OOC: HOW THIS WORKS

[ How this Works: ] This is a CYOA adventure. You can choose one CHOICE from the spoiler tags. This determines the choice your character makes. Follow the spoiler tags (ONE CHOICE EACH TIME) until you hit the OOC ending. This is the path your character takes. Write accordingly.
- You can only do this run ONCE EVER
Example:
Do battle:
You have won!
Do not do battle:
You have been defeated!
Your character can only choose ONE of those two options (EITHER do battle, or do not do battle). They cannot have both, just one. Once they have, proceed to the next choice. They cannot choose both, just one. Keep on selecting choices until you hit an OOC TAG ending.
You can only accomplish this quest ONCE.
8.13.2013 - THIS THREAD HAS BEEN UPDATED! Please read the announcement here!
The cavern lies on the side of the spiral. It doesn't look like much: a wide, dark gap set not quite halfway up one of the three massive Spirals. It would be easy to ignore it, easy to overlook if not for the fact that something can be seen going in and out of it.
It's even more suspicious when the Goddess of Ruin herself can be seen making the trip up the spire to it, disappearing only to reappear hours later.
The path is easy to find and easier to follow. Three bright red slashes left on ruins indicate the path to follow. Eventually you make it to the cave.
The inside of the cavern is lit by the cracks on the wall. Each crack is in an odd shape, yet there is enough light to make out the contents of the room. It is bare, with a raised slab of rock in the middle. A simple bowl-like object rests on top of it.
Examine the Alter
At one point the alter was a slab of rock. However, the fact that each corner is ruined with red cracks lead to the suspicion that someone had cut this into shape. The top of it is rough and uneven, while the sides of it appear to have simple shapes cut into it.
Examine the Bowl
The bowl is large, and too heavy to lift. Even with the assistance of three others the best that can be managed is a small less than an inch lift before the bowl is dropped again.
The sides of the bowl are decorated with simplistic shapes matching the alter.
The sides of the bowl are decorated with simplistic shapes matching the alter.
Examine the Shapes
Present on the alter, bowl, and walls are many simplistic shapes. Some are easy to pick out: here is the crescent moon seen on the Goddess herself, whereas there is another one that makes your brain itch. Where have you seen it before?
The shapes on the walls are cut deeper and larger than the ones on the alter and bowl. These appear to let in more light, allowing the room to be illuminated.
The shapes on the walls are cut deeper and larger than the ones on the alter and bowl. These appear to let in more light, allowing the room to be illuminated.
From the back of the cavern something stirs. You can hear the muffled thud of each step as a large beast emerges from the darkness, staring at you with dull glowing eyes. It is large; in a single bound it could jump over the table and swallow you whole. What will you do?
Attack
With a yell you charge the creature and engage it in combat!
The OOC
You have chosen to engage the creature in combat. At this point please CREATE A BATTLE PRP THREAD. In it, please post the following into the FIRST POST of your thread.
Anyone who participates in this battle MAY NOT continue the Ruined Alter. Once you begin combat, you may not flee. However, if you are defeated you respawn IN THE SAME ROOM at full HP and may continue to battle until it is defeated.
Fighting this creature does NOT start/affect any cool-downs. In addition, you may NOT co-op this. You may create a group, however all participants would then be unable to complete another route in the Ruined Alter. Should you wish to fight this mob with other people, it is advised to arrange it so that all five of you are fighting the same mob in the same thread.

The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat!
THE DARK BEAST HP 150/150
gaia_crown Boss auto damage: You take 5 HP damage per turn you make
gaia_crown Boss special: Once engaged you cannot flee or continue/choose another option in The Ruined Alter!
gaia_crown Boss special: The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may NOT be co-op'd.
1:






[center][img]http://maru.thesporkedken.com/Halloween/meta/legacy/darkbeast.png[/img]
[size=11] The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat! [/size]
[size=16][b][color=orange] THE DARK BEAST HP 150/150[/b][/size][/color][size=11]
:crown: [b]Boss auto damage:[/b] You take 5 HP damage per turn you make
:crown: [b]Boss special:[/b] Once engaged you cannot flee or continue/choose another option in [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23968469]The Ruined Alter[/url]!
:crown: [b]Boss special:[/b] The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
:crown: [b]Boss loot:[/b] (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may [b]NOT[/b] be co-op'd.
1:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_whitetear.jpg[/img] 2:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_violetmoon.jpg[/img] 3: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_redvial.jpg[/img] 4:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blueseal.jpg[/img] 5:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blackclaws.jpg[/img] 6:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_lostfragment.jpg[/img][/size][/center]
[size=11] The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat! [/size]
[size=16][b][color=orange] THE DARK BEAST HP 150/150[/b][/size][/color][size=11]
:crown: [b]Boss auto damage:[/b] You take 5 HP damage per turn you make
:crown: [b]Boss special:[/b] Once engaged you cannot flee or continue/choose another option in [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23968469]The Ruined Alter[/url]!
:crown: [b]Boss special:[/b] The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
:crown: [b]Boss loot:[/b] (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may [b]NOT[/b] be co-op'd.
1:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_whitetear.jpg[/img] 2:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_violetmoon.jpg[/img] 3: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_redvial.jpg[/img] 4:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blueseal.jpg[/img] 5:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blackclaws.jpg[/img] 6:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_lostfragment.jpg[/img][/size][/center]
Upon defeating the boss, you have also earned Minor Blessing of Parting Ways. You will earn this achievement regardless of whether you successfully defeat it or not.

Hold still.
The creature appears to be waiting for something. You notice that its eyes are drawn to the bowl. With a start, you realize it's looking at you and to the bowl and back. There also appears to be something next to the bowl that you didn't notice before: it is long and thin with vibrant red cracks along the side of it. At first glance it looked like it was part of the pattern on the table. After picking it up, you realize it is a knife.
You are being watched. The creature's dull eyes do not look away from you as it waits for you to make a move.
Use the knife to attack.
With a yell you charge the creature and engage it in combat!
You have chosen to engage the creature in combat. At this point please [EXIT] this thread and create a new one. In it, please post the following into the FIRST POST of your thread.
Alas, using the knife does not change your stats. If you DO NOT have a weapon yet, your stats are this:
HP: 30/30
Damage Dice: 2d6-6
Anyone who participates in this battle MAY NOT continue the Ruined Alter. Once you begin combat, you may not flee. However, if you are defeated you respawn IN THE SAME ROOM at full HP and may continue to battle until it is defeated.
Fighting this creature does NOT start/affect any cool-downs. In addition, you may NOT co-op this. You may create a group, however all participants would then be unable to complete another route in the Ruined Alter. Should you wish to fight this mob with other people, it is advised to arrange it so that all five of you are fighting the same mob in the same thread.
In addition, as you caught it off guard, for the first three rounds you do not need to modify your attack. ie, if you normal attack is 2d6-6, when you roll your 2d6 the result is the damage you deal. After the first three rounds, the modifier returns.

The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat!
THE DARK BEAST HP 150/150
gaia_crown Boss auto damage: You take 5 HP damage per turn you make
gaia_crown Boss special: Once engaged you cannot flee or continue/choose another option in The Ruined Alter!
gaia_crown Boss special: The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may NOT be co-op'd.
1:
2:
3:
4:
5:
6:
To fight boss: Use the code below and past it to the FIRST POST of your battle!
Upon defeating the boss, you have also earned Minor Blessing of Parting Ways. You will earn this achievement regardless of whether you successfully defeat it or not.

Hold still.
You are being watched. The creature's dull eyes do not look away from you as it waits for you to make a move.
Use the knife to attack.
With a yell you charge the creature and engage it in combat!
The OOC
You have chosen to engage the creature in combat. At this point please [EXIT] this thread and create a new one. In it, please post the following into the FIRST POST of your thread.
Alas, using the knife does not change your stats. If you DO NOT have a weapon yet, your stats are this:
HP: 30/30
Damage Dice: 2d6-6
Anyone who participates in this battle MAY NOT continue the Ruined Alter. Once you begin combat, you may not flee. However, if you are defeated you respawn IN THE SAME ROOM at full HP and may continue to battle until it is defeated.
Fighting this creature does NOT start/affect any cool-downs. In addition, you may NOT co-op this. You may create a group, however all participants would then be unable to complete another route in the Ruined Alter. Should you wish to fight this mob with other people, it is advised to arrange it so that all five of you are fighting the same mob in the same thread.
In addition, as you caught it off guard, for the first three rounds you do not need to modify your attack. ie, if you normal attack is 2d6-6, when you roll your 2d6 the result is the damage you deal. After the first three rounds, the modifier returns.

The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat!
THE DARK BEAST HP 150/150
gaia_crown Boss auto damage: You take 5 HP damage per turn you make
gaia_crown Boss special: Once engaged you cannot flee or continue/choose another option in The Ruined Alter!
gaia_crown Boss special: The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may NOT be co-op'd.
1:






To fight boss: Use the code below and past it to the FIRST POST of your battle!
[center][img]http://maru.thesporkedken.com/Halloween/meta/legacy/darkbeast.png[/img]
[size=11] The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat! [/size]
[size=16][b][color=orange] THE DARK BEAST HP 150/150[/b][/size][/color][size=11]
:crown: [b]Boss auto damage:[/b] You take 5 HP damage per turn you make
:crown: [b]Boss special:[/b] Once engaged you cannot flee or continue/choose another option in [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23968469]The Ruined Alter[/url]!
:crown: [b]Boss special:[/b] The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
:crown: [b]Boss loot:[/b] (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may [b]NOT[/b] be co-op'd.
1:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_whitetear.jpg[/img] 2:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_violetmoon.jpg[/img] 3: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_redvial.jpg[/img] 4:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blueseal.jpg[/img] 5:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blackclaws.jpg[/img] 6:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_lostfragment.jpg[/img][/size][/center]
[size=11] The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat! [/size]
[size=16][b][color=orange] THE DARK BEAST HP 150/150[/b][/size][/color][size=11]
:crown: [b]Boss auto damage:[/b] You take 5 HP damage per turn you make
:crown: [b]Boss special:[/b] Once engaged you cannot flee or continue/choose another option in [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23968469]The Ruined Alter[/url]!
:crown: [b]Boss special:[/b] The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
:crown: [b]Boss loot:[/b] (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may [b]NOT[/b] be co-op'd.
1:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_whitetear.jpg[/img] 2:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_violetmoon.jpg[/img] 3: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_redvial.jpg[/img] 4:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blueseal.jpg[/img] 5:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blackclaws.jpg[/img] 6:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_lostfragment.jpg[/img][/size][/center]
Upon defeating the boss, you have also earned Minor Blessing of Parting Ways. You will earn this achievement regardless of whether you successfully defeat it or not.

Hold still.
The creature appears to be waiting for something. You notice that its eyes are drawn to the bowl. With a start, you realize it's looking at you and to the bowl and back. There also appears to be something next to the bowl that you didn't notice before: it is long and thin with vibrant red cracks along the side of it. At first glance it looked like it was part of the pattern on the table. After picking it up, you realize it is a knife.
You are being watched. The creature's dull eyes do not look away from you as it waits for you to make a move.
Use the knife to attack.
With a yell you charge the creature and engage it in combat!
You have chosen to engage the creature in combat. At this point please [EXIT] this thread and create a new one. In it, please post the following into the FIRST POST of your thread.
Alas, using the knife does not change your stats. If you DO NOT have a weapon yet, your stats are this:
HP: 30/30
Damage Dice: 2d6-6
Anyone who participates in this battle MAY NOT continue the Ruined Alter. Once you begin combat, you may not flee. However, if you are defeated you respawn IN THE SAME ROOM at full HP and may continue to battle until it is defeated.
In addition, as you caught it off guard, for the first three rounds you do not need to modify your attack. ie, if you normal attack is 2d6-6, when you roll your 2d6 the result is the damage you deal. After the first three rounds, the modifier returns.

The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat!
THE DARK BEAST HP 150/150
gaia_crown Boss auto damage: You take 5 HP damage per turn you make
gaia_crown Boss special: Once engaged you cannot flee or continue/choose another option in The Ruined Alter!
gaia_crown Boss special: The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may NOT be co-op'd.
1:
2:
3:
4:
5:
6:
To fight boss: Use the code below and past it to the FIRST POST of your battle!
Upon defeating the boss, you have also earned Minor Blessing of Parting Ways. You will earn this achievement regardless of whether you successfully defeat it or not.

Cut yourself with the knife.
You run the knife across your palm and hold it over the bowl. You feel... something leave your body to fall into the bowl below. The creature's gigantic head pushes you back and away from it, lapping the contents of the bowl up before you can see it.
It looks at you. It bows its massive head. When it lifts itself you realize that its eyes are no longer dull. They are sharp with a definite glow to them. The feeling of gratitude envelops you as the creature steps back, nodding towards the bowl.
You step forward and look into the bowl. Before you can grab onto the edge of the bowl for support you find yourself sucked in!
You land with a thud onto the ground, wincing. You crack your eyes open and realize that you're... not where you were originally. The sky is nothing but gray fog.
An inner voice screams at you to move!
Move Left.
You roll aside as something bright and shining slams into the ground just moments where you were before. You spring to your feet, cloak flapping about you as you dance back on instinct. Wait -- cloak? This isn't you. But for now it is.
You roll aside as something bright and shining slams into the ground just moments where you were before. You spring to your feet, cloak flapping about you as you dance back on instinct. Wait -- cloak? This isn't you. But for now it is.
Something roars at you to focus. It occurs to you then that you don't need a weapon: you are one. There is much that you can do, so much that you realize you have plenty of choices.
Use your hands.
Hands? You allow yourself a smile as your hands grow in size and density, the formerly delicate appendages becoming solid muscle and claw. Your claws are as sharp as metal, so much so that you easily block the glowing weapon as your opponent swings it at you. You slash with your free hand, scoring a hit on your opponent. They wince and recoil, giving you a chance to press the attack and drive them back.
Continue using your han-er, claws.
Fighting makes you feel alive. It is something you are comfortable using, as claws do not need to be reloaded. The thickness travels up your arms, covering them in thick fur for extra protection. You are practically dancing circles around your opponent, blocking and parrying as they proceed to slash at you.
Continue fighting hand to weapon.
You are proud of your body and your control over it. You had mastery of it before, and something made you lose it. But you regained it, and from that feat of achievement your pride comes forth.
But too much pride leads to overconfidence, overconfidence that leads to your downfall. Your opponent feinted and you fell for it. Your claws do nothing as they press against your belly attempting to hold yourself together. The glowing weapon is pressed against your chin, forcing you to look up.
A rare smile crosses your opponents lips. With a light flick of their wrist, your head is disconnected from your body. You watch your body slump forward before your world turns black.
You feel something uncomfortably familiar. You realize that you've experienced this before. Perhaps you did die previously, or perhaps it was a near death experience. Maybe it was a time when it felt like you were.
You've temporarily regained a memory of when you brought yourself down, either on purpose or accident. It could have been a mistake, it could have been a matter of stubborn pride.
The memory melts like frost on a windowpane, and soon you are left with nothing once again.
You find yourself back in the alter. The beast is gone and the lights are dim. There is nothing for you here anymore. You leave, and never return.
Use another skill.
Claws aren't your only trick. You slash at your opponent one last time before you dance back, preparing yourself. You know another trick, another way to deal with this. Your opponent knows what it is, too -- but that's not going to stop you.
You know it's ready. You can feel the power as it thrums across your skin, feel the sheer force that builds inside you.
Something pulses and flows over you as you grow bigger. A feeling of elation courses through your veins as you indulge in it, yet you can hear... something.
Ignore it.
You ignore the voices as you grow in size. Your opponent continues to attack you, however their attacks are nothing more than brief pinpricks of pain. Here... Here you are powerful. You stretch your wings, throwing back your head with a roar. You are more than powerful. Here, you are a Goddess.

Your opponent is nothing. It is too easy to grab them and hold them aloft. It is even easier to squeeze slowly and watch them struggle until they move no more, to watch as their bright glowing weapon shivers and becomes nothing as it shatters against the ground far below. You open your massive hands and let your former opponent fall, cackling as you take off to soar the foggy skies. This is your domain now.
Freedom. It is a word that represents a feeling of lightlessness, yet it weighs heavily on your mind. There is something calming about the way the wind carries you up and above the fog covered spires, granting you a moment of peace.
For a fleeting instant you feel what it's like to be without attachments. No obligations, no duties, no one telling you what to do. In a way it is euphoric, yet at the same time a part of you realizes that you are truly alone.
The sensation fades.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Listen to the roar.
Something strains in you, trying to hold you back. You realize then what would happen if you gave in too much. There is much danger to be had here and your opponent isn't the most dangerous.
With a roar your mighty jaws unhinge as vivid white fire erupts forth, bathing your opponent in flames. They stagger back. You lunge forward and slash, dancing back and laughing as they return blow for blow.
In the end there is only one standing: you. You look down at your fallen opponent, smirking as the light reflects off their broken glasses. You raise a foot and bring it down, head raised as their bright weapon fades.
You walk over to it, leading behind a trail of something sticky and wet before bringing your foot down on that, too.
Victorious, you throw your head back and howl before you take to the skies to survey your new domain.
You can't help but to shake the feeling you've paid a heavy price. Something teases at the edges of your memory -- have you done something similar before? Have you paid for something only to regret it, or to feel as if it wasn't quite enough?
Perhaps you did, or perhaps you did not. As the euphoria fades, so too does the memory and vision.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Listen to the whisper.
It is a soft voice, one that you are surprised to hear. It promises ---. That has your attention. --- was something you yearned and strove for, yet it was elusive and beyond your grasp. The voice whispers that it can grant it to you.
All you needed to do was ---
Try to kill your opponent.
How long have the pair of you done this? It was always the same. Clash and break, rinse and repeat. It was a cycle that continued and would continue for time and time again.
For now as your opponent knocks you back, striking before you can recover, it was just a minor setback. As your opponent raises their weapon, you take comfort in the fact that you know you will return again.
Life is nothing but an endlessly turning wheel. There are times when you ride it up and bask in good fortune, only to tumble down and be crushed mercilessly by it as it runs you over. Sometimes the ride is short, sometimes it is long. Your mind is teased with the thoughts and experiences of another, seemingly familiar as if they had happened to you. It isn't long before these thoughts plummet, and the wheel crushes you anew.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Try to take your opponent's weapon.
"What the ******** are you doing?!" Your opponent's face twists into rage as you grab hold of the shining weapon. You and he begin to struggle and fight for dominance over it. "Don't you ******** dare --"
Try to rip the weapon out of their hands.
You are not like your opponent. You are better. Stronger. Unique. It's child's play to rip it from their grasp in this place. Before it would be harder, the two of you on equal ground. But here? Here, at the cost of --- you are stronger. The price is well worth it.
The weapon feels light in your hands. You feel a dreaded elation, one that rises as your opponent dares to raise their voice. They lunge at you.
You block them with their own your weapon, raising it to smack them down. Something crunches on contact.
Your opponent is now at your feet, stunned.
Kill.
A bubbling laughter sings as the weapon is brought down, cleaving the opponent in two. Freedom. You soak in it, basking in its glow as the grip around the weapon tightens.
The whisper reminds you that in order to get ---, you still need to ---.
Do it.
It is done.
With weapon in hand, you turn to survey your new kingdom.
But a lingering question remains: was it worth it?
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Do it your own way.
The whisper continues, disappointed. You can't help but to scream when you do it, unaided by the whisper.
But it is done, at last.
With weapon in hand, you turn to survey your new kingdom.
You can't help but to wonder, was it just?
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Mercy.
You smirk as you hold out your hand, palm towards your fallen opponent. Here in this land, your new kingdom you can feel the power just waiting to be used. You draw it into your hand and placed it atop your opponent's head. You've won.
You can't help but to smile as you feel them break beneath your hand.
You can't help but to smile as you feel them break beneath your hand.
But that can be done another time. You leave your defeated opponent behind as you rest the weapon on your shoulder, ready to survey your new kingdom.
They were nothing but a toy, a puppet by which you mercilessly pulled the strings. Perhaps the movements were familiar, perhaps they weren't. Were you taking advantage of them, or were they taking advantage of you?
Perhaps you may recall a time when you were in charge of another. Perhaps you had power. Perhaps you abused it. Perhaps you were reminded of the memory briefly, before it fades away.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Try to pull the weapon out of their hands.
You tug and pull, trying to force it out of their hands. For a moment you think you are victorious as the weapon comes closer, only to double over as your opponent kicks you in the stomach.
Your opponent then rips the weapon from your hands, bringing the curved blade down. The cut is clean and swift; you feel nothing as you collapse.
You were close, weren't you? This wasn't the first time you've tasted the bitterness of defeat. You suspect that this will not be your last.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Spit in their face then try to take the weapon.
You spit in their face. Even though your spit is bright white fire, spitting into someone's eyes are useless when they wear glasses. Your opponent wears a look of absolute disgust as the two of you struggle for supremacy over the weapon.
It is too bad then that neither of you notice the edge of the cliff until it is too late. The pair of you tumble over the edge, still fighting over the weapon.
While you know you could let go and fly away, you also know that your opponent would be able to get in one last slash and kill you. You will not give them the pleasure. Instead the two of you are eventually enguled by the fog, lost.
A compromise, then. You do not truly get what you desired, but nor did your opponent. Give and take what you can; that is the way of life.
You awaken with a jolt back in the cavern. The lights in the cavern are dark. There is nothing left for you here. You leave the cavern, never to return.
Utilize your other skill.
You do not have just claws. You have more to you, more that your pitiful opponent doesn’t have. Your opponent has a weapon. You had one, too. While it is no longer here, you still have its power.
You take in a breath and hold it, releasing a great torrent of white fire at your opponent.
You realize too late that your opponent, too, is not like the rest. They slash and cleave the air itself, sparing themselves the bright fire.
The two of you clash again and again. In the end, neither of you have power to stand. The two of you are locked in an eternal struggle, ending only when the fog engulfs the both of you once and for all.
Sometimes there is never a clear winner. Sometimes everyone ends up as a loser. These cold truths are hard to swallow, yet impossible to deny their possibility.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Use your power.
There is more to you than expected. You are not like your opponent. You are different. You are powerful, you are dangerous, you are--
-- a fool, a voice whispers.
You look down to see the weapon lodged into your stomach. With a sickening crunch and squelch your opponent twists the weapon. You try in vain to catch yourself as you fall to pieces, helpless as your legs give out from under you.
The weapon is twisted before it cleaves you in half from the bottom up. Your last thought is that at least your opponent wasn't expecting the mess. Already they were grimacing at the dark stains now present on their previously pristine outfit. If you had breath, perhaps you would apologize for bleeding onto them.
As it was, you allow yourself to slip into oblivion instead.
You yielded the field without a fight. Does such an action bring you pride? Or do you wear your shame like a cloak and hide within its hood?
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
Stay Still.
The roar in your mind is silenced as something sinks into your skull. You open your eyes. It is painful. Something bright and glowing is in front of your vision, but you can still catch the look of dumbfounded disbelief on your murderer's face before everything fades to black.
...You shouldn't have done that...
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
You are being watched. The creature's dull eyes do not look away from you as it waits for you to make a move.
Use the knife to attack.
With a yell you charge the creature and engage it in combat!
The OOC
You have chosen to engage the creature in combat. At this point please [EXIT] this thread and create a new one. In it, please post the following into the FIRST POST of your thread.
Alas, using the knife does not change your stats. If you DO NOT have a weapon yet, your stats are this:
HP: 30/30
Damage Dice: 2d6-6
Anyone who participates in this battle MAY NOT continue the Ruined Alter. Once you begin combat, you may not flee. However, if you are defeated you respawn IN THE SAME ROOM at full HP and may continue to battle until it is defeated.
In addition, as you caught it off guard, for the first three rounds you do not need to modify your attack. ie, if you normal attack is 2d6-6, when you roll your 2d6 the result is the damage you deal. After the first three rounds, the modifier returns.

The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat!
THE DARK BEAST HP 150/150
gaia_crown Boss auto damage: You take 5 HP damage per turn you make
gaia_crown Boss special: Once engaged you cannot flee or continue/choose another option in The Ruined Alter!
gaia_crown Boss special: The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
gaia_crown Boss loot: (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may NOT be co-op'd.
1:






To fight boss: Use the code below and past it to the FIRST POST of your battle!
[center][img]http://maru.thesporkedken.com/Halloween/meta/legacy/darkbeast.png[/img]
[size=11] The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat! [/size]
[size=16][b][color=orange] THE DARK BEAST HP 150/150[/b][/size][/color][size=11]
:crown: [b]Boss auto damage:[/b] You take 5 HP damage per turn you make
:crown: [b]Boss special:[/b] Once engaged you cannot flee or continue/choose another option in [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23968469]The Ruined Alter[/url]!
:crown: [b]Boss special:[/b] The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
:crown: [b]Boss loot:[/b] (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may [b]NOT[/b] be co-op'd.
1:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_whitetear.jpg[/img] 2:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_violetmoon.jpg[/img] 3: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_redvial.jpg[/img] 4:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blueseal.jpg[/img] 5:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blackclaws.jpg[/img] 6:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_lostfragment.jpg[/img][/size][/center]
[size=11] The creature from the darkness roars loud enough to shake the cavern. Its dull eyes grow a little brighter as it engages you in combat! [/size]
[size=16][b][color=orange] THE DARK BEAST HP 150/150[/b][/size][/color][size=11]
:crown: [b]Boss auto damage:[/b] You take 5 HP damage per turn you make
:crown: [b]Boss special:[/b] Once engaged you cannot flee or continue/choose another option in [url=http://www.gaiaonline.com/guilds/viewtopic.php?t=23968469]The Ruined Alter[/url]!
:crown: [b]Boss special:[/b] The first person to die may respawn at FULL HEALTH! From then on anyone who dies is considered DEAD and cannot participate earlier, but if there is still someone standing at the end all participants will be eligible for loot!
:crown: [b]Boss loot:[/b] (On DEFEAT of boss only)
Roll 2d6 and match your loot to the results below. If you land the KILLING BLOW, then roll 3d6. Loot doubling abilities do not work here. This battle may [b]NOT[/b] be co-op'd.
1:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_whitetear.jpg[/img] 2:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_violetmoon.jpg[/img] 3: [img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_redvial.jpg[/img] 4:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blueseal.jpg[/img] 5:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_blackclaws.jpg[/img] 6:[img]http://zoo.thesporkedken.com/download/legacy/weapons/drop_lostfragment.jpg[/img][/size][/center]
Upon defeating the boss, you have also earned Minor Blessing of Parting Ways. You will earn this achievement regardless of whether you successfully defeat it or not.

Cut yourself with the knife.
You run the knife across your palm and hold it over the bowl. You feel... something leave your body to fall into the bowl below. The creature's gigantic head pushes you back and away from it, lapping the contents of the bowl up before you can see it.
It looks at you. It bows its massive head. When it lifts itself you realize that its eyes are no longer dull. They are sharp with a definite glow to them. The feeling of gratitude envelops you as the creature steps back, nodding towards the bowl.
You step forward and look into the bowl. Before you can grab onto the edge of the bowl for support you find yourself sucked in!
You land with a thud onto the ground, wincing. You crack your eyes open and realize that you're... not where you were originally. The sky is nothing but gray fog.
An inner voice screams at you to move!
Move Left.
You roll aside as something bright and shining slams into the ground just moments where you were before. You spring to your feet, cloak flapping about you as you dance back on instinct. Wait -- cloak? This isn't you. But for now it is.
You roll aside as something bright and shining slams into the ground just moments where you were before. You spring to your feet, cloak flapping about you as you dance back on instinct. Wait -- cloak? This isn't you. But for now it is.
Something roars at you to focus. It occurs to you then that you don't need a weapon: you are one. There is much that you can do, so much that you realize you have plenty of choices.
Use your hands.
Hands? You allow yourself a smile as your hands grow in size and density, the formerly delicate appendages becoming solid muscle and claw. Your claws are as sharp as metal, so much so that you easily block the glowing weapon as your opponent swings it at you. You slash with your free hand, scoring a hit on your opponent. They wince and recoil, giving you a chance to press the attack and drive them back.
Continue using your han-er, claws.
Fighting makes you feel alive. It is something you are comfortable using, as claws do not need to be reloaded. The thickness travels up your arms, covering them in thick fur for extra protection. You are practically dancing circles around your opponent, blocking and parrying as they proceed to slash at you.
Continue fighting hand to weapon.
You are proud of your body and your control over it. You had mastery of it before, and something made you lose it. But you regained it, and from that feat of achievement your pride comes forth.
But too much pride leads to overconfidence, overconfidence that leads to your downfall. Your opponent feinted and you fell for it. Your claws do nothing as they press against your belly attempting to hold yourself together. The glowing weapon is pressed against your chin, forcing you to look up.
A rare smile crosses your opponents lips. With a light flick of their wrist, your head is disconnected from your body. You watch your body slump forward before your world turns black.
Quote:
You feel something uncomfortably familiar. You realize that you've experienced this before. Perhaps you did die previously, or perhaps it was a near death experience. Maybe it was a time when it felt like you were.
You've temporarily regained a memory of when you brought yourself down, either on purpose or accident. It could have been a mistake, it could have been a matter of stubborn pride.
The memory melts like frost on a windowpane, and soon you are left with nothing once again.
You find yourself back in the alter. The beast is gone and the lights are dim. There is nothing for you here anymore. You leave, and never return.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Danced with the Devil.

You also pocket the following from the alter:



You also pocket the following from the alter:


Use another skill.
Claws aren't your only trick. You slash at your opponent one last time before you dance back, preparing yourself. You know another trick, another way to deal with this. Your opponent knows what it is, too -- but that's not going to stop you.
You know it's ready. You can feel the power as it thrums across your skin, feel the sheer force that builds inside you.
Something pulses and flows over you as you grow bigger. A feeling of elation courses through your veins as you indulge in it, yet you can hear... something.
Ignore it.
You ignore the voices as you grow in size. Your opponent continues to attack you, however their attacks are nothing more than brief pinpricks of pain. Here... Here you are powerful. You stretch your wings, throwing back your head with a roar. You are more than powerful. Here, you are a Goddess.

Your opponent is nothing. It is too easy to grab them and hold them aloft. It is even easier to squeeze slowly and watch them struggle until they move no more, to watch as their bright glowing weapon shivers and becomes nothing as it shatters against the ground far below. You open your massive hands and let your former opponent fall, cackling as you take off to soar the foggy skies. This is your domain now.
Quote:
Freedom. It is a word that represents a feeling of lightlessness, yet it weighs heavily on your mind. There is something calming about the way the wind carries you up and above the fog covered spires, granting you a moment of peace.
For a fleeting instant you feel what it's like to be without attachments. No obligations, no duties, no one telling you what to do. In a way it is euphoric, yet at the same time a part of you realizes that you are truly alone.
The sensation fades.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Red Ascension

You also pocket the following from the alter:



You also pocket the following from the alter:


Listen to the roar.
Something strains in you, trying to hold you back. You realize then what would happen if you gave in too much. There is much danger to be had here and your opponent isn't the most dangerous.
With a roar your mighty jaws unhinge as vivid white fire erupts forth, bathing your opponent in flames. They stagger back. You lunge forward and slash, dancing back and laughing as they return blow for blow.
In the end there is only one standing: you. You look down at your fallen opponent, smirking as the light reflects off their broken glasses. You raise a foot and bring it down, head raised as their bright weapon fades.
You walk over to it, leading behind a trail of something sticky and wet before bringing your foot down on that, too.
Victorious, you throw your head back and howl before you take to the skies to survey your new domain.
Quote:
You can't help but to shake the feeling you've paid a heavy price. Something teases at the edges of your memory -- have you done something similar before? Have you paid for something only to regret it, or to feel as if it wasn't quite enough?
Perhaps you did, or perhaps you did not. As the euphoria fades, so too does the memory and vision.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Red Ascension

You also pocket the following from the alter:



You also pocket the following from the alter:


Listen to the whisper.
It is a soft voice, one that you are surprised to hear. It promises ---. That has your attention. --- was something you yearned and strove for, yet it was elusive and beyond your grasp. The voice whispers that it can grant it to you.
All you needed to do was ---
Try to kill your opponent.
How long have the pair of you done this? It was always the same. Clash and break, rinse and repeat. It was a cycle that continued and would continue for time and time again.
For now as your opponent knocks you back, striking before you can recover, it was just a minor setback. As your opponent raises their weapon, you take comfort in the fact that you know you will return again.
Quote:
Life is nothing but an endlessly turning wheel. There are times when you ride it up and bask in good fortune, only to tumble down and be crushed mercilessly by it as it runs you over. Sometimes the ride is short, sometimes it is long. Your mind is teased with the thoughts and experiences of another, seemingly familiar as if they had happened to you. It isn't long before these thoughts plummet, and the wheel crushes you anew.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Danced with the Devil.

You also pocket the following from the alter:



You also pocket the following from the alter:


Try to take your opponent's weapon.
"What the ******** are you doing?!" Your opponent's face twists into rage as you grab hold of the shining weapon. You and he begin to struggle and fight for dominance over it. "Don't you ******** dare --"
Try to rip the weapon out of their hands.
You are not like your opponent. You are better. Stronger. Unique. It's child's play to rip it from their grasp in this place. Before it would be harder, the two of you on equal ground. But here? Here, at the cost of --- you are stronger. The price is well worth it.
The weapon feels light in your hands. You feel a dreaded elation, one that rises as your opponent dares to raise their voice. They lunge at you.
You block them with their own your weapon, raising it to smack them down. Something crunches on contact.
Your opponent is now at your feet, stunned.
Kill.
A bubbling laughter sings as the weapon is brought down, cleaving the opponent in two. Freedom. You soak in it, basking in its glow as the grip around the weapon tightens.
The whisper reminds you that in order to get ---, you still need to ---.
Do it.
It is done.
With weapon in hand, you turn to survey your new kingdom.
Quote:
But a lingering question remains: was it worth it?
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Red Ascension

You also pocket the following from the alter:



You also pocket the following from the alter:


Do it your own way.
The whisper continues, disappointed. You can't help but to scream when you do it, unaided by the whisper.
But it is done, at last.
With weapon in hand, you turn to survey your new kingdom.
Quote:
You can't help but to wonder, was it just?
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing of Parting Ways

You also pocket the following from the alter:



You also pocket the following from the alter:


Mercy.
You smirk as you hold out your hand, palm towards your fallen opponent. Here in this land, your new kingdom you can feel the power just waiting to be used. You draw it into your hand and placed it atop your opponent's head. You've won.
You can't help but to smile as you feel them break beneath your hand.
You can't help but to smile as you feel them break beneath your hand.
But that can be done another time. You leave your defeated opponent behind as you rest the weapon on your shoulder, ready to survey your new kingdom.
Quote:
They were nothing but a toy, a puppet by which you mercilessly pulled the strings. Perhaps the movements were familiar, perhaps they weren't. Were you taking advantage of them, or were they taking advantage of you?
Perhaps you may recall a time when you were in charge of another. Perhaps you had power. Perhaps you abused it. Perhaps you were reminded of the memory briefly, before it fades away.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Red Ascension

You also pocket the following from the alter:



You also pocket the following from the alter:


Try to pull the weapon out of their hands.
You tug and pull, trying to force it out of their hands. For a moment you think you are victorious as the weapon comes closer, only to double over as your opponent kicks you in the stomach.
Your opponent then rips the weapon from your hands, bringing the curved blade down. The cut is clean and swift; you feel nothing as you collapse.
Quote:
You were close, weren't you? This wasn't the first time you've tasted the bitterness of defeat. You suspect that this will not be your last.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Danced with the Devil.

You also pocket the following from the alter:



You also pocket the following from the alter:


Spit in their face then try to take the weapon.
You spit in their face. Even though your spit is bright white fire, spitting into someone's eyes are useless when they wear glasses. Your opponent wears a look of absolute disgust as the two of you struggle for supremacy over the weapon.
It is too bad then that neither of you notice the edge of the cliff until it is too late. The pair of you tumble over the edge, still fighting over the weapon.
While you know you could let go and fly away, you also know that your opponent would be able to get in one last slash and kill you. You will not give them the pleasure. Instead the two of you are eventually enguled by the fog, lost.
Quote:
A compromise, then. You do not truly get what you desired, but nor did your opponent. Give and take what you can; that is the way of life.
You awaken with a jolt back in the cavern. The lights in the cavern are dark. There is nothing left for you here. You leave the cavern, never to return.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing of Parting Ways

You also pocket the following from the alter:



You also pocket the following from the alter:


Utilize your other skill.
You do not have just claws. You have more to you, more that your pitiful opponent doesn’t have. Your opponent has a weapon. You had one, too. While it is no longer here, you still have its power.
You take in a breath and hold it, releasing a great torrent of white fire at your opponent.
You realize too late that your opponent, too, is not like the rest. They slash and cleave the air itself, sparing themselves the bright fire.
The two of you clash again and again. In the end, neither of you have power to stand. The two of you are locked in an eternal struggle, ending only when the fog engulfs the both of you once and for all.
Quote:
Sometimes there is never a clear winner. Sometimes everyone ends up as a loser. These cold truths are hard to swallow, yet impossible to deny their possibility.
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing of Parting Ways

You also pocket the following from the alter:



You also pocket the following from the alter:


Use your power.
There is more to you than expected. You are not like your opponent. You are different. You are powerful, you are dangerous, you are--
-- a fool, a voice whispers.
You look down to see the weapon lodged into your stomach. With a sickening crunch and squelch your opponent twists the weapon. You try in vain to catch yourself as you fall to pieces, helpless as your legs give out from under you.
The weapon is twisted before it cleaves you in half from the bottom up. Your last thought is that at least your opponent wasn't expecting the mess. Already they were grimacing at the dark stains now present on their previously pristine outfit. If you had breath, perhaps you would apologize for bleeding onto them.
As it was, you allow yourself to slip into oblivion instead.
Quote:
You yielded the field without a fight. Does such an action bring you pride? Or do you wear your shame like a cloak and hide within its hood?
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing - Danced with the Devil.

You also pocket the following from the alter:



You also pocket the following from the alter:


Stay Still.
The roar in your mind is silenced as something sinks into your skull. You open your eyes. It is painful. Something bright and glowing is in front of your vision, but you can still catch the look of dumbfounded disbelief on your murderer's face before everything fades to black.
Quote:
...You shouldn't have done that...
You awaken with a jolt back in the cavern. The lights in the cavern are dark, the red fading to a dull crimson as if bled dry. There is nothing left for you here. You leave.
The OOC
You have finished the side-story and have acquired the secret Minor Blessing of Parting Ways

You also pocket the following from the alter:



You also pocket the following from the alter:

