Letzt Still (Final Form): Boost: +5 SP, +5 Speed. Appearance: Samael's eyes begin to glow from beneath his bandaged face, as a single wing of black energy forms out of his right shoulder. Vreni takes on a more jagged edge and appears to saturate with the same black energy of the wing, while his arrows take on a similar appearance. Level 50:Ability Name: Biestbiss Name Meaning: Beast Bite Ability: As long as SP is greater then DEF. Arrows fired in this form, appear to deal 0 damage when they strike an opponent, leaving only a glowing black spot of energy. When the effect of Final Form ends, or the maximum strikes has been achieved, the opponent takes all the damage at once at -10 DEF against it. Maximum of 5 hits + 2 for every 100 Rei. Costs: 2 SE to activate, and 1 SE per held charge. Cooldown: 3 Posts cooldown. Appearance: The black energy arrows fired at the opponent appear to sink into their skin and leave a mass of spiritual energy condensed at the point of impact. Level 50:Ability Name: Dämonenklaue Name Meaning: Demon Claw Ability: While fighting in either sword or bow form, Samael can generate the same black energy around his free hand in order to grapple an opponent within melee range. The grapple uses his SP vs the opponent's STR, and if successful it lowers the opponent's DEF by 10 while grappled. Cost: 1 SE + 1 SE per post grappled. Cooldown: 1 Post. Appearance: Black energy forms around his free hand, and is then used as if it were an extension of his own body to grab hold and restrain an enemy.
Perfect Form [Volstandeig]::
Boost +10 SP +10 Speed | +10 each per every 100 Rei.
Appearance: The bindings on Samael's face begin to loosen and give way, revealing his blind eyes beneath now glowing in the same sinister black energy as his wings, almost flickering out like smoke passed his features. The second wing emerges from his other shoulder, condensed in the same black energy while his body begins to actually give off the smoky energy effect just as his eyes do. Venri appears to crack open and elongate slightly, leaking this same black energy that the rest of his form is as well as pulsating as if it were a living thing. Level 100:Attack Name: Platz tauschen Name Meaning: Swap Places Ability: Samael chooses a location where either someone is not standing, or he could also fit along side someone, and immediately warps himself at a speed equal to his Speed+20 in a spark of black energy to that specific location within 500 feet of him, that would normally be within line of sight. If an opponent is nearby to where he teleports to, and Samael's SP is greater than their Speed, he can grapple them with the same conditions and cost as [ Dämonenklaue ]. Cost 4 SE + [ Dämonenklaue ] costs. Cooldown: 4 posts. Appearance: Samael vanishes in a swirling spark of black energy, popping back into existence wherever he chooses to go.
Level 100:Attack Name: Pfeilausführung Name Meaning: Arrow Execution Ability: Samael conjures arrows seemingly out of thin air in an area around an opponent he is either grappling, or simply knows the location of. These arrows all rain in on the opponent dealing his SP+20 damage to them and as long as his SP is greater than their DEF he can sacrifice his defense action to have it strike twice. Appearance: Samael either aims his bow, sword or simply looks in the direction of his target, and then small black sparks of energy form all around them before firing multiple arrows into them at once.
Quincy Cross: Weapon Name: Vreni Name Meaning: To Fear, To Respect Weapon Appearance:Bow-Blade Level 25: Description: A weapon made as the combination bow and blade, allowing smooth action between launching arrows and cutting down one's enemy in close range. The action of swapping between forms is fluid and can be done smoothly even within combat. Cost: 1 SE Effect: +5 Attack speed, whenever the weapon changes forms.
Weapon Name: Vreni Phrixus Name Meaning: "To fear, To Respect" "The shivering of skin from fear" Weapon Appearance: Identical to original appearance, although the edge of the blade glows with a soft hint of spiritual energy, and strange lettering lines the back edge of the weapon when it's turned into a bow. Level 50:Description: Samael's bow blade has grown strong enough to harm even the sturdiest of defenses. Whenever he attacks with blade or arrow, he manages to deal minor damage even if the opponent blocked the attack itself. Cost: 1SE + 1SE maintain. Effect: Attacks made with this weapon deal a flat 10 damage, anytime that it would not deal damage by either effect or due to an opponent's defense. As long as SP is higher than opponent's STA.
Reiatsu Level used: FS Name: Combined Offensive Description: A multiple use offensive fighting style mixing between melee and ranged combat, depending on the form of the weapon in use. Type: Fighting Style Cost: -- Effect: +5 Offense +5 per every 100 Rei. Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 50 Name: Quick Change Description: While in melee combat with an opponent, Samael can break out of melee range momentarily in order to fire a single shot from his bow. Type: Offense Augment Cost: 1 SE Effect: As long as Samael's SP is higher than his opponent's Speed, Samael makes a second basic attack with the bow after an offense action using a melee attack or skill. Duration: 1 post Cool-down: 3 posts Range: 100'
Reiatsu Level used: 50 Name: Reiatsu Sliver Description: Samael's attacks deal additional damage and leave behind slivers of his own Reiatsu, similar to an arrow remaining stuck in a target, or to poison being left in a cut. Type: Augment Cost: 1SE activation, 1 SE per instance applied, per post Effect: Each attack applies [ Pierced ] to the target to the maximum of 5 times.[ Pierced ] lowers the affected's DEF by 5. Duration: While maintained Cool-down: 2 posts Range: --
Reiatsu Level used: 100 Name: Unending Final Form Description: Samael adapts to his Final Form, allowing him to keep the effects active even when the release is not. Type: Passive Cost: -- Effect: Allows Letz Still customs to be unlocked passively. Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 175 Name: Scurry in the Dark Description: Samael's skill I both melee and ranged combat is not a joke. He finds it simple to both switch between the two fighting styles on on fly, as well as keep the momentum of his attack from faltering. Type: Augment Cost: 5SE + 3SE maintain Effect: +35 attack speed. Duration: while maintained Cool-down: 2 posts. Range: ---
Reiatsu Level used: 200 Name: Traditional Vandereich Description: Through focus on the other half of the Quincy, Samael has learned to pick up on the techniques taught by the Vandereich as well. Type: Passive Cost: --- Effect: Can learn Vandereich techniques. +300 if learning outside of training area. Duration: --- Cool-down: --- Range: ---
Reiatsu Level used: 225 Name: Moonlit Advance Description: Through empowering his attacks with Spiritual power, he increases the damage that he could normally inflict. Type: Augment Cost: 4SE + 2SE maintain Effect: +45 Offense Duration: while maintained Cool-down: 2 posts Range: ---
{Armor} Darkside of the Moon Reiatsu Level used: 100 Name: Darkside of the Moon Description: The special wrappings that cover Samael's body are more then just for show. They harbor a touch of a tainted existence from an entity believed to exist on the dark side of the moon. Because of this, they tend to be a decent obstacle against damage from outside forces. Type: Augment Cost: 3SE + 1SE maintained. Effect: +20 Defense. If his SP is higher than an opponent's SP, he does not suffer the effects of Wounds while this buff is maintained. Duration: while maintained. Cool-down: 2 posts. Range: ---
Ability: Spirit Release 50 Name: Base Evolution Description: Effect: +5 DEF. +5 SP ( +5 EACH every 100 Rei. ) Cost 5SE + 3SE per turn maintain.
Ability: Spirit Release 200 Name: Second Evolution Description: Effect: +10 DEF. +10 SP ( +10 EACH every 100 Rei ) Cost 8SE + 3SE per turn maintain.
Ability: PA level 25 Name: Toy World Description: An enhanced Hex that bad been placed upon him before he could die, resulting in his soul being forced into a stuffed animal. After years of investigation and trial runs, Vincenzo has discovered an ability that he has coined with the name "Toy World". An ability that results in him actually temporarily turning other people around him into stuffed animals just like him. Effect: Aura Augment. As long as SP is higher than anyone's STA. They shrink, and take on a stuffed animal styled appearance similar to their normal form. Vincenzo gets a +5 DEF power buff for every person affected by this. Cost 1SE per person. 1SE maintain. 100' radius around Vincenzo.
Ability: PA level 100 Name: Toy World: Marionette Madness Description: The effect of Vincenzo's Toy World Ability has grown stronger. When someone is affected, their DEF is lowered due to the changes their body has taken. Effect:Vincenzo SP vs opponents STA. opponent recieves -20 DEF Cost 3SE + 1SE maintain.
Ability: PA level 100 Name: Toy World: Stuffing and Buttons Description: With altered bodies comes altered combat. Effect: Passive. No one is effected by Wounds while they are under Toy World's effects. Vincenzo heals by 10% of SP+20 per turn.
Ability: LVL50 Spirit Release Name: Reconfiguration Description: Through the use of nanite technology, Azazel accelerates his physical limits and mental compacity in order to bring himself into a higher rate of being. Effect: +5 Speed. +5 Intelligence. ( +5 each per every 100 Rei following )
Ability: lvl 25 PA ( Passive ) Name: Nanite Exposure Description: Through the combination of computer engineering and programming Azazel has managed to create microscopic nanites to which he controls in order to affect those around him. Upon attacking an opponent or receiving a physical attack from them, he scatters nanites onto their body for assorted purposes. Effect: Applies [ Nanites ] to anyone attacked or touched by Azazel. Also applies [ Nanites ] when being hit by an opponent's melee attacks. [ Nanites ] can be applied once per person + one additional per 20 INT.
Reiatsu Level used: Fighting Style Name: Nanite Enhanced Description: Through supercharging his physical body and the weapons he uses with microscopic nanites, his general fighting ability skyrockets in sheer offensive power. Type: Fighting Style Cost: -- Effect: +5 Offense ( Cap +25 ) Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 25 Name: PauseScreen.EXE Description: Azazel draws up a single screen with "Pause Game" written across it, by pressing the button he automatically appears to slow an incoming attack to occasionally the point of complete standstill allowing him to step out of the way. Type: Defense Cost: -2 SE Effect: -5 Defense. Applies -10 Attack Speed to opponent. Duration: 1 post. Cool-down: 1 post. Range: --
Reiatsu Level used: 50 Name: Nanocite Empowerment Description: Azazel's typical weapon of choice is a single standard 6-shot revolver Pistol. With the power of his nanites he has developed a way to increase his damage and speed up the reload process at the same time. Type: Augment Cost: -1 SE Effect: +10 Offense on the 6th shot of his revolver. The revolver automatically reloads itself and the following 6 rounds add an additional 1 [ Nanites ] to the opponent when hit. ( 6 shots must be fired during combat. All empowered rounds expire if not used. ) Duration: -- Cool-down: -- Range: --
Reiatsu Level used: 75 Name: Short-Range Teleportion Device Description: Azazel has developed the means to digitally print a small 3inch diameter disk to which he can rapidly transport himself if the need arises. Type: Movement Augment Cost: -1 SE Effect: +15 Movement Speed. Duration: -- Cool-down: 1 post. Range: Same thread. Must have either placed the object before hand, or thrown it during post.
Reiatsu Level used: 100 Name: Nanite Grenade Description: A grenade that appears to be digitally printed into Azazel's hand when he needs one. When thrown it's explosion not only deals raw damage, but also spreads his nanites onto everyone that was caught in the blast. Type: Offensive Cost: -3 SE Effect: Offense+20 damage. Applies an additional 1 [ Nanites ] to all those caught within the explosion. Duration: -- Cool-down: 1 post. Range: 30' Radius explosion.
Reiatsu Level used: 125 Name: Burning-Bridges.EXE Description: When attacked with a ranged attack, Azazel sacrifices some nanites that have invaded the opponent in order to redirect the attack towards another target also afflicted with his Nanites. Type: Defensive Cost: 4SE activation. 1 [ Nanites ] two different targets. Effect: Redirects a ranged attack towards another target as long as Azazel's INT+25 is higher then opponent's INT. And he has seen the attack coming. Duration: -- Cool-down: 2 posts. Range: --
Reiatsu Level used: 150 Name: Reality Augmentation Description: Through the use of [ Nanites ], Azazel can send signals from them into those that have been affected. Causing them to begin seeing whatever Azazel wants them to see. Type: Offense Aura Cost: Activates 1 set of [ Nanites ] on opponent. 3SE Activation. 1SE maintain. Effect: As long as Azazel's Intelligence +30 is greater then the targets Intelligence. The target views everyone other then Azazel himself as if they were an enemy. Duration: While maintained Cool-down: 1 post. Range: Thread.
Reiatsu Level used: 175 Name: Gravity Well Description: A small disk like apparatus that when thrown or placed onto a surface immediately drags those nearby to its center. Type: Offense Bind Cost: 5 SE + 2SE Per post. Effect: -35 movement speed to opponent. If Azazel's INT is higher than the the target's STR they are stunned for one turn and are applied with [ Nanites ]. Duration: while maintained. Cool-down: 3 posts. Range: 50 feet.
Reiatsu Level used: 200 Name: Double Tap Description: Make sure they're dead. Shoot 'em again. Type: Augment Cost: 4SE +3 SE per turn. Effect: Azazel can attack twice with a ranged weapon each turn. The second round has an additional -13 to Clarity due to the speed at which he pulls the trigger. Duration: while maintained. Cool-down: 4 posts. Range: ---
Reiatsu Level used: 225 Name: Additional Battery Life Description: Azazel has discovered the existence of Mod Souls and incorporated them into his own systems. Type: Passive Cost: --- Effect: Can learn Energy Absorption and Upgraded Mod Soul techniques. +300 words to techniques learned outside of training areas. Duration: --- Cool-down: --- Range: ---
Reiatsu Level used: 250 Name: Temporal Distortion Description: Azazel sends a surge of power through the Nanites he has distributed onto his opponent, and distorting the very time and space around them momentarily. Almost as if they have had their bodies swapped with a more injured one from the future. Type: Offense Cost: 5SE + 3SE per every 1 additional target. Effect: Remove 5 [ Nanites ] from target(s) and deal 50 damage to them. If Azazel's INT is higher then the target's Stamina, the wound dealt in this way counts as a moderate wound. Duration: 1 post. Cool-down: 4 posts. Range: 100 ft.
Reiatsu Level used: 275 Name: Nano-Weave Description: Through manipulating the nanites Azazel controls, an outer hologram like shell forms around his arms and held weapon, empowering the attacks he makes with the capacity for additional damage. Type: Augment Cost: 6SE + 3SE maintain. Effect: +55 Offense Duration: While maintained Cool-down: 2 posts Range: ---
Reiatsu Level used: 300 Name: BurningMainframes.EXE Description: Through manipulating those that have been afflicted by his nanites, Azazel forces the imagery and feeling of flames into his opponent's mind. With the intention of causing panic and fear amidst his opponents. Type: Augment. Cost: 5SE & 3 [ Nanites ] from each target, + 3SE Maintain. Effect: All effected targets believe that their bodies have been caught in an explosion of flame. As long as INT is higher then opponent's STA, they take 45 SE damage and 15 Damage per turn afflicted. Duration: While maintained. Cool-down: 4 posts. Range: 100'
Masterpiece { Weapon } Gloves of Control Reiatsu Level used: 50 Master Piece Name: Gloves of Control Description: Nanite augmented gloves capable of creating intricate screens and other various services allowing for on the fly hacking, information gathering and other computer themed services. Type: Item Ability ( Passive ) Cost: -- Effect: When viewing an opponent normally, all statistical data can be drawn upon on a display screen in front of him. If [ Nanites ] are applied, he can use the additional data to access their customs information as well. ( Purely information gathering and meta-knowledge ). Duration: -- Cool-down: -- Range: --
Reiatsu Level used: Level 50 Name: Gloves of Control: Holographic Terrain Description: Azazel spreads holograms onto the area around him, manipulating the way the opponent would see the surrounding terrain that is in. Functioning as a form of optical camouflage. Type: Augment. Cost: 2SE + 1SE maintain. Effect: If INT is higher than opponent's INT, Azazel can enter stealth. When attacking from Stealth he has +10 Offense Damage. Duration: while maintained. Cool-down: 2 posts after attacking, if still maintained he re-enters stealth. Range: ---
Reiatsu Level used: 100 Master Piece Name: Gloves of Control: Interrupt-Control.EXE Description: Through a simple command with the gloves, Azazel afflicts the opponent with a sudden loss of clarity. Type: Debuff Cost: Activates 1 [ Nanites ] on afflicted target. -3 SE. -1 SE per post to maintain. Effect: -10 Clarity. Duration: While Maintained Cool-down: 2 posts. Range: --
Reiatsu Level used: Level 100 Name: Gloves of Control: Holographic Rifle Description: A specialized hologram that overlaps the pistol or revolver in Azazel's hand, in order to make it appear as if it were a full fledged rifle instead. Type: Augment Cost: 3SE + 1SE Maintain. Effect: If INT is higher then Opponent's DEF. 20 of their blocked damage is dealt as Flat damage. Duration: While maintained. Cool-down: 3 posts. Range: ---