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Posted: Thu Nov 19, 2009 12:28 pm
Till the guild grows bigger, we'll just paste all the profiles here so they are easy for others to come and check.
If you aren't comfortable with your profile, send it to me and I'll look over it and tell you if something needs fixing or not. If you need it, here's the character sheet again:
[u][b]~Character Data~[/b] [/u]
[b]Name:[/b] [b]Country:[/b] [b]Race:[/b] [b]Age:[/b] [b]Gender:[/b] [b]Soul Sphere:[/b] [b]Magicite:[/b]
[u][b]~Appearance~[/b][/u]
[b]Height:[/b] [b]Weight:[/b] [b]Hair:[/b] [b]Eyes:[/b] [b]Physical Description:[/b] [b]Clothing:[/b] [b]Background:[/b] [b]Personality:[/b] [b]Other:[/b]
[u][b]Equipment:[/b][/u]
[u]Weapon:[/u]
[u]Off-Hand:[/u]
[u]Armor:[/u]
[u]Accessory:[/u]
[u][b]Techniques:[/b][/u]
[b]Spells-[/b]
[b]Abilities-[/b]
[b]Summons-[/b]
[u][b]~Stats~[/b] [/u]
[b]LV: [/b] [b]Experience:[/b] [b]Combat Rank:[/b] [b]HP:[/b] [b]MP:[/b] [b]AP:[/b]
[b]Strength:[/b] [b]Dexterity:[/b] [b]Constitution:[/b] [b]Intelligence:[/b] [b]Wisdom:[/b] [b]Charm:[/b]
[b]Df:[/b] [b]MDf:[/b]
[b]Evasion Bonus:[/b] [b]Fortitude:[/b] [b]Reflex:[/b] [b]Will:[/b]
[b]Damage:[/b] Melee: Range:
[b]~Skills~[/b]
~Str Mod Skills~ [i]Climb:[/i] [i]Martial Arts:[/i] [i]Melee Weapons:[/i] [i]Swim:[/i]
~Dex Mod Skills~ [i]Balance:[/i] [i]Disable Device:[/i] [i]Escape Artist:[/i] [i]Hide:[/i] [i]Move Silently:[/i] [i]Open Lock:[/i] [i]Ranged Weapons:[/i] [i]Roll:[/i] [i]Use Rope:[/i]
~Int Mod Skills~ [i]Concentration:[/i] [i]Appraise:[/i] [i]Craft:[/i] [i]Forgery:[/i] [i]Knowledge:[/i] [i]Mystic Skill:[/i] [i]Search:[/i]
~Wis Mod Skills~ [i]Focus:[/i] [i]Item Mastery:[/i] [i]Listen:[/i] [i]Sense Motive:[/i] [i]Secret Language:[/i] [i]Spot:[/i]
~Cha Mod Skills~ [i]Bluff:[/i] [i]Diplomacy:[/i] [i]Disguise:[/i] [i]Gather Information:[/i] [i]Handle Animals:[/i] [i]Intimidate:[/i] [i]Seduction:[/i]
[u][b]~Possessions~[/b] [/u]
[b]Money:[/b]
[b]Excess Equipment:[/b]
[b]Items:[/b]
[b]Valuables:[/b]
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Posted: Wed Nov 25, 2009 12:28 pm
~Character Data~ Name: Ceh Napunh [Translates from Al Bhed- Sin Reborn] Country: Midgar Race: Al Bhed Age: 24 Gender: Male Soul Sphere: Shadow Stalker [Mastered] Magicite: - ~Appearance~ Height: 5’7 Weight: 182 lb Hair: Dark Red Eyes: Green Al Bhed Swirl Physical Description: Not a very imposing person at first look as he’s a bit on the small side for a guy. Not much definition as he catered more to his mind than his body although he knows how to wield a blade or 3. Clothing: Can normally be seen in anything loose fit or relaxing. The only thing consistent with his appearance is that he wears shades; a force of habit from back when people hated Al Bhed. Background: Born and raised in Midgar slums, he has seen his fair share of hardships. It wasn’t until the death of his mother and father during a demonstration against the oppressive conditions (they were just passing by and got caught in the cross fire) that he started to become the cynical person he is. He lived in an orphanage in the area of Balamb for a short time till he was found by his Aunt and Uncle who took him in in his later years to raise him. Shortly after his 16th birthday, he set out on his own to find his own place in the world. Since then he’s drifted from one adventure to another, acquire many friends and just as many enemies along the way. All in all, he’s lead a filling life but still wishes to find a bit more… Personality: Depends on how close he is to you. If he doesn’t know you, he’s cynical and a complete jackass. If he considers you a friend, he’s only half cynical and somewhat of a jackass. However, he’ll lay his life down to protect those he cares for. Other: His hair color is natural and due to his father only being half al bhed. Also, due to this odd genetic shift, his swirls go counter-clockwise instead of clockwise like normal. Equipment:Weapon:Rune Blade x2 Description: A sword made for magic wielding swordsmen. It has a lot of pretty symbols and letters on it too. Rank: IV Damage: 40-70 + str mod Equipped: One Hand, Two Hand, Dual Wield Requirements: Str 40+, Int 20+, lvl 15 Special: While equipped, increase damage of any attack spells done by 5% Sheild:Armor: Plate Mail Description: An upgrade to the Breast Plate in that now it’s multiple plates of steel layered on top of each other. While this makes it far heavier than it’s predecessor, it also makes it far better at protecting your bum. The separate steel plates defuse the impact over themselves instead of taking the hit in one single location. Rank: IV Defense Modifier: -24 Dexterity Penalty: -8 Equipped: Body Requirements: Lvl 10+, Str 20+ Accessory:Techniques: Spells- Vanish, Fire, Blizzard, Thunder, Aero, Earth, Water, Bio, Poison, Silence, Blind, Cure, Enchant Fire, Enchant Ice, Enchant Earth, Enchant Lightning, Enchant Wind, Enchant Water, Fira, Blizzara, Thundera, Aerora, Earthra, Watera, Biora, Burn, Frost-bite, Cura, Poisona, Blinda, Vox, Protect, Shell, Firaga, Thundaga, Blizzaga, Aeroga, Waterga, Earthga, Bioga, Comet, Drain, Osmosis, Reflect, Curaga, Raise, Wall, Firaja, Thundaja, Blizzaja, Aeroja, Waterja, Earthja, Quake, Explosion, Flood, Freeze, Shock, Tornado, Scourge, Flare Abilities- Master Sword, Master Gunblade, Master Rod and Staff, MP Boost, Friendly Fire, Master Dagger, Master Short Sword, Steal Gil, Steal Weapon, Steal Armor, Steal Accessories, Steal KP, Steal Ability, Steal Magicite, Throw, Duel Wield, Raise Evade , Shadow Strike, Invisi-strike, KP Up, EXP Up, Guardian Force Summon, Draw, Extract, Master DuelistSummons- ~Stats~ LV: 100 Experience: - Combat Rank: Master HP: 100+25=125x100 = 12500MP: 10+63=73x100 = 7300AP: 10+25=35x100 = 3500Strength: 35 + 25 = 60 Mod: 60-10 = 50 / 2 = 25Dexterity: 35 + 51 = 86 Mod: 86-10 = 76 / 2 = 38Constitution: 35 + 25 = 60 Mod: 60-10 = 50 / 2 = 25 Intelligence: 35 + 101 = 136 Mod: 136-10 = 126 / 2 = 63Wisdom: 35 + 99 = 134 Mod: 134-10 = 124 / 2 = 62Charm: 35 + 49 = 84 Mod: 84-10 = 74 / 2 = 37Df: 12(Half Con Mod) + 24(Armor Defense Modifier) = 36MDf: 31(Half Int Mod) Evasion Bonus: 86/4=21.5{Round Down} = 21Fortitude: 60/4= 25Reflex: 136/4 = 34Will: 134/4=33.5 {Round Down} = 33Damage: Melee Damage: 1-6+25 = 26-31 Range Damage: 1-6+38 = 39 - 44 ~Skills~ Skill Points: 6302 ~Str Mod Skills~ Melee Weapons: 25+1000= 1025 ~Dex Mod Skills~ Escape Artist: 38+200= 238 Hide: 38+100= 138 Move Silently: 38+200= 238 Ranged Weapons: 38+1000= 1038 ~Int Mod Skills~ Concentration: 63+100= 163 Craft: 63+200= 263 Knowledge: 63+200= 263 Magic Skill: 63+1000= 1063 ~Wis Mod Skills~ Focus: 62+500= 562 Item Mastery: 62+1000= 1062 Sense Motive: 62+500= 562 Secret Language: 62+100= 162 ~Cha Mod Skills~ Diplomacy: 37+100= 137 Gather Information: 37+100= 137 ~Possessions~ Money: Excess Equipment: SeeD Specialist Soul Stone[Mastered] / Sage Soul Stone[Mastered] / Magus Soul Stone[Mastered] /Ifrit Summon Magicite / Shiva Summon Magicite / Yojimbo Summon Magicite Items:Al Bhed Potion x5 Al Bhed Ether x5 Hi-Potion x5 Hi-Ether x5 Phoenix Down x1 Cure All x1 Remedy x10 Valuables:
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Posted: Sun Jan 10, 2010 8:21 pm
~Character Data~
Name: Nina Country: Ivalice Race: Viera Age: 21 Gender: Female Soul Sphere: Dancer (Mastered/Equipped), Thief (Mastered), Virgin
~Appearance~
Height: 5’6 (w/o ears), 6’0 (w/ ears) Weight: 125 lb Hair: White, down to right below her shoulder blades with bangs that come down to her eyebrows, but have more length on the sides of her face. Dyed black at the tips, about half an inch. Eyes: Purple Physical Description: Tall and well toned, she had light brown skin that, to most humans, would just look like she had a nice tan. Graced with adorable rabbit ears, she has a cute face that anyone could love. Clothing: When at home or just out she will normally be wearing rather modest clothing, for her kind. A white or black, long-sleeved tunic, with black pants and brown boots, is the general thing for her. Some times you may even see her wearing a sun hat that has holes in it for her ears. When she’s out dancing, however, her attire is quite the opposite. Dark Purple is her color, wearing enough to cover the most important places, it almost looks like a bra and underwear ensemble, with thin, see-through fabric connecting the two together and giving it somewhat of a skirt that goes down to the knees, but is slit on both sides for the legs‘ easy movement. It just has added, lighter purple ribbons that wrap around her legs and arms, curling and trailing around her at the wrists and ankles. To add to the enchantment of her dance, she also wears a thin silver bracelet/anklet on each limb, and has a silver, loop earring on her left ear. She replaces the loop with a silver and purple stud when in her normal outfit. Background: Born and raised, somewhat, in the lands of Ivalice, Nina was the average Viera child with a tad more curiosity of the outside world. She paid for this at the early age of seven, as she wandered towards the edges of her home borders. She was snatched and taken away, kidnapped and sold into slavery in the lands of Midgar. Observed by many potential “buyers” she was eventually traded and sent to an unfortunate area in the red light district. There, she was taught how to dress, dance, sing, and play instruments for the customers, talents she kept handy, though the one she enjoyed the most was dancing. She practiced long and hard to gain good tips from her viewers, even sometimes sneaking out and dancing on the streets for extra money as well. Her goal was to buy her freedom. As she got older, around the age of thirteen, her owner believed her able to “entertain” in other ways. This was not a pleasant experience for her, as most would assume, but she quickly became numb to it and continued to focus on building up her savings. She would continue dancing on the streets in secret, even pick pocketing her customers when they visited her nightly. Eventually, after eleven long years in servitude, she went to her owner and bought her freedom, leaving herself in the slums, and penniless. Never making a real home in Midgar, she traveled around, dancing and dancing some more, becoming a pride and wonder to those who watched her. Needless to say, it wasn’t hard for her to make enough to live off of. Personality: Out in the open, she is quiet, but curious. She is always easy to smile, especially when she’s out dancing. In general, she is quite friendly and will grant a hello to those who send one in her direction. She has a very good sense of character and can easily separate those whom are friend from those whom are foe. In essence, she can almost “feel” danger when those certain people draw near. Other: She loves sneaking up behind people she knows and scaring them when they turn around and see her there suddenly. Then when they jump back, she hugs them. Her right ear twitches when she’s annoyed. Her left hear twitches when she wants something. The more the ear twitches, the more annoyed she is, or the more she wants what she’s looking at.
Equipment:
Weapon: Main Gauche Description: A dagger specially made by thief’s to be light and aerodynamic and assist with attacks. Makes get always a lot easier. Rank: IV Damage: 10-40 + str mod Equipped: One hand, Duel Wield Requirements: lvl 20 Special: Increases Evasion Bonus by 5
Tanto Description: A short blade usually associated with ninja but is the bases of design for several weapons all over. It’s also seen as cute among some circles of women and a desired gift. Go figure… Rank: IV Damage: 30-50 + str mod Equipped: One Hand, Two Hand, Dual Wield Requirements: Str 20+ Special: Add +3 to Sneak Attack when this weapon is equipped
Forest Bow Description: A bow made using the secret techniques of forest dwellers that specialize in bow usage. It’s roughly the size of an average adult human but the materials used are secret. Rank: III Damage: 10-20 + half str mod and half dex mod Equipped: Two Hand Requirements: Str 25+, Dex 15+, lvl 5
Sheild:
Armor:
Accessory:
Techniques:
Spells-
Abilities- (Dancer) Master Fabric, Dance, (Thief) Master Dagger, Master Sword, Steal (gil)
Summons-
Pets-
~Stats~
LV: 30 Experience: 0/3000 Combat Rank: Above Average HP: 660 MP: 660(+200)= 860 AP: 510
Strength: 22+14(+2)=38/ 14 Dexterity: 22+27=49(+15)= 64/ 19(27) Constitution: 22+14(-2)=34/ 12 Intelligence: 22+23(+3)=48/ 19 Wisdom: 22+12(-2)=32/ 11 Charm: 22+20(+2)=44(+15)= 59/ 17(24)
Evasion Bonus: 16 Fortitude: 8 Reflex: 12 Will: 8
Damage: Melee: 15-20 Range: 28-33
~Skills~
Points: 2+(int mod [19] x lvl [30])= 572
Climb: Martial Arts: 14+22= 36 Melee Weapons: 14+22= 36 Swim: Balance: 27+22= 49 Disable Device: 27+22= 49 Escape Artist: 27+22= 49 Hide: 27+22= 49 Move Silently: 27+24= 51 Open Lock: 27+22= 49 Ranged Weapons: 27+24= 51 Roll: 27+22= 49 Use Rope: Concentration: 12+20= 32 Appraise: Craft: Forgery: 19+20= 39 Knowledge(Behavioral Science): 19+24= 43 Knowledge(Current Events): 19+22= 41 Knowledge(Culture): 19+22= 41 Knowledge(Tactics): 19+20= 39 Mystic Skill: 19+22= 41 Search: 19+22= 41 Focus: 11+22= 33 Item Mastery: Listen: 11+22= 33 Sense Motive: 24+24= 48 Secret Language: 24+20= 44 Spot: Bluff: 24+22= 46 Diplomacy: 24+22= 46 Disguise: Gather Information: 24+20= 44 Handle Animals: Intimidate: Seduction: 24+24= 48
~Possessions~
Money: 1000 gil
Excess Equipment: Main Gauche, Tanto, Forest Bow
Items: Lock picks, Two long, dark-purple sashes to dance with, money pouch
Valuables:
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Posted: Wed Jan 13, 2010 12:46 am
~Character Data~ Name: Zin Chronoscar Country: Corneria Race: Hume Age: 15 Gender: Male Soul Sphere: Adventurer [mastered] / Journeyman [equipped] ~Appearance~Height: 5 '7 Weight: 135 Hair: the pitchest of black. Is spiked backwards, and goes up straight into the air. [Much like Terumi's hair, but black] Eyes: A vibrant light blue. His eyes are usually wide open, and tend to have a certain shine about them. Physical Description: Zin is a young boy, and one without much strength or scars. Not to say he is dangly and weak, he grew up outdoors and has been adventuring for the past year, making his arms and stomach slowly fill out. His face is small and rounded, with only a small bit of baby fat left on it, giving him a younger delicate look. Even while naked his body looks tender and innocent, not housing any dark scars or marks. A few cuts here and there, but ultimately you can tell he hasn't faced the worst brunt of combat yet Clothing: Zin wears what could best be called adventurers garbs. He wears a dark blue tunic, with a belt holding various pouches for gold, rations, and potions. Baggy blue pants cover his legs, and are tied around his hips and ankles to keep them from falling off. Over his back is a large sword, slightly bigger than a claymore. A weapon that he is not attached to, and uses only for forms of protection. His tunic is cut off at the arms, showing his small, somewhat muscular arms. Around each wrist is a gold bangle that hangs loosely. Its kinda a miracle that they stay one even in combat. Background: Zin grew up in the mighty city of Corneria as one of a merchants many sons and daughters. Since cash and food was wide spread around the house, everyone was expected to pull their weight. No matter how young or old. Because of this Zin was fighting goblins with his sisters and brothers as young as six. Him, two other young ones, and and older child would be sent out into the wild to fetch supplies so their father could forge weapons and armor. This lifestyle continued until one day him, two brothers, and his little sister quested to the Chaos shrine North of Corneria. No one knows what happened that day, however a group of guards were sent after the children after they went missing for a day. Entering the shrine, they found Zin holding one of his brothers, Shinore in his arms. His sister lay dead nearby, and his brothers eyes were gauged out. The third boy was no where to be found. Bodies of another group were scattered about the ruins. From what the guards could gather, the children ran into a strange evil party, and were forced to fight. Counting it as a miracle that two of the boys were alive, they were carried back to town and healed. When questioned about the incident, Zin and Shinore both remained silent. The people of Corneria were shaken, for this was the first time they had ever scene Zin... Not happy... Soon an eerie feeling took over the town, and Zin was quick to catch on why. Shinore, never being able to see again, gave him a soul sphere, and told him to set off adventuring, and to find "them". At this point, Zin smiled once again like he used to, though his brother couldn't see, he knew. And then, on that day, he left Corneria, without a word. The last the people remember seeing was him walking, a sword over his back, and a smile across his face. Personality: Happy go lucky. Usually cheery and energetic. Though he switches goals often, whenever he sets his mind to one he's usually determined and wont give up without some sort of fight. He tends to be accepting and forgiving, there are only a few things that he wont forgive. And one thing in certain will set off his rage. Other: He has a few "sensitive" spots regarding the incident at the Chaos Shrine. Though no one knows what happened there, anyone in Corneria can tell you that whatever it is is a strong motivator for Zin's quest Equipment:Weapon:Soldier SwordDescription: A large sword that is more long than thick. Heavier than the Claymore, however not as exaggerated as the buster sword. Zin aquired this item one day in a bet against a soldier 3rd class. Zin bet his bangles, and the soldier bet his sword in a contest of who could do the most squats in a minute. Though a tough battle, Zin managed to crank out the win Rank: II Damage: 16-30 + str mod Equipped: Two Hand Requirements: Str 30+ Sheild:Armor:Accessory:Techniques:Spells-Abilities-Master Sword, Master Greatsword Summons-~Stats~ LV: 5 Experience:Combat Rank: Starter HP: 530 MP: 60 AP: 115 DR: 0 MDR: 0 Strength: 14 + 18= 32 +[4]= 36 Dexterity: 14+ 16= 30 +[2]= 32 Constitution: 14 + 6= 20 +[2]= 22 Intelligence: 14 Wisdom: 14+ 16= 30 Charm: 14 Evasion Bonus: 8 Fortitude: 5 Reflex: 3 Will: 7 Damage:Melee: 30-51 Range: ~Skills~Melee Weapons: 10+13 Sense Motive: 10+10 ~Possessions~ Money:Excess Equipment:rations and food stored in his little pouch Items:x5 potions Valuables:He seems to treasure his two golden bangles. That is about it though
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Posted: Fri Feb 05, 2010 2:29 pm
~Character Data~
Name: Grimm Giglamesh Nicknames: Ace of Spades, Mr. Death, The Grim Reaper Country: Midgar Race: Human Age: 27 Gender: Male Soul Sphere: Adept [Adept] (Equipped), Shinra Spy [Shinra Solider] (Not equipped) Adept Description: A person that has had some practice with the magical arts and now wishes to specialize in a very specific area of the arts. They tend to be a bit weird and really elitist. Rank: 1 Evolves To: Red Mage or Blue Mage KP to Next: Type: Magic Bonus: See Description of Tier. NEGATE (Picked str/dex for + and -) Abilities: Scan, MP Boost Magicite: Water Series: Water Earth Series: Earth Destruction Series: Shock -- --
~Appearance~





Height: 6' 8" Weight: 403 (Very heavy because of his compressed muscles.) Hair: Very long straight Jet black hair, Pulled back in to pony tail leaving two long bangs hanging over sides of face. Eyes: Right Crystal Blue, Left Fake Glass eye Painted Flat black. Physical Description: Has a large scar over left eye, which resulted in fake eye, from left side of forehead over eye and down on to cheek to lower left jaw. Is very tall with a incredibly muscular build, Over all he is a very handsome man, of a very strong stature. Clothing: Head: Wears a White cowboy hat, with a belt of bullet around the crown, and a metal skull at the front of the hats crown. Under he wears a bandanna with a metal plate over forehead, encase of head shots. Giglamesh also wears a partial demon skull covering the left side of his face, its single horn pokes up threw his hat. Body: He wears a tight sleevless black shirt which has a extended fabric to reach upwards covering the mouth and nose, Usually he wears this folded down. He wears a massive white sleeveless trench coat, The trench coat has black fur at the edge of its collar, where the sleeveless would be located, and at its base. On the back of the white trench coat is giglamesh's personal symbol. Arm: He wears black gloves which extend to the middle of his upper arm, Over the forearm he wear white metal bracers (Which he uses for whipping a**). Legs: He wears black Hakama, which are tucked in to his Shin high Combat boots, On the front of his shin he also wear white metal plates (which he uses for whipping a**). He wears a Black sash which located over the locking overlapping knot he wear a metal skull with horns which curve and point downward and curl back up. Personality: Varies incredibly, One minute he will be clam and lazy, the next yelling and cursing, sometimes he is even blood thirsty for combat. One thing never changes however he is always ready and willing to risk his life to protect those close to him. Other: He has a 5 year old daughter named, Maiyuri. Giglamesh also has a 16 year old sister, River. Together His daughter and sister are his meaning for life and they are everything to him. Weapons: Arm/Shin Guard- He is always wearing these, he just prefers to use held weapons. Akai Bara, Aoi Yuri (Red Thorns, Blue Lillies)- A set of Two handguns, that also have retractable scythe blades, and can connect together with use of a chain. The Entire weapon system is not closest to a Kusarigama. Kagetsu Kamakiri (Bright Moon Mantis)- A massive great sword which tip has been curved much like a scythe, as well as the blade being added on to a sniper rifle. Hissatsu Ichigeki (One hit kill)- A massive great sword eight foot in length, custom made with a engine and spinning serrated blade, made specifically to cut threw metal. Hydra- A gruesome magic three barreled sawn off shotgun, he always keeps holstered at his right hip for that quick draw. He uses this in combination with his Arm/Shin Guards. Baretto Itchi (Bullet Witch)- A state of the art assault rifle, as well as doubles as a multiple grenade launcher. Used when he wants to fill you full of holes...some time very big holes. Has it on a shoulder strap slid around to his lower back, for easy draw access. Genjitusu no Kakusa (Reality Divide)- Once applied with a magic spell, this magic handle can separate in to two separate swords which the spell stays active as the solid magic blade, till the user disengages the spell.
Equipment:
Weapon: [Varies]
Sheild: None
Armor: Mythril Robe Enchant: Haste (Fine tuned: Null fire) Description: Mythril Silver was ground down and reformatted into thread then sown into this Robe. Due to Mythril’s natural magical properties, this garment provides top notch magical protection. Rank: IV Magic Damage Reduction: -80 / -10 DR Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 10+ , Int 30+
Accessory: Quick-Buff Bracer Effect: Casting Buffs on self takes 1 action each, can only target self with buffs
Techniques:
Spells- Fire, Blizzard, Thunder, Aero, Bio, Fira, Blizara, Thundara, Aeora, Biora, Firaga, Blizaga, Thundaga, Aeroga, Osmose, Bioga, Firaja, Blizaja, Thundaja, Areoja, Explosion, Freeze, Flood, Shock, Protect, Shell, Haste, Reflect, Wall, Aura, Oil bomb, Fire Enchant, Wind Enchant, Ryuujin Hou (Dragon King's Cannon), Shichiyou Ryuuza Odori (Moon Dragon Constellation Dance), Dansu o hiromeru sakura- (Cherry blossom spreading dance)
(Full list of magic here.)
Abilities-Master Sword, Master Great Sword, Master Gun Blade, Master Gun, Master Rifle, Master Chain, Raise Evade, Death BlowLearn ,Mp Boost, Blaster, Duel Wield, Critical Strike, Joushou Getsuei Kumori- (Rising moon shadow), Kousatsu Getsuei hakumei- (Hanging moon twilight), Haikei Getsuei Ranpu- (Setting moon light), Gin tsuki niou- (Silver moon glow), Hangetsugata: akari kiwa sattou- (Half moon: Light side rush), Hangetsugata: Myou kiwa sattou- (Half moon: dark side rush)
(Full ability list here.)
Learn Skills- Matra Magic, Laser, Bad Breath
(Full enemy skill list learned here.)
Summons-
~Stats~ [Base/added/bonus]
LV: 31 Experience: 29196/33130 Combat Rank: Average HP: 3782 MP: 1711 (Mp boost 1426x1.2) AP: 1364
Strength: 22+18+38=78 Mod: 78-10/2=34 Dexterity: 22+25+31=78 Mod: 78-10/2=34 Constitution: 22+9+23=54 Mod: 54-10/2=22 Intelligence: 22+35+26=83 Mod: 83-10/2=36 Wisdom: 22+10+21=53 Mod: 53-10/2=21 Charm: 22+1+3=26 Mod: 26-10/2=8
Evasion Bonus: dex/4+5(raise evade)=24 Fortitude: con/4=13 Reflex: int/4=20 Will: wis/4=13
Defense Rating: AR 10 [Con mod 22/2]=21 Magic Defense Rating: AR 80 [Int mod 36/2]=98
~Skills~ 36x31=1116 [added/mod/bonus] Weapon: (Melee) (Str) 250+34+174= 458 Weapon: (Range) (Dex) 179+34+110= 323 Intimidate: (Cha) 50+8+37=95 Magic: (Int) 260+36+100= 396 Focus: (Int) 2+36+305= 343 Martial Arts: (Str) 206+34+0=240 Spot: (Wis) 52+21+12= 85 Craft: Enchant (Int) 23+36+58= 117 Craft: Blacksmith (Int) 80+36+25=141 Craft: Tool (int) 0+36+15=51 Concentration: (Con) 0+22+90= 112 Diplomacy: (Cha) 0+8+3= 11 Tumble: (Dex) 0+34+48=82 Knowledge: Botany (Int) 0+36+6= 42 Alchemy: (Wis) 0+22+3= 25 Research: (Int) 0+36+23= 59 Perform: Dance (Cha) 0+8+15= 23 Sneak: (Dex) 14+34+15=63
Damage: Melee: Akai, Aoi 84-194 Kagetsu: Wind 132-262 Ichigeki: 69-204 (active 105-30 cool Kakusa: magic -elemental- 89-189
Range: Akai, Aoi 84-168 Akai, Aoi: (Bullet: Explosive tipped) 45-85 double crit roll Kagetsu: (Bullet: H.V.) wind 98-153 Hydra: (Bullet: Buckshot) fire 81-116 +5% accuracy Xm-29: Rifle: (Bullet: H.V.) 50-95 Xm-29: Grenade: 50-100 aoe
~Possessions~
Money: 10000 gold
Excess Equipment: Heavy Motorbike- Giglamesh's massive, two engine, Motorbike which he frequently rides short distances, and also uses to store Kagetsu, and Ichigeki.
Kagetsu Kamakiri (Bright moon Mantis) Enchant: Wind enchant (Fine tuned:--) Description: One of Giglamesh's favored weapons the 50cal sniper rifle, but with his obvious fascination with blades, he had somebody craft a large great sword blade to it, and cropped the handle to be used as a great gunblade. The shape of the blade, as well as the weapons name, came from Giglamesh's fascination with preying mantises. This is a loud son of a b***h, anytime you fire this if they target doesn't die there sure to know were you are. Rank: IV.5 Damage: 80-120 + str mod/ (50-75) Equipped: Two Hand Requirements: Str 60+, LVL 24+, Dex 60+, Weapon: (melee) 300+. Weapon: (range) 200+, Con 50+, Master great sword, Master gunblade Has a automatic range of 85% Clip size: 3 Special: Add 1 per 10 ranks of Spot skill to roll with Attack range, If fired from hiding automatically gives away position.
Hissatsu Ichigeki (Special great sword) Description:An impossibly long 2-handed sword from the east. Usually used by field soldiers as indoor use of this weapon is impossible due to the length. However unlike typical great swords, this one has been combined with a magic powered engine which turns the serrated chain blade. Rank: III Damage: 35-80 + str mod (+int mod + 2 to max per 10 in focus once activated.) Equipped: Two Hand Requirements: Str 50+, lvl 10+ Special: [Chain Drive] Chain Drive: -Int mod to activate and -int per turn once active, Negate targets DF for weapon damage.
Hydra Description: A weapon crafted long ago to mimic that of a fabled sharpshooters handgun the Cerberus. However it is in its own right a different weapon all together. The runes carved in to the inside of the barrels always make the buck shot red hot, and make the spread look like flame from a Hydra's mouth. Plus you know you cant resist using it execution style, because a two barreled shotgun just issnt enough you had to have three barrels. Rank: Special Damage: Fire 30-50 + int mod Equipped: one Hand Requirements: x2 fire spells, Focus 200+, Weapon (range) 200+ Special: Has an automatic Range Accuracy of 90%, fires 3 rounds per action, -Int mod from mp every turn its equipped, Aoe effect accuracy 70% and /2 damage Clip Size: 3
O.I.C.W. XM-29 (Objective Individual Combat Weapon) Description: A gun in its own class....well actually two classes. The XM-29 is both a 3-round burst 5.56 assault rifle, and a 20mm grenade launcher. Both weapons can be separated for individual use, but however the use of both is as easy as a flip of a switch. Rank: IV.5 Damage: rifle 20-35/grenade 40-60 Equipped: Two hand Requirements: Dex 60+, Str 50+, Weapon(range) 200+, Lvl 25+ Special: Add 1 per 10 in spot skill to attack roll. Rifle: Always fires 3 round bursts. Grenade: -25 AP/MP per shot, Can change damage type to AoE but damage is reduced to x.75 Auto-range: Rifle: 80% Grenade: 80% Clip size: Rifle: 30 rounds, Grenade: 6
Genjitusu no Kakusa Description: Also known as the magic blade, Take one bladeless handle, then super glue a magic spell to it. Sounds impossible, but gig managed to do it. Rank: Special Damage: Elemental magic damage (2 per 10 in lower skill focus/magic) - (2 per max per 10 in higher skill focus/magic) + wis mod + 2per 10 weapon: melee to max Equipped: Two hands, or separated one in each hand. Requirements: (To craft rank 4) Craft: enchant 100+, Craft: Blacksmith 100+, Concentration 100+, Wisdom 40+, x1 raw magecite. (To use) Rank 2 spell to use same element. Weapon: melee 100+, Magic 100+. Focus 200+, Special: 30mp Must cast rank 2 elemental magic in to weapon (stays active, until deactivated.), damage is considered magic (in place of physical), damage is lowered by targets MDF (in place of normal Df)
Akai Bara, Aoi Yuri (Red thorns, Blue lilies) Description: A pair of massive handguns giglamesh made, that also have a retractable blade making them hand scythes. The handguns also connect to a long chain making them a single weapon system, yet 3 weapons in 1. So if big holes aren't enough, and fast slashes don't do it for you, maybe the combination of big holes and long range slashes will, if so this is your gun....as long as your gig. Rank: IV.5 Damage: 50-70 +str/ 20-35 (range) Equipped: One in each hand Requirements: Weapon: (melee) 200+, Weapon (range) 200+, Str 50+ (for melee), Dex 50+ (for range), Int, str, and dex 65+ (for range melee) Special: Has automatic range or 80%, can attack with melee at range but add dex and range skill in place of str and melee skill Capacity: 20
Arm/Shin Guards Description: hat did you think they were just for looks? Rank: IV Damage: 15-55 + str mod Equipped: Both hands Requirements: str 60+, lvl 25
Items: Potion x10 Hi-potion x5 X-potion x2 Ether x10 Hi-Ether x5 Mega-Ether x2 Energy Drink x10 Large Energy Drink x5 5-Hour Energy Drink x2 Phoenix Down X1 Cure-All x1
Valuables: A set of fix blade knives hidden behind his arm guards, one engraved with "love" and one engraved with "war"
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Posted: Mon Feb 08, 2010 5:24 pm
~Character Data~
Name: Pmuut-Sujanat Salryhel [Blood-covered mechanic in Al Bhed] Country: Midgar Race: Al Bhed Age: 15 Gender: Male Soul Sphere: Page [Page - Tier1 mastered](equipped) Page Description: Page, another word for apprentice. Here you start down the path of the great magic users of your time. To bad you can’t learn s**t useful yet. Rank: 1 Evolves To: White Mage or Black Mage KP to Next: Type: Magic Special: At each level up while in this class, Increase MP by additional 2 points. Bonus: Int +1 and +1 per 10 levels, Wis +1 and +1 per 10 levels, MP +50 and +10 per 10 levels Abilities: Master Rod and Staff, MP Boost
~Appearance~

Height: 5'9 Weight: 155 lbs Hair: Spikey red hair about 1-2 inches long Eyes: An unnatural, swirling red-brown Physical Description: Toned, slightly muscular upper body due to physical combat training and wanting to be in shape. At his age he is actively growing taller. Clothing: Always wears his purple lensed goggles on his head. Wears a tight belted shirt because he likes to keep tools fastened in the belt when working on things. Also wears a thin chain linked shirt underneath that, that doubles as armor when in combat. Wears a pair of black fingerless gloves, the fabric goes up just below the knuckles. His left arm sleeveless and the right arm sleeved to the wrist. He was trying to cover tattoos that he was given that symbolize what he's been through in his life. His pants a midgrade flame resistance material covering his black ankle high boots. Personality: Usually fairly calm on the surface. But in battle alot of the time he loses control. The blood and carnage he saw in his younger years is what gave him his battle tactics and it shows. Outside of battle he is just a calm slighty sarcastic mechanic. Other: Kind of a conservative pervert. Tries to hide his thoughts often.
Equipment: Hisan-Yaiba(Flying Edge) - A pair of straight edge bladed revolvers made of blackened steel.
Weapon: Hisan-Yaiba Gunblade(Diamond Blade/Magnum) Iron Sword Description: An upgraded Broad sword made of Iron instead of bronze which increases the weight considerably. Don’t drop this on your foot. Rank: II Damage: 15-28 + str mod Equipped: One Hand, Two Hand, Dual Wield Requirements: Str 20+, lvl 5 Special: If strength stat is less than 30, Evasion Bonus is cut by 5
Magnum Description: A gun with a lot of power packed in a small size. Has even been rumored to blow a nice sized hole through your chest. So… feeling lucky punk? Rank: III Damage: 10-25 Equipped: One Hand Requirements: Dex 20+, lvl 5 Special: Has an automatic Range Accuracy of 80% Clip Size: 8
Sheild:
Armor: Mythril Mail Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit. Rank: IV Damage Reduction: -12 / -20 MDR Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 5+
Accessory: Auto-regen ring Heals 5% of max hp per turn
Techniques:
Spells- Name: Thunder Description: The user summons a bolt of lightning at the target. MP: 15 Damage: lightning 10-30 + Int Requirements: Magic 10+, Focus 10+ KP to Master: 50
Name: Thundara Description: A cluster of lightning is summoned to strike at the target. MP: 30 Damage: lightning 30-90 + Int Requirements: Magic 40+, Focus 30+, Thunder KP to Master: 65
Abilities- Master Sword(Rank 2), Master Gun(Rank 3)
Summons-
~Stats~
LV: 11 Experience: 0/300 Combat Rank: Starter HP: 1210 MP: 253 + 60=313 AP: 242
Strength: 14 + 5 + 15 = 34 (12) Dexterity: 14 + 12 + 19 = 37 (13) Constitution: 14 + 7 + 19 = 30 (10) Intelligence: 14 + 19 + 1 +2 +2 = 38 (14) Wisdom: 14 + 9 + 1 + 2= 26 (7) Charm: 14 + 2 + 0 = 16 (3)
Evasion Bonus: 9 Fortitude: 8 Reflex: 9 Will:6
Damage: Hand to hand: 14-19 Blade: 15-28+12(str)+0-24(skill)=27-64 Gun: 10-25+0-8(skill)=10-33
~Skills~ 0/165 points unused
Appraise: (Int) 14 Balance: (Dex) 13 Bluff: (Cha) 3 Climb: (Str) 12 Concentrate: (Con) 10 Craft: (Int) 14 Diplomacy: (Cha) 3 Disguise: (Cha) 3 Disable Device: (Dex) 13 Escape Artist: (Dex) 13 Focus: (Wis) 7+0+60=67 Forgery: (Int) 14 Handle Animals: (Cha) 3 Hide: (Dex) 14 Intimidate: (Cha) 3+0+17=20 Item Mastery: (Wis) 7 Knowledge: (Int) 14 Listen: (Wis) 7 Magic: (Int) 14+35+0=49 Martial Arts: (Str) 12 Melee Weapons: (Str) 12+80+28=120 Move Silently: (Dex) 13 Mystic Skill: (Int) 14 Open Lock: (Dex) 13 Ranged Weapons: (Dex) 13+25+9=46 Repair: (Int) 14+25+33=69 Roll: (Dex) 13 Search: (Int) 14 Secret Language: (Wis) 7 Seduction: (Cha) 3 Sense Motive: (Wis) 7 Spot: (Wis) 7+0+11=18 Swim: (Str) 12+0+3=15 Use Rope: (Dex) 13
~Possessions~
Money: 350 gil
Excess Equipment: 2 Gunblades Purple lensed goggles that are a memento of a lost loved one
Items: Pheonix Down x15 Al Bhed potion x20 Self written Al Bhed Primers 1-24
Valuables:
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Posted: Fri Mar 05, 2010 11:33 pm
~Character Data~
Name:Annia Leradine Country:Midgar Race:Moogle Age: 14 Gender:Female Soul Sphere:
~Appearance~

Height:2'0" Weight:40 lb Hair:Tan in color, a bit darker than her fur. Spikey bangs which point downward. Eyes:Black Physical Description:A Greyish White jacket and purple pants, with brown shoes and a pendant around her neck. Clothing:A Greyish White jacket and purple pants, with brown shoes and a pendant around her neck. Background:Unknown for now... Personality:She's sweet at heart but when she disagrees with some one, she'll surely let them know with a rude attitude compared to any other moogles on the planet. Often when danger approaches and where violence would come as a last resort, she would rather talk things out than harm others or injure those in a conflict.
When left alone, she's often lost in train of thought of what her life was like before she met her friends. But yet she isn't the type to forget things easily which creeps her out even more. To add onto the strangeness, each time she goes to sleep she seems to develop Amnesia all over again Which becomes rather harmful for her and her friends. Other:She often ignores everything and everyone else if she finds machinery that passes her expectations. Don't let her find some ancient ruins filled with working technology, she loves them...or at least she thinks she used to be interested in them.
Equipment:
Weapon: Peacemaker Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise. Rank: II Damage: 5-15 Equipped: One Hand Requirements: Dex 10+, lvl 5 Special: Has an automatic Range Accuracy of 90% Clip Size: 6
Peacemaker Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise. Rank: II Damage: 5-15 Equipped: One Hand Requirements: Dex 10+, lvl 5 Special: Has an automatic Range Accuracy of 90% Clip Size: 6
Off-Hand:
Armor:
Padded Armor Description: Take more of the cow’s hide, make it into leather and put padding in it. You actually feel a bit protected in this thing but its still just cow butt with some stuffing in it. Rank: III Damage Reduction: -8 Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 5+ Accessory:
Techniques:
Spells-
Name: Cure I Description: The user summons healing magic at the target. MP: 15 Damage: heal 10-30 + Int Requirements: Magic 10+, focus 10+ KP to Master: 50 Special:
Name: Cure II Description: The user summons a large amount of healing magic at the target. MP: 30 Damage: heal 20-60 + Int Requirements: Magic 20+, focus 20+, Cure I KP to Master: 65 Special:
Healing shot I Description: The user literally casts there healing magic in to the bullet in the chamber, and fire it at a ally. The ally then get's shot, weird way to heal right, but the healing magic then takes effect and heals the target. MP: 15 Damage: Gun damage Requirements: Cure I, Cure II, Magic 15+ Training: 3 days Special: Heals x2 damage dealt buy gun damage dealt.
Abilities- Master Gun, Magic: Healing
Summons-
~Stats~
LV: 5 Experience:0/100 Combat Rank:Starter HP:50 MP:75 AP:20
Strength:14 - 1 = 14 [1] Dexterity:14 + 3 + 16 = 33 [11] Constitution:14 - 3 = 11 [0] Intelligence:14 + 3 + 17 = 34 [12] Wisdom:14 + 16 = 30 [10] Charm:14 + 1 + 7 = 22 [6]
DR:0 MDR:6
Evasion Bonus:8.25 Fortitude:2.75 Reflex:8.5 Will:7.5
Damage: Melee:2-7 Range: 12-17
~Skills~
~Str Mod Skills~ Climb: Martial Arts: Melee Weapons: Swim:
~Dex Mod Skills~ Balance: Disable Device: Escape Artist: Hide: Move Silently: Open Lock: Ranged Weapons:20 Roll: Use Rope:
~Int Mod Skills~ Concentration: Appraise: Craft: Forgery: Knowledge: Mystic Skill:20 Search:
~Wis Mod Skills~ Focus:20 Item Mastery: Listen: Sense Motive: Secret Language: Spot:
~Cha Mod Skills~ Bluff: Diplomacy: Disguise: Gather Information: Handle Animals: Intimidate: Seduction:10
~Possessions~
Money:
Excess Equipment:
Peacemaker Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise. Rank: II Damage: 5-15 Equipped: One Hand Requirements: Dex 10+, lvl 5 Special: Has an automatic Range Accuracy of 90% Clip Size: 6
Peacemaker Description: A revolver type handgun favored by those who want a western feel in the middle of combat. The barrel is a little longer than an average revolver… but your not compensating for anything, promise. Rank: II Damage: 5-15 Equipped: One Hand Requirements: Dex 10+, lvl 5 Special: Has an automatic Range Accuracy of 90% Clip Size: 6 Items:
Valuables:Jeweled Pendant
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Posted: Fri Jun 04, 2010 8:47 pm
~Character Data~  Name: River Country: Midgar Race: Al Bhed Age: 16 Gender: Female Soul Sphere: Magicite~ Thunder series: Thundara Water series: Watera Earth series: Earthga Cure series: Cura ~Appearance~ Larger version of picHeight: 5'6" Weight: 175lbs Hair: Never past her ears; style changes often. Color; black with purple streaks Eyes: They are redish brown, but depending on her mood, they can be red or brown. Physical Description: She is slim, but has a rough tone to her. She is unique, with having only one dimple on her left cheek, {rarely shown} and three freckles on her right cheek looking like a well known star sign. (orion's belt) Clothing: Loves her goggles, and wears a matching set to every outfit. Her clothes has a punk style to them. Clothing samplesBackground: She was raised by her older sister Rain, then by Grimm Giglamesh and is the aunt to his daughter Maiyuri. Not much is known about her past before she and Rain were taken in by Giglamesh, but if she does remember, she never indicates that fact. Personality: Somewhat hyper with little maturity. Like any typical 16 year old, she thinks the world revolves around her, and has a noticeable temper when things do not turn out like she wanted. Also a noted Drama Queen. She is very protective of her small family, and very possessive of Gig's time/attention when she feels insecure. She loves to collect materials and make weapons that can be useful to her friends, she also is fascinated with mechanical devices and can be found staring at a machine internally figuring out how it works. (Side note, as she gets older; she tries to mature.) Other: Equipment: Weapon: Cutting Trigger x2 Description: A reinforced pistol type handle with a serrated edge blade affixed to it. When the triggers pulled during a slash, the blade almost acts like a chainsaw. Rank: II Damage: 12-25 + str mod(melee) / 5-12(range) Equipped: One Hand, Two Hand, Duel Wield Requirements: Str 25+, Dex 25+, lvl 5 Special: Has an automatic Range Accuracy of 80% Clip Size: 6Dn-Dr90x2 Niht and Sigel Description: A custom weapon crafted by adding axe blades on to the hightech small machine gun p90. Rank: IV Damage: 40-70 + str melee/ 20-35 (range) Equipped: One Hand Requirements: Dex 35+, Str 35+, Lvl 20+, Weapons: (Melee) 70+, Weapons: (Range) 65+ Special: Has an automatic Range Accuracy of 75%, always fires 3round burst Clip Size: 30Thumper Helheim Description: Propelled grenades are awesome, pull a trigger watch them arc, and blow up when they hit. Even better when you got six you can launch in a row! Now it comes with a longer barrel made for head smashing. Rank: Special Damage: 20-100 + Str (melee)/ 40-60 (Range) Equipped: Two hand Requirements: Dex 35+, Str 35+, Lvl 20+ Special: Has a automatic range of 80%, -25 AP/MP per shot Clip Size:6 Chain axe Soul Thief Description: The hand made chain-axe created by The great River Grimm, a loggers wet dream both a axe and a chainsaw in one. Rank: IV.5 Damage: 35-80 + str (once activated +int mod + 2 per 10 in focus skill to max) Requirements: Weapon (melee) 80+, Focus 60+, Str and Int 40+ Special: [Chain weapon] int mod to activate, continued -int mod per turn to keep active, ignore targets df Special Ability: Backfire- Exra magic causes the Axe to backfire, sending it forward violently. MP cost: Int mod x3 Damage: x2 Shield: (None) Armor: Mythril Robe Enchant: Auto-protect (fine tuned--) Description: Mythril Silver was ground down and reformatted into thread then sown into this Robe. Due to Mythril’s natural magical properties, this garment provides top notch magical protection. Rank: IV Magic Defense Modifier: -80 / -10 Df Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 10+, Int 30+Accessory: Nade Chain Description: Just because you're too lazy to throw a grenade, does not mean you had to make a device to toss them for you. Though the plates do make fashionable shields. Rank: II Damage: n/a (Loaded grenade damage) Requirements: x11 adamantium, Craft: Smith 20+, Craft: Tech 20+, Int 30+ (To craft) Special: +5 DF bonus, Can be loaded with up to 10 grenades(one grenade per action), Once loaded can use multiple Grenade's as one grenade action, Can be used to grapple check, if target is grapple checked by loaded "Nade chain" grenades can be activated and damage cannot be avoided user takes damage = to 1/4 damage target received.Techniques: Spells- Earth Description: The user summons a shard of earth to strike at the target MP: 15 Damage: earth 10-30 + Int Requirements: Magic 15+, Focus 10+ KP to Master: 60 ✮
Earthra Description: The user summons a large upheaval of stone at the target. MP: 40 Damage: stone 35-100 + Int Requirements: Magic 40+, Focus 30+, Stone KP to Master: 70 ✮
Earthga Description: The earth shakes and splits open firing a huge spike of minerals and earth bound items into the target. . MP: 100 Damage: earth 150-500 + Int Requirements: Magic 120+, Focus 120+, Earthra KP to Master: 250 ✮ Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Oil" status.
Eathja Description: The caster crafts a fleet of earthen spears from material around them and hurls it at a target.. MP: 350 Damage: earth 1000-1500 + Int Requirements: Magic 250+, Focus 250+, Earthga KP to Master: 450 ✮ Special: If magic hits roll 1d10, if the result even, inflict "Oil" status
Cure Description: Healing magic is applied to the target’s wounds to restore HP. MP: 15 Heal: 10-30 + Int Requirements: Magic 10+, Focus 10+ KP to Master: 50 ✮ Special: Damages undead monsters
Cura Description: Repairs a good amount of damage to a target. MP: 30 Heal: heal 30-100 + Int Requirements: Magic 30+, Focus 30+, Cure KP to Master: 65 ✮ Special: Damages Undead monsters
Curaga Description: A holy light surrounds the target and repairs most wounds. MP: 100 Heal: 200-500 + Int Requirements: Magic 100+, Focus 100+, Cura KP to Master: 200 ✮ Special: Damages Undead monsters
Curaja Description: The user summons healing magic completely heal the target. MP: 300 Damage: heal all HP Requirements: Magic 250+, Focus 250+, Curaga KP to Master: 400 ✮ Special: Damages Undead monsters
Thunder Description: The user summons a bolt of lightning at the target. MP: 15 Damage: lightning 10-30 + Int Requirements: Magic 10+, Focus 10+ KP to Master: 50 ✮
Thundara Description: A cluster of lightning is summoned to strike at the target. MP: 30 Damage: lightning 30-90 + Int Requirements: Magic 40+, Focus 30+, Thunder KP to Master: 65 ✮
Thundaga Description: A large storm cloud billows over head and rains down electrified justice on your head.. MP: 100 Damage: lightning 100-300 + Int Requirements: Magic 100+, Focus 100+, Thundara KP to Master: 200 ✮ Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Paralysis" status.
Thundaja Description: An electrical storm forms and centers itself over a single target and unleashes it’s fury upon them. MP: 300 Damage: lightning 800-1200 + Int Requirements: Magic 200+, Focus 200+, Thundaga KP to Master: 400 ✮ Special: If magic hits, roll 1d10. If the result is even, inflict "Paralysis" status
Water Description: The user summons a blast of water at the target. MP: 15 Damage: water 10-30 + Int Requirements: Magic 15+, Focus 10+ KP to Master: 60 ✮
Watera Description: Stronger than Water but still only a blast of water. MP: 40 Damage: water 35-100 + Int Requirements: Magic 40+, Focus 30+, Water KP to Master: 70 ✮
Waterga Description: Seemingly out of no where, a massive ball of water encases the foe and sufficates/crushes them. MP: 100 Damage: water 150-500 + Int Requirements: Magic 120+, Focus 120+, Watera KP to Master: 250 ✮ Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Drench" status.
Waterja Description: A tsunami crashes into the target and swirls around them keeping them trapped in a crushing, shifting torrent. MP: 350 Damage: water 1000-1500 + Int Requirements: Magic 250+, Focus 250+, Waterga KP to Master: 450 ✮ Special: If magic hits, roll 1d10. If the result is even, inflict "Drench" status Abilities- Raise Evade Description: Those yoga classes reeeealy paid off. Effect: Add +5 to EB Type: Support Requirements: Dex 20+, lvl 5+ KP to master: 75 ✮
Duel Wield Description: One weapon pfffft...the more weapons the better! Effect: equip a single hand weapon in both hands. Type: Support Requirements: Dex 50+, Str 50+ KP to master: 200 ✮ Special: If attacking with both weapons, treat both swings as a single attack roll. When calculating damage, combine the two weapons damage and multiply by .7 (70%) to get actual potential damage.
Master Gunblade Description: A part of the Master series of abilities. While anyone can use a sword…or a gun, it takes a pro to truly one of the masterfully fused weapons with full efficiency. This grants that proficiency. KP to Master: 50 ✮ Type: Support Special: Allows full damage from gunblade class weapons and use of abilities on weapon and attacks that require gunblade class weapons.
Death/Critical Immunity Description: You have learned to walk the line between life and death but Death thinks you’re an a** so it don’t want you. Effect: Grant’s Immunity to Auto-KO and Critical Damage Type: Support Requirements: Con 80+, Wis 60+, lvl 30+ KP to master: 200 ✮ Special: Immune to Auto-KO, and Critical damage.
Survival Description: All the near death experiences has finally taught your body how to fend for itself… cause you sure as hell weren’t. Effect: If hp is above 10% of Max and you take an attack that should kill you, survive the attack with 1 HP. Type: Support Requirements: Con 60+ KP to master: 250 ✮
Critical Strike Description: A well timed attack to strike at an enemies weak spot. Damage: Increases critical hit chance by 10% Type: Support Requirements: Dex 40+ KP to master: 100 ✮
Death Blow Description: Focusing all your power into a single blow may sound cliché but it works. AP Cost: 50 Damage: If connects, guarantied Critical Hit Type: Melee Requirements: Str 40+, Con 40+ KP to master: 100 ✮ Special: If attack roll for this ability lands on 100, critical damage is doubled (normal damage x4) Summons- ~Stats~ LV: 26 Experience: 15771 (2059 to lvl) 3920 Combat Rank: Average HP: 3042 MP: 754 AP: 806 Strength: 18+25 +9=52 (21) Dexterity5 18+25 +9=52 (21) Constitution: 18+22 +5=45 (17) Intelligence: 18+25 +6=49 (19) Wisdom: 18+12=30 (10) Charm: 18+2=20 (5) DF:8+10+5 MDF:9+80 Evasion Bonus:13+5 Fortitude:11 Reflex:13 Will:7 Damage: Melee:22-28 Range:22-28 ~Skills~(546/546 points used) ~Str Mod Skills~ {87} Climb:21 Martial Arts:21 Melee Weapon21+87 +60Swim:21 ~Dex Mod Skills~ {95} Balance:21+5 Disable Device:21+5 Escape Artist:21 Hide:21+5 Sneak:21+5 +10Open Lock:21 Range Weapons:21+75 +95Roll:21 +55Use Rope:21 ~Int Mod Skills~ {214} Concentration:19 +10Appraise:19 Craft-Tool:19+38 +30Craft-Smith:19+38 +20Forgery:19 Knowledge:19 Magic Skill:19+130 +68Search:19+8 ~Wis Mod Skills~ {150} Focus:10+140 +20Item Mastery:10 Listen:10+5 Sense Motive:10 Secret Language:10 Spot:10+5 ~Cha Mod Skills~ {0} Bluff:5 Diplomacy:5 Disguise:5 Gather Information:5 Handle Animals:5 Intimidate:5 Seduction:5 ~Possessions~ Name: Ether Description: Restores a small amount of MP. Effect: Restore max MP/10(10% of max MP) Cost: 20 Gil Limit: 10 Name: Hi-Ether Description: Restores a decent amount of MP. Effect: Restore max mp/4(25% of max MP) Cost: 500 Gil Limit: 5 Name: Al Bhed Ether Description: The Al Bhed's personalized magical elixir that recovers MP and cures. Effect: Restore max mp/4 (25% of max HP). Cost: 1000 Gil Limit: 5 Special: *Raises Will Check against Silence and Mini by 5 for 3 posts *Removes Zombie status Name: Mega-Ether Description: Restores a decent amount of MP. Effect: Restore max mp/2(50% of max MP) Cost: 2000 Gil Limit: 2 Name: Energy Drink Description: Restores a small amount of AP. Effect: Restore max AP/10(10% of max AP) Cost: 20 Gil Limit: 10 Name: Large Energy Drink Description: Restores a small amount of AP. Effect: Restore max AP/10(10% of max AP) Cost: 500 Gil Limit: 5 Name: 5-Hour Energy Drink Description: Restores a decent amount of AP. Effect: Restore max Ap/2(50% of max AP) Cost: 2000 Gil Limit: 2 Money: Excess Equipment: Items: Valuables: a mountain bike, a case for her Helheim, an atv *NOTE:bonuses are indigoGrey= cannot use yet
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Posted: Fri Jun 18, 2010 4:41 pm
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Posted: Fri Jun 18, 2010 5:53 pm
~Character Data~ Name: Seira Country: Spira Race: Human Age: 19 Gender: Female Soul Sphere: Apprentice Tier ( Rank 1 - Apprentice ) - Equiped ~Appearance~ Height: 5'6" Weight: 56 kg Hair: short brown hair usually in messing piggy tails Eyes: brown Physical Description: Skinny but in a good way, has a somewhat small waist which gives her some curve in her stomach hip area. Her breast are also a bit small and the clothes she wears just makes them look smaller, soemtimes to the point where they look non existent.Though she may seem delicate and fair she has a decent muscle build, just not easily noticible. Clothing: A knee length sleeveless type of black dress. From the hips up it has different sorts of decorations. Around her neck/chest area their is a type of light protective redish armour. On her legs she wears dark gray leggings with black vertical strips and on her feet black boots. for her armas different types of bracelets etc. ( look at pic for more detail ) Background: Seira was the only child in her family, because of this her parents were extremely over protective and somewhat spoiled her ( she didn't pay much attention to being spoiled). At the age of 10 her parents got the crazy idea of making her into a summoner so they sent her off to one of Spira's many temples deticated to that art. For the following years she endured strict training. Seira during these years compared herself to a caged bird, not that she didn't enjoy summoning but her curiousity and sense of adventure lead her to constantly dream of wondering around the world. Especially through the portals to other worlds. Finally at the age of 17 Seira rebeled leaving the temple. Her mind was made up there was nothing they could do to stop her. Personality: Seira has a very curious and aventerous soul. She is also quiet stubborn and at times rebelious, espeically once she has her mind put on something there is no way of stopping her ( well almost no way ). Other:Equipment:Weapon:Wizards Staff Description: A staff said to be used by a great and powerful wizard from some place or another. Many stories surround this staff but the main question that surrounds it is this: How many of these ‘great and powerful wizards’ were there for shop keepers to have infinite supplies of these things? Rank: III Damage: 8-20 + str mod Equipped: One Hand, Two Hand Requirements: Int 25+, lvl 5 Special: Increases Min and Max magic damage by 30 *Increases the damage of all elemental spells by an additional 15%. Does not stack if Duel Wielding.Sheild:Armor:Mythril Mail Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit. Rank: IV Damage Reduction: -12 / -20 MDR Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 5+Accessory:Fire Series, Blizzard Series, Thunder Series Ifrit, Slyph Techniques: ( 25 AP 24 used 1 left) Spells-Fire, Blizzard, Thunder, Aero, Earth, Water, Cure, Fira (learning), Blizzara (learning), Thundara (learning) Abilities-Summons- Ifrit, Sylph ~Stats~ LV: 15 Experience: 0/500 Combat Rank: Average HP: (100+12) x 15 = 1680 MP: (10+13) x 15= 345 AP: (10+12) x 15= 330 Strength:18+16= 34 Mod:34-10=24 /2 = 12 Dexterity:18+14= 32 Mod:32-10=22 /2 = 11 Constitution:18+16= 34 Mod:34-10=24 /2 = 12 Intelligence:18+19= 37 Mod:37-10=27 /2 = 13 Wisdom:18+19= 37 Mod:37-10=27 /2 = 13 Charm:18+4=22 Mod:22-10=12 /2 = 6 DR: 6 + 12 = 18 MDR: 6 + 20 = 20 Evasion Bonus:32/4 = 8 Fortitude:34/4 = 8 Reflex: 37/4 = 9 Will: 37/4 = 9 Damage:Melee: 12 + 8-20 = 20-32Range: n/a ~Skills~ (197 SP ) ~Str Mod Skills~ Climb: 12 + 0 = 12 Martial Arts: 12 + 0 = 12 Melee Weapons: 12 + 0 = 12 Swim: 12 + 0 = 12 ~Dex Mod Skills~ Balance: 11 + 0 = 11 Disable Device: 11 + 0 = 11 Escape Artist: 11 + 0 = 11 Hide: 11 + 0 = 11 Move Silently: 11 + 0 = 11 Open Lock: 11 + 0 = 11 Ranged Weapons: 11 + 0 = 11 Roll: 11 + 0 = 11 Use Rope: 11 + 0 = 11 ~Int Mod Skills~ Concentration: 13 + 38 = 51 Appraise: 13 + 0 =13 Craft: 13 + 0 =13 Forgery: 13 + 0 =13 Knowledge: 13 + 0 =13 Magic Skill: 13 + 87 = 100 Search: 13 + 0 =13 ~Wis Mod Skills~ Focus: 13 + 72 = 85 Item Mastery: 13 + 0 =13 Listen: 13 + 0 =13 Sense Motive: 13 + 0 =13 Secret Language: 13 + 0 =13 Spot: 13 + 0 =13 ~Cha Mod Skills~ Bluff: 6 + 0 =6 Diplomacy: 6 + 0 =6 Disguise: 6 + 0 =6 Gather Information: 6 + 0 =6 Handle Animals: 6 + 10 = 16 Intimidate: 6 + 0 = 6 Seduction: 6 + 0 = 6 ~Possessions~ Money:Excess Equipment:ArmorMythril Mail Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit. Rank: IV Damage Reduction: -12 / -20 MDR Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 5+Mythril Robe Description: Mythril Silver was ground down and reformatted into thread then sown into this Robe. Due to Mythril’s natural magical properties, this garment provides top notch magical protection. Rank: IV Magic Defense Modifier: -80 / -10 Df Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 10+, Int 30+ WeaponsPlatinum Dagger Description: A knife made of the precious metal known as platinum. It’s believed that its all fake as a real dagger of this material would be FAR higher. Rank: III Damage: 4-20 + str mod Equipped: One hand, Duel Wield Requirements: lvl 10 Tanto Description: A short blade usually associated with ninja but is the bases of design for several weapons all over. It’s also seen as cute among some circles of women and a desired gift. Go figure… Rank: IV Damage: 30-50 + str mod Equipped: One Hand, Two Hand, Dual Wield Requirements: Str 20+ Special: Add +3 to Sneak Attack when this weapon is equipped Wizards Staff Description: A staff said to be used by a great and powerful wizard from some place or another. Many stories surround this staff but the main question that surrounds it is this: How many of these ‘great and powerful wizards’ were there for shop keepers to have infinite supplies of these things? Rank: III Damage: 8-20 + str mod Equipped: One Hand, Two Hand Requirements: Int 25+, lvl 5 Special: Increases Min and Max magic damage by 30 *Increases the damage of all elemental spells by an additional 15%. Does not stack if Duel Wielding.Healing Rod Description: A strange magical rod that, instead of hurting one’s foes, actually heals the target upon impact. It doesn’t matter if you try to stab this thing through someone’s eye, it will instead heal any vision trouble they have. Unfortunately, the design of it is almost identical to the Mythril Rod except for one extremely small inscription on the bottom so most people still run from anyone swinging this thing. Rank: III Damage Healed: 10-30 + str mod Equipped: One Hand, Two Hand Requirements: Int 25+, lvl 5 Special: Increases Min and Max magic damage by 30 *Increases MP 50+ Items:Name: Potion Description: Restores a small amount of HP. Effect: Restore max HP/10 (10% of max HP). Cost: 20 Gil Limit: 10 Special: Damages Undead for max HP/10(10% of max HP) Amount: 10 Name: Hi-Potion Description: Restores a good portion of HP. Effect: Restore max hp/4 (25% of max HP). Cost: 500 Gil Limit: 5 Special: Damages Undead for max HP/4(25% of max HP) Amount: 5 Name: Hi-Ether Description: Restores a decent amount of MP. Effect: Restore max mp/4(25% of max MP) Cost: 500 Gil Limit: 5 Amount: 5 Name: Antidote Description: A small vial of anti-venom. Effect: Increases Fort Check against Poison by 10 for 3 posts Cost: 50 Gil Amount: 7 Valuables:MagiciteFire Series, Blizzard Series, Thunder Series, Aero Series, Water Series, Earth Series, Cure Series Ifrit, Slyph
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Posted: Sat Jul 24, 2010 10:36 am
~Character Data~
Name: Princess Celeste Rina Figaro Country: Figaro Race: Human Age: 15 Gender: Female Soul Sphere: Dada gave her the Page Tier Soul Stone and made her take some lessons.
Black Mage Description: The dark arts have found a home in your heart and thus you have started to follow their teachings. You are starting down the road to becoming a master of the elemental forces around you with this class. Just cause you practice the dark arts don’t mean you’re a bad person… but it so much more fun to set fire to stuff for no reason ain’t it? Rank: 2 Evolves To: Wizard Type: Magic Bonus: Int +3 and +1 per 10 levels, Wis +2 and +1 per 10 levels, MP +75 and +10 per 10 levels Abilities: Fire, Blizzard, Thunder, Aero, Earth, Water, Fira, Blizzara, Thundera, Aerora, Earthra, Watera, Drain, Osmose, Bio, Poison, Silence, Blind, Biora
~Appearance~
 [ignore her boy toy rofl and pretend her eyes are blue, and her hair is lighter blonde..]
Height: 5'6" Weight: 120lbs Hair: Long, curly and light blonde, it cascades down past her shoulders in princess ringlets. Wholly unsuitable for long travel, since it frizzes easily in Figaro's dry weather, but damn if those curls don't look tight when properly treated! Eyes: Sky blue like the rest of her family. Physical Description: Celeste has the figure of a perfect, slender woman. She's mostly stopped growing but still retains somewhat of a baby face. Her skin is tan but unmarred, owing to her noble heritage. Clothing: See pic. Background: [this is all hearsay gained from citizens of figaro] Oh, Princess Celeste. Dada's little girl she is. Never had to raise a finger in her entire life, always had her servants do everything for her. She was an active, robust child and retained her tomboyishness in her teens, frequently playing tricks on palace servants and even her Dada. The situation got so bad that her Dada insisted on her redirecting her time elsewhere, and she was recommended to the top magic tutor in Figaro... Princess Celeste is very capable. As a rite of passage, she successfully took out an Antlion from atop a Chocobo when she was 14, just like her Dada and all her ancestors before her. Princess Celeste was recently given more freedom to roam around and socialise with the people of Figaro, as her father hoped she would gain some sensitivity and moderation from this. Unfortunately it seems to have backfired on him. On one of her journeys, Princess Celeste stumbled upon an interesting-looking bright, shimmering haze, and accidentally strayed too close... And now she is in a world without limits, where she is free to be as wild as she likes! Personality: Princess Celeste is smart, but she tends to act like an airhead. A lifetime spent ordering people around has given her an extremely dominant personality - Princess Celeste is extremely confident and demanding, and is difficult to dissuade once she has decided on something. Puberty has given Princess Celeste additional gifts, and boy does she know it. Other: Princess Celeste was named after one of the heroes of legend, who saved the world from constant ruin with her great-great-great-great (as many times as necessary) grandfather Edgar.
Equipment:
Weapon: Mythril Rod Description: A rod made out of pure mythril silver to keep the magical power natural to mythril in tact. The designs on this one actually DO help with magic this time. Rank: II Damage: 5-15 + str mod Equipped: One Hand, Two Hand Requirements: Int 10+, lvl 5 Special: Increases Min and Max magic damage by 10 *Increases MP +20
Shield:
Armor: White Robe Description: A robe woven with white magic chants cast on it for 3 days straight to strengthen its resistance to evil magic’s and hexes. However, someone with a really horrid fashion sense put little red triangles all over it for no good reason. Rank: II Magic Damage Reduction: -40 / -8 DR Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 2+, Int 5+ Special: Raises Wisdom by 10 Points
Accessory:
Techniques:
Spells- Friendly Fire Description: Whomever is the target of this spell becomes immune from damaging AOE or ME spells cast by the caster. Rank: I MP: 5 per person Effect: Immunity to damaging AOE and ME spells cast by caster for 30 Posts or 1 battle, whichever comes first. Requirements: Magic 10+ KP to Master: 50 Special: ME Spell
Bio Description: The user summons a glob of poison at the target. Rank: I MP: 20 Damage: poison 10-30 + Int Requirements: Magic 15+, Focus 10+ KP to Master: 70 Special: If magic hits roll 1d10, if the result is even the target also receives "Poison" status.
Fire Description: The user summons a blast of fire at the target. What? That’s it.You were expecting some grand explanation or something? It’s Fire level 1 for cryin’ out loud! MP: 15 Rank: I Damage: fire 10-30 + Int Requirements: Magic 10+, Focus 10+ KP to Master: 50
Water Description: The user summons a blast of water at the target. Rank: I MP: 15 Damage: water 10-30 + Int Requirements: Magic 15+, Focus 10+ KP to Master: 60
Abilities- Master Staves and Rods Description: A part of the Master series of abilities. While anyone can use a magic stick, it takes a pro to truly wield one with full efficiency. This grants that proficiency. Rank: I KP to Master: 50 Type: Support Special: Allows full damage from staff and rod class weapons and use of abilities on weapon and attacks that require staff and rod class weapons.
MP Boost Description: Feel the power flowing through you! Rank: II Effect: Increase Max MP by 1.2x Type: Support Requirements: lvl 5+ KP to master: 200 Special: Only usable after mastering skill
Summons-
~Stats~
LV: 5 Experience: 0/140 Combat Rank: Starter HP: 525 MP: [10 + int mod] x level = 95 [+20 mythril staff +75 soul stone = 190] AP: 65
Strength: 14 + 0 = 14 Dexterity: 14 + 10 = 24 Critical Chance: [dex/8] = 3 Constitution: 14 + 6 = 20 Intelligence: 14 + 12 = 26 [+3 soul stone = 29] Wisdom: 14 + 8 = 22 [+10 armor +2 soul stone = 35] Charm: 14 + 20 = 34
DR: 2 + 0 MDR: 4 + 0
Evasion Bonus: 6 Fortitude: 5 Reflex: 7 Will: 8
Damage: Melee: 1 - 6 + str mod = 3 - 8 Range: 1 - 6 + dex mod = 8 - 13 Magic: +10 to min damage, +14 to max damage [magic skill bonus and mythril rod]
~Skills~
skill points: [2 + int mod] x level = 11x5 = 55 amount of skills: 10 + int mod = 19
Strength Mod: 2 Climb: 1
Dexterity Mod: 7 Balance: 1 Escape Artist: 0 Hide: 2 Move Silently: 3
Constitution Mod: 5 Concentration: 1
Intelligence Mod: 8 [+1 soul stone = 9] Magic: 12 Search: 1
Wisdom Mod: 6 [+5 armor +1 soul stone = 12] Focus: 10 Listen: 0 Sense Motive: 4 Spot: 1
Charm Mod: 12 Bluff: 2 Diplomacy: 0 Disguise: 5 Handle Animal: Gather Information: 0 Intimidate: 1 Seduction: 11
~Possessions~
Money: Just a small pouch containing around 500G.
Excess Equipment:
Items: 3x Hi-Potion 2x Hi-Ether 2x Antidote 2x Echo Screen 2x Aloe
Valuables: Gold chain Necklace adorned with valuable gem Fine silk shawl Ruby lined hairclips x2 Amethyst brooch White gold bracelet Thin gold anklet ...
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Posted: Mon Jul 26, 2010 9:08 pm
~Character Data~
Name: Ceh Taydr Country: Midgar Race: Al Bhed Age: ??? Gender: Male Soul Sphere: Magicite:
~Appearance~
Height: 4'10 Weight: 130 lb Hair: Dark Red Eyes: Green Al Bhed Swirl Physical Description: Clothing: Fairly normal clothes for a boy of about 13 or 14. He wears usually baggy clothes or easy fit clothes. Nothing to specific. Background: An Al Bhed without a past. After waking up in the deserts of Figaro, he can't remember a damn thing about his past except his first name, Ceh. He seems to have quite a few Soul Stones and a few Summon Magicite already at his disposle but he can't remember for the life of him how he got them. Most of his clothing and equipment were destroyed in what evidently was a horrid crash but he can't even remember ever riding an airship a day in his life. Personality: Cheerful and trusting but a bit quick to make a smart remark although he doesn't know where they come from.
Equipment:
Weapon: -
Off-Hand: -
Armor: -
Accessory: -
Techniques:
Spells- -
Abilities- -
Summons- -
~Stats~
LV: 1 Experience: Combat Rank: Newb HP: 105 MP: 13 AP: 15
Strength: 20 {5} Dexterity: 20 {5} Constitution: 10 {0} Intelligence: 16 {3} Wisdom: 14 {2} Charm: 10 {0}
Df: 0 MDf: 1
Evasion Bonus: 5 Fortitude: 2 Reflex: 4 Will: 3
Damage: Melee: 6-11 Range: 6-11
~Skills~
~Str Mod Skills~ Melee Weapons: 1+5=6
~Dex Mod Skills~ Ranged Weapons: 1+5=6
~Int Mod Skills~ Mystic Skill: 3+3=6
~Possessions~
Money:
Excess Equipment: Ifrit Summon Magicite / Shiva Summon Magicite / Yojimbo Magicite
Items:
Valuables:
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Posted: Thu Sep 08, 2011 2:45 pm
~Character Data~
Name: Sorotora(Lone Tiger) Country: Spira, now resides in Midgar Race: Ronso:
Large creatures covered in blue fur from the cold north. These creatures, until recently, had very little to no dealings with people. However, with the approach of more Magicite and newer technology, they have come down from their mountains and began to interact with people far more. Their bodies hold great physical strength and are built to take a lot of punishment. However, due to their seclusion from what most would consider a civilized nation, they aren’t as wise or intelligent when using more conventional means of measurements. Bonus: +5 Strength, +3 Constitution Drawback: -3 Intelligence, -3 Wisdom Age: 16 Gender: Male Soul Sphere: Squire Tier [Level 1]
TIER Level 1
Squire Description: The beginning of all great knights begins as a squire. This grants rudimentary skills in the wielding of various weapons and the foundations for being a great knight. Rank: 1 Evolves To: Knight KP to Next: Type: Melee Bonus: Str +2 and 1 per 10 levels, Con +1 and 1 per 10 levels, HP +100 and 10 per 10 levels Abilities: Master Sword, Master Axe, Master Polearm Magicite: Blizzard series; Enhancer series
~Appearance~
Height: 6'5 Weight: 215 lbs Hair: White, silver as it gets to the edges Eyes: Crystal blue Physical Description: A muscular physique covered in an orange colored fur that resembles that of a bangle tiger. Short and trimmed for a more domesticated look as to not stand out while in a city setting. The hair on his chest and his head a raven black. Unlike other Ronsos his hair was braided in in several small braids, rather than 2 or 3 thick ones. His tail not having fur on the tip like other Ronso. It was smooth like that of a tiger, most likely cosmetically altered. A black horn protruding from his forhead only about six inches long because he is still young and maturing. Clothing: x minus the helmet, gloves and boots Background: Sorotora and his elder brother Hikyuu were born in the snow covered peaks of Mount Gagazete. A peak that was considered sacred to all of the people of Spira. It was once a place of trials for the summoners of the lands of Spira. But that tradition was long sense broken. There were new traditions for the young men of the Ronso race.
As brothers that were quite close in age, it was decided that the two youths would be permitted to take the their rite of passage into adulthood together. They were to collect certain elemental ingrediants from monsters around the lands of Spira. The enchanters that visited Gagazete but once every few years were to visit soon. And as a rite of passage the boys would have their spears enchanted with a magic that would allow them to protect the future generations. So at the ages of 10 and 12, the boys would set out on their adventure, little did they know that it would alter their lives more than they could possibly comprehend.
They were given the information on where to find each of the elements. But being as young as they were they had to learn to navigate this new world on their own. Some of the lands were dangerous, but they survived by watching each others backs. Not like brothers but like true tribesmen of the Ronso. In such a way that would surely make the village elder proud upon their return. They were wounded from their adventures to collect what they did. So they would not be able to make it past the next unexpected trial.
They would encounter a monster that was legend to their people. It was something that no one saw, only heard stories about. Something that was told as a scary story to frighten children. The fabled chocobo eater. It had come after them for a reason they could not comprehend. Perhaps because they carried the scent of blood on them? Perhaps because the fur was bushy like chocobo feathers. They had become strong in the couple months that they were gone. But it was still nothing to prepare them for this. They could hit it and hit it. Hack away flesh. But it did no good. They would fight it for what seemed like days. Eventually they would become so tired that they would just collapse. What they didn't realize is that the monster was never trying to kill them.
Sorotora would awake in a strange place. His arms and legs shackled down. His vision was fuzzy and distorted. He had tranquilizer running through his system. There were concrete walls around him, something he had never seen before. Starting to panic he would thrash and jerk trying to break free until the shackles started to cut into him. His roars were echoing, hardly escaping the room do to the concrete. His struggling lasted several minutes before he heard a voice as a door shut.
"Calm down, young Ronso. That is if you want to see that brother of yours again.. You will both work for me. If one of you fails, the other dies."
The man had a horrible sinister laugh behind him. With that Sorotora passed out again, the tranquilizer taking effect from his getting so worked up.
The next time he awoke, he found clothes, a weapon, guides to things to learn. And for some reason he understood perfectly. This was the enchanters that kidnapped them and took them to a foreign land. They never wanted to help the Ronsos. They wanted mercenaries to twist for their own desires. They held the power. Working for freedom is all the brothers could do. Waiting til the day they could meet again. Personality: Typically quiet. Holds disgust for most humans because of what has happened to him. But over time has gotten used to the city and surroundings and has become fluent in the human language by force. But inside every domesticated cat, still lies a beast. Other:
Equipment:
Weapon: Demon's Pike Description: All along the twisted pole used to hold this massive blade up, there is an ancient language carved into it. It is said that the blade get’s it reddish glow from all the gore and horror it’s inflicted. In reality, the blacksmiths that make this thing are just really clumsy and easy bleeders. Rank: IV damage: 50-80 + str mod Equipped: Two Hand Requirements: Str 80+, lvl 25+ Special: + 5 to attack melee
Sniper Rifle Description: An old favorite of just about anyone who’s watched an army movie. Able to fire from extremely long distances without giving away the shooters position. Equally just as effective at closer ranges as well. Rank: IV Damage: 30-50 Equipped: Two Hand Requirements: Dex 30+, Lvl 10 Special: Has an automatic Range Accuracy of 90% Clip Size:4 Can be fired while in Hiding without giving away position. Sheild:
Armor: Mythril Mail Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit. Rank: IV Defense Modifier: -12 / -20 MDf Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 5+
Accessory: Auto-regen pendant: Automatically casts regen at beginning of combat, after 5 posts there is a 1 post cool down before it recasts. Effect: At the beginning of every post, heal hp = max HP/20
Techniques:
Spells- Blizzard Description: The user summons a blast of frozen air at the target MP: 15 Damage: ice 10-30 + Int Requirements: Magic 10+, Focus 10+ KP to Master: 50
Rasp Description: A forceful blast of magical energy blows away at the targets own magical force, reducing the targets MP instead of HP. MP: 20 MP Damage: 10-40 + Int Requirements: Magic 15+, Focus 15+ KP to Master: 60
Bravery Description: A spell to increase the attack power of a target. MP: 15 Effect: Inflicts "Bravery" status Requirements: Magic 30+, Focus 20+ KP to Master: 50
Blizzara Description: A shard of ice 50 Below Zero and dropping is dropped on your head. MP: 30 Damage: ice 30-90 + Int Requirements: Magic 30+, Focus 30+, Blizzard KP to Master: 65
Gravity Description: A focused ball of gravitation is placed around the target, cutting their health by a certain amount. MP: 70 Damage: Cut's target's HP by current HP/10(10%) Requirements: Magic 40+, Focus 40+ KP to Master: 80 Special: Spell cannot kill/KO
Blizzaga Description: The upper atmospher is chilled to several hundred degrees below zero so a huge ice crystal can be formed and dropped on target. MP: 100 Damage: ice 100-300 + Int Requirements: Magic 100+, Focus 100+, Blizzara KP to Master: 200 Special: If magic hits roll 1d10, if the result is 1 or 10 the target is also receives "Frost-Bite" status.
Abilities- Master Polearms Description: A part of the Master series of abilities. While anyone can use a polearm, it takes a pro to truly wield one with full efficiency. This grants that proficiency. KP to Master: 50 Type: Support Special: Allows full damage from polearm class weapons and use of abilities on weapon and attacks that require polearm class weapons.
Death Blow Description: Focusing all your power into a single blow may sound cliché but it works. AP Cost: 50 Damage: If connects, guarantied Critical Hit Type: Melee Requirements: Str 40+, Con 40+ KP to master: 100 Special: If attack roll for this ability lands on 100, critical damage is doubled (normal damage x4)
Summons-
~Stats~
LV: 30 Experience: 0/3000 Combat Rank: Above average HP: 4050+130=4180 MP: 540 AP: 1050
Base+distributed+trained+race+soulstone=total(mod) Strength: 22+33+0+5+5=60(25) Dexterity: 22+16+0=38(14) Constitution: 22+51+0+3+4=80(35) Intelligence: 22+7+0-3=26( 8 ) Wisdom: 22+1+0-3=20(5) Charm: 22+2+0=24(7)
Df: 29 MDf: 24
Evasion Bonus: 9 Fortitude: 20 Reflex: 6 Will: 5
Damage: Melee: 26-31 Polearm: 75-135 Range: 15-20 Shotgun(sniper rifle): 30-52
~Skills~ SP: 242/242 used
~Str Mod Skills~ Climb: 25 Martial Arts: 25 Melee Weapons(Polearms): 25+30+0=55 Range Weapons: 14+0+0=14 Swim: 25
~Dex Mod Skills~ Balance: 14 Disable Device: 14 Escape Artist: 14 Hide: 14 Move Silently: 14+15=29 Open Lock: 14 Ranged Weapons: 14 Roll: 14 Use Rope: 14
~Int Mod Skills~ Concentration: 8+5+0=13 Appraise: 8 Craft: 8 Forgery: 8 Knowledge: 8 Magic Skill: 8+35+0=43 Search: 8
~Wis Mod Skills~ Focus: 5+30+0=35 Item Mastery: 5 Listen: 5+10+0=15 Sense Motive: 5+20+0=25 Secret Language: 5 Spot: 5+20+0=25
~Cha Mod Skills~ Bluff: 7 Diplomacy: 7 Disguise: 7 Gather Information: 7 Handle Animals: 7+15+0=22 Intimidate: 7+62+0=69 Seduction: 7
~Possessions~
Money: 850 gil
Excess Equipment:
Items: Potion(5) Hi-potion(3) X-potion(1) Hi-ether(2) 5-hour energy drink(2) Pheonix down(1) Rag(2)
Valuables: His medallion was given to him to wear as a sign of ownership by his handlers. He cannot remove it for fear of what will happen to his brother. It is enchanted with auto-regen as a way to protect their investment.
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Posted: Sun Oct 02, 2011 11:19 am
~Character Data~ Name: Nykarian Quiakides Country: Spira Race: Gria Age: 17 Gender: Male Soul Sphere: Rogue Description: You’ve progressed past the normal ruffians and have established a name for yourself in the thieving community. While you’re not exactly to be feared, you’re still one to be reckoned with. Rank: 2 Evolves To: Assassin or Ninja KP to Next: Type: Melee Special: Unarmed Melee Damage gains half Str & Dex modifiers instead of pure Str Bonus: Dex +3 and 1 per 10 levels, Str +2 and +1 per 10 levels, HP +100 and +10 per 10 levels Magicite: Blizzard Series Series Magicite Contents: Blizzard, Blizzara, Blizzaga, Blizzaja Description: A set of 4 Magicite of the element of ice. Each evolves into the next in sequence once the basic spell is learned. Chilly. Spell Contents: Blizzard / Blizzara / Blizzaga / Blizzaja Obtain: Blizzard – Blizzaga can be bought. Blizzaja has to be evolved. ~Appearance~ Height: 5'8'' Weight: 140lbs Hair: Just long enough to cover his ears, fringe hanging slightly over his eyes, black. Eyes: a dark green that seems black in low light. Physical Description: Slim, with wiry muscles. His small horns are black, and usually hidden by his hair. His slim tail is also black, while his wings are the same dark green as his eyes. Clothing: His clothes are usually black, or dark grey, designed to help him go unnoticed. The tunic he wears has lots of pockets for gil and small items. His pants are a bit baggy, but not so much that they needed a belt. He wears black gloves to protect his hands. Background: He was abandoned by his parents when he was a child, so he never met any others of his race for years, and when he did he was unlike any of the other males of his race. He survived on the streets by learning to fight, and to pick pockets. Lately he's started wearing clothes that help him go unnoticed, so that he can blend in with his own race more easily. Personality: He can seem friendly, though is usually a deception to distract you from his hands while he picks your pocket. If you ever get him to see you as a friend then he's loyal, and will do anything to help you. Other: N/A Equipment: Weapon: Main Gauche Description: A dagger specially made by thief’s to be light and aerodynamic and assist with attacks. Makes get always a lot easier. Rank: IV Damage: 10-40 + str mod Equipped: One hand, Duel Wield Requirements: lvl 20 Special: Increases Evasion Bonus by 5 Sheild: Armor: Mythril Mail Description: Surprisingly well made and equally light, this armor provides the type of protection one would want with none of the drawbacks of heavier armors. Thanks to the Mythril Silver used, it even sparkles a little bit. Rank: IV Defense Modifier: -12 / -20 MDf Dexterity Penalty: 0 Equipped: Body Requirements: Lvl 5+ Accessory: Techniques: Spells- Blizzard, Water, Fire, Cure, Abilities- Master Dagger, Master Short Sword, Steal GilSteal Weapon, Steal Armor, Raise Evade Summons- ~Stats~ LV: 25 Experience: 0/2000 Combat Rank: Average HP: 2995 MP: 525 AP: 625 Strength: 40 18+18+4-10=30/2=15 Mod Dexterity: 42 18+19+5-10=32/2=16 Mod Constitution: 35 18+17-10=25/2=12.5=12 Mod Intelligence: 33 18+15-10=23/2=11.5=11 Mod Wisdom: 32 18+14-10=22/2=11 Mod Charm: 33 18+15-10=23/2=11.5=11 Mod Df: 18 MDf: 25 Evasion Bonus: 9 Fortitude: 10.75 Reflex: 8.25 Will: 8 Damage: Melee: 10-40+15=25-55 Range: 1-6+13=14-19 ~Skills~ ~Str Mod Skills~ Climb: 10 Martial Arts: Melee Weapons: 10 Swim: 10 ~Dex Mod Skills~ Balance: 10 Disable Device: 10 Escape Artist: 10 Hide: 10 Move Silently: 25 Open Lock: 10 Ranged Weapons: Roll: Use Rope: 10 ~Int Mod Skills~ Concentration: Appraise: Craft: 20 Forgery: 20 Knowledge: 10 Magic Skill: 20 Search: 10 ~Wis Mod Skills~ Focus: 10 Item Mastery: Listen: 10 Sense Motive: Secret Language: 20 Spot: 10 ~Cha Mod Skills~ Bluff: 10 Diplomacy: Disguise: 10 Gather Information: 10 Handle Animals: Intimidate: Seduction: ~Possessions~ Money: 500 Gil Excess Equipment: Tanto Description: A short blade usually associated with ninja but is the bases of design for several weapons all over. It’s also seen as cute among some circles of women and a desired gift. Go figure… Rank: IV Damage: 30-50 + str mod Equipped: One Hand, Two Hand, Dual Wield Requirements: Str 20+ Special: Add +3 to Sneak Attack when this weapon is equipped Fire Series Series Magicite Contents: Fire / Fira / Firaga / Firaja Description: A set of 4 Magicite of the element of fire. Each evolves into the next in sequence once the basic spell is learned. Burn baby, burn. Spell Contents: Fire / Fira / Firaga / Firaja Obtain: Fire – Firaga can be bought. Firaja has to be evolved. Water Series Series Magicite Contents: Water / Watera / Waterga / Waterja Description: A set of 4 Magicite of the element of water. Each evolves into the next in sequence once the basic spell is learned. Some monsters just need a good scrubbing. Spell Contents: Water / Watera / Waterga / Waterja Obtain: Water – Waterga can be bought. Waterja has to be evolved. Cure Series Series Magicite Contents: Cure/ Cura / Curaga / Curaja Description: A set of 4 Magicite that offer the ability to heal wounds for the weary traveler and his companions. Spell Contents: Cure/ Cura / Curaga / Curaja Obtain: Cure-Curaga can be bought. Curaja has to be evolved. Items: Valuables:
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