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[Criminal: Trainee] Yin

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Kanraz
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PostPosted: Sat Mar 21, 2015 8:45 pm



User Image
Current Battles
PostPosted: Sat Mar 21, 2015 8:54 pm


Other Trainers: Yin | Baleno | Ren



User Image

Yin
Age: 26
Gender: Male
Height: 5'7"
Profession: Team Rocket Trainee (Undercover)
He may be a team rocket trainee, but it's not something he flaunts in the very least. In fact, unless someone asked, they may never find out he's a rocket. He only wears his uniform while on a mission, and makes sure to hide as much of himself as he can when doing so, wearing a mask and hiding his hair tightly under his hat.

Personality:
Yin can be described as mysterious, quiet, cunning, intelligent, and times even a bit unpredictable.


History:
Yin's past is shrouded in mystery.


Yin's Pokemon





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Kanraz
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8,225 Points
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Kanraz
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PostPosted: Sat Mar 21, 2015 8:56 pm


Rinshou's Adventures

Events
N/A
PostPosted: Mon Mar 23, 2015 1:52 pm



User Image
900 HP
Bonuses: +0HP +0ATK


Finished Battles


Battle Moves


Sand-attack [Ground]

-Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit.


Double Kick [Fighting]

- Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit


Peck [Flying]

- Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit


Aerial Ace [Flying]

- Does 100 damage always, but can not critical hit. No dice rolling required


Rock Slide [Rock]

- Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit


Poison Jab [Poison]

- OPTION 1: Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit.
- OPTION 2: Roll two 4-sided dice in order to poison your opponent's pokemon. First dice determines if it hits or not; 1-2 = miss, 3-4 = hit. Second dice determines how long the condition lasts, 1 = 1 turn, 2 = 2 turns, etc. (count only your opponent's turns for the countdown)


Shadow Claw [Ghost]

- Roll one 12-sided dice. 1-2 = miss, 3-9 = 100 damage, 10-12 = critical hit


Fling [Dark]

- Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit



Flare Blitz [Fire]

- OPTION 1: Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit.
- OPTION 2: Roll two 4-sided dice in order to try to burn your opponent. First dice determines if it hits or not; 1-2 = miss, 3-4 = hit. Second dice determines how long the condition lasts, 1 = 1 turn, 2 = 2 turns, etc. (Count only your opponent's turn for the countdown.)
-Note: If you are frozen, you may use this attack. If your roll succeeds, make another post randomizing a number 1-2. On a 1, your move fails. On a 2, your move succeeds and you are freed of the freezing status.






Kanraz
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Kanraz
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PostPosted: Mon Mar 23, 2015 2:59 pm


Enkou's Adventures

Roleplays
N/A


Events
N/A




Notes


Coding Grabs

1vs1 - Opponent - [url=]In progress.[/url]
[color=#bcbcbc][/color]


Quick Grabs


-Cert Image-
[img]http://orig07.deviantart.net/ec0b/f/2015/080/a/4/oreoenkou_by_cass_ex-d8mniq3.png[/img]
-Full Image-
[img]http://orig02.deviantart.net/c02f/f/2015/082/0/8/mycombuskenreal_by_cass_ex-d8mupka.png[/img]

-Sig Image w/Journal Link-
[url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=24654197#371290527][img]http://orig07.deviantart.net/ec0b/f/2015/080/a/4/oreoenkou_by_cass_ex-d8mniq3.png[/img][/url]

-Cert w/Full Img Link-
[url=http://orig02.deviantart.net/c02f/f/2015/082/0/8/mycombuskenreal_by_cass_ex-d8mupka.png][img]http://orig07.deviantart.net/ec0b/f/2015/080/a/4/oreoenkou_by_cass_ex-d8mniq3.png[/img][/url]



PostPosted: Tue Mar 24, 2015 11:22 pm



User Image
900 HP
Bonuses: +0HP +0ATK


Finished Battles


Battle Moves


Leech Seed [Grass]

- Steals 25 HP once every two of your opponent's turns until they switch out.


Aromatherapy [Grass]

- Heals all status problems and stat changes of your pokemon and, if it is a multipokemon battle, of your team.


Sand-attack [Ground]

- Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit.


Double Kick [Fighting]

- Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit.


Feint Attack [Dark]

- Does 100 damage always, but can not critical hit. No dice rolling required .


Solar Beam

- Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit.


Shadow Ball [Ghost]

- OPTION 1: Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit.
- OPTION 2: Lower your opponent's defense until your opponent's pokemon faints/switches out.


Wild Charge [Electric]

- Roll one 6-sided dice. 1 = miss, 2-5 = 100 damage, 6 = critical hit.


Bounce [Flying]

- OPTION 1: Roll one 6-sided dice. 1=miss, 2-5=100 damage, 6 = critical hit.
- OPTION 2: Roll two 4-sided dice in order to try to paralyze your opponent. First dice determines if it hits or not; 1-2 = miss, 3-4 = hit. Second dice determines how long the condition lasts, 1 = 1 turn, 2 = 2 turns, etc. (Count only your opponent's turn for the countdown)







Kanraz
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