Constant consumer of memories and knowledge. Actively seeks out larger quantities of knowledge including that of ingrain memories from objects or locations. Reactionary to the world around him, but overall impartial to the things that do not effect him directly. Not much of a talker, although with more knowledge obtained, he continues to develop these skills.
Stat used: Fighting Style Name: Shapeshifter Arts Description: A fighting style based around the knowledge of the manipulation of the shapeshifting aspects of his own form. Causing his body to almost appear to separate from himself and lash out like tendrils towards his opponent. Type: Fighting Style Cost: - Effect: +5 Offense Number of tendrils equal to (SP / 20) Duration: N/A Cool-down: N/A Range: 10'
Reiatsu Level used: 25 Name: Poison of the Mind Description: Ye's manipulation of his Reiatsu combined with the manipulation of memories results in a direct assault on the opponent's very mind. Type: Augment Cost: 2SE. 1SE per post. Effect: For every instance of Amnesia effecting the opponent, they take 5 Damage. Duration: while maintained. Cool-down: 1 post. Range: --
Gaia Name: Reaver Darkside Character Name: Ye Du'An Eero Link to Profile: Class: Blank Stat used: Level 50 Name: Shapeshifter Arts: Spiritual Edge Description: Through the use of his fighting style, Ye manipulates his Spiritual Power directly into his attacks in order to better damage his opponent. Granting him bonus damage with his offensive attacks. Type: Attack Cost: 2 SE activation, 2 SE per turn. Effect: +10 additional damage with attacks. Duration: 5 turns. Cool-down: 2 turns. Range: 15'
Stat used: Passive / 75 slot Name: Multi-Combatant Description: Ye through the use of his tendrils as his primary fighting constructs, finds himself more capable then most at fighting against multiple opponents. Type: Passive Cost: -- Effect: Ye does not recieve the Clarity penalty when fighting multiple opponents, based on the number of tendrils he has available. ( IE with 3 tendrils, he will begin taking the penalty upon the 4th person fighting against him. ) This does not allow him to add extra actions to his turn. Duration: -- Cool-down: -- Range: Self
Stat used: Passive / lvl100 slot Name: Spiritual Advantage Description: Through manipulating his Spiritual Energy, Ye can accent his physical attacks with Spiritual Energy allowing even physical damage to function like an attack of Reiatsu. Type: Passive Cost: -- Effect: Physical attacks use Spiritual Power. Duration: -- Cool-down: -- Range: Self
Reiatsu Level used: 125 Name: Reishi Disruption Description: The immense spiritual pressure that Ye puts forth, functions as a first line of defense for oncoming attacks. Type: Augment Cost: 3SE + 2SE maintain. Effect: +25 Defense Duration: while maintained. Cool-down: 2 turns. Range: ---
Stat used: Level 150 Name: Spiritual Weakness Description: Ye exerts his own Reiatsu during combat, effectively weakening the opponents own Spiritual Power in order to make his abilities more likely to work. Type: Debuff. Cost: 3 activation. 2 per turn maintain. Effect: -30 to targets Spiritual Power while they are under the effects. Opponents who's SP is still higher then Ye's can break out of this effect. Duration: -- Cool-down: 2 posts. Range: 100'
Stat used: Level 175 Name: False Memories Description: Ye manipulates a targets memories of their current skill knowledge. Causing them to activate and use skills as if they did not correctly know how to use them. Making what normally could be a mastered technique, appear like a novice attempting to copy another's. Type: Debuff Cost: 5 activation. 3 per post maintenance. Effect: Adds +5 to Opponents activations. +3 to opponents maintain costs. Opponent can resist if their SP is greater then Ye's SP+27. Duration: -- Cool-down: 2 posts Range: --
Stat used: Level 200 Name: Advanced Amnesia Description: A more advanced variation of the Amnesia Skill. Adding to the casting range and overall effectiveness of the skill itself in order to further effect the target opponent. Type: Booster Cost: 5 SE to activate. 4 SE to maintain. Effect: Seal off 2 customs of level 175 or below as long as opponents SP is less then the former Amnesia's conditions + 20. Duration: 3 posts Cool-down: N/A Range: 120'
Stat used: Passive / lvl225 Name: Forced Amnesia Description: Through offensive action against a target Ye applies his reiatsu directly into their minds in order to forcefully apply stacks of Amnesia (highest variant) upon them. Type: Passive Cost: Adds the cost of Amnesia (highest variant) to each applied stack. Effect: Adds the effects of Amnesia (highest variant) onto the effects of other attacks. Duration: -- Cool-down: -- Range: --
Stat used: 250 Name: Shapeshifter Arts: Tendril Barrage Description: Ye gathers his tendrils and then launches all available tendrils he has at his opponent. Each one attempting to pierce directly through them and their defenses. Type: Offensive Cost: 6 SE Effect: -10 per Tendril ( Max 50 ) to Ye's Defense. +5 Per tendril ( Max 25 ) Attack Speed. +5 per tendril (Max 25 ) + 50 Attack Power. Duration: One turn. Cool-down: 4 turns. Range: 200'
Reiatsu Level used: 275 Name: Shapeshifter Arts: Reiatsu Spear Description: Ye generates a spike made of pure spiritual energy and sends it flying towards an opponent. Type: Offense Cost: 6SE. Doubles each time used after first, in one turn. Effect: Spiritual Power + 55 for Offense. Can spend Augment slots to create additional Spears during a turn. Duration: 1 post. Cool-down: 1 post. Range: 100'
Reiatsu Level used: 300 Name: Spiritual Haze Description: Ye casts his reiatsu into his opponent, causing their senses to become dulled. Type: Debuff Cost: 5 SE. 4SE per post. Effect: -30 Clarity as long as Ye's SP is greater than their STA. Duration: While maintained. Cool-down: 2 posts. Range: --
Reiatsu Level used: 325 Name: Spiritual Strengthening Description: Ye accents his attacks with his spiritual power, making them more destructive overall. Type: Augment Cost: 6SE. 5SE per post. Effect: +65 Offense Duration: while maintained. Cool-down: 2 posts. Range: --
Reiatsu Level used: 350 PENDING
Reiatsu Level used: 375 Name: Spiritual Suppression Description: Ye releases his spiritual energy into the area around him, forcefully punishing anyone within the radius. The very air thickening as his spiritual energy condenses the environment. Type: Aura Augment Cost: 8 SE. 5 SE per turn maintain. Effect: As long as Ye's SP is greater than an enemies Stamina, they take 75 offensive damage per turn active. Duration: while maintained. Cool-down: 3 posts. Range: 10ft per 20 points of SP in radius.
Reiatsu Level used: 400 Name: Hollow Rememberance Description: Through remembering a large chunk of his previous existence Ye has developed the means to advance down the road of the Hollow. Type: Passive Cost: +300 words when out of training area. Effect: Ye can learn Vasto Lorde and Arrancar techniques. Duration: --- Cool-down: --- Range: ---
Reiatsu Level used: 425 Name: Power Surge Description: Surges Spiritual Energy outward through his techniques in order to further their power. Type: Augment Cost: 7SE + 4SE maintain. Effect: +85 Offense. Duration: while maintained. Cool-down: 2 posts. Range: ---
Reiatsu Level used: 450 Name: Phyrexian Spirit Description: Ye's domination exceeds in even his self preservation. Type: Passive Cost: --- Effect: 10% of SP + 20 Healing. +10 SE per turn. Deals 60 flat damage to those around him while healing is in effect. As long as SP is greater than Target's STA. Duration: --- Cool-down: --- Range: 100'
Reiatsu Level used: 475 Name: Spiritual Dominion Description: Ye condenses his spiritual power onto a designated area of effect, bringing the true meaning of annihilation onto that location and any and all things within. Type: AoE Offense Cost: 10 SE Effect: Defense -95. Offense + 160. Attack Speed + 30. Damage dealt is also dealt to the thread at x2 damage in words. Duration: 1 post Cool-down: 4 posts Range: up to 100' away. 50' radius aoe.
Reiatsu Level used: 500 Name: Phyrexian Devistation Description: Those marked by the Phyrexian Symbol feel the dread of their oncoming demise. Type: Augment Cost: 12SE + 10SE per post maintained. Effect: Anyone marked by [ Symbol of Phyrexia ] take an additional 100 flat damage from other sources dealt by Ye. Duration: While maintained Cool-down: 3 posts. Range: Targeted.
Ability: Level 25 PA Name: Mind Enslavement Description: Through manipulation of memories Ye implants himself as an ally amidst his enemies. Allowing him to benefit from his enemies effects during combat. Effect: As long as Ye's SP+5 is greater than anyone within this auras INT. They treat Ye as an ally, allowing him to reap the benefit of AoE buffs, heals and avoid the damage of effects that typically target "An Enemy/Opponent". This can be negated if those within the aura take damage from Ye, but is done so on an individual basis. 1SE cost. 1SE maintain.
Reiatsu Level used: 50 Name: Symbol of Phyrexia: Symbolic Reign Description: Ye uses the power of the Symbol of Phyrexia to manipulate the effects of oncoming buffs to which effect him from outside sources. Type: Augment Cost: 1SE + 1SE maintain | per instance of this skill. Effect: When a buff is applied to Ye, he can choose to instead make it a debuff of equal value onto a new target of his choice. As long as his SP+10 is higher then both the original Caster and the new Target's DEF. Duration: while maintained Cool-down: 3 posts. Range: 100'
Ability: Entropy Fragment ( 100 PA ) Name: Symbol of Phyrexia Description: A symbol that represents Phyrexia is a circle-and-vertical-bar, reminiscent of the Greek letter phi. When active it forms over Ye's forehead. When he connects an attack, the mark is left upon the skin of the enemy as if it were scorched there. Effect: As long as Ye's SP is greater than the opponent's STA, they are marked upon being hit with an attack. Attacks that leave a mark count as one wound grade higher than their current grade and lower their DEF by 20. Opponents can only have one mark at a time, marks can be removed by healing the wound level away. 3SE activation. 1SE maintain.
Reiatsu Level used: 100 Name: Symbol of Phyrexia: Rejection Description: The Symbol of Phyrexia functions as both a combat item and a defense. Turning the user into a living weapon. With this in mind, the Symbol forcefully prevents effects that would negatively effect Ye from taking hold, in most situations. Type: Passive Cost:--- Effect: As long as Ye's SP+20 is greater than the opponent's STA. Ye is uneffected by negative effects used upon him by the opponent. Duration: --- Cool-down: --- Range: ---
{Armor} Name: Phyrexian Field Description: By augmenting the armor upon his body, he releases a field of Spiritual Pressure that defends him from attacks. Preventing him from having to worry about some more detrimental effects of combat. Effect: As long as Ye's SP+20 is greater than the opponent's STR. He does not suffer the penalties of Wounds that would normally be applied to him in combat. 3SE per attack defended by this effect. 1SE maintained after first use.
{Accessory} Name Phyrexian Construct Reiatsu Level used: 50 Name: Phyrexian Construct: Alexander's Warp Drive Description: A specially constructed human skull with a piece of the flagship of Northweald's warp drive core inside. By placing a finger into each eyesocket and holding the skull outward, black ooze that seems to always drip from the skull can be used to open portals to other realms. Type: Transportation Cost: 1SE Effect: Open doorways to other realms and locations. +10 movement speed if used in combat. Duration: --- Cool-down: --- Range: ---
Reiatsu Level used: 100 Name: Phyrexian Construct: Reishi Cannon Shard Description: Functioning similar to the original reishi canon's crystal mechanism. The skull itself stores spent spiritual energy to be used in an explosive blast. Type: Offense Cost: 5SE Effect: Passively stores 50% of the spiritual energy that Ye spends during combat. Once per battle he can expend the stored energy + 20 as a 45 degree cone in front of him. Attack Power = Stored Energy + 20. Attack Speed = Speed. Duration: Only during combat. If unused, stored energy dissipates when combat ends. Cool-down: Once per Battle. Range: 100' cone.
A Shinki of the Hi clan. Head of the Mi Household. Shinigami focused on magic and anything magical, high association with books and knowledge. Good manipulation of written language to almost all degrees. Confident, somewhat childish, antagonistic and sarcastic. He has a constant eye on the woman around him, and an even closer eye to the abilities of other people and things.
Zanpakuto Name: Mahō no genkō Name Meaning: Magical Manuscript Zanpakuto Spirit Appearance:Image Spirit's World:The Magerium Release Boost +5 Spiritual Power. +5 Speed. ( +5 per 100 Rei. Cap at 200 ) Cost: 3 SE + 1 Per post.
::Shikai:: Attack Name: Hon o Hiraku Name Meaning: Open Book Ability: Passive. When transformed into the Shikai state, all magic spells, kidou and etc. Can be cast with full power without the need of phrases or other activation wording. An additional Spell, Kidou, etc can be cast as the same action, at the cost of 5 additional Rei. Appearance: The bladeless hilt of his Zanpakuto appears to unravel into the binding of a book floating just above his open hand. The pages flipping unnaturally at a whim of Kreios' mind. Release Command: "Release Thy Lock, Mahō no genkō!"
Attack 2 Name: Thickening Reiatsu Name Meaning: --- Ability: As long as SP is higher than opponent's DEF. -10 to the opponent's SPD for every spell cast during his turn. 2SE + 1SE per post maintain. Appearance: Upon activation, the air grows thicker and appears to actually have small translucent runic lettering filling the air around the battlefield. Release Command: "Reveal thyself Mahō no genkō!"
::Bankai:: Release Appearance The book in Kreios' hand's pages begin to release from the binding and circle around his body while anything written on them glows menacingly. Release Boost +10 Spiritual Power. +10 Speed. ( +10 per 100 rei. Cap at 300. ) Cost 5 SE activation. 3 SE per post. Release Command "Unravel Thy Bindings, Mahō no genkō!"
Attack 1 Name: Kenketsu Name Meaning: Blood Offering Ability: +20 Attack Power. Costs 2 HP. Appearance: The pages flying around Kreios slowly become stained red with what appears to be blood. When this happens, Kreios suddenly gains an increase in his attack power during this time. Release Command: "Dye Thy Pages Black, Mahō no genkō"
Attack 2 Name: Kakudai suru Name Meaning: Expand Ability: -5 to opponents Clarity, as long as Kreios' SP+10 is higher then theirs. Costs 3 SE + 2 HP per ranged ( magic. Kidou. Spell. Etc ) cast through this effect. Appearance: The pages of Kreios' book extend outwards around the battlefield. The swirling pages each becoming a possible conduit for Kreios' attacks to be sent from, causing his opponent to be less likely to predict his attacks before hand. Release Command: "Overwhelm Thy Foes, Mahō no genkō!"
Attack 3 Name: Jōzan Name Meaning: Multiply Ability: Spells cast through the pages of Kreios' bankai are cast in pairs. Although all costs associated with the original casting are tripled. The extra spells cast can ve directed towards the same target or a new one at Kreios' discretion. Cost to cast spells in this way is [ Original Cost ] x 3 + [ Blood Cost from Bankai ] x 3. Resulting in the same spell being cast twice from two separate locations. Appearance: Blood red runic lettering forms across the pages flying throughout the air as they circle the field. Release Command: "Exceed Thy Output, Mahō no genkō!"
Ability: Sekki ( Hi Clan Level 100PA ) Name: Sekki Description: Kreios' Sekki is the miscellaneous runes and lettering that covers a good majority of his body, due to it being such a large tattoo it actually appears to be always active for the mundane abilities to be accessible. Effect:
Level 25 Kreios can write and manipulate the written word in any variation, but normally for that of ink based writing. He can draw a finger across spaces where word can be written and applies the changes by just swiping his hand over it. - 1SE per use. Level 25 When looking at written word that Kreios does not innately know, he can manipulate the words for his own mind by applying his reiatsu to his own eyes and changing the lettering into the language he normally can read. - 1SE per use. Level 50 Kreios can magically apply his reiatsu to paper in order to apply his knowledge of magic onto them. He can create a magical seal that stores one spiritual power based technique or custom into it, for anyone who normally does not know the spell to be able to use. This paper can be handed to anyone, and by them paying the normal cost of the spell +5 HP, the spell can then be cast using Kreios' stats. Attack Speed +5 and Attack Power +5. Kreios must pay 2SE Per post to keep the effect active on the paper during combat. One person cannot hold more than 2 pages, Kreios himself cannot use the pages except for RP flair out of combat.
Ability: Choki ( Level 200 Hi Clan PA ) Name: Choki Description: The miscellaneous runes and lettering begin to glow on Kreios' body, before spreading across his entire body and slowly moving and rotating around as if it was continuously being written and rewritten. Effect: +20 Clarity while active. 5SE Activation. 4SE Per turn, maintained.
Reiatsu Level used: Fighting Style Name: Reiatsu Empowerment Description: Through empowering his offensive capabilities with his own Reiatsu, Kreios has developed a fighting style depending upon an onslaught of spiritual powered attacks through both his normal Kidou and spells, as well as through normal more physical attacks. Type: Fighting Style Cost: -- Effect: +5 Offense (To a Max of +30) Duration: -- Cool-down: -- Range: 5' radius of attacks.
Stat used: 25 Name: Healing Burst Description: Kreios draws in particles of Reiatsu from the air and combines it with his own Spiritual Energy, creating a minor healing effect to be used at crucial moments. Type: Augment Cost: 1 SE Effect: Heal 10% of SP + 10. -5 Defense for post. If used multiple times in one post. -5 Defense per additional use. Duration: one post Cool-down: -- Range: Self
Reiatsu Level used: 50 Name: Blood Siphon Description: Kreios extends his very reiatsu out towards an opponent like a spike or spear, should he impale them he deals his Spiritual power in damage to them and then drains their blood or reiatsu (If they don't have blood) in order to regain some lost health. Cost: 2 SE. 1SE per post Maintain. Effect: Deals SP damage and heals for 10% of damage dealt +10 Duration: while maintained. Cool-down: 1 Post Range: 50'
Reiatsu Level used: 75 Name: Blood Barrier Description: Kreios sacrifices a small amount of his own blood to conjure a sphere around his body in order to protect himself from an oncoming attack. With a combination of blood and reiatsu, this Blood Barrier tends to deal damage back on the attacker if it blocks successfully. Type: Defense Cost: 2 SE 5 HP Effect: Creates a shield using Kreios' Defense + 5. If his defense is greater then the opponent's attacking stat, the barrier deals the remaining difference in stats + 10 damage directly to the attacker. Duration: -- Cool-down: 2 Posts Range: --
Reiatsu Level used: Passive / lvl100 Name: Inferior Black Magic Description: Through tinkering with the multitude of magical knowledge at his disposal, Kreios has discovered that he can actually sacrifice his own life force instead of his spiritual energy. Type: Passive Cost: -- Effect: Should Kreios run out of SE during combat, he can sacrifice his own HP to continue to use Kidou, spells, or anything that uses SE as a cost. Duration: -- Cool-down: -- Range: --
Stat used: Passive / 125 Name: Quincy Expertise Description: Through extensive research and understanding, Kreios has gained the ability to understand and learn base Quincy techniques. Type: Passive Cost: -- Effect: Able to learn Base Quincy Techniques. +300 words if learning outside of a training area. Duration: -- Cool-down: -- Range: Self
Stat used: 150 Name: Forbidden Augment Description: Kreios adjusts his spiritual energy output to force more power into his attacks. Lowering his defensive properties in order to heighten his attack further. Type: Augment Cost: 5 SE. Doubles cost if used more then once in a turn. Effect: -30 Defense. (Cannot lower Defense stat past 0 ) +30 Attack Power. +30 Attack Speed. Duration: -- Cool-down: -- Range: 200'
Reiatsu Level used: 175 Name: Blood Augment Description: Through applying the general idea behind Black Magic, Kreios has begun to augment his spells with that same concept in mind. Applying his own health onto the effects of other magic that he uses. Type: Augment Cost: 5 SE + 3 Health. Doubles Health for each additional use in one turn. Effect: +35 Offensive or Defensive Power Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 200 Name: Onmiyoji Expertise Description: Through extensive research and understanding, Kreios has gained the ability to understand and learn Onmiyoji Class Techniques Type: Passive Cost: -- Effect: Able to learn Onmiyoji Techniques. +300 words if learning outside of a training area. Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 225 Name: Blood Freeze Description: Kreios has developed a Black Magic spell that actually has the tendency of effecting the opponent's own blood in ways similar to that of slowing to the point of freezing, in some regards. Type: Aura Cost: 4 SE Activation. 2SE + 1 HP per post maintained Effect: As long as Kreios' SP is higher then Opponents DEF. -15 to Opponent's SP. -30 to Opponent's Speed. Duration: While Maintained. Cool-down: 2 Posts. Range: 150'
Reiatsu Level used: 250 Name: Spell Burst Description: Kreios manipulates the reiatsu around him in order to further power his offensive abilities. Granting them a heightened burst of speed. Type: Augment Cost: 5 SE. 3SE per post. Effect: +50 Attack Speed Duration: while maintained Cool-down: 2 posts. Range: --
Reiatsu Level used: 275 Name: Spelled Armory Description: Kreios was unfortunate enough to gain a zanpaktou that seems to lack a legitimate blade. Due to this, he has focused his studies towards more arcane options that some of the other magic using societies have chosen. Through studying the Quincy, he has found a means to develop weapons in similar styling to Seele Schneiders, yet in a more energy themed form. Type: Weapon Creation Cost: 5 SE Activation. 4 SE Maintenance. Effect: Attack power uses SP. Creates a single bladed weapon made of pure spiritual power, of his choice. Gaining +40 Attack Power and +15 Attack Speed with the created weapon. Duration: While Maintained. Cool-down: -- Range: Self
Reiatsu Level used: 300 Name: Counter-Spell Description: Kreios has dedicated a good chunk of his time to studying and learning about other magical abilities and gaining as much information as he can about all the different types of Reiatsu inspired magic. With this information, he has become capable of defending himself more easily against magic that he already knows the functions of. Type: Defensive Cost: 2x cost of Countered Spell Effect: Immediately cancel an incoming magic based attack, as long as Kreios has the attack on his profile. If he does not have the attack, the attack is instead lowered by -30 Attack Power. Both effects capable as long as Kreios SP+30 is greater than opponent's SP. Duration: 1 post. Cool-down: 1 post Range: --
Reiatsu Level used: 325 Name: Kidou Mastery Description: Through extensive training, Kreios has exceeded the limits of the normal amount of kidou he can learn. Allowing him to breach the depths of the stronger or more restricted kidou. Type: Passive Cost: -- Effect: Kreios can learn the kidou the 4th, 8th and 12th Divisions. He can learn kidou at +300 each when outside of the training area. Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 350 Name: Flash Cast Description: Kreios preemptively prepares his spells before hand, in order to send them out at faster velocity than he would normally be able to do. Type: Augment Cost: 5 SE. 4SE Maintain. Effect: +40 Attack Speed. +30 Attack Damage. Duration: While Maintained. Cool-down: 2 posts. Range: --
Reiatsu Level used: 375 Name: Inferior Black Magic Enhancement Description: Kreios generates spiritual power through the use of Black Magic, allowing him to enhance one ally or himself with heightened elemental power of his choice. He can only choose one element and one target at a time. The Elements he can choose are: Fire. Water. Earth. Lightning. Wind. Dark. Light. Type: Augment Cost: 8 SE + 4 HP. Maintained at 4SE+2HP per turn. Effect: +75 Attack Power with [ Element ]. Duration: While Maintained. Cool-down: 3 posts. Range: Self or Target Ally.
Reiatsu Level used: 400 Name: Inferior Black Magic: Blood Field Description: Kreios applies his own Spiritual Power and Life force into a defensive shield that he can use to block incoming damage from either himself or an ally. This allows for a more critically offensive fighting style without worrying about the risk of oncoming damage, making himself or any one he applies it to look like the battle bred terrors of the 11th Division. Type: Defense Augment Cost: 6 SE + 3 HP. Maintain 4SE + 2HP. Effect: Applies a shield to himself or an ally. As long as his SP+30 is greater than the opponent's SP. Whoever is shielded gains DEF+50 and does not succumb to the effects of Wounds until he shield ends. Duration: While Maintained. Cool-down: 2 Posts Range: Self - 300'
Posted: Thu Aug 06, 2020 9:03 pm
Items && Other Information
Simple
Complex Earrings of Deceit { Accessory } Earrings of Deceit Description: A set of silver earings with onyx gems. One with a single gem and the other with two. The earings are magical in origin, both masking the wearers presence to a degree and allowing a masking effect when used between two people. Both earings function as clip on earings, but appear as if they become normal ones as if by magic. Effect: Changes the signature of the wearer's Reiatsu to something without a classification. By touching one of the Earings when worn, a cultish black cloak/robe enshrouds the person's body. The single gem earing can be given to another person, duplicating the effects for the second person and making their spiritual strength match the wearer of the two gem earing. The earings cannot be separated outside of a single thread, if they are separated, the single gem earing returns to the double once again.
{Accessory} Quincy Ring ( +30 SP ) Quincy Ring Description: A fabricated ring that functions as a quincy bow or spiritual weapon. Through condensing the entire functionality of a bow into the literal palm of Kreios' hand. Effect: Acts as an instrument for the use of Quincy techniques. Can release bolts of spiritual power akin to quincy arrows. Using Spiritual Power+10 for Offense at 2 SE per arrow. Quincy Ring: Black Magic Description: By first twisting the ring on his finger, Kreios applies his blood into an internal slot in the ring by the way of a specialized barb. Thus amplifying his attacks to a newer level. Effect: +10 damage. +10 Attack Speed. Costs 3SE + 2 HP to activate. 2SE+1HP per turn to maintain.
A Hollow created when it devoured other's during a brutal fight. This mass of flesh, teeth, claws and eyes gained a new formed sentience, as well as a common goal between the Hollows that now make up it's new form. Become stronger, and take over. He is considered to be dishonest, carnivorous, malicious and determined.
Zanpakuto Name: Buraddodēmon Name Meaning: Blood Demon Appearance: Multiple eyes, mouths, and other barbs and bones begin to emerge from Mirrikh's body and 'clothes', and the surfaces where they emerge begin to drip in a thick blood like substance. Buffs +5 STR. +5 STA ( +5 each, per 100 rei ) Cost 6SE + 3SE per post maintain
::Vivification::
Attack Name: Nōshukketsu Name Meaning: Cerebral Hemorrhage Ability: Augment Aura. 50'. As long as STA is greater than opponent's INT. Comparisons other than this one made involving opponents around him, get a -10 applied to the opponent before confirming the comparisons effect. Cost: 2SE & 2HP + 1SE & 1HP per turn maintained, per comparison effected. Maintain is paid as long as the comparison affected is active. Appearance: Mirrikh releases his Vivification and the blood in the area around them appears to drip upwards towards the sky, instead of onto the ground for a brief moment. That blood in the air continues to float around the battlefield, and Mirrikh himself.
Attack 2 Name: Kin'niku no keiren Name Meaning: Muscle Cramps Ability: Augment Debuff. 100'. -10 SPD. Mirrikh can augment an attack against a target opponent, that upon a successful strike they feel their body's muscles begin to cramp up which in turn begins to limit their movement. Cost: 2SE + 1SE per turn maintained. Can be used multiple times, or on multiple targets, but only once per turn. Each use stacks +1 to the maintain costs. Cooldown: 1 post. Appearance: Mirrikh's weapon of choice appears to drip with thick blood before he goes in for an attack.
PA's
Ability: level 25 profile ability Name: Amorphous Tendrils Description: Upon taking damage or by choice. Mirrikh can use a piece of himself as a ranged instrument. Allowing for them to attach to where they may have dropped or splattered. As well as move at 1/2 his movement speed towards opponents. Effect: Every 10 health damage splatters a blob of himself onto either the area around him (ranged attack) or the opponent (melee attack). By paying health damage to himself, he may also remove a piece of himself and place it onto an area or ally. 1 SE per active blob per turn to maintain. Activates on health loss. Blobs function as a cost requirement for future customs.
Ability: level 25 Profile Ability Name: Latching Parasite Description: By placing a piece of himself onto another being, Mirrikh can choose to either assist or hinder the being it is attached to. Instead of creating a tendril weapon it can become a mass of additional flesh on the area it is stuck. Effect: Allies gain a +5 to their stat of choice, while enemies gain an -5 to their highest stat. Costs 1 blob from [Amorphous Tendrils] and 1 rei per turn to keep active on target.
Ability: Level 25 profile ability Name: Unholy Gaze Description: By utilizing any of the many eyes spread across his body, Mirrikh can emit an unsettling look at those he chooses around him. Causing them the chance to stop in their tracks through either fear or hesitation. Effect: As long as he can see an attack coming, he can spend 2 rei to lower the targets speed stat by -5. Costs 1 rei per turn to keep active or until opponent leaves line of sight. 2 turn cool down.
Ability: level 75 profile ability Name: Corrupted Flesh Description: When applying damage to an opponent(s) during battle, Mirrikh corrupts the damaged portions of the opponents body with his own Reiatsu. Lowering their defensive properties by causing their body to physically weaken. Effect: Upon taking damage from Mirrikh, the opponent takes a -15 debuff to their defense stat. Costs 2 SE additional to augment onto an attack. Costs 1 SE per turn to keep active.
Ability: level 100 profile ability Name: Shifting Crunch Description: A swift attack with a portion of Mirrikh's body. Should the attack hit an opponent, the body immediately emerges and enlarges around the connecting attack as if they were large serrated jawed teeth before crunching down onto the effected portion of the opponent. Effect: Upon the initial strike of this attack hitting. The target is then chomped down on by suddenly created jaws. +20 Strength to attack damage. Costs 3 SE on a miss. And 5 SE if the strike is successful.
Ability: Level 100 custom (Teachable) Name: Crushing Cero Description: Through grappling, impaling or biting down on an opponent. A Cero can be charged around or between the grapling body parts. Setting the target within the damaging effects of this cero without even needing to launch it. Effect: +20 Spiritual Power added to a Cero launched in this fashion. Cero is launched off of or between the grappling/impaling/biting body parts and striking the target immediately. Cost of Cero used +5 SE.
Ability: Level 100 Name: Festering Wounds Description: Wounds that Mirrikh causes begin to rot away at the opponents body. Effect: Augement. Upon being dealt a Wound by Mirrikh, the opponent takes 20 flat damage per turn. Damage dealt through Festering Wounds acts as continued applied damage from the original strike. ( IE: An opponent with 500 health takes 130 damage from an attack. On the following turn they take 20 damage and will continue to take that damage every turn. By the 6th turn, their wound will become a major wound instead of a moderate.) If the wound is healed at any point, the Festering ends. 5SE + 3SE per post maintained. Cooldown 4 posts Can only apply once per person at a time.
Ability: Level 100 Name: Caustic Contagion Description: Mirrikh sacrifices the tendrils he has produced in the area, liquidating and spreading their substance into the air as an airborne Contagion. Effect: -10 DEF. -10 INT. to any enemy within 100ft of Mirrikh, per [ Amorphous Tendril ] sacrificed. Can only use one instance of Caustic Contagion at a time. Costs 5SE +2SE maintain, per [ Amorphous Tendril ] sacrificed.
Reiatsu Level used: Fighting Style Name: Amorphous Assault Description: A fighting style using Mirrikh's Amorphous body in order to combat an opponent. With the ability to shift his body into a multitude of different forms for assorted combat advantages. Type: Fighting Style Cost: -- Effect: +5 Offense (max 25) Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 25 Name: Amorphous Bind Description: Mirrikh manipulates his own body to snare a target. Type: Bind Cost: 1SE + 1SE maintain Effect: -1 [ Amorphous Tendril ] attached to target. Prevent Bound Target's movement as long as Mirrikh's STA+5 is higher than Target's SPD. Duration: While maintained. Bind ends when Target is directly attacked. Cool-down: 3 posts. Range: 100'
Reiatsu Level used: 50 Name: Torturous Hold Description: While binding a target in place, or grappling in some way, the tight squeezing of the Bind continues to damage them while they are contained. Type: Bind Augment Cost: 2SE + 1SE maintained Effect: Target gains +10 DEF. Takes 20 flat damage per turn . Duration: while maintained Cool-down: 2 posts Range: ---
Reiatsu Level used: 75 Name: Chemical Taunt Description: A pharamone like substance emitted by Mirrikh that when combined with a standardized insult, for added effect, wi cause the opponent to feel almost forced to combat within melee range of Mirrikh. Type: Aura Augment Cost: 2SE+ 1SE maintain Effect: Mirrikh's STA+15 vs Opponent's INT. If his STA is higher, the opponent cannot leave outside 10' of Mirrikh until this effect ends. Duration: while maintained Cool-down: 3 posts. Range: 10' radius around Mirrikh. Taunt can be cast up to 50'
Class: Hollow Reiatsu Level used: lvl 100 Name: Bount Integration Description: After devouring a bount he had come across in his travels. He began to integrate the functions of a Bount themselves. Adding to his devouring effects to a greater degree. Type: Passive Cost: +300 words for each technique if learning from outside of the training area. Effect: Allows Mirrikh to learn the Bount techniques: Vampirism [Rank 1-3], Vampiric Gaze, and Black Flight. Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 125 Name: The Devouring: Healing Description: When dealing physical damage to a target, Mirrikh actually fully absorbs the portion of body he may have removed with his attack. Allowing him to regain health using what he had absorbed. Type: Health Regain Cost: 3 SE per use. Effect: Regain 10% of SE + 25 to Health after attacking an opponent successfully. Duration: -- Cool-down: 1 post. Range: --
Reiatsu Level used: 150 Name: Amorphous Weapon Creation Description: By moving and adjusting a portion of his body, Mirrikh can create a full fledged weapon made of flesh and bone to be used in combat. This weapon is considered to be a portion of his body and is equally as damaging. Type: Weapon Creation Cost: 3 SE + a percentage of health. 1 SE per turn maintenance. Effect: Creates a weapon with durability equal to double the percentage of health spent. Melee attacks made with this weapon have their attack power raised by +30. Duration: No more then 2 weapons can be made. Cool-down: -- Range: Melee
Reiatsu Level used: 175 Name: Fleshly Recreation Description: Mirrikh's mounds of flesh has a tendency to connect with things and people upon him receiving injuries. Or even when he removes them himself. With this concept in mind, Mirrikh can place pieces of himself onto enemies and allies, in order for him to use it as a target for transportation. Type: Transportation / Realm Hopping Cost: 50% of Current Health, 5 SE. Effect: Dispose of current body, and emerge from an [ Amorphous Tendrils ] of his choice, recreating himself and regaining health equal to 10% of his SP+35 HP back upon transport. Duration: 1 post Cool-down: 2 posts Range: No maximum.
Reiatsu Level used: 200 Name: Mod Soul Integration Description: Upon consuming a Mod Soul, Mirrikh has learned to use Mod Soul Techs. Type: ( Passive ) Cost: -- Effect: Allows Mirrikh to learn Upgraded Mod Soul Techniques Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 225 Name: Bone Spike Launch Description: Mirrikh spawns spikes of bone and tooth that he launches at an opponent. These spikes can be launched from himself, or from [ Amorphous Tendrils ] he has left on or around the battlefield. Type: Offense Attack Cost: 5SE per spike. -1 [ Amorphous Tendrils ] if more than one spike is used. Effect: 45 Damage per spike. Sacrificing [ Amorphous Tendrils ] from the area adds an additional spike. [ Amorphous Tendrils ] latched to the target cannot be used for this attack. Duration: --- Cool-down: 2 posts. Range: 50 ft.
Reiatsu Level used: 250 Name: Amorphous Defense Description: Mirrikh manipulates his very form and function in order to further his own abilities to defend himself against other opponents. Type: Passive Cost: --- Effect: As long as Mirrikh's STA+50 is greater than the opponents STA, Mirrikh is uneffected by the negative effects attempted by the opponent. Duration: --- Cool-down: --- Range: ---
Reiatsu Level used: 275 Name: Fleshy Disguise Description: Due to his amorphous nature, Mirrikh has developed the means of actually modifying his form in such a way as to adapt to a disguise as something other than a Hollow. Type: Passive Cost: -- Effect: As long as Stamina+55 is greater than someone's INT. Mirrikh is sensed as, appears as and may as well be, whatever race he claims. Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 325 Name: Amorphous Enhancement Description: Mirrikh enhances his limbs through forming them with speed in mind for attacking his opponents. Type: Augment Cost: 6SE+ 3SE maintain Effect: +65 Attack Speed Duration: While maintained Cool-down: 2 posts Range: ---
Reiatsu Level used: 350 Name: Amorphous Restructuring Description: Mirrikh recreates his own muscular structure in order to add additional damage to his own fighting abilities. Type: Augment Cost: 7SE + 4SE per post Effect: +70 Offense Damage Duration: While maintained Cool-down: 2 posts Range: ---
Reiatsu Level used: 375 Name: Amorphous Recombining Description: Mirrikh recreates his own muscular structure in order to add additional damage to his own fighting abilities. Type: Augment Cost: 8SE + 4 SE maintain Effect: +75 Offense Duration: while maintained Cool-down: 2 posts Range: ---
Reiatsu Level used: 400 Name: Amorphous Recreation Description: Mirrikh recreates his own muscular structure in order to add additional damage to his own fighting abilities. Type: Augment Cost: 6SE + 4SE per post. Effect: +80 Offense Damage Duration: While maintained Cool-down: 2 post cooldown Range: ---
Reiatsu Level used: 425 Name: Caustic Discharge Description: When receiving damage, Mirrikh can manipulate his body to spray out a dangerous chemical solution onto the opponent that damaged him. Type: Augment Cost: 7SE + 4SE maintain Effect: Mirrikh's Wounds spray out a slime like residue that deals 50 Flat damage and lowers the afflicted's DEF by 35. Duration: while maintained Cool-down: 2 posts. Range: Melee Range to 20'
Reiatsu Level used: 450 Name: False Visored: Kido Description: Upon activation of the 'release' with his false vizored mask. Mirrikh discovered his compacity for Kidou that the Shinigami were capable of. Type: Augment / Training. Cost: 6SE + 3SE per turn maintained. / +300 words if training outside of a training area. Effect: +30 Offense Power when active. If [ False Visored: Mask ] is active, Mirrikh can use any Kidou he has learned from Unseated ( 100 level ) and Division 5 ( 200 Level ). Duration: While maintained / training is Passive. Cool-down: 2 posts. Range: Self.
{Armor} Name: False Visored Reiatsu Level used: 100 Description: Through observation and consumption Mirrikh has come across the idea of the Vizoreds and their functions. In this way he has created a form of mask that he conjures like a normal vizored would, in order to increase his power. Type: Augment Cost: 3SE + 1SE maintained. Effect: -20 Defense. +20 Offense. +20 Movement Speed. Duration: while maintained. Cool-down: 2 posts. Range: ---