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𝑺𝒕𝒂𝒕𝒔

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Free Item count: =
Area Item count: =
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Wild Encounter 85
NPC Encounter: 236
Moving Location: 10
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Berry growth 1:
Berry growth 2:
Berry growth 3:
Berry growth 4:
Berry growth 5:
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𝑶𝒖𝒕-𝑶𝒇-𝑩𝒂𝒍𝒍: Bagon & Butterfree

╔═══════════════════╗Active Party
FP: 04/10 Hp: 270 Lv: 27 Exp: 17/27 Pawniard
FP: 03/10 Hp: 260 Lv: 26 Exp: 23/26 Ferrothorn
FP: 02/10 Hp: 310 Lv: 31 Exp: 15/31 ♦Deino
FP: 00/10 Hp: 300 Lv: 30 Exp: 23/30 Bagon
FP: 00/10 Hp: 070 Lv: 07 Exp: 06/07 Shieldon
FP: 00/10 Hp: 230 Lv: 23 Exp: 14/23 Forretress
╠══════════════════╣Inactive Party
FP: 06/10 Hp: 250 Lv: 25 Exp: 18/21 Jirachi
FP: 00/10 Hp: 330 Lv: 33 Exp: 11/33 Mandibuzz
FP: 00/10 Hp: 350 Lv: 35 Exp: 20/35 Skarmory
FP: 00/10 Hp: 310 Lv: 31 Exp: 30/31 Bronzong
FP: 00/10 Hp: 500 Lv: 50 Exp: 42/50 Metagross
FP: 00/10 Hp: 300 Lv: 30 Exp: 00/30 Onix
FP: 03/_5 Hp: 290 Lv: 29 Exp: 23/29 Durant
FP: 03/10 Hp: 420 Lv: 42 Exp: 02/42 [M] Steelix
FP: 06/10 Hp: 550 Lv: 55 Exp: 45/50 Tyranitar
FP: 01/05 Hp: 420 Lv: 42 Exp: 28/42 [M] Lucario
FP: MAX! Hp: 260 Lv: 26 Exp: 25/26 Klefki
FP: 00/10 Hp: 350 Lv: 35 Exp: 12/35 Houndoom
FP: 00/10 Hp: 370 Lv: 37 Exp: 05/37 Scizor
FP: 00/10 Hp: 380 Lv: 38 Exp: 11/38 Absol
FP: 00/10 Hp: 310 Lv: 31 Exp: 13/31 Butterfree
FP: 00/10 Hp: 270 Lv: 27 Exp: 17/27 [M] Mawile
FP: 01/38 Hp: 280 Lv: 28 Exp: 16/28 Zorua
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𝑴𝒐𝒐𝒅: Calm

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𝑪𝒖𝒓𝒓𝒆𝒏𝒕 𝒑𝒍𝒐𝒕: Train to defeat the 5th Gym leader of Johto

𝑵𝒐𝒕𝒆:

𝑵𝑷𝑪 / 𝑪𝒐𝒎𝒑𝒂𝒏𝒚: Fukumi and Kotensa

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Craftsmen ◆◆
║ ➊ Items "crafted' from Stones, Gems, and Apricorn award one extra of the same item.
║ ➋ -5 from the post count for any ● item.
║ ➌ All items are now treated as a "Wide-Range"
Merchant ◆◆◆
║ ➊ Items worth 25 Zen or more cost 5 less.
║ ➌ Can resell any item you own for market value.
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𝑫𝒊𝒄𝒆 𝑹𝒐𝒍𝒍𝒔
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𝑼𝒏𝒄𝒍𝒂𝒊𝒎𝒆𝒅

╠═══════════════╣► 𝓚 𝓔 𝓨 - 𝓘 𝓣 𝓔 𝓜 𝓢 :
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Poke'ball repair kit, Pokemon food, Cooking Pot, Spoon & Fork, Knife, Change of clothes, Journal & Pen, Water bottle, Rope, Sowing kit,
x1 Sweet Incense: Wild Pokemon from your current location's wild Pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use
x1 White Flute: Reduces count for wild Pokemon by half for one week of active posting, rounded down
╠═══════════════╣► 𝓑 𝓐 𝓓 𝓖 𝓔 𝓢 :
Kanto: 3
Johto: 4
Hoenn: 1
Sinnoh:
Unova: 2
Kalos:
Alola:
╠═══════════════╣► 𝓗 𝓔 𝓛 𝓓 :
Silver Powder: Bug-type attacks do +20% damage.
x2 Water Gem: While holding this gem, a water type attack does x1.5 damage
Charcoal: Fire-type attacks do +20% damage
Life Orb: All attacks do x1.3 damage, but the holder loses 1/10 max HP every turn.
╠═══════════════╣► 𝓒 𝓞 𝓝 𝓣 𝓔 𝓢 𝓣 :

╠═══════════════╣► 𝓜 𝓔 𝓓 𝓘 𝓒 𝓘 𝓝 𝓔 :
Unlimited Potion: Heals up to 50 HP
x2 Hyper Potion: Heals up to 300HP
x1 Max Potion: Fully restores HP
x5 Full Restore: Fully restores HP & removes all status conditions
x2 Old Gateau: Removes any and all status conditions
x1 Max Revive: Heals a fainted pokemon to full HP and remove all status conditions.
x2 Revive: Heals a fainted pokemon to half max HP and remove all status conditions.
╠═══════════════╣► 𝓑 𝓔 𝓡 𝓡 𝓘 𝓔 𝓢 :
[ G-25 / 2-5 ] x3 Enigma: Being hit by a super effective special attack will restore 16% of the holder's max HP
[ G-35 / 2-5 ] x22 Lum: Heals all status conditions
[ G-25 / 2-5 ] x31 Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage)
[ G-25 / 2-5 ] x11 Occa: Reduces damage from a super effective Fire attack by 50% (of total damage)
[ G-25 / 2-5 ] x5 Persim: User recovers from confusion
[ G-25 / 2-5 ] x3 Kelpsy: Adds 1fp point
╠═══════════════╣► 𝓐 𝓟 𝓡 𝓘 𝓒 𝓞 𝓡 𝓝 𝓢 :
x1 White Apricorn: No effect
╠═══════════════╣► 𝓟 𝓞 𝓚 𝓔 𝓑 𝓐 𝓛 𝓛 𝓢 :
-----------Basic---
Unlimited User Image - Blocked by "Display Image" Settings. Click to show.Premier-Ball
x1 Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10
x2 Heavy Ball: Effectiveness becomes Ultra if used on pokemon weighing over 500lbs
x3 Heal Ball: Fully Heals pokemon upon capture
x4 Moon Ball: Effectiveness becomes Ultra if used on a pokemon that evolves with a Moonstone.
x1 Dragon Ball: Effectiveness becomes Ultra if used to capture a Dragon type Pokemon.
x1 Stone Ball: Effectiveness becomes Ultra if used to capture a Rock type Pokemon.
x5 Fast Balls: Effectiveness becomes Ultra when used first in battle, but every turn after it is basic.
x3 Iron Ball: Effectiveness becomes Ultra if used to capture a Steel-type Pokemon
x2 Inferno Ball: Effectiveness becomes Ultra if used to capture a Fire-type Pokemon.
x2 Aqua Ball: Effectiveness becomes Ultra if used to capture a Water-type Pokemon.
x2 Shade Ball: Effectiveness becomes Ultra if used to capture a Dark-type Pokemon.
-----------Great---
-----------Ultra---
x5 Ultra Ball: Effectiveness: Ultra
x1 Cherish Ball: Pokemon captured with this ball become shiny.
╠═══════════════╣► 𝓣 𝓜'𝓼 & 𝓗 𝓜'𝓼 :
Hone Claws: Raise physical attack & accuracy one stage
Calm Mind: Raise special attack & defense one stage
Toxic: Badly Poisons Opponent.
Venoshock: 65: Inflicts Double Damage if Target is Poisoned.
Attract: Opposing gender opponents become infatuated.
Will-o-Wisp: Burns Opponent
Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled
Rock Tomb: 60: Lower targets speed one stage
Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns
Thunder: 110: 7/10 Chance to paralyze target, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
Gyro Ball: For every decrease in the user's speed, the Stronger the Attack.
0 stages- 25 damage
-1 stage- 50 damage
-2 stages- 60 damage
-3 stages- 80 damage
-4 stages- 100 damage
-5 stages- 120 damage
-6 stages- 150 damage
HM#1 - Cut: 50:
HM#3 - Surf: 90, Hits All Adjacent Pokemon
HM#4 - Strength: 80:
HM#6 - Rock Smash: 40: 8/10 chance of lowering targets physical defense one stage

╠═══════════════╣►𝓤𝓝𝓒𝓛𝓐𝓘𝓜𝓔𝓓

Battle Recorder: Used to customize NPC Teams with any combination of pokemon. 5/5 uses
Fukumi's Pokemon
Lv14 Venonat/Disable/Poke'Ball
Lv5 HootHoot/Friend'Ball
Lv4 Sentret/Heal'Ball

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𝑶𝒃𝒆𝒅𝒊𝒆𝒏𝒄𝒆: 𝑳𝒗:60


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                Qungra, The Wish Giver ( Jirachi ) [ N/A-F ] ❤❤ [ Modest ]
                Evolution: N/A
                Next Move: 30-Rest
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                ║ +10 Lv-Boost
                Serene Grace: All of this Pokemon's moves that have their secondary effect have a secondary roll if the first roll failed.
                Lucky Clover: Increases the chance of extra effects from moves by +1/10
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                ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage
                ║ NRL [ EF ]►Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not affected by Power herb. Can only be used 5 times in battle
                ║ NRL [ SP ]►Swift: 60: Unaffected by accuracy and evasion.
                ║ ROK [ SP ]►Ancient Power: 60: 3/10 Chance to raise all of the user's stats one stage
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                Rahvok, The Usurper of Thrones ( Zorua ) [ F ] [ Timed ]
                Evolution: 30
                Next Move: N/A
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                ║ +10 Lv-Boost
                Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
                Twisted Spoon: Psychic-type attacks do +20% damage.
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                ║ PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target
                ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target
                ║ NRL [ EF ]► Captivate: If target Pokemon is the opposite gender, lower targets special attack two stages.
                ║ NRL] [ EF ]►Attract: Opposing gender opponents become infatuated.[ Evens ]
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                Grindda, The Blasting Sands ( Tyranitar ) [ M ] ❤ [ Bold ]
                Evolution: Mega
                Next Move: 63-Stone Edge
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                ║ +40 Lv-Boost
                Sand Stream: On switch-in, the weather becomes Rain For 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, and Moonlight restore -25% less maximum HP, rounded down. Deals damage equal to 6.25% of the targets max HP. Ground, Rock and Steel-type pokemon take +10% less damage for the duration of effect.
                King's Rock: All physical attacks have a 1/10 chance to flinch.
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                ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
                ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage
                ║ ROK [ PH ][ •~ ]►Rock Slide: 75: 4/10 Chance of Flinch
                ║ GRD [ EF ]►Sandstorm: Creates a Sandstorm for 5 Rounds. Pokémon in the semi-invulnerable turn of Dig or Dive will not take damage. Synthesis, Morning Sun, Moonlight restore 1/2th max Hp. Deals damage equal to 1/16th of the targets max HP. Rock, Ground, and Steel types are immune and gain a 1.1x special defense boost for the duration of effect.
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                Plaation, The Last Line ( Metagross )[ N/A ] ❤ [ Adamant ]
                Evolution: Mega
                Next Move: 53-Iron Defense
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                ║ +30 Lv-Boost
                Clear Body: Prevents other Pokemon from lowering this Pokemon's stat stage's. However, the stat can be changed by Guard Swap, Heart Swap, or Guard Split.
                Metal Coat: Steel type attacks do x1.2 damage
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                ║ FGH [ PH ][ ç• ]►Hammer Arm: 100: lowers user's speed one stage
                ║ PSY [ SP ]►Psychic: 90: 5/10 chance to lower targets special defense one stage
                ║ GST [ SP ]►Shadow Ball: 80: Damage, 8/10 chance to Lower Opponent's Special Defense One Stage
                ║ STL [ PH ][ ç• ]►Meteor Mash: 90: 7/10 chance of raising physical attack One Stage
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                Ozzalu, The Burning Tower ( Mega Steelix ) [ M ] ❤ [ Rash ] [ Length: 32.06 ft / MEGA: Length: 57.08 ft ]
                Evolution: N/A
                Next Move: 43-Dig
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                ║ +30 Lv-Boost
                MEGA Sand Force: All of this Pokemon's Ground, Rock and Steel-type moves do +30% damage if the weather is Sandstorm. This Pokemon takes no damage from sandstorm.
                Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally.
                Steelixite: Atk 1.2 / Def 1.2 / Sp.Def 1.2
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                ║ FRE [ PH ][ ç• ]►Fire Fang: 65: 4/10 chance to flinch, 3/10 chance to burn [ 12.5% ]
                ║ ICE [ PH ][ ç• ]►Ice Fang: 65: 4/10 chance of flinching, 3/10 chance of freezing [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ]
                ║ GRD [ PH ][ •~ ]►Earthquake: 100: Deals double damage to Pokemon using Dig and dive. Deals half damage if Grassy Terrain is in effect
                ║ STL [ PH ][ ç• ]►Iron Tail: 100: 7/10 chance of lowering opponent's Def one stage
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Gravity ball: +50% weight & speed is dropped 3 stages. (363.75 Lp)
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                Volwa'gor ( Ferrothorn )[ M ] [ Confident ]
                Evolution: N/A
                Next Move: 26-Iron Defense
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                ║ +10 Lv-Boost
                Iron Barbs: Pokemon making contact with this Pokemon lose 12.5% of their maximum HP, rounded down. Multi-strike moves trigger this ability for each instance of contact made.
                Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item
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                ║ GST [ EF ]►Curse: Non-ghosts Pokemon raises physical attack & defense one stage, then lower speed one stage.
                ║ GRS [ PH ][ ç• ]►Power Whip: 120:
                ║ NRL [ PH ][ ç• ]►Rock Climb: 90: 4/10 chance of confusion
                ║ STL [ EF ][ ç• ]►Gyro Ball: For every decrease in the user's speed, the Stronger the Attack. -3 stages- 80 damage
                -4 stages- 100 damage
                -5 stages- 120 damage
                -6 stages- 150 damage
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                Dust, The Infernal Dragon ( Butterfree )[ F ] ❤❤ [ Calm ]
                Evolution: N/A
                Next Move: 30-Tailwind
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                ║ +20 Lv-Boost
                Tinted Lens: All of this Pokemon's "not very effective" moves do x2 damage.
                Firium Z: Once per battle, any Pokémon using one of the Fire-type attacks listed below may instead use Inferno Overdrive or power up a Fire Type Status Move with an additional effect. If Inferno Overdrive targets a Pokémon that uses a protective move such as King's Shield, Baneful Bunker, or Protect, the Z-Move will bypass the protection but only do 25% of the original damage. The power of this Z Move depends on the attack it is substituted for.
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                ║ BUG [ SP ]►Silver Wind: 60: 3/10, Raising All of the user's Stats one stage
                FIR [ SP ][ Z ]►Inferno: 100: Burns Opponent [ 12.5% ] [ Z: 175: ]
                ║ DRG [ SP ][ ~ ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
                ║ ELC [ SP ][ ~ ]►Electroweb: 55: Lower target’s speed one stage
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                Grimlaw, Of Silent Flight ( Mandibuzz ) [ F ] ❤ [ Careful ]
                Evolution: N/A
                Next Move: 32-Defog
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                ║ +20 Lv-Boost
                Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made.
                Black Glasses: Dark type attacks do x1.2 damage.
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                ║ FLY [ PH ] [ ç• ]►Brave bird: 120: user takes recoil damage equal to 1/3 of the damage dealt.
                ║ DRK [ PH ] [ ç• ]►Foul Play: 95: Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's.
                ║ NRL [ EF ]►Swagger: Confuses target pokemon, and raise their physical attack two stages. [ 1/2 chance / 40 Dmg confusion ]
                ║ DRK [ SP ] [ ç• ]►Punishment: 60: Power Increases if targets stats have been raised. +20 for each stage of increase. Max 200 Damage
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                Shinge, The Sky Sword ( Skarmory ) [ F ] ❤ [ Impish ]
                Evolution: N/A
                Next Move: 39 slash
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                ║ +20 Lv-Boost
                Keen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage. This Pokemon ignores opposing Pokemon's evasion.
                Quick Claw: When held by a Pokemon, each round the holder has a 1/3 chance of automatically moving first.
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                ║ STL [ PH ][ ç ]►Metal claw: 50: 5/10 chance of raising user's Atk one stage
                ║ FLY [ PH ][ ç ]►Brave Bird: 120: user takes recoil damage equal to 1/3 of the damage dealt.
                ║ STL [ PH ][ ç ]►Steel Wing: 70: 6/10 chance to raise physical defense one stage
                ║ FLY [ EF ]►Roost: Restore half max HP, User loses it’s Flying-type until next turn.
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                Onix [ F ] [ Cautious / Relaxed ]
                Evolution: Trade / Metal coat
                Next Move: N/A
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                ║ +20 Lv-Boost
                Weak Armor: This Pokemon's speed is raised by 2 stages, and its physical defense lowered by 1 stage after being hit by a physical attack. Multi-strike moves trigger this ability for each instance of contact made.
                Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks
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                ║ RCK [ SP ]►Ancient Power: 60: 3/10 Chance of raising all of the user's stats one stage
                GRD [ PH ][ • ]►Fissure: Instant K-O; 3/10 chance
                ║ ROK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage
                ROK [ PH ][ •~ ]►Diamond Storm: 80: 8/10 chance of raising user's physical defense one stage
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                Brimja, The child of Iron ( Mega Mawile ) [ F ] ❤ [ Sassy ]
                Evolution:
                Next Move:
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                ║ +10 Lv-Boost
                MEGA Huge Power: All of this Pokemon's Physical moves +30% damage.
                Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally.
                Mega stone: +Def 1.3 / +Sp.Def 1.3
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                ║ NRL [ PH ][ ç ]►Giga Impact: 150: must recharge next turn unless the attack misses.
                ║ PSN [ PH ][ ç ]►Poison Fang: 50: 5/10 Chance of Badly Poisoning Opponent [ 6.25% ]
                ║ FAY [ PH ][ ç ]►Play Rough: 90: 5/10 chance to lower the opponent’s Atk one stage
                ║ STL [ PH ][ ç ]►Iron Head: 80: 3/10 Chance of Flinch
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                Hoow'brumna, The Red Flash ( Scizor ) [ F ] ❤ [ Jolly ]
                Evolution: Mega
                Next Move: 37-Iron Defense
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                ║ +20 Lv-Boost
                Technician: All of this Pokemon's moves with a base power of 60 or less do +50% damage instead. Moves whos power double do not trigger this ability.
                Metronome: Damage increases by .2 to moves used consecutively.(x1.2, then x1.4, then x1.6, and so on up until x2 )
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                ║ STL [ PH ][ ç• ]►Bullet Punch: 40: (Priority +1)
                ║ FGH [ SP ]►Vacuum Wave: 40: (Priority +2)
                ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage
                ║ BUG [ PH ][ ç• ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets
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                Totagowa ( Klefki ) [ F ] ❤❤❤❤❤ [ Playful ]
                Evolution: N/A
                Next Move:
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                ║ +0 Lv-Boost
                Prankster: Increases the priority of status moves by +1. Dark-type Pokémon are immune to moves that gain priority due to Prankster. Any move that is increased in priority by Prankster is blocked by Quick Guard. Status Z-Moves have their priority increased.
                Bright Powder: Raises evasiveness by one stage at the start of a battle.
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                ║ FAY [ SP ][ ç ]►Draining Kiss: 50: Restores HP to the user equal to 75% of damage dealt
                ║ FAY [ EF ]►Metal Sound: Lower target's special defense two stages
                ║ NRL [ EF ]►Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be affected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute
                PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
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                Beellgra, The Voice ( Bronzong ) [ M ] ❤ [ Modest ]
                Evolution:
                Next Move:
                ╠═════════════╝
                ║ +20 Lv-Boost
                Heat Proof: This Pokemon takes 50% less damage from Fire-type moves and burn damage.
                Light Clay: Will add 2 more turns to the effects of all barrier moves
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                ║ PSY [ SP ]►Psychic: 90: 5/10 chance of lowering opponent's Sp.Def one stage
                ║ PSY [ EF ]►Reflect: Halves damage from physical attacks for 5 Turns
                ║ PSY] [ EF ]►Light Screen: Halves damage from special attacks by 1/2 for 5 Turns
                ║ PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use. [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ]
                1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance
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                Zunoo, The Flashing Fist ( Lucario ) [ M ] ❤ [ Relaxed ]
                Evolution:
                Next Move:
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                ║ +30 Lv-Boost
                MEGA Adaptability: All of this Pokemon's moves that match one of its types do +50% damage.
                Inner Focus: This Pokemon cannot be made to flinch.
                Mega stone: +Atk 1.3 / +Sp.Atk 1.2 / +Speed 1.1
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                ║ FGH [ EF ][ ç ]►Counter: When hit by physical atk, user strikes back with 2x Power (Priority -5)
                ║ FGH [ SP ]►Aura Sphere: 80: Ignores accuracy & evasiveness
                ║ STL [ SP ]►Flash Cannon: 80: Lowers opponent's Sp.Def one stage
                ║ FIR [ PH ][ ç ]►Blaze Kick: 85: 1/10 Chance to critically hit, 4/10 Chance of Burn [ 12.5% ]
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                Hiigxano, The Lucky One ( Absol ) [ F ] ❤ [ Quite ]
                Evolution: Mega
                Next Move: 41-Me First
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                ║ +20 Lv-Boost
                Super Luck: This Pokemon's critical hit ratio is raised by 1 stage.
                Razor Claw: Increases the chance for moves to critically hit by 1/10.
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                ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit
                ║ DRK [ SP ]►Dark pulse: 80: 3/10 Chance to Flinch target
                ║ NRL [ PH ] [ ç• ]►Slash: 70: 1/10 chance to critically hit
                ║ DRK [ PH ] [ ç• ]►Night Slash: 70: 1/10 Chance to critically hit
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                Kran'Gow, The Resting Devil ( Houndoom ) [ M ] ❤ [ Relaxed ]
                Evolution: Mega
                Next Move: 35-Feint Attack
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                ║ +20 Lv-Boost
                Early Bird: Every 1 turn of sleep counts as 2.
                Leftovers: Restores 6.25% of the holder's max HP at the end of every round.
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                ║ NRL [ EF ]►Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest.
                ║ PSY [ EF ]►Rest: Restore full hp and cure of all conditions, then sleeps for 4 Turns
                ║ DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target
                ║ FIR [ PH ][ ç• ]►Fire Fang: 65: 3/10 Chance to Flinch target, 4/10 Chance To Burn. [ 12.5% ]
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                Shina'me, The relentless ( Durant ) [ F ] ❤ [ Moody ]
                Evolution: N/A
                Next Move: 31-Crunch
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                ║ +10 Lv-Boost
                Hustle: All of this Pokemon's physical moves +50% damage but have a -2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4

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                ║ DRK [ PH ][ ç• ]►Bite: 60: 4/10 Chance to Flinch target
                ║ STL [ PH ][ ç• ]►Metal Claw: 50: 1/2 chance of raising user's Atk one stage
                ║ FGH [ PH ][ ç• ]►Flying Press: 100: Deals fighting and flying-type damage
                ║ STL [ EF ]►Iron Defense: Raise user's physical defense two Stages
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                Thilthum, The End to Come ( Deino ) [ M ] [ Ruddy ]
                Evolution: 50
                Next Move: 32-Dragon Pulse
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                ║ +10 Lv-Boost
                Hustle: All of this Pokemon's physical moves +50% damage but have a 2/10 chance to miss. Level rolls become a D6. Rolling 4 counts as having rolled a 3. Rolling 5 or 6 counts as having colled a 4

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                ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze
                ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage
                ║ NRL [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit is increased by 1/10 up to 5 times, with max at 5/10.
                ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch
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                ( Bagon ) [ M ] [ ? ]
                Evolution: 30
                Next Move: 29-Dragon Claw
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                ║ +10 Lv-Boost
                Sheer Force: All of this Pokemon's damaging moves that could inflict a status condition, alter stat stages for an opponent, Restore HP, or cause a flinch do +30% damage but these effects are negated. All other effects such as Recoil, critical-hit, decreasing the user's stat stages, ignoring accuracy/evasion, multi-strike, variable in type/power, turns of charge, or that are unaffected by weaknesses/resistance trigger normally.

                ╠═════════════
                ║ DRG [ SP ]►Dragonbreath: 60: 7/10 Chance to Paralyze
                ║ FIR [ SP ]►Ember: 40: 4/10 Chance to burn target
                ║ DRK [ PH ][ ç• ]►Crunch: 80: 7/10 chance to Lower targets physical defense one stage
                ║ NRL [ PH ][ ç• ]►Headbutt: 70: 4/10 Chance of causing target to flinch
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                Jinga'me, The Front Line ( Pawniard ) [ M ] ❤ [ Naive ]
                Evolution: 52
                Next Move: 22-Scary Face
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                ║ +0 Lv-Boost
                Inner Focus: This Pokemon cannot be made to flinch.
                Muscle Band: Physical attacks do +10% damage
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                ║ PSY [ PH ][ • ]►Psycho Cut: 70: 1/10 chance to critically hit
                ║ BUG [ PH ][ •ç ]►Fury Cutter: 40: Damage doubles after each successful hit, if not used consecutively, or misses, damage resets
                ║ NRL [ EF ]►Swords Dance: Raise user's physical attack two stages
                STL [ EF ]►King's Shield: Protects against attacks, and lower targets physical attack two-stage if the attack made physical contact. The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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                N/A ( Forretress ) [ M ] [ Shy ]
                Evolution: N/A
                Next Move: 28-Spikes
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                ║ +0 Lv-Boost
                Sturdy: Attacks that would knock out this pokemon in one hit will leave 1 HP instead.

                ╠═════════════
                ║ STL [ SP ]►Mirror Shot: 65: Lower targets accuracy One Stage
                ║ ELC [ SP ]►Zap Cannon: 120: Paralyzes target
                ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
                ║ PSN [ EF ]►Toxic Spikes: Poisons Pokémon switched into battle. Severity changes based on layers set up, up to 2 layers can be set up maximum. Does not affect Flying-types or Pokemon with Levitate:
                1 Layer- Poison Opponent's
                2 Layers- Badly Poison Opponent's
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                ( Shieldon ) [ M ] [ Relaxed ]
                Evolution: 30
                Next Move: 26-Taunt
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                ║ +0 Lv-Boost
                Sound Proof: This Pokemon is immune to Sound based moves, items, and abilities.

                ╠═════════════
                ║ NRL [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4). Z-Effect: Resets any and all stat changes
                ║ NRL [ PH ][ ç• ]►Tackle: 40:
                ║ RCK [ PH ][ • ]►Rock Tomb: 60: Lower targets speed one stage

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𝑶𝑶𝑪 Always open to interactions!



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