Here is where all profiles must be posted for approval before RPing can begin. Follow the directions in the format down below in the spoiler and everything will be fine and dandy. If the mods say you have to change something its for good reason, so listen to them. Do NOT repost your profile, merely go back and edit and then quote the Mod who asked for the changes. Everyone must wait a single day before they can start harassing mods, and let it be done through quotes not PMs. If you are not done with the profile put [U/C] somewhere on it, preferably the top or bottom. After approval please post your profile in the correct village thread in the Profile Subforum, thank you.
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[/size] [color=white]XXXX[/color][size=12]L I K E S[/size] [size=11][b]Food[/b]: [b]Drink[/b]: [b]Color[/b]: [b]Miscellaneous[/b]: [/size][color=white]XXXX[/color][size=12]D I S L I K E S[/size] [size=11][b]Food[/b]: [b]Drink[/b]: [b]Color[/b]: [b]Miscellaneous[/b]: [/size][color=white]XXXXXXXX[/color][size=15]{[/size] background[color=white]X[/color]story [size=15]}[/size] [size=11] Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text Text 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[color=white]XXXX[/color][size=12]E S S E N T I A L S[/size] [size=11] [b]Village[/b]: [b]Profession:[/b] [b]Rank[/b]: [b]Chakra:[/b]
[b]Clan[/b]: [b]Bloodline[/b]: [b]Demon[/b]:
[b]Class:[/b] - Path:
[b]Strengths:[/b] - Three - Strengths - That actually affect battle
[b]Weaknesses:[/b] - Three - Weaknesses - That actually affect battle
[b]Fears:[/b] - Three - Fears - That actually affect battle [/size]
[b]Personal Attribute:[/b] ( Each Character gains an attribute. This can boost a type of technique of stat by half a rank, or give something special to your character. If your character does not have a clan, your character gains another two attributes. If your character doesn't have a bloodline, your character gains two attributes. A character without either a clan or bloodline gains three additional attributes total. ) [b]Passives[/b]:
- Speed: 1/2 (get this for free at genin) - Strength: 1/2 - Perception: 1/2 [/size] [color=white]XXXX[/color][size=12]E Q U I P M E N T[/size] [size=11][b]Special Items[/b]: - Items - Gained - In RP (provide link)
[b]Weapons[/b]: - (link if custom)
[/size][color=white]XXXX[/color][size=12]M I S S I O N S / S T A T I S T I C S[/size] [size=11][b]Missions[/b]: - D: - C: - B: - A: - S:
[b]Ryo:[/b] 0 [b]Fame/Infamy:[/b] [/size]
[color=white]XXXX[/color][size=12]P E T S / S U M M O N S[/size] [size=11][b]Name[/b]: [b]Species[/b]: [b]Abilities[/b]: [/size]
☐ Gender: Male ☐ Sexuality: Homosexual ☐ Ethnicity: Sorakara
☐ Height: 5'8 ☐ Weight: 198 lbs
☐ Personality: Hayate is a very relaxed and calm guy. He prefers to take the easy path through just about everything, and will try his hardest to pass off work onto other people. He often underestimates himself and never really gives himself a chance to try things without already deeming it a failure. Hayate in groups is the cool guy off in the distance who seems to be pondering the meaning of life. He has been described as 'that hippie guy' more times than he cares to keep track of. ☐ Family: - Uzumaki Clan - Shouran Clan - Daisuke Shishigami ☐ Theme Song:What I got ☐ Nindo: "Life ain't that short. Take yer time and experience it all." ☐ Background: Hayate was born and raised within the floating village of Soragakure. He was born into the Hanaya family, a clan best known for their ability to manipulate plants. At a young age it was discovered he possessed what is widely accepted as the 'God Eye', an ability very powerful. Hayate's mother decided his future should lay in the Shinobi world, and they entered him into the academy. Despite his innate power and talent Hayate never really seemed to excel at anything. He was often sent home for daydreaming, laziness, or outright sleeping in class. Many of his sensei considered him to be such a disruption, especially because the girls could not stay away from him. Eventually Hayate managed to graduate from the Academy, and now he is 'trying' to 'pursue' his life of becoming a well known shinobi.
Unbeknownst to Hayate he is descended from an incredible lineage. His father is the famous Kazuki Shishigami, son of Akito. Hayate never had a chance to meet his father before he died, and his mother has yet to reveal this information to him.
☐ Class: Sensor - Path: Long Range ☐ Bloodline: Shouran ☐ Clan: Uzumaki ☐ Summoning(s): -
☐ Element(s): Earth ☐ Chakra Points: 100
☐ Passives: - Speed: - Strength: - Perception: 1 1/2 - Accuracy Passive [1/2 Rank Increase: The user is more accurate than others who do not use this method. They could knock enemy projectiles out of the air easily.] - [Long-Range Sensor] Users with this class are able to detect chakra signatures within two threads of their current position. To put this into perspective, the Long-Range Sensor ninja can sense everything within their subforum, as well as any entrance threads into their subforum from other subforums. This ability does not work on ninja one ranks higher than the sensor, as they can conceal their chakra.
- 25% Chakra increase
- 20% Reduction to Clan techniques
- Sealing Master Passive [1/2 Rank increase]
☐ Personal Attributes: - Map Sealing: Hayate is able to create seals that affect the world around him through his cartography skill at 1.5x the chakra cost it would take to actually place the seal. He must have already have a map of the area. If any terrain altering damage is done to the location it renders his maps inaccurate, and he must take time to recreate them.
☐ Strengths: - Support Battles - Very perceptive - Seal fighting ☐ Weakness: - Close range fights - Barely any offensive prowess - Physical combat ☐ Fears: - Being buried alive - Tentacles - Vajayjays
- Earth Dragon God Blast - Clay Barrier Prison - Live Burial Ground - Rock Clone - Swamp of the Underworld - Rock Avalanche - Stone Guard Creation - Rock Army Shield
☐ Seals:
Technique Name: Explosive Seal Technique Type: Sealing Rank: D Description: It is a seal that explodes with the force a single explosive tag.
Technique Name: Steam Cloud Technique Type: Sealing Rank: C Description: Upon activation the seal releases a cloud of steam, capable of causing 2nd degree burns. The cloud has a range of 5m.
Technique Name: Shifting Technique Type: Sealing Rank: D Description: The user is able to create seals that act as a redirection for their own seals. They can just shift their seals rather than paying to keep putting them down again and again.
Technique Name: Slow Down Technique Type: Sealing Rank: A Description: The user places down four seals to create an area of affect. Anyone within this area that does not have a seal placed on themselves that matches the other is slowed down by 1/2 a rank until the seals are destroyed.
Technique Name: Speed Up Technique Type: Sealing Rank: A Description: The user places down four seals to create an area of affect. Anyone within this area that has a mark placed on them specific to this technique has their speed buffed by 1/2 a rank.
Technique Name: Light Seal Technique Type: Sealing Rank: C Description: The user places down four seals to create an area of affect. Everything within that area goes completely black as the light is being absorbed away from the area.
Technique Name: Intense Gravity Technique Type: Sealing Rank: B Description: Through physical contact the user places a seal on any inanimate object, and can do this to as many items as they want. The second part to this seal is done through the user placing the receiving seal anywhere they want. When they activate it the marked items fly to this area and remain stuck there, as if gravity is holding it down.
Technique Name: Back at them! Technique Type: Sealing Rank: C Description: The user can create this seal wherever they want, though it is usually in the palm of the user's hand. They are able to warp projectiles to another dimension. Whenever the user wants they can send these projectiles back out at the same speeds they were received in.
Technique Name: Decrease Technique Type: Sealing Rank: D Description: The user can decrease the weight of an object.
Technique Name: Increase Technique Type: Sealing Rank: D Description: The user can increase the weight of an object.
Technique Name: Propulsion Technique Type: Sealing Rank: C Description: The user creates a seal on an object, which when activated launches in that particular direction.
Technique Name: Rewrite Technique Type: Sealing Rank: D Description: If the user is affecting the same object/area twice they are able to merely rewrite the seal at a D-ranks chakra cost. The user cannot rewrite seals that are A rank or higher.
Technique Name: Quicken Technique Type: Sealing Rank: C Description: This seal must be placed on a surface. Whenever something passes over it the speed of the object is increased by 1 rank. These seals stack for the singular post.
Technique Name: Object Switching Technique Type: Sealing Rank: C Description: One seal is labeled here, and the other is labeled there. These must be placed on objects of similar size, and they are able to have their locations switched.
Technique Name: Hidden Arsenal Technique Type: Sealing Rank: C Description: The user is able to summon pre-sealed weapons to battle at a single touch. -Projectiles [20x] -Claw -Bombs [5x]
[/size] [size=14][color=olivedrab]"[/color]Life ain't that short. Take yer time and experience it all.[color=olivedrab]"[/color][/size] [spoiler] [size=11] [align=left] [color=olivedrab][b]Chakra Pool:[/b][/color] 25 [color=olivedrab][b]Element:[/b][/color] Earth
[color=olivedrab][b]Passives:[/b][/color] - Speed: - Strength: - Perception: 1 1/2 Accuracy Passive [1/2 Rank Increase: The user is more accurate than others who do not use this method. They could knock enemy projectiles out of the air easily.] - [Long-Range Sensor] Users with this class are able to detect chakra signatures within two threads of their current position. To put this into perspective, the Long-Range Sensor ninja can sense everything within their subforum, as well as any entrance threads into their subforum from other subforums. This ability does not work on ninja one ranks higher than the sensor, as they can conceal their chakra.
- 25% Chakra increase
- 20% Reduction to Clan techniques
- Map Sealing: Hayate is able to create seals that affect the world around him through his cartography skill at 1.5x the chakra cost it would take to actually place the seal. He must have already have a map of the area. If any terrain altering damage is done to the location it renders his maps inaccurate, and he must take time to recreate them. [/size] [/align]
☐ Theme Song:Mere Dust In The Wind ☐ Nindo: "When one door gets slammed in your face, kick another one in." ☐ Background: Eterio was an average child during his ninja academy years, not the top of the class but also not the bottom of the barrel like some class clowns that he had in his class, because of his average existence, he was constantly bullied and bothered by the other students. Some even made attempts at his life by pushing him in front of carriages, beating him to near death with rocks, and even making threats towards his family. Though as their hate rise high to choke the young boy using a loop and knot around the very inches of his neck, he kept persevering and became the first of his class to become a genin and even showed signs of holding the Plasma element at such a young age. The older he became, the more skills he obtained and soon, he joined the ranks of the military force amongst Yukigakure's forces. Though, his father would continuously strike his mother during that of drunken rage after going to the local bar and drowning his misery in huge amounts of sake, then wakes up minutes later confused with a raging headache and strikes her some more. On Eterio's 17th birthday, he had enough of his father's actions and challenged him to a one-on-one duel, his father was revered for his use of iron sand and the use of Jinton, two things that Eterio didn't have. Upon the breaking point of the duel, Eterio was beaten to near death yet continued to fight with both arms broken and multiple ribs damaged, although his body was battered with bruises and cuts, he didn't stop fighting. As his father was about to reveal the finishing blow and end the battle, possibly Eterio's life as well, Eterio used golden dust for the first time and defended himself against his father's attacks along with beating him down into submission with said golden dust, though it was heavy, it got the job done. Even though the battle was won and the child had surpassed the parent, he was kicked out by his own father on that same day.
☐ Class: Ninjutsu - Path: Hand Seal Master ☐ Bloodline: Hakko ☐ Clan: Jiton ☐ Demon: N/A ☐ Summoning(s): N/A
☐ Element(s): Fire/Lightning/Wind/Magnetism/Plasma ☐ Chakra Points: 60
☐ Passives: • [Ninjutsu Chain] The ninjutsuist is able to chain two ninjutsu techniques together. Genin cannot do this. Techniques B rank and lower can be chained in the same post, each for their own cost. • [Hand Seal Master] The ninjutsuist is able to perform techniques B rank and lower without any hand seals. Gestures must be made that fit the technique and all costs must be payed. If a technique would require a charge post than that is still required. • Ability to manipulate chakra and tap into the Magnetic Element • Access to Iron Sand/Gold Dust. Gold Dust is heavier than iron sand and costs more chakra to manipulate. It is stronger and able to overpower other iron sand, sand, and even earth techniques of its rank or lower. • Plasma Release techniques, a technical fourth element. • Weapon and Chain Master [1/2 Rank passive]
☐ Personal Attributes: • Jiton And You The weight of Golden Dust is lightened a great amount in Eterio's use, due to years of training and practice hence the first use.
☐ Strengths: - Golden Dust/Magnetism - Plasma Element - Ninjutsu Mastery
☐ Weakness: - Genjutsu Weakness - Not The Best At Hand-to-Hand - Weak Bodied
☐ Fears: - The loss of those close to him - Death itself - Losing his arms or legs
☐ Missions: - D: 44 - C: 10 - B: 9 - A: 8 - S: 5
☐ Special Items: - -
☐ Weapons: - 2 Medium Sized Gourds Wrapped Around The Hips - Kunai/Shuriken - Long Chain With Small Blade At The End - Blank Scrolls
▌JU TSU INFORMATION ▌
☐ Hakkō Techniques: • Superheated Coating - Rank: C The user spews out a coating of plasma onto a weapon/item of their choosing. The plasma gives the item the added power of burning and melting through whatever it makes contact with.
• Energy Grenade - Rank: B The user forms a ball of lightning in their palm. Unlike the Chidori technique which visibly sparks out constantly, the Energy Grenade rests in a stable-appearing orb state. The technique is also ranged rather than melee. Once thrown the orb will explode into a large blast of plasma once it makes contact with something or hits a range of 100 meters. The explosive leaves behind a large cloud of sulfuric ash which can be ignited by another Plasma Release or Fire Release technique.
• Plasma Hellstorm - Rank: A A powerful Jutsu capable of attacking at all ranges, the user fires a single blast of Plasma into the air which sits in a stationary position. The user raises their left index finger firing a beam of Plasma Chakra through the centre of the blast. The blast quickly separates into hundreds of Senbon-sized needles. Directed by the user's hands the needles can be fired in any direction and can travel a range up to fifty metres. Alone, each needle is capable of burning through most materials, in a storm the needles are practically unstoppable. Though the Chakra requirements are extremely demanding.
• Seventy Three Years: Celestial Body Construction - Rank: A This technique is done by the user backing enough plasma into a ball that is held in their hands. It resembles a very small white dwarf star, surrounded by shoots of flames, streams of wind, and bolts of lightning. This ball is to be thrust at enemies much like a Chidori or a Rasengan. Rather than the other two effects the ball, when made to physically touch something, violently explodes. This will leave the enemy scorched badly where it touched as well as blow them backward with extreme blunt force.
• Seventy Three Years: Celestial Body Destruction - Rank: A A technique that can only be used in conjunction with its brother jutsu Celestial Body Construction. If the user chooses to instead wait and hold onto the ball they can toss it out and have it explode after it charges for a single post. When it explodes it is very similar to a supernova, and has more than one wave. The first wave is the initial blast of heat and wind, strong enough to destroy nearby structures and push back large beings. The second wave is the blunt force and dense plasma, capable of badly scorching a target and sending them flying backward. • • •
☐ Jiton Techniques: • Magnetize - Rank: D The user is able to apply their chakra to any source of metal they possess, be it a sword or projectile of sorts. Whenever this item comes into contact with another metal object it magnetizes it. From here on out the user can use that magnetized metal for their techniques.
• Iron Sand Gathering - Rank: D The user will place their hands on the ground for one post and create a large amount of iron sand to use for their techniques. Without first doing this they will be unable to use the techniques.
• Gold Dust Gathering - Rank: C The user will place their hands on the ground for one post and create a large amount of gold dust to use for their techniques. Without first doing this they will be unable to use the techniques.
• Iron Sand Gathering Assault - Rank: B This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
Two shapes have been shown: -The Giant Spear: by forming the Iron Sand into a triangular, spindle-shaped object (much like a pyramid) and tapering it into a sharp point at one end, the user creates a giant spear, which can extend rapidly to pierce an opponent or spin like a giant top. -The Giant Hammer: by forming the Iron Sand into a large rectangular shape, the area of contact is increased greatly, creating a giant, hard-to-evade hammer.
• Iron Sand Drizzle - Rank: B It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent. Since the Iron Sand has a magnetic force and is also drenched in poison, defending against this technique is almost impossible. This technique is especially threatening to puppet users, since the puppets can be rendered immobile if the sand gets lodged into their joints.
• Iron Sand Wall - Rank: A The user will gather a lot of the iron sand they have created and pack it into a dense barrier around them or targets of their choosing. The barrier is very strong and can repel most attacks of its rank.
• Iron Sand World - Rank: A This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. • • •
• Weapon Coating Using chakra, the user will coat the outer layer of a weapon, such as a kunai or shuriken with fire. This is performed by coating the item with chakra, then throwing the projectile, and quickly setting it ablaze via a small fire from the user's mouth. This flame is not terribly hot but can cause first degree burns as well as ignite other objects.
• Flash Flare This technique can be described as a distraction technique. After performing the necessary seals, the user will clap their hands in front of them. Then, a flash of white flames erupts from their hands, which can blind people who are close. This technique can blind an opponent for 1 post, and then they gain their vision once more. Used correctly, this can lead up to a killing attack, or used to make a hasty getaway.
• Cinder This technique is the first technique that actually allows the user to set most things on fire. All they need to do is focus their chakra and snap their fingers, creating the friction necessary, This will send a spark wherever they wish. Once the snapping is done, a flame nothing bigger than a cinder is created.
• Flame-Resistance - Passive Flame Resistance isn't something that can actually be learned. This is a passive technique, that the user gains over time. It is one of two techniques that help the user from causing themselves damage with their own fire techniques. Upon gaining this technique, the user has dealt with enough Katon jutsu to be comfortable with the growing heat, and is able to withstand certain techniques. Having this ability does not make one invulnerable to fire, just able to handle it better.
• Ember Clone At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
• Mythical Fire Flower The user will focus their chakra towards their mouth in the form of heat to begin the technique. After taking in a deep breath, they will expel it at once, shooting multiple blasts of fire outward. Shurikens are then thrown towards the flame balls, to be hidden inside of them, which creates the element of surprise.
• Powerful Fireball This is possibly the face of Katon Techniques. After performing the necessary handseals, the user must inhale deeply. Upon exhaling, they will release a large, and extremely powerful fireball. This jutsu is denser in mass than other fire releasesa, which explains its explosive nature and damage capabilities.
• Dragon Fire This technique sends a stream of fire towards whatever direction the user is facing, spewing from the mouth. It resembles a snake-like dragon, hence the name. This technique can be considered a flamethrower, and prolonged exposure to it can alter the shape of boulders, turning them to piles of magma. This technique can be held for more posts for 2 chakra points per post.
• Fire Bed This technique can be used offensively or defensively, and has many uses. The user must take in a deep breath after activating the necessary handseals, and will spit out an oily liquid in a direction of their choosing. It can be around them, or in front of them, behind them, as long as it is on the ground. It will rush forth, and then ignite at the users commands. This will result in a carpet of flames, obviously able to scald and burn people.
• Pulse Blast This jutsu has the effect of attacking or separating multiple opponents. The user creates a fireball about the size of a basketball, and hurls it at their opponent. It is actually meant to be dodged, which allows the fireball to reach its maximum. The center of the fireball is an extremely gaseous core, and when the attack makes contact with something, it will explode and the gas will expand rapidly loud bang. The bang is like a warning shot, with little reaction time to the actual effect of the technique. Instantly after the bang, a sharp concussive force will issue from every point around the center of the blast The explosion itself is not very strong, though the force that is issued is enough to send anyone who is within a 6ft radius of it to go flying.
• Flame Sphere Unlike most Katon techniques, this acts as a defensive jutsu. The user draws upon their own body heat, amplifying it with chakra. They continue to do so, and make their body heat mixed with chakra visible, and eventually creating a red sphere around them. This is a shield which guards against both ninjutsu and taijutsu, though it can only block about 1 attack its rank before dissipating. A few drawbacks to this technique is that the user must remain still, and if they perform this when they are fatigued, they risk fainting due to drastic changes in body temperature.
• Fireproof - Passive At this time, the user has developed a natural resistance to flames and knows how to properly use their Katon techniques with as little damage to themselves as possible. This passive technique helps them guard against fire and high temperatures. Simply with a constant expelling of chakra, it acts as a buffer against all forms of heat, preventing harm from touching the user. Not only are they able to protect themselves, they can place this chakra buffer onto another person, though they must be touching. [1/2 Rank in resistances against Fire techniques]
• Incendiary The user coughs out globs of a silvery oil-like substance. These globs are highly flammable, and can be scattered around an area or even other people for maximum effect. Even the tiniest spark can light these aflame and set of explosions, based on the level of the shinobi. Chuunin can create explosions to a 5m radius. Jounin are capable of a 10m radius explosion.
☐ Wind:
• Wind Clone Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked. It has 1/10 the ability of the user.
• Wind Levitation Utilizing and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependent upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while the average person's control would be slow to raise a rock the size of a persons head, someone with the chakra control specialty could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated. Can be used to hurl objects at enemies.
• Projectile Skill A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon.
• Gale Surge A defensive jutsu at best. The user distills the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.
• Wind Explosion Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the feels like a rock has hit you. A charge period is required before this jutsu can be used.
• Gust Building up a great amount of air in their chest, the user distills chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.
• Propelling Winds Releasing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favor avoidance of attacks rather than powerful defenses, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.
• Slashing Wind Skill The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.
• Air Pocket Burst Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.
• Spinning Shield of Winds Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at, so long as it was some sort of ranged attack. This applies to small projectiles, or D-rank ninjutsu of small enough scale (producing effects no larger then 1 foot in diameter). - - -
☐ Lightning: • Lightning Clone This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.
• Static Strings This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or wherever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.
• Electricity Resistance - Passive While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.
• Burst An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.
• Current Transfer An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
• Lightning Bolt A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
• Lightning Transformation This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards. This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.
• Lightning Magnet This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds.
• Static Force This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearby things float to the users hands or repel things away with their hands.
• Electron After the hand seals are completed, a crackling, sparking sphere of yellow electricity appears in the user's hands. The user can than toss this forward, where it will hit the target and electrocute them. Being a lightning Jutsu, it is quite powerful for its rank. However, it swerves as it flies through the air, making it difficult to aim and making it more likely to miss the farther the user is from the target. It is a very basic Jutsu.
• Blade - Nin/Tai This skill allows the user to charge chakra in the form of electricity in the palm. Then, the chakra eventually works up to the fingers, where a blade of electricity is formed between the index and middle finger. The blade is very thin, and depending on the user's chakra, anywhere from 8 inches to a foot long. It is around 2 to 3 inches wide, and it lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The strength of this blade isn't as strong as a normal blade, as it is nowhere as dense or as heavy. But because the blade is very thin, it is capable of doing some major damage, if used properly. However, this blade can also hurt the user, anywhere except for the fingers where the blade is held.
• Electric Overdose The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move.
• Cloud Shield After flashing a series of hand seals the shinobi uses chakra to condense the air immediately in front of him into a thick, chakra-embedded barrier made of cloud. These barrier blocks particular weapon attacks that are coming straight ahead, and will also block ninjutsu-based projectiles that are at the same power as the shield. If someone tries to run through it or makes physical contact their muscles will be overstimulated with electrical shocks it will make them lose feeling and then control over that limb for 1 post.
• Lightning Blast An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor.
• Control Loss - Nin/Tai A rather sophomoric skill in itself forming electricity into the primary hand of the Cloud-Nin the shinobi delivers a full on palm strike to the body, the voltage of this particular technique is considered high enough that the target generally loses control of the bowels and bladder causing a rather distracting mess in their undergarments. Obviously the catch is however that one has to be hit by the palm strike to fall victim to this immature tactic.
• Lightning Instantaneous When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking.
• Wind Instantaneous Body An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.
• Grand Slashing Wind A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, this technique has the ability to blow chakra waves away.
• Wind Dragon Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Wind Explosions from its mouth.
• Air Riding As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.
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☐ Kyoketsu Shoge: • Fulcrum Slash/Smash - Rank: D The user is able to easily use either end of the kyoketsu shoge to swing around if it is blocked to either smash or slash at the opponent from a different angle.
• Weight smash - Rank: D The user spins the weight portion of their kyoketsu shoge and launches it out with great accuracy. They are aiming to use the weight to smash against the opponent's head, or other exposed and sensitive spots such as their fingers, wrists, even feet.
• Chain Wrap - Rank: D The user launches the weight out at the opponent and at the proper moment tugs on the chain. This causes the weight to angle and begin to wrap the chain around whatever the target was.
• Chain Block - Rank: C The user waits until the opponent is close enough and has struck out with an attack. They will hold the chain closely in their hands with about two feet of slack between their hands. They will wrap the chain around the weapon/limb and either disarm the enemy or continue to tighten the chain and cause potential fractures/ breaks.
• Whirlwind Strikes - Rank: C Whirlwind Strikes happen when the user allows their blade portion of the kyoketsu shoge to hang down and swing. Manipulating the chain they will swing the blade out at high speeds, and rapidly. They must keep in mind the opening that is left when the blade is circling around them.
• Hooking Pull - Rank: C The user will swing the bladed portion of the chain out with enough slack to cover a greater distance than where the opponent is. It comes down in an arc. When the opponent goes to block and they hit the chain the blade will swing down and stab into them, effectively hooking them. From there the user can pull the blade and yank the enemy towards them, creating an even greater gash.
• Hanging Wrap - Rank: B This technique is generally done when the user is above the enemy or quickly rising. The user allows for a large amount of slack between their hands and wraps it around the opponent's neck, yanking them skyward. With enough force this could easily snap a neck.
• Spinning Bone Crusher - Rank: B The user holds their blade close to themselves and manipulates the chain to constantly send the weight flying through the air. It is used to create a torrent of attacks that continue until the user is interrupted.
• Torrential Weight Slasher - Rank: A The user will hold the chain from roughly a mid point, with enough slack between their hands to be used for blocking. Through a series of spins, twists, leaps, and other acrobatic maneuvers that would force the chain to spin they unleash a constant torrent of attacks with both the bladed end and the weight.
• Weapon Coating Using chakra, the user will coat the outer layer of a weapon, such as a kunai or shuriken with fire. This is performed by coating the item with chakra, then throwing the projectile, and quickly setting it ablaze via a small fire from the user's mouth. This flame is not terribly hot but can cause first degree burns as well as ignite other objects.
[D-Rank]
• Flame-Resistance - Passive Flame Resistance isn't something that can actually be learned. This is a passive technique, that the user gains over time. It is one of two techniques that help the user from causing themselves damage with their own fire techniques. Upon gaining this technique, the user has dealt with enough Katon jutsu to be comfortable with the growing heat, and is able to withstand certain techniques. Having this ability does not make one invulnerable to fire, just able to handle it better.
• Ember Clone At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
• Mythical Fire Flower The user will focus their chakra towards their mouth in the form of heat to begin the technique. After taking in a deep breath, they will expel it at once, shooting multiple blasts of fire outward. Shurikens are then thrown towards the flame balls, to be hidden inside of them, which creates the element of surprise.
[C-Rank]
• Powerful Fireball This is possibly the face of Katon Techniques. After performing the necessary handseals, the user must inhale deeply. Upon exhaling, they will release a large, and extremely powerful fireball. This jutsu is denser in mass than other fire releasesa, which explains its explosive nature and damage capabilities.
• Dragon Fire This technique sends a stream of fire towards whatever direction the user is facing, spewing from the mouth. It resembles a snake-like dragon, hence the name. This technique can be considered a flamethrower, and prolonged exposure to it can alter the shape of boulders, turning them to piles of magma. This technique can be held for more posts for 2 chakra points per post.
• Fire Bed This technique can be used offensively or defensively, and has many uses. The user must take in a deep breath after activating the necessary handseals, and will spit out an oily liquid in a direction of their choosing. It can be around them, or in front of them, behind them, as long as it is on the ground. It will rush forth, and then ignite at the users commands. This will result in a carpet of flames, obviously able to scald and burn people.
• Pulse Blast This jutsu has the effect of attacking or separating multiple opponents. The user creates a fireball about the size of a basketball, and hurls it at their opponent. It is actually meant to be dodged, which allows the fireball to reach its maximum. The center of the fireball is an extremely gaseous core, and when the attack makes contact with something, it will explode and the gas will expand rapidly loud bang. The bang is like a warning shot, with little reaction time to the actual effect of the technique. Instantly after the bang, a sharp concussive force will issue from every point around the center of the blast The explosion itself is not very strong, though the force that is issued is enough to send anyone who is within a 6ft radius of it to go flying.
• Flame Sphere Unlike most Katon techniques, this acts as a defensive jutsu. The user draws upon their own body heat, amplifying it with chakra. They continue to do so, and make their body heat mixed with chakra visible, and eventually creating a red sphere around them. This is a shield which guards against both ninjutsu and taijutsu, though it can only block about 1 attack its rank before dissipating. A few drawbacks to this technique is that the user must remain still, and if they perform this when they are fatigued, they risk fainting due to drastic changes in body temperature.
[B-Rank]
• Fireproof - Passive At this time, the user has developed a natural resistance to flames and knows how to properly use their Katon techniques with as little damage to themselves as possible. This passive technique helps them guard against fire and high temperatures. Simply with a constant expelling of chakra, it acts as a buffer against all forms of heat, preventing harm from touching the user. Not only are they able to protect themselves, they can place this chakra buffer onto another person, though they must be touching. [1/2 Rank in resistances against Fire techniques]
• Incendiary The user coughs out globs of a silvery oil-like substance. These globs are highly flammable, and can be scattered around an area or even other people for maximum effect. Even the tiniest spark can light these aflame and set of explosions, based on the level of the shinobi. Chuunin can create explosions to a 5m radius. Jounin are capable of a 10m radius explosion.
• Aerial Explosion This can be considered the sister technique of the Bed of Flames jutsu. Instead of a ground-based attack, it is based in the air. The user, after the necessary handseals, will release an odorless gas into the air. This gas can be ignited with even the smallest spark, and will do so rapidly. After igniting, the gas will expand and create strong winds in all directions. It can extend to a range of 20ft. Anyone caught in the range of the jutsu can be seriously injured with at least 1st degree burns. On top of causing burns, it can also evaporate all water of its rank or lower in its range.
• Incinerating Hail Performing the handseals, the user must focus their chakra to their hands. They will then lift them to the sky, and create a bombardment of small fireballs, which fall down all around them. These fireballs are strong enough to heavily burn anything they touch, though they are about half the size of one's closed fist. The fireballs have no solid state, and can only cause damage by burning stuff.
[A-Rank]
• Hydra This is the next step of the Katon: Ryuuka no jutsu. This time, instead of one flame jet, it is three. The user still must inhale deeply, and upon exhalation, they release three streams of fire at the same time. The flames are generally shooting forward, though a bit off to the left and right on either side. The fire streams resemble three snakes, hence the name of the jutsu.
• Blazing Column This technique can clear forestry when used correctly. The user performs the necessary hand seals, and creates a circular burning tower by breathing out a large fireball at first. Then, the person is able to guide the technique with their chakra. The column of fire ranges from 4-5m in height and possesses a radius of 2m. Via chakra, the user can create a path in which the column will follow, though it is only in a single general direction. The tower of fire lasts up to 2 posts before dying out.
• Shatter Force The user starts this technique off by putting their hands together, and condensing flames until it is impossible to go any further. When they open their hands, they will have created a glowing sphere of flames, which can give off the appearance of being a projectile. Instead, whenever the user wishes, they will thrust the ball into the ground. Upon impact, the orb will explode with the energy of pure heat behind it. The user of course is unaffected, it's the ones in a 5 meter radius that need to worry about it. The victims will suffer from 1st degree burns, as well as taking a large concussive force to their body. This can cause headaches and blurry vision for sometime. Shatter Force has been seen to crush boulders.
• Fire Dragon Blast Incase the name didn't give it away, after the necessary handseals, the user will breath out a large stream of fire. This stream happens to be in the shape of a dragon. Not only is it a magnificent sight, the flames are strong enough to turn rock into molten lava. And to add bang to its buck, the technique ends in a large explosion.
• Fire Lily This technique can be considered the big brother of the Housenka technique, though is much more deadly. The user will begin by of course performing seals, and then breathing in deeply, pushing their lungs to impossible sizes. They will the exhale, expelling rather large fireballs at fast speeds. The fireballs sizes can be compared to the Powerful Fireball technique.
• Piercing Hellstrike Instead of using one hand, the user will use two and turn a Housenka into a thin and compressed spear of heat and flame. The user grabs the spear from out of their mouth, and hurdles it at their target. The spear moves very fast, and has great piercing and impaling capabilities. Any water within 2ft of this will evaporate. Even if the enemy is not hit with this, if it gets close, it can cause loss of breath, 2nd degree burns, and dehydration.
• Burning Clone The Burning Clone is an upgraded version of the Ember Clone. These clones take on the physical appearance of the user but hold 1/2 of their ability. They can even shoot two techniques that the user knows up to A-Rank techniques. Upon exploding the Burning clones unleash a powerful and very hot incinerating flames will shoot out for up to 2 feet. These flames are hot enough to evaporate water up to its rank and cause 3rd degree burns.
☐ Element 1: Earth
[E-Rank]
• Earth Military Movement This jutsu allows the user to enter the ground and "swim" in it for a limited amount time (1 post for Genin, 2 for Chuunin, 3 for Jounin+), traveling about 50 feet per post. While in the ground, the user can see through the earth as if it were transparent, but can still distinguish all of the features of the earth, rocks, holes/tunnels, burrowed animals, etc... and they can see up through the surface of the earth to locate their opponents. This field of vision extends up to a 25 foot radius around the user, but you still need to turn or look down to see things behind or under you.
• Earth Clone After completing the necessary hand seals, the ground around the user rises up in a column to form a clone of the user. It is powerful, possessing the same strength of the user, but moves at half the user's speed. The clone's defense is what really sets it apart from others though, as it requires two hits will destroy.
• Dust Clone A simple bunshin jutsu that uses the dust and small particles of dirt found everywhere but the cleanest of places. By using these materials, the user is able to form a clone. The clone itself cannot attack but can pose as a good distraction since, once it is hit, the dust and dirt particles it is made out of will burst open and enter the enemy's eyes, mouth and nose. The clone can be dismissed at will. This clone has the same speed and evasion of the user.
• Stone Bracers After performing the necessary hand seals, the shinobi can rub dirt onto his arms and/or legs and harden it to create very durable, defensive-oriented bracers that add extra protection when using the arms to block. The chakra that is infused in the bracers help to soften the blows of any physical attacks, making them very useful for Taijutsu users or to defend against an onslaught of upper body blows. This increases your effective toughness for attacks made to the arms/legs by 1 rank, but each bracer can only absorb 1 attack before crumbling.
• Mud Moat This jutsu converts the area surrounding the user into a deep and murky moat full of mud. The moat is at least 6 feet deep with a 4 foot radius at the very least (6 feet radius for Genin, 8 feet for Chuunin, 10 feet for Jounin, 15 feet for Sannin/Kage). Due to the nature of the mud, water walking can not be performed within the moat. Directly beneath the user, a circular area with a diameter measuring 1½ feet remains as solid, dry land for the user to stand on.
[D-Rank]
• Earth Tremor Sense By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, allowing the user to sense the approximate number of people moving as well as their general speed and direction. The range of detection changes by rank, 1/4 of a mile for Genin, 1/2 of a Mile for Chuunin, 3/4 of a mile for Sp. Jounin, a mile for Jounin, 2 miles for Sannin/Kage.
• Ram Head A basic earth protection jutsu where a small, curved wall about the size of the creator is created, with a 3 ft depth and 1 ft thickness all around. It can deflect shuriken/kunai and one fire jutsu up to C-rank, but is completely destroyed by any raiton jutsu D-rank or above. The wall partially covers an opponent's flank as well, forming in a 180 degree forward arc in the direction the user is facing. For every rank, the wall grows 3 feet by 3 feet, gains a foot of depth and 6 inches of thickness.
• Earth Mound Creation This jutsu causes the earth beneath the caster to rise and create a mound with a height of at least 10 feet and with the caster on the very top. The mound can soak up water like a sponge, making it extremely useful when trying to defend against water jutsus. The mound remains for 5 posts. It can hold a C-rank amount of water before turning to mud
• Mud Weights After performing the necessary hand seals and slamming their hands into the ground, four spheres of mud shoot out of the earth toward your opponent at an accelerated speed (typically targeting their limbs in). In this form, the mud spheres stick to whatever they strike, and through the chakra embedded in the mud through the technique is made incredibly heavy. This effect lasts for 1 post, after which the mud dries/hardens... though the user is still stuck inside the heavy/hardened and dried mud. Each mud sphere individually weighs about 250 lbs, making it nearly impossible to move any limb or portion of the body the mud weights stick to, slowing the opponent down significantly.
[C-Rank]
• Mud River Flooding the earth with his chakra, the user converts part of the floor/ground that you and your opponent(s) are standing on into a raging avalanche of mud and earth. The avalanche causes the target to lose their footing and forces them to slide along with the mudslide. The mudslide begins at the user's feet and flows away from them. The river is about 7 feet wide and travels forward up to about 100 ft.
• Boulder Throw This technique focuses chakra into a large boulder near the user and sends it flying towards an enemy. While the large size of the boulder increases the strength of the impact, it also makes the attack easier to dodge than other stone-based jutsus that use smaller rocks. Only one rock can be thrown at a time. However, if the user has Improved Chakra Control, they can perform this technique much quicker and can toss the boulder with greater accuracy and speed. Those who are especially good with Doton, or simply offensive techniques can throw much larger boulders, or multiple boulders (up to three).
• Earth Holding This technique allows the user to manipulate the earth below an opponent's feet to rise up and grab hold of both of the target's legs. Once it connects, the earth surrounds the limb, hardens, and can only be physically destroyed by taijutsu techniques of C-rank or above. The disadvantage of the technique is that the earth rises up slowly, allowing a well-trained shinobi to easily notice and dodge the trap. As a result, this jutsu should only be used when the target is distracted, or otherwise restrained. Furthermore, this technique can only control natural soil (ex: no rock, no sand), so it is impossible to use in buildings with worked stone or in areas without dirt.
• Sword Exploder After forming the necessary hand seals, the user thrusts their hand into the earth, their chakra loosening the soil as it molds the earth into a sword. Pulling the Earth Sword out of the ground, the earth instantly hardens to form a large sword which may not be as sharp as a real sword, but is rather strong, making it great for defense and delivering heavy blunt attacks. The blade itself can survive for about five direct strikes, but can also be 'charged' with a D-rank of chakra and thrown to act as a large frag grenade. As soon as the charged blade strikes a solid surface (an enemy's body, weapon, the ground, a tree, etc...) it bursts spreading sharp/heavy fragments of earth in every direction, which could badly injure an enemy.
• Volcanic Earth Clone Using superheated earth mixed with natural lava streams deep below the surface, this jutsu creates a single clone of more than impressive strength and defense. Like it's Earth Clone predecessor, it requires two strikes to dismiss, but it differentiates itself in other ways. The Volcanic Earth Clone possesses the same strength as the user, but also produces extreme heat as it attacks, manifesting itself in a blast of fire when it strikes a target. The clones' speed is still lacking, being one rank lower than the user's own speed ranking, but to make up for that, the clone is immune to kunai/shuriken strikes and will not be dismissed or destroyed by them.
• Quicksand This technique is a simple yet effective skill to trap the opponent. Using chakra, the user is able to create a pool of quicksand in the ground. The pool is circular with a diameter of about 4 feet. It is a perfect jutsu for setting traps in that it can be instantly created directly under an opponent's feet. Using this technique, the user's feet will be under the earth, caught in the quicksand in less than two seconds, giving them only a very short window to escape before their feet are swallowed.
• Earth Dragon Blast In this jutsu, a large, mud structure appears up from the ground in the shape of a dragon’s head. The dragon's maw then opens wide, displaying a swirling mass of energy at the back of it's throat which instantly shoots up to 5 earth/mud “cannon balls" towards the target at high speeds. Due to the high speed and weight of the mud/earth balls, contact with one can cause heavy bruising, and multiple hits can break bones if striking the same spot.
• Instantaneous Body Skill An ability which allows the user to transport from one area to another easily, enabling the shinobi to travel vast stretches of land almost instantaneously. After performing the necessary hand seals, the user sinks into the earth creating ripples in the ground as if it were water until the user is completely submersed underground. Upon arrival of their desired location, the earth yet again begins to ripple like water as the user ascends from the ground. the process of sinking into/ascending from the ground takes about three seconds. In order to travel to a specified location, the user has to have been there before and sense the location with their chakra, which makes the distance limited to about 5 miles. The user cannot directly shunshin into or out of a village, but can shunshin within a village if desired. This jutsu can only be used to escape combat if neither shinobi has attacked or defended for a post.
• Shield of Stone The user performs the required hand seals and then pushes their arm into the ground, causing the earth/stone around it to shape and harden. Pulling their arm out of the earth/stone the user produces a large round shield, about 3 ft. in diameter which is affixed to the user's forearm, leaving their hand free and maneuverable to perform future hand seals. The shield has a great amount of defensive capability, but will only last for so long. The shield will deflect any and all projectile weapons, such as kunai, shuriken, hari, and arrows without issue. Additionally, the shield is capable of deflecting a variety of ninjutsu, specifically those of a projectile nature. The shield can defend against 2 C-rank technique, or 2 D-rank techniques before crumbling
• Rising Mud Wall A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an oncoming. After forming the necessary handseals and placing their hands to the ground, the user is capable of creating a 15 ft. wide, 15 ft. tall, 5 ft. thick wall in front of the user. The wall rises up out of the ground very quickly and appears as a shifting wall of mud which retains it's size and shape, but appears to be fluid with mud dripping down all sides. Any object striking the wall sinks into the wall, but quickly becomes immobile as mud begins to surround it, holding it tight. Removing an object from the wall, whether it be a sword, or a limb requires a post dedicated to removing the object. If a user's entire body is stuck, the victim can escape by thrashing for a post to get out the nearest side, but suffers a temporary drain in strength and speed for a round. This Mud wall also protects against nearly all ninjutsu C-rank and below, but Katon ninjutsu of C-rank or above will harden the wall, making it breakable.
• Earth Dome Another defensive technique, this technique expands on the Ohitsuji Kashira technique to create an earthen defense which completely envelops and encloses the user, protecting them from all sides. The dome is about 7 ft. tall at it's center and has a 10 ft. diameter, with 3 ft. thick walls. This makes for an incredibly strong defensive structure that will block mostly any technique B-rank or below. The technique however locks the user inside and leaves them without any light as well. As such, it's typically only used as a temporary defense, which most Doton practitioners are quick to escape from as soon as possible. If constantly assaulted, the dome only lasts for 3 posts.
• Explosive Stone Body Clone While still swimming in the earth, the user is capable of creating a stone replica of themselves which they can project up through the surface of the earth anywhere within 50 feet of their current position. This Stone Body Clone cannot move, but it can be shaped in anyway you see fit, such as making it look like it's performing an attack or meditating, or whatever you want. For the next 5 posts, any attack striking the Stone Body Clone will cause the chakra charged within the structure to explode with the same intensity as an explosive note while spreading chunks of debris within 20 ft. of the blast.
[B-Rank]
• Shockwave This technique unleashes large amounts of chakra into the ground to create shockwaves that are aimed towards an opponent. The force of the shockwave is enough to knock down multiple opponents and send them flying. However, because the waves travel and are transmitted through the ground, this technique can be easily avoided if the opponent has enough time to simply jump over it. Even with that handicap, though, it is still a useful technique to alter landscapes, knock down objects, etc.
• Chasm Creation When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 feet and a width of 3 feet as long as it is continued. This is very useful when creating a protective barrier for someone else.
• Spinning Peak After either Earth Release: Earth Mound Creation or Rock Hill Creation is used, this technique may be performed to cause the mound of earth formed from either of the two previous techniques to spin rapidly, making standing it practically impossible to stand on it. Only the very peak, where the user is standing, remains immobile.
[A-Rank]
• Earth Dragon God Blast In this advanced jutsu, the user slaps his/her open palm into the ground. The ground will begin to shake as a large, bronze dragon head peaks out of the ground and roars to reveal its lengthy ,stone body. The dragon will then dive back underground, traveling through the ground towards the opponent. When it finally reaches its target it will shoot up in full dragon form and smash into the opponent with an enormous amount force, exploding on contact. The explosion causes the dragon's bronze body to shatter, causing dangerous pieces of bronze shrapnel to shoot out in all directions.
• Clay Barrier Prison This technique completely surrounds the opponent(s) in a prison made of clay or earth. The user is then able to absorb the enemy’s chakra through the walls. This chakra-absorption, however, only causes the victim(s) to feel slightly weaker. Once the opponent leaves the prison, he/she returns to the condition that they were in before being entrapped. Since the walls of the prison are infused with the user's chakra, the user is able to repair/regenerate any damage done to the barrier with his/her chakra.
• Living Burial Grounds By performing a series of hand seals, the user can make the ground underneath the target come alive and split open. The earth will swallow the target like quicksand while a large gap is made to pull the target in. When the target is entirely underground, the ground grows solid again, leaving the target buried alive underground.
• Rock Clone The pinnacle of Earth Clone techniques, the Rock Clone is made of solid rock reinforced with hardened minerals scattered within it which act as a lattice structure to give it even more durability while keeping it light enough to move freely. The nature of how the rock is formed make's it's outer armor immune to simple attacks such as Kunai, Shuriken, and regular sword strikes and is also Immune to Taijutsu strikes of C-rank and below. It's speed is equal to that of it's user and it's strength is one rank higher. The clone cannot transfer memories as the Kage Bunshin is capable of, but it can use one Doton ninjutsu of B-rank or below and continue fighting. Two well placed strikes are required to destroy this clone, but they must be attacks which are more powerful then it's immunities to be counted.
• Swamp of the Underworld This technique creates a large, viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp. The swamp is also able to subdue any chakra effects, making it impossible to walk on with chakra.
• Sudden Earth Strike A much more advanced version of the Earth holding technique, one of the differences between the two jutsus is the speed at which the earth rises. In fact, the speed of the advanced version is fast enough to catch most shinobis off-guard. Furthermore, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an "arm" to strike the opponent from behind. Alternatively, a shinobi could also use this jutsu to cause the ground that the opponent is standing on to suddenly spring up, like an ejector or a catapult, and launch the opponent into the air. The durability of the controlled earth is close to that of a rock's. Thanks to this increase in strength, even taijutsu specialists should encounter difficulty in breaking out of this technique.
• Rock Avalanche By molding chakra into the side of a mountain with this jutsu, an avalanche can be created. The avalanche will destroy everything in its path, even the user himself/herself is he/she happens to get caught in the avalanche as well (a very possible scenario). To use this technique the user must be near the side of a mountain.
• Stone Guard Creation This technique creates a troop of semi-animate stone figures with large shields, tiger heads, and giant pikes. This group of stone monsters are as fast as a genin and can only fight as a single unit. The soldiers cannot stray more than 3 feet from one another. Furthermore, the performer of this jutsu must remain at the center of the formation or the soldiers will become immobile.
• Rock Army Shield Flat, defensive slabs of earth shoot out of the ground and form walls that guards the user and his/her allies. Up to four slabs of earth can be raised out of the ground, each slab able to protect up to one person. The user of this technique decides the position of the walls. For every rank the user advances, the range of this technique grows by 40 feet.
☐ Sealing:
• Chakra Chains - Rank: D-S Chakra chains is a technique that levels up with the user in strength as well as cost. Simply put, these are chains made out of chakra. They are able to launch out of the user's body and restrain a target. A D-rank user would be able to restrain a D-rank target and so forth.
• Mark - Rank: D The Uzumaki are able to, through physical touch, place a mark upon the body/surface of a target/object. Once this mark is placed they are able to use it in their teleportation via the Flying Thunder God. The mark can only be used once before it disappears
• Flying Thunder God - Rank: B The Flying Thunder God Technique is a technique which allows the user to transport themselves to a given location in the blink of an eye. The Uzumaki must use special marks (which may be applied to various weapons/items) before using this technique. When teleporting a soft noise is given out, similar to a 'whump'.
• Space-Time Barrier - Rank: A The Uzumaki member will use both of their hands to create a barrier after various seals before them. This has the ability to absorb chakra based techniques into another dimension. Once the attack has been absorbed they must create another barrier to release it in another direction. This absorbs techniques up to its own rank.
• Chakra Chains Barrier - Rank: D-S Using the chakra chains, the Uzumaki can erect a barrier that is strong enough to prevent anyone or thing from neither entering or leaving the perimeter defined by the chains. The barrier is very durable and lasts five posts. The rank corresponds directly to what it can hold back. D-rank can hold a genin and so forth.
☐ Personality: Cold | Distant | Tsundere; Yachiru is kind and gentle once you get past all of the rough and tough cold exterior, she has a very interesting other side behind her usual cold demeanor and secretly, she has a crush on the Sorakage but can't find the courage to tell her how she feels, the Sorakage reminds Yachiru of Yusumi (see background), a close friend of Yachiru's that was taken away from her at a young age. Yachiru is ruthless and silent in battle, though when angered, her body grows tense and even more still, wishing to feel the blood of her enemies dance along her skin. ☐ Family: All of her remaining family members that she knows of are deceased
☐ Theme Song:SELF VS SELF ☐ Nindo: "Kill or be killed...its as simple as that." ☐ Background:
Yachiru was born into an entire family of assassins, all holding a specific gift at young ages that grew into humongous forces of reckoning at older ages, she was also one of these people, one of these shinobi. Yachiru was taught by multiple assassin teachers on how to handle situations in battle, along with how to handle situations out of battle, such as hiding, sneaking, stealing, etc. As she grew up and joined the military ranks of Soragakure, Yachiru was silent, distant and not that very sociable, that is, until one special girl came into her life. An Uchiha by the name of Yusumi Uchiha got the young lass to smile and be happy, she even gave Yachiru the resolve to protect Yusumi from harm. Their friendship was just about to blossom into love but the family business got in the way, and Yachiru's first target...was Yusumi. She was hesitant, afraid, and didn't wish to complete the mission, so not only was she shunned by her entire family but they went after Yusumi themselves while Yachiru stayed behind. Reaching the scene moments later, the family had surrounded Yusumi with blades impaling every nook and cranny in the younger shinobi's body, killing her in mere seconds. Yachiru's rage escalated and her hidden bloodline showed itself by placing everyone there into a God-Tense Illusion without remembering it, having them be devoured by the King of Hell himself and killed them all one by one with a single kunai as the Genjutsu held them and trapped them. With the blood of her family on her hands and the loss of someone very close to her, she despised the world's perception of fair and unfair and held resentment for her family.
☐ Village: Soragakure ☐ Rank: Genin
☐ Fame/Infamy: 05 ☐ Ryo: 0 ryo
☐ Class: Assassin - Path: • [Chakra Control] Users receive a 20% decrease in their technique costs for genjutsu or bukijutsu. ☐ Bloodline: Rinnegan - Stage: [Path of Mirage] | [Path of Absolution]
☐ Element(s): Lightning ☐ Chakra Points: 20
☐ Passives:
- [Stealth Passive] Users are stealthier than others their rank and if they are hiding can only be seen via a dojutsu/technique that spots chakra/life force or by someone with 1 rank in perception higher than their rank.
- Perception Passive [1/2 Rank]
- Perception Passive [1/2 Rank from Decended Greatness]
☐ Personal Attributes:
- Due to the training of her mind and the training to manipulate the mental patterns of her opponents, she doesn't need to use handseals when using genjutsu and the chakra consumption is lowered by 20% only. Yachiru's must do gestures to cast the Genjutsu AND catch them by the preferred hearing, sight, or touch.
☐ Strengths: - Silent - Genjutsu - Weapons
☐ Weakness: - Being Seen Is Bad - Close Combat (sort of) - Ninjutsu, not the greatest
☐ Fears: - Being devoured by evil itself - Death - Crossing the line and never returning
☐ Missions: - D: 0 - C: 0 - B: 0 - A: 0 - S: 0
☐ Special Items: -
☐ Weapons: - Tanto - Watazashi Samurai Blade - Switchblade - Gauntlet with Claws on Left Hand - Rods
☐ Rinnegan (One Path Currently) Techniques: • Simple Illusion - Rank: E-D The illusion is easy to perform, a simple change of cosmetics within the user's parameters like hair color, eye color, nose shape, anything like this. This change can be instantaneous and once seen, heard, or felt, the illusion will pull the opponent into a genjutsu, which is a shift of perception and reality within the target's mind. This illusion can be released by a simple kai, nothing too serious.
• Complex Illusion - Rank: C-A These illusions are complex and take a post to perform yet are stronger in their hold on the target, these illusion can go so far as to be afterimages, change of scenery or battlegrounds themselves, the shifting of the user's physical form to become someone or something else. The same effect happens as in the previous technique but the hold is stronger and needs the effect of pain to release the target from its hold.
• God-Tense Illusion - Rank: S These illusions seem to be almost impossible to perform unless done before battle, these illusions take 3 posts to perform yet can deal with both simple and complex changes along with changing larger scale items that seem almost unreal to alter, this can equal the shifting of a village's location, the removal of all villagers except one, a beast running throughout the village and devouring the minds of all who approach, having the village be attacked by rogues when it really isn't, etc. If caught, these god-tense illusions require a more severe wound to be released from it, like a strike to internal organs to be free. - Path of Absolution
☐ Lightning [Main]: • Lightning Clone This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.
• Static Strings This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or wherever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.
• Electricity Resistance - Passive While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. This Jutsu may not be copied by the Sharingan, simply because it is more of a trained skill than an actual ninjutsu.
• Burst An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.
• Current Transfer An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.
• Lightning Bolt A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.
• Lightning Transformation This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards. This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.
• Lightning Magnet This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds.
• Static Force This jutsu utilizes electricity in order to create static electricity within the hands, this static electricity can have nearby things float to the users hands or repel things away with their hands.
☐ Water: - N/A
☐ Earth: - N/A
☐ Wind: - N/A
☐ Genjutsu: • Clone - Visual A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.
• Double Vision - Visual This is a simple genjutsu that causes the opponent to see doubles of everything.
• Fake Blood - Visual This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell. Can only create one wound per rank.
• Drunken Sight - Visual A basic technique that makes the opponent see the world around him in a blur, as if drunk.
• Stupification - Visual The user locks eyes with the target and forces a hand seal. The target then suddenly becomes paralyzed with inexplicable fear.
• False Surroundings - Area of Effect An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.
• Exploding Kunai - Physical contact w/ item Whenever the target touches a weapon it seemingly explodes, even if it’s there own. This however will not actually injure the person it's being used on, because this is a genjutsu.
• Hell Viewing - Handseals A low level illusion skill, which makes the opponent envision a very traumatic scene. The genjutsu is created when the target watches the caster let sand, leaves, or other small things slip through his or her fingers onto the ground. The jutsu forces the target to think about the worst event possible for them because falling is considered to be a bad omen, and then capitalizes on that by making the target see it happen.
• Sly Fellow Mind - Area of Effect This technique was developed in order to slow down an enemy’s movement and confuse them while the user plans an assault against them.After performing the series of seals, they create a powerful genjutsu that causes the target to mysteriously loop around to that exact same spot no matter where they try to go while in the genjutsu.
• Chained Mind - Hands This technique uses intricate hand movements and subtle chakra waves to render the target hypnotized and incapable of movement. The technique is a great means of temporarily taking one target out of the battle.
• Fake Chakra Power - Visual Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
• Instant Strike - Hands For this technique the user must have eye contact with the target. A single hand seal is formed and the user vanishes with a loud bang. In an instant the user is standing in front of the target, a weapon (such as a kunai or katana) plunged into the opponent's body. The opponent feels a blast of pain and the shock of being stabbed, but then the illusion of the user vanishes, revealing it was merely genjutsu.
• Inflict Emotion - Eyes This is a fairly high level genjutsu where the shinobi temporarily changes the emotions of the target to his/her liking. The emotions imparted can be anything from ecstasy, despair, overconfidence, grief, etc.
☐ Tai style: - Kunoichi Combat Style [ Stage Two ] - Wing Chun [ Stage Three ] -
☐ Buki Style: - Descending Greatness [ Stage Four ] - Silver Soul [ Up to Double Quick Draw - C-rank ] - Instant of Steel [ Stage Three ] - Devil's Suicide [ Up to Redoubted Twirl - C-rank]
▌NINJA INFORMATION ▌ xxx☐ Village: Soragakure xxx☐ Rank: Special Jounin
xxx☐ Fame/Infamy: 50 xxx☐ Ryo: 0
xxx☐ Class: Taijutsu - Path: [Speed Passive] The user gains 1/2 a rank in speed. xxx☐ Bloodline: Mind Sculptor - Stage: Stage Two xxx☐ Clan: Taberu xxx☐ Summoning(s): Phantom
☐ Class: Assassin - Path: Chakra Control ☐ Bloodline: Mind Sculptor - Stage: 3 ☐ Clan: Shihouin ☐ Summoning(s):
☐ Element(s): Suiton ☐ Chakra Points: 80
☐ Passives: EXAMPLE - Weapon Speed: 2 rank (Instant of Steel Stage Four) (Kiss of Steel) - Speed: 3 Rank (Kiss of Steel) (Pi Qua Gon) (Haraise) - Perception: 2 (Heart of Steel) (Paralyzing Fear of Death)(Pi Qua Gon) -Sword Mastery: 1 (Heart of Steel) - Tonfa Mastery: (Paralyzing Fear of Death) ☐ Personal Attributes: - ☐ Strengths: - Close Combat - Mid Range Combat - Long Range Combat ☐ Weakness: - Running Out of Chakra - Those with higher stats - Running Out of Mind Points ☐ Fears: - Death - Rotting - Mothra
☐ Gender: Male ☐ Sexuality: All the sex ☐ Ethnicity: Tsukikara
☐ Height: 6'7 ☐ Weight: 213 lbs
☐ Personality: Luka is a brute. He does not care for pleasantries and kindness. He is quick to point out a flaw and will pick fights even if he knows he'll lose. Luka often praises Jashin and usually openly calls other beliefs stupid or false. He is fiercely loyal to whatever cause he dedicates himself to. When he makes a friend, he makes them for life regardless of what 'bad' or 'good' they do. Luka's sense of right and wrong is practically nonexistent. ☐ Family: - Father: Gregor Jaeger - Mother: Anka Jaeger - Sister: Jana Jaeger
☐ Theme Song:I want your blood ☐ Nindo: "The killing is for Lord Jashin. The suffering- well, that's for me." ☐ Background: The Jaeger family hailed from the cold and distant reaches of the North. They were a nomadic group due to the family's peculiar habit. Luka's father and mother partook in sacrifices to the great Lord Jashin. At a young age Luka and his sister Jana were taught how to perform a proper sacrifice to enter Lord Jashin's graces. Luka was eight years old when he made his first killing of a full grown man. The only weapon he was given was the sharpness of his mind and the strength of his fists. The Yukikage had heard of their constantly successful raids and began to employ the Jaeger family with different jobs of destruction and assassination. Luka shined brightly in this aspect. He was a bear of a boy and had the taste for blood. He never smiled more than when he is drenched in someone else's blood, sacrificing for his god. Once Yukigakure shut down Luka and his family moved to Tsukigakure, and now Luka is learning how to become a ninja. This decision was made because the Tsukikage gave them an ultimatum; either fight for his village and have as many prey as they wished or be forced to stop the sacrifices. It was an easy decision
- Melee Master [1/2 Rank in Melee Combat increase] - Using clay results in a 20% chakra decrease for techniques.
- Immortal during the ritual. - Resistant to own explosives they create. ☐ Personal Attributes: - [Jaegerbomb] Luka's explosions are more potent than anyone else in his clan. Luka receives a 1/2 rank increase to the potency of his explosions.
☐ Strengths: - Close Range Combat - Not much need for Chakra - Hits explode ☐ Weakness: - Long Range Battle - Weaknesses - Genjutsu ☐ Fears: - Falling out of Lord Jashin's Favor - Tentacles - Being unable to sacrifice to Lord Jashin
- Using clay results in a 20% chakra decrease for techniques.
A faint smile
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Posted: Sat Nov 30, 2013 2:12 pm
Had0u
Eterio: Approved Yachiru: The Assassin's were updated to be more relevant. You have to change which path you took as there are many styles that allow you to move quietly, and even a D-rank universal jutsu. You also have two personal attributes. The second one would be denied, you could lower it by 20% but you still have to decide which you want.
A Stray Sheep
You can't have a contract if you aren't a summoner. Everyone can have a single summoning, as in a single creature from any contract that isn't the boss.
The Prophet Wei
You have two personal attributes, take one out. Now your jutsu. I nerfed the assassins just as I did the Enhanced Fighters. They lost an element and 5 slots, so you'll have to do the same there. You have 40 slots now.
Chastity Invaded
Approved.
Posted: Sat Nov 30, 2013 2:24 pm
A faint smile
Had0u
Eterio: Approved Yachiru: The Assassin's were updated to be more relevant. You have to change which path you took as there are many styles that allow you to move quietly, and even a D-rank universal jutsu. You also have two personal attributes. The second one would be denied, you could lower it by 20% but you still have to decide which you want.
I edited Yachiru's portion, fixed the path and also edited the second personal attribute to 20%.
Eterio: Approved Yachiru: The Assassin's were updated to be more relevant. You have to change which path you took as there are many styles that allow you to move quietly, and even a D-rank universal jutsu. You also have two personal attributes. The second one would be denied, you could lower it by 20% but you still have to decide which you want.
I edited Yachiru's portion, fixed the path and also edited the second personal attribute to 20%.
☐ Gender: Male ☐ Sexuality: Heterosexual ☐ Ethnicity: Greek
☐ Height: 6'1" ☐ Weight: 180lbs (Sculpted)
☐ Personality: Kaisen has an incredible, nonchalant facade. But underneath that overtone is a sinister, calculating mind that conspires to rule over all. ☐ Family: Jade Uchiha - Cousin Jakob Uchiha - Son
☐ Theme Song: Palladio - eScala ☐ Nindo: "Sticking to one goal...a 'nindo' is foolishness. In order to be strong, you must reach for everything at once." ☐ Background: Kaisen's story doesn't really get ineresting until the day he battled Jade, but we'll start from the beginning. During his days in the Academy, Kaisen was like many other Uchiha; incredibly talented and the general heartthrob of the entire female class. At the young age of 6, Kaisen graduated from the Academy, and was made a Genin. Unlike many of the other Uchiha children, it seemed as though his bloodline were...advanced. In fact, it was to the point that his Sharingan had activated before he'd ever tasted true combat. At first, his mother and father believed that he was a mutant child, and that his Sharingan wouldn't be as powerful because it awakened prematurely. But they would soon see that it was the exact opposite. When paired against his sibling, Genzai Uchiha--after he had activated his Sharingan as well, naturally. Strangely enough, there was no contest. Kaisen defeated Genzai without a scratch, proving once and for all that his awakened eyes were much more potent that that of the rest of his family.
He went on for a while like this, advancing through the ranks of the village with superior displays of power--notwithstanding that he'd never failed a mission--and took the role of the leading Uchiha at the young age of only 18. It was around this time that he met Jade Uchiha--the presiding head of Tsukigakure's branch of the Uchiha clan. They were cousins, but the two of them were almost automatically rivals. And for a while, it panned out in their favor--with their repeated spars, the two progressively got stronger; Kaisen had finally found someone he could go full power against. The two went on like this until they both became the Kages of their respective villages. When Kaisen and Genzai activated their Mangekyou eyes. His brother Genzai was the more scheming of the two, and constantly plotted to steal Kaisen's eyes. When the fateful day came that Genzai confronted Kaisen, he was greeted with a fierce beating. It was a warning. After being defeated in such a manner, Genzai fled.
It was only a couple of months after the fact that Kaisen recieved the news; Genzai had been killed by Jade. After retrieving his brother's body, Kaisen used his eyes to obtain the Eternal Mangekyou Sharingan. Then he headed out to confront Jade. Their battle was the most famous of all battles to date, and it's incredibly well-known throughout the ninja world. It was because of that battle that Kaisen activated the Rinnegan. Now, he rules as the Sorakage. Although they battled once, the general hostilities have since melted--it has been around 10 years, after all.
☐ Personal Attributes: - One thing that makes Kaisen unique is his incredibly thick and potent chakra. Because of this, Kaisen is able to expend chakra relative to the rank of his opponents to exert a chakra-based force from his body. This force heavily weighs down the opponents, making movements more difficult to a significant degree. - Because of his Sharingan's evolution to Rinnegan, all Sharingan techniques cost 20% less. - Because of the variety of powers allowed by the Rinnegan, Kaisen is able to use Sealing, although he finds himself unable to use Genjutsu as a result.
☐ Strengths: - Extremely powerful jutsu. - Extreme Versatility - Durable and powerful body. ☐ Weakness: - Doesn't use Genjutsu very often. An opponent that can overcome his physicalities wouldn't have a very difficult time fighting him. - Partaking in ranged combat will drain his chakra quickly. - If his eyes are counteracted, his usefulness in battle is also quite lessened. ☐ Fears: - Having his eyes removed. - Being underground anywhere but the sky village. - The sound that crickets make. (Must be made by crickets.)
☐ Personality: Saiyuri is a kindly human being. She cares for the well being and safety of others and can often be found helping those who cannot do so themselves. ☐ Family: Mayu Clan, Abumi Clan
☐ Passives: - Sound Techniques are 1/2 rank higher [when using hand seals] - Wind Techniques are 1/2 a rank higher [when using hand seals] - 1 rank to Genjutsu Resistance
- Perception: 2 1/2 [Mayu] [Paralyzing Fear of Death] - Speed: 1 1/2 [Kunoichi Combat] [Wing Chun] - Strength: 2 [Wing Chun] [Way of the Sissy Slap]