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Reaver Darkside

Omnipresent Cultist

9,075 Points
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PostPosted: Sun Sep 13, 2020 12:03 pm


Samael Gazini

Character Information

Profile Link


[align=left][size=18][color=olive]Ş̵̝̗̳̖̟̋̾a̷͚̫̺̥͖̺̭͌̅̌m̵̜̟̻͉̿̈ậ̸̹͇͙̹̥͇̳̪̖̋̾̀e̴̛̤̲͓̠̓̑́̅̆̕͝ļ̵͔͖̑̾̃͊̔̀̒ ̴̙͚̤̭̱̹̽͐͐̒̚G̵̡̦̘̉́́͂̑à̴͇͚͉̯̼̊̔͘z̸̼̣͓̭͌̉͗̈̍͛̕̚i̴̪͖͍̅́̽̑ń̵̛̤̉͊i̸̖̝̪̱̗͔͌̈́̓̀͋̒͗͌̎[/color][/size]

[color=white][x][x][x][x][x][x][x][x][/color][size=18][color=maroon][u]𝕿𝖗𝖆𝖉𝖎𝖙𝖎𝖔𝖓𝖆𝖑 𝕼𝖚𝖎𝖓𝖈𝖞[/u][/color][/size] [imgright]https://i.imgur.com/8cSUw7O.jpeg[/imgright]
[color=olive]𝕳𝖊𝖆𝖑𝖙𝖍:[/color] [b]325[/b] [color=maroon][strike]|~|[/strike][/color] [color=olive]𝕾𝖕𝖎𝖗𝖎𝖙 𝕰𝖓𝖊𝖗𝖌𝖞:[/color] [b]150[/b] [color=maroon][strike]|~|[/strike][/color] [color=olive]𝕮𝖑𝖆𝖗𝖎𝖙𝖞:[/color] [b]025[/b]
[color=white][x][x][x][x][x][/color][color=olive]↬↬↬↬↬⫸[/color]⋟[color=maroon]《۞》[/color]⋞[color=olive]⫷↫↫↫↫↫[/color]
[color=olive]𝕽𝖊𝖎𝖆𝖙𝖘𝖚:[/color] [b]250[/b] [color=maroon][strike]|~|[/strike][/color] [color=olive]𝕾𝖕𝖊𝖊𝖉:[/color] [b]065[/b] [color=maroon][strike]|~|[/strike][/color] [color=olive]𝕾𝖙𝖗𝖊𝖓𝖌𝖙𝖍:[/color] [b]020[/b] [color=maroon][strike]|~|[/strike][/color] [color=olive]𝕯𝖊𝖋𝖊𝖓𝖘𝖊:[/color] [b]030[/b]
[color=olive]𝕾𝖙𝖆𝖒𝖎𝖓𝖆:[/color] [b]020[/b] [color=maroon][strike]|~|[/strike][/color] [color=olive]𝕴𝖓𝖙𝖊𝖑𝖑𝖎𝖌𝖊𝖓𝖈𝖊:[/color] [b]020[/b] [color=maroon][strike]|~|[/strike][/color] [color=olive]𝕾𝖕𝖎𝖗𝖎𝖙𝖚𝖆𝖑 𝕻𝖔𝖜𝖊𝖗:[/color] [b]130*[/b][/align]
[imgleft]https://i.imgur.com/eBxNqBw.jpeg[/imgleft]


Quote:
Stats

  • Reiatsu: 250

  • Speed: 65
  • Strength: 20
  • Defense: 30
  • Stamina: 20
  • Intelligence: 20
  • Spiritual Power: 95 ( +35 )

 
PostPosted: Sun Sep 13, 2020 12:04 pm


Forms && Quincy Cross


    Letzt Still (Final Form):
    Boost: +5 SP, +5 Speed.
    Appearance: Samael's eyes begin to glow from beneath his bandaged face, as a single wing of black energy forms out of his right shoulder. Vreni takes on a more jagged edge and appears to saturate with the same black energy of the wing, while his arrows take on a similar appearance.
  • Level 50: Ability Name: Biestbiss
    Name Meaning: Beast Bite
    Ability: As long as SP is greater then DEF. Arrows fired in this form, appear to deal 0 damage when they strike an opponent, leaving only a glowing black spot of energy. When the effect of Final Form ends, or the maximum strikes has been achieved, the opponent takes all the damage at once at -10 DEF against it. Maximum of 5 hits + 2 for every 100 Rei.
    Costs: 2 SE to activate, and 1 SE per held charge.
    Cooldown: 3 Posts cooldown.
    Appearance: The black energy arrows fired at the opponent appear to sink into their skin and leave a mass of spiritual energy condensed at the point of impact.
  • Level 50: Ability Name: Dämonenklaue
    Name Meaning: Demon Claw
    Ability: While fighting in either sword or bow form, Samael can generate the same black energy around his free hand in order to grapple an opponent within melee range. The grapple uses his SP vs the opponent's STR, and if successful it lowers the opponent's DEF by 10 while grappled.
    Cost: 1 SE + 1 SE per post grappled.
    Cooldown: 1 Post.
    Appearance: Black energy forms around his free hand, and is then used as if it were an extension of his own body to grab hold and restrain an enemy.

    Perfect Form [Volstandeig]::

    Boost +10 SP +10 Speed | +10 each per every 100 Rei.

    Appearance: The bindings on Samael's face begin to loosen and give way, revealing his blind eyes beneath now glowing in the same sinister black energy as his wings, almost flickering out like smoke passed his features. The second wing emerges from his other shoulder, condensed in the same black energy while his body begins to actually give off the smoky energy effect just as his eyes do. Venri appears to crack open and elongate slightly, leaking this same black energy that the rest of his form is as well as pulsating as if it were a living thing.
  • Level 100: Attack Name: Platz tauschen
    Name Meaning: Swap Places
    Ability: Samael chooses a location where either someone is not standing, or he could also fit along side someone, and immediately warps himself at a speed equal to his Speed+20 in a spark of black energy to that specific location within 500 feet of him, that would normally be within line of sight. If an opponent is nearby to where he teleports to, and Samael's SP is greater than their Speed, he can grapple them with the same conditions and cost as [ Dämonenklaue ].
    Cost 4 SE + [ Dämonenklaue ] costs.
    Cooldown: 4 posts.
    Appearance: Samael vanishes in a swirling spark of black energy, popping back into existence wherever he chooses to go.

  • Level 100: Attack Name: Pfeilausführung
    Name Meaning: Arrow Execution
    Ability: Samael conjures arrows seemingly out of thin air in an area around an opponent he is either grappling, or simply knows the location of. These arrows all rain in on the opponent dealing his SP+20 damage to them and as long as his SP is greater than their DEF he can sacrifice his defense action to have it strike twice.
    Appearance: Samael either aims his bow, sword or simply looks in the direction of his target, and then small black sparks of energy form all around them before firing multiple arrows into them at once.



    Quincy Cross:
    Weapon Name: Vreni
    Name Meaning: To Fear, To Respect
    Weapon Appearance: Bow-Blade
  • Level 25:
    Description: A weapon made as the combination bow and blade, allowing smooth action between launching arrows and cutting down one's enemy in close range. The action of swapping between forms is fluid and can be done smoothly even within combat.
    Cost: 1 SE
    Effect: +5 Attack speed, whenever the weapon changes forms.

    Weapon Name: Vreni Phrixus
    Name Meaning: "To fear, To Respect" "The shivering of skin from fear"
    Weapon Appearance: Identical to original appearance, although the edge of the blade glows with a soft hint of spiritual energy, and strange lettering lines the back edge of the weapon when it's turned into a bow.
  • Level 50: Description: Samael's bow blade has grown strong enough to harm even the sturdiest of defenses. Whenever he attacks with blade or arrow, he manages to deal minor damage even if the opponent blocked the attack itself.
    Cost: 1SE + 1SE maintain.
    Effect: Attacks made with this weapon deal a flat 10 damage, anytime that it would not deal damage by either effect or due to an opponent's defense. As long as SP is higher than opponent's STA.

 

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sun Sep 13, 2020 12:05 pm


Customs

Reiatsu Level used: FS
Name: Combined Offensive
Description: A multiple use offensive fighting style mixing between melee and ranged combat, depending on the form of the weapon in use.
Type: Fighting Style
Cost: --
Effect: +5 Offense +5 per every 100 Rei.
Duration: --
Cool-down: --
Range: --

Reiatsu Level used: 50
Name: Quick Change
Description: While in melee combat with an opponent, Samael can break out of melee range momentarily in order to fire a single shot from his bow.
Type: Offense Augment
Cost: 1 SE
Effect: As long as Samael's SP is higher than his opponent's Speed, Samael makes a second basic attack with the bow after an offense action using a melee attack or skill.
Duration: 1 post
Cool-down: 3 posts
Range: 100'

Reiatsu Level used: 50
Name: Reiatsu Sliver
Description: Samael's attacks deal additional damage and leave behind slivers of his own Reiatsu, similar to an arrow remaining stuck in a target, or to poison being left in a cut.
Type: Augment
Cost: 1SE activation, 1 SE per instance applied, per post
Effect: Each attack applies [ Pierced ] to the target to the maximum of 5 times.[ Pierced ] lowers the affected's DEF by 5.
Duration: While maintained
Cool-down: 2 posts
Range: --

Reiatsu Level used: 100
Name: Unending Final Form
Description: Samael adapts to his Final Form, allowing him to keep the effects active even when the release is not.
Type: Passive
Cost: --
Effect: Allows Letz Still customs to be unlocked passively.
Duration: --
Cool-down: --
Range: --

Reiatsu Level used: 175
Name: Scurry in the Dark
Description: Samael's skill I both melee and ranged combat is not a joke. He finds it simple to both switch between the two fighting styles on on fly, as well as keep the momentum of his attack from faltering.
Type: Augment
Cost: 5SE + 3SE maintain
Effect: +35 attack speed.
Duration: while maintained
Cool-down: 2 posts.
Range: ---

Reiatsu Level used: 200
Name: Traditional Vandereich
Description: Through focus on the other half of the Quincy, Samael has learned to pick up on the techniques taught by the Vandereich as well.
Type: Passive
Cost: ---
Effect: Can learn Vandereich techniques. +300 if learning outside of training area.
Duration: ---
Cool-down: ---
Range: ---

Reiatsu Level used: 225
Name: Moonlit Advance
Description: Through empowering his attacks with Spiritual power, he increases the damage that he could normally inflict.
Type: Augment
Cost: 4SE + 2SE maintain
Effect: +45 Offense
Duration: while maintained
Cool-down: 2 posts
Range: ---

 
PostPosted: Sun Sep 13, 2020 12:06 pm


Items && Other Information


    Simple





  • Complex

  • {Level 50 Custom}

  • {Level 50 Custom}

  • {Level 50 Custom}

  • {Level 50 Custom}

    Advanced
  • {Weapon}
  • {Level 50 Custom}
  • {Level 100 Custom}

  • {Armor}
  • Darkside of the Moon
  • Reiatsu Level used: 100
    Name: Darkside of the Moon
    Description: The special wrappings that cover Samael's body are more then just for show. They harbor a touch of a tainted existence from an entity believed to exist on the dark side of the moon. Because of this, they tend to be a decent obstacle against damage from outside forces.
    Type: Augment
    Cost: 3SE + 1SE maintained.
    Effect: +20 Defense. If his SP is higher than an opponent's SP, he does not suffer the effects of Wounds while this buff is maintained.
    Duration: while maintained.
    Cool-down: 2 posts.
    Range: ---

  • {Accessory}
  • {Level 50 Custom}
  • {Level 100 Custom}
 

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sat Jan 16, 2021 2:04 pm


Vincenzo

Character Information

Profile Link

Profile Bio Text





Quote:
Stats


  • Reiatsu: 250

  • Speed: 50
  • Strength: 05
  • Defense: 65
  • Stamina: 20
  • Intelligence: 10
  • Spiritual Power: 100

 
PostPosted: Sat Jan 16, 2021 2:05 pm


Spirit Release && PA's && Customs

Ability: Spirit Release 50
Name: Base Evolution
Description: User Image
Effect: +5 DEF. +5 SP ( +5 EACH every 100 Rei. )
Cost 5SE + 3SE per turn maintain.

Ability: Spirit Release 200
Name: Second Evolution
Description: User Image
Effect: +10 DEF. +10 SP ( +10 EACH every 100 Rei )
Cost 8SE + 3SE per turn maintain.




Ability: PA level 25
Name: Toy World
Description: An enhanced Hex that bad been placed upon him before he could die, resulting in his soul being forced into a stuffed animal. After years of investigation and trial runs, Vincenzo has discovered an ability that he has coined with the name "Toy World". An ability that results in him actually temporarily turning other people around him into stuffed animals just like him.
Effect: Aura Augment.
As long as SP is higher than anyone's STA. They shrink, and take on a stuffed animal styled appearance similar to their normal form. Vincenzo gets a +5 DEF power buff for every person affected by this.
Cost 1SE per person. 1SE maintain.
100' radius around Vincenzo.

Ability: PA level 100
Name: Toy World: Marionette Madness
Description: The effect of Vincenzo's Toy World Ability has grown stronger. When someone is affected, their DEF is lowered due to the changes their body has taken.
Effect:Vincenzo SP vs opponents STA. opponent recieves -20 DEF
Cost 3SE + 1SE maintain.

Ability: PA level 100
Name: Toy World: Stuffing and Buttons
Description: With altered bodies comes altered combat.
Effect: Passive. No one is effected by Wounds while they are under Toy World's effects. Vincenzo heals by 10% of SP+20 per turn.




 

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sat Jan 16, 2021 2:06 pm


Items && Other Information


    Simple





  • Complex

  • {Level 50 Custom}

  • {Level 50 Custom}

  • {Level 50 Custom}

  • {Level 50 Custom}

    Advanced
  • {Weapon}
  • {Level 50 Custom}
  • {Level 100 Custom}

  • {Armor}
  • {Level 50 Custom}
  • {Level 100 Custom}

  • {Accessory}
  • {Level 50 Custom}
  • {Level 100 Custom}
 
PostPosted: Sat Jan 16, 2021 2:08 pm


|~| Filler |~|
 

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sun Jan 17, 2021 3:03 pm


Azazel Voltaire

Character Information

Profile Link

Profile Bio Text


[imgright]https://i.imgur.com/bmkqhGL.jpeg[/imgright][align=left][color=white][x][/color][size=18][color=lightblue]𝒜𝓏𝒶𝓏𝑒𝓁[/color][/size]
[color=white][x][x][x][x][x][/color][size=18][color=lightblue]𝒱𝑜𝓁𝓉𝒶𝒾𝓇𝑒[/color][/size]
[color=white][x][x][x][x][x][x][x][x][x][x][/color][size=18][color=green]𝕋𝕖𝕔𝕙𝕟𝕠-𝕃𝕠𝕣𝕕 ℍ𝕦𝕞𝕒𝕟[/color][/size]

[color=white][x][x][/color][color=lightblue]𝕳𝖊𝖆𝖑𝖙𝖍:[/color] [b]400[/b] [color=green][strike]|~|[/strike][/color] [color=lightblue]𝕾𝖕𝖎𝖗𝖎𝖙 𝕰𝖓𝖊𝖗𝖌𝖞:[/color] [b]145[/b] [color=green][strike]|~|[/strike][/color] [color=lightblue]𝕮𝖑𝖆𝖗𝖎𝖙𝖞:[/color] [b]092[/b]
[color=white][x][x][x][/color]´¯╚»【[size=18][color=red]ₙₒ Gₒdₛ.[/color][/size][size=20] [color=orange]ₙₒ ₘₐₛₜₑᵣₛ.[/color][/size] [size=18][color=red]ₒₙₗy ₘₐₙ.[/color][/size]】«╝¯`
[color=lightblue]𝕽𝖊𝖎𝖆𝖙𝖘𝖚:[/color] [b]307[/b] [color=green][strike]|~|[/strike][/color] [color=lightblue]𝕾𝖕𝖊𝖊𝖉:[/color] [b]077[/b] [color=green][strike]|~|[/strike][/color] [color=lightblue]𝕾𝖙𝖗𝖊𝖓𝖌𝖙𝖍:[/color] [b]025[/b] [color=green][strike]|~|[/strike][/color] [color=lightblue]𝕯𝖊𝖋𝖊𝖓𝖘𝖊:[/color] [b]050[/b]
[color=lightblue]𝕾𝖙𝖆𝖒𝖎𝖓𝖆:[/color] [b]030[/b] [color=green][strike]|~|[/strike][/color] [color=lightblue]𝕴𝖓𝖙𝖊𝖑𝖑𝖎𝖌𝖊𝖓𝖈𝖊:[/color] [b]135*[/b] [color=green][strike]|~|[/strike][/color] [color=lightblue]𝕾𝖕𝖎𝖗𝖎𝖙𝖚𝖆𝖑 𝕻𝖔𝖜𝖊𝖗:[/color] [b]020[/b][/align]
[imgleft]https://i.imgur.com/v0PN9QE.jpeg[/imgleft] [align=right][color=lightblue][size=18]𝕋𝕙𝕖 𝕊𝕔𝕠𝕣𝕖[/size][/color] :: [color=green][b]Soul Society:[/b][/color] [u]000[/u] [strike]|~|[/strike] [color=green][b]Hueco Mundo:[/b][/color] [u]000[/u] [strike]|~|[/strike] [color=green][b]Earth:[/b][/color] [u]002[/u][/align]



Stats

  • Reiatsu: 307

  • Speed: 77
  • Strength: 25
  • Defense: 50
  • Stamina: 30
  • Intelligence: 100 ( +35 )
  • Spiritual Power: 20


 
PostPosted: Sun Jan 17, 2021 3:03 pm


Spirit Releases && PA's && Customs

Ability: LVL50 Spirit Release
Name: Reconfiguration
Description: Through the use of nanite technology, Azazel accelerates his physical limits and mental compacity in order to bring himself into a higher rate of being.
Effect: +5 Speed. +5 Intelligence. ( +5 each per every 100 Rei following )




Ability: lvl 25 PA ( Passive )
Name: Nanite Exposure
Description: Through the combination of computer engineering and programming Azazel has managed to create microscopic nanites to which he controls in order to affect those around him. Upon attacking an opponent or receiving a physical attack from them, he scatters nanites onto their body for assorted purposes.
Effect: Applies [ Nanites ] to anyone attacked or touched by Azazel. Also applies [ Nanites ] when being hit by an opponent's melee attacks. [ Nanites ] can be applied once per person + one additional per 20 INT.




Reiatsu Level used: Fighting Style
Name: Nanite Enhanced
Description: Through supercharging his physical body and the weapons he uses with microscopic nanites, his general fighting ability skyrockets in sheer offensive power.
Type: Fighting Style
Cost: --
Effect: +5 Offense ( Cap +25 )
Duration: --
Cool-down: --
Range: --

Reiatsu Level used: 25
Name: PauseScreen.EXE
Description: Azazel draws up a single screen with "Pause Game" written across it, by pressing the button he automatically appears to slow an incoming attack to occasionally the point of complete standstill allowing him to step out of the way.
Type: Defense
Cost: -2 SE
Effect: -5 Defense. Applies -10 Attack Speed to opponent.
Duration: 1 post.
Cool-down: 1 post.
Range: --

Reiatsu Level used: 50
Name: Nanocite Empowerment
Description: Azazel's typical weapon of choice is a single standard 6-shot revolver Pistol. With the power of his nanites he has developed a way to increase his damage and speed up the reload process at the same time.
Type: Augment
Cost: -1 SE
Effect: +10 Offense on the 6th shot of his revolver. The revolver automatically reloads itself and the following 6 rounds add an additional 1 [ Nanites ] to the opponent when hit. ( 6 shots must be fired during combat. All empowered rounds expire if not used. )
Duration: --
Cool-down: --
Range: --

Reiatsu Level used: 75
Name: Short-Range Teleportion Device
Description: Azazel has developed the means to digitally print a small 3inch diameter disk to which he can rapidly transport himself if the need arises.
Type: Movement Augment
Cost: -1 SE
Effect: +15 Movement Speed.
Duration: --
Cool-down: 1 post.
Range: Same thread. Must have either placed the object before hand, or thrown it during post.

Reiatsu Level used: 100
Name: Nanite Grenade
Description: A grenade that appears to be digitally printed into Azazel's hand when he needs one. When thrown it's explosion not only deals raw damage, but also spreads his nanites onto everyone that was caught in the blast.
Type: Offensive
Cost: -3 SE
Effect: Offense+20 damage. Applies an additional 1 [ Nanites ] to all those caught within the explosion.
Duration: --
Cool-down: 1 post.
Range: 30' Radius explosion.

Reiatsu Level used: 125
Name: Burning-Bridges.EXE
Description: When attacked with a ranged attack, Azazel sacrifices some nanites that have invaded the opponent in order to redirect the attack towards another target also afflicted with his Nanites.
Type: Defensive
Cost: 4SE activation. 1 [ Nanites ] two different targets.
Effect: Redirects a ranged attack towards another target as long as Azazel's INT+25 is higher then opponent's INT. And he has seen the attack coming.
Duration: --
Cool-down: 2 posts.
Range: --

Reiatsu Level used: 150
Name: Reality Augmentation
Description: Through the use of [ Nanites ], Azazel can send signals from them into those that have been affected. Causing them to begin seeing whatever Azazel wants them to see.
Type: Offense Aura
Cost: Activates 1 set of [ Nanites ] on opponent. 3SE Activation. 1SE maintain.
Effect: As long as Azazel's Intelligence +30 is greater then the targets Intelligence. The target views everyone other then Azazel himself as if they were an enemy.
Duration: While maintained
Cool-down: 1 post.
Range: Thread.

Reiatsu Level used: 175
Name: Gravity Well
Description: A small disk like apparatus that when thrown or placed onto a surface immediately drags those nearby to its center.
Type: Offense Bind
Cost: 5 SE + 2SE Per post.
Effect: -35 movement speed to opponent. If Azazel's INT is higher than the the target's STR they are stunned for one turn and are applied with [ Nanites ].
Duration: while maintained.
Cool-down: 3 posts.
Range: 50 feet.

Reiatsu Level used: 200
Name: Double Tap
Description: Make sure they're dead. Shoot 'em again.
Type: Augment
Cost: 4SE +3 SE per turn.
Effect: Azazel can attack twice with a ranged weapon each turn. The second round has an additional -13 to Clarity due to the speed at which he pulls the trigger.
Duration: while maintained.
Cool-down: 4 posts.
Range: ---

Reiatsu Level used: 225
Name: Additional Battery Life
Description: Azazel has discovered the existence of Mod Souls and incorporated them into his own systems.
Type: Passive
Cost: ---
Effect: Can learn Energy Absorption and Upgraded Mod Soul techniques. +300 words to techniques learned outside of training areas.
Duration: ---
Cool-down: ---
Range: ---

Reiatsu Level used: 250
Name: Temporal Distortion
Description: Azazel sends a surge of power through the Nanites he has distributed onto his opponent, and distorting the very time and space around them momentarily. Almost as if they have had their bodies swapped with a more injured one from the future.
Type: Offense
Cost: 5SE + 3SE per every 1 additional target.
Effect: Remove 5 [ Nanites ] from target(s) and deal 50 damage to them. If Azazel's INT is higher then the target's Stamina, the wound dealt in this way counts as a moderate wound.
Duration: 1 post.
Cool-down: 4 posts.
Range: 100 ft.

Reiatsu Level used: 275
Name: Nano-Weave
Description: Through manipulating the nanites Azazel controls, an outer hologram like shell forms around his arms and held weapon, empowering the attacks he makes with the capacity for additional damage.
Type: Augment
Cost: 6SE + 3SE maintain.
Effect: +55 Offense
Duration: While maintained
Cool-down: 2 posts
Range: ---

Reiatsu Level used: 300
Name: BurningMainframes.EXE
Description: Through manipulating those that have been afflicted by his nanites, Azazel forces the imagery and feeling of flames into his opponent's mind. With the intention of causing panic and fear amidst his opponents.
Type: Augment.
Cost: 5SE & 3 [ Nanites ] from each target, + 3SE Maintain.
Effect: All effected targets believe that their bodies have been caught in an explosion of flame. As long as INT is higher then opponent's STA, they take 45 SE damage and 15 Damage per turn afflicted.
Duration: While maintained.
Cool-down: 4 posts.
Range: 100'

 

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100

Reaver Darkside

Omnipresent Cultist

9,075 Points
  • Brandisher 100
  • Millionaire 200
  • Jack-pot 100
PostPosted: Sun Jan 17, 2021 3:04 pm


Items && Other Information


    Simple





  • Complex

  • {Level 50 Custom}

  • {Level 50 Custom}

  • {Level 50 Custom}

  • {Level 50 Custom}

    Advanced
  • {Weapon}
  • {Level 50 Custom}
  • {Level 100 Custom}

  • {Armor}
  • {Level 50 Custom}
  • {Level 100 Custom}

  • {Accessory}
  • {Level 50 Custom}
  • {Level 100 Custom}

    Masterpiece
  • { Weapon }
  • Gloves of Control
  • Reiatsu Level used: 50 Master Piece
    Name: Gloves of Control
    Description: Nanite augmented gloves capable of creating intricate screens and other various services allowing for on the fly hacking, information gathering and other computer themed services.
    Type: Item Ability ( Passive )
    Cost: --
    Effect: When viewing an opponent normally, all statistical data can be drawn upon on a display screen in front of him. If [ Nanites ] are applied, he can use the additional data to access their customs information as well. ( Purely information gathering and meta-knowledge ).
    Duration: --
    Cool-down: --
    Range: --

  • Reiatsu Level used: Level 50
    Name: Gloves of Control: Holographic Terrain
    Description: Azazel spreads holograms onto the area around him, manipulating the way the opponent would see the surrounding terrain that is in. Functioning as a form of optical camouflage.
    Type: Augment.
    Cost: 2SE + 1SE maintain.
    Effect: If INT is higher than opponent's INT, Azazel can enter stealth. When attacking from Stealth he has +10 Offense Damage.
    Duration: while maintained.
    Cool-down: 2 posts after attacking, if still maintained he re-enters stealth.
    Range: ---

  • Reiatsu Level used: 100 Master Piece
    Name: Gloves of Control: Interrupt-Control.EXE
    Description: Through a simple command with the gloves, Azazel afflicts the opponent with a sudden loss of clarity.
    Type: Debuff
    Cost: Activates 1 [ Nanites ] on afflicted target. -3 SE. -1 SE per post to maintain.
    Effect: -10 Clarity.
    Duration: While Maintained
    Cool-down: 2 posts.
    Range: --

  • Reiatsu Level used: Level 100
    Name: Gloves of Control: Holographic Rifle
    Description: A specialized hologram that overlaps the pistol or revolver in Azazel's hand, in order to make it appear as if it were a full fledged rifle instead.
    Type: Augment
    Cost: 3SE + 1SE Maintain.
    Effect: If INT is higher then Opponent's DEF. 20 of their blocked damage is dealt as Flat damage.
    Duration: While maintained.
    Cool-down: 3 posts.
    Range: ---
 
PostPosted: Sun Jan 17, 2021 3:05 pm


|~| Filler |~|
 

Reaver Darkside

Omnipresent Cultist

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