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Posted: Sun May 17, 2015 11:49 am
It coats itself in a fine layer of ice, serving as armour as it hits for additional damage. Height: 18 feet Shadow Shark HP 108/108 weakened gaia_crown Boss auto damage: 5
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: BLACK TICKET x3. Please log these in your journal. You can exchange them for prizes here. 3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 4. SACRED POINT x2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Gold):/10 Tail (White): /10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
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Zee Oddwyn rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Sun May 17, 2015 11:51 am
(Weakener and Defender are active.) What was it with sea creatures just walking around on land here? Johan stared at the legged shark for a moment. It was getting uncomfortably close, body undulating as though it were swimming through water. The sudden charge and appearance of far too many rows of teeth prompted Johan into action. He rolled to the side, and was hit by the shark's tail. So, that was the part Johan slashed at. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 104/108 TURNS TAKEN: 1 Items used: LIST ITEM HERE LINK TO JOURNAL Color: 4/10 to tail YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 4 4-sided dice:
1, 2, 4, 1
Total: 8 (4-16)
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Posted: Sun May 17, 2015 11:55 am
Danirate moved to skewer the shadow shark. BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95 BOSS REMAINING HP 95 TURNS TAKEN: 1 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 11:57 am
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 17 (critical hit!) DAMAGE TAKEN: 5 YOUR REMAINING HP: 90 BOSS REMAINING HP 78 TURNS TAKEN: 12 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sun May 17, 2015 11:58 am
Once again, he was joined by the same Knight as before. While attacking the beast's tail, Johan called out to him. "Hello, again! Considering we keep meeting like this-" a pause as the shark charged him. "we should probably know each others' names. I am Johan. I'll take its tail!" BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 2 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90/100 BOSS REMAINING HP 76/108 TURNS TAKEN: 2 Items used: LIST ITEM HERE LINK TO JOURNAL Color: 6/10 to tail YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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Zee Oddwyn rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Sun May 17, 2015 12:00 pm
And with a final vicious blow to the shark's tail, he did take it. The tail flopped on the ground where it had been severed. The shark didn't seem too happy about it. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85/100 BOSS REMAINING HP 72/108 TURNS TAKEN: 3 Items used: LIST ITEM HERE LINK TO JOURNAL Color: 10/10 to tail YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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Zee Oddwyn rolled 1 8-sided dice:
1
Total: 1 (1-8)
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Posted: Sun May 17, 2015 12:02 pm
Unfortunately, he missed completely on his next attack. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: Miss - 0 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80100 BOSS REMAINING HP 72/108 TURNS TAKEN: 4 Items used: LIST ITEM HERE LINK TO JOURNAL Color: 10/10 to tail YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Sun May 17, 2015 12:05 pm
"I am Danirate. Many a shadow fall prey to our strength today, Johan," the red knight greeted the white knight in kind as he swiped at their foe. The vain warrior still needed to work on his social skills but perhaps he wasn't too hard to interact with overall. BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 69 TURNS TAKEN: 3 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 12:07 pm
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80 BOSS REMAINING HP 61 TURNS TAKEN: 4 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun May 17, 2015 12:08 pm
Danirate. Johan made a mental note of the Knight's name as he slashed again at the shark. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75100 BOSS REMAINING HP 46/108 TURNS TAKEN: 5 Items used: LIST ITEM HERE LINK TO JOURNAL Color: 10/10 to tail YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 12:09 pm
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 15 (critical hit!) DAMAGE TAKEN: 5 YOUR REMAINING HP: 75 BOSS REMAINING HP 41 TURNS TAKEN: 5 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 12:12 pm
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70 BOSS REMAINING HP 33 TURNS TAKEN: 6 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Sun May 17, 2015 12:12 pm
He'd seen that. Danirate had decimated the shark on his last strike. Impressed, but trying to concentrate, he continued his own meager attacks. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70100 BOSS REMAINING HP 22/108 TURNS TAKEN: 6 Items used: LIST ITEM HERE LINK TO JOURNAL Color: 10/10 to tail YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sun May 17, 2015 12:13 pm
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65 BOSS REMAINING HP 22 TURNS TAKEN: 7 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun May 17, 2015 12:15 pm
BATTLE DAMAGE Your Arena Rank: [ H ] DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 60 BOSS REMAINING HP 16 TURNS TAKEN: 8 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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