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Posted: Wed Sep 29, 2010 7:38 pm
River Profile: Common post [color=#9d5ba4][size=24]ღ[/size][/color] Battle header [align=center][color=#9831b4]┏━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┓ [size=18]✿[/size][b]River:[/b]HP-3042 MP-754 AP-806 EB-13+5 DR-8+10+5 MDR-9+80[size=18]✿[/size] ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛[/color][/align] Battle end [align=center][color=#703078]«{attack post/ reload w/e} {Ra/Pa remember the -5/-10 etc} ✗ ✓ Reload-✣ ண used /30[IMG]http://i66.photobucket.com/albums/h243/Trinidyllama/Sigel.png[/IMG] /30[IMG]http://i66.photobucket.com/albums/h243/Trinidyllama/Sigel-1.png[/IMG] /6[size=25]¤[/size] ҃ ҄ ҅ ҆ loaded /10»[/color][/align]
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Posted: Thu Sep 30, 2010 12:00 pm
Rith profile: CLICK Normal post [color=blue][size=24]⌘[/size][/color] Battle header [align=center][color=blue]╒═════════════════════════════════════╕ [size=24]✠[/size][b]Rith:[/b]HP-2750 MP-625 AP-500 EB-12 DR-18 MDR-27[size=24]✠[/size] ╘═════════════════════════════════════╛[/color][/align] Battle closer [align=center]✗ ✓[/align]
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~Da llama queen~ Vice Captain
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~Da llama queen~ Vice Captain
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Posted: Thu Sep 30, 2010 1:19 pm
Dmmg post [color=#3a0452][River damage towards {Bla} [size=18]{for symbol}[/size] {weapon name} {attk dmmg # and math} ⊕ {Ranged} ❂ {Grenades} ✪ {Physical attack} ☤ {blade attacks} ][/color] Rith [size=18]➴ dmg to {bla}[/size] Helheim [size=9]Helheim Damage: 40-80+21=61-101(+32) [i]added str mod and skill mod[/i]=61-133[b][/b] (melee) / (range) 50-100+19=69-119(+38)=62-157[b][/b] [i]int mod and skill mod[/i] {Rem Df}[/size] Only one turn for nades Niht and Sigel [size=9]Niht and Sigel Damage: 40-70+21=61-91(+32) [i]added str mod and skill mod[/i]=61-123[b][/b] {If duel wield: 61-123x2=122-246x.7=85-172} (melee) / (range) 20-35(+38) [i]added skill mod[/i]=20-73[b][/b] {rem DF}[/size] Soul Thief [size=9]Soul Thief Damage: 35-80+21=56-101(+32) [i]added str mod and skill mod[/i]=56-134[b][/b]
Special: [Chain weapon] Mp cost:19. Once activated 56-134+19=75-153(+34)=75-187 Special Ability: Backfire- Exra magic causes the Axe to backfire, sending it forward violently. MP cost: 57 Damage: x2 of activated {rem DF}[/size] Grenades [size=9]Grenades Damage: 50-100+19=69-119(+38)=62-157[b][/b] [i]int mod and skill mod[/i] {rem DF}[/size] click Pa=
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Posted: Thu Sep 30, 2010 7:07 pm
Item post [color=#d7a7f6][size=24]❣[/size][size=9]Item used: {item} Effect: {effect}[/size][/color] [size=18]⍒[/size] ⍒
clea#d42674 dixie#4b31e0 jakobe#26d477 isis#de3131 Traci=bold
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Posted: Sat Oct 16, 2010 2:07 am
death post [color=darkred][align=center]▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄[/align][/color] craft [color=#d31260][align=center] [[size=16]℃ℝαӻȶ[/size]: {bla} {name} Rank {}: {}% success rate post {/} {/} success] [/align][/color] combat log [color=#703078][align=center]ℂℴ₥ℬÅ〒 £°ℊ ═━━━━┈┈┈┈┈┈━━━━═ [/align][/color] font color= Blue for Rith ๑=flashback/before scene
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Posted: Sun Aug 14, 2011 4:08 pm
Spell: cure [color=#19d7d1][size=24]¤[/size][size=9]Cure Description: Healing magic is applied to the target’s wounds to restore HP. MP: 15 Heal: 10-30+19=29-49(+38)=[b]29-97[/b] [i]int mod and skill mod[/i] Special: Damages undead monsters[/size][/color] Spell: cura [color=#19d7d1][size=24]❈[/size][size=9]Cura Description: Repairs a good amount of damage to a target. MP: 30 Heal: heal 30-100+19=49-119(+38)[/b]49-157[b] [i]int mod and skill mod[/i] Special: Damages Undead monsters[/size][/color] Spell: curaga [color=#19d7d1][size=24]❇[/size][size=9]Curaga Description: A holy light surrounds the target and repairs most wounds. MP: 100 Heal: 200-500+19=219-519(+38)=[b]219-557[/b] [i]int mod and skill mod[/i] Special: Damages Undead monsters[/size][/color] Spell: earth [color=#8f3c14][size=24]✴[/size][size=9]Earth Description: The user summons a shard of earth to strike at the target MP: 15 Damage: earth 10-30+19=29-49(+38)=[b]29-87[/b] [i]int mod and skill mod[/i][/size][/color] Spell: earthra [color=#8f3c14][size=24]✷[/size][size=9]Earthra Description: The user summons a large upheaval of stone at the target. MP: 40 Damage: stone 35-100+19=54-119(+38)=[b]54-157[/b] [i]int mod and skill mod[/i][/size][/color] Spell: earthga [color=#8f3c14][size=24]✸[/size][size=9]Earthga Description: The earth shakes and splits open firing a huge spike of minerals and earth bound items into the target. . MP: 100 Damage: earth 150-500+19=169-519(+38)=[b]69-557[/b] [i]int mod and skill mod[/i][/size][/color] Spell: thunder [color=#cfcf3a][size=24]⇜[/size][size=9]Thunder Description: The user summons a bolt of lightning at the target. MP: 15 Damage: lightning 10-30+19=29-49(+38)=[b]29-87[/b] [i]int mod and skill mod[/i][/size][/color] Spell: thundara [color=#cfcf3a][size=24]⇝[/size][size=9]Thundara Description: A cluster of lightning is summoned to strike at the target. MP: 30 Damage: lightning 30-90+19=49-109(+38)=[b]49-147[/b] [i]int mod and skill mod[/i][/size][/color] Spell: Thundaga [color=#cfcf3a][size=24]↭[/size][size=9]Thundaga Description: A large storm cloud billows over head and rains down electrified justice on your head.. MP: 100 Damage: lightning 100-300+19=119-319(+38)[b]119-357[/b] [i]int mod and skill mod[/i][/size][/color] Spell: water [color=#3a67cf][size=24]☷[/size][size=9]Water Description: The user summons a blast of water at the target. MP: 15 Damage: water 10-30+19=29-49(+38)=[b]29-87[/b] [i]int mod and skill mod[/i][/size][/color] Spell: watera [color=#3a67cf][size=24]☳[/size][size=9]Watera Description: Stronger than Water but still only a blast of water. MP: 40 Damage: water 35-100+19=54-119(+38)=[b]54-157[/b] [i]int mod and skill mod[/i][/size][/color] Spell: waterga [color=#3a67cf][size=24]]☱[/size][size=9]Waterga Description: Seemingly out of no where, a massive ball of water encases the foe and sufficates/crushes them. MP: 100 Damage: water 150-500+19=169-519(+38)[b]169-557[/b] [i]int mod and skill mod[/i][/size][/color] Final earth symbol ✵ Other cure spell: ❉ Thunder spell: ↯ Water spells: ☰
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-Da llama king- Vice Captain
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Posted: Fri Sep 09, 2011 8:30 pm
skills and abilities... death blow [color=salmon][size=9]Death Blow Description: Focusing all your power into a single blow may sound cliché but it works. AP Cost: 50 Damage: If connects, guarantied Critical Hit Special: If attack roll for this ability lands on 100, critical damage is doubled (normal damage x4)[/size] [/color]
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