An annoying insect queen that sacrifices her mates to launch them at targets. Height:20 feet
Shadow Mantis HP 100/100
gaia_crownBoss auto damage: 5
gaia_crownBoss loot: (On DEFEAT of boss only) Roll 1d4 and match your loot to the results below: 1. Nothing 2: BLACK TICKET x3. Please log these in your journal. You can exchange them for prizes here. 3. SACRED POINT. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day! 4. SACRED POINTx2. You get an extra sacred point. Log it in your journal. Remember you can only collect 5 a day!
gaia_crownCritical Areas Do 10 knight damage of that colour to each part to successfully break a monster's parts and roll for extra loot! Head (Red):/10 Tail (Green): /10
gaia_crownFrenzy Yes. Start a counter in your battle log form. For each turn you take, add one. When you hit ten you will AUTOMATICALLY DIE UNLESS YOU HAVE A NULBERRY in your inventory you won from a previous battle. To use the nulberry, simply quote it on the turn you want to use it. This will permanently clear you of frenzy status. You can use it on the first turn or ninth turn, it doesn't matter, but it takes up a turn (you take auto damage while using it). Everyone in your party has to take their own (ie: you can't use it on others/share it/give it away).
The mantis was going to get its pincer sheared off by Damien if it wasn't lucky.
BATTLE DAMAGE
Your Arena Rank: DAMAGE DONE: 7+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP 92 /100 TURNS TAKEN: 1 Items used: LIST ITEM HERE LINK TO JOURNAL
YOUR SKILLS
If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Danirate entered the fray and sliced at the shadow.
BATTLE DAMAGE
Your Arena Rank:[ 4 ] DAMAGE DONE: 8 + 1 = 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95 BOSS REMAINING HP 83 TURNS TAKEN: 1 Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank: DAMAGE DONE: ? DAMAGE TAKEN: 5 YOUR REMAINING HP: 90/100 BOSS REMAINING HP 83 /100 TURNS TAKEN: 2 Items used: LIST ITEM HERE LINK TO JOURNAL
YOUR SKILLS
If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Your Arena Rank:[ 4 ] DAMAGE DONE: 8 x 2 for critical + 1 = 17 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90 BOSS REMAINING HP 66 TURNS TAKEN: 2 Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank:[ 4 ] DAMAGE DONE: 4 + 1 =5 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 61 TURNS TAKEN: 3 Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank:[ 4 ] DAMAGE DONE: 4 x 2 for critical + 1 = 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80 BOSS REMAINING HP 52 TURNS TAKEN: 4 Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank: DAMAGE DONE: 4+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85/100 BOSS REMAINING HP 51 /100 TURNS TAKEN: 3 Items used: LIST ITEM HERE LINK TO JOURNAL
YOUR SKILLS
If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Your Arena Rank:[ 4 ] DAMAGE DONE: 8 + 1 = 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75 BOSS REMAINING HP 38 TURNS TAKEN: 5 Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
Your Arena Rank: DAMAGE DONE: 2+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 80/100 BOSS REMAINING HP 35 /100 TURNS TAKEN: 4 Items used: LIST ITEM HERE LINK TO JOURNAL
YOUR SKILLS
If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
Your Arena Rank: DAMAGE DONE: 8+1 DAMAGE TAKEN: 5 YOUR REMAINING HP: 75/100 BOSS REMAINING HP 27 /100 TURNS TAKEN: 5 Items used: LIST ITEM HERE LINK TO JOURNAL
YOUR SKILLS
If it is a one time only skill and you used it, please CROSS it out for the duration of the battle. Remember that you can only have THREE MAX skills active per battle. Please explain each skill. Using a one time use skills takes up that turn. - Defender Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). - Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. - Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn)
My character's name: Riley Illithadian Character's journal link:ok BRIEF DESCRIPTION OF MY CHARACTER Tall, slender, graceful, and entirely obsessed with purity; Riley was raised from birth as a priestess of the light, and continues to follow the values and practices of her stringent sisterhood. She is always prepared with a ritual or a prayer to help purify anything necessary, especially the air and water surrounding them, or the earth beneath their feet. She does not like being touched, or looked at for very long, nor will she meet the gaze of a passerby for longer than is absolutely necessary. She is meek, humble, and completely unprepared for what lies ahead of her. Physical Description:CLICK HERE She wears an unadorned white medieval dress, and a belt of large, extremely heavy prayer beads as a constant burden to remind her of her duty. Her face is partially covered by a modesty veil, which hangs at the lower half of her face. Her eyes are grey, and her hair is black, with only the top layer matted into tight dreadlocks using beeswax - these are carefully wrapped and braided with purple and white ribbons. See this picture for an example of this hairstyle. Intricate filigree of some metal slips in and out of the top of her hair, weaving upward into delicate designs created with special religious significance in mind. Rank of character knight
BATTLE DAMAGE
Your Arena Rank:H DAMAGE DONE: DAMAGE TAKEN: YOUR REMAINING HP: /50 BOSS REMAINING HP 19 TURNS TAKEN: 1 Items used: --
YOUR SKILLS
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points
Your Arena Rank:[ 4 ] DAMAGE DONE: 3 + 1 = 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 70 BOSS REMAINING HP 14 TURNS TAKEN: 6 Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).
"We really got to stop running into each other like this! People are gonna start talking!" He grinned as he flourished his sword against the beast's hide like he was dancing with his blade.
Battle Damage
BLACK FACTION
Your Arena Rank:- 4 - DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95/100 BOSS REMAINING HP: 3/100 Turns Taken: 1/10 Skills R1: Recover: Once per battle, recover 25% of your own max HP (round up) R2: Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) R3: Lucky Cat: Reroll your loot at the end once if you do not like it and choose the better of the two. R4: Defender Double: your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). RH: Full Revive: Revive all fallen party members. Can only be used once per battle.
Your Arena Rank:[ 4 ] DAMAGE DONE: 5 + 1 = 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 65 BOSS REMAINING HP -3 [This monster has been defeated.] TURNS TAKEN: 7 Items used: none Color: Red
SKILLS
[The max of three skills chosen for this battle are as follows:]
Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active).