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Posted: Fri Jan 02, 2015 6:34 pm
Magic Name: Crystal Character Profile: Waiting for her magic to be approved before I post her profile. Magic Type: Caster, Creation/Earth Description: Allows the user to manipulate or create crystals or crystalline structures. A form of Creation Magic that allows the user to create crystals at will and to shape it into objects (in Isa's case she only shapes them into a crystal shape &/or inanimate objects). Being crystalline, it is hardier than, say, ice, and sharper than steel. Spells: Spell Name: Crystal Rain Spells Belonging To: Crystal Make Description: The user creates a "rain" of hundreds of tiny crystals in a circular shape. The diameter of the "cloud" of rain increases as the power of the user increases. Starts out at 10ft diameter. Offensive. Mana Cost: 50 (50 to maintain) Requirements: Crystal Magic Strive Cost: Starting spell Spell Name: Crystal Fist Spells Belonging To: Crystal Magic Description: The user moves their index finger in the direction they want the crystalline structure to go, prompting a large "arm" that impales the enemy with sharp "fingers". It can be elongated, allowed to twist and turn at will - changing direction. Offensive. Mana Cost: 100 Requirements: Crystal Magic Strive Cost:100 Spell Name: Crystal Encasement Spells Belonging To: Crystal Magic Description: The user encases a limb in a large crystalline structure and attacks with the sharped point at the end. Offensive/Defensive. Mana Cost: 50 (50 to maintain and grow back) Requirements: Crystal Magic: Crystal Fist Strive Cost:100 Spell Name: Crystal Block Spells Belonging To: Crystal Make Description: The user holds out their palm which creates a big crystalline structure to block the attack. Defensive. Mana Cost: 100 Requirements: Crystal Magic Strive Cost: 100 Spell Name: Crystal Shell Spells Belonging To: Crystal Magic Description: The user encases their self in a large crystalline structure. Defensive. Mana Cost: 200 Requirements: Crystal Magic: Crystal Block Strive Cost:100 Spell Name: Crystal Armor Spells Belonging To: Crystal Magic Description: The user encases their self in a crystal armor. Defensive. Mana Cost: 100 (50 per 10 minutes to maintain) Requirements: Crystal Magic: Crystal Shell Strive Cost:100Those were all beginning ones that she will know with her 500 strive points in the beginning. The rest can be bought later. Another thing, how do you earn strive? Spell Name: Crystal Spikes Spells Belonging To: Crystal Magic Description: The user is able to manipulate/create crystals from the ground (or above depending on the location) to impale the enemy. Offensive/Defensive in the right situation. (Similar to Jura's Rock Wall) Mana Cost: 150 Requirements: Crystal Magic: Crystal Rain + Earth floor (ex. can not be in a building, unless she has enough crystals already made from her rain and other spells laying around) Strive Cost:200 Spell Name: Crystal Rain II Spells Belonging To: Crystal Magic Description: The user is able to manipulate/create hundreds of crystals from the palm of their hand that attacks directly. Offensive/Defensive in the right situation. Mana Cost: 150 (50 to maintain) Requirements: Crystal Magic: Crystal Rain Strive Cost:200 Spell Name: Crystal Scythe Spells Belonging To: Crystal Magic Description: The user is able to create a Scythe to attack the opponent. Offensive. (Similar to Gray's) Mana Cost: 150 Requirements: Crystal Magic: Crystal Fist Strive Cost:200 Spell Name: Crystal Explosion Spells Belonging To: Crystal Magic Description: The user is able to encase the enemy in crystals via moving the crystals/crystalline structures in front of her with her palm, then clapping her hands together the formation explodes - dealing high damage. (Similar to Jura's Rock Explosion) Offensive. Mana Cost: 350 Requirements: Crystal Magic: Crystal Spikes + Earth/Minerals (unless she has created enough crystals from crystal rain) Strive Cost:400 Spell Name: Crystal Chaotic Dance Spells Belonging To: Crystal Magic Description: The user is able to create a stronger Crystal Rain in which she can move each individual crystal in any direction. Mana Cost: 200 (50 to maintain) Requirements: Crystal Magic: Crystal Rain II Strive Cost:500I still don't understand the whole mana and strive stuff, so if you have problems with my numbers just change them, I guess. xD
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Posted: Sat Jan 03, 2015 10:18 am
Magic Name: Titan Fire Magic Character Profile: Ryan Dyoll Magic Type: Caster Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality as they can defend Ryan when preoccupied. He can use the flames for various purposes like flying or creating barriers. Spells: Screw Trigger Phlogiston Full Throttle: Little Boy
Spell Name: Screw Trigger Spells Belonging To: Titan Fire Magic Description: The user kicks his opponent producing a small explosion by impacting them. Mana Cost: 50 Requirements: Starter Strive Cost:Starter
Spell Name: Phlogiston Full Throttle: Little Boy Spells Belonging To: Titan Fire Magic Description: An enhanced version of the original Little Boy. The user wreaths their fist with a great amount of fire an launches a powerful punch to the enemy. Mana Cost: 200 Requirements: Starter Strive Cost:200
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Posted: Sun Jan 04, 2015 6:31 pm
Vault of Einwrath Magic Name: Dragon Slayer Character Profile: http://www.gaiaonline.com/guilds/viewtopic.php?t=24124677&page=10 Magic Type: Lost Magic Description: A lost magic, Dragon Slaying Magic, used to slay dragons. Allows the user to generate a specified element from there body. Spells: ____________________________________________________________________________________________________________________________________RANK D SPELLS Spell Name: Lightning Consumption Spells Belonging To: Lightning Dragon Slayers Description: The user consumes lightning. 25% of energy is restored. Requirements: Must be Lightning Dragon Slayer. Mana Cost: 0 Strive Cost: 0Spell Name: Lightning Dragon Iron Fist Spells Belonging To: Lightning Dragon Slayers Description: The user concentrates their magic into a single fist to punch an object or target. 10% chance to paralyze target if hit.(+15 Strength) Requirements: Must be Lightning Dragon Slayer. Mana Cost: 75Strive Cost: Starter Spell Spell Name: Lightning Boots Spells Belonging To: Lightning Dragon Slayers Description: The user imbues his feet with lightning, increasing his speed dramatically. (+30 Speed) Lasts for 6 posts. Requirements: Must be Lightning Dragon Slayer. Mana Cost: ??? Strive Cost: 50 Spell Name: Lightning Dragons Wing Attack Spells Belonging To: Lightning Dragon Slayers Description: The user swings their arms at the same time in the direction of the enemy, creating twin slashes into the air made my the user's magic element. 20% chance to paralyze target if hit. (+5 Speed, +10 Strength) Requirements: Must be Lightning Dragon Slayer. Mana Cost: ??? Strive Cost: 100Spell Name: Lightning Dragons Roar Spells Belonging To: Lightning Dragon Slayers Description: The user releases an intense blast of lightning slayer magic in a medium scale from their mouths. 20% chance to paralyze target if hit.Requirements: Must be Lightning Dragon Slayer. Mana Cost: ???Strive Cost: 100Spell Name: Lightning Dragons Horn Attack Spells Belonging To: Lightning Dragon Slayers Description: The user generates a large amount of lightning magic at the head, and charges at the target, and headbutting them, creating a small electric explosion on impact. 20% chance to paralyze target if hit. (+10 Strength) Requirements: Must be Lightning Dragon Slayer. Mana Cost: ??? Strive Cost: 100 ____________________________________________________________________________________________________________________________________RANK C SPELLS Spell Name: Lightning Dragons Drill Attack Spells Belonging To: Lightning Dragon Slayers Description: The user clasps their hands together, generates a large amount of electricity and spirals the energy into a dual-sided drill shaped shell. Launches at the target in one direction and cannot turn. Upon contact with any solid surface, an explosion will be triggered. Detonation of lightning energy will explode up to 30 ft. (+15 Speed) Requirements:[/b] Must be Lightning Dragon Slayer. Must be C-Rank Wizard. Mana Cost: ??? Strive Cost: 200
Spell Name: Lightning Dragons Lance Barrage Spells Belonging To: Lightning Dragon Slayers Description: Fires multiple lance, up to 15, at the target. Explodes on impact. Blast radius is 30 ft. Requirements: Must be Lightning Dragon Slayer. Must be C-Rank wizard. Mana Cost: ??? Strive Cost: 200
Spell Name: Lightning Dragons Chakrams Spells Belonging To: Lightning Dragon Slayers Description: The user whips their arms outwards, allowing for maximum energy flow. While doing so, the user generates lightning magic and spirals it at the end and launches each one at their opponent. Lasts 4 attacks. Requirements: Must be Lightning Dragon Slayer. Must be C-Rank wizard. Mana Cost: ??? Strive Cost: 200 ____________________________________________________________________________________________________________________________________ some of these spells are already in the guild in the slayer magic area
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Posted: Mon Jan 05, 2015 7:50 pm
Kiya Rose Magic Name: Crystal Character Profile: Waiting for her magic to be approved before I post her profile. Magic Type: Caster, Creation/Earth Description: Allows the user to manipulate or create crystals or crystalline structures. A form of Creation Magic that allows the user to create crystals at will and to shape it into objects (in Isa's case she only shapes them into a crystal shape &/or inanimate objects). Being crystalline, it is hardier than, say, ice, and sharper than steel. Spells: Approved Spell Name: Crystal Rain Spells Belonging To: Crystal Make Description: The user creates a "rain" of hundreds of tiny crystals in a circular shape. The diameter of the "cloud" of rain increases as the power of the user increases. Starts out at 10ft diameter. Offensive. Mana Cost: 1400 (700 to maintain) Requirements: Crystal Magic Strive Cost: Approved Spell Name: Crystal Fist Spells Belonging To: Crystal Magic Description: The user moves their index finger in the direction they want the crystalline structure to go, prompting a large "arm" that impales the enemy with sharp "fingers". It can be elongated, allowed to twist and turn at will - changing direction. Offensive. Mana Cost: 200 Requirements: Crystal Magic Strive Cost:200 Approved Spell Name: Crystal Encasement Spells Belonging To: Crystal Magic Description: The user encases a single limb in a large crystalline structure and attacks with the sharped point at the end. Offensive/Defensive. Mana Cost: 200 (100 to maintain and grow back) Requirements: Crystal Magic: Crystal Fist Strive Cost:200Approved Spell Name: Crystal Block Spells Belonging To: Crystal Make Description: The user holds out their palm which creates a big crystalline structure to block the attack. 5 Post Cooldown after Use Mana Cost: ??? Requirements: Crystal Magic Strive Cost: 1000Approved. Spell Name: Crystal Shell Spells Belonging To: Crystal Magic Description: The user encases their self in a large crystalline structure. 5 Post Cooldown after Use Mana Cost: Equivalence to the amount of mana being used by the attacking mage. Requirements: Crystal Magic: Crystal Block Strive Cost:1000Approved Spell Name: Crystal Armor Spells Belonging To: Crystal Magic Description: The user encases their self in a crystal armor. Defensive. 5 Post Cooldown after Use Mana Cost: Equivalence to the amount of mana being used by the attacking mage. Requirements: Crystal Magic: Crystal Shell Strive Cost:1000Approved Spell Name: Crystal Spikes Spells Belonging To: Crystal Magic Description: The user is able to manipulate/create crystals from the ground (or above depending on the location) to impale the enemy. One post to charge. Can not be in a building, unless she has enough crystals already made from her rain and other spells laying around. (Similar to Jura's Rock Wall) Mana Cost: 800 Requirements: Crystal Rain + Earth Floor Strive Cost:800Approved Spell Name: Crystal Rain II Spells Belonging To: Crystal Magic Description: The user is able to manipulate/create hundreds of crystals from the palm of their hand that attacks directly. Mana Cost: 600 (300 to maintain) Requirements: Crystal Rain Strive Cost:600Approved Spell Name: Crystal Scythe Spells Belonging To: Crystal Magic Description: The user is able to create a crystal scythe to attack the opponent. Mana Cost: 200 Requirements: Crystal Magic: Crystal Fist Strive Cost:200Approved Spell Name: Crystal Explosion Spells Belonging To: Crystal Magic Description: The user is able to encase the enemy in crystals via moving the crystals/crystalline structures in front of her with her palm, then clapping her hands together the formation explodes - dealing high damage. (Similar to Jura's Rock Explosion) Offensive. Mana Cost: 350 Requirements: Crystal Magic: Crystal Spikes + Earth/Minerals (unless she has created enough crystals from crystal rain) Strive Cost:400Denied. This attack can only be permitted if you stick to 3 requirements.
1. The spell cannot gain a debuff ability. 2. The spell will need 2 seperate skills. One for crystals that can latch onto the opponent and another for the explosive attack. 3. This attack needs to start with an actual projectile attack or, if that's already implied, a more clear indication that this is a latching attack/spell to a previous attack/spell. Spell Name: Crystal Chaotic Dance Spells Belonging To: Crystal Magic Description: The user is able to create a stronger Crystal Rain in which she can move each individual crystal in any direction. Mana Cost: 200 (50 to maintain) Requirements: Crystal Magic: Crystal Rain II Strive Cost:500Denied. I'm sorry but the homing ability is a very big stretch.I still don't understand the whole mana and strive stuff, so if you have problems with my numbers just change them, I guess. xD Approved Under These Conditions. Please inform me of any numbers you disagree with. Strive is acquired by doing missions that can be found on the Mission Board.
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Posted: Mon Jan 05, 2015 7:57 pm
XV_Xarso_XV Magic Name: Titan Fire Magic Character Profile: Ryan Dyoll Magic Type: Caster Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality. He can use the flames for various purposes like flying. Spells:
Approved
Spell Name: Screw Trigger Spells Belonging To: Titan Fire Magic Description: The user kicks his opponent producing a small explosion by impacting them. (+5 Explosive Strength/Attack) Mana Cost: 1200 Requirements: Starter Strive Cost:1200
Approved
Spell Name: Phlogiston Full Throttle: Little Boy Spells Belonging To: Titan Fire Magic Description: An enhanced version of the original Little Boy. The user wreaths their fist with a great amount of fire an launches a powerful punch to the enemy. Mana Cost: 400 Requirements: Screw Trigger Strive Cost:Starter
Approved
Approved Under These Conditions
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Posted: Thu Jan 08, 2015 9:27 pm
Strive Amount: 4,000
Spell Name: Flame Commandment Spells Belonging To: Magic Description: Redder amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. Not used as an offensive technique, but preparation for other spells in advance although the flames will burn if too close for comfort. Mana Cost: 200 Requirements: None Strive Cost: 200
Spell Name: Flame Commandment: Fire Pillar Spells Belonging To: Fire Magic Description: Following Flame Commandment, Redder shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air. Mana Cost: 600 Requirements: Flame Commandment Strive Cost: 600
Spell Name: Exploding Fist Spells Belonging To: Fire Magic Description: Similar to the Fire Fist technique, when his arm is cocked back, his arm ignites, releasing a stream of swirling fire and proceeds to strike the foe. When the attack hits, it creates a fiery explosion that blows away enemies. If it misses, the attack comes off as a sort of spiral blast of flames that shoots forward. (The punch has the same attack power as Fire Fist, but the explosion/blast furthers the damage by 10.) Mana Cost: 500 Requirements: Fire Fist Strive Cost: 500
Spell Name: Extended Claw Spells Belonging To: Fire Magic Description: Redder is able of creating powerful flames that extend from his scarf, creating a large fist that claws, grabs, or punches the enemy with extreme force. hence the name "Extended Claw". He is capable of using this attack also with his fist and hair. Mana Cost: 200 Requirements: Fire Fist Strive Cost: 200
Spell Name: Great Flame Commandment: Flame Emperor Spells Belonging To: Fire Magic Description: Redder's current ultimate technique. After creating great spiraling flames centered in his location before amassing it at a focused point (i.e. the palm of his hand), Redder then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them. Requirements: Mana Cost: 800 Strive Cost: 800
Spell Name: Flaming Net Spells Belonging To: Fire Magic Description: Redder creates a circle of fire around a selected area, preventing anyone from entering or leaving it. Mana Cost: 100 Requirements: Can only be held for five posts. Strive Cost: 100
Spell Name: Flame Commandment: Prison Inferno Spells Belonging To: Fire Magic Description: Following Flame Commandment, Redder creates a big sphere of flames around his body that traps anyone that enters it. He can also manipulate the flames of the sphere to spin quickly, making it bigger and stronger, serving not only as a trapping device, but as an offensive and defensive ability. Mana Cost: 500 Requirements: Fire Fist Strive Cost: 500
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Posted: Fri Jan 09, 2015 7:47 am
Souchi The 2nd Strive Amount: 5,200 Spell Name: Flame Commandment Spells Belonging To: Magic Description: Redder amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. Not used as an offensive technique, but preparation for other spells in advance although the flames will burn if too close for comfort. 8 Posts Use, 4 Posts Cooldown. Mana Cost: 1000 Requirements: None Strive Cost: 1000Approved Spell Name: Flame Commandment: Fire Pillar Spells Belonging To: Fire Magic Description: Used following Flame Commandment, Redder shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air. Cannot be used to shoot forward or backward. Mana Cost: 400 Requirements: Flame Commandment Strive Cost: 400Approved Spell Name: Exploding Fist Spells Belonging To: Fire Magic Description: Similar to the Fire Fist technique, when his arm is cocked back, his arm ignites, releasing a stream of swirling fire and proceeds to strike the foe. When the attack hits, it creates a fiery explosion that blows away enemies. If it misses, the attack comes off as a sort of spiral blast of flames that shoots forward. (The punch has the same attack power as Fire Fist, but the explosion/blast furthers the damage by 5.) Mana Cost:1400 Requirements: Fire Fist Strive Cost: 1400Approved Spell Name: Extended Claw Spells Belonging To: Fire Magic Description: Redder is able of creating powerful flames that extend from his scarf, creating a large fist that claws, grabs, or punches the enemy with extreme force. hence the name "Extended Claw". He is capable of using this attack also with his fist and hair. Mana Cost: 200 Requirements: Fire Fist Strive Cost: 200Approved Spell Name: Great Flame Commandment: Flame Emperor Spells Belonging To: Fire Magic Description: Redder's current ultimate technique. After creating great spiraling flames centered in his location before amassing it at a focused point (i.e. the palm of his hand), he then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them. Requirements: Flame Commandment Mana Cost: 1200 Strive Cost: 1200Approved Spell Name: Flaming Net Spells Belonging To: Fire Magic Description: The user creates a circle of fire around a selected area, preventing anyone from entering or leaving it. The user's attacks can pass through the net but the spell will deactivate once the user enters. Can only be held for five posts. Mana Cost: Equivalent to the mana cost of attacks used on the net. Requirements: Strive Cost: 1000Approved Approved Under These Conditions
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Posted: Fri Jan 09, 2015 7:51 am
Souchi The 2nd Spell Name: Flame Commandment: Prison Inferno Spells Belonging To: Fire Magic Description: Following Flame Commandment, Redder creates a big sphere of flames around his body that traps anyone that enters it. He can also manipulate the flames of the sphere to spin quickly, making it bigger and stronger, serving not only as a trapping device, but as an offensive and defensive ability. Mana Cost: 500 Requirements: Fire Fist Strive Cost: 500Temporarily Denied. This spell's nature is almost the same as mixing the Flame Net and Flame Inferno. I need to consider how this would be approved.
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Posted: Fri Jan 09, 2015 8:38 am
Magic Name: Blade Magic Character Profile: Mirgeanu Zalchen [Awaiting Approval] Magic Type: Holder Description: A Magic which, as the name itself suggests, is focused around the use of blades/blade-like weapons, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Blade Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic; in addition, Telekinesis is shown to be frequently employed alongside it, in order for the user to maneuver several blades at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being long-swords and katana. In some cases, certain moves might even involve the change of the blade's properties, such as its length. Spells:
Spell Name: Default Blade Spells Belonging To: Blade Magic Description: As the name of the magic implies, the blade is in its original form with no significant abilities; however, it is wielded like a normal blade, and is able to cut through magic shielding. Mana Cost: 50 Requirements: Blade Magic; Equipped blade Strive Cost: Starter Spell
Spell Name: Explosion Blade Spells Belonging To: Blade Magic Description: Within this form, the blade creates a small damaging explosion upon contact with the target; however, the explosion does not affect the wielder. The damage it causes around the target starts at a 10 foot diameter. Mana Cost: 100 (50 to maintain) Requirements: Blade Magic; Equipped blade Strive Cost: 100
Spell Name: Velocity Blade: Silfarion Spells Belonging To: Blade Magic Description: This form increases the wielder’s speed and jumping power, allowing them to strike at the target up to three times within a single post; however, due to being lightweight, it’s not very offensive, resulting in each strike being weakened. (+5 Speed) Mana Cost: 50 (50 to maintain) Requirements: Blade Magic; Equipped blade Strive Cost: 100
Spell Name: Flame Slash Spells Belonging To: Blade Magic Description: The user charges their sword with flames and attacks the target. The blade must be in Default form in order to be utilized; it cannot be used within the other blade forms. (+5 Fire Resistance) Mana Cost: 200 Requirements: Blade Magic, Default Blade Strive Cost: 100
Spell Name: Water Slash Spells Belonging To: Blade Magic Description: The user charges their sword with water, sending a sickle like mass of water at the target. The blade must in Default form in order to be utilized; it cannot be used within the other blade forms. (+5 Water Resistance) Mana Cost: 200 Requirements: Blade Magic, Default Blade Strive Cost: 100
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Posted: Fri Jan 09, 2015 12:54 pm
Magic Name: Swamp Slayer Magic Character Profile: Kesshin Gaia Magic Type: Lost Description: A type of Dragon Slayer Magic that vies from the power of nature being able to draw magic seeds from within that can have various characteristics and the use of scales that draw power from the sun to harness it into a destructive force.
Spells: Spell Name: Gaia Force Wall Spells Belonging To: Swamp Slayer Magic Description: The user plants a rapid growing seed in the ground that sprouts a defensive wall comprised of vines, roots, dirt, plants etc. Thick enough to repel close combat weapons, long range spells, also it can withstand extreme heat (two posts max). Increases the user's DEF by 25%. Mana Cost: Requirements: N/A Strive Cost: Spell Name: Terraform Spells Belonging To: (insert magic name here) Description: The sure plants multiple seeds in the ground to reform the land into a magic small grassy forest terrain. Takes one post to activate and last for 5 posts. Mana Cost: Requirements: N/A Strive Cost: Spell Name: Terra Pits Spells Belonging To: Swamp Slayer Magic Description: With the Terrafrom spell active the user can control the stability of the the Terraform field ejecting pits trap holes for their opponent to fall in but can only manipulate it to have only a total of 5 pits ejected in all. Mana Cost: Requirements: Terraform Strive Cost: Spell Name: Swamp Dragon TenDrill Spells Belonging To: Swamp Slayer Magic Description: As the user accelerates toward their opponent while letting out a seed that sprouts powerful tendrils imbued with magic that encases the user in a drill like shape, further accelerating at the opponent with ferocious force. This tendrils of the spell are powerful enough to drill through solid rock. Increases SPD by 10% Mana Cost: Requirements: N/A Strive Cost: Spell Name: Energy Bomb Spells Belonging To: Swamp Slayer Magic Description: 5x the size of a the energy ball (which is the size of an average basket ball) and more powerful version of the energy ball but primarily slower. This attack gathers twice as much energy from the sun and is primarily used for close range to mid range combat situations, though in some cases may work in long range combat depending on the user and the the speed of their opponent. Increases Str by 15% (here a size reference) Mana Cost: Requirements: Energy Ball Strive Cost:
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Posted: Fri Jan 09, 2015 2:00 pm
Leonidas Peridot Magic Name: Blade Magic Character Profile: Mirgeanu Zalchen [Awaiting Approval] Magic Type: Holder Description: A Magic which, as the name itself suggests, is focused around the use of blades/blade-like weapons, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Blade Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic; in addition, Telekinesis is shown to be frequently employed alongside it, in order for the user to maneuver several blades at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being long-swords and katana. In some cases, certain moves might even involve the change of the blade's properties, such as its length. Spells: Approved Spell Name: Default Blade Spells Belonging To: Blade Magic Description: As the name of the magic implies, the blade is in its original form with no significant abilities; however, it is wielded like a normal blade, and is able to cut through magic shielding. Also, the blade can produce elemental attacks that are 200 Mana or below. Mana Cost: 0 Requirements: Blade Magic; Equipped blade Strive Cost: Starter Spell Approved Spell Name: Explosion Blade Spells Belonging To: Blade Magic Description: Within this form, the blade creates a small damaging explosion upon contact with the target; however, the explosion does not affect the wielder. The damage it causes around the target starts at a 10 foot diameter. (+5 Strength for attack) [6 Posts Use, 3 Posts Cooldown] Mana Cost: 1000 Requirements: Blade Magic; Equipped blade Strive Cost: 1000Approved Spell Name: Velocity Blade: Silfarion Spells Belonging To: Blade Magic Description: This form increases the wielder’s speed and jumping power, allowing them to strike at the target up to two times within a single post; however, due to being lightweight, it’s not very offensive, resulting in each strike being weakened by 5 Strength. (+5 Speed) [6 Posts Use, 3 Posts Cooldown] Mana Cost: 1000 Requirements: Blade Magic; Equipped blade Strive Cost: 100Approved Spell Name: Flame Slash Spells Belonging To: Blade Magic Description: The user charges their sword with flames and attacks the target. The blade must be in Default form in order to be utilized; it cannot be used within the other blade forms. Mana Cost: 200 Requirements: Blade Magic, Default Blade Strive Cost: 200 Approved Spell Name: Water Slash Spells Belonging To: Blade Magic Description: The user charges their sword with water, sending a sickle like mass of water at the target. The blade must in Default form in order to be utilized; it cannot be used within the other blade forms. Mana Cost: 200 Requirements: Blade Magic, Default Blade Strive Cost: 200Approved Approved Under These Conditions
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Posted: Fri Jan 09, 2015 4:38 pm
Hero Kesshin Spells: Spell Name: Gaia Force Wall Spells Belonging To: Swamp Slayer Magic Description: The user plants a rapid growing seed in the ground that sprouts a defensive wall comprised of vines, roots, dirt, plants etc. Thick enough to repel close combat weapons, long range spells, also it can withstand extreme heat (two posts max). The wall can withstand attacks up to 2000 Mana before disintegration. Mana Cost: 1000 Requirements: Bullet Seed, Seed Bomb Strive Cost: 1000Approved Spell Name: Terraform Spells Belonging To: (insert magic name here) Description: The sure plants multiple seeds in the ground to reform the land into a magic small grassy forest terrain. Takes one post to activate and last for 5 posts. Mana Cost: Requirements: N/A Strive Cost: Temporarily Denied. Not entirely sure how to deal with area recreation. This definitely cant be considered a D Rank spell.
Spell Name: Terra Pits Spells Belonging To: Swamp Slayer Magic Description: With the Terrafrom spell active the user can control the stability of the the Terraform field ejecting pits trap holes for their opponent to fall in but can only manipulate it to have only a total of 5 pits ejected in all. Mana Cost: Requirements: Terraform Strive Cost: Denied. Yeeeeeah, don't think it's going to be easy to get area manipulation approved. Spell Name: Swamp Dragon TenDrill Spells Belonging To: Swamp Slayer Magic Description: As the user accelerates toward their opponent while letting out a seed that sprouts powerful tendrils imbued with magic that encases the user in a drill like shape, further accelerating at the opponent with ferocious force. This tendrils of the spell are powerful enough to drill through solid rock. Mana Cost: 600 Requirements: Bullet Seed Strive Cost: 600Approved Spell Name: Energy Bomb Spells Belonging To: Swamp Slayer Magic Description: 5x the size of a the energy ball (which is the size of an average basket ball) and more powerful version of the energy ball but primarily slower. This attack gathers twice as much energy from the sun and is primarily used for close range to mid range combat situations, though in some cases may work in long range combat depending on the user and the the speed of their opponent. This attack takes a post to charge. (here a size reference) Mana Cost: 1200 Requirements: Energy Ball Strive Cost: 1200Approved
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Fiery Keys rolled 20 100-sided dice:
83, 32, 18, 48, 96, 23, 74, 17, 32, 8, 28, 17, 38, 14, 87, 50, 92, 39, 45, 95
Total: 936 (20-2000)
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Posted: Mon Jan 12, 2015 3:40 am
Wind Magic
Purchasing: Aerial Blast: Description: Sends a blast of wind towards one’s opponent making he/she reel backwards Requirements: Minor amount of magic power. ↬ Mana Cost: 1
Purchasing: ↬ Whirlwind of Destruction: Description: Summons a whirlwind that can injure a person badly. Requirements: Large amount of magic energy. ↬ Mana Cost: 200
STRIVE: 350
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Posted: Mon Jan 12, 2015 10:10 am
Fiery Keys Wind Magic Purchasing: Aerial Blast: Description: Sends a blast of wind towards one’s opponent making he/she reel backwards Requirements: Minor amount of magic power. ↬ Mana Cost: 1 Purchasing: ↬ Whirlwind of Destruction: Description: Summons a whirlwind that can injure a person badly. Requirements: Large amount of magic energy. ↬ Mana Cost: 200 STRIVE: 350 Before I consider evaluation, you're aware of this magic, right? http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23655625#350905991
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