๐ฆ๐ฑ๐ธ ๐๐ถ ๐?
- โ Name: Nora Park
- โณ Nickname: Nori (by her brother)
โ Age: 16
โ Gender: Female
โ Sexuality: Heterosexual
โ Kingdom: Mistun
โ Position: 1st Year Student
โ Sees Fairies: No
โ Physical Stats: (15+1)
- โณ Strength: 4
โณ Endurance: 3
โณ Agility: 5 (+1)
โณ Intelligence: 1
โณ Charisma: 1
โณ Technique: 2
โ Raiment Stats: (23+6 = 29 - S Class)
- โณ Power: 7 (+2)
โณ Control: 9 (6+3)
โณ Speed: 3
โณ Range: 5 (+1)
โณ Technique: 5
- ๐ฆ๐ฑ๐ช๐ฝ ๐๐ช๐ท ๐ ๐๐ธ?
- โ Gaia Name: BIueEssence
โ Knit: Elementor
- โณ Raiment: Surging Tides
- โณThe user is able to shape and manipulate the existing water around them by redirecting the flow of water to form or do whatever they will. Through this, the user can use it to attack with blasts, create a small tsunami to push enemies away, or ride a small wave to get somewhere faster. The user must be within a certain range in order to manipulate the water.
Strengths:
-Resistance to colder temperatures
-Endurance is higher when in/near water
Weaknesses:
-Weaker in hot temperatures
-Overuse of raiment causes dehydration/physical exhaustion
-Without a water source (like a water bottle or rain or pond) she's basically useless
-Being wet for too long can make her susceptible to hypothermia
- โณ Stat Growth:
โณ Power: Power determines how much energy the user can manifest in order to control up to a set volume of water.
1-2 - Up to a large Puddle of water
3-4 - Up to a small Barrel of water
5-6 - Up to a large Bathtub of water
7-8 - Up to a large Pond of waterโCurrent rank
9 - Up to a small Lake of water
โณ Control: Control determines the maximum amount of time that the raiment can be used each day. The user can break up this time so that the raiment can be used multiple times in a day if needed; for example: if control is 2 (2 hours max), the user can use the raiment for 30 minutes in one instance, 10 minutes in another, and still have approximately 80 minutes of active use remaining. However, whenever the user stops using the raiment, regardless if they used 2 hours or 20 minutes, they must wait for a certain amount of "rest time" in order to be able to use the raiment again.
1-2 - Up to 2 hours max / 60 Minute cooldown whenever she rests
3-4 - Up to 3 hours max / 50 Minute cooldown whenever she rests
5-6 - Up to 4 hours max / 40 Minute cooldown whenever she rests
7-8 - Up to 5 hours max / 30 Minute cooldown whenever she rests
9 - Up to 6 hours max / 20 Minute cooldown whenever she rests (At Max Ran, User can gather and create water from moisture in the air)โCurrent rank
โณ Range: Range determines the Range of control / Range of Projectiles cast by this raiment.
1-2 - Up to 4 meter radius / 9 meter radius
3-4 - Up to 8 meter radius / 13 meter radius
5-6 - Up to 12 meter radius / 17 meter radiusโCurrent rank
7-8 - Up to 16 meter radius / 21 meter radius
9 - Up to 20 meter radius / 25 meter radius
1-2 - Up to a large Puddle of water
3-4 - Up to a small Barrel of water
5-6 - Up to a large Bathtub of water
7-8 - Up to a large Pond of waterโCurrent rank
9 - Up to a small Lake of water
โณ Control: Control determines the maximum amount of time that the raiment can be used each day. The user can break up this time so that the raiment can be used multiple times in a day if needed; for example: if control is 2 (2 hours max), the user can use the raiment for 30 minutes in one instance, 10 minutes in another, and still have approximately 80 minutes of active use remaining. However, whenever the user stops using the raiment, regardless if they used 2 hours or 20 minutes, they must wait for a certain amount of "rest time" in order to be able to use the raiment again.
1-2 - Up to 2 hours max / 60 Minute cooldown whenever she rests
3-4 - Up to 3 hours max / 50 Minute cooldown whenever she rests
5-6 - Up to 4 hours max / 40 Minute cooldown whenever she rests
7-8 - Up to 5 hours max / 30 Minute cooldown whenever she rests
9 - Up to 6 hours max / 20 Minute cooldown whenever she rests (At Max Ran, User can gather and create water from moisture in the air)โCurrent rank
โณ Range: Range determines the Range of control / Range of Projectiles cast by this raiment.
1-2 - Up to 4 meter radius / 9 meter radius
3-4 - Up to 8 meter radius / 13 meter radius
5-6 - Up to 12 meter radius / 17 meter radiusโCurrent rank
7-8 - Up to 16 meter radius / 21 meter radius
9 - Up to 20 meter radius / 25 meter radius
๐๐ฑ๐ช๐ป๐ช๐ฌ๐ฝ๐ฎ๐ป๐ฒ๐ผ๐ฝ๐ฒ๐ฌ๐ผ
- โ Body Physique: Thin, strong arms
โ Strengths:
- โณ Carefree attitude
โณ Confident in her abilities
โณ Trains very hard to hone her skills
โ Weaknesses:
- โณ Muscular men
โณ Her brother
โณ Overexerting herself
โณ Being too excited to fight
โ Unique Features:
โ Personality:
- Nora's spunky attitude is what makes her so sociable and able to make friends somewhat easily. In most situations like at home or in a classroom, she's very relaxed and carefree, rarely seen without a smile unless she's totally lost in thought. She's very approachable and friendly towards other, especially when she's relaxed or lounging somewhere. However, on the battlefield, it's a different story. When she steps onto the battlefield, her smile disappears and she is completely serious and ready to show any opponent how seriously she takes her skills. However, if she is up against a fellow student who she feels matches her power and tests her skills she can't help but show a wide grin in the midst of battle. Overall, Nora is a very friendly and sweet person. She's willing to help out anyone to the best of her ability. She loves competing with people older than her since that's what she grew up doing so she loves a challenge.
โ Likes:
- โณ Going swimming
โณ Watermelon and cherries
โณ Relaxing in the sun
โณ Going on nature walks
โณ Learning and trying new things
โณ Working out
โ Hates/Fears:
- โณ Hot weather
โณ Being alone
โณ Looking weak
๐๐ฒ๐ธ๐ฐ๐ป๐ช๐น๐ฑ๐
- โณ Nora was born in a small village in Mistun to two fishers. Her parents traveled to Valor in the summer and traded with them to make a living. Since they lived by the sea, she spent most of her life living by the sea and playing in the water. Her village was small, so Nora often found herself joining her parents when they traveled to the Valor markets in the summer. It was at these fishmarkets that Nora learned about the kingdom called Eoana when it first opened, as all the traders were buzzing with excitement about it. The most exciting part of Nora's childhood was when a new person moved into their village or when she went to Valor in the summer, as her life was very sedentary. Most of the other kids in her village were around the same age as her older brother, Uchi, who was ten when she was five. Because of this, Nora pushed herself to keep up with her brother and his peers, often picking fights with the older boys in order to train harder.
Every time Nora went with her parents to Valor, she specifically sought out traders who had heard stories or heard rumors of what Eoana was like when it first opened. The kingdom had fascinated her. Her parents starting looking into what it would take in order for her to go to the island, and she was elated. Her brother warned her that Eoana would be drastically different from the small village she's lived in her whole life and that she should reconsider but she didn't care. After years of trying to master her raiment by herself, she finally found a place that could prove to her that her work wouldn't be in vain. Regardless of what would happen on that island, she was going to follow this path until she arrived at the other side, stronger. The day before she left for Eoana, her father gave her a necklace filled with water from the sea near their village. Her mother also gave her a mermaid which she put on the necklace. Before she left, they told her that no matter where she went her family would always be with her in that necklace.