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Posted: Sun May 17, 2015 11:02 am
An annoying insect queen that sacrifices her mates to launch them at targets. Height:20 feet Shadow Mantis HP 100/100 gaia_crown Boss auto damage: 5
gaia_crown Boss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: BLACK TICKET x3. Please log these in your journal. You can exchange them for prizes here. 3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 4. SACRED POINTx2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crown Critical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Red):/10 Tail (Green): /10
gaia_crown Frenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away). QUOTE YOUR PLAYERS NAME HERE
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Zee Oddwyn rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 11:04 am
(Defender and Weakener Active) The monsters out here became tougher the further into the field you went, it seemed to Johan. Thankfully, all the fighting had toughened him somewhat as well. The next one he ran into was some sort of insect. It had many legs, and a strange looking tail. Leveling Tempest, Johan circled the thing, which watched him warily. He chose a spot, a weak looking point between two pieces of carapace, and attacked! BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 83/90 TURNS TAKEN: 1 Items used: LIST ITEM HERE LINK TO JOURNAL YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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Zee Oddwyn rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Sun May 17, 2015 11:10 am
Okay, he hadn't expected the thing to launch another insect at him. He now knew what the tail was for, at least. Spitting bug juice out of his mouth, Johan doggedly attacked the monster. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90/100 BOSS REMAINING HP 79/90 TURNS TAKEN: 2 Items used: LIST ITEM HERE LINK TO JOURNAL YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 4 4-sided dice:
3, 2, 4, 3
Total: 12 (4-16)
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Posted: Sun May 17, 2015 11:20 am
Danirate sent piercing attacks at the shadow. BATTLE DAMAGE Your Arena Rank: [ H ]DAMAGE DONE: 13 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95 BOSS REMAINING HP 66 TURNS TAKEN: 1 Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sun May 17, 2015 11:22 am
Johan called out a thank you to the Knight who joined him. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85/100 BOSS REMAINING HP 60/90 TURNS TAKEN:3 Items used: LIST ITEM HERE LINK TO JOURNAL YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
3
Total: 3 (1-8)
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Posted: Sun May 17, 2015 11:22 am
BATTLE DAMAGE Your Arena Rank: [ H ]DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90 BOSS REMAINING HP 56 TURNS TAKEN: 2 Items used: none Color: Red (critical area broken!) SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 11:26 am
BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80/100 BOSS REMAINING HP 49/90 TURNS TAKEN:4 Items used: LIST ITEM HERE LINK TO JOURNAL YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Sun May 17, 2015 11:26 am
Danirate grinned confidently as he nodded with his spoken response, "The shadows are no match for us." BATTLE DAMAGE Your Arena Rank: [ H ]DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 40 TURNS TAKEN: 3 Items used: none Color: Red (critical area broken!) SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sun May 17, 2015 11:28 am
"Definitely not." Johan agreed, as he and the other Knight led the insect around in circles, taking turns to distract and deliver punishing damage. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/100 BOSS REMAINING HP 34/90 TURNS TAKEN: 5 Items used: LIST ITEM HERE LINK TO JOURNAL YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Sun May 17, 2015 11:29 am
BATTLE DAMAGE Your Arena Rank: [ H ]DAMAGE DONE: 7 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80 BOSS REMAINING HP 27 TURNS TAKEN: 4 Items used: none Color: Red (critical area broken!) SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Sun May 17, 2015 11:32 am
The insect hissed angrily, continuing to toss smaller versions of itself at them. Johan noted that the carapace on the head had been thoroughly broken. He'd been concentrating on the legs, so the other Knight must have done this work. Brutal, but effective. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70/100 BOSS REMAINING HP 23 TURNS TAKEN:6 Items used: LIST ITEM HERE LINK TO JOURNAL YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
4
Total: 4 (1-8)
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Posted: Sun May 17, 2015 11:32 am
BATTLE DAMAGE Your Arena Rank: [ H ]DAMAGE DONE: 5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75 BOSS REMAINING HP 18 TURNS TAKEN: 5 Items used: none Color: Red (critical area broken!) SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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shyanimegrl rolled 1 8-sided dice:
5
Total: 5 (1-8)
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Posted: Sun May 17, 2015 11:34 am
BATTLE DAMAGE Your Arena Rank: [ H ]DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70 BOSS REMAINING HP 12 TURNS TAKEN: 6 Items used: none Color: Red (critical area broken!) SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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Zee Oddwyn rolled 4 4-sided dice:
4, 2, 1, 2
Total: 9 (4-16)
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Posted: Sun May 17, 2015 11:35 am
Seeing that the insect was heavily injured now, Johan attempted to finish it off with a flurry of strikes. Ichor dripped from the wounds, but the monster was still moving, and fighting at the end of it. "One more hit!" Johan cried. BATTLE DAMAGE Your Arena Rank: 4 DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65/100 BOSS REMAINING HP 3 TURNS TAKEN: 7 Items used: LIST ITEM HERE LINK TO JOURNAL YOUR SKILLS If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Rank 4: Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Rank 2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) - Rank 3: Weakener: At the start of the battle, shave 10% off the boss's HP.
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shyanimegrl rolled 1 8-sided dice:
7
Total: 7 (1-8)
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Posted: Sun May 17, 2015 11:36 am
BATTLE DAMAGE Your Arena Rank: [ H ]DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65 BOSS REMAINING HP -5 [This monster has been defeated.] TURNS TAKEN: 7 Items used: none Color: Red (critical area broken!) SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points.
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