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ben9x
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PostPosted: Wed May 06, 2015 6:02 pm
S i l i c a a

Would it be possible to add a trickster class in under the magic users? I have some ideas for that one if it's cool.  
PostPosted: Wed May 06, 2015 6:37 pm
ben9x
S i l i c a a

Would it be possible to add a trickster class in under the magic users? I have some ideas for that one if it's cool.


Sure! ~ [: Before I add it in though, would you be ok with first adding on a description for it? And a list of seven skills for it if possible? (:  

KiIala
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ben9x
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PostPosted: Wed May 06, 2015 6:46 pm
S i l i c a a
ben9x
S i l i c a a

Would it be possible to add a trickster class in under the magic users? I have some ideas for that one if it's cool.


Sure! ~ [: Before I add it in though, would you be ok with first adding on a description for it? And a list of seven skills for it if possible? (:

Absolutely!
Arcane Trickster--Tricksters are all about deceiving their opponents. Using their illusions to make opponents believe that they are in a different direction, the Trickster can easily sneak past most opponents or allow their allies to stab a target in the back with ease. While they can deceive most targets, a Trickster's spells will only have minor effects on larger monsters.

Invisibility: The user is able to make his or herself turn invisible for a short period of time. The caster's weapons are not affected by this spell if they are currently equipped.

Charm: The user can lead a target believe that he/her and his/her allies are friendly and cease any aggressive actions for a short period of time or until the caster/their allies attack.

Illusion: The caster can choose to either create an image that is silent and has no physical characteristics or to create a sound appear from a short distance away. **Requires a spoken spell that can be whispered. "See [illusion]" or "Hear [sound]"

Blink: The caster is able to instantly teleport a short distance away.

Dissuade: The caster can make one or more (equal to one half of their class level) more likely to believe a lie that is told to them by either the caster. No effect if one of the caster's allies tell the target the truth.

Dazzle: With the use of a reflective or other bright object, the caster can daze a target for a short time, causing them to be unable to take any actions, other than small, blinded steps, for a very short time.

Cloud of Mist: The caster creates a thick mist that covers the ground in an area around the caster, concealing both enemies and allies alike. The size of the area is decided by the caster (larger=more MP). This spell also affects allies of the caster, but allowing them to see cursors of nearby allies through the mist.

Optional 7th in place of Cloud of mist:
Touch of Invisibility: The caster can make target object or ally invisible for a short time. This effect costs less MP when used on a small object, anything larger than a player will cost more MP.


***Charm, dazzle and dissuade will have no effect if the user is invisible while they try to cast, although MP will drain by half of what the spell would have cost if it were actually cast.


All-in-all, it is a primarily non-combat based class.  
PostPosted: Wed May 06, 2015 7:01 pm
ben9x


Dang those skills and the whole idea of the class is so epic! ^.^ Thank you so much for the input! I've added it all in. One more thing though, what sort of stat would you consider it? Like for example, M.Def, CON, INT, SPD, EVA. Those are just a few of the many.  

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PostPosted: Wed May 06, 2015 7:06 pm
S i l i c a a
ben9x


Dang those skills and the whole idea of the class is so epic! ^.^ Thank you so much for the input! I've added it all in. One more thing though, what sort of stat would you consider it? Like for example, M.Def, CON, INT, SPD, EVA. Those are just a few of the many.

I would probably say INT and EVA/SPD. Really INT is the primary, other than that M.ATK is probably the only one that wouldn't be a good choice because they don't directly attack with magic.  
PostPosted: Wed May 06, 2015 7:11 pm
ben9x


Alright I can only add two though so I put INT as the main and EVA as secondary if thats alright with you. (: And true, M.ATK would likely not fit at all so yeah. The idea of the class is so awesome though, omg I really like it!! ^^  

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PostPosted: Sun May 10, 2015 12:36 pm
Instead of cool down in seconds there needs to be a cool down of posts that way the system wont be abused  
PostPosted: Sun May 10, 2015 12:48 pm
Jai Bait
Instead of cool down in seconds there needs to be a cool down of posts that way the system wont be abused


Oh is there somewhere I missed that says cool down in seconds? D: i didnt see any but if you do please let me know so i can fix it. ^^I hear ya though, I agree everything should have post cool downs. (: I was thinking about something else though, do you think all skills should have cool downs? O:

All the classes say second cool downs... And yes, all skills should have a cool down or a certain stamina deduction that doesn't allow the user to repetitively attack with the same attack. It keeps things interesting and if something is overpowered then it cannot be used every post  

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PostPosted: Sun May 10, 2015 6:11 pm
l- Chisaki -l
Jai Bait
Instead of cool down in seconds there needs to be a cool down of posts that way the system wont be abused


Oh is there somewhere I missed that says cool down in seconds? D: i didnt see any but if you do please let me know so i can fix it. ^^I hear ya though, I agree everything should have post cool downs. (: I was thinking about something else though, do you think all skills should have cool downs? O:

All the classes say second cool downs... And yes, all skills should have a cool down or a certain stamina deduction that doesn't allow the user to repetitively attack with the same attack. It keeps things interesting and if something is overpowered then it cannot be used every post  
PostPosted: Sun May 10, 2015 6:16 pm
Jai Bait
l- Chisaki -l
Jai Bait
Instead of cool down in seconds there needs to be a cool down of posts that way the system wont be abused


Oh is there somewhere I missed that says cool down in seconds? D: i didnt see any but if you do please let me know so i can fix it. ^^I hear ya though, I agree everything should have post cool downs. (: I was thinking about something else though, do you think all skills should have cool downs? O:

All the classes say second cool downs... And yes, all skills should have a cool down or a certain stamina deduction that doesn't allow the user to repetitively attack with the same attack. It keeps things interesting and if something is overpowered then it cannot be used every post


Oh whoa, I hadn't even noticed that. x3 I'll fix that up asap. Ah ok couldn't agree more with that. ^^ I'll add it to the skills too. Thanks for pointing that out. ^.^  

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PostPosted: Wed Aug 10, 2016 8:07 am
Had a decent idea for a class. Two actually.

Class Idea 1: The Banner-man would be party buffing focused with a Standard as their weapon of choice (basically a spear) and a few actual damage skills so they're not completely group reliant. They'd mostly use leather armor for the somewhat balanced nature of protection and movement it offers.

Primary Stat: Acc
Secondary Stat: Spd

Rally: Charge! - Giving a rallying shout to their group, the Banner-man swings their Standard forward, granting a +(acc/2) buff to every party members' Spd and P.Atk for 3 Posts. Uses 10 Stamina/Mana, and has a 5 Post CoolDown.

Rally: Hold! - Planting their Standard into the ground, the Banner-man rallies their group to defend the area, granting a +(acc/2) buff to every party members' P.Def and M.Def for 3 Posts. Uses 10 Stamina/Mana, and has a 5 Post CoolDown.

Rally: Morale Boost - Raising their Standard into the air, the Banner-man gives a rallying shout to invigorate their group, restoring all party members' Stamina/Mana by (acc/3) and Health by (acc/3). Uses 20 Stamina/Mana, and has a 2 Post CoolDown.

Rally: Swiftness - Waving their Standard in the air, the Banner-man grants a +(acc/2) buff to every party members' Eva for 3 Posrs. Uses 10 Stamina/Mana, and has a 5 Post CoolDown.

Banner-man's Resolve - Raising their Standard to defend themselves, the Banner-man gains double their P.Def and M.Def. for 1 Post. Uses 50 Stamina/Mana, and has a 5 Post CoolDown.

Standard's Might - Using the shaft of their Standard, the Banner-man aims a careful strike to debilitate an enemy, breaking their guard and tossing them off balance for 1 Post. Uses 5 Stamina/Mana, and has a 2 Post CoolDown.

---------------------------------------

Class Idea 2: The Black Warlord would be a close-range tank type that uses crowd-control to dominate the battlefield, with the ability to take the souls of enemies to heal their wounds. Black Warlords are at their best using conjured weapons and heavy plate. On the battlefield, they are a true force to the feared for their terrifying power granted by the dreadful god they worship. Their body twisted and tainted with dark magics, their skin is burnt and ashen, laden with scars. The blood that courses through their veins is cold and lifeless, and they act without fear.

Primary Stat: Con
Secondary Stat: M.Atk

Conjure: Doomfire Blade - Calling forth their preferred weapon, a one-handed sword of dark flames. This weapon is of magical nature, and its damage scales off of the user's M.Atk, with a chance of igniting anything it strikes. Uses 25 Mana, lasts until dispelled.

Conjure: Terror Lord's Axe - Summoning a two-handed axe made of deathly cold ice, this weapon's damage scales off of the user's M.Atk, and has a chance to freeze enemies on contact. Uses 25 Mana, lasts until dispelled.

Death March - Starting a march that trembles the ground, the Black Warlord causes nearby enemies to be nearly frozen in fear and preventing special abilities for 2 Posts. The user is free to attack normally during this skill, and gains a damage bonus against feared enemies. Uses 15 Mana, and has a 4 Post CoolDown.

Hand of Doom - Lashing out with an ashen hand, the Black Warlord grabs an enemy, dealing (M.Atk) Damage and gaining the option to activate Devour Soul. Uses 20 Mana, and has a 3 Post CoolDown.

Devour Soul - Can only be used after successfully grabbing an enemy with Hand of Doom. Opening their mouth, the Black Warlord begins to steal an enemy's very soul, draining their health and Mana by (M.Atk/3). Has a 3 Post CoolDown.

Swath of Destruction - Making a wide sweep with their conjured weapon, the effect of this skill changed depending on the weapon. If Doomfire Blade is currently being used, a crescent of flame roars out to burn all enemies in its path. If Terror Lord's Axe is currently in use, a scattered line of icy spears erupt from the ground to impale enemies. Damage from this skill deals (M.Atk x1.5). Uses 50 Mana, and has a 4 Post CoolDown.

Dark Blessing - Uttering a wicked prayer, the Black Warlord gains a blessing from their god. Should they fall in battle, they shall rise again with much more power than before, but this enhanced form only lasts for 3 Posts, and must be cast at least 1 Post before they would be killed. Uses 150 Mana.  
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