The majority of the carnival games are here. Besides the main ones scattered throughout the fair, in the midway, there are more "carnie" games that are pay to play, and the ghastly dressed staff running each game stand try to hustle people into a game or two as they walk by. There is also an arcade with claw machines, arcade games and tests of skill to earn you little toys and plushies. The lights and sounds of this area attract a lot of attention.
Games
Each of these games can be played once a day per character, and cannot be done at the same time as an activity. This means that if you have your character head into one of the "Activities", you can't have their pokemon off playing games. This is to reduce spamming, and really keep the activities more for those who just want to RP and not try and rush things with this event. You may gain tickets from two games per post, so you would have to make two posts, in total, to play all the games. They each yield tickets, which can be exchanged for gifts from the list below. Each game gives a different quantity, depending on how hard they are, and how well the person rolls. These are RNG based, but are set to give at least a minimum amount of tickets so that people can still save up to get something, even if the RNG gods are acting against them. Please roll for all ticket games in the Spookivale RNG thread indicating what game you are playing and for which character. Also, keep track of the total number of tickets a character has somewhere in their posts.
Apple Bobbing: A hallow's eve classic. Holding your hands behind your back, see how apples you can grab in one minute using only your mouth out of a barrel of apples floating in water! It's trickier than it looks.
How to Play: Roll three 6 sided die. A 1-3 is a miss, but roll a 4-6 and you get an apple! The more apples you get, the more tickets you win.
0 Apples [1 consolation ticket] 1 Apple [Win 2 tickets] 2 Apples [Win 4 Tickets] 3 Apples [Win 6 Tickets]
Spinarak Web Crawl: Walk along a precarious rope "web" without falling! Be careful, it bounces! The farther you get, the more tickets you earn.
How to Play: Roll a ten-sided die to determine how far you get. The number you roll is the number of tickets you get!
Pumpkin Search: Pick a pumpkin from the patch, then put on a blindfold and stick your hand inside to try and find the tickets in a plastic bag! This game is not for squeamish folks. Gloves can be provided if you'd like to keep your hands from getting dirty.
How to Play:
Roll a 12-sided die to determine the number of tickets found inside.
Squash Smash: A seasonal spin on the classic "test your strength" game. Pick a pumpkin size and see if you can smash it with a mallet with just one power-packed hit! The larger the pumpkin, the harder it is to smash, so choose your difficulty wisely!
How to Play:
The way to play varies depending on what size pumpkin you choose. There are five sizes/difficulties; small, average, large, super, and totem. The larger the size, the harder the odds are of getting tickets. If you aren't able to smash the pumpkin, you can still get one ticket as a consolation prize. After that, you will get more tickets depending on how well you smashed the pumpkin in one hit. Make a hole, you get a decent amount, but you'll get more depending on how well you destroyed your squash. For the harder challenges like super and totem sizes, it's all or nothing. You have to completely destroy the pumpkin to win more than one ticket.
Small Size: A tiny pumpkin, sized appropriately for children attempting this game. Roll a 4 sided die.
1 = Get 1 ticket as a consolation prize. 2-4 = Win 2 tickets.
Average Size: A decent size, but still playing it safe. Roll a 6 sided die.
1-3 = Get 1 ticket as a consolation prize. 4-5 = Win 3 tickets. 6 = Win 5 tickets.
Large Size: Time to roll up your sleeves! This is where the real test starts. Roll a 10 sided die.
1-5 = Get 1 ticket as a consolation prize. 6-7 = Win 3 tickets. 8-9 = Win 5 tickets. 10 = Win 10 tickets.
Super Size: This one's pretty big. Are you up for the challenge? Roll a 20 sided die.
1-14 = Get 1 ticket as a consolation prize. 15-19 = Win 5 tickets. 20 = Win 100 tickets.
Totem Size: Inspired by the Alola region, this pumpkin is as big as a totem pokemon, and has a special and large squash smash mallet, but it's still the most challenging to smash—it's a challenge just to lift the mallet to try! Roll a 100 sided die.
1-99 = Get 1 ticket as a consolation prize. 100 = Win 1000 tickets.
Activities
Activities can be progressed through three times a day, meaning you can only roll for progress three times a day; the rest of your posts, if you manage to do more, can only be for RP purposes, and will not result in additional progress through the activity, culminating in a reward.
Corn Maze Venturing through this cornfield, you might wonder if some elgyem helped form it, with how elaborate and clean cut it is. Not only are you in search of a way out, but you've also heard rumors that it's a good spot to go hunting for tickets and prizes, so keep an eye out while you wander! Be wary, one can only go through up to 4 times!
How to Play: To make your way through the maze, roll a 12-sided die. 1-8 = progress 10 feet 9-11 = you find a cacturne plushie. Keep hold of it! You may find more. Also, progress 5 feet 12 = you don't make progress at all, but you do find 20 tickets.
You must make it at least 30 feet to reach the first checkmark, where you can leave, gain a prize, and exchange your cacturne plushies for a small selection of gifts.
You may get one prize for free, but you can also exchange the appropriate amount of plushies for additional ones if you found them during your wandering.
Prizes at 30 feet x3 Event Berries [ Must be the same kind ] = 2 Cacturne Plushies x2 Non-Gym Leader TMs = 2 Cacturne Plushies x5 Halloween Candy Items = 1 Cacturn Plushie x3 Rare Candies = 2 Cacturne Plushie x5 Sweet Hearts = 1 Cacturne Plushie
If you reach 60 feet, you reach the end of the maze, and receive a prize, and can exchange any cacturne plushies you have.
You may get one prize for free, but you can also exchange the appropriate amount of plushies for additional ones if you found them during your wandering.
Prizes at 60 feet x5 Event Berries [ Can mix and match up to two kinds of berries ] = 3 Cacturne Plushies x3 Gym Leader TMs = 3 Cacturne Plushies x1 Event Item = 4 Cacturne Plushies x2 Festival Items = 3 Cacturne Plushies x3 Event Berries [ Must be the same kind ] = 2 Cacturne Plushies x2 Non-Gym Leader TMs = 2 Cacturne Plushies x5 Halloween Candy Items = 1 Cacturn Plushie x3 Rare Candies = 2 Cacturne Plushie x5 Sweet Hearts = 1 Cacturne Plushie
Note: If you go through the Maze more than once, you can hold onto cacturne plushies to have more at the end of the second time through.
Haunted House There are a few different haunted houses here, and their scare factor ranges from kid-friendly to the slightly more die-hard (literally!) fright fans. If you get lost or too scared, you can exit without finishing and get consolation prizes as a result, but you can only complete a haunted house twice during the entirety of the event. After completing the haunted house activity twice, you can still do it again and leave after completing a portion of it, but you will have to leave once you've completed the second ten post benchmark.
How to Play: Roll to progress through the Haunted House. Every 10 posts, you have a chance to leave the House and earn a prize, each more valuable than the last with the further you get. Note that, while you can leave between each 10 post benchmark, you will get the consolation prize equal to the 10 you already passed, not the one you are on your way to reaching. So if, say, you make fifteen posts, and decide you want to leave, you will get the post you could have received at 10 post benchmark, rather than the one you'd get if you made it 20 posts in.
For the first ten posts, roll a six-sided die: 1-3: You progress through the House, with nothing happening. 4-5: Something spoOOooOoky happens! 6: You find an extra ticket!
If you leave after completing this floor, you will get a choice between x5 Dusk Balls, or x3 Dark or Ghost Gems.
For the next ten posts, roll a ten-sided die: 1-4: Nothing happens 5-8: Something spoOOooOoky happens! 9: You find a rare candy! :0 10: You find an extra 5 Tickets
If you leave after completing this floor, you will get x5 Sweet Hearts, x1 Evolution Item (hold, stone, etc), x1 Spell Tag, or x1 Black Glasses
For the final ten posts, roll a 12-sided die: 1-4: Nothing happens 5-6: Something spoOOooOoky happens! 7: You found a TM! 8-11: Something spoOOooOoky happens! 12: You find 10 tickets!
For completing the haunted house, you will get x3 Event Berries, x1 Event or Mythic Item, x1 Level 15 Ghost or Dark type pokemon
Not sure on how to improvise scary events? Here are some ideas. We've categorized them from cheesy to seriously scary so you can have control over the scare factor. Pick one from the list that suits your fancy, or RNG it for a spooky surprise!
Cheesy: You might see some of these in a more lighthearted spooky but not terrifying setting. 1] The typical cardboard figures, or smaller pokemon, popping out 2] Ghost pokemon phasing in and out of the room and walls to scare people 3] Things are oozing out of the walls... 4] You hear a bone-chilling howl! 5] Flickering lights, or lights suddenly going out for a long time 6] You hear the cackling similar to that of a croagunk in the distance. 7] You open a door and a flock of zubat or murkrow all fly out at you all at once.
Want to ramp it up and say your character went into a more serious haunted house? Feel free to use some of these, but be warned, these are on much more of the extreme scare/kind of disturbing scale, so we're putting them under spoilers:
1] The shadow of a Hypno leads what looks like a small child away, and then disappears. 2] A phantump is seen floating next to a tree with the remains of a child barely visible in a hallowed out shelter in the trunk. 3] A cubone with a bloody, fresh skull 4] A sandygast lurking through black sand, with skeletal remains protruding from the sand. 5] A mimikyu stares you down from the other side of a hallway and quickly extends a large shadowy arm towards you. Just when you think it's going to grab you, it disappears, but you swear you see it still lurking around in dark corners. 6] A sweet aroma drifts in, but as you draw closer, it begins to turn sour, until you see a shadowed Victreebel lurking in the darkness, half-digested remains, arms and legs, hanging from its mouth 7] Look into a mirror and you don't see yourself. Alternatively, look into another mirror and you see a warped version, bloody, zombified, or otherwise. 8] You see a cofagrigus and hear banging and screaming from inside it.
Make Your Own Halloween Treats! Largely for fun, this cooking class has three phases of preparation to make a deliciously spooky treat! Each phase requires a certain number of posts to complete, and in the end your masterpiece will be judged and given a score. Depending on how well you did, you'll get a nice reward for your effort! For each post, please make note of what points were added or lost, link to your rolls, and keep track of your total score!
1 = Something went terribly wrong with the mixture-- go ahead and start again, adding an additional roll to this phase. 2-6 = Congrats! You measured everything out! (Well enough, anyway.)
Tally your total between the rolls, and record it in your post!
Phase Two: Pour it, and let it cook (3 Posts)
Roll one six-sided die each post:
First post: If you rolled a 1, you've spilled a lot, -2 points to your total score at the end of this activity. If you rolled 2-6, then you got most, if not all, of it into the container!
Second post: You've got it in the oven. No risk here—just add whatever you roll to your total score at the end!
Third post: If you roll a 1, it got a little burnt, -2 to your total score at the end of this activity. If you rolled 2-5, you did well. If you rolled a 6, it's PERFECT! You get an additional +2 to your score from this phase! Add both negative and positive values to your score from Phase One, and record it in your post.
Roll a six-sided die, and add it to the first post's value to your final score.
OR, you can risk it all and roll a 12-sided die:
1-3 = Things didn't go so well—you only get the value of your previous post to add to your total score. 4-10 = Add the number you rolled this turn to your first roll from this phase, then add them to your total score. 11-12 = Add an additional twenty points to your total, along with your first roll's value.
The reward you get is determined on your total combined score from all three phases:
5-11 Points/Event Incomplete: 20 Tickets 12-19 Points: 25 Tickets 20-29 Points: 30 Tickets 30-39 Points: 1 Non-Gym Leader TM of choice OR 35 Tickets 40+ Points: 1 Festival Item OR 1 Gym Leader TM OR 50 Tickets
Pumpkin Carving Contest The carnival has pumpkin carving contests rather frequently, and you're more than welcome to enter yours! You can do this several times, and RP wise, you can take as long as you want, but this event only takes about 6-8 posts and yields moderate rewards.
You may roll three times a day. You need a certain amount of points to achieve each step of the pumpkin carving process, and some steps have a chance for things to go wrong, so be careful as you progress! Whatever you roll, is the number of points you get—but if a certain event is tagged to a number, make sure to keep track of that, and adjust accordingly!
Step 1: Cut off the top, scoop out the innards Requires: 6 points to accomplish. You may roll one six-sided die per post. Once you have obtained 6 points or more, you may progress to step 2.
Step 2: Start carving Requires: 12 points to accomplish. However, if you roll a 1, you must subtract 2 from the number of points you have, even if it goes negative Once you have obtained 12 points or more, you may progress to step 3
Step 3: Finish the details, and add in the candle Requires: 7 points to accomplish. If you roll a 6 on your first post, you get an additional +1 point to finish early!
Prizes: For each pumpkin you finish, you can either claim 10 Tickets, or x5 Food Items, or x3 Sweet Hearts
Posted: Wed Sep 26, 2018 7:59 pm
Aʀᴇᴢᴜ L. K ᴀ ᴛ ᴢ tttcciiiiicc
Sham and Flurry ended up in a heap just in front of the finish line, snapping at each other as they tried to untangle themselves. The two just barely managed to slump across the line just before other participants caught up, earning a poketreat that got split between them. They ate them while fake-growl-grumbling about it, but Flurry couln't help the quiet purring.
It was a really good treat. Pumpkin flavored.
They were adorably subdued as Niji walked up and convinced them to follow after him. He didn't pause to play games though, and instead watched as they and Shiisa padded along ahead. It was convenient having thumbs, but he would let the little ones enjoy themselves before he indulged in any games.
Hakuren ducked and weaved through the crowd, and just when Arezu was about to grab hold he slipped into the corn maze with a very unladylike slap of his rear in her direction. Arezu paused, panting, and eyed the entrance. Huh-wuh prizes? She scanned the rules quickly, feeling a growing impatience as Hakuren's cackling faded into the distance.
Once she was ready Arezu entered at a jog, knowing already that she'd have to get lucky to find him again at this point. Maybe I should get Hikaru to help me cheat this time... She paused at an intersection and turned left. At the end of the row, she discovered a dead end.
"WOOOODLEOOOOOOOODLE!!" Hakuren burst out of nowhere, the illusion of a dead end disappearing behind him.
"Da-MN IT!" Arezu nearly fell over, and her stupid zorua's laughing was not helping.
Arezu might have been more angry, were it not for the small plushie she now saw leaning against the cornstalks. It had a stitched smile, and little arms full of prickles that were soft to the touch when she picked it up. "Good job," she said before turning back around.
Hakuren paused. What? "Wh- huh?" He padded after her, head tilted. "Zuzu, what the heck are you talking about? Zuzu?" He whined a bit when she didn't answer him. "Zuuuuuuuuuuzuuuuu. I get iiiiit. Telll meeee. Tell me tell me tell me."
Arezu pointedly waved a hand over the rainbow outfit she was still 'wearing'. Hakuren snorted. "Fine. Spoilsport." He shrugged and the illusion vanished, leaving her in her normal hooded cloak. This earned him an explanation, along with the dubious honor of carrying the cacturn plushie.
"So, what sorta prizes do you think we'll get?" Hakuren asked. he was walking backwards, hands behind his back holding the mask that was a part of his costume.
"Mm dunno. Food maybe?" Arezu was just waiting for him to walk into some corn or trip. The stupid fox seemed to tell what she was thinking, and even turned a corner without looking.
"This is pretty fun. Never knew humans came up with such weird ideas." Of course, Hakuren didn't mean humans couldn't come up with stuff he'd think was weird. It was how this blended the natural with the cultivated that he was commenting on. It actually made Arezu think a bit of their treehouse, particularly the wooden lattices Celebi had helped make.
"I wonder what Celebi would think about this." She already had her hand on their friend's pokeball, and in a moment the little pixie was blinking her large eyes. "Zuzu! Haku!" she zipped up into the air, eyes growing wide with what she saw. "Oh, look at this corn! It's such a silly pattern!"
Arezu raised a hand and Celebi floated back down to clasp it. "It's a maze. We're supposed to figure our way through- without looking from above." Celebi's blush wasn't quite visible on her light pink cheeks, but she did bashfully keep from floating up again.
"Hey Celebi, how do you like my costume?" Hakuren asked. He held his mask up to his face, and Celebi snorted. "You're just dressed as a human dressed as you!" She delicately ruffled the hair on Hakuren's illusion, and he didn't bother to fix it.
Meanwhile, they had apparently hit the halfway checkpoint, and Arezu was looking over the prize options. They'd managed to pull two cacturn plushies so far, and a couple of the choices were tempting, but she decided to wait and see how the second half went. "Come on guys," she said, amused to see the attendant at the checkpoint watching Celebi with wide eyes. Maybe we should get her a costume. A little witch hat would be....really cute.
Arezu had spotted another plushie on the corner of a turn and paused to grab it. "Celly, catch!" she said, tossing it into the air. As the little pinkie zipped up to nab it, Arezu leaned over and whispered in Hakuren's ear, "She'd look pretty cute in a witch outfit, don't you think?" and watched as his face went beat red.
She did have some mercy though, and distracted Celebi when she returned so Hakuren could get himself under control. Oh yeah, he was still crushing hard on her, the dork. Or he just really looked up to her.
Maybe they should pay more attention to the maze and less to each other. They kept hitting dead ends. Though they did find some plushies, and it wasn't like they could know when they were picking the wrong way anyways.
"Y'know mazes are cool and all when they aren't awful and underground," because <********> those ruins they had to spend ages in, "But this is boooring. Don't the people in charge know this is supposed to be scary?"
"It's supposed to be fun. If you want scary, we could do a haunted house next." Celebi spun in a circle, eyes wide. "Oh, that sounds like fun! But I do like this, this is fun! I'm so happy I get to spend more time with you two." Celebi giggled at her own little joke. It was good that she seemed to be getting over her capture, and what had been done to her, and...everything.
It was so easy to forget.
Man, the real spooky thoughts were with us all along. Arezu snorted to herself, not really caring how shitty the joke was. "Yeah, I'm glad we can spend more time together now too."
Arezu felt like they'd been in this maze forever. She was starting to have trouble carrying all these plushies, but it certainly made her feel weirdly productive. "Ugh Hakuren don't make me tell you to slow down." He glanced back at her, grinning. "Yeah yeah, mom." He yelped and ducked when a cacturne came sailing at his head. By the time he was back up Arezu and Celebi were already ahead.
"So, left or right?" she asked her companion calmly, ignoring the indignant squawking of Hakuren. "Mmmm....mmm... left!" Celebi giggled, glancing at Hakuren, who had sullenly picked up the fallen plush.
Celebi was apparently good at this, because after she made her choice of which way to go, they walked straight for a suspiciously long time. And suddenly they were bumping into other groups more and more, and they could once again hear the sound of the fair over the rows of corn.
Then they were out, greeted by a girl wearing a big pumpkaboo costume and a gourgeist. Both of them sported wide grins, and were cheering for everyone as they exited.
Arezu, a bit out of her depth, skirted around the girl to the prize booth. "Dang," she said, looking up at a chalk board showing names and times. "What?" Hakuren asked as he walked up, "We can get something cool for the stuffed cactus things, right?" Arezu shoot her head. "Not that. Just, there's the top times up there. We weren't close at all." Hakuren squinted and snorted. "Maybe we can try again later."
Arezu stretched, feeling a bit more free without the walls around them... which was really weird, since there were more people out here. Normally that had the opposite effect.
Another thought distracted her though. It probably wasn't all that low-profile to have Celebi flitting around here. "Hey, Hakuren, think you could actually give Celebi a costume?"" She took a moment to explain, while Celebi was distracted looking at a display of candied apples. "I guess." He liked it better like this, being able to walk around without disguises.
The three stepped off to the side, and Hakuren cycled through a few illusions. Celebi modeled for them, twirling in the air. Eventually they settled on a pink jumpluff. Celebi liked waving the pom-poms around.
Honestly, Arezu wasn't too worried. It pissed her off to think about needing to watch her back everywhere, and she really felt like she was probably fine outside of Kalos anyways. Well, Kalos and Sinnoh.
"Hey Haku-""Wooooo nntther nnnn!" Hakuren lifted his head in an arc, a shiny apple clamped in his teach, water droplets flinging off in an arc. Celebi clapped, cheering him on.
Boobing for apples, huh? Arezu chucled to herself, and stepped up. "How many'd you get?" She eyed the one in Hakuren's hand. "Bet I can beat ya."
One minute later, Hakuren was rolling on the ground laughing after numerous failed attempts by Arezu to get even a single apple. "Oh my god oh my god, try again, one more time! I'm sure you'll get- get it this time!"
"Mmm, Zuzu? I'm getting hungry." Celebi said, leveraging her jumpluff disguise for a very pitiful pleading look. "What happened to the apples..." she trailed off, rolling her eyes at Hakuren, who had dropped all of them to the ground during his laughing fit. "...let's go see if we can find something." She left Hakuren to scramble to his feet.
They were going to find their way out to the food section, when a sweet scent wafted through the air. Hakuren perked up considerably, and started sniffing it out. They found a large setup of tables and chairs, with bunches of fake cauldrons. "Ooh, make our own treats! Let's do it, c'mon!"
They sat down at a table, apparently they were going to be making some kind of pumpkin cookies. "Okay, looks like we're supposed to start with half a can of pumpkin- HAKUREN NO!" Hakuren looked up innocently as an entire can of pumpkin puree schlorped out into the bowl. "That's okay, we can just scoop half of it out and- HAKUREN STOP IT!" He knocked in an entire cup of sugar on top.
Arezu grumbled to herself, trying to salvage it by taking some out, adding... one... and a half eggs... "Goddammit Hakuren."