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Naruto: The Way of the Ninja

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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

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ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Mon Sep 19, 2011 6:04 pm


Introduction

If you choose to use the custom profile style, the shorthand profile - the one with basic information and the stats - should go here. Please refrain from posting until your profile stats have been approved.

All Konohagakure no Sato shinobi, please remember rping without a profile, unless under special extended permission, is neither condoned nor appreciated. Highlight clan bonuses accordingly - red is for the permanent "physical" boosts and blue for the bonuses given only upon activating a kekkai genkai (i.e. a doujutsu).

Please update your profile accordingly, as your character grows and levels. If there are any questions concerning profiles, refer to the Game System subforum.

Page One
- Reserved [ProtoXtreme]
- Yae [Stained Class King]
- Inechi Shironaegi [Nura Tai]
- Inuzuka Kiya [wolfbain001]
- Inuzuka Hoeru [Aquos Dragoa]
- Shirayuki Kaede [Minimidget]
- Fudou Akio [kouri-chan_xx]
- Uchiha Sakurayuki [Cleric Saphire]
- Inuzuka Pakku [Gideon Commando]
- Keiji Amaya [Homocidal Love]
- Manabu Ko [Dimi Deiod]
- Henka Kichona [Holy Rinaku]
- Uchiha Akeru [ProtoXtreme]

Page Two
- Hyuuga Takami [Anhouri]
- Nara Shikakuuya [LuvMonke]
- Senju Harusame [ProtoXtreme]
- Nara Shikamori [ProtoXtreme]
- Uchiha Rinkou [Qyp]
- Tsuyoshi Kujikeru [Armads the Dooms Bringer]
- Yamamoto Hisashi [NinjaSamurai360 ]
- Kenkomishi Notwen [DenShazo15]

Page Three
- Kalmet Vilkes [MonkpoolofLight]
 
PostPosted: Mon Sep 19, 2011 6:05 pm


Reserved.

ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200

Stained Class King

IRL Lunatic

PostPosted: Tue Sep 20, 2011 12:06 pm


User ImageTAB
TAB
TAB
TAB
TAB

TAB TAB TAB TAB TAB TAB TABDedicated Arrogant Introverted


Tch, laugh all you want. One day you're going to be dying in some god-forsaken field, and I'll be the only one who can save you.
Then you'll realize what I mean when I say I'm the most important member of the team.

- Yae


Level 3 | Experience 11 / 200

TAB TAB▬▬▬▬▬
TABHp MHp Cp
30 / 30 | 33 / 33 | 30 / 30
TAB TAB▬▬▬▬▬

Academy Student Konohagakure, Fire Country


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


n a m e

Yae
h a i l i n g

none
a f f i n i t y

Earth
g e n d e r

Female
b i r t h d a y

Unknown
a g e

10
h a i r

Black
e y e s

Dark Brown
h e i g h t

4'10''
w e i g h t

62 lbs

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Strength 6 + 2
xxxxxxxxMod: -1
xxxxxxxxxxxxAthletics
xxxxxx0 + 0 | -1

Dexterity 10 + 2
xxxxxxxxMod: 1
xxxxxxxxxxxxAcrobatics
xxxxxx0 + 0 | 1
xxxxxxxxxxxxEscape Artist
xxxxxx0 + 1 | 2
xxxxxxxxxxxxSleight of Hand
xxxxxx1 + 0 | 2
xxxxxxxxxxxxStealth
xxxxxx4 + 0 | 5

Constitution 9 + 1
xxxxxxxxMod: 0
xxxxxxxxxxxxConcentration
xxxxxx0 + 0 | 0

Intelligence 13 + 1
xxxxxxxxMod: 2
xxxxxxxxxxxxAlchemy
xxxxxx1 + 0 | 3
xxxxxxxxxxxxChakra Control
xxxxxx8 + 1 | 11
xxxxxxxxxxxxCraft (INSERT)
xxxxxx0 + 0 | 2
xxxxxxxxxxxxTreat Injury
xxxxxx5 + 0 | 7

Wisdom 12 + 0
xxxxxxxxMod: 1
xxxxxxxxxxxxAwareness
xxxxxx3 + 0 | 4
xxxxxxxxxxxxRead Lips
xxxxxx0 + 0 | 1
xxxxxxxxxxxxSense Motive
xxxxxx3 + 0 | 4
xxxxxxxxxxxxSurvival
xxxxxx3 + 0 | 4

Charisma 8 + 0
xxxxxxxxMod: -1
xxxxxxxxxxxxDiplomacy
xxxxxx0 + 0 | -1
xxxxxxxxxxxxHandle Animal
xxxxxx0 + 0 | -1
xxxxxxxxxxxxInnuendo
xxxxxx0 + 0 | -1
xxxxxxxxxxxxIntimidate
xxxxxx3 + 0 | 2
xxxxxxxxxxxxPerform (INSERT)
xxxxxx0 + 0 | -1
xxxxxxxxxxxxSeduction
xxxxxx0 + 0 | -1

Chakra 10 + 0
xxxxxxxxMod: 0

Shinobi Skills
xxxxxxxxxxxxMelee Weapon (INSERT)
xxxxxx0 + 0 | 0
xxxxxxxxxxxxRanged Weapon (INSERT)
xxxxxx0 + 0 | 0
xxxxxxxxxxxxSneak Attack
xxxxxx0 + 0 | 0
xxxxxxxxxxxxPuppet Play
xxxxxx0 + 0 | 0

xxxxxxxxxxxxTaijutsu
xxxxxx0 + 0 | 0
xxxxxxxxxxxxNinjutsu
xxxxxx0 + 0 | 0
xxxxxxxxxxxxEseijutsu
xxxxxx8 + 0 | 8
xxxxxxxxxxxxGenjutsu
xxxxxx0 + 0 | 0
xxxxxxxxxxxxFuuinjutsu
xxxxxx0 + 0 | 0

Base Attack 3
xxxxxxxxxxxxDodge Bonus 5
xxxxxxxxxxxxAttack Melee 2
xxxxxxxxxxxxAttack Ranged 4

Base Save 1
xxxxxxxxxxxxFort 1
xxxxxxxxxxxxRex 2
xxxxxxxxxxxxWill 2

Base Taijutsu
xxxxxxxxxxxxFinal Damage 1-6

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Taijutsu

    None


Ninjutsu

    Bunshin no Jutsu: (Clone Technique)
    This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
    Cp cost: 1 pt. per clone.
    Dice Rolls: 1 Roll
    Damage: N/A
    Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
    To See Through Clones: d20 + half the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.


    Henge no Jutsu (Transformation Technique)
    The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
    Cp cost: 2 +1 per post
    Dice Rolls: 1 Roll
    Damage: N/A
    Special: +intelligence modifier to disguise (Craft) checks.



Genjutsu

    None


Fuuinjutsu

    None


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Contracted
xxxxxxxxxxxxNone

Pets
xxxxxxxxxxxxNone  
PostPosted: Tue Sep 20, 2011 12:33 pm


User ImageTAB
TAB
TAB
TAB
TAB

TAB TAB TAB TAB TAB TAB TABA Love of Laughter A Love of Friends A Love of Battle

When on the battlefield, if you try not to let others take the lead and have the sole intention of breaking into the enemy lines, then you will not fall behind others, your mind will become fierce, and you will manifest martial valor. This fact has been passed down by the elders. Furthermore, if you are slain in battle, you should be resolved to have your corpse facing the enemy.
- Inechi Shironaegi


Level 005 | Experience 211/300

TAB TAB▬▬▬▬▬
TABHp MHp Cp
50/50 | 60/60 | 75/75
TAB TAB▬▬▬▬▬

Academy Student Konohagakure, Land of Fire


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


n a m e

Inechi, Shironaegi
h a i l i n g

Of the Senju Lineage
a f f i n i t y

Earth/Water/Wood
g e n d e r

Male
b i r t h d a y

02-06
a g e

11
h a i r

A Shaggy White
e y e s

Red
h e i g h t

4'5''
w e i g h t

070 lbs

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Hp: [10 + 0] x 5 = 50
Cp: [10 + 5] x 5 = 75
MHp: [10 + 2] x 5 = 60


Base / Lvl / Training

Strength: [6] + [3] + [2] = 11
Mod: [0]
Dexterity: [6] + [3] + [3] = 12
Mod: [1]
Constitution: [6] + [4] + [1] = 11
Mod: [0]
Intelligence: [6] + [7] + [5] = 18
Mod: [4]
Wisdom: [6] + [5] + [4] = 15
Mod: [2]
Charisma: [6] + [3] + [0] = 9
Mod: [0]
Chakra: [6] + [7] + [8] = 21
Mod: [5]
Dodge Bonus: 5 + 1 + 2 = 8

Base Attack Bonus: 5 / 0
Attack Melee: 5 / 0
Attack Ranged: 6 / 1

Base Save Bonus: 2
Fort: 2
Rex: 3
Will: 4

dist / training

Ninja Skills [Mundane] ((Modified By)):

Strength: 0
Athletics (Str): [0] + [0] | 0

Dexterity: 1
Acrobatics (Dex): [0] + [0] | 1
Escape Artist (Dex): [6] + [2] | 9
Sleight of Hand (Dex): [0] + [0] | 1
Stealth (Dex): [1] + [1] | 3

Constitution: 0
Concentration (Con): [5] + [0] | 5

Intelligence: 4
Alchemy (Int): [0] + [0] | 4
Chakra Control (Int): [14] + [9] | 27
Craft (Int): [0] + [0] | 4
Treat Injury (Int): [0] + [0] | 4

Wisdom: 2
Awareness (Wis): [6] + [0] | 8
Read Lips (Wis): [0] + [0] | 2
Sense Motive (Wis): [6] + [1] | 9
Survival (Wis): [0] + [0] | 2

Charisma: 0
Diplomacy (Cha): [0] + [0] | 0
Handle Animal (Cha): [0] + [0] | 0
Innuendo (Cha): [0] + [0] | 0
Intimidate (Cha): [0] + [0] | 0
Perform (Cha): [0] + [0] | 0
Seduction (Cha): [1] + [0] | 0

Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Katana): [5] + [3] | 8
Ninja Weapons (Shuriken): [0] + [2] | 2
Ninja Weapons (Kunai): [0] + [2] | 2
Taijutsu: [0] + [1] | 1
Ninjutsu: [15] + [0] | 5
Medical Ninjutsu: [0] + [0] | 0
Genjutsu: [0] + [0] | 0
Fuuin Jutsu: [2] + [0] | 0
Sneak Attack: [0] + [0] | 0
Puppet Play: [0] + [0] | 0]

Base Taijutsu
xxxxxxxxxxxxFinal Damage 1-6

Katana
xxxxxxxxxxxxFinal Damage 6-12 + 1.5(0)

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Taijutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text


Ninjutsu

    Bunshin no Jutsu (Clone Technique)
    This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
    Cp cost: 1 pt. per clone.
    Dice Rolls: 1 Roll
    Damage: N/A
    Requirements: Learn in the academy.
    Training: 1 stage
    Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
    Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
    To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.


    Henge no Jutsu (Transformation Technique)
    The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
    Cp cost: 2 +1 per post
    Dice Rolls: 1 Roll
    Damage: N/A
    Requirements: Learn in the Academy.
    Training: 1 stage.
    Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
    Special: +intelligence modifier to disguise (Craft) checks.


    Kawarimi no Jutsu (Replacement Technique)
    This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
    Cp cost: 4
    Dice Rolls: n/a
    Damage: n/a
    Requirements: Learn in the academy. Chakra Control 3
    Training: 1 stage
    Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
    Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.


    Jibaku Fuda: Kassei, (Exploding Tag: Activate)
    Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
    Cp cost: 3 per tag
    Dice Rolls: 1 Roll
    Damage: Exploding tag damage [10-20]
    Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
    Requirements: Learn in the academy. Chakra Control 2.
    Training: 1 stage
    Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.


    Nawanuke no Jutsu (Rope Escape Technique)
    A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
    Cp cost: 1
    Dice Rolls: n/a
    Damage: N/A
    Requirements: Learn in the Academy.
    Training: 1 stage
    Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
    Special: +2 to your Escape Artist roll when escaping from rope.


    Kakuremino no Jutsu (Cloak of Invisibility Technique)
    This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
    Cp cost: 1
    Dice Rolls: 1 Roll
    Damage: N/A
    Requirements: Learn in the academy.
    Training: 1 stage.
    Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
    Special: +2 to your Stealth check when hiding.


    Chakra Climb
    After learning to concentrate chakra to the feet, a shinobi may use their chakra to stick to solid surfaces like trees or walls and walk up them.

    Technique 2
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text



Genjutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text


Fuuinjutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Contracted
xxxxxxxxxxxxSee Species Summons

Pets
xxxxxxxxxxxxSee Name in-detail  

Over Yandere
Crew

Obsessive Lover

9,150 Points
  • Beta Citizen 0
  • Beta Gaian 0
  • Beta Contributor 0

wolfbain001

PostPosted: Tue Sep 20, 2011 1:04 pm


User Image - Blocked by "Display Image" Settings. Click to show.TAB
TAB
TAB
TAB
TAB

TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TAB TABTrait 1 Trait 2 Trait 3

No on really knows who she is, you can only find her when she wants to be found. Even then though, she's very withdrawn, always relaxed.
- Leaf Village


Level 1 | Experience 0/100

TAB TAB▬▬▬▬▬
TABHp MHp Cp
8/8 | 8/8 | 5/5
TAB TAB▬▬▬▬▬

Academy Student Leaf, Konohagakure


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


n a m e

Inuzuka, Kiya
h a i l i n g

Inuzuka
a f f i n i t y

Katon (Fire) / Fuuton (Air)
g e n d e r

Female
b i r t h d a y

07-15
a g e

13
h a i r

Red
e y e s

Dark Blue
h e i g h t

4'9''
w e i g h t

80 lbs

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Strength 6+5
xxxxxxxxMod: 0
xxxxxxxxxxxxAthletics
xxxxxx0+0

Dexterity 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxAcrobatics
xxxxxx0+0
xxxxxxxxxxxxEscape Artist
xxxxxx0+0
xxxxxxxxxxxxSleight of Hand
xxxxxx0+0
xxxxxxxxxxxxStealth
xxxxxx3+0

Constitution 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxConcentration
xxxxxx0+0

Intelligence 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxAlchemy
xxxxxx0+0
xxxxxxxxxxxxChakra Control
xxxxxx2+0
xxxxxxxxxxxxCraft (INSERT)
xxxxxx0+0
xxxxxxxxxxxxTreat Injury
xxxxxx0+0

Wisdom 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxAwareness
xxxxxx0+0
xxxxxxxxxxxxRead Lips
xxxxxx1+0
xxxxxxxxxxxxSense Motive
xxxxxx0+0
xxxxxxxxxxxxSurvival
xxxxxx0+0

Charisma 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxDiplomacy
xxxxxx0+0
xxxxxxxxxxxxHandle Animal
xxxxxx5+3
xxxxxxxxxxxxInnuendo
xxxxxx0+0
xxxxxxxxxxxxIntimidate
xxxxxx5+0
xxxxxxxxxxxxPerform (INSERT)
xxxxxx0+0
xxxxxxxxxxxxSeduction
xxxxxx0+0

Chakra 6+7
xxxxxxxxMod: 1

Shinobi Skills
xxxxxxxxxxxxMelee Weapon
xxxxxx0+0
xxxxxxxxxxxxRanged Weapon (Kunai)
xxxxxx1+0
xxxxxxxxxxxxSneak Attack
xxxxxx0+0
xxxxxxxxxxxxPuppet Play
xxxxxx0+0

xxxxxxxxxxxxTaijutsu
xxxxxx0+0
xxxxxxxxxxxxNinjutsu
xxxxxx3+0
xxxxxxxxxxxxEseijutsu
xxxxxx0+0
xxxxxxxxxxxxGenjutsu
xxxxxx0+0
xxxxxxxxxxxxFuuinjutsu
xxxxxx0+0

Base Attack 1
xxxxxxxxxxxxDodge Bonus 10+0+(-2) = 8
xxxxxxxxxxxxAttack Melee 1
xxxxxxxxxxxxAttack Ranged 1

Base Save 0
xxxxxxxxxxxxFort 0+0 = 0
xxxxxxxxxxxxRex 0+0 = 0
xxxxxxxxxxxxWill 0+(-2) = -2

Base Taijutsu
xxxxxxxxxxxxFinal Damage 2 - 7

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Taijutsu

    Technique 1
    None
    Technique 2
    None


Ninjutsu

    Technique 1
    None
    Technique 2
    None


Genjutsu

    Technique 1
    None
    Technique 2
    None


Fuuinjutsu

    Technique 1
    None
    Technique 2
    None


▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


Contracted
xxxxxxxxxxxxNone

Pets
xxxxxxxxxxxxSee Bain in-detail
PostPosted: Wed Sep 21, 2011 2:34 am


I WILL EDIT THIS WITH THE OTHER ONE ONCE I GET IT DONE !!!!


User-name: dragaosagrada
Posting: everyday to a few days a week
Time zone: GMT +0

~Character Data~


User ImageName: Hoeru
Village: Konoha
Clan/Bloodline: Inuzuka
Element Affinity: Wind, Fire
Age: 11
Gender: Female
Rank: Academy Student

~Appearance~


Headband: White cloth and around her neck like a collar
Height: 4'8"
Weight: 120 lbs
Hair: White and long
Eyes: Redish purple
Physical Description: Slim but not in an exaggerated manner. For a girl her age and height she has about the right body format. Her muscles even though are small and are still devellopping she is physically stronger than most girls her age, not by too much though. Her chest has just barely started to bud.
Clothing: White bikini like top worn underneath a long white sleeve hooded jacket with black strips on the arms and a black star on the chest (which she either wears zipped up or not). White shorts with black belt, white gloves and white boots.
Background: Hoeru was born not only the youngest child in her family but the only girl too. Her family was a big one and there were more then enjoy older brothers to drive one insane (5 to be exact). The moment of her birth she cried loud and hard, unlike any of her brothers before her. Because of that her parents decided to name her Hoeru (howl). And it would prove later on to be the perfect name for her. She was one loud energetic little girl. Of course being in the Inuzuka clan no one seemed to mind this, they were all load and noisy, she was just exceptionally louder the other Inuzuka kids her age. There is nothing of interest to say of her childhood, it was normal. Older brothers picking on her, her getting in trouble and dirty etc. At least for her it was normal. She didn't know how childhoods went with other clans. Eventually she entered the Shinobi Academy. The first day there she got in major trouble and since then it has marked her (it was one hell of a first impression). She is known by nearly every teacher as a huge trouble maker (poor girl can't help it its just how she is, she doesnt even do half of it on purpose). Because of that she is taking a little longer to pass the Academy then her brothers but she doesn't really care. It wasn't much of a big deal to her.

Hoeru met her canine campanion a year ago when wondering in the woods with one of her older brothers. Seperating from her brother after hearing something in the bushes she found herself being bitten in the ankle by a tiny ball of white fluff. Picking out the small wolf cub she nuzzled it. This caught the wolf by surprise and he didn't quite know how to react. Hoeru thought he was adorable and took him home with her. Her parents after all had been about to get her a cannine compinion so this worked out fine. However she was going to have to train him on her own which she did. Somehow something she had done to the wolf had made him give her his trust. She was the only one he trusted, and the other members of her family but that took quite some time. Following Inuzuka traditions Hoeru named him Shiro because of his white furr but secretly she wanted to call him Ghost and so it became his nickname for her. She calls him by both names.
Personality:
~Energetic: There is more then enough energy in her to go around. Where she gets it all? No one knows.
~Air head/Clumsy: She is easily side tracked and as such becomes an air head and at other times just ends up doing something completely clumsy.
~Dynamo: Not only is she energetic but very hardworking (when finally taking something serious).
~Stubborn: She doesn't give up or back down very easily.
~Trouble maker: She has a way of getting and making trouble. Perhaps some of this is due to her high level of energy and just can't kept it all inside her. Other times she just happens to be in the wrong place at the wrong time.
~Social: She will talk to everyone she can. She has no issues with so and so being from this clan etc. She couldn't care about politics and other stuff like that, she will be friends with anyone who is nice to her.
~Aggressive: If she is provoked in any way she can easily become angered and will have no issues striking the one who angered her.
Other:
~Is an Albino which is why her hair and eye color is so different.
~Terrified of some insects and bugs
~ Clan markings on her cheeks
~In-game Stats:
+1 per 5 levels to Awareness
+3 to Handle Animal
+1 per 10 levels to Wisdom for the animal.



Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 1
Experience: 0/100
Hp: [10 + 0] x1 = 10
Cp: [10+ (-2)]x1 = 4
MHp: [10 + (-1)]x1 = 9

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<
+ < distributed > + +

Strength: 6 + 3 = 9 Mod: -1
Dexterity: 6 + 5 = 11 Mod: +0
Constitution:6 + 5 = 11 Mod: +0
Intelligence: 6 + 1 = 7 Mod: -2
Wisdom: 6 + 3 = 9 Mod: -1
Charisma: 6 + 3 = 9 Mod: -1
Chakra: 6 + 0 = 6 Mod: -2
Dodge Bonus: 9

Base Attack Bonus: 1
Attack Melee: 0
Attack Ranged: 1

Base Save Bonus: 0
Fort: 0 +0 = 0
Rex: 0 +0 = 0
Will: 0 + (-1) = -1

~Skills~ 20 Skill points


Ninja Skills [Mundane] ((Modified By)):
+

Acrobatics (Dex): 0 + 4
Alchemy (Int): -2 + 0
Awareness (Wis): -1 + 2
Athletics (Str): -1 + 4
Chakra Control (Int): -2 + 0
Concentration (Con): 0 + 0
Craft (Int): -2 + 0
Diplomacy (Cha): -1 + 0
Escape Artist (Dex): 0 + 0
Handle Animal (Cha):-1 + 5 + 3
Innuendo (Cha): -1 + 0
Intimidate (Cha): -1 + 0
Perform (Cha): -1 + 0
Read Lips (Wis): -1 + 0
Seduction (Cha): -1 + 0
Sense Motive (Wis): -1 + 0
Sleight of Hand (Dex): 0 + 0
Stealth (Dex): 0 + 3
Survival (Wis): -1 + 2
Treat Injury (Int): -2 + 0


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu:
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:


Valuables

User Image

Aquos Dragoa


MiniMidget

PostPosted: Sun Sep 25, 2011 5:14 pm


User ImageTAB
TAB
TAB
TAB
TAB

TAB TAB TAB TAB TAB TAB TABmeek studious crybaby

If the worth of a person is defined by the sum of one's actions,
then I must do all that I can to become a daughter he can be proud of.

- Shirayuki Kaede


Level 7 | Experience 160/400

TAB TAB▬▬▬▬▬
TABHp MHp Cp
56/56 | 98/98 | 56/56
TAB TAB▬▬▬▬▬

Academy Student Konohagakure, Hi no Kuni


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n a m e

Shirayuki, Kaede
h a i l i n g

a civilian family
a f f i n i t y

Water/Element 2
g e n d e r

Female
b i r t h d a y

03-14
a g e

13
h a i r

Brown
e y e s

Brown
h e i g h t

144 cm (4'9”)
w e i g h t

54 kg (118 lbs)

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Strength 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxAthletics
xxxxxx0+0

Dexterity 28+0
xxxxxxxxMod: 9
xxxxxxxxxxxxAcrobatics
xxxxxx5+0
xxxxxxxxxxxxEscape Artist
xxxxxx0+0
xxxxxxxxxxxxSleight of Hand
xxxxxx0+0
xxxxxxxxxxxxStealth
xxxxxx0+0

Constitution 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxConcentration
xxxxxx10+0

Intelligence 16+0
xxxxxxxxMod: 3
xxxxxxxxxxxxAlchemy
xxxxxx0+0
xxxxxxxxxxxxChakra Control
xxxxxx26+0
xxxxxxxxxxxxCraft (INSERT)
xxxxxx0+0
xxxxxxxxxxxxTreat Injury
xxxxxx5+0

Wisdom 19+0
xxxxxxxxMod: 4
xxxxxxxxxxxxAwareness
xxxxxx5+0
xxxxxxxxxxxxRead Lips
xxxxxx0+0
xxxxxxxxxxxxSense Motive
xxxxxx0+0
xxxxxxxxxxxxSurvival
xxxxxx0+0

Charisma 6+0
xxxxxxxxMod: -2
xxxxxxxxxxxxDiplomacy
xxxxxx0+0
xxxxxxxxxxxxHandle Animal
xxxxxx0+0
xxxxxxxxxxxxInnuendo
xxxxxx0+0
xxxxxxxxxxxxIntimidate
xxxxxx0+0
xxxxxxxxxxxxPerform (INSERT)
xxxxxx0+0
xxxxxxxxxxxxSeduction
xxxxxx0+0

Chakra 18+0
xxxxxxxxMod: 4

Shinobi Skills
xxxxxxxxxxxxMelee Weapon (INSERT)
xxxxxx0+0
xxxxxxxxxxxxRanged Weapon (INSERT)
xxxxxx0+0
xxxxxxxxxxxxSneak Attack
xxxxxx0+0
xxxxxxxxxxxxPuppet Play
xxxxxx0+0

xxxxxxxxxxxxTaijutsu
xxxxxx0+0
xxxxxxxxxxxxNinjutsu
xxxxxx0+20
xxxxxxxxxxxxEseijutsu
xxxxxx15+0
xxxxxxxxxxxxGenjutsu
xxxxxx14+0
xxxxxxxxxxxxFuuinjutsu
xxxxxx0+0

Base Attack 7
xxxxxxxxxxxxDodge Bonus 23
xxxxxxxxxxxxAttack Melee 5
xxxxxxxxxxxxAttack Ranged 16

Base Save 3
xxxxxxxxxxxxFort 1
xxxxxxxxxxxxRex 12
xxxxxxxxxxxxWill 7

Base Taijutsu
xxxxxxxxxxxxFinal Damage 1-6

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Taijutsu

    None



Ninjutsu

    Bunshin no Jutsu
    This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
    Cp cost: 1 pt. per clone.
    Dice Rolls: 1 Roll.
    Damage: N/A.
    Requirements: Learn in the academy.
    Training: 1 stage.
    Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
    Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
    To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

    Henge no Jutsu (Transformation Technique)
    The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
    Cp cost: 2 +1 per post.
    Dice Rolls: 1 Roll.
    Damage: N/A.
    Requirements: Learn in the Academy.
    Training: 1 stage.
    Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
    Special: +intelligence modifier to disguise (Craft) checks.

    Kawarimi no Jutsu (Replacement Technique)
    This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
    Cp cost: 4.
    Dice Rolls: N/A.
    Damage: N/A.
    Requirements: Learn in the academy. Chakra Control 3.
    Training: 1 stage.
    Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
    Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

    Nawanuke no Jutsu (Rope Escape Technique)
    A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
    Cp cost: 1.
    Dice Rolls: N/A.
    Damage: N/A.
    Requirements: Learn in the Academy.
    Training: 1 stage.
    Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
    Special: +2 to your Escape Artist roll when escaping from rope.


Genjutsu

    None



Fuuinjutsu

    None



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Contracted
xxxxxxxxxxxxNone

Pets
xxxxxxxxxxxxApproval Pending
PostPosted: Sun Sep 25, 2011 5:31 pm


User-name: Qyp
Posting: Frequent
Time zone: New Zealand

~Character Data~


Name: Doru Kotochi
Village: Konohagakure
Clan/Bloodline: None
Element Affinity: Earth
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None
Height: 5' 6"
Weight: 100 lbs
Hair: Brown, spiking backwards.
Eyes: green-hazel
Physical Description: Medium build, lightly tanned skin, no real distinctive features, pretty normal.
Clothing: Black long sleeve shirt with three thick green stripes at the ends of the sleeves, camo pants of black and brown, and brown sandals.

Background: Grew up only knowing his mother, and being taught his father was a dead hero. Doru's life in Konoha had been hard, because his mother was a ninja who was away on missions most of the time so he had to look after himself a lot. She was providing for him, but all he wanted was her to be around for him. He barely had time to have friends, because he was keeping the house clean, did a lot of shopping, and many other things his mother should of been doing. But of course, the money he used was the money his mother earned from the missions. She survived for him. Now and then, over the years, he noticed a man watching him, whenever he went passed the famous Ramen Ichiraku. He didn't like it.

On his eighth birthday, his mother was away, and he had no one to spend it with, so he just cooked himself his favourite meal, spending a little extra on himself. Practically another normal day. Until the man who watched him, came to his house, and gave him a gift. How he knew it was his birthday, he never knew, and found it quite frightening. The gift was just a pendant with the earth symbol (土) in a circle, which he found odd, considering this was the land of fire. He decided to not wear it, but just leave it in his room. He then asked one of his mother's friends to keep an eye out for the man, because he suspected he may be a spy.

But life carried on, and the man was never seen again in the village. It was a relief, he could now not worry about the crazy watcher. But one day he decided to go to Ramen Ichiraku to see if the man was there, just in case. But he wasn't, and thank goodness for that. But his time was not wasted, he made a good friend, a girl who was all alone like him, she was an Uchiha, the rarest of the old great clans of Konoha. She didn't like it at all, and said she would not become a ninja, and not use the clan's power. But Doru told her he wanted to be a ninja to help protect the village, and his mother, and now her, his new friend. She thought he was sweet, and changed her mind on being a ninja, just to protect him.
But a week later, he found out she had to move to Otogakure, saying the Uchiha there are far more respected. She said she would still become a ninja, and one day protect him from harm.

His life changed for the worse when his mother did not come back from her mission, she said two days, it had been five. Finally his mother's friend, the shinobi who was looking out for him now and then, came to him, fell on his knees, and sobbed. He was an emotional wreck, mainly because he felt sorry for Doru, now being all alone, but there was also the fact that they both had their parents killed in the line of duty as young kids, and his memories of them were flooding back to him. So many emotions at once was braking him, all that was said is that his mother had died saving her team. Doru was sad, but for some reason, glad to know she died selflessly, and for her team. He was angry she did it, but at the same time proud of her. He wished to see the shinobi she saved. They had a feast in her honor after her funeral, and all at that table vowed to watch over Doru.

Finally, it came to the day he would join the Academy, and all his watchers were there, excited to see him become what his mother wanted him to be. But there was also one other there, he recognized, but was different. Doru shrugged it off and enjoyed his first day at the Academy.

Personality: Forward with his opinions, quite intelligent for his age, which can make him a little annoying at times with his blabbering on. He likes to make people feel good about themselves too. Is most of the time just a working hard attitude.
Other:

~Stats~

LV. 2
Experience: 113/150
Hp: 20
Cp: 10
MHp: 16

Base + Distribute + Level + Training

Strength: 6 + 4 + 0 + 0 = 10 Mod: 0
Dexterity: 6 + 2 + 1 + 0 = 9 Mod: -1
Constitution: 6 + 4 + 0 + 0 = 10 Mod: 0
Intelligence: 6 + 1 + 2 + 1 = 10 Mod: 0
Wisdom: 6 + 0 + 0 + 0 = 6 Mod: -2
Charisma: 6 + 3 + 0 + 0 = 9 Mod: -1
Chakra: 6 + 6 + 0 + 1 = 13 Mod: 1
Dodge Bonus: 7

Base Attack Bonus: 2
Attack Melee: 2
Attack Ranged: 1

Base Save Bonus: 1
Fort: 1
Rex: 0
Will: -1

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 2
Alchemy (Int): 1
Awareness (Wis):
Athletics (Str): 2
Chakra Control (Int): 5
Concentration (Con): 2
Craft (Int):
Diplomacy (Cha):
Escape Artist (Dex): 2
Handle Animal (Cha):
Innuendo (Cha):
Intimidate (Cha):
Perform (Cha):
Read Lips (Wis):
Seduction (Cha):
Sense Motive (Wis): 1
Sleight of Hand (Dex): 2
Stealth (Dex): 2 + 1 = 3
Survival (Wis): 1
Treat Injury (Int):


Ninja Skills [Passive] ((No Modifiers)):

Katana (Tanto): 4
Taijutsu: 1
Ninjutsu: 3 + 1 = 2
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack: 2
Puppet Play:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Possessions~


Money:

Ryo: 20

Equipment:

Tanto - was originally his mothers.

Valuables

Qyp
Crew

Manly Lunatic


kouri-chan_xx
Vice Captain

Noob

PostPosted: Sat Dec 24, 2011 12:30 am


Incomplete trainings:
Read about ninjas
Roll: d20 + Int mod. + Yarotai help [3]
DC: 10 + int mod [0] = 10.
Successes: 6/10
First post on page 182, then 183, 187, 188, 189, 207

User Image User Image User Image User Image User Image User Image User Image User Image
User Image User Image User Image User Image User Image User Image User Image User Image

User-name: Fudou Akio
Posting: AFAIC
Time zone: GMT +8

~Character Data~

User Image
Name: Fudou Akio (不動明王)
Theme Song: The Goodship Lifestyle by Chumbawumba Lyrics and also Blader~Duskmon's Theme by Suzumura Kenichi (Digimon Frontier) Lyric TL
Village: Konoha
Clan/Bloodline: No clan.
Element Affinity: Fire.
Age: 10.
Gender: Male.
Rank: Student.

~Appearance~


Headband: None yet.
Height: 4'5" (1.34m)
Weight: 72lbs (~33kg)
Hair: Akio has a completely shaved head save for a rather bushy mohawk, which he keeps ungelled. So it falls all around his head and occasionally gets over his eyes. Streaks of white are scattered throughout his mohawk thanks to unfortunate genes.
Eyes: Maybelline worthy eyelashes. Otherwise, not much worth to look at, flat green-grey (pic is inaccurate), somewhat large eyes. His eyebrows are kind of thin and short.
Physical Description: Akio is short and scrawny. He hasn't eaten very well for a while, so he is a bit thin especially around the face. His skin is pale, but he doesn't look sickly, just angry. His face is sharp and somewhat catlike. He has natural abs that come from being skinny and not actually working out. Of course, he's still a growing boy, but in order to reach his full potential he has to start working at it and getting enough nutrition.
Clothing: Too poor to have clothes. (jokes) Okay, seriously, he just scrounges up a t-shirt/vest and cargo/various athletic shorts to wear every day. He only has a small amount of clothing, so he repeats outfits a lot. He tries to mix it up so that other people don't notice as much. He has exactly 1 pair of jeans.
Background: Akio was born to a happy family and had a decent childhood, full of happy things like theme park trips and kindergarten and beach trips. And lots of trips. He was originally intended to attend civilian academic school and probably would have done so if his father had not lost his job when Akio was around 6 years old. Suddenly, his father's debts, hidden from everyone, including his family, were revealed and it tore the family apart. The family stayed together, as Akio-Daddy was a decent man if extremely flawed, and Akio-Momma had to survive and ensure her child's wellbeing. But it was never the same. Akio-Momma grew resentful of her husband, as his poverty limited the amount of options the family had and it was just generally less fun and more painful to be poor. So Akio spent his pre-teen years watching his father jump from odd job to odd job, grovelling to the debt collectors who came calling frequently, and listening to his mother telling him to become a strong boy, unlike his father.
When Akio was 10, he enrolled into the academy. His twin motivations were the fat mission rewards to be gained once a certified shinobi and the fame and power that came with the training.
Personality: Akio is a massive douche. He is sardonic, sarcastic, caustic and goes out of his way to hurt people, especially if he doesn't like you. He is usually alone and doesn't seem to mind it being that way. He likes to act in ways that people don't expect and may find (ok, will definitely find...) repellant. He finds it difficult to trust other people and to cooperate with them. However he keeps some aspects of his personality hidden or not so obvious, such as the fact that he loves his mother greatly and is a massive mama's boy. He is also quite intelligent and would prefer to think about how to best approach a situation instead of jumping in headfirst. However, he also has quite the temper, which he cannot control very well.
Other: He's got a really hot sister who is a hairdresser. She does his hair. He only sees her during his haircut trips though since she works multiple jobs in an effort to help her family, and so is really busy. He gets into a lot of fights. He can be quite scary when he wants to be - all he has to do is unleash the anger inside. Also, he's all right at cooking.
His chakra colour is a dark muddy teal.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Bunshin no Jutsu: (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + half the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Special: +intelligence modifier to disguise (Craft) checks.

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 3
Experience: 86/200
Hp: 27
Cp: 30
MHp: 30

Strength: 8+1 | Mod: -1
Dexterity: 9+2 | Mod: 0
Constitution: 8 | Mod: -1
Intelligence: 11+1 | Mod: +1
Wisdom: 10 | Mod: 0
Charisma: 14 | Mod: +2
Chakra: 8+2 | Mod: 0
Dodge Bonus: Level + dex mod + wis mod = 3

Base Attack Bonus: 3
Attack Melee: 2
Attack Ranged: 3

Base Save Bonus: 1
Fort: 0
Rex: 1
Will: 1

~Skills~


Distributable skill points: 40

Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex):
Alchemy (Int): 3
Awareness (Wis): 5
Athletics (Str):
Chakra Control (Int): 7
Concentration (Con):
Craft (Int):
Diplomacy (Cha):
Escape Artist (Dex): 0+1
Handle Animal (Cha):
Innuendo (Cha):
Intimidate (Cha): 4+1
Perform (Cha):
Read Lips (Wis):
Seduction (Cha):
Sense Motive (Wis): 7
Sleight of Hand (Dex): 2
Stealth (Dex): 5
Survival (Wis):
Treat Injury (Int): 2


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu: 2
Ninjutsu:
Medical Ninjutsu:
Genjutsu: 1
Fuuin Jutsu:
Sneak Attack: 2
Puppet Play:

~Possessions~


Money:

Ryo: 0
2ryo worth of credits for Ichiraku Ramen

Equipment:
Academy syllabus scroll
Academy weapons pouch: 3x kunai, 6x shuriken

Valuables
Bracelet made for him by his mum.
PostPosted: Sat Aug 04, 2012 4:03 pm


User-name: ClericSaphire
Posting: As much as I can get in
Time zone: (UTC+09:00) 서울/Seoul

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TAB TAB TAB TAB TAB TAB TABIntelligent Friendly Prim

"People become stronger because there are memories that they will not forget."
- Tsunade Senju, Godaime Hokage


Level 5 | Experience 4/300

TAB TAB▬▬▬▬▬
TABHp MHp Cp
TB50/50 | 60/60 | 50/50
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Academy Student Konohagakure , Hi no Kuni


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n a m e

Uchiha, Sakurayuki (うちは 桜雪)
h a i l i n g

Uchiha Clan
a f f i n i t y

Fire/(N/A… yet.)
g e n d e r

Female
b i r t h d a y

04-07
a g e

08
h a i r

Light pink, and silky, although she never really tends to it much. Her locks come down to her lower legs, because she stubbornly refuses to cut her hair, being her single point of vanity.
e y e s

Pure black, with a sparkling glint in her eyes. Has not yet awakened the Sharingan.
h e i g h t

122.5 cm
w e i g h t

23 kg

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Initial/lvl/training
Clan attributes = red


Strength [6] + [6] + [0] =[12] × 0.9 = [10.8]
xxxxxxxxMod: 0
xxxxxxxxxxxxAthletics
xxxxxx[0] + [0] + [0] = [0]

Dexterity [6] + [4] + [1] = [11]
xxxxxxxxMod: 0
xxxxxxxxxxxxAcrobatics
xxxxxx[0] + [0] + [0] = [0]
xxxxxxxxxxxxEscape Artist
xxxxxx[0] + [4] + [1] = [5]
xxxxxxxxxxxxSleight of Hand
xxxxxx[0] + [0] + [0] = [0]
xxxxxxxxxxxxStealth
xxxxxx[0] + [2] + [1] = [3]

Constitution [6] + [7] + [0] = [13] × 0.8 = [10.4]
xxxxxxxxMod: 0
xxxxxxxxxxxxConcentration
xxxxxx[0] + [3] + [0] = [3]

Intelligence [6] + [5] + [2] = [13] × 1.2 = [15.6]
xxxxxxxxMod: 2
xxxxxxxxxxxxAlchemy
xxxxxx[2] + [0] + [0] = [2]
xxxxxxxxxxxxChakra Control
xxxxxx[2] + [9] + [4] = [15]
xxxxxxxxxxxxCraft (INSERT)
xxxxxx[2] + [0] + [0] = [2]
xxxxxxxxxxxxTreat Injury
xxxxxx[2] + [0] + [0] = [2]

Wisdom [6] + [4] + [0] = [10]
xxxxxxxxMod: 0
xxxxxxxxxxxxAwareness
xxxxxx[0] + [1] + [2] = [3]
xxxxxxxxxxxxRead Lips
xxxxxx[0] + [0] + [0] = [0]
xxxxxxxxxxxxSense Motive
xxxxxx[0] + [0] + [0] = [0]
xxxxxxxxxxxxSurvival
xxxxxx[0] + [3] + [0] = [3]

Charisma [6] + [2] + [0] = [8]
xxxxxxxxMod: -1
xxxxxxxxxxxxDiplomacy
xxxxxx[-1] + [1] + [0] = [0]
xxxxxxxxxxxxHandle Animal
xxxxxx[-1] + [0] + [0] = [-1]
xxxxxxxxxxxxInnuendo
xxxxxx[-1] + [0] + [0] = [-1]
xxxxxxxxxxxxIntimidate
xxxxxx[-1] + [0] + [0] = [-1]
xxxxxxxxxxxxPerform (Tessen)
xxxxxx[-1] + [0] + [0] = [-1]
xxxxxxxxxxxxSeduction
xxxxxx[-1] + [0] + [0] = [-1]

Chakra [6] + [4] + [4] = [14] × 1.1 = [15.4]
xxxxxxxxMod: 2

Shinobi Skills
xxxxxxxxxxxxMelee Weapon (Tessen)
xxxxxx[5] + [2] = [7]
xxxxxxxxxxxxRanged Weapon (N/A)
xxxxxx[0] + [0] = [0]
xxxxxxxxxxxxSneak Attack
xxxxxx[3] + [3] = [6]
xxxxxxxxxxxxPuppet Play
xxxxxx[0] + [0] = [0]

xxxxxxxxxxxxTaijutsu
xxxxxx[3] + [1] = [4]
xxxxxxxxxxxxNinjutsu
xxxxxx[12] + [0] = [12]
xxxxxxxxxxxxEseijutsu
xxxxxx[0] + [0] = [0]
xxxxxxxxxxxxGenjutsu
xxxxxx[12] + [0] = [12]
xxxxxxxxxxxxFuuinjutsu
xxxxxx[0] + [0] = [0]

Base Attack 5 / 0
xxxxxxxxxxxxDodge Bonus [5] + [0] +[0] = [5]
xxxxxxxxxxxxAttack Melee 5 / 0
xxxxxxxxxxxxAttack Ranged 5/ 0

Base Save 2
xxxxxxxxxxxxFort 2
xxxxxxxxxxxxRex 2
xxxxxxxxxxxxWill 2

Base Taijutsu
xxxxxxxxxxxxFinal Damage 2-7

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Taijutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text
    Technique 2
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text


Ninjutsu

    Bunshin no Jutsu (Clone Technique)
    This is a basic technique taught to students at the Academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
    Rank
    E
    Cp Cost
    1 CP per clone
    Dice Rolls
    1
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    Can create 1 clone per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
    To See Through
    1d20 + user's Chakra Control skill vs 1d20 + opponent's Intelligence mod. + opponent's Awareness skill. Opponent will target the real shinobi among the clones.


    Kakuremino no Jutsu (Cloak of Invisibility Technique)
    This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
    Rank
    E
    Cp Cost
    1
    Dice Rolls
    1
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    +2 to your Stealth check when hiding.


    Nawanuke no Jutsu (Rope Escape Technique)
    A basic technique taught at the Academy. When a shinobi is tied with rope, he can undo the knots and escape using this jutsu.
    Rank
    E
    Cp Cost
    1
    Dice Rolls
    N/A
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    +2 to your Escape Artist roll when escaping from rope binds.



Genjutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text
    Technique 2


Fuuinjutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text


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Contracted
xxxxxxxxxxxxSee Species Summons

Pets
xxxxxxxxxxxxSee Name in-detail




User-name: ClericSaphire
Posting: As much as I can get in
Time zone: (UTC+09:00) 서울/Seoul


TAB TAB TAB TAB TAB TAB TABIntelligent freindly prim


Level 2 | Experience 149/150

TAB TAB▬▬▬▬▬
TABHp MHp Cp
TB18/18 | 22/22 | 20/20
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User Image
~Character Data~


Name: Uchiha Sakurayuki
(うちは 桜雪)
Village: Konohagakure
Clan/Bloodline: Uchiha/Sharingan
Element Affinity: Fire / TBD
Age: 8
Gender: Female
Rank: Academy Student


~Appearance~


Headband: None
Height: 122.5cm
Weight: 23kg
Hair: Light pink, and silky, although she never really tends to it much. Her locks come down to her lower legs, because she stubbornly refuses to cut her hair, being her single point of vanity.
Eyes: Pure black, with a sparkling glint in her eyes. Has not yet awakened the Sharingan.

Physical Description:
Clothing: A sleeveless and short black dress, cut to the thighs for maximum comfort for a kunai holster and other necessary pouches. On the back it has the ever-present Uchiha symbol of the fan.The dress has white lining inside for additional warmth as well as a simple mesh shirt and short black pants underneath that is hidden inside. She also wears black finger-less gloves that come up to her elbows to protect her hands from any cuts and scrapes from practice. When dressing casually, she wears a black heel with ribbons that decorate her legs like the above picture, but normally wears her standard issue ninja sandals.
Background: From the Uchiha clan, both her parents are shinobi. Her father is an Uchiha descendent and a Jōnin, while her mother was a Chūnin from another clan, although she quit her field ninja career after training to be a medic-nin. Being an only child, she is loved by both parents, and has led a stable life full of happiness and energy, as much as the ninja life can afford.
Sakurayuki is always getting into trouble for spacing out, but she still aces her tests miraculously.

Being from a fairly traditional family, she was brought up in a strict household and follows the rules accordingly, but is still playful around her family and friends that know her well. However, when angered, she never holds much of a grudge, but she finds a way to get back to them somehow in a humiliating way, like the one time she maneuvered around to make a boy “accidentally” spill water on his own seat before he sat down, for teasing her for her pink hair.

In the beginning, her parents wanted to raise her as a civilian and thus kept her away from the ninja life, so Sakurayuki was raised in the civilian sector of the village, much to the rest of the Uchiha clan’s disapproval. However, after a few years they moved back to the compound because of the mistrusting looks from the civilians, thinking that it would not be a good influence on her. Once in the compound she happily joined the other children training to be ninjas, and seeing as Yuki enjoyed it, her parents decided to stay there and let her career steer towards one of a shinobi. Currently enrolled in Konoha’s Academy, she strives to be the best while making friends along the way. With the ongoing war forcing even young students to mature early, she seems to partly recognize what is going on, carefully maneuvering her way across delicate topics but keeping eyes and ears open for new information.
Childlike in some ways, but grown up in others, her own parents find her to be staring at the pond and contemplating something for hours, only to see her wave at her own reflection and laugh.

Because she is from one of the founding clans, she is pressed to act accordingly, but never holds the idea that she is above anyone else, treating everyone equally and according to rank. Sakurayuki loves that she is in the clan however, and enjoys strolling around and playing inside the walls adorned with the Uchiha fan. In her free time, she often ops to read or train by herself, especially since she had a late start from being away in the civilian sector, although she isn't that far behind as there is not yet much to learn as a child. Being a good girl, she doesn't ask for much from her parents aside from the occasional scrolls, stories, and dangos, something that her parents readily supply for her when they can aside from the last request, which they maintain 'is not beneficial for her health' and gives sparingly, much to her personal agony.

Personality:
She is smart and catches on quickly, but sometimes zones out, thinking of something else until someone snaps her back to reality again. Sakura loves to play with her friends, but also has a love for books and scrolls.
She aims to be the Hokage as any academy student, but is also considering following her mother’s steps into the world of medic-nins.

Other:
-Loves plushies, dango, tea, and anything sweet-tasting.
-Has a fascination with fire.
-Is currently begging her parents for a pet.


Missions:

S:
A:
B:
C:
D:

Jutsu:
- Hand Seals
- Molding Chakra
- Nawanuke no jutsu
- Kakuremino no Jutsu

Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 2
Experience: 149/150
Hp: ([10] + [-1])×2= [18]
Cp: ([10] + [1])×2= [22]
MHp: ([10] + [0])×2= [20]


Initial/lvl/training
Clan attributes = red

Strength: [6] + [2] + [0] =[8] × 0.9 = [7.2]
Mod: -2
Dexterity: [6] + [2] + [0] = [8]
Mod: -1
Constitution: [6] + [4] + [0] = [10] × 0.8 = [8]
Mod: -1
Intelligence: [6] + [5] + [1] = [12] × 1.2 = [14.4]
Mod: 2
Wisdom: [6] + [4] + [0] = [10]
Mod: 0
Charisma: [6] + [2] + [0] = [8]
Mod: -1
Chakra: [6] + [4] + [3] = [13] × 1.1 = [14.3]
Mod: 2
Dodge Bonus: [lv2] + [-1] +[0] = [1]

Base Attack Bonus: 1
Attack Melee: -2
Attack Ranged: -1

Base Save Bonus: 1
Fort: 0
Rex: 0
Will: 1

~Skills~


Mod/dist/training

Ninja Skills [Mundane] ((Modified By)):

Strength: -2
Athletics (Str): [-2] + [0] + [0] = [-2]

Dexterity: -1
Acrobatics (Dex): [-1] + [0] + [0] = [-1]
Escape Artist (Dex): [-1] + [3] + [1] = [3]
Sleight of Hand (Dex): [-1] + [2] + [0] = [1]
Stealth (Dex): [-1] + [2] + [1] = [2]

Constitution: -1
Concentration (Con): [-1] + [3] + [0] = [2]

Intelligence: 2
Alchemy (Int): [2] + [0] + [0] = [2]
Chakra Control (Int): [2] + [3] + [2] = [7]
Craft (Int): [2] + [0] + [0] = [2]
Treat Injury (Int): [2] + [0] + [0] = [2]

Wisdom: 0
Awareness (Wis): [0] + [1] + [0] = [1]
Read Lips (Wis): [0] + [0] + [0] = [0]
Sense Motive (Wis): [0] + [1] + [0] = [1]
Survival (Wis): [0] + [1] + [0] = [1]

Charisma: -1
Diplomacy (Cha): [-1] + [1] + [0] = [0]
Handle Animal (Cha): [-1] + [0] + [0] = [-1]
Innuendo (Cha): [-1] + [0] + [0] = [-1]
Intimidate (Cha): [-1] + [0] + [0] = [-1]
Perform (Cha): [-1] + [0] + [0] = [-1]
Seduction (Cha): [-1] + [0] + [0] = [-1]

Ninja Skills [Passive] ((No Modifiers)):
Ninja Weapons (Melee): [2] + [0] = [2]
Ninja Weapons (Ranged): [0] + [0] = [0]
Taijutsu: [1] + [0] = [1]
Ninjutsu: [5] + [0] = [5]
Medical Ninjutsu: [2] + [0] = [2]
Genjutsu: [3] + [0] = [3]
Fuuin Jutsu: [0] + [0] = [0]
Sneak Attack: [0] + [0] = [0]
Puppet Play: [0] + [0] = [0]

~Possessions~


Money:

Ryo: ×

Equipment:


Valuables
Complete Academy Syllabus Scroll
A black and white plushie of a cat with a pink ribbon.
Black tessen with a pink sakura petal print decor. Has the Uchiha's clan symbol on the base of the strengthened steel.
Quote:
Tessen {Small war fan}
The tessen is used normally as a signal device more than a weapon and is often carried by kunoichis, the tessen can be made of wood and paper as well as iron and paper. Normally the tessen is combined with basic taijutsu and used as a parrying tool or as an implement to direct strength in a more concentrated form.
Damage: 2 - 5 + str. mod.
Range: Melee.
Special: Can be used as signal device to make innuendos along ninjas. +4 to blocking checks. +4 to Seduction or Sleight of Hand for female characters when concealing. You can also Perform to crowds with tessen tricks!
Dual Wield: Yes, -4 to attack roll.

 

Cleric Saphire
Crew

Blessed Cleric

18,925 Points
  • Invisibility 100
  • Tycoon 200
  • Battle: Cleric 100

Gideon Commando
Crew

PostPosted: Mon Aug 06, 2012 10:50 am


User-name: Gideon Commando
Posting: I can try for every day, but it may be more like every couple of days
Time zone: CST

~Character Data~


Name: Pakku Inuzuka
Village: Konohagakure
Clan/Bloodline: Inuzuka
Element Affinity: Earth
Age: 10
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None
Height: 5’ 4”
Weight: 99lbs
Hair: Straight brown hair, though it’s not very well kept and sticks out a bit
Eyes: Dark Blue
Physical Description: Pakku has a fairly athletic build due to going on morning runs and jogs with Chisana, everyday. Due to his daily running he’s naturally not particularly strong, but quick instead. He has a lightly tan skin tone, due to going outside everyday to train with Chisana. Under both his eyes he has the red facial fangs of every Inuzuka member.
Clothing: Pakku typically wears a light blue zip up tunic and black pants. Around his neck he also wears a red bandana, he’s never been known to remove it, and why exactly he wears it is a mystery.
Background: Pakku’s Inuzuka heritage comes from his Father, and at the proper age Pakku was given his own puppy to take care of. Even at this point in his life Pakku thought he was the best, and acted like it. He was shocked to find out that he had been given the absolute runt of the litter, and he aptly named her Chisana (Little). Unlike most of his cousins Pakku had to be forced to get up in the morning to take Chisana out for a walk, and to feed him. It would be an understatement to say that for the first couple weeks Pakku wanted very little to do with Chisana.

One day everything changed. During one of their walks outside of the village Pakku and Chisana were attacked by three large black snakes. For the first time in his life Pakku was scared, but Chisana began to fight with the snakes and protect her master. Fifteen minutes later the snakes layed dead, but Chisana lay next to them, breathing heavily, with serious bites all over her body. Tears running down his face Pakku ran to Chisana and picked her up gently, kissing her forehead as he did so. Wasting no time he ran back to the village, and to the clan compound.

That was a long restless night for Pakku as he could hear the whimpers of Chisana as the Clan vet worked to patch up her wounds and remove the snakes’ venom. Pakku had finally forced himself into somekind of sleep in the chair outside the vet’s operating room, when he felt something licking his face. Opening his eyes quickly Pakku quickly embraced the puppy and hugged her tightly to his chest; the Vet actually had to tell him not to squeeze so tightly, as it could hurt her and possibly reopen a wound. Since then Pakku and Chisana have been near inseparable, and every day they work hard to get stronger, together. It has been two years since that event, and both feel that they are ready to enter the academy, and become ninja.
Personality: Pakku is cocky, very cocky, but it’s not without reason. He has been raised on stories of his ancestors, and their dogs of course, and has come to believe that he is the best of the best. He honestly sees the Academy as no issue, and thinks it’ll only take him a few days to graduate. He'll throw himself into any training he can, unless Chisana can't take part, then he may very well refuse to do it.
Other: None

Missions:

S:
A:
B:
C:
D:

Jutsu:
-Cloak of Invisilibilty
Ninjutsu-

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 4
Experience: 84/250
Hp: 48
Cp: 44
MHp: 40

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP, THANKS.<<<

Strength: 6 + 6 = 12 Mod: 1
Dexterity: 6 + 6 = 12 Mod: 1
Constitution: 6 + 7 + 1 = 14 Mod: 2
Intelligence: 6 + 2 = 8 Mod: -1
Wisdom: 6 + 4 = 10 Mod: 0
Charisma: 6 + 0 = 6 Mod: -2
Chakra: 6 + 5 + 1 = 12 Mod: 1
Dodge Bonus: Lvl (4) + Dex (1) + Wis (0) = 5

Base Attack Bonus: 4
Attack Melee: 5
Attack Ranged: 5

Base Save Bonus: 2
Fort: 4
Rex: 3
Will: 2

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 5 + 0 = 5
Alchemy (Int): -1
Awareness (Wis): 10
Athletics (Str): 0
Chakra Control (Int): 6 - 1 = 5
Concentration (Con): -1
Craft (Int): -1
Diplomacy (Cha): 0
Escape Artist (Dex): 0 + 1 = 1
Handle Animal (Cha): 5 + 0 = 5
Innuendo (Cha): 0
Intimidate (Cha): 0
Perform (Cha): 0
Read Lips (Wis): 0
Seduction (Cha): 0
Sense Motive (Wis): 5 + 0 = 5
Sleight of Hand (Dex): 0
Stealth (Dex): 11
Survival (Wis): 5 + 0 = 5
Treat Injury (Int): -1


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu: 10
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:
None

Valuables:


~Pet Data~


Name: Chisana
Species: Dog
Size: Small
Element Affinity: Earth [Only one is allowed]
Age: 3
Gender: Female

~Appearance~


Height: 10 inches
Weight: 7 lbs
Fur: Her fur his still the pure snow white of a new born puppy, though Pakku has noticed the occasional grey or brown fur on her back and head, a sign on her maturing.
Eyes: Brown
Physical Description: Chisana is small, the runt of her liter in fact, which is why Pakku named her Chisana, meaning Small. She bares a strong resemblence to the rest of the Inuzuka clan's dogs, due to thier pure breeding line. Pakku however claims she looks totally different fromt the other dogs and that a non-inuzuka just wouldn't understand.
Background: See Pakku’s
Personality: Like most dogs her age Chisana loves to have fun with her master, and is generally curious. Like all Inuzuka dogs, she has a deep love for her owner, and had fought and killed three venomous snakes to protect Pakku, even almost dying from her wounds.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

~Stats~

LV. 3
Experience: 125/200
Hp: 24
Cp: 30
MHp: 27

>>>PLEASE ARRANGE YOUR STATS CLEARLY SHOWING WHICH POINTS WERE GAINED FROM TRAINING AND WHICH POINTS WERE GAINED FROM LEVEL UP.<<<

Strength: 6 + 6 = 12| mod = 1
Dexterity: 6 + 2 = 8| mod = -1
Constitution: 6 + 1 = 7| mod = -2
Intelligence: 6 + 2 = 8| mod = -1
Wisdom: 6 + 2 = 8| mod = -1
Charisma: 6 + 1 = 7| mod = -2
Chakra: 6 + 4 = 10| mod = 0
Dodge Bonus: Lvl (3) + Dex (-1) + Wis (-1) + Small Pet (2) = 3

Base Attack Bonus: 3
Attack Melee: 4
Attack Ranged: 2

Base Save Bonus: 1
Fort: -1
Rex: 0
Will: 0

Damage: 1-3 + Str (1) = 2-4


~Skills~


>>>PLEASE SEPARATE THE STAT MODIFIER FROM THE POINTS YOU ASSIGN TO THE SKILL, THANK YOU.<<<

Mundane Skills

Athletics: (Str) -1

Acrobatics: (Dex) -1
Stealth: (Dex) 3 - 1 = 2

Concentration: (Con) -2

Chakra Control: (Int) 11 -1 = 10

Awareness: (Wis) 10 - 1
Sense Motive: (Wis) -1
Survival: (Wis) -1
Track: (Wis) -1

Diplomacy: (Cha) 9 - 1 = 8
Intimidate: (Cha) -1
Perform: (Cha) -1

Ninja Skills

Ninjutsu: 10
Genjutsu:
Taijutsu:
Fuuin Jutsu:
Medical Jutsu:
Sneak Attack:

~Possessions~


Equipment:

Valuables
PostPosted: Tue Aug 07, 2012 6:09 pm


User Image TAB
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TAB TAB TAB TAB TAB TAB TABQuiet Patient Explosive

There are always options. You may have to go out and make them for yourself, but they are there. Life is what you define it as.
- Keiji Yukio


Level6 | Experience 36/350

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TABHp MHp Cp
60/60 | 66/66 | 72/72
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Academy Student Konohagakure, Fire Country


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n a m e

Keiji Amaya
h a i l i n g

Civilian
a f f i n i t y

Water
g e n d e r

Female
b i r t h d a y

Winter 05
a g e

08
h a i r

Amaya’s hair is a choppy, chin length bob in various short layers. Her hair is thick and straight without the smallest little ripple or kink. There are often a few wispy fly-away pieces that tend to float on the wind or flutter with the turn of the head. The color is a deep, yet dull black. In the right light there is a gentle blue tint to it.
e y e s

Much like her hair, Amaya’s eyes are a shining black and are lined with thick black lashes. They shimmer and sparkle with youth in the light around them as they dart to and fro. The child’s eyes are always opened wide and scanning, taking in every last bit of her surroundings.
h e i g h t

3’9”
w e i g h t

040 lbs

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Distributed Points + Training Points

Strength 11+1
xxxxxxxxMod: 1
xxxxxxxxxxxxAthletics
xxxxxx2+0

Dexterity 10+2
xxxxxxxxMod: +1
xxxxxxxxxxxxAcrobatics
xxxxxx6+0
xxxxxxxxxxxxEscape Artist
xxxxxx2+1
xxxxxxxxxxxxSleight of Hand
xxxxxx1+0
xxxxxxxxxxxxStealth
xxxxxx2+1

Constitution 9+1
xxxxxxxxMod: 0
xxxxxxxxxxxxConcentration
xxxxxx4+0

Intelligence 11+1
xxxxxxxxMod: +1
xxxxxxxxxxxxAlchemy
xxxxxx0+0
xxxxxxxxxxxxChakra Control
xxxxxx3+3
xxxxxxxxxxxxCraft
xxxxxx0+0
xxxxxxxxxxxxTreat Injury
xxxxxx0+3

Wisdom 11+1
xxxxxxxxMod: 1
xxxxxxxxxxxxAwareness
xxxxxx2+2
xxxxxxxxxxxxRead Lips
xxxxxx2+0
xxxxxxxxxxxxSense Motive
xxxxxx4+0
xxxxxxxxxxxxSurvival
xxxxxx0+0

Charisma 12+0
xxxxxxxxMod: +1
xxxxxxxxxxxxDiplomacy
xxxxxx3+0
xxxxxxxxxxxxHandle Animal
xxxxxx3+0
xxxxxxxxxxxxInnuendo
xxxxxx0+0
xxxxxxxxxxxxIntimidate
xxxxxx0+0
xxxxxxxxxxxxPerform
xxxxxx5+0
xxxxxxxxxxxxSeduction
xxxxxx0+0

Chakra 10+5
xxxxxxxxMod: +2

Shinobi Skills
xxxxxxxxxxxxMelee Weapon (Kunai)
xxxxxx7+0
xxxxxxxxxxxxRanged Weapon (Kunai)
xxxxxx0+1
xxxxxxxxxxxxRanged Weapon (Shuriken)
xxxxxx3+2
xxxxxxxxxxxxRanged Weapon (Senbon)
xxxxxx4+2
xxxxxxxxxxxxSneak Attack
xxxxxx5+0
xxxxxxxxxxxxPuppet Play
xxxxxx0+0

xxxxxxxxxxxxTaijutsu
xxxxxx0+0
xxxxxxxxxxxxNinjutsu
xxxxxx0+0
xxxxxxxxxxxxEseijutsu
xxxxxx0+0
xxxxxxxxxxxxGenjutsu
xxxxxx5+0
xxxxxxxxxxxxFuuinjutsu
xxxxxx10+0

Base Attack 6/1
xxxxxxxxxxxxDodge Bonus 8
xxxxxxxxxxxxAttack Melee 7
xxxxxxxxxxxxAttack Ranged 7

Base Save 3
xxxxxxxxxxxxFort 3
xxxxxxxxxxxxRex 4
xxxxxxxxxxxxWill 4

Base Taijutsu
xxxxxxxxxxxxFinal Damage 2-7

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Taijutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text
    Technique 2
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text



Ninjutsu

    Nawanuke no Jutsu
    A basic technique taught at the Ninja Academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
    Cp Cost: 1
    Dice Rolls: N/A
    Damage: N/A
    Requirements: Learn in the Academy
    Training: 1 Stage
    Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
    Special: +2 to your Escape Artist roll when escaping from rope.

    Kakuremino no Jutsu
    This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
    Cp Cost: 1
    Dice Rolls: 1 Roll
    Damage: N/A
    Requirements: Learn in the Academy
    Training: 1 Stage
    Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
    Special: +2 to your Stealth check when hiding.



Genjutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text
    Technique 2
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text


Fuuinjutsu

    Technique 1
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text
    Technique 2
    Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text Test Text


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Homicidal Love

Timid Seeker


Dimi Deiod

Devoted Dabbler

PostPosted: Thu Aug 09, 2012 6:52 am


User-name: Dimi Deiod
Posting: Everyday
Time zone: GMT +1

~Character Data~


Name: Manabu Ko (Learn, Happiness)
Village: Hidden village of fire
Clan/Bloodline: None
Element Affinity: Earth/Fire
Age: 22
Gender: Male
Rank: Chunnin

~Appearance~


Headband: Around his forehead.
Height: 183cm.
Weight: 75kilo.
Hair: Shoulder lengthed brown dreads with a soul patch on his chin.
Eyes: Light brown.
Physical Description: Is a strong man, training intensely to make his body as hard as his element, earth. Ko is a very dedicated student of the ninjutsu element and belives that a stone hard body fits better than a soft one. His skin is light brown and his forearms are covered in bandages, hiding the many bruises from his training.
Clothing: He wears a green vest with a black hoodie underneath. A pair of black baggy pants that are tucked in into his bandages that are wrapped from his knees down to his ancles. His feet has a pair of blue shinobi footwear around them.
Background: Manabu Ko grew up on a far outside of the hidden village. (Will fill in once I think of something)
Personality: In his time off-duty: Positive, energetic, helpful, wise and caring. On missions and in his classroom, he is very strict. He has his set of rules that he will continue to follow and make an example for. Because he knows that hard dicipline and a fearsome focus, are the keys to success that needs to be imprinted without mercy. This makes him appear to be rather ruthless and cold. But if you see past that, he's a good guy.
Other:

Missions:

S:
A:
B: 10
C: 36
D: 167

Jutsu:

Ninjutsu-

Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.


Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Special: +2 to your Escape Artist roll when escaping from rope.

Doton: Shinju Zanshu no Jutsu (Earth Release: Inner Decapitation Technique)
After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside, due to the chakra which "makes way" for him/her. After the ninja feels he is below his opponent, he just raises his hand and grabs his opponent's feet, then buries him underground, leaving his head on the surface. This leaves a normal Shinobi open for a powerful attack, but a powerful one can use chakra and raise himself up to the ground, preventing the attack. An experienced shinobi can also predict the attack, by sensing the opponent's chakra, so this move is really only effective on younger ninjas.
Cp cost: 25
Damage: ----
Dice Rolls: 2
Reflex DC: 10 + chk modifier + 2 per 10 ranks in Ninjutsu
Escape Artist DC: 12 + chk modifier {No Ninjutsu bonus}
Special: Enemy is rendered immobile when victim of this jutsu.

Doton: Doroku Gaeshi (Earth Release: Earth Shore Return)
After striking the ground with his hands, the user creates a large wall of earth will rise into place as defense. The defense is not perfect though, since a hard or drilling impact can puncture the wall.
Cp cost: 45
Dice Rolls: 3
Damage: ----
Reflex DC: N/A
Special: Grants +10 reflex bonus and halves area effect ninjutsu damage for [user's chk mod / 2] turns, unless the area is bigger than the wall can cover. Of course the user must be behind the wall to enjoy the benefits.

Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm)
This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it.
Cp cost: 20 + 10 per rock
Dice Rolls: 3
Damage: 20 + 5 – 15 per rock used + chk mod.
Reflex DC: 12 + chk modifier + 2 per 10 ranks in Ninjutsu
Special: Maximum amount of rocks you can control is equivalent to your chakra mod.

Doton: Doryu Dango (Earth Release: Earth Mausoleum Dumpling)
The user is able to overturn the earth into a large dumpling-shaped chunk of earth the size of a mausoleum. Using their immense strength, they can lift up the ball and hurl it at his opponent, flattening everything in its path.
Cp cost: 70
Dice Rolls: 4
Damage: 65 – 85 + chk. mod
Reflex DC: 15 + chk modifier + 2 per 10 ranks in Ninjutsu

Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 15
Experience:
Hp: 195
Cp: 300
MHp: 195


~Ability points~

Orange = Base points.
Blue = Points achieved through level-distribution.
Olive = Points achieved through training.
Red = Ability mod.
Purple = Clan points.
Indigo = Reward points.

Strength: 10 + 6 = 16 Mod: +3
Dexterity: 10 + 14 = 24 Mod: +7
Constitution: 10 + 6 = 16 Mod: +3
Intelligence: 10 + 6 = 16 Mod: +3
Wisdom: 10 + 6 = 16 Mod: +3
Charisma: 10 + 8 = 18 Mod: +4
Chakra: 10 + 20 = 30 Mod: +10
Dodge Bonus: 25

Base Attack Bonus: 15
Attack Melee: 18/13/8/3
Attack Ranged: 22/17/12/8/3

Base Save Bonus: 7
Fort: 10
Rex: 14
Will: 10

~Skills~


Ninja Skills [Mundane]:
Acrobatics (Dex): 8 + 7 = 15
Alchemy (Int):
Awareness (Wis): 8 + 3 = 11
Athletics (Str): 8 + 3 = 11
Chakra Control (Int): 30 + 3 = 33
Concentration (Con): 5 + 3 = 8
Craft (Int):
Diplomacy (Cha): 10 + 4 = 14
Escape Artist (Dex): 8 + 7 = 15
Handle Animal (Cha):
Innuendo (Cha): 2 + 4 = 6
Intimidate (Cha): 3 + 4 = 7
Perform (Cha): 1 + 4 = 5
Read Lips (Wis): 7 + 3 = 10
Seduction (Cha):
Sense Motive (Wis): 5 + 3 = 8
Sleight of Hand (Dex):
Stealth (Dex): 5 + 7 = 12
Survival (Wis): 5 + 3 = 8
Treat Injury (Int): 5 + 3 = 8


Ninja Skills [Passive]:

Ninja Weapons:
Taijutsu: 20 (+ 5 - 10dmg, + 4 Taijutsu Attack Roll)
Ninjutsu: 30 (+ 10 - 20dmg, + 4 Ninjutsu DC)
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack:
Puppet Play:

~Possessions~


Money:

Ryo:

Equipment:


Valuables
PostPosted: Thu Aug 16, 2012 10:40 am



User-name:Holy Rinaku
Posting: Damn near every day
Time zone:Eastern

~Character Data~


Name:Kichona
Village:Konoha
Clan/Bloodline: Henka
Element Affinity:Fire
Age:13
Gender:Female
Rank:Academy student

~Appearance~

User Image
Headband:Wears as a belt and has burnt the metal to a flat black finish
Height:5 ft 2 inches
Weight:97 pounds
Hair:Sandy Blonde
Eyes:Yellow
Physical Description:lean and muscled her body is what one would expect of a gymnast. Her muscle is well toned but she is physically weaker than most martial artists.
Clothing:Wears a loose fitting pair of black pants with a black tunic, laced at the neck with leather. Has a green flack jacket on top of it that somewhat constricts the fabric to her body. Has a small silver bell around her neck
Background: Kichona is a very odd mix for a shinobi. She is as much of an innocent girl as a willing servant of fire. She has no real ambition other than to serve her handlers; Jounin, the Kage ect. The only notable feature is she is undeveloped as far as reproductive maturity goes. She has been checked by various doctors and they have informed her she will never have children. This didnt seem to bother her for more than a few minutes. She had few friends growing up as she was born an Asenko; an unwanted child born to the red light district. Therefore her initial education prior to the academy consisted of how to pickpocket someone or to run a quick con.
Personality:Very happy go lucky about everything generally. Shes the one people go to when they need a hug. Every now and then however she will go into a certain mood where she mopes and shies away from people. This happens more often then not and is generally due to something reminding her of things that she has long tried to forget. This only happens once every few months however.
Other:

~Stats~

LV. 1
Experience:0
Hp:10
Cp:10
MHp:11



Strength:6 Mod: -2
Dexterity:14 Mod: 2
Constitution:8 Mod: -1
Intelligence:6 Mod: -2
Wisdom:12 Mod: 1
Charisma:10 Mod: 0
Chakra:6 Mod: -2
Dodge Bonus:4

Base Attack Bonus:1
Attack Melee:1
Attack Ranged:3

Base Save Bonus:0
Fort:0
Rex:2
Will:1

~Skills~


Ninja Skills [Mundane] ((Modified By)):

Acrobatics (Dex): 2
Alchemy (Int):
Awareness (Wis):1
Athletics (Str):
Chakra Control (Int):
Concentration (Con):
Craft (Int):
Diplomacy (Cha): 1
Escape Artist (Dex):1
Handle Animal (Cha):
Innuendo (Cha):
Intimidate (Cha):
Perform (Cha):
Read Lips (Wis):1
Seduction (Cha):
Sense Motive (Wis):1
Sleight of Hand (Dex):1
Stealth (Dex):10
Survival (Wis): 1
Treat Injury (Int):


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons:
Taijutsu:
Ninjutsu:
Medical Ninjutsu:
Genjutsu:
Fuuin Jutsu:
Sneak Attack: 1
Puppet Play:

Pandora Green

Aged Gaian


ProtoXtreme
Vice Captain

Obsessive Gaian

9,900 Points
  • Friendly 100
  • Generous 100
  • Tycoon 200
PostPosted: Tue Aug 21, 2012 8:16 am


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Shy Gentle Kind

A displaced child, that was my first impression... He had no talent for their Katon, and so, he never passed the "Coming of Age" rite, remaining unrecognized to this day as an adult to that family. Yet with irony, his inheritance is undoubtedly clear, for the moment he met that patient who was tormented so by the Genjutsu's detrimental hand, and said "wake up", the authority of his tone was undeniably Uchiha and those eyes, proof.
- Nara Shikamori (Kage-regent)


Level 40 | Experience 81/2050

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TABHp MHp Cp
920/920 | 1320/1320 | 1320/1320
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Jounin (Chief of the Hospital) Konohagakure no Sato, Hi no Kuni


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n a m e

Uchiha "Aki" Akeru
h a i l i n g

Heir to Uchiha Ichizoku
a f f i n i t y

Water/Lightning
g e n d e r

Male
b i r t h d a y

Spring 04
a g e

15
h a i r

A deep, raven black.
e y e s

Amber-gold, a color that was said to be more common for the Senju.
h e i g h t

5'11''
w e i g h t

122 lbs

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Strength 16+20+0
xxxxxxxxMod: +13 +11
xxxxxxxxxxxxAthletics
xxxxxx0+0

Dexterity 16+20+0
xxxxxxxxMod: +13
xxxxxxxxxxxxAcrobatics
xxxxxx0+0
xxxxxxxxxxxxEscape Artist
xxxxxx10+0
xxxxxxxxxxxxSleight of Hand
xxxxxx0+0
xxxxxxxxxxxxStealth
xxxxxx10+0

Constitution 16+28+0
xxxxxxxxMod: +17 +13
xxxxxxxxxxxxConcentration
xxxxxx0+0

Intelligence 16+20+0
xxxxxxxxMod: +13 +15
xxxxxxxxxxxxAlchemy
xxxxxx0+0
xxxxxxxxxxxxChakra Control
xxxxxx40+0
xxxxxxxxxxxxCraft (Disguise)
xxxxxx0+0
xxxxxxxxxxxxTreat Injury
xxxxxx30+0

Wisdom 16+40+0
xxxxxxxxMod: +23
xxxxxxxxxxxxAwareness
xxxxxx0+2
xxxxxxxxxxxxRead Lips
xxxxxx10+0
xxxxxxxxxxxxSense Motive
xxxxxx40+0
xxxxxxxxxxxxSurvival
xxxxxx0+0

Charisma 16+20+0
xxxxxxxxMod: +13
xxxxxxxxxxxxDiplomacy
xxxxxx0+0
xxxxxxxxxxxxHandle Animal
xxxxxx0+0
xxxxxxxxxxxxInnuendo
xxxxxx10+0
xxxxxxxxxxxxIntimidate
xxxxxx0+0
xxxxxxxxxxxxPerform (Flute)
xxxxxx0+0
xxxxxxxxxxxxSeduction
xxxxxx0+0

Chakra 16+40+0
xxxxxxxxMod: +23 +25

Shinobi Skills
xxxxxxxxxxxxMelee Weapon (Kunai)
xxxxxx10+0
xxxxxxxxxxxxMelee Weapon (Nodachi)
xxxxxx20+0
xxxxxxxxxxxxRanged Weapon (Kunai)
xxxxxx10+0
xxxxxxxxxxxxRanged Weapon (Shuriken)
xxxxxx10+0
xxxxxxxxxxxxSneak Attack
xxxxxx10+0
xxxxxxxxxxxxPuppet Play
xxxxxx0+0

xxxxxxxxxxxxTaijutsu
xxxxxx30+0
xxxxxxxxxxxxNinjutsu
xxxxxx30+0
xxxxxxxxxxxxEseijutsu
xxxxxx60+0
xxxxxxxxxxxxGenjutsu
xxxxxx40+0
xxxxxxxxxxxxFuuinjutsu
xxxxxx40+0

Base Attack 40/35/30/25/20/15/10/5
xxxxxxxxxxxxDodge Bonus 76
xxxxxxxxxxxxAttack Melee 51/46/41/36/31/26/21/16
xxxxxxxxxxxxAttack Ranged 53/48/43/38/33/28/23/18

Base Save 20
xxxxxxxxxxxxFort 33
xxxxxxxxxxxxRex 33
xxxxxxxxxxxxWill 43

Base Damage
xxxxxxxxxxxxTaijutsu (Goken) 16 - 23
xxxxxxxxxxxxKenjutsu (Nodachi) 21 - 32

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Kekkai Genkai

    Sharingan - Stage 3
    The third tomoe of the Sharingan enhances the brain's perception of foresight: the effect is often mistaken by enemies of the clan as "reading the future" but this is not actually the case. Before a body moves, the muscles prepare smaller movements towards that direction, and this series of images is what the Sharingan perceives. The fully evolved Sharingan shares the previous stages' abilities of hypnosis and activation of Genjutsu through hypnosis, as well as the ability to copy techniques.
    Dice Rolls
    1 (to activate)
    Cp Cost
    17 Cp for each eye, 35 for both per round
    Damage
    N/A
    Requirements
    Chakra Control 30, Wisdom 30
    In-Game (activated Sharingan only)
    x1.3 Wisdom (pertaining to vision related checks)
    + 5 to Ninjutsu, Genjutsu, Taijutsu, Melee and Ranged Weapons


    Eye Copy Jutsu
    The special ability of the Sharingan -- the Mirror Wheel Eye -- lies in the ability to pierce through the opponent's techniques and to unravel the secrets of its performance. Consequently, the Sharingan allows the user to memorize any technique (regardless of element) it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements. Failing to meet requirements will result in harm upon the user.
    Rank
    N/A -- Varies
    Dice Rolls
    N/A -- Varies
    Cp Cost
    x1.25 of the target technique cost
    Damage
    75% value of the target technique cost
    Requirements
    Sharingan, Requirements of the Target Technique
    Special
    - Failing to meet the requirements of the target Jutsu will result in Hp damage equal to 25% of damage dealt by a targeted Taijutsu or Cp deduction equal to 25% of the Cp cost of a targeted Ninjutsu. This simulates the body's strain to mirror techniques the user is not yet ready to use.
    - Allows the user to learn a technique he has seen in battle (except kekkei genkais). Technique must be listed in the character's profile with the denotation of [Copied].
    - Reduce damage/effects of a copied technique by 25%.
    - Technique can be trained after the battle to be properly learned for 80% its basic training time. The denotation of [Copied] can then be removed.


    Demonic Illusion: Mirror Heaven and Earth Change (Genjutsu Reversal Technique)
    The user intercepts or decrypts a Genjutsu that is being or has been applied onto them and casts back a technique with identical effects onto the opponent. As the enemy is focusing on projecting their Genjutsu onto the user, and not on defending against Genjutsu, this technique usually goes unnoticed by the enemy, and usually catches them off guard, weakening their ability to repel the reflected Genjutsu.
    Rank
    N/A -- Varies
    Cp Cost
    x1.25 of target Genjutsu
    Dice Rolls
    Target Genjutsu Dice Rolls + 1
    Will Check
    Target Genjutsu DC Formula + 5
    Damage
    x1.2 of Target Genjutsu
    Requirements
    At least one Sharingan possessing 3 tomoes, Wisdom 35, Genjutsu 40, Chakra Control 40, Target Genjutsu Requisites
    Special
    - Enemy Genjutsu technique cast on user by target is dispelled.
    - Genjutsu Reversal Technique can only be used while user is being targeted or under the influence of the hostile Genjutsu.
    - Genjutsu Reversal Technique only negates one enemy Genjutsu. A different Genjutsu cast by other enemies will still be effective.
    - Genjutsu Reversal Technique can only be used to counter one enemy Genjutsu at a time. Genjutsu cast by other enemies cannot be countered by Genjutsu Reversal Technique if said Jutsu is already in use. However, in this case, the user can still break free using other methods and maintain the Genjutsu Reversal Technique on the target
    - Failing to meet the requirements of the enemy Genjutsu will result in MHp damage to the user equal to 25% of the MHp damage potential inflictable upon the user by the enemy Genjutsu. In this event, the Genjutsu will not be reflected on the target, but the enemy Genjutsu cast on the user will still be broken.
    - Genjutsu cast back on the target are not remembered after the Genjutsu Reversal Technique is broken.


Taijutsu

    Goken (Strong Fist)
    Gouken aims at inflicting external damage and breaking bones. It is the exact opposite of Gentle Fist which is used mainly by the Hyūga clan. This style of fighting involves smashing your opponent and is generally used only by the extremely physically powerful and dominating shinobi.
    Rank
    D
    Cp Cost
    N/A
    Dice Rolls
    N/A
    Damage
    Basic Taijutsu Damage increases to 5 - 12
    Requirements
    Taijutsu 5, Strength 12


Kenjutsu
    Blocking (Nodachi)
    Rank
    D
    Cp Cost
    N/A
    Dice Rolls
    2
    Damage
    N/A
    Special
    Use the formula 1d20+Weapon Skill against the attacker's attack DC. If the Block is higher, all damage from the attack is negated.


Ninjutsu
    Bunshin no Jutsu (Clone Technique)
    This is a basic technique taught to students at the Academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
    Rank
    E
    Cp Cost
    1 CP per clone
    Dice Rolls
    1
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    Can create 1 clone per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
    To See Through
    1d20 + user's Chakra Control skill vs 1d20 + opponent's Intelligence mod. + opponent's Awareness skill. Opponent will target the real shinobi among the clones.


    Henge no Jutsu (Transformation Technique)
    The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Academy.
    Rank
    E
    Cp Cost
    2 +1 per post
    Dice Rolls
    1
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    +Intelligence mod. to Disguise (Craft) checks.


    Kawarimi no Jutsu (Replacement Technique)
    This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
    Rank
    E
    Cp Cost
    4
    Dice Rolls
    N/A
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    This attack is considered as having been used during your opponent's Turn. (It does not use up your attacks for your Turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.


    Kakuremino no Jutsu (Cloak of Invisibility Technique)
    This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
    Rank
    E
    Cp Cost
    1
    Dice Rolls
    1
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    +2 to your Stealth check when hiding.


    Nawanuke no Jutsu (Rope Escape Technique)
    A basic technique taught at the Academy. When a shinobi is tied with rope, he can undo the knots and escape using this jutsu.
    Rank
    E
    Cp Cost
    1
    Dice Rolls
    N/A
    Damage
    N/A
    Requirements
    Learned in the Academy.
    Special
    +2 to your Escape Artist roll when escaping from rope binds.


    Genjutsu: Kai (Genjutsu Release)
    The user attempts to break the chakra circulation flow in his body in order to see through a Genjutsu. You can also use this technique on someone else.
    Rank
    D
    Cp Cost
    10
    Dice Rolls
    2
    Damage
    N/A
    Requirements
    Chakra Control 8, Genjutsu 4
    Special
    Add your Chakra mod. + 2 per 10 Chakra Control to the Will Save. The effect of this technique is stackable, that is if many shinobi use it on one person, all of their bonuses are added.


    Shunshin no Jutsu (Body Flicker Technique)
    A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
    Rank
    D
    Cp Cost
    15 per feet
    Dice Rolls
    2
    Damage
    N/A
    Requirements
    Dexterity 20, Chakra Control 10, Ninjutsu 8
    Special
    When rolling initiation checks or racing, or anything that involves speed, add Chakra mod. to the dice roll. Does not nullify Stealth checks.


    Kage Bunshin no Jutsu (Shadow Clone Technique)
    Unlike the normal Bunshin no Jutsu (Art of the Doppelganger), this Jutsu does not create illusions, but real bodies of the user. The user's chakra is evenly distributed among every clone. This could be very dangerous if the user is low on chakra or makes too many clones: like with Tajū Kage Bunshin no Jutsu (Multiple Shadow Clone Technique). Kage Bunshin can't be detected by Byakugan. This is because the clones are real bodies with real chakra circulatory systems, identical to the user. Though Uchiha members claim they could tell the difference, the real one also cannot be detected by the Sharingan. However, they can keep track of the original's movements. Because the clones are basically real, they can perform Jutsu and real damage on their target, and can take some hits themselves, being even able to bleed, although they'll still disappear when enough damage has been done, which is usually after one blow or fatal attack. Since the clones are exact replicas of the user, one can use them in combination with many other techniques.
    Rank
    B
    Cp Cost
    10 per bunshin and resulting CP divided by the number of Clones created
    Dice Rolls
    4
    Damage
    Clones have the same stats as the user.
    Requirements
    Chakra 50+, Konohagakure no Sato
    Special
    - Clones can use any Jutsu the user can so long as they have the CP. The clones cannot recover chakra.
    - Any cutting/piercing attacks will instantly disperse the clones.
    - Clone HP: Remaining CP + 2 per 10 Ninjutsu (this means your clone using Jutsu is also killing itself)


Ninjutsu (Raiton)
    Raiton: Raidendou (Lightning Release: Lightning Conduction)
    The user channels his lightning chakra through his weapon for added damage. Only weapons made with Kumo steel can conduct Lightning affinity chakra.
    Rank
    D
    Cp Cost
    15 (to activate) + 5 per Turn
    Dice Rolls
    2
    Damage
    N/A
    Reflex DC
    N/A
    Requirements
    Lightning Affinity, Chakra Control 10, Ninjutsu 6
    Special
    Add Chakra mod. to damage (melee weapons only).


Genjutsu

    Kokuangyo no Jutsu (Bringer of Darkness Technique)
    A Genjutsu which exerts an hallucinatory effect upon the eyesight, stealing all light away. The victim sees a world of complete darkness: as if a thick, jet-black curtain had been dropped. No matter how skilled someone is, they have no option besides turning into sitting ducks. This effect allows the user to attack unseen. Although it negates sight, it does not stop the other senses. In essence, the opponent can sense, hear, and smell out the user of the technique.
    Rank
    A
    Cp Cost
    80 + 15 per post
    Dice Rolls
    5
    Damage
    N/A
    Will Save DC
    18 + Intelligence mod. + 2 per 10 Genjutsu
    Requirements
    Genjutsu 40, Chakra Control 42
    Special
    Target is considered blind.


Fuuinjutsu

    Tobidogu (Projectile Weapons)
    n order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent.
    Rank
    C
    Cp Cost
    1 [small objects, i.e. kunai, shuriken]
    5 [medium objects, i.e. tanto, books]
    15 [in-between objects like katana]
    25 [large objects, i.e. human-sized puppets, kusarigama, nodachi]
    50 [huge objects]
    Dice Rolls
    1
    Damage
    N/A
    Requirements
    Summoning scroll, Intelligence 20, Fuuinjutsu 2/5/10/15/25 [depending on the size], Chakra Control 6/12/17/24/30


Eseijutsu

    Medical Technique: Minor Chakra Heal
    By using one's chakra, a shinobi can repair damaged muscles and skin. Through hard studies and continual practice, a shinobi can master the proteins in a body to help repair these injuries. No broken bones can be repaired by this technique.
    Rank
    C
    Cp Cost
    12 per usage
    Dice Rolls
    2
    Heals
    1 - 10 + Chakra mod.
    Requirements
    Eseijutsu 15, Chakra Control 20


    Chakura no Mesu (Chakra Scalpel)
    This Eseijutsu forms one's chakra into a small, sharp blade. This can then be used for highly accurate incisions necessary for surgeries and anatomical dissections. Unlike regular scalpels, the chakra scalpel can actually make cuts inside the body without actually creating an open wound, limiting the risks of an infection. The chakra scalpel can also be used offensively, although it requires great precision to be effective. Because of this requirement, using the chakra scalpel offensively is highly unusual. In heated combat, even the greatest Eseinin won't be able to exert the precision needed to make fatal cuts, but it can still effectively cut muscle tissues and tendons, rendering the target immobile.
    Rank
    B
    Cp Cost
    10 per post
    Dice Rolls
    N/A
    Damage
    1 - 15 + [Chakra Control / 3] + 2 per 10 Eseijutsu
    Reflex DC
    N/A
    Requirements
    Chakra Control 30, Eseijutsu 30, Intelligence 26, Taijutsu 15


    Inyu Shometsu (Secret Healing Wound Destruction)
    The user can concentrate their chakra to a prepared area on their body and begin the cell recreation process the very moment the targeted area becomes damaged. This ability activates dead cells and create new ones.
    Rank
    A
    Cp Cost
    60 + 20 per turn held
    Dice Rolls
    5
    Heals
    30 - 50 + Chakra mod. per turn
    Requirements
    Eseijutsu 35 Ranks, Chakra Control 30
    Special
    Immediately heals damage, wounds, bleeding effects, burns and frostbites after receiving them. [Holding the technique doesn't use up any attack turns.]


    Ranshinshō (Important Body Points Disturbance)
    By converting his chakra into electricity and striking the enemy, the user is able to disrupt the signals that are sent from the brain to the opponent's nervous system in order to function. The victim can partially overcome the technique if they manage to relearn the connections between their brain and their limbs. This feat, however, is not an easy one and takes a high amount of concentration.
    Rank
    A
    Cp Cost
    40 per attack
    Dice Rolls
    N/A
    Damage
    15 - 25 MHp damage per successful hit
    Fortitude DC
    18 + Chk mod. + 2 per 10 Eseijutsu
    Concentration DC
    18 + [(Chakra Control - 10) / 2] + 2 per 10 ranks Eseijutsu
    Requirements
    Lightning Affinity, Chakra Control 40, Eseijutsu 35, Intelligence 36
    Special
    - Used as a normal Taijutsu attack
    - If opponent fails Fortitude check upon impact, apply technique damage and temporarily decrease his DB/Reflex/Attack rolls by [Chakra Control / 5].
    - Effect lasts [Chk mod / 10] turns or until Concentration DC is met.
    - This effect is stackable, renew effect duration with every succesful hit for which the Fortitude check was failed.


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