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Reply 「✚」Book Of Spells 《Learn The Way Of Magic》
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aTinyBunny

Fallen

PostPosted: Fri Jan 02, 2015 6:34 pm



Magic Name: Crystal
Character Profile: Waiting for her magic to be approved before I post her profile.
Magic Type: Caster, Creation/Earth
Description: Allows the user to manipulate or create crystals or crystalline structures. A form of Creation Magic that allows the user to create crystals at will and to shape it into objects (in Isa's case she only shapes them into a crystal shape &/or inanimate objects). Being crystalline, it is hardier than, say, ice, and sharper than steel.
Spells:



Spell Name: Crystal Rain
Spells Belonging To: Crystal Make
Description: The user creates a "rain" of hundreds of tiny crystals in a circular shape. The diameter of the "cloud" of rain increases as the power of the user increases. Starts out at 10ft diameter. Offensive.
Mana Cost: 50 (50 to maintain)
Requirements: Crystal Magic
Strive Cost: Starting spell



Spell Name: Crystal Fist
Spells Belonging To: Crystal Magic
Description: The user moves their index finger in the direction they want the crystalline structure to go, prompting a large "arm" that impales the enemy with sharp "fingers". It can be elongated, allowed to twist and turn at will - changing direction. Offensive.
Mana Cost: 100
Requirements: Crystal Magic
Strive Cost:100



Spell Name: Crystal Encasement
Spells Belonging To: Crystal Magic
Description: The user encases a limb in a large crystalline structure and attacks with the sharped point at the end. Offensive/Defensive.
Mana Cost: 50 (50 to maintain and grow back)
Requirements: Crystal Magic: Crystal Fist
Strive Cost:100



Spell Name: Crystal Block
Spells Belonging To: Crystal Make
Description: The user holds out their palm which creates a big crystalline structure to block the attack. Defensive.
Mana Cost: 100
Requirements: Crystal Magic
Strive Cost: 100




Spell Name: Crystal Shell
Spells Belonging To: Crystal Magic
Description: The user encases their self in a large crystalline structure. Defensive.
Mana Cost: 200
Requirements: Crystal Magic: Crystal Block
Strive Cost:100



Spell Name: Crystal Armor
Spells Belonging To: Crystal Magic
Description: The user encases their self in a crystal armor. Defensive.
Mana Cost: 100 (50 per 10 minutes to maintain)
Requirements: Crystal Magic: Crystal Shell
Strive Cost:100


Those were all beginning ones that she will know with her 500 strive points in the beginning. The rest can be bought later. Another thing, how do you earn strive?


Spell Name: Crystal Spikes
Spells Belonging To: Crystal Magic
Description: The user is able to manipulate/create crystals from the ground (or above depending on the location) to impale the enemy. Offensive/Defensive in the right situation. (Similar to Jura's Rock Wall)
Mana Cost: 150
Requirements: Crystal Magic: Crystal Rain + Earth floor (ex. can not be in a building, unless she has enough crystals already made from her rain and other spells laying around)
Strive Cost:200



Spell Name: Crystal Rain II
Spells Belonging To: Crystal Magic
Description: The user is able to manipulate/create hundreds of crystals from the palm of their hand that attacks directly. Offensive/Defensive in the right situation.
Mana Cost: 150 (50 to maintain)
Requirements: Crystal Magic: Crystal Rain
Strive Cost:200



Spell Name: Crystal Scythe
Spells Belonging To: Crystal Magic
Description: The user is able to create a Scythe to attack the opponent. Offensive. (Similar to Gray's)
Mana Cost: 150
Requirements: Crystal Magic: Crystal Fist
Strive Cost:200



Spell Name: Crystal Explosion
Spells Belonging To: Crystal Magic
Description: The user is able to encase the enemy in crystals via moving the crystals/crystalline structures in front of her with her palm, then clapping her hands together the formation explodes - dealing high damage. (Similar to Jura's Rock Explosion) Offensive.
Mana Cost: 350
Requirements: Crystal Magic: Crystal Spikes + Earth/Minerals (unless she has created enough crystals from crystal rain)
Strive Cost:400



Spell Name: Crystal Chaotic Dance
Spells Belonging To: Crystal Magic
Description: The user is able to create a stronger Crystal Rain in which she can move each individual crystal in any direction.
Mana Cost: 200 (50 to maintain)
Requirements: Crystal Magic: Crystal Rain II
Strive Cost:500


I still don't understand the whole mana and strive stuff, so if you have problems with my numbers just change them, I guess. xD
PostPosted: Sat Jan 03, 2015 10:18 am



Magic Name: Titan Fire Magic
Character Profile: Ryan Dyoll
Magic Type: Caster
Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality as they can defend Ryan when preoccupied. He can use the flames for various purposes like flying or creating barriers.
Spells: Screw Trigger
Phlogiston Full Throttle: Little Boy



Spell Name: Screw Trigger
Spells Belonging To: Titan Fire Magic
Description: The user kicks his opponent producing a small explosion by impacting them.
Mana Cost: 50
Requirements: Starter
Strive Cost:Starter

Spell Name: Phlogiston Full Throttle: Little Boy
Spells Belonging To: Titan Fire Magic
Description: An enhanced version of the original Little Boy. The user wreaths their fist with a great amount of fire an launches a powerful punch to the enemy.
Mana Cost: 200
Requirements: Starter
Strive Cost:200

XV_Xarso_XV

Fanatical Zealot


Twisted Tamashi
Crew

Dangerous Hunter

5,650 Points
  • Battle: Rogue 100
  • Brandisher 100
  • Risky Lifestyle 100
PostPosted: Sun Jan 04, 2015 6:31 pm


Vault of Einwrath
Magic Name: Dragon Slayer
Character Profile: http://www.gaiaonline.com/guilds/viewtopic.php?t=24124677&page=10
Magic Type: Lost Magic
Description: A lost magic, Dragon Slaying Magic, used to slay dragons. Allows the user to generate a specified element from there body.
Spells:

____________________________________________________________________________________________________________________________________


RANK D SPELLS


Spell Name: Lightning Consumption
Spells Belonging To: Lightning Dragon Slayers
Description: The user consumes lightning. 25% of energy is restored.
Requirements: Must be Lightning Dragon Slayer.
Mana Cost: 0
Strive Cost: 0

Spell Name: Lightning Dragon Iron Fist
Spells Belonging To: Lightning Dragon Slayers
Description: The user concentrates their magic into a single fist to punch an object or target. 10% chance to paralyze target if hit.(+15 Strength)
Requirements: Must be Lightning Dragon Slayer.
Mana Cost: 75
Strive Cost: Starter Spell

Spell Name: Lightning Boots
Spells Belonging To: Lightning Dragon Slayers
Description: The user imbues his feet with lightning, increasing his speed dramatically. (+30 Speed) Lasts for 6 posts.
Requirements: Must be Lightning Dragon Slayer.
Mana Cost: ???
Strive Cost: 50

Spell Name: Lightning Dragons Wing Attack
Spells Belonging To: Lightning Dragon Slayers
Description: The user swings their arms at the same time in the direction of the enemy, creating twin slashes into the air made my the user's magic element. 20% chance to paralyze target if hit. (+5 Speed, +10 Strength)
Requirements: Must be Lightning Dragon Slayer.
Mana Cost: ???
Strive Cost: 100

Spell Name: Lightning Dragons Roar
Spells Belonging To: Lightning Dragon Slayers
Description: The user releases an intense blast of lightning slayer magic in a medium scale from their mouths. 20% chance to paralyze target if hit.
Requirements: Must be Lightning Dragon Slayer.
Mana Cost: ???
Strive Cost: 100

Spell Name: Lightning Dragons Horn Attack
Spells Belonging To: Lightning Dragon Slayers
Description: The user generates a large amount of lightning magic at the head, and charges at the target, and headbutting them, creating a small electric explosion on impact. 20% chance to paralyze target if hit. (+10 Strength)
Requirements: Must be Lightning Dragon Slayer.
Mana Cost: ???
Strive Cost: 100
____________________________________________________________________________________________________________________________________

RANK C SPELLS


Spell Name: Lightning Dragons Drill Attack
Spells Belonging To: Lightning Dragon Slayers
Description: The user clasps their hands together, generates a large amount of electricity and spirals the energy into a dual-sided drill shaped shell. Launches at the target in one direction and cannot turn. Upon contact with any solid surface, an explosion will be triggered. Detonation of lightning energy will explode up to 30 ft. (+15 Speed)
Requirements:[/b] Must be Lightning Dragon Slayer. Must be C-Rank Wizard.
Mana Cost: ???
Strive Cost: 200

Spell Name: Lightning Dragons Lance Barrage
Spells Belonging To: Lightning Dragon Slayers
Description: Fires multiple lance, up to 15, at the target. Explodes on impact. Blast radius is 30 ft.
Requirements: Must be Lightning Dragon Slayer. Must be C-Rank wizard.
Mana Cost: ???
Strive Cost: 200

Spell Name: Lightning Dragons Chakrams
Spells Belonging To: Lightning Dragon Slayers
Description: The user whips their arms outwards, allowing for maximum energy flow. While doing so, the user generates lightning magic and spirals it at the end and launches each one at their opponent. Lasts 4 attacks.
Requirements: Must be Lightning Dragon Slayer. Must be C-Rank wizard.
Mana Cost: ???
Strive Cost: 200
____________________________________________________________________________________________________________________________________



some of these spells are already in the guild in the slayer magic area
PostPosted: Mon Jan 05, 2015 7:50 pm


Kiya Rose

Magic Name: Crystal
Character Profile: Waiting for her magic to be approved before I post her profile.
Magic Type: Caster, Creation/Earth
Description: Allows the user to manipulate or create crystals or crystalline structures. A form of Creation Magic that allows the user to create crystals at will and to shape it into objects (in Isa's case she only shapes them into a crystal shape &/or inanimate objects). Being crystalline, it is hardier than, say, ice, and sharper than steel.
Spells:


Approved


Spell Name: Crystal Rain
Spells Belonging To: Crystal Make
Description: The user creates a "rain" of hundreds of tiny crystals in a circular shape. The diameter of the "cloud" of rain increases as the power of the user increases. Starts out at 10ft diameter. Offensive.
Mana Cost: 1400 (700 to maintain)
Requirements: Crystal Magic
Strive Cost:


Approved


Spell Name: Crystal Fist
Spells Belonging To: Crystal Magic
Description: The user moves their index finger in the direction they want the crystalline structure to go, prompting a large "arm" that impales the enemy with sharp "fingers". It can be elongated, allowed to twist and turn at will - changing direction. Offensive.
Mana Cost: 200
Requirements: Crystal Magic
Strive Cost:200


Approved


Spell Name: Crystal Encasement
Spells Belonging To: Crystal Magic
Description: The user encases a single limb in a large crystalline structure and attacks with the sharped point at the end. Offensive/Defensive.
Mana Cost: 200 (100 to maintain and grow back)
Requirements: Crystal Magic: Crystal Fist
Strive Cost:200


Approved


Spell Name: Crystal Block
Spells Belonging To: Crystal Make
Description: The user holds out their palm which creates a big crystalline structure to block the attack. 5 Post Cooldown after Use
Mana Cost: ???
Requirements: Crystal Magic
Strive Cost: 1000


Approved.


Spell Name: Crystal Shell
Spells Belonging To: Crystal Magic
Description: The user encases their self in a large crystalline structure. 5 Post Cooldown after Use
Mana Cost: Equivalence to the amount of mana being used by the attacking mage.
Requirements: Crystal Magic: Crystal Block
Strive Cost:1000


Approved


Spell Name: Crystal Armor
Spells Belonging To: Crystal Magic
Description: The user encases their self in a crystal armor. Defensive. 5 Post Cooldown after Use
Mana Cost: Equivalence to the amount of mana being used by the attacking mage.
Requirements: Crystal Magic: Crystal Shell
Strive Cost:1000


Approved


Spell Name: Crystal Spikes
Spells Belonging To: Crystal Magic
Description: The user is able to manipulate/create crystals from the ground (or above depending on the location) to impale the enemy. One post to charge. Can not be in a building, unless she has enough crystals already made from her rain and other spells laying around. (Similar to Jura's Rock Wall)
Mana Cost: 800
Requirements: Crystal Rain + Earth Floor
Strive Cost:800


Approved


Spell Name: Crystal Rain II
Spells Belonging To: Crystal Magic
Description: The user is able to manipulate/create hundreds of crystals from the palm of their hand that attacks directly.
Mana Cost: 600 (300 to maintain)
Requirements: Crystal Rain
Strive Cost:600


Approved


Spell Name: Crystal Scythe
Spells Belonging To: Crystal Magic
Description: The user is able to create a crystal scythe to attack the opponent.
Mana Cost: 200
Requirements: Crystal Magic: Crystal Fist
Strive Cost:200


Approved


Spell Name: Crystal Explosion
Spells Belonging To: Crystal Magic
Description: The user is able to encase the enemy in crystals via moving the crystals/crystalline structures in front of her with her palm, then clapping her hands together the formation explodes - dealing high damage. (Similar to Jura's Rock Explosion) Offensive.
Mana Cost: 350
Requirements: Crystal Magic: Crystal Spikes + Earth/Minerals (unless she has created enough crystals from crystal rain)
Strive Cost:400


Denied. This attack can only be permitted if you stick to 3 requirements.

1. The spell cannot gain a debuff ability.
2. The spell will need 2 seperate skills. One for crystals that can latch onto the opponent and another for the explosive attack.
3. This attack needs to start with an actual projectile attack or, if that's already implied, a more clear indication that this is a latching attack/spell to a previous attack/spell.



Spell Name: Crystal Chaotic Dance
Spells Belonging To: Crystal Magic
Description: The user is able to create a stronger Crystal Rain in which she can move each individual crystal in any direction.
Mana Cost: 200 (50 to maintain)
Requirements: Crystal Magic: Crystal Rain II
Strive Cost:500


Denied. I'm sorry but the homing ability is a very big stretch.

I still don't understand the whole mana and strive stuff, so if you have problems with my numbers just change them, I guess. xD


Approved Under These Conditions. Please inform me of any numbers you disagree with.

Strive is acquired by doing missions that can be found on the Mission Board.

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100
PostPosted: Mon Jan 05, 2015 7:57 pm


XV_Xarso_XV

Magic Name: Titan Fire Magic
Character Profile: Ryan Dyoll
Magic Type: Caster
Description: Titan Fire Magic is a Caster magic that is capable of creating flames with a raw intensity when produced. They are so hot they have been said to burn hotter than those in hell. The flames themselves have a living like quality. He can use the flames for various purposes like flying.
Spells:

Approved

Spell Name: Screw Trigger
Spells Belonging To: Titan Fire Magic
Description: The user kicks his opponent producing a small explosion by impacting them. (+5 Explosive Strength/Attack)
Mana Cost: 1200
Requirements: Starter
Strive Cost:1200

Approved

Spell Name: Phlogiston Full Throttle: Little Boy
Spells Belonging To: Titan Fire Magic
Description: An enhanced version of the original Little Boy. The user wreaths their fist with a great amount of fire an launches a powerful punch to the enemy.
Mana Cost: 400
Requirements: Screw Trigger
Strive Cost:Starter

Approved


Approved Under These Conditions
PostPosted: Thu Jan 08, 2015 9:27 pm


Strive Amount: 4,000


Spell Name: Flame Commandment
Spells Belonging To: Magic
Description: Redder amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. Not used as an offensive technique, but preparation for other spells in advance although the flames will burn if too close for comfort.
Mana Cost: 200
Requirements: None
Strive Cost: 200



Spell Name: Flame Commandment: Fire Pillar
Spells Belonging To: Fire Magic
Description: Following Flame Commandment, Redder shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air.
Mana Cost: 600
Requirements: Flame Commandment
Strive Cost: 600



Spell Name: Exploding Fist
Spells Belonging To: Fire Magic
Description: Similar to the Fire Fist technique, when his arm is cocked back, his arm ignites, releasing a stream of swirling fire and proceeds to strike the foe. When the attack hits, it creates a fiery explosion that blows away enemies. If it misses, the attack comes off as a sort of spiral blast of flames that shoots forward. (The punch has the same attack power as Fire Fist, but the explosion/blast furthers the damage by 10.)
Mana Cost: 500
Requirements: Fire Fist
Strive Cost: 500



Spell Name: Extended Claw
Spells Belonging To: Fire Magic
Description: Redder is able of creating powerful flames that extend from his scarf, creating a large fist that claws, grabs, or punches the enemy with extreme force. hence the name "Extended Claw". He is capable of using this attack also with his fist and hair.
Mana Cost: 200
Requirements: Fire Fist
Strive Cost: 200



Spell Name: Great Flame Commandment: Flame Emperor
Spells Belonging To: Fire Magic
Description: Redder's current ultimate technique. After creating great spiraling flames centered in his location before amassing it at a focused point (i.e. the palm of his hand), Redder then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them.
Requirements:
Mana Cost: 800
Strive Cost: 800



Spell Name: Flaming Net
Spells Belonging To: Fire Magic
Description: Redder creates a circle of fire around a selected area, preventing anyone from entering or leaving it.
Mana Cost: 100
Requirements: Can only be held for five posts.
Strive Cost: 100



Spell Name: Flame Commandment: Prison Inferno
Spells Belonging To: Fire Magic
Description: Following Flame Commandment, Redder creates a big sphere of flames around his body that traps anyone that enters it. He can also manipulate the flames of the sphere to spin quickly, making it bigger and stronger, serving not only as a trapping device, but as an offensive and defensive ability.
Mana Cost: 500
Requirements: Fire Fist
Strive Cost: 500

Twotonedrebel


Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100
PostPosted: Fri Jan 09, 2015 7:47 am


Souchi The 2nd
Strive Amount: 5,200


Spell Name: Flame Commandment
Spells Belonging To: Magic
Description: Redder amasses a large amount of flames around his body (usually by first swinging his outstretched hand around him, summoning the flames) in preparation for an attack. Not used as an offensive technique, but preparation for other spells in advance although the flames will burn if too close for comfort. 8 Posts Use, 4 Posts Cooldown.
Mana Cost: 1000
Requirements: None
Strive Cost: 1000


Approved


Spell Name: Flame Commandment: Fire Pillar
Spells Belonging To: Fire Magic
Description: Used following Flame Commandment, Redder shoots the collected flames straight upward, destroying a target above him. It can also be fired downwards to clear any enemies that might be below him while he's in mid-air. Cannot be used to shoot forward or backward.
Mana Cost: 400
Requirements: Flame Commandment
Strive Cost: 400


Approved


Spell Name: Exploding Fist
Spells Belonging To: Fire Magic
Description: Similar to the Fire Fist technique, when his arm is cocked back, his arm ignites, releasing a stream of swirling fire and proceeds to strike the foe. When the attack hits, it creates a fiery explosion that blows away enemies. If it misses, the attack comes off as a sort of spiral blast of flames that shoots forward. (The punch has the same attack power as Fire Fist, but the explosion/blast furthers the damage by 5.)
Mana Cost:1400
Requirements: Fire Fist
Strive Cost: 1400


Approved


Spell Name: Extended Claw
Spells Belonging To: Fire Magic
Description: Redder is able of creating powerful flames that extend from his scarf, creating a large fist that claws, grabs, or punches the enemy with extreme force. hence the name "Extended Claw". He is capable of using this attack also with his fist and hair.
Mana Cost: 200
Requirements: Fire Fist
Strive Cost: 200


Approved


Spell Name: Great Flame Commandment: Flame Emperor
Spells Belonging To: Fire Magic
Description: Redder's current ultimate technique. After creating great spiraling flames centered in his location before amassing it at a focused point (i.e. the palm of his hand), he then turns it into a gigantic fireball resembling the sun and hurls it at his opponent to try to obliterate them.
Requirements: Flame Commandment
Mana Cost: 1200
Strive Cost: 1200


Approved


Spell Name: Flaming Net
Spells Belonging To: Fire Magic
Description: The user creates a circle of fire around a selected area, preventing anyone from entering or leaving it. The user's attacks can pass through the net but the spell will deactivate once the user enters. Can only be held for five posts.
Mana Cost: Equivalent to the mana cost of attacks used on the net.
Requirements:
Strive Cost: 1000


Approved

Approved Under These Conditions
PostPosted: Fri Jan 09, 2015 7:51 am


Souchi The 2nd


Spell Name: Flame Commandment: Prison Inferno
Spells Belonging To: Fire Magic
Description: Following Flame Commandment, Redder creates a big sphere of flames around his body that traps anyone that enters it. He can also manipulate the flames of the sphere to spin quickly, making it bigger and stronger, serving not only as a trapping device, but as an offensive and defensive ability.
Mana Cost: 500
Requirements: Fire Fist
Strive Cost: 500


Temporarily Denied. This spell's nature is almost the same as mixing the Flame Net and Flame Inferno. I need to consider how this would be approved.

Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100

Leonidas Pelagios
Crew

Spirited Protagonist

15,500 Points
  • Survivor 150
  • Perfect Attendance 400
PostPosted: Fri Jan 09, 2015 8:38 am



Magic Name: Blade Magic
Character Profile: Mirgeanu Zalchen [Awaiting Approval]
Magic Type: Holder
Description: A Magic which, as the name itself suggests, is focused around the use of blades/blade-like weapons, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Blade Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic; in addition, Telekinesis is shown to be frequently employed alongside it, in order for the user to maneuver several blades at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being long-swords and katana. In some cases, certain moves might even involve the change of the blade's properties, such as its length.
Spells:



Spell Name: Default Blade
Spells Belonging To: Blade Magic
Description: As the name of the magic implies, the blade is in its original form with no significant abilities; however, it is wielded like a normal blade, and is able to cut through magic shielding.
Mana Cost: 50
Requirements: Blade Magic; Equipped blade
Strive Cost: Starter Spell



Spell Name: Explosion Blade
Spells Belonging To: Blade Magic
Description: Within this form, the blade creates a small damaging explosion upon contact with the target; however, the explosion does not affect the wielder. The damage it causes around the target starts at a 10 foot diameter.
Mana Cost: 100 (50 to maintain)
Requirements: Blade Magic; Equipped blade
Strive Cost: 100



Spell Name: Velocity Blade: Silfarion
Spells Belonging To: Blade Magic
Description: This form increases the wielder’s speed and jumping power, allowing them to strike at the target up to three times within a single post; however, due to being lightweight, it’s not very offensive, resulting in each strike being weakened. (+5 Speed)
Mana Cost: 50 (50 to maintain)
Requirements: Blade Magic; Equipped blade
Strive Cost: 100



Spell Name: Flame Slash
Spells Belonging To: Blade Magic
Description: The user charges their sword with flames and attacks the target. The blade must be in Default form in order to be utilized; it cannot be used within the other blade forms. (+5 Fire Resistance)
Mana Cost: 200
Requirements: Blade Magic, Default Blade
Strive Cost: 100



Spell Name: Water Slash
Spells Belonging To: Blade Magic
Description: The user charges their sword with water, sending a sickle like mass of water at the target. The blade must in Default form in order to be utilized; it cannot be used within the other blade forms. (+5 Water Resistance)
Mana Cost: 200
Requirements: Blade Magic, Default Blade
Strive Cost: 100
 
PostPosted: Fri Jan 09, 2015 12:54 pm



Magic Name: Swamp Slayer Magic
Character Profile: Kesshin Gaia
Magic Type: Lost
Description: A type of Dragon Slayer Magic that vies from the power of nature being able to draw magic seeds from within that can have various characteristics and the use of scales that draw power from the sun to harness it into a destructive force.

Spells:


Spell Name: Gaia Force Wall
Spells Belonging To: Swamp Slayer Magic
Description: The user plants a rapid growing seed in the ground that sprouts a defensive wall comprised of vines, roots, dirt, plants etc. Thick enough to repel close combat weapons, long range spells, also it can withstand extreme heat (two posts max). Increases the user's DEF by 25%.
Mana Cost:
Requirements: N/A
Strive Cost:



Spell Name: Terraform
Spells Belonging To: (insert magic name here)
Description: The sure plants multiple seeds in the ground to reform the land into a magic small grassy forest terrain. Takes one post to activate and last for 5 posts.
Mana Cost:
Requirements: N/A
Strive Cost:



Spell Name: Terra Pits
Spells Belonging To: Swamp Slayer Magic
Description: With the Terrafrom spell active the user can control the stability of the the Terraform field ejecting pits trap holes for their opponent to fall in but can only manipulate it to have only a total of 5 pits ejected in all.
Mana Cost:
Requirements: Terraform
Strive Cost:



Spell Name: Swamp Dragon TenDrill
Spells Belonging To: Swamp Slayer Magic
Description: As the user accelerates toward their opponent while letting out a seed that sprouts powerful tendrils imbued with magic that encases the user in a drill like shape, further accelerating at the opponent with ferocious force. This tendrils of the spell are powerful enough to drill through solid rock. Increases SPD by 10%
Mana Cost:
Requirements: N/A
Strive Cost:



Spell Name: Energy Bomb
Spells Belonging To: Swamp Slayer Magic
Description: 5x the size of a the energy ball (which is the size of an average basket ball) and more powerful version of the energy ball but primarily slower. This attack gathers twice as much energy from the sun and is primarily used for close range to mid range combat situations, though in some cases may work in long range combat depending on the user and the the speed of their opponent. Increases Str by 15% (here a size reference)
Mana Cost:
Requirements: Energy Ball
Strive Cost:

Hero Kesshin
Crew

Hilarious Gaian


Ometison
Captain

Interesting Genius

3,625 Points
  • Profitable 100
  • Person of Interest 200
  • Window Shopper 100
PostPosted: Fri Jan 09, 2015 2:00 pm


Leonidas Peridot

Magic Name: Blade Magic
Character Profile: Mirgeanu Zalchen [Awaiting Approval]
Magic Type: Holder
Description: A Magic which, as the name itself suggests, is focused around the use of blades/blade-like weapons, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Blade Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as Fire Magic; in addition, Telekinesis is shown to be frequently employed alongside it, in order for the user to maneuver several blades at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being long-swords and katana. In some cases, certain moves might even involve the change of the blade's properties, such as its length.
Spells:


Approved


Spell Name: Default Blade
Spells Belonging To: Blade Magic
Description: As the name of the magic implies, the blade is in its original form with no significant abilities; however, it is wielded like a normal blade, and is able to cut through magic shielding. Also, the blade can produce elemental attacks that are 200 Mana or below.
Mana Cost: 0
Requirements: Blade Magic; Equipped blade
Strive Cost: Starter Spell


Approved


Spell Name: Explosion Blade
Spells Belonging To: Blade Magic
Description: Within this form, the blade creates a small damaging explosion upon contact with the target; however, the explosion does not affect the wielder. The damage it causes around the target starts at a 10 foot diameter. (+5 Strength for attack) [6 Posts Use, 3 Posts Cooldown]
Mana Cost: 1000
Requirements: Blade Magic; Equipped blade
Strive Cost: 1000


Approved


Spell Name: Velocity Blade: Silfarion
Spells Belonging To: Blade Magic
Description: This form increases the wielder’s speed and jumping power, allowing them to strike at the target up to two times within a single post; however, due to being lightweight, it’s not very offensive, resulting in each strike being weakened by 5 Strength. (+5 Speed) [6 Posts Use, 3 Posts Cooldown]
Mana Cost: 1000
Requirements: Blade Magic; Equipped blade
Strive Cost: 100


Approved


Spell Name: Flame Slash
Spells Belonging To: Blade Magic
Description: The user charges their sword with flames and attacks the target. The blade must be in Default form in order to be utilized; it cannot be used within the other blade forms.
Mana Cost: 200
Requirements: Blade Magic, Default Blade
Strive Cost: 200


Approved


Spell Name: Water Slash
Spells Belonging To: Blade Magic
Description: The user charges their sword with water, sending a sickle like mass of water at the target. The blade must in Default form in order to be utilized; it cannot be used within the other blade forms.
Mana Cost: 200
Requirements: Blade Magic, Default Blade
Strive Cost: 200


Approved


Approved Under These Conditions
PostPosted: Fri Jan 09, 2015 4:38 pm


Hero Kesshin

Spells:

Spell Name: Gaia Force Wall
Spells Belonging To: Swamp Slayer Magic
Description: The user plants a rapid growing seed in the ground that sprouts a defensive wall comprised of vines, roots, dirt, plants etc. Thick enough to repel close combat weapons, long range spells, also it can withstand extreme heat (two posts max). The wall can withstand attacks up to 2000 Mana before disintegration.
Mana Cost: 1000
Requirements: Bullet Seed, Seed Bomb
Strive Cost: 1000


Approved


Spell Name: Terraform
Spells Belonging To: (insert magic name here)
Description: The sure plants multiple seeds in the ground to reform the land into a magic small grassy forest terrain. Takes one post to activate and last for 5 posts.
Mana Cost:
Requirements: N/A
Strive Cost:


Temporarily Denied. Not entirely sure how to deal with area recreation. This definitely cant be considered a D Rank spell.


Spell Name: Terra Pits
Spells Belonging To: Swamp Slayer Magic
Description: With the Terrafrom spell active the user can control the stability of the the Terraform field ejecting pits trap holes for their opponent to fall in but can only manipulate it to have only a total of 5 pits ejected in all.
Mana Cost:
Requirements: Terraform
Strive Cost:


Denied. Yeeeeeah, don't think it's going to be easy to get area manipulation approved.


Spell Name: Swamp Dragon TenDrill
Spells Belonging To: Swamp Slayer Magic
Description: As the user accelerates toward their opponent while letting out a seed that sprouts powerful tendrils imbued with magic that encases the user in a drill like shape, further accelerating at the opponent with ferocious force. This tendrils of the spell are powerful enough to drill through solid rock.
Mana Cost: 600
Requirements: Bullet Seed
Strive Cost: 600


Approved


Spell Name: Energy Bomb
Spells Belonging To: Swamp Slayer Magic
Description: 5x the size of a the energy ball (which is the size of an average basket ball) and more powerful version of the energy ball but primarily slower. This attack gathers twice as much energy from the sun and is primarily used for close range to mid range combat situations, though in some cases may work in long range combat depending on the user and the the speed of their opponent. This attack takes a post to charge. (here a size reference)
Mana Cost: 1200
Requirements: Energy Ball
Strive Cost: 1200


Approved

Ometison
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Fiery Keys rolled 20 100-sided dice: 83, 32, 18, 48, 96, 23, 74, 17, 32, 8, 28, 17, 38, 14, 87, 50, 92, 39, 45, 95 Total: 936 (20-2000)

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PostPosted: Mon Jan 12, 2015 3:40 am


Wind Magic

Purchasing: Aerial Blast:
Description: Sends a blast of wind towards one’s opponent making he/she reel backwards
Requirements: Minor amount of magic power.
↬ Mana Cost: 1

Purchasing: ↬ Whirlwind of Destruction:
Description: Summons a whirlwind that can injure a person badly.
Requirements: Large amount of magic energy.
↬ Mana Cost: 200

STRIVE: 350
PostPosted: Mon Jan 12, 2015 10:10 am


Fiery Keys
Wind Magic

Purchasing: Aerial Blast:
Description: Sends a blast of wind towards one’s opponent making he/she reel backwards
Requirements: Minor amount of magic power.
↬ Mana Cost: 1

Purchasing: ↬ Whirlwind of Destruction:
Description: Summons a whirlwind that can injure a person badly.
Requirements: Large amount of magic energy.
↬ Mana Cost: 200

STRIVE: 350


Before I consider evaluation, you're aware of this magic, right?

http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23655625#350905991

Ometison
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Reply
「✚」Book Of Spells 《Learn The Way Of Magic》

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