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The Rp 'Dictionary' V 1.0

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Eth Tenshi

PostPosted: Mon Jun 15, 2009 8:45 pm


The RolePlaying 'Dictionary' V 1.0!


Your Questions here.


For those of you who are too lazy to go to Wiki and search like me.... The RPing 'Dictionary'

(Some of these apply to RPG, but they are the same for RPing)
(Will alphabetize laterz)

Hold Ctrl+F then type the word you want to find quickly, if it is not here go to the question thread.

Simple terms


RP: Role Play
RPer: One who role plays
Character: Person you are playing
Rpc: Role Play Character
Canon: Anything that comes straight out of the original work.
FanFic: Fan Fiction, usually where the player uses a Canon and doesn't do what they would normally do, I.e a Saskue that likes Sakura, Bell goes with Jacob instead, ect.
OC: Original Character. A character made only for RP purposes. They doe not come from the original work.
IC: In character. Anything said or done by the character.
OOC: Out Of Character. Something said within the RP thread by the RPer, not the character. This is preferably ((Written like this)).
PM: Private/personal message. A message sent from one individual to another which is not seen by the general population.
OT: Off-topic. Posts that have little or nothing to do with the thread. These should be kept to a minimum.
U/C: Under Construction, often someone who doesn't want anyone to post just yet....
O/A: Open and Accepting, most of the time they want people, so don't be shy about the post number.
PostPosted: Mon Jun 15, 2009 8:48 pm


OOC Talk and txt talk (I don't support l33t sp34ch)

Lol: Laugh Out Loud
Jk: Just Kidding/Joking
Nm: Never Mind/Nothing Much
Nvm: NeVer Mind
Afk: Away From Keyboard
Btw: By The Way
Ftw: For The Win
Aka: Also Known As
Irl: In Real Life
Url: The address of the site or picture that you want to show, often used for pictures.
Pic: Picture
Img: Image
Brb: Be Right Back
Acc: Account
Because: cuz, bcuz, bcz, bcos, bc, cos, coz or bcoz (I know it is backwards)
Fyi: For Your Information
Idc: I Don't Care
Idk: I Don't Know
I love You: ily, luv u, ilu, luv ya, or i <3 u
<3 :Heart
Msg: MeSsaGe
Np: No Problem
Omg: Oh My God
Rly: ReaLlY
For any more : Wiki def's
Ect.: Ect.
I.e: "That is (to say)", "in other words", or sometimes "in this case", depending on the context; may be followed by a comma, or not, depending on style
(Scary as hell but useful.)

Eth Tenshi


Eth Tenshi

PostPosted: Mon Jun 15, 2009 8:49 pm


The frowned upon

(Some are things not always seen but are to be avoided using at all times, unless it is an ability)

Spamming: Making several posts in a short amount of time that add little value to threads.

Thread hijacking: Changing the topic of a thread so that the purpose of the thread changes to conversation between few individuals. Personal discussion between two individuals should generally remain within PMs. Personal threads can also be created within reason on the general board.

Post-whoring: Spamming and hijacking to increase your posting score/level.

Godmoding: (often incorrectly spelled as "godmodding") is a term used in role-playing games to describe two behaviors of players. The term comes from the "god mode" found in many video games, allowing a player to activate features such as invincibility, unlimited ammunition or lives, or similar power boosts. Godmoding is almost always frowned upon by other members of the game, because it is regarded as a form of cheating against the game's tacit rules. This mostly applies to bullets and RPGs but think about it, a revolver only holds 6-8 rounds, you got to reload sometimes.... Sword users your arms get tired at some point ( Godmoding)

Mary Sue: Characters “portrayed in an overly idealized way and lacking noteworthy or realistic flaws” (I found this exceptionally helpful= Mary Sue's )

Aimbotting: (sometimes called "auto-aim") Is a type of computer game bot used in multi-player first-person shooter games to provide varying levels of target acquisition assistance to the player. Since it gives the user an unfair advantage over unaided players, it is a cheat and frowned upon by honest players.

Wallhacking: Allows a player to see through solid or opaque objects and/or manipulate or remove textures; when used in conjunction with an aimbot certain wallhacks allow the player to shoot through solid objects. A subset known as WhiteWalls removes the color/texture from objects in the surrounding environment, providing distinct contrast to opposition character models, which remain colored/textured.

Removals: Allows the cheater to remove certain aspects of the game, such as gun recoil, gun spread, and effects of the game. This makes the users accuracy increase tenfold. However, removals also consist of removing flash bang effects which normally makes the users screen all white and have no sound. With that removal on the user no longer gets the white screen and can see just fine. Other removals include no smoke, no sky, no hands, no ground, no doors, and many others.

ESP: Extrasensory perception in video games displays contextual information such as the health, name, equipment, position and/or orientation of other participants as navigation/directional markers. In military parlance, this is known as Battlefield Visualization and part of a larger trend toward Information Dominance.

Rules and Etiquette Systems

Though there are countless different rules systems and game-specific rules, there is a single universal criterion that separates role-playing from collaborative writing — there must be a variable under the control of one or more players that some other players cannot control. The most common example of this is for each player participating in the activity to have their own characters that no other participant may write dialogs or actions for. Most separate textbased gameworlds have their own set of rules or TOS by which all users must consent to abide. In addition to rules there is usually a universal set of mores and a terminology common to text-based role playing games, that more or less constitutes gaming etiquette.

Some common examples of these rules are:

~ Enforcing a specific genre or theme.
~ Sticking to a certain 'point of view'.
~ Observing correct grammar and spelling and use of a certain, default language.
~ Observing the rating of the game. Mature games may contain no restrictions on adult content.
~ Restrictions on or requirements to work together outside the story over plot and other elements.
~ Restrictions on:
> who can contribute, and how often, when the work is being put together in an open area such as an online forum or mailing list.
> Killing off or otherwise permanently changing a major character owned by another player without their consent.
> Powergaming, godmoding.
> Creating Mary Sues or characters with a set of characteristics or stats too beneficial to the player as to give them an unfair and unrealistic advantage over others.

Various forms of gaming that developed within these media, such as sparring , have garnered their own cult following and developed their own sets of norms and subcultures over time.

Sparring : A form of online role-play that deals with combat between two or more characters, usually conducted on play-by-post media. Two or more players take turns in writing a joint-narrative battle, each one attempting to defeat his or her rival. The battle ends when one participant acknowledges defeat or one is judged the victor by an unbiased arbiter after a review of all related posts. In the context of Internet-based role-play, sparring retains its traditional meaning of play or practice combat, but is limited to written interaction. It is different from role-play in that sparring usually contributes little, if nothing, to a story or character development and participants are subject only to the rules of an agreed on role-play fighting system.

These fighting systems fall into two categories, speed-based and turn-based. Of these, the former is such that the involved parties seek to outmatch one another via superior typing speed and stratagem, and thus is usually left for websites or programs that support an instant messenger or chats. The latter has no emphasis on typing speed, but focuses wholly on strategy, and are thus usually based on forums and message boards. Both systems are further divided into explicit and implicit subsets (also called open and closed), which refer to whether the outcome of an attack is stated by the attacker or assumed to have happened in the flow of battle.

There is a large rift of ideologies within the community of sparring. It comes from the basis of the spar's purpose and intent, and divides sparrers into two categories, being roleplayers and fighters. Roleplayers are grouped as "orthodox" combatants, where no "autos" are acceptable, and it is a mutually respectful practice. Orthodox matches are completely based upon the honor system, and are held more to the ability of the character than the mechanics of the system. Explicit guidelines and rules apply to the fighters, in an "unorthodox" system. Unorthodox spars tend to use hit claims, as discussed above as open and closed.
PostPosted: Mon Apr 26, 2010 1:11 am


...it's 'etc.'
you linked to the right thing, but you still spelled the abbreviation wrong

devious culprit


LillianSaire
Captain

PostPosted: Thu Aug 05, 2010 8:45 pm


It may become easier to use this list (if someone is browsing instead of using ctrl+f ) if the abbreviations in the first two posts were bolded, and the terms in the third post were bolded.
PostPosted: Thu Aug 05, 2010 9:56 pm


0.0 there are a lot of stuff that Rper's don't like...

Amie Yukiai

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