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Posted: Wed May 20, 2015 3:13 am
Code: Have you ever seen such a majestic creature? Its presence makes the skies alone darken. Just fighting it, you have to run along its scales just to hit a part of it. Height: 100 feet Shadow Elder Dragon HP 300/300 HP gaia_crown Boss auto damage: 5
gaia_crown [ SPECIAL EFFECT ]ON THIS BOSS ONLY. Look at what POST NUMBER on the PAGE you posted your rp post at.
- If your post ends on EVEN you do double damage to this monster (Ie: page 3, post 2, 4, 6, 8, etc). - If your post ends on ODD you do half damage to this monster (Ie: page 2, post 1, 3, 5, 7, etc). - If you are the first post of the page you take damage equal to HALF your FULL HP (Ie: page 4, post 1). So if you are at 30/60 HP, you will KO! - If you are on the last post of the page you HEAL for HALF YOUR FULL HP (Ie: page 1, post 15. It should always be the 15th post). So if you are at 30/60, you are now at 60/60 (HP cannot go past your max).
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. You obtain an Elder Dragon Scale. Your intimidating presence scares away any surprise Shadow Devil encounters. If anyone rolls a shadow devil encounter and you have the Elder Dragon Scale, you will scare away the Shadow Devil. Ie: the shadow devil will leave that thread/ you don't have to fight shadow devil, only the other mobs! You can use this once a day. 2: BLACK TICKET x6. Please log these in your journal. You can exchange them for prizes here. 3. Nulberryx3. This is needed to cure yourself of frenzy! Copy and paste this image to your journal for each nulberry gained. Don't forget to link this thread! 4.SACRED POINTx6. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Right Wing (White): /10 Left Wing (Green) :/10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
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poke mattix rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Wed May 20, 2015 3:15 am
Seeing another Elder dragon, Pokerus charged into it waving her sword around like a maniac. BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 175/180 BOSS REMAINING HP 1/100 TURNS TAKEN: 1 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Wed May 20, 2015 3:21 am
Danirate refuses to associate his swiftly flailing swipes with a lack of sanity. BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 175 BOSS REMAINING HP 295 TURNS TAKEN: 1 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 4 4-sided dice:
1, 4, 1, 1
Total: 7 (4-16)
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Posted: Wed May 20, 2015 3:22 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 16 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170 BOSS REMAINING HP 279 TURNS TAKEN: 2 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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poke mattix rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Wed May 20, 2015 3:23 am
BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 3 + 1 / 2 = 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 170/180 BOSS REMAINING HP 277/300 TURNS TAKEN: 2 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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Myoukin rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Wed May 20, 2015 3:26 am
Another Elder Dragon. Kari poked at it with her staff to test out its skins toughness. Yep, pretty tough. ((Gah, work calls, I'll be back later to help out.)) BATTLE DAMAGE Your Arena Rank: Rank G DAMAGE DONE: 2*2=4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 179/180 BOSS REMAINING HP 272/300 TURNS TAKEN: 1 Items used: n/a YOUR SKILLS gaia_crown [ Rank 1] Barrage: Whenever you miss, you can roll again. You can only use this once per battle. When rerolling, do not take auto damage. gaia_crown [ Rank 2] Shadowboxer: Quote any player prior to your post. You duplicate the damage of any attack they did, including special moves such as Bombadier. This skill is only usable once per battle. Does not grant sacred points. gaia_crown [ Rank 3] Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. gaia_crown [ Rank 4] Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). gaia_crown [ Rank H] Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. gaia_crown [ Rank G] Specialist: Your critical attacks will now ALWAYS stun a monster. This causes the monster to be unable to deal auto damage to the next three posts that come after yours.
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phantompanther13 rolled 0-sided dice:
Total: 0 (-0)
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Posted: Wed May 20, 2015 3:30 am
post 7 guys
There was a rythem to these, he only walked in when the moment was right. And he was really wrong. BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 15 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/80 BOSS REMAINING HP 220/ 300 TURNS TAKEN: 1/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Wed May 20, 2015 3:33 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 12 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165 BOSS REMAINING HP TURNS TAKEN: 3 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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phantompanther13 rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Wed May 20, 2015 3:34 am
post 9 BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/80 BOSS REMAINING HP 242/ 300 TURNS TAKEN: 2/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Wed May 20, 2015 3:37 am
post 10 ((oops 10 yes ten.)) BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/80 BOSS REMAINING HP 232/ 300 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 4 4-sided dice:
3, 2, 2, 1
Total: 8 (4-16)
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Posted: Wed May 20, 2015 3:39 am
post 11 BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 16 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60/80 BOSS REMAINING HP 228/ 300 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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poke mattix rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed May 20, 2015 3:42 am
Post 12 BATTLE DAMAGE Your Arena Rank: Rank GDAMAGE DONE: 6 + 1 x 2 = 14 DAMAGE TAKEN: 5 YOUR REMAINING HP: 165/180 BOSS REMAINING HP 214/300 TURNS TAKEN: 3 Items used:Color: White YOUR SKILLS gaia_crown Rank G HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total. gaia_crown Rank 3: Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. gaia_crown Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
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phantompanther13 rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Wed May 20, 2015 3:47 am
post 13 BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 55/80 BOSS REMAINING HP 211/ 300 TURNS TAKEN: 3/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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phantompanther13 rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Wed May 20, 2015 3:49 am
14 post BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 12 DAMAGE TAKEN: 5 YOUR REMAINING HP: 55/80 BOSS REMAINING HP 199/ 300 TURNS TAKEN: 4/ Items used: YOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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Posted: Wed May 20, 2015 3:52 am
nulberry BATTLE DAMAGE Your Arena Rank: Micheal - Rank G DAMAGE DONE: 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80/80 BOSS REMAINING HP 199/ 300 TURNS TAKEN: 5/na Items used: nulberry linkYOUR SKILLS takes up that turn. Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP. Rank H Full Revive: Revive all fallen party members. Can only be used once per battle. ANY ADDITIONAL TARGETS If you are healing/etc etc quote that player and STATE healing/etc for HOW MUCH!
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