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Posted: Thu Mar 13, 2008 11:47 am
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Posted: Mon Mar 17, 2008 2:49 pm
Character: Player:
Class: Level: Race: Alignment: Deity: Size:
Strength: Dexterity: Constitution: Wisdom: Intelligence: Charisma:
HP: AC: Initiative: Base Attack Bonus:
Fortitude: Reflex: Will:
Melee: Ranged:
Weapon Stats
Armor Stats
Skills
Feats
Class Abilities
Racial Abilities
Languages
Spells
Equipment
Money
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Posted: Mon Mar 17, 2008 3:04 pm
Character: Grish Player: Fenrir SongMoon
Class: Barbarian 1 Level: 1 Race: Half Orc Alignment: Chaotic Good Deity: Kord Size: M
Strength: 18 Dexterity: 14 Constitution: 16 Wisdom: 14 Intelligence: 6 Charisma: 6
HP: 15 AC: 16 (10 + 4 Armor + 2 Dex) Initiative: 2 (2 Dex) Base Attack Bonus: +1
Fortitude: 5 (2 + 3 Con) Reflex: 2 (2 Dex) Will: 2 (2 Wisdom)
Melee: +5 (+1 BAB + 4 Str) Ranged: +3 (+1 BAB + 2 Dex)
Weapon Stats: Greatsword: +6 Attack Bonus, 2d6+6 Dmg, 19-20x2 Crit, Slashing
Armor Stats: Scale Mail: Medium Armor, +4 AC, -4 Check Penalty, +3 Max Dex, 25% Spell Failure, 30ft. Speed
Skills: Climb 4 (4 = 4 + 4 Str - 4 Armor) Listen 4 (6 = 4 + 2 Wis)
Feats: Weapon Focus (Greatsword)
Class Abilities: Fast Movement Rage 1/Day Illiteracy
Racial Abilities: Dark Vision 60' Orc Blood
Languages: Common Orc
Spells:
Equipment: Greatsword Scale Mail
Money:
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Posted: Sun Mar 23, 2008 9:22 am
Player: Hiaki Mahaado Character: Camlin Flint Age: 20 Appearence: Eyes - Blue Hair - Dark brown, semi-long Skin - Barely tanned Height / Weight - 5'7" / 154 lbs Build - Lanky
Background: Class: Bard 1 Level: 1 Race: Human Alignment: Neutral Good Deity: --------- Size: Medium Strength: 10 Dexterity: 14 Constitution: 12 Wisdom: 10 Intelligence: 14 Charisma: 16 HP: 7 (6 +1 Con) Armor Class: 15 (10 +3 Armor +2 Dex) Initiative: +2 (2 Dex) Base Attack Bonus: 0 Fortitude: 1 (1 Con) Reflex: 4 (2 Class bonus, +2 Dex) Will: 2 (2 Class bonus) Melee: 0 Ranged: +2 (+2 Dex) Weapon Stats: Spiked Gauntlet: 1d4 Damage, ×2 Crit, Piercing Rapier: 1d6 Damage, 18-20/×2 Crit, Piercing Whip: 1d3 Damage (nonlethal), ×2 Crit, Slashing
Armor Stats: Studded Leather: Light Armor, +3 Armor Class, +5 Max Dex, -1 Check Penalty, 15% Spell Failure (negate for Bard Spells), 30 ft.
Skills: Speak Language 4 Knowledge (Arcana) 4 Int (+2) Knowledge (Religion) 3 Int (+2) Knowledge (Local) 3 Int (+2) Knowledge (The Planes) 2 Int (+2) Knowledge (Nature) 1 Int (+2) Knowledge (Dungeoneering) 1 Int (+2) Bluff 3 Cha (+3) Diplomacy 3 Cha (+3) Preform (Sing) 4 Cha (+3) Preform (String) 4 Cha (+3) Gather Information 4 Cha (+3)
Feats: Still Spell [Metamagic] Persuasive [General]
Class Abilities: Bardic Music Countersong Fascinate Inspire Courage +1
Bardic Knowledge
Racial Abilities: 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level.
Languages: Common Dwarven Elven Gnome Orc Halfling Draconic Auran Ignan
Spells: Level 0 2 per day Ghost Sound Dancing Lights Light Mage Hand Equipment: Studded Leather Armor Spell Components Pouch Musical Instrument, common (Violin) Explorer's Outfit Backpack Belt Pouch x3 Waterskin Bedroll
Money: 22 gp, 9 sp
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Posted: Sun Mar 30, 2008 7:33 pm
Under Construction Character: Talyn Mariske Player: Casta
CharacterClass: Druid Level: 1 Race: Half-elf Alignment: Neutral Deity: Size: Medium
StatsStrength: 11 Dexterity: 16 Constitution: 14 Wisdom: 15 Intelligence: 10 Charisma: 10
CombatHP: 10 (d8 + Con) AC: 16 (10 + 3 + 3) Initiative: +3 Base Attack Bonus: +0 Melee: +0 Ranged: +0
SavesFortitude: +4 Reflex: +3 Will: +4
GearEquipment: Shortspear, Scimitar, Studded Leather armor Weapon Stats: Shortspear: 1d6 (19-20/x2) Piercing; Scimitar: 1d6 (19-20/x2) Slashing Armor Stats: Studded Leather (Max Dex: 5; -1 Armor Check; +3 Armor) Money:
Abilities
Languages: Sylvan, Elven, Common
Spells Saving Throw: 10 + Wis mod + spell level 0-level (3): 1st level (2):
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Posted: Mon Mar 31, 2008 2:51 am
Character: Jakob Nobbs Player: NeoKabookie Class: Rogue Level: 1 Race: Halfling Alignment: Deity: ---- Size: S Strength: 10 Dexterity: 18 (+4) Constitution: 12 (+1) Wisdom: 12 (+1) Intelligence: 14 (+2) Charisma: 10 HP: 7 AC: 17 (10 +4Dex +2Armor +1Size) Initiative: +4 Base Attack Bonus: 0 Fortitude: 2 (0 +1 +1) Reflex: 7 (2 +4 +1) Will: 2 (0 +1 +1) Melee: 1 Ranged: 5 Weapon Stats:Mace, heavy: 1d6, ×2, Bludgeoning Shortbow: 1d4, ×3, 60 ft, Piercing Armor Stats:Leather: 2AC, AC Penalty 0 Skills[40]:Climb (Str): 4 (2 +2Race) Decipher Script (Int): 5 (3 +2Int) Disable Device (Int): 7 (3 +2Int +2Feat) Gather Information (Cha): 2Hide (Dex): 11 (3 +4Dex +4Size) Knowledge,Dungeoneering (Int): 4 (2 +2Int) Listen (Wis): 6 (3 +1Wis +2Race) Move Silently (Dex): 9 (3 +4Dex +2Race) Open Lock (Dex): 10 (4 +4Dex +2Feat) Search (Int): 6 (4 +2Int) Sense Motive (Wis): 3 (2 +1Wis) Spot (Wis): 4 (3 +1Wis) Tumble (Dex): 7 (3 +4Dex) Use Magic Device (Cha): 3Feats:Nimble Fingers (+2 bonus on all Disable Device checks and Open Lock checks.) Class Abilities:Sneak Attack +1d6 TrapfindingRacial Abilities:+2 Dexterity, -2 Strength As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks +2 racial bonus on Climb, Jump, Listen, and Move Silently checks +1 racial bonus on all saving throws +2 morale bonus on saving throws against fear +1 racial bonus on attack rolls with thrown weapons and slings Languages:Common and Halfling Equipment: (11g) Mace, heavy: 12gp, 4lb Shortbow: 30gp, 1lb - Arrows(20): 1gp, 2lb Leather Armor: 10gp, 7lb Explorer’s outfit 2lb Backpack: 2gp - Thieves’ tools: 30gp 1lb - x4 Sunrod 4gp 1lb
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Posted: Sat Apr 05, 2008 2:25 am
Character: Haridon Gobblefoot Player:Nero_wolf
Class: Fighter Level: 1 Race: human Alignment: Lawful neutral Deity: none Size: M
Str: 15[+2] Dex: 15[+2] Con: 14[+1] Wis: 10[+0] Int: 12[+1] Cha: 10[+0]
HP: 14 AC: 17(10+2+3+2) Init: 2 BAB: 1
Fort: 3[1+2] Refl: 2[2+0] Will: 0[0+0]
Melee: 3[2+1] Ranged: 3[2+1]
Weapon Stats: Longsword (1d8+2/+4/19-20x2) Dagger (1d4+2/+3/19-20x2)
Armor Stats: Studded leather(+3/-1/30ft) Large wooden shield (+2/-2)
Skills: Climb 2[2+3-3] Craft Handle animal 2[0+2] Intimidate 2[0+2] Jump 1[2+2-3] Ride 3[2+1] Swim 1[2+2-3]
Feats: Toughness [+3 hp] Weapon Focus [+1 W/Longsword]
Class Abilities: Power Attack [sub atk bounes for dmg]
Racial Abilities: +1 feat 1st lvl +4 skill points 1st lvl (+1 ever additional lvl)
Languages: Common Elven
Equipment: Longsword (15gp/4lb) Dagger (2gp/1lb) Studded leather(20gp/30lb) Large wooden Shield (7gp/10) Backpack (2gp/2lb) Bedroll (1sp/5lb) Winter Blanket (5sp/3lb) Caltrops (1gp/2lb) Crowbar (2gp/5lb) Flint/Steel (1gp/-) Grappling Hook (1gp/4lb) Hooded Lantern (7gp/2lb) Oil 2pints (2sp/2lb) 2 Belt Pouches (2gp/1lb) Silk Rope 50ft (10gp/5lb) 2 Waterskin (2gp/8lb) Travellers outfits (1gp/5lb) 2 days common Rations (6sp/-) Total weight: 79lbs
Money: 21gp 6sp
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Posted: Sun Apr 06, 2008 6:07 am
Character: Jin Wong Player: Heart_Construct
Class: Monk Level: 1 Race: Human Alignment: Lawful Neutral Deity: -------- Size: Medium
Strength: 14 [+2] Dexterity: 16 [+3] Constitution: 10[+0] Wisdom: 16 [+3] Intelligence: 10 [+0] Charisma: 10 [+0]
HP: 8 AC: 16 [10+ 3dex+ 3wis] Initiative: 3 [3dex] Base Attack Bonus: +0
Fortitude: 2 [2 + 0con] Reflex: 5 [2 + 3dex] Will: 5 [2+ 3 wis]
Melee: 2 [0 BAB + 2str] Ranged: 3 [0 BAB + 3dex]
Weapon Stats -Fists [1D6], X2 crit, Bludgeoning -Quarterstaff [1D6/1D6], X2 crit, Bludgeoning -Shruiken(15) [1D2], X2 crit, Piercing (10ft. range) -Nunchaku [1D6], X2 crit, Bludgeoning
Armor Stats -Unarmored
Skills -Listen 5 [2+3wis] -Climb 4 [2+2str] -Concentration 2 [2+0con] -Move Silently 5 [2+3dex] -Tumble 5 [2+3dex] -Jump 4 [2+2str] -Escape Artist 5 [2+3dex] -Hide 5 [2+3dex] -Swim 4 [2+2str] -Balance 5 [2+3dex]
Feats - Dodge [General] - Stunning Fist [General] - Combat Reflexes [General]
Class Abilities -Flurry of blows [-2/-2] -Unarmed Strike -AC bonus -Bonus feat [Stunning Fist]
Racial Abilities -Bonus Feat [dodge] -4 extra skill points
Languages -common
Spells
Equipment -Belt Pouch -Monk Outfit
Money 0pp 89 gp 0sp 0cp
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Posted: Tue Apr 08, 2008 6:16 am
Character: Grend Gender: Male Age: 28
Player: Mogus
Class: Paladin Level: 1 Race: Human Alignment: Lawful Good Deity: Heironeous Size: Medium
Strength: 16 Dexterity: 10 Constitution: 12 Wisdom: 14 Intelligence: 8 Charisma: 16
HP: 11 AC: 16 (+6 Armor) Initiative: 0 Base Attack Bonus: +1
Fortitude: 3 Reflex: 0 Will: 2
Melee: +4 Ranged: +1
Weapon Stats Morningstar 1d8DMG x2Crit Bludgeoning and piercing
Armor Stats Shield, Heavy Steel. AC 2 -2AC Penalty 15lb Scale Mail AC 4 -4AC Penalty 30lb
Skills Sense Motive: 4 Concentration: 4
Feats Investigator Negotiator
Class Abilities Aura of Good, Detect Evil, Smite Evil 1/day
Racial Abilities 1 extra feat at 1st level 4 extra skill points at 1st level and 1 extra skill point at each additional level
Languages Common
Spells
Equipment Shield Heavy Steel Scale Mail Morningstar
Money 22g
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Posted: Mon Apr 14, 2008 4:06 pm
Character: Naiin Staven Player: Tammy Seignfree
Class: Wizard Level: 1 Race: Dwarf Alignment: Lawful Neutral Deity: None Size: Medium
Strength:10 Dexterity:14 Constitution: 16 (14 base, +2 racial) Wisdom:10 Intelligence: 16 Charisma:6 (8 base, -2 racial)
HP: 10 (4 base +3Con +3 familiar) AC: 12 (10 base +2 Dex) Initiative: 12 (10 base +2 Dex) Base Attack Bonus: +0
Fortitude: +3 (0 base + 3 Con) Reflex: +2 (0 base +2 Dex) Will:+2
Melee: +1 Ranged: +2
Weapon Stats Heavy Crossbow - 1d10 19-20 Piercing, Range 120ft 8lbs. Bolts - 20 2lbs. Club - 1d6 Bludgeoning x2, Range 10ft. 3lbs.
Armor Stats -none-
Skills- Concentration - 7 (4 ranks +3 Con) Craft - Ring 7 (4 ranks +3 Int) Knowledge (arcana) 7 (4 ranks +3 Int) Knowledge (dungeoneering) 7 (4 ranks +3 Int) Spellcraft 7 (4 ranks + 3 Int)
Feats- Dodge
Class Abilities Summon Familiar (Toad) Scribe Scroll (bonus feat) Spells (Specialized School, Abjuration, banned schools Illusion and Necromancy) Shield - Abjur Grease - Conj Charm Person -Ench Sleep - Ench Magic Missile - Evoc Identify - Div.
Racial Abilities- +2 Constitution, -2 Charisma. Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Favored Class: Fighter. A multiclass dwarf’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing
Languages -Common -Dwarven -Undercommon -Terran -Giant
Spells
Equipment: -Spellbook 3lbs. -Ink -Inkpen -Bedroll 5lbs. -Backpack 2lbs. -Cold Weather Clothing 7 lbs. Money - 14.7
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Posted: Wed Apr 16, 2008 6:41 pm
Character: Drake Wolf Player: Rinith Cresent
Class: Ranger(Bow) Level: 1 Race: Human Alignment: Neutral Good Deity: Ehlonna Size: M
Strength: 10 Dexterity: 16 Constitution: 10 Wisdom: 14 Intelligence: 16 Charisma: 10
HP: 7 AC: 14 Initiative: +3 Base Attack Bonus: +1 Speed: 30feet
Fortitude: -1 Reflex: 5 Will: 2 (Fear) -1
Melee: 1[1+0] Ranged: 4[1+3]
Weapon Stats ShortSpear of being able to be used as a walking stick for no magic bonus of any kind (1d6/+1/20x2{HD{5}HP{5/5}} LongBow & Flight Arrows (Old book, +50% Range, lower Damage x2 price) (1d6/+5/20x3 rangeinc=200ft maxrange=1000ft) Ammo=30/30 (the arrows are thinner so 30 is not to large of a number) 2 Daggers(1d4/+1(or-3/-7)/19-20x2) {HD{10}HP{3/3|3/3}}
Armor Stats Padded Armor (+1/0/30ft)
Skills Heal 4 ~ 6 Survival 4 ~ 6 Climb 2 ~ 2 Craft Fletching 4 ~ 7 Handle Animal 2 ~ 5 Knowledge Nature 2 ~ 7 Knowledge Religion 2 ~ 5 Listen 2 ~ 4 Profession Hunter 2 ~ 7 Ride 2 ~ 5 Swim 2 ~ 2 Wild Empathy 2 ~ 5 AutoHypnosis 2 ~ 4
Feats: Point Blank Shot(+1 Ranged Damage/Hit in 30ft) Far Shot(+50% Range) Weapon Focus Long Bow Precise Shot
Faults: NonCombative Meager Fortitude
Class Abilities: Fav Enemy Undead Track Wild Empathy
Racial Abilities: +1skill point a LV
Traits: Quick Cautious Uncivilized
Languages Common Elven Sylvan Auran Halfling
Spells None
Equipment Backpack Flint & Steel 3 Pouchs WaterSkin Playing Cards (5gp) Cold Weather Outfit Extra 30ammo Quiver +Flight Arrows 7 Pieces of Chalk
Money 3gp 17sp 23cp
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Posted: Sat Apr 19, 2008 7:15 am
Character: Tack Player: Sesu745
Class: Sorcerer Level: 1 Race: Gnome Alignment: CN Deity: none Size: S
Strength: 8 (-1) Dexterity: 12 (+1) Constitution: 14 (+2) Wisdom: 10 (0) Intelligence: 12 (+1) Charisma: 18 (+4)
HP: 9 AC: 11 Initiative: +1 Base Attack Bonus: +0
Fortitude: +0 Reflex: +0 Will: +2
Melee: 0 Ranged: 3
Weapon Stats
Armor Stats Quarterstaff 1d4/1d4 crit mad 2 Light Crossbow (50 Bolts) 1d6 crit:19-20/x2
Skills Bluff 4 (4+0+0) Concentration 6 (2+4+0) Craft Alchemy 3 (1+0+2) Knowledge (Arcana) 5 (1+4+0) Profession 0 (0+0+0) Spellcraft 5 (1+4+0) Listen 2 (0+0+2)
Feats Toughness (+3 HP)
Class Abilities Summon Familiar Toad (+3 HP)
Racial Abilities Low Light Vision +2 on saving throws against illusions +1 dc on illusion spell cast by gnome +1 on attacks against kobolds and goblinoids +4 dodge on giant size characters 1/day speak with animals 1/day dancing lights, ghost sound, prestidigitation
Languages Gnome, Common, Draconic
Spells (SPD- 0=5/1=3) 0(4)-Acid Splash/Ray of Frost/Detect Magic/Read Magic 1(2)-Magic Missile/Color Spray
Equipment Traveler’s Outfit Backpack Bedroll Flint and Steel Spell Component Pouch Tent 10 Torches 2 Waterskins 7 Daily Rations 3 Acid Flasks
Money 5 GP 3 SP
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Posted: Sun Apr 20, 2008 8:04 pm
Character: Mareak Tarmikos Player: Zelyhon
Class/level: Wizard 1 Race: Human Alignment: Neutral Good Deity: Boccob Size: Medium
Strength: 8 (-1) Dexterity: 10 (0) Constitution: 10 (0) Wisdom: 18 (+4) Intelligence: 18 (+4) Charisma: 8 (-1)
HP: 4 AC: 10 Initiative: +0 Base Attack Bonus: +0
Fortitude: 0 Reflex: 0 Will: 6
Melee: -1 = 0 (bab) -1 (Str mod) + Size Mod Ranged: 0 = 0 (bab) +0 (Dex Mod) + Size Mod + Range penalty
Weapon Stats: Light Crossbow - Damage: 1d8 - Crit: 19-20/x2 - Range: 80 ft - Type: Piercing - Ammunition: 50 bolts
Armor Stats : N/A
Skills: Concentration: 4= 4 ranks + 0 Modifier Decipher Script: 8= 4 ranks + 4 Modifier Knowledge (Arcane): 8= 4 ranks + 4 Modifier Knowledge (Religion): 8= 4 ranks + 4 Modifier Knowledge (Nature): 8= 4 ranks + 4 Modifier Knowledge (Dungeoneering): 8= 4 ranks + 4 Modifier Spellcraft: 8= 4 ranks + 4 Modifier
Feats: Sudden Still (Complete Arcane) Combat Casting
Class Abilities: Scribe Scroll Summon Familiar
Racial Abilities: Extra Feat +1 Skill point per level
Languages: Common Elven Dwarven Draconic Goblin Celestial
Spells Known: 0: All 1: Orb of Cold, lesser Shield Mage Armor Sleep Magic Missile (AT THE DARKNESS!) Color Spray Backbiter
Equipment: Light Crossbow 50 bolts Torch x2 Backpack Bedroll Candle x5 Flint and Steel Empty Flask x2 Extra belt pouch x4
Money: 52 gp 6 sp 7 cp
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Posted: Thu May 15, 2008 4:26 pm
Character: alex Player:godofwar1337
Class:sorcerer Level:1 Race:human Alignment:neutral Deity:darkhero Size:medium black hair red eye's
Strength:10 Dexterity:16 Constitution:10 Wisdom:10 Intelligence:10 Charisma:18
HP:7 AC:10 Initiative:+3 Base Attack Bonus:0
Fortitude:0 Reflex:3 Will:3
Melee: quarter staff Ranged:none
Weapon Stats quarter staff: 1d6/1d6 20 x2 crit
Armor Stats robe black robe's with fire at the edges of the fabric
Skills knowledge arcana:+4 swim:4 jump:4
Feats quicken spell maximize spell
Class Abilities familiar:toad spells
Racial Abilities bonus feat
Languages common
Spells lvl 0 spells dancing lights ghost sound repair minor damage acid splash
lvl 1 magic missile shield true strike Equipment
Money: 80
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Posted: Tue May 27, 2008 10:34 pm
(Fixed all the mess ups. Sorry about that.) Player: Tyler Jace Jacobs
Character Name: Pim Nailo (Nightbreeze) Class: Druid Level: 1 Race: Elf Alignment: Neutral Deity: Elhonna Size: Medium Money: 0gp
Stats Strength: 8 (-1) Dexterity: 18 (+4) Constitution: 10 (+0) Wisdom: 13 (+1) Intelligence: 13 (+1) Charisma: 14 (+2)
Combat HP: 8 AC: 17 = 10 + 2 (Leather Armor) + 1 (Light Wooden Shield) + 4 (Dexterity) Touch AC: 14 Flat-Footed: 13 Initiative: +4 Base Attack Bonus: + 0 Melee: + 0 Ranged: + 0
Saves Fortitude: +2 = + 2 (Base) - 1 (Constitution) Reflex: +4 = + 0 (Base) + 4 (Dexterity) Will: +3 = + 2 (Base) + 1 (Wisdom)
Weapon Stats - Dagger (1d4, Crit = 19-20/x2, Range = 10ft, 1 lb, Light, Piercing) - Scimitar (1d6, Crit = 18-20/x2, 4lbs, One-Handed, Slashing)
Armor Stats - Leather Armor (Light, AC = + 2, Max Dex = + 6, Check Penalty = 0, 15lbs) - Light Wooden Shield (AC = + 1, Check Penalty = -1, Hardness = 5, HP = 7, 5lbs)
Skills - Concentration (Con) / 2 = + 0 (Ability Mod) + 2 (Ranks) - Craft (Int) / 2 = + 1 (Ability Mod) + 1 (Ranks) - Diplomacy (Cha) / 5 = + 2 (Ability Mod) + 1 (Ranks) + 2 (honest and polite) - Handle Animal (Cha) / 4 = + 2 (Ability Mod) + 2 (Ranks) - Heal (Wis) / 3 = + 1 (Ability Mod) + 2 (Ranks) - Knowledge (Nature) (Int) / 5 = + 1 (Ability Mod) + 2 (Ranks) + 2 (Druid) - Listen (Wis) / 4 = + 1 (Ability Mod) + 1 (Ranks) + 2 (Elf) - Profession (Cook) (Wis) / 4 = + 1 (Ability Mod) + 3 (Ranks) - Ride (Dex) / 5 = + 4 (Ability Mod) + 1 (Ranks) - Search (Int) / 4 = + 1 (Ability Mod) + 1 (Ranks) + 2 (Elf) - Spellcraft (Int) / 3 = + 1 (Ability Mod) + 2 (Ranks) - Spot (Wis) / 4 = + 1 (Ability Mod) + 1 (Ranks) + 2 (Elf) - Survival (Wis) / 5 = + 1 (Ability Mod) + 1 (Ranks) + 2 (Druid)
Feats - Track
Traits - Honest (-1 on Bluff, -1 on Sense Motive, +1 on Diplomacy) - Polite (-2 on Intimidate, +1 on Diplomacy)
Class Abilities - Spontaneous Casting (Summon Nature’s Ally) - Wild Empathy - Animal Companion (White Wolf, Milo) - HP: 13 - Speed: 50ft - Initiative: +2 - AC: 14 - Attacks: Bite 1d6+1 (+3 melee) - Specials: Scent, Link, Share Spells - Fortitude: +5 - Reflex: +5 - Will: +1 - STR: 13 - DEX: 15 - CON: 15 - INT: 2 - WIS: 12 - CHA: 6 - Skills: Hide(+3), Listen(+6), Move Silently(+4), Spot(+4), Survival(+1) - Feats: Weapon Finesse (Bite) - Tricks: Attack, Come, Defend, Down, Fetch, Seek, Track
Racial Abilities - Immune to Magical Sleep - Low Light Vision - + 2 Against Enchantments - Notice Secret Doors
Languages - Common - Sylvan - Elven - Druidic
Spells 0-Level Spells (3 per day) - Create Water - Cure Minor Wounds - Know Direction 1st-Level Spells (2 per day) - Entangle - Speak with Animals
Equipment Total Weight: 54lbs - Backpack (2lbs) - Bedroll (5lbs) - Winter Blanket (3lbs) - Flint and Steel - Torches x2 (2lbs) - 5 Days of Rations (5lbs) - Pouch (1lb) - Sack (1lb) - Waterskins x2 (8lbs) - Healer Kit (1lb) - Holly and Mistletoe - Spell Component Pouch (2lbs) - Weapons / Armor / Shield (25lbs) - Traveler’s Outfit with Cloak
Background Parents: Himo, her father is a Paladin for Heironeous. Silaqui, her mother is an Archmage. Siblings: (Oldest to Youngest, with classes) Jamkas (Fighter), Cora (Sorcerer), Wailian (Cleric), Aust (Ranger), Drusilia (Fighter), Heian (Bard), Xanaphila (Paladin), Mialee (Rouge), Anya (Necromancer)
Pim is the youngest child in a very large Elven family. As the youngest she felt like everyone in her family were trying to force her hand in her life path. Until her sister Anya told her that no one had the right to control her other than herself. Pim decided to pursue the path of a Druid because she felt closer to nature than to her own family. Her one and only friend being Milo, her white wolf and animal companion.
Ten years ago however her sister Anya was chased from their home when it was discovered she had been dipping into the darker arts. Her parents as purely good-natured people disowned Anya and joined with the others of the town to chase her away. Pim was the only member of her family that did not hold Anya’s new passion against her, but was saddened when she could not convince her sister to stay with her in the wood. Not wanting to tare her family apart even more, she choice not to fight her family for Anya and fled into the woods. She took refuge in a small cave where she stayed with Milo.
However two weeks ago she received a visit from a guest, in the form of a small black bat carrying with him a note from Anya. The note told Pim that Anya knew she had left home and wished to see her again. Pim, excited about this decided to search out her sister. She has hopes that she will be able to convince Anya to return home to talk things out with their parents and will help her to reunite her family.
Physical Description: Eyes: Green Hair: Dark brown Skin: Pale Height / Weight: 4’8" / 90lbs Build: Slim Age: 114
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