Welcome to Gaia! ::

Crossroads {A unique Final Fantasy}[Working Title]

Back to Guilds

 

Tags: Final Fantasy, Role Play, Fantasy, D20 System, RP Guild 

Reply Crossroads
Profile Depository

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Carlos Ralfer
Captain

PostPosted: Thu Nov 19, 2009 12:28 pm


Till the guild grows bigger, we'll just paste all the profiles here so they are easy for others to come and check.

If you aren't comfortable with your profile, send it to me and I'll look over it and tell you if something needs fixing or not. If you need it, here's the character sheet again:

[u][b]~Character Data~[/b] [/u]


[b]Name:[/b]
[b]Country:[/b]
[b]Race:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Soul Sphere:[/b]
[b]Magicite:[/b]

[u][b]~Appearance~[/b][/u]


[b]Height:[/b]
[b]Weight:[/b]
[b]Hair:[/b]
[b]Eyes:[/b]
[b]Physical Description:[/b]
[b]Clothing:[/b]
[b]Background:[/b]
[b]Personality:[/b]
[b]Other:[/b]

[u][b]Equipment:[/b][/u]

[u]Weapon:[/u]

[u]Off-Hand:[/u]

[u]Armor:[/u]

[u]Accessory:[/u]


[u][b]Techniques:[/b][/u]

[b]Spells-[/b]

[b]Abilities-[/b]

[b]Summons-[/b]

[u][b]~Stats~[/b] [/u]


[b]LV: [/b]
[b]Experience:[/b]
[b]Combat Rank:[/b]
[b]HP:[/b]
[b]MP:[/b]
[b]AP:[/b]

[b]Strength:[/b]
[b]Dexterity:[/b]
[b]Constitution:[/b]
[b]Intelligence:[/b]
[b]Wisdom:[/b]
[b]Charm:[/b]

[b]Df:[/b]
[b]MDf:[/b]

[b]Evasion Bonus:[/b]
[b]Fortitude:[/b]
[b]Reflex:[/b]
[b]Will:[/b]

[b]Damage:[/b]
Melee:
Range:

[b]~Skills~[/b]

~Str Mod Skills~
[i]Climb:[/i]
[i]Martial Arts:[/i]
[i]Melee Weapons:[/i]
[i]Swim:[/i]

~Dex Mod Skills~
[i]Balance:[/i]
[i]Disable Device:[/i]
[i]Escape Artist:[/i]
[i]Hide:[/i]
[i]Move Silently:[/i]
[i]Open Lock:[/i]
[i]Ranged Weapons:[/i]
[i]Roll:[/i]
[i]Use Rope:[/i]

~Int Mod Skills~
[i]Concentration:[/i]
[i]Appraise:[/i]
[i]Craft:[/i]
[i]Forgery:[/i]
[i]Knowledge:[/i]
[i]Mystic Skill:[/i]
[i]Search:[/i]

~Wis Mod Skills~
[i]Focus:[/i]
[i]Item Mastery:[/i]
[i]Listen:[/i]
[i]Sense Motive:[/i]
[i]Secret Language:[/i]
[i]Spot:[/i]

~Cha Mod Skills~
[i]Bluff:[/i]
[i]Diplomacy:[/i]
[i]Disguise:[/i]
[i]Gather Information:[/i]
[i]Handle Animals:[/i]
[i]Intimidate:[/i]
[i]Seduction:[/i]

[u][b]~Possessions~[/b] [/u]

[b]Money:[/b]

[b]Excess Equipment:[/b]

[b]Items:[/b]

[b]Valuables:[/b]
 
PostPosted: Wed Nov 25, 2009 12:28 pm


~Character Data~


Name: Ceh Napunh [Translates from Al Bhed- Sin Reborn]
Country: Midgar
Race: Al Bhed
Age: 24
Gender: Male
Soul Sphere: Shadow Stalker [Mastered]
Magicite: -

~Appearance~


Height: 5’7
Weight: 182 lb
Hair: Dark Red
Eyes: Green Al Bhed Swirl
Physical Description: Not a very imposing person at first look as he’s a bit on the small side for a guy. Not much definition as he catered more to his mind than his body although he knows how to wield a blade or 3.
Clothing: Can normally be seen in anything loose fit or relaxing. The only thing consistent with his appearance is that he wears shades; a force of habit from back when people hated Al Bhed.
Background: Born and raised in Midgar slums, he has seen his fair share of hardships. It wasn’t until the death of his mother and father during a demonstration against the oppressive conditions (they were just passing by and got caught in the cross fire) that he started to become the cynical person he is. He lived in an orphanage in the area of Balamb for a short time till he was found by his Aunt and Uncle who took him in in his later years to raise him. Shortly after his 16th birthday, he set out on his own to find his own place in the world. Since then he’s drifted from one adventure to another, acquire many friends and just as many enemies along the way. All in all, he’s lead a filling life but still wishes to find a bit more…
Personality: Depends on how close he is to you. If he doesn’t know you, he’s cynical and a complete jackass. If he considers you a friend, he’s only half cynical and somewhat of a jackass. However, he’ll lay his life down to protect those he cares for.
Other: His hair color is natural and due to his father only being half al bhed. Also, due to this odd genetic shift, his swirls go counter-clockwise instead of clockwise like normal.

Equipment:

Weapon:
Rune Blade x2
Description: A sword made for magic wielding swordsmen. It has a lot of pretty symbols and letters on it too.
Rank: IV
Damage: 40-70 + str mod
Equipped: One Hand, Two Hand, Dual Wield
Requirements: Str 40+, Int 20+, lvl 15
Special: While equipped, increase damage of any attack spells done by 5%

Sheild:

Armor:
Plate Mail
Description: An upgrade to the Breast Plate in that now it’s multiple plates of steel layered on top of each other. While this makes it far heavier than it’s predecessor, it also makes it far better at protecting your bum. The separate steel plates defuse the impact over themselves instead of taking the hit in one single location.
Rank: IV
Defense Modifier: -24
Dexterity Penalty: -8
Equipped: Body
Requirements: Lvl 10+, Str 20+

Accessory:

Techniques:

Spells-
Vanish, Fire, Blizzard, Thunder, Aero, Earth, Water, Bio, Poison, Silence, Blind, Cure, Enchant Fire, Enchant Ice, Enchant Earth, Enchant Lightning, Enchant Wind, Enchant Water, Fira, Blizzara, Thundera, Aerora, Earthra, Watera, Biora, Burn, Frost-bite, Cura, Poisona, Blinda, Vox, Protect, Shell, Firaga, Thundaga, Blizzaga, Aeroga, Waterga, Earthga, Bioga, Comet, Drain, Osmosis, Reflect, Curaga, Raise, Wall, Firaja, Thundaja, Blizzaja, Aeroja, Waterja, Earthja, Quake, Explosion, Flood, Freeze, Shock, Tornado, Scourge, Flare

Abilities-
Master Sword, Master Gunblade,
Master Rod and Staff, MP Boost, Friendly Fire, Master Dagger, Master Short Sword, Steal Gil, Steal Weapon, Steal Armor, Steal Accessories, Steal KP, Steal Ability, Steal Magicite, Throw, Duel Wield, Raise Evade , Shadow Strike, Invisi-strike, KP Up, EXP Up, Guardian Force Summon, Draw, Extract, Master Duelist

Summons-

~Stats~


LV: 100
Experience: -
Combat Rank: Master
HP: 100+25=125x100 = 12500
MP: 10+63=73x100 = 7300
AP: 10+25=35x100 = 3500

Strength: 35 + 25 = 60
Mod: 60-10 = 50 / 2 = 25
Dexterity: 35 + 51 = 86
Mod: 86-10 = 76 / 2 = 38
Constitution: 35 + 25 = 60
Mod: 60-10 = 50 / 2 = 25
Intelligence: 35 + 101 = 136
Mod: 136-10 = 126 / 2 = 63
Wisdom: 35 + 99 = 134
Mod: 134-10 = 124 / 2 = 62
Charm: 35 + 49 = 84
Mod: 84-10 = 74 / 2 = 37

Df: 12(Half Con Mod) + 24(Armor Defense Modifier) = 36
MDf: 31(Half Int Mod)

Evasion Bonus: 86/4=21.5{Round Down} = 21
Fortitude: 60/4= 25
Reflex: 136/4 = 34
Will: 134/4=33.5 {Round Down} = 33

Damage: Melee Damage: 1-6+25 = 26-31
Range Damage: 1-6+38 = 39 - 44

~Skills~
Skill Points: 6302

~Str Mod Skills~
Melee Weapons: 25+1000= 1025

~Dex Mod Skills~
Escape Artist: 38+200= 238
Hide: 38+100= 138
Move Silently: 38+200= 238
Ranged Weapons: 38+1000= 1038

~Int Mod Skills~
Concentration: 63+100= 163
Craft: 63+200= 263
Knowledge: 63+200= 263
Magic Skill: 63+1000= 1063

~Wis Mod Skills~
Focus: 62+500= 562
Item Mastery: 62+1000= 1062
Sense Motive: 62+500= 562
Secret Language: 62+100= 162

~Cha Mod Skills~
Diplomacy: 37+100= 137
Gather Information: 37+100= 137

~Possessions~

Money:

Excess Equipment:
SeeD Specialist Soul Stone[Mastered] / Sage Soul Stone[Mastered] / Magus Soul Stone[Mastered] /Ifrit Summon Magicite / Shiva Summon Magicite / Yojimbo Summon Magicite

Items:
Al Bhed Potion x5
Al Bhed Ether x5
Hi-Potion x5
Hi-Ether x5
Phoenix Down x1
Cure All x1
Remedy x10

Valuables:

Carlos Ralfer
Captain


Rin Kairiu

Astral Visitor

35,565 Points
  • Comrades in Arms 150
  • Hellraiser 500
  • Seasoned Warrior 250
PostPosted: Sun Jan 10, 2010 8:21 pm


~Character Data~


Name: Nina
Country: Ivalice
Race: Viera
Age: 21
Gender: Female
Soul Sphere: Dancer (Mastered/Equipped), Thief (Mastered), Virgin


~Appearance~


Height: 5’6 (w/o ears), 6’0 (w/ ears)
Weight: 125 lb
Hair: White, down to right below her shoulder blades with bangs that come down to her eyebrows, but have more length on the sides of her face. Dyed black at the tips, about half an inch.
Eyes: Purple
Physical Description: Tall and well toned, she had light brown skin that, to most humans, would just look like she had a nice tan. Graced with adorable rabbit ears, she has a cute face that anyone could love.
Clothing: When at home or just out she will normally be wearing rather modest clothing, for her kind. A white or black, long-sleeved tunic, with black pants and brown boots, is the general thing for her. Some times you may even see her wearing a sun hat that has holes in it for her ears. When she’s out dancing, however, her attire is quite the opposite. Dark Purple is her color, wearing enough to cover the most important places, it almost looks like a bra and underwear ensemble, with thin, see-through fabric connecting the two together and giving it somewhat of a skirt that goes down to the knees, but is slit on both sides for the legs‘ easy movement. It just has added, lighter purple ribbons that wrap around her legs and arms, curling and trailing around her at the wrists and ankles. To add to the enchantment of her dance, she also wears a thin silver bracelet/anklet on each limb, and has a silver, loop earring on her left ear. She replaces the loop with a silver and purple stud when in her normal outfit.
Background: Born and raised, somewhat, in the lands of Ivalice, Nina was the average Viera child with a tad more curiosity of the outside world. She paid for this at the early age of seven, as she wandered towards the edges of her home borders. She was snatched and taken away, kidnapped and sold into slavery in the lands of Midgar. Observed by many potential “buyers” she was eventually traded and sent to an unfortunate area in the red light district. There, she was taught how to dress, dance, sing, and play instruments for the customers, talents she kept handy, though the one she enjoyed the most was dancing. She practiced long and hard to gain good tips from her viewers, even sometimes sneaking out and dancing on the streets for extra money as well. Her goal was to buy her freedom. As she got older, around the age of thirteen, her owner believed her able to “entertain” in other ways. This was not a pleasant experience for her, as most would assume, but she quickly became numb to it and continued to focus on building up her savings. She would continue dancing on the streets in secret, even pick pocketing her customers when they visited her nightly. Eventually, after eleven long years in servitude, she went to her owner and bought her freedom, leaving herself in the slums, and penniless. Never making a real home in Midgar, she traveled around, dancing and dancing some more, becoming a pride and wonder to those who watched her. Needless to say, it wasn’t hard for her to make enough to live off of.
Personality: Out in the open, she is quiet, but curious. She is always easy to smile, especially when she’s out dancing. In general, she is quite friendly and will grant a hello to those who send one in her direction. She has a very good sense of character and can easily separate those whom are friend from those whom are foe. In essence, she can almost “feel” danger when those certain people draw near.
Other: She loves sneaking up behind people she knows and scaring them when they turn around and see her there suddenly. Then when they jump back, she hugs them. Her right ear twitches when she’s annoyed. Her left hear twitches when she wants something. The more the ear twitches, the more annoyed she is, or the more she wants what she’s looking at.

Equipment:

Weapon:
Main Gauche
Description: A dagger specially made by thief’s to be light and aerodynamic and assist with attacks. Makes get always a lot easier.
Rank: IV
Damage: 10-40 + str mod
Equipped: One hand, Duel Wield
Requirements: lvl 20
Special: Increases Evasion Bonus by 5

Tanto
Description: A short blade usually associated with ninja but is the bases of design for several weapons all over. It’s also seen as cute among some circles of women and a desired gift. Go figure…
Rank: IV
Damage: 30-50 + str mod
Equipped: One Hand, Two Hand, Dual Wield
Requirements: Str 20+
Special: Add +3 to Sneak Attack when this weapon is equipped

Forest Bow
Description: A bow made using the secret techniques of forest dwellers that specialize in bow usage. It’s roughly the size of an average adult human but the materials used are secret.
Rank: III
Damage: 10-20 + half str mod and half dex mod
Equipped: Two Hand
Requirements: Str 25+, Dex 15+, lvl 5

Sheild:

Armor:

Accessory:

Techniques:

Spells-

Abilities- (Dancer) Master Fabric, Dance, (Thief) Master Dagger, Master Sword, Steal (gil)

Summons-

Pets-


~Stats~


LV: 30
Experience: 0/3000
Combat Rank: Above Average
HP: 660
MP: 660(+200)= 860
AP: 510

Strength: 22+14(+2)=38/ 14
Dexterity: 22+27=49(+15)= 64/ 19(27)
Constitution: 22+14(-2)=34/ 12
Intelligence: 22+23(+3)=48/ 19
Wisdom: 22+12(-2)=32/ 11
Charm: 22+20(+2)=44(+15)= 59/ 17(24)

Evasion Bonus: 16
Fortitude: 8
Reflex: 12
Will: 8

Damage:
Melee: 15-20
Range: 28-33

~Skills~

Points: 2+(int mod [19] x lvl [30])= 572

Climb:
Martial Arts: 14+22= 36
Melee Weapons: 14+22= 36
Swim:
Balance: 27+22= 49
Disable Device: 27+22= 49
Escape Artist: 27+22= 49
Hide: 27+22= 49
Move Silently: 27+24= 51
Open Lock: 27+22= 49
Ranged Weapons: 27+24= 51
Roll: 27+22= 49
Use Rope:
Concentration: 12+20= 32
Appraise:
Craft:
Forgery: 19+20= 39
Knowledge(Behavioral Science): 19+24= 43
Knowledge(Current Events): 19+22= 41
Knowledge(Culture): 19+22= 41
Knowledge(Tactics): 19+20= 39
Mystic Skill: 19+22= 41
Search: 19+22= 41
Focus: 11+22= 33
Item Mastery:
Listen: 11+22= 33
Sense Motive: 24+24= 48
Secret Language: 24+20= 44
Spot:
Bluff: 24+22= 46
Diplomacy: 24+22= 46
Disguise:
Gather Information: 24+20= 44
Handle Animals:
Intimidate:
Seduction: 24+24= 48


~Possessions~

Money: 1000 gil

Excess Equipment: Main Gauche, Tanto, Forest Bow

Items: Lock picks, Two long, dark-purple sashes to dance with, money pouch

Valuables:
PostPosted: Wed Jan 13, 2010 12:46 am


~Character Data~


Name: Zin Chronoscar
Country: Corneria
Race: Hume
Age: 15
Gender: Male
Soul Sphere: Adventurer [mastered] / Journeyman [equipped]

~Appearance~


Height: 5 '7
Weight: 135
Hair: the pitchest of black. Is spiked backwards, and goes up straight into the air. [Much like Terumi's hair, but black]
Eyes: A vibrant light blue. His eyes are usually wide open, and tend to have a certain shine about them.
Physical Description: Zin is a young boy, and one without much strength or scars. Not to say he is dangly and weak, he grew up outdoors and has been adventuring for the past year, making his arms and stomach slowly fill out. His face is small and rounded, with only a small bit of baby fat left on it, giving him a younger delicate look. Even while naked his body looks tender and innocent, not housing any dark scars or marks. A few cuts here and there, but ultimately you can tell he hasn't faced the worst brunt of combat yet
Clothing: Zin wears what could best be called adventurers garbs. He wears a dark blue tunic, with a belt holding various pouches for gold, rations, and potions. Baggy blue pants cover his legs, and are tied around his hips and ankles to keep them from falling off. Over his back is a large sword, slightly bigger than a claymore. A weapon that he is not attached to, and uses only for forms of protection. His tunic is cut off at the arms, showing his small, somewhat muscular arms. Around each wrist is a gold bangle that hangs loosely. Its kinda a miracle that they stay one even in combat.
Background: Zin grew up in the mighty city of Corneria as one of a merchants many sons and daughters. Since cash and food was wide spread around the house, everyone was expected to pull their weight. No matter how young or old. Because of this Zin was fighting goblins with his sisters and brothers as young as six. Him, two other young ones, and and older child would be sent out into the wild to fetch supplies so their father could forge weapons and armor. This lifestyle continued until one day him, two brothers, and his little sister quested to the Chaos shrine North of Corneria. No one knows what happened that day, however a group of guards were sent after the children after they went missing for a day. Entering the shrine, they found Zin holding one of his brothers, Shinore in his arms. His sister lay dead nearby, and his brothers eyes were gauged out. The third boy was no where to be found. Bodies of another group were scattered about the ruins. From what the guards could gather, the children ran into a strange evil party, and were forced to fight. Counting it as a miracle that two of the boys were alive, they were carried back to town and healed. When questioned about the incident, Zin and Shinore both remained silent. The people of Corneria were shaken, for this was the first time they had ever scene Zin... Not happy... Soon an eerie feeling took over the town, and Zin was quick to catch on why. Shinore, never being able to see again, gave him a soul sphere, and told him to set off adventuring, and to find "them". At this point, Zin smiled once again like he used to, though his brother couldn't see, he knew. And then, on that day, he left Corneria, without a word. The last the people remember seeing was him walking, a sword over his back, and a smile across his face.
Personality: Happy go lucky. Usually cheery and energetic. Though he switches goals often, whenever he sets his mind to one he's usually determined and wont give up without some sort of fight. He tends to be accepting and forgiving, there are only a few things that he wont forgive. And one thing in certain will set off his rage.
Other: He has a few "sensitive" spots regarding the incident at the Chaos Shrine. Though no one knows what happened there, anyone in Corneria can tell you that whatever it is is a strong motivator for Zin's quest

Equipment:

Weapon:

Soldier Sword
Description: A large sword that is more long than thick. Heavier than the Claymore, however not as exaggerated as the buster sword. Zin aquired this item one day in a bet against a soldier 3rd class. Zin bet his bangles, and the soldier bet his sword in a contest of who could do the most squats in a minute. Though a tough battle, Zin managed to crank out the win
Rank: II
Damage: 16-30 + str mod
Equipped: Two Hand
Requirements: Str 30+


Sheild:

Armor:

Accessory:


Techniques:

Spells-

Abilities-
Master Sword, Master Greatsword

Summons-

~Stats~


LV: 5
Experience:
Combat Rank: Starter
HP: 530
MP: 60
AP: 115

DR: 0
MDR: 0

Strength: 14 + 18= 32 +[4]= 36
Dexterity: 14+ 16= 30 +[2]= 32
Constitution: 14 + 6= 20 +[2]= 22
Intelligence: 14
Wisdom: 14+ 16= 30
Charm: 14

Evasion Bonus: 8
Fortitude: 5
Reflex: 3
Will: 7

Damage:
Melee:
30-51
Range:

~Skills~
Melee Weapons: 10+13
Sense Motive: 10+10

~Possessions~

Money:

Excess Equipment:
rations and food stored in his little pouch

Items:
x5 potions

Valuables:
He seems to treasure his two golden bangles. That is about it though

Zineal
Crew


giglamesh
Crew

Beloved Lunatic

PostPosted: Fri Feb 05, 2010 2:29 pm


~Character Data~


Name: Grimm Giglamesh
Nicknames: Ace of Spades, Mr. Death, The Grim Reaper
Country: Midgar
Race: Human
Age: 27
Gender: Male
Soul Sphere: Adept [Adept] (Equipped), Shinra Spy [Shinra Solider] (Not equipped)
Adept
Description: A person that has had some practice with the magical arts and now wishes to specialize in a very specific area of the arts. They tend to be a bit weird and really elitist.
Rank: 1
Evolves To: Red Mage or Blue Mage
KP to Next:
Type: Magic
Bonus: See Description of Tier. NEGATE (Picked str/dex for + and -)
Abilities: Scan, MP Boost

Magicite:
Water Series: Water
Earth Series: Earth
Destruction Series: Shock
-- --

~Appearance~
User Image
User Image
User Image
User Image
User Image

Height: 6' 8"
Weight: 403 (Very heavy because of his compressed muscles.)
Hair: Very long straight Jet black hair, Pulled back in to pony tail leaving two long bangs hanging over sides of face.
Eyes: Right Crystal Blue, Left Fake Glass eye Painted Flat black.
Physical Description: Has a large scar over left eye, which resulted in fake eye, from left side of forehead over eye and down on to cheek to lower left jaw. Is very tall with a incredibly muscular build, Over all he is a very handsome man, of a very strong stature.
Clothing: Head: Wears a White cowboy hat, with a belt of bullet around the crown, and a metal skull at the front of the hats crown. Under he wears a bandanna with a metal plate over forehead, encase of head shots. Giglamesh also wears a partial demon skull covering the left side of his face, its single horn pokes up threw his hat.
Body: He wears a tight sleevless black shirt which has a extended fabric to reach upwards covering the mouth and nose, Usually he wears this folded down. He wears a massive white sleeveless trench coat, The trench coat has black fur at the edge of its collar, where the sleeveless would be located, and at its base. On the back of the white trench coat is giglamesh's personal symbol.
Arm: He wears black gloves which extend to the middle of his upper arm, Over the forearm he wear white metal bracers (Which he uses for whipping a**).
Legs: He wears black Hakama, which are tucked in to his Shin high Combat boots, On the front of his shin he also wear white metal plates (which he uses for whipping a**). He wears a Black sash which located over the locking overlapping knot he wear a metal skull with horns which curve and point downward and curl back up.
Personality: Varies incredibly, One minute he will be clam and lazy, the next yelling and cursing, sometimes he is even blood thirsty for combat. One thing never changes however he is always ready and willing to risk his life to protect those close to him.
Other: He has a 5 year old daughter named, Maiyuri. Giglamesh also has a 16 year old sister, River. Together His daughter and sister are his meaning for life and they are everything to him.
Weapons: Arm/Shin Guard- He is always wearing these, he just prefers to use held weapons.
Akai Bara, Aoi Yuri (Red Thorns, Blue Lillies)- A set of Two handguns, that also have retractable scythe blades, and can connect together with use of a chain. The Entire weapon system is not closest to a Kusarigama.
Kagetsu Kamakiri (Bright Moon Mantis)- A massive great sword which tip has been curved much like a scythe, as well as the blade being added on to a sniper rifle.
Hissatsu Ichigeki (One hit kill)- A massive great sword eight foot in length, custom made with a engine and spinning serrated blade, made specifically to cut threw metal.
Hydra- A gruesome magic three barreled sawn off shotgun, he always keeps holstered at his right hip for that quick draw. He uses this in combination with his Arm/Shin Guards.
Baretto Itchi (Bullet Witch)- A state of the art assault rifle, as well as doubles as a multiple grenade launcher. Used when he wants to fill you full of holes...some time very big holes. Has it on a shoulder strap slid around to his lower back, for easy draw access.
Genjitusu no Kakusa (Reality Divide)- Once applied with a magic spell, this magic handle can separate in to two separate swords which the spell stays active as the solid magic blade, till the user disengages the spell.

Equipment:

Weapon: [Varies]

Sheild: None

Armor: Mythril Robe Enchant: Haste (Fine tuned: Null fire)
Description: Mythril Silver was ground down and reformatted into thread then sown into this Robe. Due to Mythril’s natural magical properties, this garment provides top notch magical protection.
Rank: IV
Magic Damage Reduction: -80 / -10 DR
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 10+ , Int 30+

Accessory: Quick-Buff Bracer
Effect: Casting Buffs on self takes 1 action each, can only target self with buffs


Techniques:

Spells- Fire, Blizzard, Thunder, Aero, Bio, Fira, Blizara, Thundara, Aeora, Biora, Firaga, Blizaga, Thundaga, Aeroga, Osmose, Bioga, Firaja, Blizaja, Thundaja, Areoja, Explosion, Freeze, Flood, Shock, Protect, Shell, Haste, Reflect, Wall, Aura, Oil bomb, Fire Enchant, Wind Enchant, Ryuujin Hou (Dragon King's Cannon), Shichiyou Ryuuza Odori (Moon Dragon Constellation Dance), Dansu o hiromeru sakura- (Cherry blossom spreading dance)

(Full list of magic here.)

Abilities-Master Sword, Master Great Sword, Master Gun Blade, Master Gun, Master Rifle, Master Chain, Raise Evade, Death BlowLearn ,Mp Boost, Blaster, Duel Wield, Critical Strike, Joushou Getsuei Kumori- (Rising moon shadow), Kousatsu Getsuei hakumei- (Hanging moon twilight), Haikei Getsuei Ranpu- (Setting moon light), Gin tsuki niou- (Silver moon glow), Hangetsugata: akari kiwa sattou- (Half moon: Light side rush), Hangetsugata: Myou kiwa sattou- (Half moon: dark side rush)

(Full ability list here.)


Learn Skills- Matra Magic, Laser, Bad Breath

(Full enemy skill list learned here.)


Summons-

~Stats~
[Base/added/bonus]

LV: 31
Experience: 29196/33130
Combat Rank: Average
HP: 3782
MP: 1711 (Mp boost 1426x1.2)
AP: 1364

Strength: 22+18+38=78
Mod: 78-10/2=34
Dexterity: 22+25+31=78
Mod: 78-10/2=34
Constitution: 22+9+23=54
Mod: 54-10/2=22
Intelligence: 22+35+26=83
Mod: 83-10/2=36
Wisdom: 22+10+21=53
Mod: 53-10/2=21
Charm: 22+1+3=26
Mod: 26-10/2=8

Evasion Bonus: dex/4+5(raise evade)=24
Fortitude: con/4=13
Reflex: int/4=20
Will: wis/4=13

Defense Rating: AR 10 [Con mod 22/2]=21
Magic Defense Rating: AR 80 [Int mod 36/2]=98

~Skills~ 36x31=1116
[added/mod/bonus]
Weapon: (Melee) (Str) 250+34+174= 458
Weapon: (Range) (Dex) 179+34+110= 323
Intimidate: (Cha) 50+8+37=95
Magic: (Int) 260+36+100= 396
Focus: (Int) 2+36+305= 343
Martial Arts: (Str) 206+34+0=240
Spot: (Wis) 52+21+12= 85
Craft: Enchant (Int) 23+36+58= 117
Craft: Blacksmith (Int) 80+36+25=141
Craft: Tool (int) 0+36+15=51
Concentration: (Con) 0+22+90= 112
Diplomacy: (Cha) 0+8+3= 11
Tumble: (Dex) 0+34+48=82
Knowledge: Botany (Int) 0+36+6= 42
Alchemy: (Wis) 0+22+3= 25
Research: (Int) 0+36+23= 59
Perform: Dance (Cha) 0+8+15= 23
Sneak: (Dex) 14+34+15=63

Damage:
Melee: Akai, Aoi 84-194
Kagetsu: Wind 132-262
Ichigeki: 69-204 (active 105-30 cool
Kakusa: magic -elemental- 89-189

Range: Akai, Aoi 84-168
Akai, Aoi: (Bullet: Explosive tipped) 45-85 double crit roll
Kagetsu: (Bullet: H.V.) wind 98-153
Hydra: (Bullet: Buckshot) fire 81-116 +5% accuracy
Xm-29: Rifle: (Bullet: H.V.) 50-95
Xm-29: Grenade: 50-100 aoe

~Possessions~

Money: 10000 gold

Excess Equipment:
Heavy Motorbike- Giglamesh's massive, two engine, Motorbike which he frequently rides short distances, and also uses to store Kagetsu, and Ichigeki.

Kagetsu Kamakiri (Bright moon Mantis) Enchant: Wind enchant (Fine tuned:--)
Description: One of Giglamesh's favored weapons the 50cal sniper rifle, but with his obvious fascination with blades, he had somebody craft a large great sword blade to it, and cropped the handle to be used as a great gunblade. The shape of the blade, as well as the weapons name, came from Giglamesh's fascination with preying mantises. This is a loud son of a b***h, anytime you fire this if they target doesn't die there sure to know were you are.
Rank: IV.5
Damage: 80-120 + str mod/ (50-75)
Equipped: Two Hand
Requirements: Str 60+, LVL 24+, Dex 60+, Weapon: (melee) 300+. Weapon: (range) 200+, Con 50+, Master great sword, Master gunblade
Has a automatic range of 85%
Clip size: 3
Special: Add 1 per 10 ranks of Spot skill to roll with Attack range, If fired from hiding automatically gives away position.

Hissatsu Ichigeki (Special great sword)
Description:
An impossibly long 2-handed sword from the east. Usually used by field soldiers as indoor use of this weapon is impossible due to the length. However unlike typical great swords, this one has been combined with a magic powered engine which turns the serrated chain blade.
Rank: III
Damage: 35-80 + str mod (+int mod + 2 to max per 10 in focus once activated.)
Equipped: Two Hand
Requirements: Str 50+, lvl 10+
Special: [Chain Drive] Chain Drive: -Int mod to activate and -int per turn once active, Negate targets DF for weapon damage.

Hydra
Description: A weapon crafted long ago to mimic that of a fabled sharpshooters handgun the Cerberus. However it is in its own right a different weapon all together. The runes carved in to the inside of the barrels always make the buck shot red hot, and make the spread look like flame from a Hydra's mouth. Plus you know you cant resist using it execution style, because a two barreled shotgun just issnt enough you had to have three barrels.
Rank: Special
Damage: Fire 30-50 + int mod
Equipped: one Hand
Requirements: x2 fire spells, Focus 200+, Weapon (range) 200+
Special: Has an automatic Range Accuracy of 90%, fires 3 rounds per action, -Int mod from mp every turn its equipped, Aoe effect accuracy 70% and /2 damage
Clip Size: 3

O.I.C.W. XM-29 (Objective Individual Combat Weapon)
Description: A gun in its own class....well actually two classes. The XM-29 is both a 3-round burst 5.56 assault rifle, and a 20mm grenade launcher. Both weapons can be separated for individual use, but however the use of both is as easy as a flip of a switch.
Rank: IV.5
Damage: rifle 20-35/grenade 40-60
Equipped: Two hand
Requirements: Dex 60+, Str 50+, Weapon(range) 200+, Lvl 25+
Special: Add 1 per 10 in spot skill to attack roll.
Rifle: Always fires 3 round bursts.
Grenade: -25 AP/MP per shot, Can change damage type to AoE but damage is reduced to x.75
Auto-range: Rifle: 80%
Grenade: 80%
Clip size: Rifle: 30 rounds, Grenade: 6

Genjitusu no Kakusa
Description: Also known as the magic blade, Take one bladeless handle, then super glue a magic spell to it. Sounds impossible, but gig managed to do it.
Rank: Special
Damage: Elemental magic damage (2 per 10 in lower skill focus/magic) - (2 per max per 10 in higher skill focus/magic) + wis mod + 2per 10 weapon: melee to max
Equipped: Two hands, or separated one in each hand.
Requirements: (To craft rank 4) Craft: enchant 100+, Craft: Blacksmith 100+, Concentration 100+, Wisdom 40+, x1 raw magecite. (To use) Rank 2 spell to use same element. Weapon: melee 100+, Magic 100+. Focus 200+,
Special: 30mp Must cast rank 2 elemental magic in to weapon (stays active, until deactivated.), damage is considered magic (in place of physical), damage is lowered by targets MDF (in place of normal Df)

Akai Bara, Aoi Yuri (Red thorns, Blue lilies)
Description:
A pair of massive handguns giglamesh made, that also have a retractable blade making them hand scythes. The handguns also connect to a long chain making them a single weapon system, yet 3 weapons in 1. So if big holes aren't enough, and fast slashes don't do it for you, maybe the combination of big holes and long range slashes will, if so this is your gun....as long as your gig.
Rank: IV.5
Damage: 50-70 +str/ 20-35 (range)
Equipped: One in each hand
Requirements: Weapon: (melee) 200+, Weapon (range) 200+, Str 50+ (for melee), Dex 50+ (for range), Int, str, and dex 65+ (for range melee)
Special: Has automatic range or 80%, can attack with melee at range but add dex and range skill in place of str and melee skill
Capacity: 20

Arm/Shin Guards
Description: hat did you think they were just for looks?
Rank: IV
Damage: 15-55 + str mod
Equipped: Both hands
Requirements: str 60+, lvl 25


Items:
Potion x10
Hi-potion x5
X-potion x2
Ether x10
Hi-Ether x5
Mega-Ether x2
Energy Drink x10
Large Energy Drink x5
5-Hour Energy Drink x2
Phoenix Down X1
Cure-All x1


Valuables:
A set of fix blade knives hidden behind his arm guards, one engraved with "love" and one engraved with "war"
PostPosted: Mon Feb 08, 2010 5:24 pm


~Character Data~


Name: Pmuut-Sujanat Salryhel [Blood-covered mechanic in Al Bhed]
Country: Midgar
Race: Al Bhed
Age: 15
Gender: Male
Soul Sphere: Page [Page - Tier1 mastered](equipped)
Page
Description: Page, another word for apprentice. Here you start down the path of the great magic users of your time. To bad you can’t learn s**t useful yet.
Rank: 1
Evolves To: White Mage or Black Mage
KP to Next:
Type: Magic
Special: At each level up while in this class, Increase MP by additional 2 points.
Bonus: Int +1 and +1 per 10 levels, Wis +1 and +1 per 10 levels, MP +50 and +10 per 10 levels
Abilities: Master Rod and Staff, MP Boost


~Appearance~
User Image

Height: 5'9
Weight: 155 lbs
Hair: Spikey red hair about 1-2 inches long
Eyes: An unnatural, swirling red-brown
Physical Description: Toned, slightly muscular upper body due to physical combat training and wanting to be in shape. At his age he is actively growing taller.
Clothing: Always wears his purple lensed goggles on his head. Wears a tight belted shirt because he likes to keep tools fastened in the belt when working on things. Also wears a thin chain linked shirt underneath that, that doubles as armor when in combat. Wears a pair of black fingerless gloves, the fabric goes up just below the knuckles. His left arm sleeveless and the right arm sleeved to the wrist. He was trying to cover tattoos that he was given that symbolize what he's been through in his life. His pants a midgrade flame resistance material covering his black ankle high boots.
Personality: Usually fairly calm on the surface. But in battle alot of the time he loses control. The blood and carnage he saw in his younger years is what gave him his battle tactics and it shows. Outside of battle he is just a calm slighty sarcastic mechanic.
Other: Kind of a conservative pervert. Tries to hide his thoughts often.

Equipment: Hisan-Yaiba(Flying Edge) - A pair of straight edge bladed revolvers made of blackened steel.

Weapon: Hisan-Yaiba Gunblade(Diamond Blade/Magnum)
Iron Sword
Description: An upgraded Broad sword made of Iron instead of bronze which increases the weight considerably. Don’t drop this on your foot.
Rank: II
Damage: 15-28 + str mod
Equipped: One Hand, Two Hand, Dual Wield
Requirements: Str 20+, lvl 5
Special: If strength stat is less than 30, Evasion Bonus is cut by 5

Magnum
Description: A gun with a lot of power packed in a small size. Has even been rumored to blow a nice sized hole through your chest. So… feeling lucky punk?
Rank: III
Damage: 10-25
Equipped: One Hand
Requirements: Dex 20+, lvl 5
Special: Has an automatic Range Accuracy of 80%
Clip Size: 8

Sheild:

Armor:
Mythril Mail
Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit.
Rank: IV
Damage Reduction: -12 / -20 MDR
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 5+

Accessory:
Auto-regen ring
Heals 5% of max hp per turn

Techniques:

Spells-
Name: Thunder
Description: The user summons a bolt of lightning at the target.
MP: 15
Damage: lightning 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50

Name: Thundara
Description: A cluster of lightning is summoned to strike at the target.
MP: 30
Damage: lightning 30-90 + Int
Requirements: Magic 40+, Focus 30+, Thunder
KP to Master: 65

Abilities- Master Sword(Rank 2), Master Gun(Rank 3)

Summons-

~Stats~


LV: 11
Experience: 0/300
Combat Rank: Starter
HP: 1210
MP: 253 + 60=313
AP: 242

Strength: 14 + 5 + 15 = 34 (12)
Dexterity: 14 + 12 + 19 = 37 (13)
Constitution: 14 + 7 + 19 = 30 (10)
Intelligence: 14 + 19 + 1 +2 +2 = 38 (14)
Wisdom: 14 + 9 + 1 + 2= 26 (7)
Charm: 14 + 2 + 0 = 16 (3)

Evasion Bonus: 9
Fortitude: 8
Reflex: 9
Will:6

Damage:
Hand to hand: 14-19
Blade: 15-28+12(str)+0-24(skill)=27-64
Gun: 10-25+0-8(skill)=10-33

~Skills~ 0/165 points unused

Appraise: (Int) 14
Balance: (Dex) 13
Bluff: (Cha) 3
Climb: (Str) 12
Concentrate: (Con) 10
Craft: (Int) 14
Diplomacy: (Cha) 3
Disguise: (Cha) 3
Disable Device: (Dex) 13
Escape Artist: (Dex) 13
Focus: (Wis) 7+0+60=67
Forgery: (Int) 14
Handle Animals: (Cha) 3
Hide: (Dex) 14
Intimidate: (Cha) 3+0+17=20
Item Mastery: (Wis) 7
Knowledge: (Int) 14
Listen: (Wis) 7
Magic: (Int) 14+35+0=49
Martial Arts: (Str) 12
Melee Weapons: (Str) 12+80+28=120
Move Silently: (Dex) 13
Mystic Skill: (Int) 14
Open Lock: (Dex) 13
Ranged Weapons: (Dex) 13+25+9=46
Repair: (Int) 14+25+33=69
Roll: (Dex) 13
Search: (Int) 14
Secret Language: (Wis) 7
Seduction: (Cha) 3
Sense Motive: (Wis) 7
Spot: (Wis) 7+0+11=18
Swim: (Str) 12+0+3=15
Use Rope: (Dex) 13

~Possessions~

Money: 350 gil

Excess Equipment:
2 Gunblades
Purple lensed goggles that are a memento of a lost loved one

Items:
Pheonix Down x15
Al Bhed potion x20
Self written Al Bhed Primers 1-24

Valuables:

Jin Shirosin


Henka Shizuka

PostPosted: Fri Mar 05, 2010 11:33 pm



~Character Data~


Name:Annia Leradine
Country:Midgar
Race:Moogle
Age: 14
Gender:Female
Soul Sphere:

~Appearance~
User Image

Height:2'0"
Weight:40 lb
Hair:Tan in color, a bit darker than her fur. Spikey bangs which point downward.
Eyes:Black
Physical Description:A Greyish White jacket and purple pants, with brown shoes and a pendant around her neck.
Clothing:A Greyish White jacket and purple pants, with brown shoes and a pendant around her neck.
Background:Unknown for now...
Personality:She's sweet at heart but when she disagrees with some one, she'll surely let them know with a rude attitude compared to any other moogles on the planet. Often when danger approaches and where violence would come as a last resort, she would rather talk things out than harm others or injure those in a conflict.

When left alone, she's often lost in train of thought of what her life was like before she met her friends. But yet she isn't the type to forget things easily which creeps her out even more. To add onto the strangeness, each time she goes to sleep she seems to develop Amnesia all over again Which becomes rather harmful for her and her friends.
Other:She often ignores everything and everyone else if she finds machinery that passes her expectations. Don't let her find some ancient ruins filled with working technology, she loves them...or at least she thinks she used to be interested in them.

Equipment:

Weapon:
Peacemaker
Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise.
Rank: II
Damage: 5-15
Equipped: One Hand
Requirements: Dex 10+, lvl 5
Special: Has an automatic Range Accuracy of 90%
Clip Size: 6

Peacemaker
Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise.
Rank: II
Damage: 5-15
Equipped: One Hand
Requirements: Dex 10+, lvl 5
Special: Has an automatic Range Accuracy of 90%
Clip Size: 6



Off-Hand:

Armor:

Padded Armor
Description: Take more of the cow’s hide, make it into leather and put padding in it. You actually feel a bit protected in this thing but its still just cow butt with some stuffing in it.
Rank: III
Damage Reduction: -8
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 5+
Accessory:


Techniques:

Spells-

Name: Cure I
Description: The user summons healing magic at the target.
MP: 15
Damage: heal 10-30 + Int
Requirements: Magic 10+, focus 10+
KP to Master: 50
Special:


Name: Cure II
Description: The user summons a large amount of healing magic at the target.
MP: 30
Damage: heal 20-60 + Int
Requirements: Magic 20+, focus 20+, Cure I
KP to Master: 65
Special:

Healing shot I
Description: The user literally casts there healing magic in to the bullet in the chamber, and fire it at a ally. The ally then get's shot, weird way to heal right, but the healing magic then takes effect and heals the target.
MP: 15
Damage: Gun damage
Requirements: Cure I, Cure II, Magic 15+
Training: 3 days
Special: Heals x2 damage dealt buy gun damage dealt.


Abilities-
Master Gun, Magic: Healing

Summons-

~Stats~


LV: 5
Experience:0/100
Combat Rank:Starter
HP:50
MP:75
AP:20

Strength:14 - 1 = 14 [1]
Dexterity:14 + 3 + 16 = 33 [11]
Constitution:14 - 3 = 11 [0]
Intelligence:14 + 3 + 17 = 34 [12]
Wisdom:14 + 16 = 30 [10]
Charm:14 + 1 + 7 = 22 [6]

DR:0
MDR:6

Evasion Bonus:8.25
Fortitude:2.75
Reflex:8.5
Will:7.5

Damage:
Melee:2-7
Range: 12-17

~Skills~

~Str Mod Skills~
Climb:
Martial Arts:
Melee Weapons:
Swim:

~Dex Mod Skills~
Balance:
Disable Device:
Escape Artist:
Hide:
Move Silently:
Open Lock:
Ranged Weapons:20
Roll:
Use Rope:

~Int Mod Skills~
Concentration:
Appraise:
Craft:
Forgery:
Knowledge:
Mystic Skill:20
Search:

~Wis Mod Skills~
Focus:20
Item Mastery:
Listen:
Sense Motive:
Secret Language:
Spot:

~Cha Mod Skills~
Bluff:
Diplomacy:
Disguise:
Gather Information:
Handle Animals:
Intimidate:
Seduction:10

~Possessions~

Money:

Excess Equipment:

Peacemaker
Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise.
Rank: II
Damage: 5-15
Equipped: One Hand
Requirements: Dex 10+, lvl 5
Special: Has an automatic Range Accuracy of 90%
Clip Size: 6


Peacemaker
Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise.
Rank: II
Damage: 5-15
Equipped: One Hand
Requirements: Dex 10+, lvl 5
Special: Has an automatic Range Accuracy of 90%
Clip Size: 6
Items:

Valuables:Jeweled Pendant
PostPosted: Fri Jun 04, 2010 8:47 pm


~Character Data~
User Image
Name: River
Country: Midgar
Race: Al Bhed
Age: 16
Gender: Female
Soul Sphere:
Magicite~
Thunder series: Thundara
Water series: Watera
Earth series: Earthga
Cure series: Cura

~Appearance~
Larger version of pic
Height: 5'6"
Weight: 175lbs

Hair: Never past her ears; style changes often. Color; black with purple streaks

Eyes: They are redish brown, but depending on her mood, they can be red or brown.

Physical Description: She is slim, but has a rough tone to her. She is unique, with having only one dimple on her left cheek, {rarely shown} and three freckles on her right cheek looking like a well known star sign. (orion's belt)

Clothing: Loves her goggles, and wears a matching set to every outfit. Her clothes has a punk style to them. Clothing samples

Background: She was raised by her older sister Rain, then by Grimm Giglamesh and is the aunt to his daughter Maiyuri. Not much is known about her past before she and Rain were taken in by Giglamesh, but if she does remember, she never indicates that fact.

Personality: Somewhat hyper with little maturity. Like any typical 16 year old, she thinks the world revolves around her, and has a noticeable temper when things do not turn out like she wanted. Also a noted Drama Queen. She is very protective of her small family, and very possessive of Gig's time/attention when she feels insecure. She loves to collect materials and make weapons that can be useful to her friends, she also is fascinated with mechanical devices and can be found staring at a machine internally figuring out how it works. (Side note, as she gets older; she tries to mature.)

Other:

Equipment:

Weapon:
Cutting Trigger x2
Description: A reinforced pistol type handle with a serrated edge blade affixed to it. When the triggers pulled during a slash, the blade almost acts like a chainsaw.
Rank: II
Damage: 12-25 + str mod(melee) / 5-12(range)
Equipped: One Hand, Two Hand, Duel Wield
Requirements: Str 25+, Dex 25+, lvl 5
Special: Has an automatic Range Accuracy of 80%
Clip Size: 6


Dn-Dr90x2 Niht and Sigel
Description: A custom weapon crafted by adding axe blades on to the hightech small machine gun p90.
Rank: IV
Damage: 40-70 + str melee/ 20-35 (range)
Equipped: One Hand
Requirements: Dex 35+, Str 35+, Lvl 20+, Weapons: (Melee) 70+, Weapons: (Range) 65+
Special: Has an automatic Range Accuracy of 75%, always fires 3round burst
Clip Size: 30


Thumper Helheim
Description: Propelled grenades are awesome, pull a trigger watch them arc, and blow up when they hit. Even better when you got six you can launch in a row! Now it comes with a longer barrel made for head smashing.
Rank: Special
Damage: 20-100 + Str (melee)/ 40-60 (Range)
Equipped: Two hand
Requirements: Dex 35+, Str 35+, Lvl 20+
Special: Has a automatic range of 80%, -25 AP/MP per shot
Clip Size:6


Chain axe Soul Thief
Description: The hand made chain-axe created by The great River Grimm, a loggers wet dream both a axe and a chainsaw in one.
Rank: IV.5
Damage: 35-80 + str (once activated +int mod + 2 per 10 in focus skill to max)
Requirements: Weapon (melee) 80+, Focus 60+, Str and Int 40+
Special: [Chain weapon] int mod to activate, continued -int mod per turn to keep active, ignore targets df
Special Ability: Backfire- Exra magic causes the Axe to backfire, sending it forward violently.
MP cost: Int mod x3
Damage: x2


Shield:
(None)

Armor:
Mythril Robe Enchant: Auto-protect (fine tuned--)
Description: Mythril Silver was ground down and reformatted into thread then sown into this Robe. Due to Mythril’s natural magical properties, this garment provides top notch magical protection.
Rank: IV
Magic Defense Modifier: -80 / -10 Df
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 10+, Int 30+


Accessory:
Nade Chain
Description: Just because you're too lazy to throw a grenade, does not mean you had to make a device to toss them for you. Though the plates do make fashionable shields.
Rank: II
Damage: n/a (Loaded grenade damage)
Requirements: x11 adamantium, Craft: Smith 20+, Craft: Tech 20+, Int 30+ (To craft)
Special: +5 DF bonus, Can be loaded with up to 10 grenades(one grenade per action), Once loaded can use multiple Grenade's as one grenade action, Can be used to grapple check, if target is grapple checked by loaded "Nade chain" grenades can be activated and damage cannot be avoided user takes damage = to 1/4 damage target received.


Techniques:

Spells-
Earth
Description: The user summons a shard of earth to strike at the target
MP: 15
Damage: earth 10-30 + Int
Requirements: Magic 15+, Focus 10+
KP to Master: 60 ✮

Earthra
Description: The user summons a large upheaval of stone at the target.
MP: 40
Damage: stone 35-100 + Int
Requirements: Magic 40+, Focus 30+, Stone
KP to Master: 70 ✮

Earthga
Description: The earth shakes and splits open firing a huge spike of minerals and earth bound items into the target. .
MP: 100
Damage: earth 150-500 + Int
Requirements: Magic 120+, Focus 120+, Earthra
KP to Master: 250 ✮
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Oil" status.

Eathja
Description: The caster crafts a fleet of earthen spears from material around them and hurls it at a target..
MP: 350
Damage: earth 1000-1500 + Int
Requirements: Magic 250+, Focus 250+, Earthga
KP to Master: 450 ✮
Special: If magic hits roll 1d10, if the result even, inflict "Oil" status


Cure
Description: Healing magic is applied to the target’s wounds to restore HP.
MP: 15
Heal: 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50 ✮
Special: Damages undead monsters

Cura
Description: Repairs a good amount of damage to a target.
MP: 30
Heal: heal 30-100 + Int
Requirements: Magic 30+, Focus 30+, Cure
KP to Master: 65 ✮
Special: Damages Undead monsters

Curaga
Description: A holy light surrounds the target and repairs most wounds.
MP: 100
Heal: 200-500 + Int
Requirements: Magic 100+, Focus 100+, Cura
KP to Master: 200 ✮
Special: Damages Undead monsters

Curaja
Description: The user summons healing magic completely heal the target.
MP: 300
Damage: heal all HP
Requirements: Magic 250+, Focus 250+, Curaga
KP to Master: 400 ✮
Special: Damages Undead monsters


Thunder
Description: The user summons a bolt of lightning at the target.
MP: 15
Damage: lightning 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50 ✮

Thundara
Description: A cluster of lightning is summoned to strike at the target.
MP: 30
Damage: lightning 30-90 + Int
Requirements: Magic 40+, Focus 30+, Thunder
KP to Master: 65 ✮

Thundaga
Description: A large storm cloud billows over head and rains down electrified justice on your head..
MP: 100
Damage: lightning 100-300 + Int
Requirements: Magic 100+, Focus 100+, Thundara
KP to Master: 200 ✮
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.

Thundaja
Description: An electrical storm forms and centers itself over a single target and unleashes it’s fury upon them.
MP: 300
Damage: lightning 800-1200 + Int
Requirements: Magic 200+, Focus 200+, Thundaga
KP to Master: 400 ✮
Special: If magic hits, roll 1d10. If the result is even, inflict "Paralysis" status


Water
Description: The user summons a blast of water at the target.
MP: 15
Damage: water 10-30 + Int
Requirements: Magic 15+, Focus 10+
KP to Master: 60 ✮

Watera
Description: Stronger than Water but still only a blast of water.
MP: 40
Damage: water 35-100 + Int
Requirements: Magic 40+, Focus 30+, Water
KP to Master: 70 ✮

Waterga
Description: Seemingly out of no where, a massive ball of water encases the foe and sufficates/crushes them.
MP: 100
Damage: water 150-500 + Int
Requirements: Magic 120+, Focus 120+, Watera
KP to Master: 250 ✮
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Drench" status.

Waterja
Description: A tsunami crashes into the target and swirls around them keeping them trapped in a crushing, shifting torrent.
MP: 350
Damage: water 1000-1500 + Int
Requirements: Magic 250+, Focus 250+, Waterga
KP to Master: 450 ✮
Special: If magic hits, roll 1d10. If the result is even, inflict "Drench" status


Abilities-
Raise Evade
Description: Those yoga classes reeeealy paid off.
Effect: Add +5 to EB
Type: Support
Requirements: Dex 20+, lvl 5+
KP to master: 75 ✮

Duel Wield
Description: One weapon pfffft...the more weapons the better!
Effect: equip a single hand weapon in both hands.
Type: Support
Requirements: Dex 50+, Str 50+
KP to master: 200 ✮
Special: If attacking with both weapons, treat both swings as a single attack roll.
When calculating damage, combine the two weapons damage and multiply by .7 (70%) to get actual potential damage.

Master Gunblade
Description: A part of the Master series of abilities. While anyone can use a sword…or a gun, it takes a pro to truly one of the masterfully fused weapons with full efficiency. This grants that proficiency.
KP to Master: 50 ✮
Type: Support
Special: Allows full damage from gunblade class weapons and use of abilities on weapon and attacks that require gunblade class weapons.

Death/Critical Immunity
Description: You have learned to walk the line between life and death but Death thinks you’re an a** so it don’t want you.
Effect: Grant’s Immunity to Auto-KO and Critical Damage
Type: Support
Requirements: Con 80+, Wis 60+, lvl 30+
KP to master: 200 ✮
Special: Immune to Auto-KO, and Critical damage.

Survival
Description: All the near death experiences has finally taught your body how to fend for itself… cause you sure as hell weren’t.
Effect: If hp is above 10% of Max and you take an attack that should kill you, survive the attack with 1 HP.
Type: Support
Requirements: Con 60+
KP to master: 250 ✮


Critical Strike
Description: A well timed attack to strike at an enemies weak spot.
Damage: Increases critical hit chance by 10%
Type: Support
Requirements: Dex 40+
KP to master: 100 ✮

Death Blow
Description: Focusing all your power into a single blow may sound cliché but it works.
AP Cost: 50
Damage: If connects, guarantied Critical Hit
Type: Melee
Requirements: Str 40+, Con 40+
KP to master: 100 ✮
Special: If attack roll for this ability lands on 100, critical damage is doubled (normal damage x4)


Summons-

~Stats~

LV: 26
Experience: 15771 (2059 to lvl) 3920
Combat Rank: Average
HP: 3042
MP: 754
AP: 806

Strength: 18+25+9=52 (21)
Dexterity5 18+25+9=52 (21)
Constitution: 18+22+5=45 (17)
Intelligence: 18+25+6=49 (19)
Wisdom: 18+12=30 (10)
Charm: 18+2=20 (5)

DF:8+10+5
MDF:9+80

Evasion Bonus:13+5
Fortitude:11
Reflex:13
Will:7

Damage:
Melee:22-28
Range:22-28

~Skills~(546/546 points used)

~Str Mod Skills~ {87}
Climb:21
Martial Arts:21
Melee Weapon21+87+60
Swim:21

~Dex Mod Skills~ {95}
Balance:21+5
Disable Device:21+5
Escape Artist:21
Hide:21+5
Sneak:21+5+10
Open Lock:21
Range Weapons:21+75+95
Roll:21+55
Use Rope:21

~Int Mod Skills~ {214}
Concentration:19+10
Appraise:19
Craft-Tool:19+38+30
Craft-Smith:19+38+20
Forgery:19
Knowledge:19
Magic Skill:19+130+68
Search:19+8

~Wis Mod Skills~ {150}
Focus:10+140+20
Item Mastery:10
Listen:10+5
Sense Motive:10
Secret Language:10
Spot:10+5

~Cha Mod Skills~ {0}
Bluff:5
Diplomacy:5
Disguise:5
Gather Information:5
Handle Animals:5
Intimidate:5
Seduction:5

~Possessions~
Name: Ether
Description: Restores a small amount of MP.
Effect: Restore max MP/10(10% of max MP)
Cost: 20 Gil
Limit: 10

Name: Hi-Ether
Description: Restores a decent amount of MP.
Effect: Restore max mp/4(25% of max MP)
Cost: 500 Gil
Limit: 5

Name: Al Bhed Ether
Description: The Al Bhed's personalized magical elixir that recovers MP and cures.
Effect: Restore max mp/4 (25% of max HP).
Cost: 1000 Gil
Limit: 5
Special: *Raises Will Check against Silence and Mini by 5 for 3 posts
*Removes Zombie status

Name: Mega-Ether
Description: Restores a decent amount of MP.
Effect: Restore max mp/2(50% of max MP)
Cost: 2000 Gil
Limit: 2

Name: Energy Drink
Description: Restores a small amount of AP.
Effect: Restore max AP/10(10% of max AP)
Cost: 20 Gil
Limit: 10

Name: Large Energy Drink
Description: Restores a small amount of AP.
Effect: Restore max AP/10(10% of max AP)
Cost: 500 Gil
Limit: 5

Name: 5-Hour Energy Drink
Description: Restores a decent amount of AP.
Effect: Restore max Ap/2(50% of max AP)
Cost: 2000 Gil
Limit: 2

Money:

Excess Equipment:

Items:

Valuables: a mountain bike, a case for her Helheim, an atv

*NOTE:bonuses are indigo
Grey= cannot use yet

~Da llama queen~

Angelic Cutie-Pie


outlaw trinidy

Adorable Lunatic

PostPosted: Fri Jun 18, 2010 4:41 pm


rofl wow wrong place >.<
PostPosted: Fri Jun 18, 2010 5:53 pm


~Character Data~


Name: Seira
Country: Spira
Race: Human
Age: 19
Gender: Female
Soul Sphere: Apprentice Tier ( Rank 1 - Apprentice ) - Equiped

~Appearance~

User Image
Height: 5'6"
Weight: 56 kg
Hair: short brown hair usually in messing piggy tails
Eyes: brown
Physical Description: Skinny but in a good way, has a somewhat small waist which gives her some curve in her stomach hip area. Her breast are also a bit small and the clothes she wears just makes them look smaller, soemtimes to the point where they look non existent.Though she may seem delicate and fair she has a decent muscle build, just not easily noticible.
Clothing: A knee length sleeveless type of black dress. From the hips up it has different sorts of decorations. Around her neck/chest area their is a type of light protective redish armour.
On her legs she wears dark gray leggings with black vertical strips and on her feet black boots.
for her armas different types of bracelets etc.
( look at pic for more detail )
Background: Seira was the only child in her family, because of this her parents were extremely over protective and somewhat spoiled her ( she didn't pay much attention to being spoiled). At the age of 10 her parents got the crazy idea of making her into a summoner so they sent her off to one of Spira's many temples deticated to that art. For the following years she endured strict training. Seira during these years compared herself to a caged bird, not that she didn't enjoy summoning but her curiousity and sense of adventure lead her to constantly dream of wondering around the world. Especially through the portals to other worlds.
Finally at the age of 17 Seira rebeled leaving the temple. Her mind was made up there was nothing they could do to stop her.
Personality: Seira has a very curious and aventerous soul. She is also quiet stubborn and at times rebelious, espeically once she has her mind put on something there is no way of stopping her ( well almost no way ).
Other:

Equipment:

Weapon:
Wizards Staff
Description: A staff said to be used by a great and powerful wizard from some place or another. Many stories surround this staff but the main question that surrounds it is this: How many of these ‘great and powerful wizards’ were there for shop keepers to have infinite supplies of these things?
Rank: III
Damage: 8-20 + str mod
Equipped: One Hand, Two Hand
Requirements: Int 25+, lvl 5
Special: Increases Min and Max magic damage by 30
*Increases the damage of all elemental spells by an additional 15%. Does not stack if Duel Wielding.


Sheild:

Armor:
Mythril Mail
Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit.
Rank: IV
Damage Reduction: -12 / -20 MDR
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 5+


Accessory:
Fire Series, Blizzard Series, Thunder Series
Ifrit, Slyph

Techniques: ( 25 AP 24 used 1 left)

Spells-Fire, Blizzard, Thunder, Aero, Earth, Water, Cure, Fira (learning), Blizzara (learning), Thundara (learning)

Abilities-

Summons- Ifrit, Sylph

~Stats~


LV: 15
Experience: 0/500
Combat Rank: Average
HP: (100+12) x 15 = 1680
MP: (10+13) x 15= 345
AP: (10+12) x 15= 330

Strength:18+16= 34
Mod:34-10=24 /2 = 12
Dexterity:18+14= 32
Mod:32-10=22 /2 = 11
Constitution:18+16= 34
Mod:34-10=24 /2 = 12
Intelligence:18+19= 37
Mod:37-10=27 /2 = 13
Wisdom:18+19= 37
Mod:37-10=27 /2 = 13
Charm:18+4=22
Mod:22-10=12 /2 = 6

DR: 6 + 12 = 18
MDR: 6 + 20 = 20

Evasion Bonus:32/4 = 8
Fortitude:34/4 = 8
Reflex: 37/4 = 9
Will: 37/4 = 9

Damage:
Melee: 12 + 8-20 = 20-32
Range: n/a

~Skills~ (197 SP )

~Str Mod Skills~
Climb: 12 + 0 = 12
Martial Arts: 12 + 0 = 12
Melee Weapons: 12 + 0 = 12
Swim: 12 + 0 = 12

~Dex Mod Skills~
Balance: 11 + 0 = 11
Disable Device: 11 + 0 = 11
Escape Artist: 11 + 0 = 11
Hide: 11 + 0 = 11
Move Silently: 11 + 0 = 11
Open Lock: 11 + 0 = 11
Ranged Weapons: 11 + 0 = 11
Roll: 11 + 0 = 11
Use Rope: 11 + 0 = 11

~Int Mod Skills~
Concentration: 13 + 38 = 51
Appraise: 13 + 0 =13
Craft: 13 + 0 =13
Forgery: 13 + 0 =13
Knowledge: 13 + 0 =13
Magic Skill: 13 + 87 = 100
Search: 13 + 0 =13

~Wis Mod Skills~
Focus: 13 + 72 = 85
Item Mastery: 13 + 0 =13
Listen: 13 + 0 =13
Sense Motive: 13 + 0 =13
Secret Language: 13 + 0 =13
Spot: 13 + 0 =13

~Cha Mod Skills~
Bluff: 6 + 0 =6
Diplomacy: 6 + 0 =6
Disguise: 6 + 0 =6
Gather Information: 6 + 0 =6
Handle Animals: 6 + 10 = 16
Intimidate: 6 + 0 = 6
Seduction: 6 + 0 = 6

~Possessions~

Money:

Excess Equipment:
Armor
Mythril Mail
Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit.
Rank: IV
Damage Reduction: -12 / -20 MDR
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 5+


Mythril Robe
Description: Mythril Silver was ground down and reformatted into thread then sown into this Robe. Due to Mythril’s natural magical properties, this garment provides top notch magical protection.
Rank: IV
Magic Defense Modifier: -80 / -10 Df
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 10+, Int 30+

Weapons
Platinum Dagger
Description: A knife made of the precious metal known as platinum. It’s believed that its all fake as a real dagger of this material would be FAR higher.
Rank: III
Damage: 4-20 + str mod
Equipped: One hand, Duel Wield
Requirements: lvl 10

Tanto
Description: A short blade usually associated with ninja but is the bases of design for several weapons all over. It’s also seen as cute among some circles of women and a desired gift. Go figure…
Rank: IV
Damage: 30-50 + str mod
Equipped: One Hand, Two Hand, Dual Wield
Requirements: Str 20+
Special: Add +3 to Sneak Attack when this weapon is equipped

Wizards Staff
Description: A staff said to be used by a great and powerful wizard from some place or another. Many stories surround this staff but the main question that surrounds it is this: How many of these ‘great and powerful wizards’ were there for shop keepers to have infinite supplies of these things?
Rank: III
Damage: 8-20 + str mod
Equipped: One Hand, Two Hand
Requirements: Int 25+, lvl 5
Special: Increases Min and Max magic damage by 30
*Increases the damage of all elemental spells by an additional 15%. Does not stack if Duel Wielding.


Healing Rod
Description: A strange magical rod that, instead of hurting one’s foes, actually heals the target upon impact. It doesn’t matter if you try to stab this thing through someone’s eye, it will instead heal any vision trouble they have. Unfortunately, the design of it is almost identical to the Mythril Rod except for one extremely small inscription on the bottom so most people still run from anyone swinging this thing.
Rank: III
Damage Healed: 10-30 + str mod
Equipped: One Hand, Two Hand
Requirements: Int 25+, lvl 5
Special: Increases Min and Max magic damage by 30
*Increases MP 50+


Items:
Name: Potion
Description: Restores a small amount of HP.
Effect: Restore max HP/10 (10% of max HP).
Cost: 20 Gil
Limit: 10
Special: Damages Undead for max HP/10(10% of max HP)
Amount: 10

Name: Hi-Potion
Description: Restores a good portion of HP.
Effect: Restore max hp/4 (25% of max HP).
Cost: 500 Gil
Limit: 5
Special: Damages Undead for max HP/4(25% of max HP)
Amount: 5

Name: Hi-Ether
Description: Restores a decent amount of MP.
Effect: Restore max mp/4(25% of max MP)
Cost: 500 Gil
Limit: 5
Amount: 5

Name: Antidote
Description: A small vial of anti-venom.
Effect: Increases Fort Check against Poison by 10 for 3 posts
Cost: 50 Gil
Amount: 7

Valuables:
Magicite
Fire Series, Blizzard Series, Thunder Series, Aero Series, Water Series, Earth Series, Cure Series
Ifrit, Slyph

Aquos Dragoa


kouri-chan_xx

Noob

PostPosted: Sat Jul 24, 2010 10:36 am


~Character Data~


Name: Princess Celeste Rina Figaro
Country: Figaro
Race: Human
Age: 15
Gender: Female
Soul Sphere: Dada gave her the Page Tier Soul Stone and made her take some lessons.

Black Mage
Description: The dark arts have found a home in your heart and thus you have started to follow their teachings. You are starting down the road to becoming a master of the elemental forces around you with this class. Just cause you practice the dark arts don’t mean you’re a bad person… but it so much more fun to set fire to stuff for no reason ain’t it?
Rank: 2
Evolves To: Wizard
Type: Magic
Bonus: Int +3 and +1 per 10 levels, Wis +2 and +1 per 10 levels, MP +75 and +10 per 10 levels
Abilities: Fire, Blizzard, Thunder, Aero, Earth, Water, Fira, Blizzara, Thundera, Aerora, Earthra, Watera, Drain, Osmose, Bio, Poison, Silence, Blind, Biora

~Appearance~

User Image
[ignore her boy toy rofl and pretend her eyes are blue, and her hair is lighter blonde..]

Height: 5'6"
Weight: 120lbs
Hair: Long, curly and light blonde, it cascades down past her shoulders in princess ringlets. Wholly unsuitable for long travel, since it frizzes easily in Figaro's dry weather, but damn if those curls don't look tight when properly treated!
Eyes: Sky blue like the rest of her family.
Physical Description: Celeste has the figure of a perfect, slender woman. She's mostly stopped growing but still retains somewhat of a baby face. Her skin is tan but unmarred, owing to her noble heritage.
Clothing: See pic.
Background: [this is all hearsay gained from citizens of figaro]
Oh, Princess Celeste. Dada's little girl she is. Never had to raise a finger in her entire life, always had her servants do everything for her. She was an active, robust child and retained her tomboyishness in her teens, frequently playing tricks on palace servants and even her Dada. The situation got so bad that her Dada insisted on her redirecting her time elsewhere, and she was recommended to the top magic tutor in Figaro... Princess Celeste is very capable. As a rite of passage, she successfully took out an Antlion from atop a Chocobo when she was 14, just like her Dada and all her ancestors before her.
Princess Celeste was recently given more freedom to roam around and socialise with the people of Figaro, as her father hoped she would gain some sensitivity and moderation from this. Unfortunately it seems to have backfired on him. On one of her journeys, Princess Celeste stumbled upon an interesting-looking bright, shimmering haze, and accidentally strayed too close...
And now she is in a world without limits, where she is free to be as wild as she likes!
Personality: Princess Celeste is smart, but she tends to act like an airhead. A lifetime spent ordering people around has given her an extremely dominant personality - Princess Celeste is extremely confident and demanding, and is difficult to dissuade once she has decided on something. Puberty has given Princess Celeste additional gifts, and boy does she know it.
Other: Princess Celeste was named after one of the heroes of legend, who saved the world from constant ruin with her great-great-great-great (as many times as necessary) grandfather Edgar.

Equipment:

Weapon:
Mythril Rod
Description: A rod made out of pure mythril silver to keep the magical power natural to mythril in tact. The designs on this one actually DO help with magic this time.
Rank: II
Damage: 5-15 + str mod
Equipped: One Hand, Two Hand
Requirements: Int 10+, lvl 5
Special: Increases Min and Max magic damage by 10
*Increases MP +20

Shield:

Armor:
White Robe
Description: A robe woven with white magic chants cast on it for 3 days straight to strengthen its resistance to evil magic’s and hexes. However, someone with a really horrid fashion sense put little red triangles all over it for no good reason.
Rank: II
Magic Damage Reduction: -40 / -8 DR
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 2+, Int 5+
Special: Raises Wisdom by 10 Points

Accessory:



Techniques:

Spells-
Friendly Fire
Description: Whomever is the target of this spell becomes immune from damaging AOE or ME spells cast by the caster.
Rank: I
MP: 5 per person
Effect: Immunity to damaging AOE and ME spells cast by caster for 30 Posts or 1 battle, whichever comes first.
Requirements: Magic 10+
KP to Master: 50
Special: ME Spell

Bio
Description: The user summons a glob of poison at the target.
Rank: I
MP: 20
Damage: poison 10-30 + Int
Requirements: Magic 15+, Focus 10+
KP to Master: 70
Special: If magic hits roll 1d10, if the result is even the target also receives "Poison" status.

Fire
Description: The user summons a blast of fire at the target. What? That’s it.You were expecting some grand explanation or something? It’s Fire level 1 for cryin’ out loud!
MP: 15
Rank: I
Damage: fire 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50

Water
Description: The user summons a blast of water at the target.
Rank: I
MP: 15
Damage: water 10-30 + Int
Requirements: Magic 15+, Focus 10+
KP to Master: 60


Abilities-
Master Staves and Rods
Description: A part of the Master series of abilities. While anyone can use a magic stick, it takes a pro to truly wield one with full efficiency. This grants that proficiency.
Rank: I
KP to Master: 50
Type: Support
Special: Allows full damage from staff and rod class weapons and use of abilities on weapon and attacks that require staff and rod class weapons.

MP Boost
Description: Feel the power flowing through you!
Rank: II
Effect: Increase Max MP by 1.2x
Type: Support
Requirements: lvl 5+
KP to master: 200
Special: Only usable after mastering skill


Summons-


~Stats~


LV: 5
Experience: 0/140
Combat Rank: Starter
HP: 525
MP: [10 + int mod] x level = 95 [+20 mythril staff +75 soul stone = 190]
AP: 65

Strength: 14 + 0 = 14
Dexterity: 14 + 10 = 24
Critical Chance: [dex/8] = 3
Constitution: 14 + 6 = 20
Intelligence: 14 + 12 = 26 [+3 soul stone = 29]
Wisdom: 14 + 8 = 22 [+10 armor +2 soul stone = 35]
Charm: 14 + 20 = 34

DR: 2 + 0
MDR: 4 + 0

Evasion Bonus: 6
Fortitude: 5
Reflex: 7
Will: 8

Damage:
Melee: 1 - 6 + str mod = 3 - 8
Range: 1 - 6 + dex mod = 8 - 13
Magic: +10 to min damage, +14 to max damage [magic skill bonus and mythril rod]

~Skills~

skill points: [2 + int mod] x level = 11x5 = 55
amount of skills: 10 + int mod = 19

Strength Mod: 2
Climb: 1

Dexterity Mod: 7
Balance: 1
Escape Artist: 0
Hide: 2
Move Silently: 3

Constitution Mod: 5
Concentration: 1

Intelligence Mod: 8 [+1 soul stone = 9]
Magic: 12
Search: 1

Wisdom Mod: 6 [+5 armor +1 soul stone = 12]
Focus: 10
Listen: 0
Sense Motive: 4
Spot: 1

Charm Mod: 12
Bluff: 2
Diplomacy: 0
Disguise: 5
Handle Animal:
Gather Information: 0
Intimidate: 1
Seduction: 11


~Possessions~

Money:
Just a small pouch containing around 500G.

Excess Equipment:

Items:
3x Hi-Potion
2x Hi-Ether
2x Antidote
2x Echo Screen
2x Aloe

Valuables:
Gold chain Necklace adorned with valuable gem
Fine silk shawl
Ruby lined hairclips x2
Amethyst brooch
White gold bracelet
Thin gold anklet
...
PostPosted: Mon Jul 26, 2010 9:08 pm


~Character Data~


Name: Ceh Taydr
Country: Midgar
Race: Al Bhed
Age: ???
Gender: Male
Soul Sphere:
Magicite:

~Appearance~


Height: 4'10
Weight: 130 lb
Hair: Dark Red
Eyes: Green Al Bhed Swirl
Physical Description:
Clothing: Fairly normal clothes for a boy of about 13 or 14. He wears usually baggy clothes or easy fit clothes. Nothing to specific.
Background: An Al Bhed without a past. After waking up in the deserts of Figaro, he can't remember a damn thing about his past except his first name, Ceh. He seems to have quite a few Soul Stones and a few Summon Magicite already at his disposle but he can't remember for the life of him how he got them. Most of his clothing and equipment were destroyed in what evidently was a horrid crash but he can't even remember ever riding an airship a day in his life.
Personality: Cheerful and trusting but a bit quick to make a smart remark although he doesn't know where they come from.

Equipment:

Weapon: -

Off-Hand: -

Armor: -

Accessory: -


Techniques:

Spells- -

Abilities- -

Summons- -

~Stats~


LV: 1
Experience:
Combat Rank: Newb
HP: 105
MP: 13
AP: 15

Strength: 20 {5}
Dexterity: 20 {5}
Constitution: 10 {0}
Intelligence: 16 {3}
Wisdom: 14 {2}
Charm: 10 {0}

Df: 0
MDf: 1

Evasion Bonus: 5
Fortitude: 2
Reflex: 4
Will: 3

Damage:
Melee: 6-11
Range: 6-11

~Skills~

~Str Mod Skills~
Melee Weapons: 1+5=6

~Dex Mod Skills~
Ranged Weapons: 1+5=6

~Int Mod Skills~
Mystic Skill: 3+3=6


~Possessions~

Money:

Excess Equipment:
Ifrit Summon Magicite / Shiva Summon Magicite / Yojimbo Magicite

Items:

Valuables:

Carlos Ralfer
Captain


Jin Shirosin

PostPosted: Thu Sep 08, 2011 2:45 pm


~Character Data~


Name: Sorotora(Lone Tiger)
Country: Spira, now resides in Midgar
Race: Ronso:

Large creatures covered in blue fur from the cold north. These creatures, until recently, had very little to no dealings with people. However, with the approach of more Magicite and newer technology, they have come down from their mountains and began to interact with people far more. Their bodies hold great physical strength and are built to take a lot of punishment. However, due to their seclusion from what most would consider a civilized nation, they aren’t as wise or intelligent when using more conventional means of measurements.
Bonus: +5 Strength, +3 Constitution
Drawback: -3 Intelligence, -3 Wisdom
Age: 16
Gender: Male
Soul Sphere: Squire Tier [Level 1]

TIER Level 1


Squire
Description: The beginning of all great knights begins as a squire. This grants rudimentary skills in the wielding of various weapons and the foundations for being a great knight.
Rank: 1
Evolves To: Knight
KP to Next:
Type: Melee
Bonus: Str +2 and 1 per 10 levels, Con +1 and 1 per 10 levels, HP +100 and 10 per 10 levels
Abilities: Master Sword, Master Axe, Master Polearm
Magicite: Blizzard series; Enhancer series

~Appearance~


Height: 6'5
Weight: 215 lbs
Hair: White, silver as it gets to the edges
Eyes: Crystal blue
Physical Description: A muscular physique covered in an orange colored fur that resembles that of a bangle tiger. Short and trimmed for a more domesticated look as to not stand out while in a city setting. The hair on his chest and his head a raven black. Unlike other Ronsos his hair was braided in in several small braids, rather than 2 or 3 thick ones. His tail not having fur on the tip like other Ronso. It was smooth like that of a tiger, most likely cosmetically altered. A black horn protruding from his forhead only about six inches long because he is still young and maturing.
Clothing: x minus the helmet, gloves and boots
Background: Sorotora and his elder brother Hikyuu were born in the snow covered peaks of Mount Gagazete. A peak that was considered sacred to all of the people of Spira. It was once a place of trials for the summoners of the lands of Spira. But that tradition was long sense broken. There were new traditions for the young men of the Ronso race.

As brothers that were quite close in age, it was decided that the two youths would be permitted to take the their rite of passage into adulthood together. They were to collect certain elemental ingrediants from monsters around the lands of Spira. The enchanters that visited Gagazete but once every few years were to visit soon. And as a rite of passage the boys would have their spears enchanted with a magic that would allow them to protect the future generations. So at the ages of 10 and 12, the boys would set out on their adventure, little did they know that it would alter their lives more than they could possibly comprehend.

They were given the information on where to find each of the elements. But being as young as they were they had to learn to navigate this new world on their own. Some of the lands were dangerous, but they survived by watching each others backs. Not like brothers but like true tribesmen of the Ronso. In such a way that would surely make the village elder proud upon their return. They were wounded from their adventures to collect what they did. So they would not be able to make it past the next unexpected trial.

They would encounter a monster that was legend to their people. It was something that no one saw, only heard stories about. Something that was told as a scary story to frighten children. The fabled chocobo eater. It had come after them for a reason they could not comprehend. Perhaps because they carried the scent of blood on them? Perhaps because the fur was bushy like chocobo feathers. They had become strong in the couple months that they were gone. But it was still nothing to prepare them for this. They could hit it and hit it. Hack away flesh. But it did no good. They would fight it for what seemed like days. Eventually they would become so tired that they would just collapse. What they didn't realize is that the monster was never trying to kill them.

Sorotora would awake in a strange place. His arms and legs shackled down. His vision was fuzzy and distorted. He had tranquilizer running through his system. There were concrete walls around him, something he had never seen before. Starting to panic he would thrash and jerk trying to break free until the shackles started to cut into him. His roars were echoing, hardly escaping the room do to the concrete. His struggling lasted several minutes before he heard a voice as a door shut.

"Calm down, young Ronso. That is if you want to see that brother of yours again.. You will both work for me. If one of you fails, the other dies."

The man had a horrible sinister laugh behind him. With that Sorotora passed out again, the tranquilizer taking effect from his getting so worked up.

The next time he awoke, he found clothes, a weapon, guides to things to learn. And for some reason he understood perfectly. This was the enchanters that kidnapped them and took them to a foreign land. They never wanted to help the Ronsos. They wanted mercenaries to twist for their own desires. They held the power. Working for freedom is all the brothers could do. Waiting til the day they could meet again.
Personality: Typically quiet. Holds disgust for most humans because of what has happened to him. But over time has gotten used to the city and surroundings and has become fluent in the human language by force. But inside every domesticated cat, still lies a beast.
Other:

Equipment:

Weapon:
Demon's Pike
Description: All along the twisted pole used to hold this massive blade up, there is an ancient language carved into it. It is said that the blade get’s it reddish glow from all the gore and horror it’s inflicted. In reality, the blacksmiths that make this thing are just really clumsy and easy bleeders.
Rank: IV
damage: 50-80 + str mod
Equipped: Two Hand
Requirements: Str 80+, lvl 25+
Special: + 5 to attack melee

Sniper Rifle
Description: An old favorite of just about anyone who’s watched an army movie. Able to fire from extremely long distances without giving away the shooters position. Equally just as effective at closer ranges as well.
Rank: IV
Damage: 30-50
Equipped: Two Hand
Requirements: Dex 30+, Lvl 10
Special: Has an automatic Range Accuracy of 90%
Clip Size:4
Can be fired while in Hiding without giving away position.
Sheild:

Armor:
Mythril Mail
Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit.
Rank: IV
Defense Modifier: -12 / -20 MDf
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 5+

Accessory:
Auto-regen pendant:
Automatically casts regen at beginning of combat, after 5 posts there is a 1 post cool down before it recasts.
Effect: At the beginning of every post, heal hp = max HP/20


Techniques:

Spells-
Blizzard
Description:
The user summons a blast of frozen air at the target
MP: 15
Damage: ice 10-30 + Int
Requirements: Magic 10+, Focus 10+
KP to Master: 50


Rasp
Description:
A forceful blast of magical energy blows away at the targets own magical force, reducing the targets MP instead of HP.
MP: 20
MP Damage: 10-40 + Int
Requirements: Magic 15+, Focus 15+
KP to Master: 60

Bravery
Description:
A spell to increase the attack power of a target.
MP: 15
Effect: Inflicts "Bravery" status
Requirements: Magic 30+, Focus 20+
KP to Master: 50

Blizzara
Description:
A shard of ice 50 Below Zero and dropping is dropped on your head.
MP: 30
Damage: ice 30-90 + Int
Requirements: Magic 30+, Focus 30+, Blizzard
KP to Master: 65


Gravity
Description:
A focused ball of gravitation is placed around the target, cutting their health by a certain amount.
MP: 70
Damage: Cut's target's HP by current HP/10(10%)
Requirements: Magic 40+, Focus 40+
KP to Master: 80
Special: Spell cannot kill/KO

Blizzaga
Description:
The upper atmospher is chilled to several hundred degrees below zero so a huge ice crystal can be formed and dropped on target.
MP: 100
Damage: ice 100-300 + Int
Requirements: Magic 100+, Focus 100+, Blizzara
KP to Master: 200
Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-Bite" status.


Abilities-
Master Polearms
Description: A part of the Master series of abilities. While anyone can use a polearm, it takes a pro to truly wield one with full efficiency. This grants that proficiency.
KP to Master: 50
Type: Support
Special: Allows full damage from polearm class weapons and use of abilities on weapon and attacks that require polearm class weapons.

Death Blow
Description:
Focusing all your power into a single blow may sound cliché but it works.
AP Cost: 50
Damage: If connects, guarantied Critical Hit
Type: Melee
Requirements: Str 40+, Con 40+
KP to master: 100
Special: If attack roll for this ability lands on 100, critical damage is doubled (normal damage x4)

Summons-

~Stats~


LV: 30
Experience: 0/3000
Combat Rank: Above average
HP: 4050+130=4180
MP: 540
AP: 1050

Base+distributed+trained+race+soulstone=total(mod)

Strength: 22+33+0+5+5=60(25)
Dexterity: 22+16+0=38(14)
Constitution: 22+51+0+3+4=80(35)
Intelligence: 22+7+0-3=26( 8 )
Wisdom: 22+1+0-3=20(5)
Charm: 22+2+0=24(7)

Df: 29
MDf: 24

Evasion Bonus: 9
Fortitude: 20
Reflex: 6
Will: 5

Damage:
Melee: 26-31
Polearm: 75-135
Range: 15-20
Shotgun(sniper rifle): 30-52

~Skills~
SP: 242/242 used

~Str Mod Skills~
Climb: 25
Martial Arts: 25
Melee Weapons(Polearms): 25+30+0=55
Range Weapons: 14+0+0=14
Swim: 25

~Dex Mod Skills~
Balance: 14
Disable Device: 14
Escape Artist: 14
Hide: 14
Move Silently: 14+15=29
Open Lock: 14
Ranged Weapons: 14
Roll: 14
Use Rope: 14

~Int Mod Skills~
Concentration: 8+5+0=13
Appraise: 8
Craft: 8
Forgery: 8
Knowledge: 8
Magic Skill: 8+35+0=43
Search: 8

~Wis Mod Skills~
Focus: 5+30+0=35
Item Mastery: 5
Listen: 5+10+0=15
Sense Motive: 5+20+0=25
Secret Language: 5
Spot: 5+20+0=25

~Cha Mod Skills~
Bluff: 7
Diplomacy: 7
Disguise: 7
Gather Information: 7
Handle Animals: 7+15+0=22
Intimidate: 7+62+0=69
Seduction: 7

~Possessions~

Money: 850 gil

Excess Equipment:

Items:
Potion(5)
Hi-potion(3)
X-potion(1)
Hi-ether(2)
5-hour energy drink(2)
Pheonix down(1)
Rag(2)

Valuables:
His medallion was given to him to wear as a sign of ownership by his handlers. He cannot remove it for fear of what will happen to his brother. It is enchanted with auto-regen as a way to protect their investment.
PostPosted: Sun Oct 02, 2011 11:19 am


~Character Data~


Name: Nykarian Quiakides
Country: Spira
Race: Gria
Age: 17
Gender: Male
Soul Sphere: Rogue
Description: You’ve progressed past the normal ruffians and have established a name for yourself in the thieving community. While you’re not exactly to be feared, you’re still one to be reckoned with.
Rank: 2
Evolves To: Assassin or Ninja
KP to Next:
Type: Melee
Special: Unarmed Melee Damage gains half Str & Dex modifiers instead of pure Str
Bonus: Dex +3 and 1 per 10 levels, Str +2 and +1 per 10 levels, HP +100 and +10 per 10 levels

Magicite: Blizzard Series
Series Magicite Contents: Blizzard, Blizzara, Blizzaga, Blizzaja
Description: A set of 4 Magicite of the element of ice. Each evolves into the next in sequence once the basic spell is learned. Chilly.
Spell Contents: Blizzard / Blizzara / Blizzaga / Blizzaja
Obtain: Blizzard – Blizzaga can be bought. Blizzaja has to be evolved.


~Appearance~


Height: 5'8''
Weight: 140lbs
Hair: Just long enough to cover his ears, fringe hanging slightly over his eyes, black.
Eyes: a dark green that seems black in low light.
Physical Description: Slim, with wiry muscles. His small horns are black, and usually hidden by his hair. His slim tail is also black, while his wings are the same dark green as his eyes.
Clothing: His clothes are usually black, or dark grey, designed to help him go unnoticed. The tunic he wears has lots of pockets for gil and small items. His pants are a bit baggy, but not so much that they needed a belt. He wears black gloves to protect his hands.
Background: He was abandoned by his parents when he was a child, so he never met any others of his race for years, and when he did he was unlike any of the other males of his race. He survived on the streets by learning to fight, and to pick pockets. Lately he's started wearing clothes that help him go unnoticed, so that he can blend in with his own race more easily.
Personality: He can seem friendly, though is usually a deception to distract you from his hands while he picks your pocket. If you ever get him to see you as a friend then he's loyal, and will do anything to help you.
Other: N/A

Equipment:

Weapon: Main Gauche
Description: A dagger specially made by thief’s to be light and aerodynamic and assist with attacks. Makes get always a lot easier.
Rank: IV
Damage: 10-40 + str mod
Equipped: One hand, Duel Wield
Requirements: lvl 20
Special: Increases Evasion Bonus by 5

Sheild:

Armor: Mythril Mail
Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit.
Rank: IV
Defense Modifier: -12 / -20 MDf
Dexterity Penalty: 0
Equipped: Body
Requirements: Lvl 5+

Accessory:


Techniques:

Spells- Blizzard, Water, Fire, Cure,

Abilities- Master Dagger, Master Short Sword, Steal Gil

Steal Weapon, Steal Armor, Raise Evade

Summons-

~Stats~


LV: 25
Experience: 0/2000
Combat Rank: Average
HP: 2995
MP: 525
AP: 625

Strength: 40 18+18+4-10=30/2=15 Mod
Dexterity: 42 18+19+5-10=32/2=16 Mod
Constitution: 35 18+17-10=25/2=12.5=12 Mod
Intelligence: 33 18+15-10=23/2=11.5=11 Mod
Wisdom: 32 18+14-10=22/2=11 Mod
Charm: 33 18+15-10=23/2=11.5=11 Mod

Df: 18
MDf: 25

Evasion Bonus: 9
Fortitude: 10.75
Reflex: 8.25
Will: 8

Damage:
Melee: 10-40+15=25-55
Range: 1-6+13=14-19

~Skills~

~Str Mod Skills~
Climb: 10
Martial Arts:
Melee Weapons: 10
Swim: 10

~Dex Mod Skills~
Balance: 10
Disable Device: 10
Escape Artist: 10
Hide: 10
Move Silently: 25
Open Lock: 10
Ranged Weapons:
Roll:
Use Rope: 10

~Int Mod Skills~
Concentration:
Appraise:
Craft: 20
Forgery: 20
Knowledge: 10
Magic Skill: 20
Search: 10

~Wis Mod Skills~
Focus: 10
Item Mastery:
Listen: 10
Sense Motive:
Secret Language: 20
Spot: 10

~Cha Mod Skills~
Bluff: 10
Diplomacy:
Disguise: 10
Gather Information: 10
Handle Animals:
Intimidate:
Seduction:

~Possessions~

Money: 500 Gil

Excess Equipment: Tanto
Description: A short blade usually associated with ninja but is the bases of design for several weapons all over. It’s also seen as cute among some circles of women and a desired gift. Go figure…
Rank: IV
Damage: 30-50 + str mod
Equipped: One Hand, Two Hand, Dual Wield
Requirements: Str 20+
Special: Add +3 to Sneak Attack when this weapon is equipped

Fire Series
Series Magicite Contents: Fire / Fira / Firaga / Firaja
Description: A set of 4 Magicite of the element of fire. Each evolves into the next in sequence once the basic spell is learned. Burn baby, burn.
Spell Contents: Fire / Fira / Firaga / Firaja
Obtain: Fire – Firaga can be bought. Firaja has to be evolved.

Water Series
Series Magicite Contents: Water / Watera / Waterga / Waterja
Description: A set of 4 Magicite of the element of water. Each evolves into the next in sequence once the basic spell is learned. Some monsters just need a good scrubbing.
Spell Contents: Water / Watera / Waterga / Waterja
Obtain: Water – Waterga can be bought. Waterja has to be evolved.

Cure Series
Series Magicite Contents: Cure/ Cura / Curaga / Curaja
Description: A set of 4 Magicite that offer the ability to heal wounds for the weary traveler and his companions.
Spell Contents: Cure/ Cura / Curaga / Curaja
Obtain: Cure-Curaga can be bought. Curaja has to be evolved.

Items:

Valuables:

Faithfull Fire

Reply
Crossroads

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum