able to negate burns upon their own body. Additionally, the user is able to increase the chakra circulating their body to match the rank and potency of a fire based technique directly impacting them in order to nullify that technique. This can be done for no activation cost once every three posts. ▰Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive This is a passive technique that is the first in two steps to protect the user from damaging themselves with their very own techniques. Those practicing Raiton must learn this technique or take E Ranked shock damage when utilizing raiton techniques.
Personal Attributes: ▱▰▱ Amaterasu’s Cloak | All fire based techniques produced by the Uchiha are considered bloodline techniques. The flames are turned black and fire based techniques are reduced by 5 chakra per rank with a minimum of 5 chakra to be paid for a technique. For each rank of a technique, it's flames burn actively for one post or one additional post if a limit is given. ▱▰▱ Illusory Prowess | This attribute allows any and all genjutsu to be cast through eye contact with the Uchiha. In addition, the genjutsu cast in this manner have the sight sense added to them at C Rank body. At S Rank body, the user's genjutsu are given the chakra sense. Also, mental stress or insanity can be added to any genjutsu cast through eye contact for an additional fifty percent chakra cost. ▱▰▱ Pass Without Trace | When channeling chakra to a body part for purely-mobility purposes, Himitsu is able to manipulate it as wind chakra in order to mute the sounds of the motions (clothes shifting, footsteps, rocks shifting underfoot, etc.). Indirect sounds (falling branches, tumbling rocks, kicking up leaves, etc.) are not affected by this. ▱▰▱ "...with one hand behind my back!" | Jutsu can be performed with one-handed seals. ▱▰▱ Melee Prodigy | The user obtains a [1] point increase to agility while their sharingan is active for each body rank they have obtained. In addition, the user's first physical offensive activation every three posts gains a [1] point increase to speed per rank of their body, also requiring the eyes to be active. [Event Slot]