The Core of MasaTek exists in that it solves unique problems with simple solutions. This was the core tenet of Hatake Masahiro's approach to the battlefield years ago and the lessons of the field he brought home through technical appliance complimented with Fuuinjutsu. Now, the company seeks to spread their influence by making more solutions that require less combat or Fuuin savvy to operate.
Amid the Iron District, the MasaTek HQ stands taller than the other buildings, with a large shipwright's yard contained in their compound with access out onto the river. The entrance brings guests into a foyer, with displays of the various technological options the conglomerate branch sells, and models of those too large to store inside.
Further within is the actual workshop, though with the amount of moving parts and ferried materials between MasaTek and the various local smiths, any work done in construction for the company should be done in the Iron District. The centre of the main workshop consists of various benches, from which craftsmen can fine tune and measure adjustments to prototype pieces before they activate the automated assembly line, or from which they can work on custom solutions.
List of Sold Merchandise:
β FuuinComm: 2,000 Ryo
β Impetus Engines Mk. [ I-IV ]
[ GurinbarΔ-to Index ]
Amid the Iron District, the MasaTek HQ stands taller than the other buildings, with a large shipwright's yard contained in their compound with access out onto the river. The entrance brings guests into a foyer, with displays of the various technological options the conglomerate branch sells, and models of those too large to store inside.
Further within is the actual workshop, though with the amount of moving parts and ferried materials between MasaTek and the various local smiths, any work done in construction for the company should be done in the Iron District. The centre of the main workshop consists of various benches, from which craftsmen can fine tune and measure adjustments to prototype pieces before they activate the automated assembly line, or from which they can work on custom solutions.
List of Sold Merchandise:
β FuuinComm: 2,000 Ryo
β° Mechanism Description:
The Fuuincomm is a Mobile Communications Device, empowered through layered and sealed castings of the Lit Apparition Technique entwined with the Scroll Communication technique, to allow the users to communicate either directly through video relay on the chakra-enhanced tempered-glass surface of the device, or through simple voice communications.
β Fuuincomm has two Actual Techniques attributed to it: Lit Apparition Technique and Scroll communication technique, with a few binding rules.
β Fuuincomm requires two users to either touch devices, or access the same local terminal to share contact information.
β Fuuincomm is secure through contract sync to the device and the central database. If a user is not set up with a terminal or the villages that use them, they cannot access a Fuuincomm.
β Accessing another user's Fuuincomm is impossible through standard means: when you grasp a unit, it activates the rules of the Lit Apparition technique and loads your profile and contacts list.
β Fuuincomm all tie into the central server, which delegates communications travel, acts as the summon contract holder for the Lit Communications technique, and records communications for emergency situations.
The Fuuincomm is a Mobile Communications Device, empowered through layered and sealed castings of the Lit Apparition Technique entwined with the Scroll Communication technique, to allow the users to communicate either directly through video relay on the chakra-enhanced tempered-glass surface of the device, or through simple voice communications.
β Fuuincomm has two Actual Techniques attributed to it: Lit Apparition Technique and Scroll communication technique, with a few binding rules.
β Fuuincomm requires two users to either touch devices, or access the same local terminal to share contact information.
β Fuuincomm is secure through contract sync to the device and the central database. If a user is not set up with a terminal or the villages that use them, they cannot access a Fuuincomm.
β Accessing another user's Fuuincomm is impossible through standard means: when you grasp a unit, it activates the rules of the Lit Apparition technique and loads your profile and contacts list.
β Fuuincomm all tie into the central server, which delegates communications travel, acts as the summon contract holder for the Lit Communications technique, and records communications for emergency situations.
β Impetus Engines Mk. [ I-IV ]
β° Tier of Mechanism: [ I - Basic, II - Advanced, III - Special, IV - Legendary ]
β° Mechanism's Rank: The individual Tiers of the Drive follow the rules of the system, and their purchase/creation cost is increased by 500 for each battery applied.
β° Mechanism Description:
Impetus Drives act as Chakra-Dependent hover engine and nacelle platform application for various architectures across the Fire Empire. After an initial payment, the drive itself can maintain a near-perpetual equilibrium between the recycled chakra in the cavitation of the drive and repulsion of opposite charges of chakra on the opposing side of the Impulse plates. When structural or passenger limits for the drive are overdrawn, they must be paid to the new requirement in 3 posts or the drive will wind itself down to the surface.
Mark I: Basic
β Mark One Impetus Drives, when affixed to appropriate platforms, can only Float an Appropriate number of people, based off of the initial input.
[ Mk. I based platforms remain motionless without assistance from other stimuli ]
βͺβ Has slots for 2 Chakra Batteries [ Maximum 1,280 Chakra ]
βͺβ D-Rank 3 People
βͺβ C-Rank 7 People
βͺβ B-Rank 15 People
βͺβ A-Rank 23 People
βͺβ S-Rank 39 People
βͺβ S+-Rank 54 People
Mark II: Advanced
β Mark Two Impetus Drives, when affixed to appropriate platforms, allow for the carrying of the same number of passengers as the Mk. I, furthermore what sets the Mk. II apart as an individual device is the forward impulse nacelles, allowing it to be mounted on devices as a propulsion method.
βͺβ Maintains the same payload limits as Mk. I Drives
βͺβ Has slots for 3 Chakra Batteries [ Maximum 1,920 Chakra ]
βͺβ May be used for vehicle mounts.
βͺβ After the initial Payload is determined, the Mk. II needs only pay 5 Chakra to begin accelerating, or to brake.
Mark III: Special
β Mark Three Impetus Drives are installed with an intuitive, but impactful, drive system controlled by a series of nacelles and rudders that relegate chakra flow to divert the engines' power to where it is needed most and allow agile flight. Because these drives are installed in pairs at the minimum they double the maximum passenger payload.
βͺβ Maintains Basic Rules of Mk. I & II
βͺβ Doubles Passenger Limits
βͺβ Has slots for 4 Chakra Batteries [ Maximum 2,560 Chakra ]
βͺβ Agile in combat and may dodge incoming assault by paying Cost of Assault in Chakra from Reserves, and equal rank in Stamina by Pilot.
Mark IV: Legendary
β Mark Four Impetus Drives are installed with a Fly-by-Wire system, developed over a tedious amount of mistake driven research, accidental crashes in the Hanguri Gulf, and fine-tuning of the Nacelle Systems. The Rudders have been adjusted to fine-tune the altitude of the ships as they skim through the air, and a multi-function display has been added to the system for clarity.
βͺβ Maintains Basic Rules of Mk. I - III
βͺβ Has slots for 5 Chakra Batteries [ Maximum 3,200 Chakra ]
βͺβ Nimble in combat and may dodge incoming assault by paying Cost of Assault in Chakra from Reserves.
β° Mechanism's Rank: The individual Tiers of the Drive follow the rules of the system, and their purchase/creation cost is increased by 500 for each battery applied.
β° Mechanism Description:
Impetus Drives act as Chakra-Dependent hover engine and nacelle platform application for various architectures across the Fire Empire. After an initial payment, the drive itself can maintain a near-perpetual equilibrium between the recycled chakra in the cavitation of the drive and repulsion of opposite charges of chakra on the opposing side of the Impulse plates. When structural or passenger limits for the drive are overdrawn, they must be paid to the new requirement in 3 posts or the drive will wind itself down to the surface.
Mark I: Basic
β Mark One Impetus Drives, when affixed to appropriate platforms, can only Float an Appropriate number of people, based off of the initial input.
[ Mk. I based platforms remain motionless without assistance from other stimuli ]
βͺβ Has slots for 2 Chakra Batteries [ Maximum 1,280 Chakra ]
βͺβ D-Rank 3 People
βͺβ C-Rank 7 People
βͺβ B-Rank 15 People
βͺβ A-Rank 23 People
βͺβ S-Rank 39 People
βͺβ S+-Rank 54 People
Mark II: Advanced
β Mark Two Impetus Drives, when affixed to appropriate platforms, allow for the carrying of the same number of passengers as the Mk. I, furthermore what sets the Mk. II apart as an individual device is the forward impulse nacelles, allowing it to be mounted on devices as a propulsion method.
βͺβ Maintains the same payload limits as Mk. I Drives
βͺβ Has slots for 3 Chakra Batteries [ Maximum 1,920 Chakra ]
βͺβ May be used for vehicle mounts.
βͺβ After the initial Payload is determined, the Mk. II needs only pay 5 Chakra to begin accelerating, or to brake.
Mark III: Special
β Mark Three Impetus Drives are installed with an intuitive, but impactful, drive system controlled by a series of nacelles and rudders that relegate chakra flow to divert the engines' power to where it is needed most and allow agile flight. Because these drives are installed in pairs at the minimum they double the maximum passenger payload.
βͺβ Maintains Basic Rules of Mk. I & II
βͺβ Doubles Passenger Limits
βͺβ Has slots for 4 Chakra Batteries [ Maximum 2,560 Chakra ]
βͺβ Agile in combat and may dodge incoming assault by paying Cost of Assault in Chakra from Reserves, and equal rank in Stamina by Pilot.
Mark IV: Legendary
β Mark Four Impetus Drives are installed with a Fly-by-Wire system, developed over a tedious amount of mistake driven research, accidental crashes in the Hanguri Gulf, and fine-tuning of the Nacelle Systems. The Rudders have been adjusted to fine-tune the altitude of the ships as they skim through the air, and a multi-function display has been added to the system for clarity.
βͺβ Maintains Basic Rules of Mk. I - III
βͺβ Has slots for 5 Chakra Batteries [ Maximum 3,200 Chakra ]
βͺβ Nimble in combat and may dodge incoming assault by paying Cost of Assault in Chakra from Reserves.
[ GurinbarΔ-to Index ]
β’ Imperial Palace | The Palatial Estate of Emperor Hatake Masahiro.
β’ The Iron District | Home to the Surutameni, the valiant guardsmen who take the guard-duty of the Emperor as their Sacred Calling and dedicate their lives to keeping justice in the Imperial City. This District houses the following:
~ Barracks | 7 [ C ][ B ] Ranked Guards
~ Armory |
~ Watchtower | Occupied by [ S+ ] Lieutenant [ Granted through Squadron Slot, must maintain upkeep Monday's ]
~ Imperial Acquisitions Mining Company | Mining Rights - 12/27/19
~ Royal Treasury | 5/19/20
β’ Residential District | Home to the various denizens of GurinbarΔ-to, as well as the inn for new arrivals.
β’ Canopy District | If the heart of a village is its youth and endeavors of the soul, while the blood is it's merchants, this would be the district wherein the heart resides. Within this district are found the following:
~ Imperial Academy of Hei | [ Study Hall / Academy ]
~ Tenryo-shin Dojo | [ Tatami Room / Dojo ]
β’ Copper District | The Blood and Sweat of GurinbarΔ-to, the mercantile quarter's, with the earliest craftsmen of the village on display, teaching new generations their trades. This district contains the following:
~ Twice Fallen Hammers | [ Personal Forge ]
~ Arboreal Illusions | [ Personal Workshop ]
~ Uncle Iroh's | [ Deluxe Kitchen ]
β’ MasaTek Headquarters | The Conglomerate personally operated in the name of the Emperor, shelled and operating on designs from Masahiro in times before he ascended his position.
β’ Gates | How we travel to and fro.
β’ The Iron District | Home to the Surutameni, the valiant guardsmen who take the guard-duty of the Emperor as their Sacred Calling and dedicate their lives to keeping justice in the Imperial City. This District houses the following:
~ Barracks | 7 [ C ][ B ] Ranked Guards
~ Armory |
~ Watchtower | Occupied by [ S+ ] Lieutenant [ Granted through Squadron Slot, must maintain upkeep Monday's ]
~ Imperial Acquisitions Mining Company | Mining Rights - 12/27/19
~ Royal Treasury | 5/19/20
β’ Residential District | Home to the various denizens of GurinbarΔ-to, as well as the inn for new arrivals.
β’ Canopy District | If the heart of a village is its youth and endeavors of the soul, while the blood is it's merchants, this would be the district wherein the heart resides. Within this district are found the following:
~ Imperial Academy of Hei | [ Study Hall / Academy ]
~ Tenryo-shin Dojo | [ Tatami Room / Dojo ]
β’ Copper District | The Blood and Sweat of GurinbarΔ-to, the mercantile quarter's, with the earliest craftsmen of the village on display, teaching new generations their trades. This district contains the following:
~ Twice Fallen Hammers | [ Personal Forge ]
~ Arboreal Illusions | [ Personal Workshop ]
~ Uncle Iroh's | [ Deluxe Kitchen ]
β’ MasaTek Headquarters | The Conglomerate personally operated in the name of the Emperor, shelled and operating on designs from Masahiro in times before he ascended his position.
β’ Gates | How we travel to and fro.