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Cute Things In Jars

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PostPosted: Sat Apr 21, 2018 4:17 pm
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                        ▰ The Abyssal Ones:
                        The Hoshigaki clan are most infamously known as being ravenous hunters, savaged combatants and absolutely ruthless aggressors far beyond the waters of Kirigakure, which was at one time thought to be the origin point. While exactly where they came from in the Land of Waves is lost to time, it is thought that they are one of many offshoots of the original clan wars, one that took to the seas to avoid extermination by the stronger Senju, Uchiha, Hyuuga, and other well known and renowned clans. They lived as seafarers: pirate bandits that made their homes on unmarked islands and hunted down enemies that may find and assail them with viciousness unseen since barbarian times. In truth, this is why their reputation at one time was so horrible. The truth is they learned from the oceans and the creatures of the sea, molding their chakra across generations to become better adapted to ocean and island living. This is where they gained the sharklike traits: a combination of accidental gene therapy and selective breeding. The strong warriors were taught to leave nothing behind while life moved at a normal pace back home. To this day, the oldest teachings and habits still pervade the shark people: they are fierce, loyal and territorial by nature, and nothing has a more indomitable will than a Hoshigaki with a challenge.

                        ▰ Hoshigaki Traits:
                        • All Hoshigaki have the water element, and techniques that form sharks made of water do not require slots to learn and require one rank less in chakra cost at a minimum of [5].
                        • Hoshigaki are quick to anger, and when they smell blood, literally or figuratively, they tend to be quick to capitalize on the weakness they perceive.
                        • Hoshigaki possesses a set of gills for the innate breathing of either air or water.
                        • Sharkskin is tough and jarring to others so any physical contact made with a Hoshigaki results in tier one paralysis on the limb that made contact with the Hoshigaki.
                        • Bukijutsu costs [10] less resource to use at every body rank, maxing out at 60 less at S+, always to a minimum of 5 resource paid per technique.
                        • Hoshigaki are automatically contracted with the fish, and their animal sage mode does not take a spot away from the contract's sage limit. Animal sage mode is separate from the Hoshigaki sage mode.
                        • Hoshigaki are able to inflict tiered drench with all of their techniques.
                        • All primary members of the Hoshigaki Clan are automatically contracted to the aquatic summons of the Verdant Abyss and are able to summon them once they learn the summoning technique. Must travel to the Verdant Abyss to become a sage. If you sign any other contract then you lose access to the aquatic summons.

                        ▰ Hoshigaki Bloodline Sage Mode:
                        Hoshigaki are capable of harnessing natural energy while moving (for sharks never stop) so long as they are in water, and have their own sage mode as well. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Water based techniques overwhelm if not already possessing the property. Additionally, the Hoshigaki is allowed to pick a second overwhelming that is only applied during this Sage Mode. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Surf or Swim | Walking on or submerged in water, Hoshigaki can dodge for one rank less in resource and their speed is boosted by [1] at E-C body rank and [2] at B-S+ body rank. They are also able to use bloodline techniques with somatic gestures.
                        ▱▰▱ Sharkskin | When the Hoshigaki's blade makes contact with a target, they absorb chakra equal to the defense used. They can also start with an additional [2] bukijutsu styles.
                        ▱▰▱ Aquatic Mastery | The user's suiton techniques may be doubled in size for no additional cost. This does not effect the strength of the user's suiton techniques. In addition, should the user's water ninjutsu or clan techniques interact with another suiton technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally. Also, the clan member gains a +1 to Strength or Speed every time they increase in body rank. This culminates in a total of +4 Stats spread to Strength & Speed as desired.


                        ▰ Clan Techniques:
                        ▰ Blood in the Water [ Mizu no chi ] | Rank E
                        The Hoshigaki, upon inflicting a wound upon a target that causes them to bleed, can track the scent of the target with exceptional voracity. They are able to continuously pay this cost per post to track them until they manage to mask their wound somehow, or travel through three different subforums, without using an activation.

                        Second Sharkskin [ Ni hikime no same ] | Rank X
                        The user channels charka around their body, creating a silhouette of water that encases them. This water offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered drench upon those who make physical contact with them.

                        ▰ Contempt for the Weak [ Yowai hito ni taisuru keibetsu ] | Rank X
                        The user can deal additional damage to an already wounded target by paying the cost of the technique they used that made contact with the target. Essentially, the attack that wounds the target is paid for twice. However, this does not cost an activation but does inflict any tiered status effect twice upon the opponent as the damage is doubled (as if hit twice in the same manner). This technique is only applicable to bukijutsu or taijutsu.

                        ▰ Coastal Lunge [ Engan tosshin ] | Rank C
                        This skill can be used to launch the user up to 20 feet in a given direction, augmenting another taijutsu or bukijutsu attack as it is done. This offers a temporary +2 speed boost. This skill does not consume an activation but has a two post cooldown unless performed underwater.

                        ▰ Sonar Scream [ Sonā himei ] | Rank C
                        The user lets out a guttural, high pitched or low pitched whine from their throat that booms forward in a 15 foot cone. Targets hit have their agility reduced by 2, and experience general disorientation making dodge actions require 1.5x the resource cost for two posts if performed on land and four posts if performed underwater.

                        ▰ Manta Strike [ Mantasutoraiki ] | Rank C-S
                        The user channels the power of the water around them into their weapons, their hands, eyes, and/or mouth, and fires it off in a powerful attack that can blow apart a bounder with ease at low rank, and tear apart large houses at A. This technique has a one post charge time, but the user can still move while it is charging. As an added boon, while near a large enough source of water, this skill can be sustained, dealing constant damage per post, though still costing an activation.

                        ▰ Aqua Jet [ Akuajetto ] | Rank B
                        This jutsu surrounds the user in a sheath of water and bursts them forward intending to ram into a target. It persists for up to 4 posts, giving the Hoshigaki a method of speedy transportation that outruns techniques slower than shuushin. This takes one activation per post to maintain.

                        ▰ The Deep Blue [ Fukai ao ] | Rank B
                        This skill shoots a cannonball made entirely of water from the gullet of the Hoshigaki at a target up to 40 feet away. When it hits or reaches maximum distance, or at the triggering of the user, the ball of water will explode, scattering water across the entire thread in a vortex that ravages an area 20 feet in diameter. The user is immune to being harmed by this technique, and it leaves behind 3 feet of water for 3 posts that stays centered on the impact zone. This technique inflicts tier three drench.

                        ▰ The Wake [ Kakusei ] | Rank A
                        This skill sends out a pulse throughout any bodies of water in a thread that causes the waters to become extremely hostile and uneven, making anyone that isn't a Hoshigaki clansman struggle to maintain their ability to walk on it, or even easily stay afloat. This skill makes the Art of Walking on Water skill cost the body rank of each affected party. The technique lasts for three posts.

                        ▰ Voracious [ Don'yokuna ] | Rank A
                        The Hoshigaki is filled with bloodlust and refuses to give up on its prey. Adrenaline and bloodlust permit the Hoshigaki the ability to shatter defenses of one rank higher than this technique's rank and treat overwhelming defenses of any rank as simply regular defenses. This technique is triggered automatically for no cost if someone is bleeding in the water that the Hoshigaki is in/on; otherwise, costs an A-rank amount of chakra. In either circumstance, it only lasts four posts.

                        ▰ Origin Pulse [ Genten parusu ] | Rank S
                        All life began in the great oceans, and to the oceans, all life eventually returns. This technique takes that principle and turns it on it's head, utilizing every bit of water in a thread that isn't in use for another technique and immediately causing it to gather into the air, as high as the Tengai Shinsei technique and equally large. This skill absorbs water from clouds, moisture from the air, bursts it free from bottles and even pulls some from deep within the earth itself at the behest of the shinobi, and then it sends it descending. The result is a massive amount of damage that is comparable to tidal wave, if they suddenly hit the ground and boomed outward from there. This technique could easily flood a village, and fills the entire topic with water. Opponents in this water will always have their location detected by the Hoshigaki who summoned this technique as their chakra is imbued in the water itself. Attempts to dodge within/on top of water created from this technique costs 1.5x resource.

                        ▰ Predator of the Ocean [ Umi no hoshoku-sha ] | Rank S
                        With only a deep inhale, the user of this technique lets out something of a sonar blast akin to an Orca or Hammerhead, which travels 50 feet on land, and triple that in a body of water. Enemies and allies alike that are struck by this technique are stunned, bleeding from their nose, ear, eyes, and mouth as the pressure washes over them and even rends their skin. For two posts, they have their activations reduced by one per post, which includes any extra activations to defend from extra enemy attacks beyond three. Any animal summons that are in/on water are un-summoned with a cooldown of three posts before they can be summoned again.

                        ▰ Hunting Grounds [ Shuryōba ] | Rank S
                        A bijuu-sized mass of water is centered on the user, following their movements unless they anchor it to a certain location. Attempts to use Water Walking on the water will always fail. The water in this technique may not be used as a resource for others' suiton techniques.

                        ▰ Feeding Frenzy [ Kyōran no sesshoku ]| Rank S+
                        The user focuses solely on targets that have already been wounded, if any, and capitalizes on those weaknesses. Wounded enemies are treated as having their agility and fortitude reduced by 2 whenever the Hoshigaki attacks them, while the user gains an active strength boost of 2 against them specifically. Techniques used in this mode are split between the chakra and stamina resource pools or wholly paid for in nature chakra at the user's will.
 
PostPosted: Sat Apr 21, 2018 4:20 pm
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                        ▰ Hari History Window:
                        The Hari clan are masters of Haton (玻遁, Glass Release) who hail from the Land of Water where they were renowned as highly skilled artisans of glass products that were highly sought after. They would create elegant stained glass windows, ornate mirrors, and crystal decanters for the wealthiest in the Land of Water. Because of their craft, the main branch of the Hari clan was outrageously wealthy and aristocratic with the vainest and most elegant heiresses. The clan grew over many decades with Hari members migrating across the known world as glass blowers, window repairmen, and other services. Eventually, some Hari clansmen moved into the shinobi villages and used their ability to mold the fire and earth natures to create glass barriers or attack with glass shards. One of the most famed shinobi of the clan, Hiraku Hari of Kirigakure, used the unique nature transformation to create mirrors that could reflect ninjutsu.

                        ▰ Hari Reflections:
                        • Hari Clan must have Earth [ Doton ] and Fire [ Katon ] as elemental affinities
                        • Glass cannot be freely manipulated through the air.
                        • The mirrors usually appear as long rectangular sheets of glass with a simple frame.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Smoke and Mirrors | The Hari is able to cast any and all genjutsu through eye contact with their created mirrors. This ability costs no chakra or action and allows the mirror to act as a visual trigger. Genjutsu cast in this way are acutely bewitching and have their mental stress and insanity effects extended after the genjutsu ends by [2] posts for no cost or action. Finally, due to their prowess in enchanting mirrors, the Hari can learn an additional 10 enchanting genjutsu at D-Rank, B-Rank, and S-Rank body.
                        ▱▰▱ Grand Reflections | The Hari's mirrors can appear to be of finer craftsmanship with ornate frames if desired. As a result, the Hari doubles the number of posts their mirrors stay active and doubles their range of control. Additionally, thrice per battle, the Hari can use the Reflect technique without paying its cost. Finally, while the mirrors are active at E-C rank body your agility stat increases by [1] and by [2] at B-S+ rank body.
                        ▱▰▱ Through the Looking Glass | Ninjutsu fired through the two-way mirrors augmented by the Magnify technique can be increased by [2] ranks thrice per battle. Also, the Hari can double a technique with the Refract technique without the rank drop and shattering of the mirror once per battle. Finally, the Hari receives 200 extra chakra to their pool.

                        ▰ Hari Clan Special Abilities:
                        Hall of Mirrors | Rank X
                        The Hari Clan's main weapon is their ability to create large glass structures on command. Through this ability, the Hari Clan have derived a method of protecting their ninja on the battlefield while simultaneously assaulting the enemy with their own attacks. Using the Hall of Mirrors, the Hari Clan member is able to create up to two [2] mirrors anywhere within a thirty foot [30ft] radius of themselves. These mirrors act as shields and can deflect any techniques in strength equal to the amount of chakra spent upon their creation. Once created, these Mirrors are stationary and last for five [5] posts or until shattered [this technique is shattered if it is hit by a technique that is equal to or greater than the power of the mirrors]. Although stationary, their angles may be changed at will for no cost or action. After their duration, the mirrors immediately shatter and necessitate being recreated.

                        Siren's Song | Passive
                        The mirrors created by Hall of Mirrors are special in that once they are destroyed they shatter as if completely removed. However, the shards of broken glass remain on the battlefield, quickly moving back towards the user at without actually being destroyed. These pieces of glass are then able to be repurposed into offensive attacks. The rank of the mirror destroyed determines how much broken glass is left behind, with, so for example an S rank could be used for one S ranked attack, it could create two A ranks, four B ranks etc, with the same. The glass then, once colliding with equal ranked attacks can be fully removed from battle when the techniques they are used with are destroyed. In addition, these glass shards can be reformed into new Hall of Mirrors as well, with the amount of glass at it's rank being removed from your Siren's Song glass shards. Even currently in flight attacks can be changed on the fly as well. Shattered glass has no rank interactions until it is created for an attack, and does not stop attacks that are launched at them at all, meaning that intelligent use of ninjutsu will get rid of your shattered glass. Also, after being used for an attack shattered glass also is completely removed upon technique completion. Finally, you can expend an X-Rank amount of chakra once per post to create glass shards to fuel offensive glass techniques.

                        Refraction of Light | Rank X
                        An X-Ranked amount of chakra can be applied to any mirror for an offensive action cost to reposition and reflect light into an enemy's eyes and caused tiered blindness based on the amount of chakra applied to the light.

                        ▰ Haton Techniques:
                        Reflect [ Terikeasu ] | Rank X | Supplemental Action
                        By spending an additional amount of chakra equal to the cost of the technique blocked by their mirrors, the user can reflect the jutsu from their mirrors. Additionally, the Hari Clan member may reflect the enemy technique into another mirror, and back to the enemy from the new mirror at no additional cost, creating a cacophony of attack redirection possibilities. Once an attack has been reflected this way, the attacks can continue on past their original durations so long as every post they bounce off of a mirror. In essence, this makes it better to ensure attacks against the Hari clan member are dealt with, rather than dodged, once they bounce off of a mirror. Every second post after the original bounce the cost must be repaid to reflect it again. The initial mirror used to reflect the attack is shattered after defending against one attack.

                        Refract [ Ripakuto ] | Augment
                        By spending an additional amount of chakra equal to half the cost of the technique blocked by their mirrors, the user can reflect the jutsu back at the original caster followed by a copy of the reflected jutsu. This copied jutsu is two [2] ranks lower in power from the original technique to a minimum of D-rank. Any mirrors used in this manner shatter immediately after reflection.

                        Magnify [ Kakudai ] | Rank X
                        This technique uses The Hall of Mirrors technique such that the Mirrors become Two-Way. People designated Allies by the user can see through the mirrors, and ninjutsu that they fire through the lenses are considered a rank stronger, so long as the mirror is at least equal to their own attack. In the case that it is lower, then a copy of that attack is created as well. This, however, immediately shatters the Mirror, and this can only augment up to two mirrors per post.

                        Look in the Mirror [ Kagami o miru ] | Rank X
                        The Hari clan has many provisions against ninjutsu users, but this is their ultimate skill against martial artists. When a close-ranged enemy approaches them or an ally, they form a handseal before a mirror instantly appears between them. This mirror is usually body-sized compared to the enemy and its power depends on the amount of chakra applied. The enemy's reflection then flies out of the mirror as a glass clone and performs the exact same attack as the enemy reflected back at them. The clone cannot copy ninjutsu or genjutsu but can precisely copy taijutsu and bukijutsu without statistical advancements but with spiritual power and application. The glass clone's power is based on the amount of chakra applied to the mirror. If the glass clone's rank is equal to the taijutsu or bukijutsu technique that it is reflecting then it will counter it. Once the reflection leaves the mirror, the mirror immediately shatters. When the clone is killed by a strong enough technique the clone shatters as well but explodes outward to harm close-ranged attackers.

                        Glass Shuriken [ Garasu Shuriken ] | Rank X
                        After performing a single seal, the user launches projectiles that are essentially shards of glass grouped into a sort of long-ranged shotgun blast from the shattered glass they have amassed. At D rank, up to two of these blasts can be loosed, with each rank adding one more. Conversely, this skill cans imply launch one projectile that is as large and powerful as it's rank rather than weakening each one for more projectiles. Requires you have as much shattered glass as this skill intends to produce.

                        Relocate [ Iten Suru ] | Rank E
                        By channeling their chakra into any mirrors they have active and performing a single hand sign, the user is able to instantly reposition their mirrors anywhere within the allotted thirty foot [30ft] radius. Any mirrors outside of this radius upon activation cannot be relocated. The cost must be paid per mirror, but only consumes one action.

                        Glass Clone [ Garasu Bunshin ] | Rank D
                        Utilizing its Hall of Mirrors glass creation, the Hari Clan will perform the necessary hand seals. Then a glass clone will emerge itself from the user's body or touched object. When destroyed this clone will shatter into many sharp glass pieces, dealing D-ranked damage to the one who shattered it and leaving behind a D ranked amount of shards of glass.

                        Shattering Hypnosis [ Funsai Saimin ]
                        Rank: C
                        Category: Instance
                        Primary Sense: Touch
                        Additional Senses: Sight, Sound
                        Base Duration: 1 Post
                        Upkeep: 80 Chakra
                        Trigger: Handseal or Smoke and Mirrors PA
                        Source: Optical Illusion
                        Status Effect: Mental Stress
                        Description: This cantrip causes the victim to believe that an attack made full contact with the Hari and shattered them into five hundred shards of glass possibly leading the victim to believe that the Hari was a glass clone. Alternatively, the illusion can make it appear as though the mirror(s) shattered into five hundred pieces and this decision on who the object of the genjutsu will be is at the caster's discretion. The shards then launch towards the opponent in a malestrom of glass that cuts into them and causes extreme pain and mental stress for a mere moment.

                        Glass Stream Technique [ Garasu Taiga no Jutsu ] | Rank B
                        After completing the necessary hand seals, the user sends a stream of jagged, glass spikes outwards in a twenty [20ft] straight line. This stream is comprised entirely of broken glass shards that are incredibly sharp and originate from the user's pool of shattered glass and can be used to rend and shred a target once they've been slapped, grasped or otherwise hit by this skill.

                        Glass Armor Technique [ Garasu Yoroi no Jutsu ] | Rank B-S+
                        After completing the necessary hand seals, the user is quickly covered in a thick coating of glass armor made of their own broken glass. While this technique is active, the user gains the ability of having full body heavy armor with no drawbacks. Additionally, if struck by a physical technique, this armor deals C-ranked damage to the attacker regardless of their attack's rank. Lasts for five [5] posts or until broken [technique is broken if directly hit by a jutsu of equal or higher rank]. Any amount of glass higher than B rank can also be put into the armor to make the user the definitive epicenter of their glass attacks and further empower it. Any techniques used from the armor, however, reduce it's strength by a rank so long as it is B ranked or above. ((If S+ is armed, firing off an A ranked amount of glass will lower the armor's total strength to S even though more glass remains. Further, the damage reverb increases to S rank from an S+ ranked armor.)) This armor increases the user's endurance stat by [2].

                        Evermore [ Zutto ]
                        Rank: A
                        Category: Enchantment
                        Primary Sense: Chakra
                        Additional Senses: Sight, Sound
                        Base Duration: 5 Posts
                        Upkeep: 40 Chakra
                        Trigger: Handseal or Smoke and Mirrors PA
                        Source: Optical Illusion
                        Status Effect: Insanity
                        Description: The victim peers into one of the Hari's mirrors and sees themselves and what they most desire within. They become so entranced with the image of obtaining what they most deeply yearn for that they may feel a strong sense of dread and intense longing. This genjutsu primarily targets the chakra sense giving it a powerful control over the emotions of the target, inflicting third-tier insanity, and makes it difficult for sensors to combat it. The victim then wishes to enter the mirror and obtain what they covet for evermore. This leaves the victim vulnerable and open to attack.

                        Glass World Technique [ Garasu Sejou no Jutsu ] | Rank A-S+
                        After completing the necessary hand seals, the user will clap their hands, and an area of up to 20 feet around them becomes a hazardous zone of broken glass that simply floats. These shattered pieces immediately slam and attempt to destroy anything that comes into the range of the attack. This includes hostile attacks and ninja alike, as well as anything else that the user deems worthy of destruction. While this skill is active, the user is considered to be using a defensive activation every post. Lasts for five posts or until an equally strong attack enters the radius, which would consume all of the glass that goes to destroy said attack via shredding and slicing it apart. A more powerful attack is weakened to the point that the remaining chakra after the collision dictates it's new rank (IE an S+ rank is 250 and goes through an A ranked field of glass which is 100 chakra in cost. This skill would tear it down to an S rank from its original S+ power and cost.) Jutsu that somehow bypass the field are unaffected. Tai and bukijutsu can beat out this skill if the attack is strong enough, but the user of those attacks sustain rank equivalent damage if they aren't protected.

                        House of Mirrors [ Kagami no Ie ] | Rank S
                        The Hari forms a handsign and quickly manifests massive square mirrors around the target one by one until they are encased in a 100-foot wide cube of reflective glass. The glass is reflective on the inside and will reflect attempts to break out of the mirror prisons using ninjutsu back at the caster. Only S+ techniques or a technique that is same rank overwhelming (if the House of Mirrors is not itself overwhelming) cannot be reflected and will ultimately be able to destroy the prison allowing for the enemy to escape. The enemy inside the prison is only able to see their reflections and cannot look out. The Hari is able to see into the mirror prison from the outside and even use the Magnify technique to fire enhanced ninjutsu into the prison.

                        The Mirrored World [ Kagami no Sekai ]
                        Rank: S+
                        Category: Enchantment
                        Primary Sense: Sight
                        Additional Senses: Touch, Sound
                        Base Duration: 10 Posts
                        Upkeep: 80 Chakra
                        Trigger: Handseal or Smoke and Mirrors PA
                        Source: Optical Illusion
                        Status Effect: Mental Stress
                        Description: This was the most powerful genjutsu technique of famous clanswoman Kagami Hari. Through a handseal or eye contact with a Hari clan mirror, this genjutsu is visually triggered. This optical illusion reverses the world meaning that up, down, left, right, backward, and forward are all inverted as if the victim were living inside of a mirror. The enemy sees and feels as if they are standing on top of the sky or ceiling and under the ground or floor. If the victim attempts to walk forward they see themselves walking backward when in reality they are walking forward. The opponent's eyesight, the direction of incoming attacks, the sense of where sounds are coming from, and the feel and appearance of injury locations are also inverted. The victim's own combat reflexes under this effect betray them making this genjutsu highly disorienting and nauseating. This terrifying technique causes fourth-tier mental stress but only while in a combat situation.

                        Glass Storm Technique [ Garasu Arasahi no Jutsu ] | Rank S+
                        After performing a long string of hand seals, the user channels their chakra into all of the shattered glass required and then flings it all out with extreme power that impacts and destroys any and everything that it makes contact with that isn't protected.
 

Cute Things In Jars

Anxious Poster

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Cute Things In Jars

Anxious Poster

10,675 Points
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PostPosted: Sat Apr 21, 2018 4:21 pm
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                        ▰ Traitors to the Crown:
                        Light Release (光遁, Hikariton; “Light Release” ) is the advanced nature Kekkei Genkai of the Nagadera clan, and allows the users to combine lightning- and fire-based Chakra to weave light-based Ninjutsu through the power of Utu, the light God. The Nagadera clan hails from the Moon Country, from which they fled after the founder killed the head of the military in a fight. For many years they avoided establishing any cultural hubs in any of the main Villages, instead living quietly as travelers. Most of the older generation of clan members strictly forbids participation in the military, but this is slowly changing. Those few who are active members of the military tend to stick to crowd control rather than engage the enemy directly in combat.

                        ▰ Nagadera Traits:
                        • All Hikariton users have Raiton [ Lightning ] and Katon [ Fire ] as Chakra elements.
                        • All Hikariton techniques provide blindness at the rankings listed in the Status and Poison System.
                        • Hikariton users never suffer any visual detriments due to their own Kōton techniques.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Shining Shame | Lightning and Fire release techniques of the user may apply blindness status at the following ranks. E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3.The user is able to replace hand signs for their bloodline techniques with any other type of hand sign replacement at character creation (following PA rules).
                        ▱▰▱ Light of Abandonment l Casting light techniques now causes ambient light sources to form around or on you. These orbs of light start out as E rank but will grow one rank stronger for every technique cast up to S Rank. These techniques may be used at any time with the user's techniques, combining with a ranked technique for a single activation to be treated as Korabo. Creating and strengthening these orbs costs one rank less than the original light technique used.
                        ▱▰▱ Illuminated Dishonor | When additional chakra is applied to the light which radiates from your chakra network, it becomes blinding to sensors. Those with passive sensory or dojutsu which see chakra will suffer tiered jamming based on the rank of extra chakra applied; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. In addition, dojutsu users also suffer blindness tiered based on the body rank of the user; E-C Rank: Tier 1, B-A Rank: Tier 2 and S-S+ Rank: Tier 3. The same rank of chakra must be expended by the sensor or dojutsu user to avoid this penalty.


                        ▰ Hikariton Techniques:
                        ▰ Altar Light [ Gandō ] | Rank E
                        Creates a small ball of light that glows dimly to the naked eye. It is bright enough to light an area up to six feet in diameter. In addition, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. It will move wherever the user directs it. Lasts for two of the user’s posts.

                        ▰ Coming to Light [ Hakkaku ] | Rank E
                        Coats one touched object or person in a dim light, making the target more visible in poorly lit conditions. In addition, the user may channel any of their hikariton techniques through the light source, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light.. Lasts for two of the target’s posts.

                        ▰ Flicker of Light [ Kōei ] | Rank D
                        Causes the user to flicker once with a very bright light that will create spots in the vision of anyone who looks at them, stinging their eyes and reducing their agility by one point for two posts.

                        ▰ Bright Wings [ Tsubasa Hikaru ] | Rank D-S+
                        The user creates a set of wings. These wings allow the user to fly in the air for two posts per the rank used. The rank of the technique determines the amount of wings you make. These wings can be used offensively in addition to their flight purpose via generic combat, treating them as hard light. The wings can either be physically attached or hovering inches away from your back. In addition, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique, but this practice always lowers the rank of the wings by [1].

                        ▰ Glistening Dew [ Hakuro ] | Rank C
                        The user presses their hand against the surface of whatever the user and the opponent are standing upon. Light chakra pulses through the area before fading. Should the opponent use a body flicker or similarly paced move during the duration, then the opponent suffers tiered 2 blindness as a consequence as the entire floor erupts into overwhelming light. This technique last on the field for six posts.

                        ▰ Light Clone [ Hikari Bunshin ] | Rank C
                        The user composes a clone out of light. The clone may be of themselves or anyone they can think of, although the clone may not speak. The light surrounding and emulating from the clone can be manipulated using D-Rank chakra to change its appearance to someone else at any time once per post at no activation cost. Once the clone is destroyed it bursts into a tier [2] blinding light. The clone can last for four posts.

                        ▰ Rain from a Cloudless Sky [ Tenkyū ] | Rank C
                        Thousands of senbon will appear in the sky over the user upon this technique’s completion. The user can launch these senbon toward any visible location and they will easily pierce and tear through undefended targets.

                        ▰ Evil-Banishing Arrow [ Hameya ] | Rank B
                        A thin beam of light shot from the user’s hands. The beam will reach up to sixty-five feet and will pierce through weaker items it hits via hard light. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

                        ▰ Anger of the Sun God [ Taiyō no Ikari ] | Rank A
                        The user amplifies the light from all light sources on the field. All light sources below B-ranked now apply blindness up to tier three. This technique last for three post.

                        ▰ Roar of the Cannon [ Hōsei ] | Rank A
                        Causes a pillar of light to erupt from the ground upward from a point the user defines. This blast is incredibly powerful, capable of laying waste to all but the strongest defenses, to say nothing of the damage it will cause to anyone caught in the blast. The blast is thirty-two feet in radius and extends sixty-five feet upward. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

                        ▰ Wing Blade [ Tsubasa-Ken ] | Rank X
                        The user fires off wings that they made through the use of the wing blade technique. The wings take the form of a bird of light ten feet long with a wingspan of thirty feet. This bird can act like a clone, and is alloted one activation. The amount of chakra the bird has is determined on the rank paid when creating the wings. This technique also provides the clone an additional A-ranked amount of chakra to the creature, in addition to whatever the wings themselves had prior to the use. In addition, the user may channel any of their hikariton techniques through the light source, the user may channel any of their hikariton techniques through the light source by applying more of their own chakra channeled through the source of light. If the wings use their own chakra in order to fire off an attack, then the user does not pay an activation to use that technique. Only one bird can exist at a time.

                        ▰ The Sun [ Hanaton: Naosu ] | Rank A-S+
                        Primary Sense: Sight
                        Additional Senses: Touch
                        Base Duration: 8 post
                        Upkeep: Half of initial cost
                        Trigger: Handseal
                        Source: Light
                        Status Effect: Mental Stress
                        Description: Causes the user to make it appear through illusionary genjutsu that a literal sun of light chakra manifest above them. The opponent feels the heat burn away at their skin as their blinded from the sheer luminosity of the sight. This technique forces the target onto their knees and bury their head into the ground at ranks S and above.

                        ▰ Holy Lance [ Seisō ] | Rank S
                        A directed wide-area blast of light that can blow through most defenses with ease. The user picks the direction of the blast, and can alter its radius to suit his/her needs. The minimum radius for the attack is three feet, at which point the blast can destroy almost anything it hits and will extend outward for one hundred feet. The maximum radius is thirty feet. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.

                        ▰ Assault of the Sun God [ Taiyō no Totsugeki] | Rank S+ | Variable
                        Creates a beam of light directed at an area sixteen feet in radius of the user’s choosing. This technique gains overwhelming against opponents using demonic cloaks, yokai, or techniques powered by demonic chakra.
 
PostPosted: Sat Apr 21, 2018 4:22 pm
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                        ▰ Tales of Past Souls:
                        The group of families known as the Miyamoto clan, name meaning "base of the shrine", are descendants of the great monks who worshiped at the temples standing atop the tallest mountains of the eastern continents. The early Miyamoto believed that the higher they could reach, the closer to God they would become. Although they had no intention of receiving any gifts or otherworldly gratification through their prayers; a minor genetic mutation, which allowed them to control a pseudo-element they know as reikon ( soul ), had unexplainably developed. Due to their peaceful and understanding nature, rather than using the element to impose on others, the Miyamoto used it to reverse injury- mending bones and knitting flesh. It wasn't too long after they began their healing ways that they realized reikon ( manipulated as konton - soul release ) could be used to invigorate and temper flesh, as well as repair it. However, in time, the simple connection between healer and wounded, supporter and supported, was found to be deeper than something as simple as one person assisting another. With faith and dedication, it was something that could become a powerful bond; one that the Miyamoto could hold firmly, and shoulder pain with. A link amongst the very soul.

                        ▰ Miyamoto Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Pious Lineage | Miyamoto begin at the second title of the religion and medical career and gain double the XP from religious missions.
                        Spiritual Depth | Miyamoto clan members have a deeper connection to the supernatural and gain 200 chakra at creation.
                        Beacon of Salvation | Iryojutsu may be performed by one hand, and they may channel iryojutsu through established links.
                        Eternal Bond | Miyamoto of the scholar class may know the exact location of someone they're linked to while other Miyamoto just have a general idea.
                        Insightful Bond | All those connected to the user can detect the reserves remaining of each person connected, their physical stats, general health of the persons they are attached to.
                        Recoiled Bonds | If the user drops below 50 of either resource, they automatically sever their bonds after absorbing chakra and stamina equal to their body rank.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Medical Professional | Miyamoto can cast iryojutsu through their links without hand seals. Iryojutsu cast this way costs a rank less in resource. In addition, their healing jutsu acts as if applied twice, removing twice as many status effects if applicable.
                        ▱▰▱ Superior Support | Miyamoto may forgo one or both of their offensive activations to grant an ally that they have linked with those activations. These activations may both go to one individual or to separate ones. The person who receives this additional activation gains a 1 point increase to their stat cap for three posts for every activation they received from the user. This ability may not be stacked and may push a stat cap to a maximum of 10.
                        ▱▰▱ No Resistance | The user is capable of forcibly creating a link without consent of the target without contact. When this is done the user must pay an upkeep cost of the target's body rank per post. During the time this bond is active, techniques home in on the target without losing their power for up to five posts, defending against a homing technique requires an additional activation. Alternatively, the user can connect with willing persons without contact for a D rank cost on the initial post.


                        ▰ Miyamoto Techniques:
                        Spiritual Connection [ Mukei Enko ] | Rank E
                        The user makes physical contact with an established ally or willing individual, expending chakra to create a bond with that target. This bond is only broken by the target or user severing the bond with an E rank amount of chakra, although it be broken if the user runs out of chakra, becomes unconscious, or the connected party leaves the range. The user can have a maximum of two bonds at D rank body and an additional bond for every body rank after. Unless stated by a technique specifically, this bond can only be actively used within the topic.

                        Spiritual Connection: Spider Web [ Mukei Enko: Kumonosu ] | Rank D
                        This technique can be used after spiritual connections are already made. This allows the user to link with their original peers as well as any ninja pets, clones, or summons the user or their constituents have brought to the battlefield (multiple shadow clones count as one, for this purpose). This technique only allows the web to last for two posts, but techniques that amplify strength based on the number of connections are powerful when this is in play.

                        Spiritual Sight [ Mukei Joukei ] | Rank E
                        A passive ability that requires no chakra cost to use. While bonded to another player, each person connected is able to see the world from each bonded person's perspective. If one connected member has a dojutsu active, all connected persons have the ability to see from all perspectives with that dojutsu's prowess. Additionally, each person is able to see an illusory crimson thread that ties them to other members of the connection, allowing them to always track them.

                        Sharing Pain [ Bunpai Itami ] | Rank C
                        This technique allows the Miyamoto to disperse pain they receive along the link at the same instance an attack is wrought out on them. This is a supplemental activation but allows each person linked to experience one rank below the original attack worth of pain. This can break genjutsu the linked people are under if the genjutsu can be broke through pain. This can also be used on enemies to discourage them from attacking directly. Any status effects or poisons are only brought on the Miyamoto, though due to the nature of this technique, it functions at one tier lesser at a minimum of one.

                        Wound Passing [ Kizu Tsuukou ] | Rank C
                        The user forms a hand sign, lessening the effects of all statuses currently active upon them by one rank. Doing so costs only this activation but the resource cost must be paid per status removed. The user then targets any individual or several person with the status tier they removed from themselves and apply them to those they have bonded with.

                        Soul Release: Brute Strength [ Konton: Wanryoku ] | Rank C
                        The user forms a hand sign, targeting one of those it has bonded with. That target's taijutsu, bukijutsu and basic combat strikes now treat armors as one tier lower, double knock-back effects, and treats their techniques as overwhelming during collisions.

                        Soul Release: Earth's Endurance [ Konton: Chikyuu no Gaman ] | Rank C-S+
                        The user forms a hand sign, empowering all persons they are connected with, treating their flesh as medium armor during collisions for three posts and causing them to regenerate stamina at the user's body rank per post when used at C rank. Each additional rank regenerates stamina an additional post at the same value. Each person effected by this technique draws chakra from the user equal to two ranks below it's activation cost.

                        Soul Release: Water's Edge [ Konton: Mizube ] | Rank C-S+
                        The user forms a hand sign, empowering all persons they are connected with, granting them a 1 point increase to agility at C rank and 2 point increase when used at higher ranks. Additionally, the target(s) gain an additional use of their shushin techniques per rank of this technique, starting at one use at C Rank. Each person effected by this technique draws chakra from the user equal to two ranks below it's activation cost.

                        Soul Release: Layer of Muscle [ Konton: Sou no Suji ] | Rank B
                        The user expands their chakra into the bonds created, enhancing the strength and endurance of each person connected to the user with a D Rank upkeep cost per post, enduring even if the bond is severed for three posts. For each person beyond the first linked target effected by this for it's initial use, the user must pay a D rank amount of chakra.

                        Soul Release: Elemental Amplification [ Konton: Butai Engi ] | Rank B
                        The user forms a hand sign, empowering the primary elemental affinities of all those it connects. Each person effected has all statuses their elements cause increased by one tier after the technique's strength is increased by one rank, additionally removing elemental weaknesses while this technique is maintained. This technique has a D rank upkeep cost.

                        Soul Release: Energy Path [ Konton: Konki Keiro ] | Rank A | Supplementary
                        The clan member is capable of transferring chakra or stamina equal to their body rank to a single linked target in combat. This can be done a maximum of twice per combat round. The user cannot donate resources if the donation places them below 50 of that reserve.

                        Energy Absorption [ Konki Sanmai ] | Rank Null | Training
                        This technique does not cost chakra. It requires the Miyamoto to be sitting or kneeling and relatively un-moving. This is a meditative state that severs all connections and instead sprouts hundreds of thin connections to nature around the Miyamoto. This is a primitive version of senjutsu, allowing the Miyamoto to take energy from the essence of nature. This restores their body rank in chakra every post and the Miyamoto cannot cast any other techniques that require physical movement in any fashion.

                        Soul Release: Guardian Element [ Konton: Kouken Element ] | Rank S
                        While the Miyamoto is in their meditative state, they may choose one ally that they have a deep connection with to share their elemental knowledge with. The chosen ally receives knowledge of all elemental ninjutsu the Miyamoto knows. Furthermore, the ally has their stat cap boosted by 2 points to a maximum of 10. The selflessness of this technique covers the Miyamoto in a protective opaque barrier that requires three techniques equal to it's rank or higher to break.

                        Soul Release: You and I [ Konton: Anatatowatashi ] | Rank S+
                        This technique cannot be used in combat. The Miyamoto meditates. They then can allow their soul to leave their body. This soul can possess another living thing or an object, often used to possess puppets or small animals for assisting allies from far away or to spy. The Miyamoto can possess dead bodies and overtake them as their new body, leaving their old body perfectly preserved to become a human puppet if someone were to do so. The Miyamoto, in their new body, can choose to keep techniques that body possessed including any bloodline techniques they possessed, causing them to lose all access to previously owned bloodlines and gain the PA listed below. The chakra and stamina pools of the new body replace the user's old body and while you do have access to the new body's techniques, the techniques the user already knows cannot exceed that body's technique limitation amounts. This can only be used on an RPC a total of twice by one character. It is not possible to possess another Miyamoto clan member.

                        Perfect Incarnation | A personal ability granted after using the Soul Release's You and I technique. This PA allows the user to have access to all bloodlines, abilities, techniques, career progress, resources and stat caps of the original body. This PA does not apply when transferring to NPC.

                        Soul Release: Soul Severing [ Konton: Tamashī setsudan ] | Rank S+
                        The user, in a single powerful open palmed physical strike, separates the target's soul from their body cleanly. This technique cannot be blocked with one's body less they become subject to its effects. However, it can be blocked by weapons. The severed soul cannot return to their body. They are effectively immune to all damage but they also cannot interact with anything either. They may be heard and be seen by those that can see spirits but none other. They cannot perform jutsu or anything of the like in this spiritual state. They can only reflect upon their loss. The severed soul returns to its body after [3] posts, suffering tier four insanity and mental stress. Their body in question is in a permeable stasis also immune to damage or tampering, acting almost illusory in nature when interacted with. However, the Miyamoto may use Konton: Anatatowatashi to possess it. In doing so they gain all the abilities of said body and said bodies pools, knowledge, etc. Attempts at suicide and if the body is ever put into a near death situation it forcefully ejects the Miyamoto and returns the original to their body.
 

Cute Things In Jars

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PostPosted: Sat Apr 21, 2018 4:23 pm
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                        ▰ The Sages of Flame:
                        The Seinaru Enjo clan, one of the five noble clans of Zaishin who were named for their sacred fire that has been considered unrivaled since it's founding. It has been stated that the clan is the oldest of the five Samurai royal clans, but this is up for debate. They command three variant properties within their flames. Masters of fire ninjutsu, members of the clan often guard shrines to deities of fire, worshiping the flames themselves over named gods. Often called harbingers of the apocalypse for the way they so easily command the element and bring a wrathful flame upon the land as they battle. More often than not, when these shinobi fight, they have been known to leave little little hope for the area's recovery.

                        ▰ Seinaru Enjo Traits:
                        • The user must have the fire element.
                        • The user is able to add their active flame type to their fire based techniques. Doing so requires five additional chakra per rank of the technique affected. This chakra spent counts towards a techniques strength during clashes.
                        • Clan techniques are effected by water techniques as normal Katon would be.
                        • User learns an additional Katon technique per body rank.
                        • The user's fire based techniques may be the same color as their chakra.

                        ▰ Seinaru Enjo Bloodline Sage Mode:
                        The Seinaru clan has a deeper connection to nature's flames and has access to Nature Chakra. They can gather 150 nature chakra per post if they meditate. This results in a natural specialized sage mode granted through five posts of training at B body rank. The amount of Nature Chakra they can maintain/gather is equal to 1/5 of their combined maximum chakra and stamina. Once activated, the sage mode can be maintained for 10 posts. After which, to reenter the user must have fully replenished their nature chakra. Fire based techniques overwhelm if not already possessing the property. Additionally, the Seinaru Enjo can assign a second overwhelming while in this Sage Mode. If overwhelming is possessed, the techniques are treated as one rank higher. The class stat cap of the user is increased by [2] points. Sage mode will increase all stats to reach this cap. This sage mode follows its own rules, and gives the user three custom slots to use for clan techniques. Incompatible with another sage mode simultaneously.

                        ▰ Flame Types:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Flames of Strength | This flame burns hotter than other traditional flames. The user's flames have the ability to create concussive blasts that either throw targets five feet per rank of the technique or can propel the user five feet per rank of the technique.
                        Flames of Entropy | This flame has the ability to deteriorate certain objects and materials it interacts with, causing them to crumble away while not actually burning targets. Ninjutsu lesser in rank and chakra composition than the user's effected technique are disintegrated and allow for the flames to continue by paying an additional difference between techniques to retain strength. Objects which include weapons and armor not containing chakra may be disintegrated by flames equal to that weapon's rank.
                        Flames of Conductivity | The user's flame techniques gain the ability to 'conduct' through one successfully stricken target and strike at another target for no extra cost by lowering the technique's strength by one rank. Alternatively, the flame can be enhanced with an activation and paying the difference in ranks for the technique to remain the same strength.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Flames of Salvation | The user's effected fire based techniques effected by the active flame are reduced by 5 chakra for every other rank of the technique. ( D, B and S Rank ). In addition, fire based techniques are considered one rank lower against the user.
                        ▱▰▱ Inferno Mastery | The user gains four additional ninjutsu slots to be used specifically for katon techniques per body rank. Additionally, hand signs may be executed with one hand. The user's fire techniques all cause an additional post of burning while adding an additional tier of burning/burns to fire based techniques.
                        ▱▰▱ Fanning Flames | The user's fire based techniques may be doubled in size for no additional cost. This does not effect the strength of the user's fire based techniques. In addition, should the user's fire ninjutsu or clan techniques interact with another fire based technique, the user's technique steals one rank of chakra from the opposing technique. If this overpowers the opponents technique, this technique continues on it's path normally.


                        ▰ Seinaru Enjo Techniques:
                        ▰ Flame Shift | Rank D
                        The clansmen has the ability to shift their flame's properties between the given flame attributes by paying a D Rank amount of chakra. This chakra cost requires no activation to preform, merely it's cost each time the flame type is changed. Flame types may be changed up to two times per post. Users may naturally have only one flame property active at once unless stated otherwise.

                        ▰ Cloak of Divinity | Rank X
                        The user channels charka around their body, creating a silhouette of fire that encases them. This flame offers it's own rank in protection against attacks while enhancing their speed and strength by [1] per rank of the cloak. This technique has an upkeep cost two ranks below it's execution with a minimum cost of 5 chakra. This technique inflicts tiered burns upon those who make physical contact with them.
                        • Flames of Strength: Allow the user to access both paths of the flames ability, propelling themselves as well as throwing those who make physical contact with them the full range of the flame's ability.
                        • Flames of Entropy: All matter making physical contact with the user is disintegrated that is not effected by chakra. Complex melee attacks of the user are augmented by their flame during this technique's duration.
                        • Flames of Conductivity: The user's cloak fires a fireball at the target upon casting the technique. Should the fireball hit, the target is engulfed in fire and has tiered burning.

                        ▰ Majestic Spark | Rank X
                        Much like the Cinder Technique available to all using ninjutsu, this technique is activated with the simple snapping of the fingers. Instead of a small spark, this technique creates a fireball measuring ten feet in width within ten feet of the user per rank of the technique. This fireball travels ten feet before dissipating unless it strikes a target, exploding on impact and coating a ten foot radius in flames per rank of the technique, causing tiered burning.
                        • Flames of Strength: The user's flame that coats the ground after making impact creates concussive flaming explosion two ranks below the rank of this technique. These explosions are triggered by contact with the flaming area.
                        • Flames of Entropy: Instead of coating an area, when impact is made, the user's flames engulf the target and applies burning for an additional post.
                        • Flames of Conductivity: When impact with the fireball is made, the fireball does not explode but separates into two duplicates of itself at one lower rank, seeking new targets and then explodes on impact.

                        ▰ Ascendant Flames | Rank C | Variable Rank
                        Preforming required hand signs, the user will expel flames from their hands or feet to launch and propel them self through the air. These flames cover a one foot area around the hands and create a trail of flames in their path that lingers the following post. The flames can only be sustained for four posts before the technique cuts off and must be paid again. The user's speed is considered 1 point faster during flight. For an S Ranked amount of chakra, the user's flames surrounding their hands or feet explode violently in a five foot width and their flame trails linger for six posts. Flames left in this manner will become normal flames after the end of the technique and spread rampantly, causing tier two burning within thirty feet of the user's traveled path.
                        • Flames of Strength: The user's speed acceleration is increased by [2] during this technique's use.
                        • Flames of Entropy: The user's propulsion flames are doubled in size, allowing them to effect a sixty foot area. In addition, their flame trails linger for two additional posts, carrying the full disintegration property of that rank for the duration.
                        • Flames of Conductivity: The user's flame trails are doubled, allowing the user to manipulate the flame trail's path once laid the following post by thirty feet at D Rank potency.

                        ▰ Sacred Prayer | Rank X
                        The user claps their hands together to imitate a prayer as an incoming attack approaches to reflect the attack back at it's source. Channeling chakra outward from their hands, the user projects their flame outward in a sphere surrounding them measuring ten feet in width. Upon contact this engulfs the attack in their flame and treating it as a Korabo attack. This attack has a three post cool down and the returned attack causes tiered burns.
                        • Flames of Strength: The reflected attack carries the concussive knock back effect of the flame.
                        • Flames of Entropy: The reflected attack carries the disintegration property of the flame, applying it to the technique's entire radius, including secondary effects.
                        • Flames of Conductivity: The opponents attack becomes the conducted technique along with the user's flame, lowering it's rank each time it bounces to a new target.

                        ▰ Hand of Judgement | Rank B
                        The user waves their hand, extending their palm towards a target. The area before them bursts into a conical wildfire that expands thirty feet in that direction. The flames wash over a target, causing tier three burning.
                        • Flames of Strength: The wildfire causes a massive concussive blast that causes the flames that have not ignited the target to expand away from them then return the following post like a vacuum and strike them a second time for no activation. This second strike must be evaded separately.
                        • Flames of Entropy: If successful, the disintegration effects all held items, even seals, weapons, and armor. Sealed objects may not be accessed.
                        • Flames of Conductivity: Once target has been stricken, a C ranked wave of flames carrying this ability washes over the ground traveling only inches above it for twenty feet in all directions.

                        ▰ Pillar of Incandescence | Rank A
                        The user forms the required hand signs, holding the final hand sign. The ground around the user ignites in a small circle and travels directly towards the target quickly as it surrounds the target in a pillar of flames measuring ten feet in width and forty feet in height. Once surrounding the target, the swirling flames converge on the target, causing tier three burning and burns. Alternatively, if the Ascended Flames Technique is in use, the user can cast the pillar directly above the target by spinning in a circle in flight.
                        • Flames of Strength: Upon converging on the target, the user's flames create a concussive wave of flames that expand thirty feet from the pillar.
                        • Flames of Entropy: The user's flames eat away at the earth around it, creating a thirty foot crater that the pillar sinks into, the ground within the crater smolders, transferring the flames ability at the rank of this technique to objects touching it for two posts.
                        • Flames of Conductivity: Upon converging on a target, the pillar of swirling flames splits into four C Rank twisters that each travel in the direction of the users choice individually the following post.

                        ▰ Temple of the Flame Priest | Rank S
                        The user forms a single hand sign, creating a barrier of any size up to one hundred feet in width. The barrier is composed of the user's fire but only appears the color of their chakra. Once impacted, the barrier expels a powerful stream of fire in the direction the impact originated from and extends fifty feet before dispersing, causing tier four burning and burns to those caught by it. This barrier can be maintained for four posts before vanishing unless impacted prior. Impact of any sort triggers the barrier's defense.
                        • Flames of Strength: The user's flame expelled after triggering the barrier is doubled in size, having an earth shattering impact that not only burns but causes bone fractures.
                        • Flames of Entropy: Alternatively to it's primary use, the user can cast the technique while using this flame and begin to deteriorate objects within it, turning it's trigger to the inside of the barrier and targeting things attacking it from within.
                        • Flames of Conductivity: The user's flame does not trigger a stream of flames, instead the barrier replicates itself at one rank lower by paying the difference in the technique attacking it. Even though the flame does not project at the direction of impact, there is a pulse of flames omitted ten feet around the barrier.

                        ▰ Blazing Six Heavenly Forms | Rank S+
                        The user forms a hand sign, creating six clones that are composed of the user's flames, appearing as smoldering forms resembling the user's body size with no details. These six forms remain active and are treated as shadow clones in their capacity and each carry their own unique trait based on the user's flame, all able to use the user's physical attacks, clan techniques and fire based techniques, consuming the user's chakra. While active, the user isn't able to release the hand sign, if it is released, the six forms explode, coating a forty foot area in the user's flame. Physical impact with the clones cause tier four burns with a target. Upon explosion, the area effected suffers tier four burning.
                        • Flames of Strength: The six forms physical attacks carry concussive blasts that measure five feet in range per rank of the technique paired with.
                        • Flames of Entropy: Physical techniques the forms utilize cause disintegration to the extent listed in the flame's description.
                        • Flames of Conductivity: Each time physical impact is made with one of the forms, the form splits itself in half, halving each of their ranks, causing the explosions at half range each time they duplicate.
 
PostPosted: Sat Apr 21, 2018 4:25 pm
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                        ▰ The Book of Water:
                        The Seiryu Clan are one of the five noble houses of Zaishin. This clan's lineage are famous for their Breath of Water Style that is only passed on within the clan. By mastering their breathing using their secret training, they have learned to master their own bodies. The clan possessed a natural affinity to water and several of their bloodline are known to have keen noses, able to smell even the faintest of scents. It is important for the clan members to control their emotions, however, as without temperance they can rage like the worst kind of storms.

                        ▰ Seiryu Traits:
                        • Clan Members have a genetic affinity to the water element.
                        • Clan Members have a keen sense of smell which can give them insight to the direction of a target's location within the topic.
                        • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu.
                        • Water based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Water/Buki Korabo is decreased to once every two posts.
                        • Clan member's speed and agility are increased by [1] while under water.
                        • Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation.
                        • All techniques cause tiered Drench Status.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Book of Water | The user's complex sword strikes from styles as well as basic combat complex sword strikes can expel a thin five foot blade of water per rank of the technique that follows the path of the physical blade. In addition, the user gains access to 4 ninjutsu slots to be used for the Water Element only.
                        ▱▰▱ Gift of Perception | The clan's naturally keen sense of smell is not always the gift granted to the clansmen. Occasionally, the clan members are gifted a different sense to be heightened, multiplying the natural abilities of that sense by ten. This allows hearing to pick up on even muscle contractions and friction inside the body. Smell now gives away gender, body rank, class and killing intent as well as it's previous tells. Sight grants visibility to micro-movements of muscle groups, sight spanning the entire topic within a straight line. Genjutsu effecting the heightened sense are able to be detected upon being casted, causing one tier less in mental stress.
                        ▱▰▱ Second Current | The user is able to pick up the Tetsunami Ryu Bukijutsu for no cost to their slots. Techniques of both Tetsunami Ryu and the clan techniques have the range of their water's reach increased by 5 feet per rank but does not effect the strength of the technique when interacting with other techniques.


                        ▰ Seiryu Form Style:
                        Stage One


                        ▰ Total Concentration: Water Breathing [ Sō Nōdo: Mizu Kokyū ] | Rank E | Training
                        The Seiryu clan's ability to master water is only one side of their coin, in addition, each clansman has learned to control their breathing perfectly with this training. This controlled breathing allows the user to fortify their mental capacity and delay the effects of physical pain for a a single post. This does not have any effect on status or poisons.

                        ▰ Line of Interval [ Kankaku no Sen ] | Rank X | Spiritual
                        As a result of grueling training, those of the clan are able to visualize a thread tied to the end of their sword to a target that is within eye sight. This visualization of the thread allows the user to clearly depict the most effective way internally to strike the target. For each rank applied, the user's strength and speed are increased by [1] for their next offensive action. This technique requires no hand signs, nor activation but requires chakra be paid. This technique may only be applied once per post.

                        ▰ First Form: Water Surface Slash [ Ichi no Kata: Minamo Giri ] | Rank X | Complex
                        The user preforms a horizontal slash, releasing a thin blade of water from their weapon that travels ten feet per rank of the technique. The entire cutting edge of the water has the ability to be manipulated by the turning of the blade for no additional activation and slash from the opposite direction. This secondary slash is executed at one rank below the original use of the technique and still has a required resource cost.

                        Stage Two

                        ▰ Second Form: Water Wheel [ Ni no kata: Mizu Guruma ]| Rank X | Complex
                        The user inhales sharply, expelling chakra from their blade as they preform a complete front or back flip, releasing a thin blade of water along their weapon's path that slices through defensive techniques as though they were one rank lower in strength.

                        ▰ Second Form Modified: Horizontal Water Wheel [ Ni no Kata Kai: Yoko Mizu Guruma ]| Rank X | Complex
                        A defensive variation where the user counters an incoming attack, using their chakra infused blade to strike the side of the incoming attack. As their blade makes contact, the back of the katana exudes a powerful blast of water that propels the user's blade and throws the opponents attack aside. The user continues to preform a complete rotation, striking at an exposed opponent with a mighty horizontal sword stroke that floods the area five feet per rank of the technique. When defending against the counter strike, the opponent does not consume an activation.

                        ▰ Third Form: Dance of the Rapid Current [ San no Kata: Ryūryū Mai ] | Rank X | Complex
                        The user channels chakra into their weapon, causing it to generate a powerful stream of water that follows the user's blade motions. The user is able to generate a continuous blade attack that appears as a dance while the user slashes to meet several attacks that are targeting the user or his allies within five feet per rank of the technique. This attack is able to have its resources paid equal times to the attacks it is moving to counter. Each of these must be used at or below the initial rank of the technique and requires no additional activation to interact with the several techniques. The last stroke of this technique may be used offensively. This user's agility is increased by [1] per rank of the technique.

                        Stage Three


                        ▰ Fourth Form: Striking Tide [ Shi no Kata: Uchishio ]| Rank X | Complex
                        The user channels chakra into their blade, leaping towards their opponent upt to five feet per rank and delivering a horizontal slash that carries a thin sharp blade of water with it's stroke. This water expands ten feet beyond the sword strike's slash for each rank applied to it, being treated as a spiritual technique when calculating impact with another technique. The water unleashed from this technique remains on the field, saturating a one foot wide area of water along the path that it traveled.

                        ▰ Fifth Form: The Merciful Rain of a Dry Day [ Go no Kata: Kanten no Jiu ] | Rank C-S | Complex
                        A technique where the user vanishes from sight, utilizing a shushin movement in the process. Reappearing behind the target, the preform a slash at the back of the target's knee or ankle in order to bring them to their knees. In the same instance, the user wheels their blade around and hoists it over their head. If the first strike was successful the user's strike aimed to slash at the back of the neck will go undefended. As their blade falls on the back of the target's neck, water begins to fall from the sky for one post per rank of this technique.

                        ▰ Water Release: Water Cloak Technique [ Suiton: Mizugaito no Jutsu ] | Rank C | Spiritual
                        The user forms a hand sign, bringing water from the surrounding area to create a thin veil of water that encases their blade. This thin veil reflects light from the area which the user's chakra manipulates to erase the weapon's physical location from sight. Requires an E rank upkeep per post after it's initial use. When using clan techniques, the reflected light applies to the water created in this manner.

                        Stage Four


                        ▰ Sixth Form: Twisting Whirlpool [ Roku no Kata: Nejire Uzu ] | Rank X | Complex
                        The user twists their body as they slash their blade in a spiral around their body. This slash generates a vortex of water around the user that expands outward, slashing through anything within a five foot radius per rank of the technique. If used underwater, this slashing vortex expands ten feet per rank of the technique.

                        ▰ Seventh Form: Piercing Rain Drop [ Shichi no Kata: Hageshī Uteki ] | Rank X | Complex
                        The user concentrates, imbuing their blade with chakra as they thrust forward standing up to ten feet away from the target per rank. Water is released from the tip of the sword, creating a thing veil of water that acts as barrier between the sword and the target. The thin veil ripples from the center of the user's sword, sending a razor thin jet of water at the target to pierce them and continue along it's path. Defensive techniques are treated as one rank lower while all armors and weapons interacting with the attack are degraded one rank before interacting with the damage of the user's attack.

                        Stage Five


                        ▰ Seventh Form Modified: Piercing Rain Drop Curve [ Shichi no Kata Kuzure: Hageshī Uteki Kyokusen ] | Rank X | Complex
                        The user concentrates, imbuing their blade with chakra as they thrust forward, standing up to ten feet away from a target per rank. Upon extending the blade, water is released from the tip to create a thin veil of water acting as a barrier between the sword and the target. The thin veil ripples from the center of the user's sword as well as nine other ripples along the veil. Each ripple then generates a piercing stream of water that travels rapidly towards the target, surrounding them and seeking to pierce them from all sides. Alternatively, the water may be used to seek out individual targets by dividing the rank of the technique equally among the streams. This technique carries the same offensive properties as it's parent variant.

                        ▰ Eighth Form: Waterfall Jar [ Hachi no Kata: Taki Toki ] | Rank X | Complex
                        The user leaps above the opponent and crashed down upon them, their blade channeling water which causes the decent of the user to look like a raging waterfall as the user brings the blade down with force. The waterfall effects an area five feet around the user per rank of the technique with it's initial impact, then the water generated by the attack floods a ten foot area per rank for one post per rank of the technique applied. The user's strength is increased by [1] per rank of the technique.

                        ▰ Sixth Form Modified: Twisting Whirlpool [ Roku no Kata Kuzure: Nejire Uzu ]| Rank X | Simple
                        The user replicates the footing used during the execution of the original Sixth Form. By doing so they gain a [1] point increase to agility for the next executed technique, allowing them to move in a rotating, evasive manner before delivering the next technique.

                        Stage Six


                        ▰ Ninth Form: Water Splash [ Ku no Kata: Mizushibuki ] | Rank S | Complex
                        The user explodes forward, charging the target with a [2] point increase to speed. The user's explosive movement is augmented by the creation of ten foot waves that wash over the area with each step taken over a fifty foot distance. The user vanishes from sight just before delivering a beheading horizontal slash, leaving them behind their target. The waves created by the user's foot steps collectively gather and create a fifty foot wave that crashes into the target, flooding the area in a body of water measuring twenty feet in depth.

                        ▰ Ninth Form Modified: Water Splash Chaos [ Ku no Kata Kuzure: Mizushibuki Konton ] | Rank S+ | Complex
                        The user explodes forward, charging the target with a [4] point increase to speed. The user's explosive movement is augmented by the creation of ten foot waves that wash over the area with each step taken over a seventy five foot distance. Unlike it's prior form, the Chaos variant does not require solid ground, nor water to tread upon. The user's footsteps may take place mid air or anywhere that is required to move to a target. This allows the user to follow even the most evasive foe and those in flight. The user vanishes from sight just before delivering a beheading horizontal slash, leaving them behind their target. The waves created by the user's foot steps collectively gather, following the user in any direction they had taken to create a one hundred and fifty foot wave that crashes into the target, flooding the area in a body of water measuring fifty feet in depth.

                        ▰ Tenth Form: Dragon of Change [ Ju no Kata: Henka no Ryuu ] | Rank S+ | Complex
                        A technique closely resembling the third form. The user channels chakra into their weapon, causing it to generate a powerful stream of water that follows the user's blade motions. The user is able to generate a continuous blade attack that appears as a winding Japanese style dragon that follows the user's actions. Unlike the style's third form, this technique is purely offensive. For every post following the first one it is used, the technique requires one additional activation of each target to block a single sword stroke while the user is allowed to attack a target three times but only with this technique, consuming all the user's activations and requiring an A ranked upkeep. Should the user encounter a defense that exceeds the chakra rank and potency of this technique, the technique is broken and ends immediately.
 

Cute Things In Jars

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PostPosted: Sat Apr 21, 2018 4:29 pm
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                        ▰ Mahofu Background:
                        The Mahofu clan, one of the five noble clans of Zaishin who were named for their dark art practices and unorthodox use of the wind element. They command the wind in a malicious and malevolent manner that corrupts everything it touches. Despite their tainted form of combat the clan has been primarily traditionalist for the past hundred years. It is only the current head which has started to throw that into question.

                        ▰ Mahofu Traits:
                        • The user must have the Wind element.
                        • Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation.
                        • The user is immune to their own poisons and Tier 1 Poison of others.
                        • Wind based techniques may not blow the fog away, however, flames ignite the miasma, creating an explosion twice the size as the technique with damage equal to it's rank.
                        • Fuuton or wind based techniques may have Poison Tier applied at the following ranks.
                        E-D Tier 1
                        C-B Tier 2
                        A-S Tier 3
                        S+ Tier 4
                        • Wind Attuned - When the Mahofu Clansman takes either [Bloodknight] of Bloodline Class or [Elemental Mastery] of Ninjutsu class, they apply the Overwhelming Trait to all Futon Ninjutsu and Bloodline Techniques. Only full-blooded members of the Clan apply this trait, this cannot be accessed by Implant or Dual Ancestry. If the Mahofu takes [Elemental Mastery] then only Futon can be made overwhelming in this matter and does not benefit additional elements as per [Elemental Mastery]'s effect nor do they acquire the extra ninjutsu of [Elemental Mastery] either.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Perfect Storm | The user gains four additional ninjutsu slots to be used specifically for fuuton techniques per body rank. Additionally, hand signs may be executed with one hand. Additional Miasma is created with the use of wind techniques, enhancing the size of the fuuton by five feet per rank but does not effect it's rank. Also, once every three posts, the user may passively transform their body into miasma at a localized spot upon physical contact to evade a technique, paying the cost of the technique being evaded.
                        ▱▰▱ Demonic Presence | The user's fog carries a choice of two additional factors that are scaled to the same levels as the poison's. The user may choose between the Mental Stress Status or the Insanity Status and apply these effects to those under the influence of the Miasma. The user gains an additional 4 genjutsu per body rank.
                        ▱▰▱ Violet Delirium | The user excels at Genjutsu that is used with the clan's miasma. The user gains 4 additional genjutsu per body rank. In addition, their genjutsu cast by using the miasma as a source or trigger may add an additional sense to the illusion. The user gains an additional 2 custom slots to be used for Genjutsu involving their miasma.


                        ▰ Mahofu Techniques:
                        ▰ Miasma Creation | Rank X | Spiritual
                        Forming hand signs, the air becomes rich with chakra, lacing it with toxic fumes that are inhaled through the mouth, absorbed through bare skin. This tecnique's toxicity is equal to the rank scaling listed in the Traits for fuuton techniques. The Miasma is a deep purple and travels low to the ground, rising upward as it travels and remains active two posts for each rank of the technique and likewise travels in ten foot increments. As it travels, Miasma rots the earth along it's path, causing it to decay aesthetically. Upon the second post, the miasma rises to a height of ten feet, causing tier 3 blindness to those within it until escaping.

                        ▰ Winds of Change | Rank D | Spiritual
                        The clan member channels chakra into their hands, causing existing Miasma clouds upon the field to be controlled through somatic hand gestures. Doing so controls Miasma in forms no larger than ten feet per hand. This technique requires an upkeep cost every post following it's initial use. This technique does not manipulate the rank of Miasma, only it's location and form.

                        ▰ Corrupted Grasp | Rank X | Spiritual
                        While a target is within their Miasma, the clan member forms a single hand sign to increase the density of their Miasma to create five sets of hands that grasp on to the target's limb and throat, attempting to suffocate them. If successfully grasped, the target suffers the next highest tier of poison status if already infected due to the direct contact. Breaking the grip of this corruption requires chakra paid equal to the technique's rank. For each rank of difference between the target's body and the rank of the technique, an additional D rank amount of chakra must be paid to break free.

                        ▰ Spectral Transformation | Rank X | Spiritual
                        The user floods their body with chakra, allowing it to change it's form into pure Miasma and become basic combat. While in this state, the user is able to use only bloodline, Wind and Genjutsu techniques. The user is unaffected by simple techniques in this state, complex techniques equal in rank to the executed rank will end the technique and spiritual techniques effect the user as normal. This technique has an upkeep cost of 2 ranks below it's rank.

                        ▰ Howling Winds | Rank X | Spiritual
                        The user expels chakra from every inch of their body, causing a flood of Misama and wind to burst outward from the user that continually rotates and shreds the air around the user. This air lacerates any flesh that comes within ten feet of the user that is uncovered or unguarded. If cut, the miasma seeps into the target's open wounds and causes paralysis in the limb(s) that are affected equal to the techniques rank. This paralysis remains active for one post per rank of the technique's execution. This technique also causes tiered vertigo.

                        Fog of War
                        Category: Enchantment
                        Rank: B
                        Primary Sense: Touch
                        Additional Senses: Sound | Sight
                        Base Duration: 5 Posts
                        Upkeep: 20 Chakra
                        Trigger: Inhaling Miasma
                        Source: Hallucinogenic
                        Status Effect: Insanity or Mental Stress [ PA Dependent ]
                        Description: After the opponent has inhaled the user's miasma, succumbing to it's effects, they imagine they are suddenly surrounded in a thick, endless purple fog of miasma. In the distance they hear the whinny of horses and the clacking of armor as it moves ever closer. The victim will only catch glimpses of passing samurai as they swipe their weapons at the target, slashing at their flesh and vanishing into the fog.

                        ▰ Sinister Dragon Art | Rank B | Spiritual
                        The user extends their hand as it seems to transform into miasma and expand up to forty feet towards it's target. This miasma takes on a dragon like appearance that opens it's six foot jaws to consume target's it interacts with. If successfully biting or consuming a target, they are forced to inhale deeply it's miasma and have tier two paralysis applied for the following three posts in addition to suffering tier three vertigo.

                        ▰ Twin Sinister Dragon Art | Rank A | Spiritual
                        The user extends both hands as they seems to transform into miasma and expand up to fifty feet towards their target(s). This miasma takes on a dragon like appearance that opens it's ten foot jaws to consume target's it interacts with, each able to target an opponent separately and must be defended against at A Rank potency. If successfully biting or consuming a target, they are forced to inhale deeply it's miasma and have tier three paralysis applied for the following five posts as well as causing tier three vertigo. In addition, these miasma based dragons may be manipulated for up to three posts and be utilized as origin points for the user's fuuton techniques. This technique has a C rank upkeep cost if used in this manner.

                        ▰ Forbidden Art: Miasma Reanimation Technique | Rank S+ | Spiritual
                        The user forms a series of hand signs, giving birth to a sudden explosion of miasma behind them that rushes towards any corpses in the area with a limit of sixty four total. As the miasma rushes the target, it penetrates their orifices and fills the dead target's body. The user then controls the miasma within the target to manipulate the body however they see fit. The user is able to control bodies with equal chakra rank to this technique, having the cost divided among the total number of bodies. ( 1 S+ Ranked body, 2 S Rank, 4 A Rank, ect ). This possession requires an A Ranked amount of upkeep per post and the corpses are only allowed to use simple basic combat, simple taijutsu and simple bukijutsu the user knows by subtracting the resources from the user. In addition, these corpses are treated with the same activation system as multi-shadow clones. Each corpse is defeated by a single strike of a technique at it's rank and potency. When a corpse is destroyed, it explodes and generates a ten foot cloud of miasma that lingers in the air for five posts.

                        King Enma's Nightmare Castle
                        Category: Enchantment
                        Rank: S+
                        Primary Sense: Sight
                        Additional Senses: Touch| Sound
                        Base Duration: 5 Posts
                        Upkeep: 80 Chakra
                        Trigger: Inhaling Miasma
                        Source: Hallucinogenic
                        Status Effect: Insanity or Mental Stress [ PA Dependent ]
                        Description: After the opponent has inhaled the user's miasma, succumbing to it's effects, they imagine they are standing before a large castle that towers into the hazy purple skies. If they look to escape by returning the way they came they can only see the thick and rolling miasma, becoming lost in it and returning them to the castle. Upon entry, the doors slam shut and vanish from the wall. The target will have three paths to take. The first path leads them to the courtyard in the center of the castle. This courtyard is filled with many beautiful members of the opposite sex who attempt to seduce the target. If the user succumbs to the woes of these demonic witches they have their chakra drained equal to their body rank for each of their remaining posts within the illusion. If they repel the witches, they are forced to fight the group of them, terrorized by their hag like forms. The second path leads to the basement. Those entering the basement find that the stair case they descended upon vanishes as they fall upon a platform that is blanketed in darkness. Suddenly, hells flames illuminate the room, showing the user eight gigantic demons known as the judges of hell who weigh and measure the target's moral compass, forcing them to face themselves. If the target is measured and the judges deem them of pure intentions, they are released. However, if they are found to be sinners, the status of Mental Stress or Insanity has it's effect increased in length by three posts. The third and final path leads them up the stair case. Doing so allows them to ascend the tower and face King Yama, Ruler of the Underworld. He towers several hundred feet above the castle which only comes to his upper abdomen. This giant ogre like demon breathes hellish flames and attempts to crush the target with monstrous force, causing the target to believe their injuries are real and they may easily die. If the target is knocked from the castle roof, the target's illusion ends but they suffer tier three body paralysis.
 
PostPosted: Mon Sep 02, 2019 3:31 pm
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                        ▰ The Thunder Warriors:
                        The Raiu Clan are one of the five noble houses of Zaishin. This clan's lineage are famous for their Breath of Lightning Style that is only passed on within the clan. By mastering their breathing using their secret training, they have learned to master their own bodies. The clan possessed a natural affinity to lightning, imbuing their immense speed with the iaido techniques passed on through the clan to create devastating attacks that end battles before they begin. It is said their Clan head Seizo Raiu once slayed a battalion of opposing enemies with a single iaijutsu technique from his clan. His sword became known as the thousand bodied blade.

                        ▰ Raiu Traits:
                        • Clan Members have a genetic affinity to the lightning element.
                        • Clan members gain stat increases in the same manner as any standard Taijutsu or Bukijutsu.
                        • Complex techniques performed gain the same bonuses as simple techniques.
                        • Lightning based techniques may be used in the same manner as Mystic Hero allows. If the user is of Mystic Hero discipline, the user's Lightning/Buki Korabo is decreased to once every two posts.
                        • Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Crashing Thunder | Augments all of the users bukijutsu, even those outside of the Raiu bloodline, with a basic amount of lightning chakra. By applying this chakra collisions result in a pressure wave similar to a thunderclap. For each rank of the technique, the pressure wave throws the opponent back five feet unless the Act of surface Walking is used at equal rank and potency to the user's parent technique.
                        ▱▰▱ Ionic Blade | The user's bukijutsu and basic combat weapon strikes may be made complex to add their lightning element to the attacks. This causes tiered paralysis on contact equal to the rank of the technique it is paired with.
                        ▱▰▱ Loyalist's Devotion | Upon creation of the character, the user may select a Village, Group, Organization, Person, or other affiliation and swear fealty. This may not be changed once declared. Any missions done in service to that selected group yields an additional 50% Ryo and XP. If a person is selected, the user's defensive techniques are treated as overwhelming when defending them.


                        ▰ Lightning Breath Style:
                        Stage One


                        ▰ Total Concentration: Thunder Breathing [ Sō Nōdo: Rai Nodo ] | Rank E | Training
                        The Raiu clan's ability to master lightning is only one side of their coin, in addition, each clansman has learned to control their breathing perfectly with this training. With this training the user is able to exchange both offensive and defensive activations at specific body ranks for the ability to increase their speed by [2] for no additional cost. At C Rank, the user may expend one additional activation, at A Rank, the user may utilize any additional activations.

                        ▰ First Form: Thunder Clap Flash [ Ichi no kata: Hekirei ] | Rank X | Complex
                        The user places their hand over their sheathed blade as lightning crackles in the air around them as they ready themselves to strike. Consuming a body flicker use during combat, the user vanishes to those slower than the user as they appear up to ten feet away from their starting point per rank of the technique, having executed a single slash. When the user reappears, they are in the action of resheathing. As the blade rests fully in it's place, lightning explodes outward five feet per rank of this technique's execution as though it were in a spherical shape around the user.

                        ▰ Fist Form Modified: Thunder Clap Flash Six Fold [ Ichi no Kata Kuzure: Hekirei Muttsu ] | Rank X | Complex
                        The user places their hand over their sheathed blade as lightning crackles in the air around them as they ready themselves to strike. Consuming a body flicker use during combat, the user vanishes to those slower than the user. The technique's variant ability to it's primary use is that the user may utilize this technique's speed for an additional linear movement, each at ten feet a piece. having executed a single slash per rank of the technique. This allows the user to avoid multiple enemies, being used for an evasive action in addition to it's offensive purposes. When the user reappears, they are in the action of re-sheathing at the end of the combined movements. As the blade rests fully in it's place, lightning explodes outward five feet per rank of this technique's execution as though it were in a spherical shape around the user., often sending it's grouping of felled foes flying. Each additional use of the movement requires a body flicker use up to it's third and final use. If the user has less than three uses of this technique left, it cannot be executed.

                        Stage Two


                        ▰ Second Form: Lightning Ball [ Ni no Kata: Inazuma ]| Rank X | Complex
                        The user places their hand over their sheathed blade, preparing to strike their foe down, gaining a [1] point increase in speed and [1] point decrease in agility for the duration of the technique. The user explodes forward with their raiton charged unsheathing technique, maneuvering the blade to slash a foe in one clean strike. However, the user is able to repeat this technique's execution at one rank lower in power by paying the resource cost of the technique without additional activations. This allows the user to appear as though mirror images of themselves are repeatedly following the same path, a single image per application of the technique. If the user's technique at any time before the final execution of it's attack is successful, the following strikes will be as well. At the end of this technique, a wave of lightning dances through the air five feet per rank of the technique.

                        ▰ Coiled Flash [ Kansen ] | Rank X | Complex
                        The user leaps forward to close the distance between them and an attacking opponent, gaining a [1] point increase to agility per rank of the technique. As they near the foe's attack they preform a twisting motion to the right or left that allows them to dodge the technique within a hair's width and continue on their offensive path. This technique must be used at the rank of the opposing technique. As they near the foe who launched the attack, they produce a single slice with a raiton charged blade that crackles loudly as it creates a sonic boom that sends contacted opponents flying five feet per rank of the technique.

                        ▰ Coiled Slash Modified: Storm [ Kansen: Arashi ] | Rank X | Complex
                        The user leaps forward to close the distance between them and an opponent, gaining a [1] point increase to speed per rank of the technique. As they near the foe they preform a violent somersault series with their sword slash following the pattern. The user's figure becomes that of a lightning wheel as they slash into their target, cleaving lesser ranked techniques and continuing by paying the encountered technique's cost for no activation. The user's lightning wheel like form expands five feet in length per rank of the technique.

                        Stage Three


                        ▰ Third Form: Buzzing Mosquito Thunder [ San no Kata: Nigiyakana ka Rai ] | Rank X | Complex
                        The user begins with their hand atop their sheathed sword's hilt. The user quickly unsheathes it, applying raiton chakra to the blade, allowing it to follow the blade's path at the user preforms a complete three hundred and sixty degree rotation. This rotation releases a wave of lightning chakra that expands ten feet in all directions per rank, applying deafness due to it's thunderous nature to those who are hit with it.

                        ▰ Twin Flash [ Sosen ] | Rank C | Complex
                        The user preforms an unsheathing slice toward their opponent that seems simple in nature. The user's blade that is first seen by the target is actually composed or lightning chakra and dissipates once contact is made, allowing it to be defended against while the actual blade is left able to strike the target unabated. Those with sensory abilities and Dojutus that can see chakra are able to ignore the technique's feign.

                        ▰ Twin Flash: Thunder [ Sosen: Ikazuchi ] | Rank X | Complex
                        The user preforms an unsheathing slice toward their opponent that seems simple in nature. The user's blade that is first seen by the target is actually composed or lightning chakra and dissipates once contact is made, allowing it to be defended against while the actual blade is left able to strike the target unabated. Those with sensory abilities and Dojutusu that can see chakra are able to ignore the technique's feign. Those physically stricken by the blade are blown back ten feet per rank of the technique, causing deafness and creating a bright blinding flash that applies blindness in varying ranks.

                        Stage Four


                        ▰ Fourth Form: Distant Thunder [ Shi no Kata: Enrai ] | Rank X | Spiritual
                        The user unsheathes their blade from their side at blinding speeds, slashing towards an opponent up to ten feet in distance per rank. When unleashed, the user's blade sends a sonic boom that appears as nothing more than a translucent wave of kinetic energy that deafens all within range of the attack and sends them flying an additional five feet per rank of the technique. The user's body suffers a state of shock that prevents them from utilizing more than the technique's executed rank's worth of resources for a single activation for the following two posts.

                        ▰ Flying Lightning Flash [ Hiraisen ] | Rank X | Spiritual
                        The user rips their blade from their sheathe, gripping the mouth of the sheath with their opposite hand. The sheath releases a lightning bolt that travels ten feet per rank of the technique, causing tiered paralysis on contact.

                        ▰ Echoing Crying Flash [ Hibikimisen ] | Rank B | Spiritual
                        This technique requires the user's blade to have been drawn and is activated in unison with the act of returning it to the sheath. The blade returns to the sheathe with concentrated chakra at it's base, creating a high pitched deafening sound that effects the entire topic with exception of the user. This deafness lasts five posts.

                        Stage Five


                        ▰ Fifth Form: Heat Lightning [ Go no Kata: Netsurai ] | Rank A | Spiritual
                        A powerful clan technique where the user imbues their blade with a highly potent and vast amount of raiton chakra. This chakra crackles and pops around the sword as it's lightning properties are made terrifyingly clear. The user unsheathes the sword, sending an arc of lightning chakra that is fifty feet in length. This blade travels until making impact with a target. Upon impact, the lightning burns the target's flesh away due to it's innate heat without creating flames, causing tier four burns. If the chakra blade is slashed, the surrounding air becomes hot enough still within twenty five feet to cause Tier 2 dehydration.

                        ▰ Illuminating Lighting Flash [ Amaraisen ] | Rank A | Spiritual
                        The user holds their blade skyward, calling lightning from above that moves at the single command of the user's blade stroke. With the blade pointed at the direction desired, the lightning bolt strikes down from above, searing the target and the earth around it as the earth crumbles beneath it, upturning it within twenty five feet of the impact.

                        ▰ Vortex Lightning Flash [ Karaisen ] | Rank X | Complex
                        A situational iai technique where the user is mid-air. While it is uncommon to be thrown into such situations, the user's height above the earth has a direct relationship to the strength and speed to the technique by increasing it's strength and speed by [1] point per rank. This technique is executed on additional rank higher for each five foot increment they are above the earth from using or being stricken by a technique. Increments exceeding the maximum height add an additional [1] point increase in speed per five foot increment. The user becomes a bolt of lightning in appearance, descending upon the earth. Just as they reach the target beneath them, they release a horizontal slash from the sheath that allows them to disrupt any falling damage they might acquire while causing tiered paralysis.

                        Stage Six


                        ▰ Sixth Form: Electric Lightning Shower [ Roku no Kata: Denki Kaminari Ame ] | Rank S | Complex
                        The user draws their blade, releasing a flurry of nine slashes aimed at their target with the lightning infused blade. Each of these lightning infused slashes cause the bolts of lightning crackling from it to explode from it's edge, creating nine interwoven lightning bolts that shred through each target, losing a single rank of damage as they continue forward, illuminating the countryside as it ravages targets for one hundred feet in the direction of it's use.

                        ▰ Seventh Form: Flaming Thunder God [ Shichi no Kata: Honoikazuchi no Kami ] | Rank S+ | Complex
                        The user readies themselves with a sheathed sword, hand poised and ready to draw it as their body is consumed by an all powerful lightning that generates heat, causing T2 Dehydration within five feet of the user and their chakra as it takes the shape of a dragon with them at it's head when they dart towards a foe. The dragon's form seems to extend with the user's actions, allowing the chakra to remain active for up to three posts, giving the user a [2] point increase in strength and speed. When the user does attack, the dragon opens its mouth, snapping down on it's prey as the user's blade is unsheathed in unison, slicing the target while the dragon holds their body in place. The cut delivered causes the same burning of flesh as Heat Lightning.

                        ▰ Raiu Secret Technique: Lightning Flash God Speed [ Raiu Hijutsu: Inazuma Kami Sokudo ] | Rank S+ | Spiritual
                        A supplemental skill to further increase the user's speed and agility. The user augments their bodies with raiton chakra, allowing the muscles to function at a much higher level. For the next six posts, the user's speed is granted a double increase to speed and agility while suffering a [2] point decrease in endurance and strength. The user's blade is hyper-charged with lighting that allows simple techniques to be treated as complex and complex as spiritual during this technique's use. Simple techniques executed during this time project a five foot blade of chakra up to five feet in distance per rank of the technique.
 

Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
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Kondo Kaicho
Vice Captain

Patriotic Capitalist

5,950 Points
  • Person of Interest 200
  • Autobiographer 200
  • Money Never Sleeps 200
PostPosted: Mon Sep 02, 2019 3:37 pm
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                        ▰ The Exorcists:
                        The Hogosha clan, one of the Five Noble Houses of Zaishin, are a clan of devout priest and priestesses who specialize in exorcisms of abnormal chakra. Originally they were formed to combat the rising Yokai problem but soon discovered their abilities stretched beyond that genre. While that is still their primary focus, the clan is renown for their ability to negate things deemed unholy or evil within the Land of Iron. This clan is the most traditionalist and isolationist of the five royal clans.

                        ▰ Hogosha Traits:
                        • The user must have the earth element.
                        • Techniques of this clan are considered overwhelming when used on Yokai and are also considered overwhelming when interacting with Miasma.
                        • Due to this clans pure nature and their genetic superiority, clan members age much slower than other humans, making their elders look as though they were no more than thirty.
                        • Clan Members must have Lineage or loyalty to Zaishin upon creation. Loyalty may be shifted post creation.
                        • Earth Attuned - When the Hogosha Clansman takes either [Bloodknight] of Bloodline Class or [Elemental Mastery] of Ninjutsu class, they apply the Overwhelming Trait to all Doton Ninjutsu and Bloodline Techniques. Only full-blooded members of the Clan apply this trait, this cannot be accessed by Implant or Dual Ancestry. If the Hogosha takes [Elemental Mastery] then only Doton can be made overwhelming in this matter and does not benefit additional elements as per [Elemental Mastery]'s effect nor do they acquire the extra ninjutsu of [Elemental Mastery] either.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Purification Barrier | The user's fuuinjutsu that form barriers or defenses are purified, causing those within the barrier with Nature Chakra, Corrupted Nature Chakra, Demon Chakra and Yokai Chakra suffer tiered burns for each post they are within the barrier or upon contact with the barrier.
                        ▱▰▱ Mastery of Stone | Physical contact with the user's Doton techniques inflicts ranked petrification that is one tier lower than would normally be done. ( B Rank techniques grant tier two petrification, Ect. ). Techniques that already grant petrification increase their tier by one.
                        ▱▰▱ Devout Exorcist | The user's overwhelming property no longer only applies to Yokai and Miasma collisions but apply to targets who have those chakra as well as Demon, and Nature chakra.


                        ▰ Hogosha Techniques:
                        ▰ Purification Salt Creation [ Seisei Shio no Sakusei ] | Rank X | Spiritual
                        The act of using chakra to manipulate the earth's salt content, giving it the white coloring as it is purified as they take free control of that proportionate piece of salted earth.The user's salt is manipulated so finely that it is near liquid in state as it is manipulated into other shapes. Objects of salt may be created smaller than the maximum size and retain their durability to the level specified. All salt based techniques purify the earth and prevent corpses from the Maho clan, Edo Tensei, or other necromantic techniques from being summoned within it's range.
                        • Must learn before proceeding to other techniques.
                        • Moving undefined amounts of salt requires a certain body rank, and as such will be freely done as follows:
                        ___Rank D: Small to medium amounts of salt. (Up to a small building's worth)
                        ___Rank B: Large amounts of salt. (Double the amount of D-rank)
                        ___Rank S: Massive amounts of salt. (Double the amount of B-rank)

                        ▰ Preparation Ritual [ Harae ] | Rank E | Spiritual
                        The user creates a small amount of salt within their hand as the opposite hand is used to mold a hand sign. The user scatters the salt in a circle around them with a simple waving of their hand, spreading it over a ten foot radius. Once done, the user's salt techniques do not require hand signs within that circle and all foes within it move [1] point slower per body rank of the user.

                        ▰ Salted Wounds [ Shiodzuke Sōshō ] | Rank D | Spiritual
                        The user scatters finely powdered salt before them, reaching up to twenty feet in an attempt to cover an opponent's open wounds. The wounds begin causing a strong stinging sensation, preventing the wound from closing for three posts, prolonging the bleeding of the foe.

                        ▰ Purified Sacred Wand [ Junsuina Ōnusa ] | Rank X | Spiritual
                        The user forms a hand sign, molding earth into salt that takes the form of a wand like object that measures between 18" to 48". This wand forms two chakra strands from it's head that are shaped like overlapping diamonds. This item is capable of purifying Demon Chakra, Corrupted Nature Chakra, and Yokai chakra. up to it's rank and potency. When interacting with techniques, the properties of a technique that would applied such as overwhelming, status ( including mental statuses ) are negated. This can also be used to remove those statuses from targets by physical contact and consumption of the target equal to their body rank. This Purified Sacred Wand remains active for two posts per rank of the technique.

                        ▰ Purification Gate [ Jōka Gēto ]| Rank X | Spiritual
                        The user slams their hand on the earth, forming a giant white stone white Tori Gate. Chakra entities, techniques and objects containing chakra that pass through the gate's opening have the chakra equal to the gate's rank reduced from it, eliminating those things if equal or greater in chakra rank and potency against the specified target. In addition, transformation techniques ( gates, cloaks, ect. ) of those who pass though the gate are disrupted if the target's body is below the rank of the gate.

                        ▰ Exorcism and Purification [Akumabarai to Jōka ] | Rank X | Spiritual
                        The user casts their purified salt over any target, including themselves. This salt purifies the target from genjutsu that influence their will, removing the suggestion of it's rank and lower in potency.In addition, Yamanaka, Minamoto and other techniques that influence the user or bond them to the opponent are severed at this techniques rank and potency.

                        ▰ Sacred Stone [ Shinseina Ishi ] | Rank X | Spiritual
                        The user slams their hand on the earth, forming a rock that grows in size five feet per rank. This white rock composed of salt has a chakra rope tethered around it. For each rank of this technique, a ten foot radius is effected by the technique. Those within range have chakra equal to the technique's rank absorbed from their bodies each post that they are within range as it is stored within the stone. This stone remains active two posts for each rank applied. The same stone may be reactivated with this technique without creating a new stone.

                        ▰ Reflection and Purification [ Jiko Hansha to Jōka ] | Rank S | Spiritual
                        The user spreads salt into the air before them, creating a replica of their opponent who recklessly attacks the person they reflect. They will speak of insecurities the opponent has, coercing the opponent to become angry and strike the copy. Should the copy be stricken physically, the clone's explodes into a fine cloud of salt powder that absorbs into the target's skin, preventing molding and channeling of all chakra unless the opponent expels an S Rank amount of chakra to counter it. The reflection of the targeted person remains active for six posts and has the ability to fight with basic combat techniques and simple tai/buki the user knows but is destroyed by S+ Rank projectile techniques without being activated. The person who has their chakra sealed remains unable to use it for six posts unless broken.

                        ▰ Holy Grounds [ Seichi ] | Rank S+ | Spiritual
                        The user clasps their hands together, creating a wave of purifying salt that effects a one hundred and fifty foot area around the user. This area becomes a holy location and is impossible for those with Demons, Forbidden Seals, and Corrupted Nature chakra below S Rank to step foot onto this land without experiencing an unbearable pain that is comparable to one thousand piercing lances as a burning sensation envelops the unholy. In addition, only simple techniques may be used within the area of effect. Techniques that enter the Holy Ground from outside it's radius are reduced one rank in power. This technique effects the designated area for four posts.

                        ▰ Purified Stone Immortal [ Seisei Seki Fumetsu ] | Rank S+ | Spiritual
                        This technique requires a ritual set up, creating a large inscription upon the ground around them that stretches twenty feet around them. After the initial post, the user sets in the center of this circle and holds a single hand sign while chanting an ancient spell. Expelling chakra from their body in this manner their body begins to petrify, preserving them perfectly in a white stone statue form in this position indefinitely. This technique allows complete preservation of age but still allows for bonuses granted through time skips to be accessed while the target remains aware and is able to release themselves at any time. Alternatively, this technique may be used on those willing by placing them in the center upon the second post. This technique causes tier four petrification upon the target.
 
PostPosted: Fri May 22, 2020 5:23 pm
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                        ▰ Ignition Release:
                        The Ignition Release was developed by a select few Seinaru Enjo Clansmen who failed to harness its true power. These failed clansmen began mastering their Katon, depending on their physical prowess and fire abilities alone. Eventually their different brand of mastery over fire would allow them to pressurize their flames, giving them great explosive force, often released in physical impacts. This gave rise to the physical application of Bakuton. The progenitors of this new clan would come into contact with an explosive Rival, the clay Bakuton users. Their explosive and fiery and direct nature clashed with the artistic undertones and grace of the explosive clay art users, leading to the destruction of great clay sculptures created by the clan before their proper time of destruction. Ever since, the two clans have refused to see eye to eye and loathe one another.

                        ▰ Ignition Traits:
                        • Requires the Fire Element.
                        • The user may convert 5 fire ninjutsu per body rank to bloodline techniques, removing their consumption of ninjutsu slots.
                        • Ignition Release is the official name of this kekkei genkai. While it does fit under Bakuton as a category (formerly physical method), users rely on the katon element to utilize it and thus do not have access to the doton-based Explosive Clay Art version without an implant. The opposite is also true.
                        • The explosions created by the Ignition Release are inert against their own body, meaning the user is not directly harmed by them, nor are they subject to being blown back by them unless specified by the user during the technique's execution.
                        • Any Taijutsu or Bukijutsu styles learned grant an additional 1 point to spend for a total of 3 stat points per style.
                        • The user's fire based techniques are highly pressurized, doubling in size and range while adding a knock back effect of five feet per rank of the parent technique. If the parent technique already produces a knock back effect the user's fire technique gives a knock back of ten feet per rank.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Volatile Arsonist | The user has mastered their explosive flames, causing tiered trauma to their fire based techniques. Additionally, their katon techniques now create thunderous booms, causing deafness for two posts.
                        ▱▰▱ Armor Penetrating Shot | The user's fire based techniques ( including clan techniques ) have a volatile force behind them. Any katon technique with a single target has the ability to shatter armor medium tier and below on contact while heavy armor takes two instances of contact. Additionally, they are able to puncture shield techniques and barriers with equal chakra to the parent technique as though they were one rank lower.
                        ▱▰▱ Signature Explosion Style | The user gains access to one additional taijutsu slot and may choose one Taijutsu style as their signature style as though they were Taijutsu class. The custom techniques gained in this way must be used in conjunction with that style and the Ignition Release. If the user is already Taijutsu class they recieve the additional custom slots for their current signature style and those must be used for the combination of bloodline and style.

                        ▰ Ignition Techniques:
                        ▰ Explosion [ Bakuha ] | Rank X | Spiritual | Supplementary
                        The user channels their chakra to the surface of their hands, feet, elbows or knees. This chakra becomes super heated and explosive, staying dormant in the desired body part until physical contact is made. This explosion expands 10 feet outward per rank of the technique, throwing those in it's range to it's furthest limits with concussive force, causing tiered burns and trauma. This is often used to augment the user's taijutsu or basic combat attacks to grant them additional force.

                        ▰ Explosive Action [ Bakuhatsu Koi ] | Rank X | Complex
                        The user expels their explosive chakra in a jet like funnel from a body part at any point they would like. This explosive jet of flames measuring five feet in length gives the user a 1 point increase in speed or agility when used at C rank or below while B rank and above grants a 2 point increase. This jet of flames, if contacted grants tiered burns and has a knock back effect of five feet per rank. This is often used to throw a melee attack at a faster rate while defending the user's back but can alternatively be used as a spiritual technique to clear a large distance in a single moment, clearing 10 feet per rank and allowing the user to make mid-air movements normally not possible.

                        ▰ Landmine Stance [ Jirai Dachi ] | Rank X | Simple
                        The user separates their legs, dominant backwards, and separates their arms, hands open, to either side as if they are ready to catch something. From here, the user gains a 1 point increase in their agility or endurance when used below C Rank while granting a 2 point increase to either when used at B rank or above. In addition, from this stance, the user may expel flames from their open palms as a supplementary action that create a concussive blast that shields the user, paying chakra equal to the rank and power of the technique it is interacting with.

                        ▰ Explosive Wave [ Baku Shuuha ] | Rank X | Spiritual
                        The user throws their hand before them as though they would physically strike the target but stop just short of the foe, expelling a powerful explosive flame that spreads in a conical wave, sweeping over a three foot distance maximally, exchanging it's potential range for concentrated damage. This concussive flame causes tiered trauma, burns and burning, and deafness while knocking foes to the furthest reach of it's range.

                        ▰ Timed Explosion [ Jigen Bakuhatsu ] | Rank X | Spiritual | Supplementary
                        The user pays the cost of this technique and it remains dormant within the user's arms as they show cracked fiery veins around the wrists and hands until the user makes physical contact with an object. When a target is contacted the user may choose to transfer this chakra to the target as their body becomes riddles with fiery veins as the explosive chakra remains in their body for one post per rank of the technique with a maximum of five posts. This explosion, when released will cause a blast that measures ten feet per rank of the technique, expelling flames, concussive force and a deafening blast. This inflicts tiered burns, burning, trauma and deafness upon contact. The concussive blast throws targets an additional ten feet per rank.

                        ▰ Explosive Catapult [ Ekusu Kataparuto ] | Rank X | Spiritual
                        The user directs their hand(s) in whatever manner they wish to move opposite of. The user releases a focused concussive flame from the palm of their hand and expels no further than ten feet. These concussive blasts of flames cause tiered burns and burning while propelling the user through the air at high speeds, clearing twenty feet per rank of the technique in an instant. If used to enter a ten foot radius of a target, the target is caught off guard, losing one activation their next post and reducing their agility by 1 point when used C rank and below while reducing agility by 2 points at B rank and above.

                        ▰ Infernal Body [ Jigoku no Karada ] | Rank C | Training
                        The user heats their muscles with their burning hot flame chakra at a constant rate, increasing their muscular performance and granting a one point increase in their strength at C Rank body and another 1 point increase at S Rank for a total of 2 points. Additionally, physical contact with the user's body causes tier one burns to the contact point.

                        ▰ Total Body Mortar [ Zenshin Hōhei ] | Rank B | Complex
                        The user charges their entire body with their explosive flame chakra and releases a pressurized expanse of flame that engulfs a forty foot radius as they expand their arms to their sides. This flame causes a thunderous boom that deafens everyone within earshot while it's bright flash causes tier blindness and tier two burns and burning, throwing foes back to the furthest extent of it's range.

                        ▰ Landmine Explosion [ Jirai Bakuhatsu ] | Rank A | Spiritual
                        The user places their palm on the ground, flooding the earth below them with explosive chakra, consuming the activation upon usage. When a target steps into a ten foot radius of the placement of this chakra, the detonation occurs, sending a fifty foot pressurized ball of flames expanding outward that causes tier three burns, burning, trauma and deafness. Additionally, the concussive blast carries targets in it's fireball radius back an additional fifty feet. Alternatively, this explosion may be triggered with a snap of the user's fingers if a target does not reach the detonation ring. This consumes an activation.

                        ▰ Howitzer Impact [ Hauzā Inpakuto ] | Rank S+ | Complex
                        The user darts aggressively toward a target, leaping into the air as three small explosions no larger than ten feet in radius occur in succession around the user to propel them into a circular motion while continuing toward their target. The user's body spins faster and faster, engulfed in flames as they form a twister of flame and ash that reaches any point within the topic, freely allowing the user to change their trajectory until striking a surface or target. Upon impact, the user slaps their hand on the target or surface, releasing a devastating amount of explosive firepower from their hand. This explosion is focused and jettisons through the entire target, shattering techniques as though they were two ranks lower in strength and ignoring all armors, spreading one hundred feet in width and height. After the fiery explosion, a wave of concussive force washes over the entire topic, washing the area with flames and ash while throwing all objects within the hundred foot radius back up to two hundred feet while causing tier four burns, burning, vertigo, trauma and deafness. Targets stricken by this technique directly are incapacitated and nearly unrecognizable due to the horrific explosion that occurs on their person, requiring medical attention from a hospital or a S+ Ranked healing technique before regaining consciousness.
 

Ephemeral Ozymandias
Captain

Obsessive Prophet


Ephemeral Ozymandias
Captain

Obsessive Prophet

PostPosted: Tue Oct 04, 2022 4:58 pm
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                        ▰ Jūryokuton Lore:
                        The Gravity Release (重力術, Jūryokuton; Viz "Gravity Style" ) jutsu are techniques that allow the user to manipulate, control, and generate gravity by utilizing Earth and Wind style chakra. These techniques can be used to change a person's physical density, create gravitational fields, and to attract and repel objects. It can also be used to increase a person's physical abilities. By decreasing the pull of gravity beneath them, the user can fly at any speed or height at which they can still breathe. Like the gravity they manipulate, this clan is relatively powerful but extremely small. Most of the members live on a series of floating islands near the Village Hidden in the Sky, staying isolated from the rest of the world. Some members have come down to the surface, however, but it is extremely rare. The "Cloud Sea Archipelago," as these sky islands are known, are protected by a strong gravitational field that keeps the islands afloat. Due to the gravitational fields around the Cloud Sea Archipelago, any attempts to use Sensory or related techniques are warped, protecting the clan from detection.

                        ▰ Jūryokuton Traits:
                        • All Jūryokuton users must have the Earth and the Wind elements.
                        • All Jūryokuton utilize the Fall Damage status effect upon hitting a target, regardless of it target(s) were actually able to fall.
                        • Gravity has no inherent strengths or weaknesses.
                        • Jūryokuton users chakra is normally some shade of purple and/or black, and their gravity techniques utilize the same color(s).
                        • Jūryokuton are unaffected by the effects of the fluctuating gravity, unless a technique specifies.
                        • Jūryokuton techniques can also be countered by an equal strength technique collision.

                        ▰ Jūryokuton Abilities:
                        Note: These are not bloodline attributes and are automatically obtained if the requirements are met.
                        Falling in Reverse: All Jūryokuton techniques apply the appropriate level of the Falling Damage Status effect. Additionally the usage of using Fuuton jutsu or flying by other means is negated against Jūryokuton techniques.
                        Atomic Obstruction: Jūryokuton techniques are able to bend light, making it hard for many people besides the user to trust their senses while under the effects of their Jutsus. By paying [10] chakra per rank of a Jūryokuton jutsu, that jutsu is able to inflict Tiered Jamming to anyone affected. Additionally, Genjutsu class users are able to use this distorted vision as a trigger for their Sight based Genjutsu.
                        Singularity Style: Users of this bloodline are able to create Gravity based customs as if they had the Signature Style of the Tai or Buki class. Users of the Taijutsu or Bukijutsu classes effectively have their Signature Style slots doubled, but the extra must be used for Gravity based customs.

                        ▰ Bloodline Attributes:
                        ▱▰▱ Singularity | Jūryokuton users have an inherent gravitational pull towards themselves. Because of this, they are able to utilize close range Taijutsu and Bukijutsu with greater effects, reducing the opponents Agility by half once every [3] posts when using an appropriate Taijutsu or Bukijutsu. Additionally, Jūryokuton are able to cast their Gravity techniques with somatic gestures. Once per [5] posts, gravity chakra can be applied to a complex Taijutsu and Bukijutsu technique which causes the technique to count as spiritual in collisions but loses the stat buff. Using this PA itself never consumes a combat action.
                        ▱▰▱ Gravity Well | Once per every [3] posts, the Jūryokuton user is able to Korabo one Earth jutsu and one Wind jutsu for just one activation. Additionally, jutsu cast in this manner apply the appropriate level of Fall Damage twice. The user can apply gravity chakra to Earth and Wind techniques allowing them to be considered bloodline techniques in collisions once per [5] posts. Using this PA itself never consumes a combat action. Grants 200 chakra to the user.
                        ▱▰▱ Event Horizon | Once every [5] posts, the Jūryokuton user can utilize an action to delay the casting of one Jūryokuton technique. Doing so allows them to delay a number of posts equal to their body rank that must be stated when this ability is used. By doing so, the Jūryokuton user is able to duplicate the Jūryokuton jutsu up to twice when released. This treats the duplicated technique as a Korabo'd technique, and doubles the inherent effects of both jutsu. Using this PA itself never consumes a combat action. Lastly, reduces the "charge time" of Gravity Release: Cosmic Descent by [1] post.

                        ▰ Jūryokuton Techniques:
                        Gravity Manipulation [ Jūryoku Soujuu ] | Rank X
                        The base ability of the Jūryokuton clan, allowing them to manipulate fields of gravity. Setting a singularity requires an action, and moving requires the user to pay an equal amount of chakra to move the singularity. This can only be changed via Body Rank, where every two Body Ranks the user can create another singularity. (Max: 3) Techniques that pass by these singularities are reduced in power by [2] ranks below the singularity created, per singularity due to the gravitational pull. This technique is required to learn before other Jūryokuton can be learned, and takes [3] posts of training to learn. Unlike other Elemental bloodlines, the rank of this technique isn't measured in relation to other objects (like a plate) but by distance, and gravitational strength is based on Rank and jutsu potency. The scaling is as follows:

                        E Rank: 10 feet from the user
                        D Rank: 45 feet from the user
                        C Rank: 90 feet from the user
                        B Rank: 160 feet from the user
                        A Rank: 320 feet from the user
                        S Rank: 500 feet from the user
                        S+ Rank: Forum wide from the user.

                        Gravity Release: Full Force Strike [ Jūryokuton: Omoi Te ] | Rank X | Augment
                        A rather basic jutsu utilized by Jūryokuton users, augmenting their close range Taijutsu or Bukijutsu. The user creates a field of gravity around the striking limb or weapon, creating a crushing pressure on contact. This jutsu utilizes no action cost, but must be paid for at the same potency as the paired technique. The paired jutsu reduces the targets Endurance by [1] for every [2] ranks of the jutsu, while also inflicting a second instance of Trauma on contact.

                        Gravity Release: Orb [ Jūryokuton: Kyūtai ] | Rank D
                        A rudimentary jutsu from Jūryokuton where the user fires an orb of gravity from themselves at a target. Upon contact with the intended target, the victim's Agility is reduced by [2] and they receive a D rank amount of Fall Damage per post. Last for [3] posts once affected.

                        Gravity Release: Ascent [ Jūryokuton: Jōshō ] | Rank D-A
                        By decreasing the level of gravity around themselves, this allows the Jūryokuton user to feel much lighter. This increases their Speed and Agility stats by [1] when used at D-C, or [2] when used at B-A ranks. Can affect [1] person total per rank of the jutsu (self and allies only) Lasts for [5] posts.

                        Gravity Release: Crush [ Jūryokuton: Uchikudaku ] | Rank C
                        The user creates a field of intense gravity around themselves, crushing everything within [90] feet of the user. Applies a C rank amount of Fall Damage to anyone within the field while reducing their Agility and Speed by [1]. The field can be maintained by paying half the cost of the jutsu once every [3] posts.

                        Gravity Release: Cosmic Severance [ Jūryokuton: Uchū no danzetsu ] | Rank B | Spiritual or Complex
                        The Jūryokuton will make a slashing motion after forming handsigns, creating a crescent wave of gravity chakra. This wave slashes forward with a repulsing field of gravity around of itself, allowing it to cut through techniques [1] rank higher than it. By paying for this technique as Complex, the user is able to pair it with an appropriate Taijutsu or Bukijutsu for no additional activation.

                        Gravity Release: Helix [ Jūryokuton: Harikēn ] | Rank B-A
                        The user molds gravity with their chakra into a single point and then firest it as a swirling laser. This laser has an intense pull to it, ripping up the environment as it travels. When attempting to dodge this technique, the enemy must expend one rank higher in resources due to the pull of the laser. In addition, upon contact the target receives the appropriate amount of Fall Damage as well as Trauma due to the environment pulled up by the beam also colliding with the target. When cast at A rank, the user fires two of these beams for one activation, and is able to target up to two people.

                        Gravity Release: Asteroid Field [ Jūryokuton: Shōwakusei-tai ] | Rank A
                        After forming the requisite handseals, the user will utilize a field of gravity to pull apart chunks of the landcape. These chunks of earth can be manipulated freely by the user, for either defensive of offensive purposes. Up to an A rank amount of chakra can be utilized for these actions, and the landscape stays active for [5] posts. The unique effect of this jutsu is, due to the amount of stone utilized in this jutsu, it carries an elemental strength against Water techniques, without the weakness to Lightning.

                        Gravity Release: Destruction Zone [ Jūryokuton: Hakai zōn ] | Rank S
                        A more advanced version of Gravity Release: Crush. The user creates a double layered field of intense gravity that extends out to [500] feet from the user. The first, internal sphere with immense gravity, crushing everything within with double the amount of Fall Damage. People within must pay an S rank amount of stamina every [3] posts just to move (this costs no action). In addition, victims inside of this sphere cannot utilize any form of Shunshin to escape from combat (it can be utilized to dodge however). The secondary sphere is on the outside of the first, and utilizes repulsion effects of gravity. This effectively repulses incoming attacks of S+ rank or lower while this field is active, and anyone that is affected by this field is required to pay an S+ usage of Art of Surface Walking to not be blown away by the field. Requires an S rank Upkeep every [2] posts to maintain this field.

                        Gravity Release: Cosmic Descent [ Jūryokuton: Uchū kōka ] | Rank S+
                        The ultimate Jūryokuton technique. The user creates an extremely dense spot of gravity that seemingly does nothing. However this spot is meant as a beacon for what is to come. As if sent by the heavens, a massive hunk of rock falls to the sky, drawn to the single point created by the user. This meteor is able to create topic wide devastation after [1] post of falling, and treats any constructs as [2] ranks lower. In addition, while it is falling, any jutsu of S rank or lower is simply pulled into it, diverting the jutsu with its own field of gravity without reducing the strength if this Jutsu. Causes 3 instances of Tier 4 Trauma to anyone within the topic while a direct hit requires immediate medical attention from a hospital. Can only be used [2] times a fight (this limit is not affected by Event Horizon PA)
 
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